AuctioneerSuite/Auc-Advanced/Modules/Auc-Util-ScanStart/ScanStart.lua

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--[[
Auctioneer - Scan Start module
Version: 5.9.4961 (WhackyWallaby)
Revision: $Id: ScanStart.lua 4840 2010-08-04 21:44:00Z Nechckn $
URL: http://auctioneeraddon.com/
This is an Auctioneer module that adds a few event functionalities
to Auctioneer 5 when a scan is started.
License:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program(see GPL.txt); if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Note:
This AddOn's source code is specifically designed to work with
World of Warcraft's interpreted AddOn system.
You have an implicit license to use this AddOn with these facilities
since that is its designated purpose as per:
http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
--]]
if not AucAdvanced then return end
local libType, libName = "Util", "ScanStart"
local lib,parent,private = AucAdvanced.NewModule(libType, libName)
if not lib then return end
private.scanTypeList = {partial="Partial",full="Full"}
local print,decode,_,_,replicate,empty,get,set,default,debugPrint,fill = AucAdvanced.GetModuleLocals()
local blnDebug = false
local blnLibEmbedded = nil
function lib.Processor(callbackType, ...)
if blnDebug then
local msg = ("CallbackType=%s, IsBlocked=%s, IsScanning=%s"):format(callbackType, tostring(AucAdvanced.API.IsBlocked()),
tostring(AucAdvanced.Scan.IsScanning()))
debugPrint(msg, "ScanStart Processor", callbackType, 0, "Debug")
end
if (callbackType == "scanstart") then
if not AucAdvanced.Settings.GetSetting("util.scanstart.activated") then
return
end
private.ScanStart(...)
elseif (callbackType == "config") then
private.SetupConfigGui(...)
elseif (callbackType == "configchanged") then
private.ConfigChanged(...)
end
end
lib.Processors = {}
lib.Processors.scanstart = lib.Processor
lib.Processors.config = lib.Processor
lib.Processors.configchanged = lib.Processor
function lib.OnLoad()
print("AucAdvanced: {{"..libType..":"..libName.."}} loaded!")
AucAdvanced.Settings.SetDefault("util.scanstart.activated", true)
AucAdvanced.Settings.SetDefault("util.scanstart.debug", false)
for scantype, scantypename in pairs(private.scanTypeList) do
AucAdvanced.Settings.SetDefault("util.scanstart."..scantype..".activated", scantype=="full")
AucAdvanced.Settings.SetDefault("util.scanstart."..scantype..".message.channel", "none")
AucAdvanced.Settings.SetDefault("util.scanstart."..scantype..".message.text", "What do we have today")
AucAdvanced.Settings.SetDefault("util.scanstart."..scantype..".emote", "none")
AucAdvanced.Settings.SetDefault("util.scanstart."..scantype..".dnd.activated", false)
AucAdvanced.Settings.SetDefault("util.scanstart."..scantype..".dnd.text", "Scanning Auction House")
AucAdvanced.Settings.SetDefault("util.scanstart."..scantype..".afk.activated", false)
AucAdvanced.Settings.SetDefault("util.scanstart."..scantype..".afk.text", "Scanning Auction House. What, you want me to stand around twiddling thumbs?")
end
if AucAdvanced.Settings.GetSetting("util.scanstart.debug") then blnDebug = true end
end
function private.ScanStart(scanSize, querysig, query)
if blnDebug then
local msg = ("scanSize=%s, querysig=%s"):format(scanSize, querysig)
debugPrint(msg, "ScanStart Handler", "Scan Started", 0, "Debug")
end
if (scanSize == "Full" or scanSize == "Partial") then
--Message
local scanId = scanSize:lower()
debugPrint(AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".message.channel"), "ScanStart Handler", "Chat", 0, "Debug")
if AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".message.channel") == "none" then
--don't do anything
elseif AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".message.channel") == "GENERAL" then
SendChatMessage(AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".message.text"),"CHANNEL",nil,GetChannelName("General"))
else
SendChatMessage(AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".message.text"),AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".message.channel"))
end
--Emote
if not (AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".emote") == "none") then
debugPrint(AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".emote"), "ScanStart Handler", "Performing EMOTE", 0, "Debug")
DoEmote(AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".emote"))
end
--Set AFK and/or DND
if (AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".dnd.activated")) then
debugPrint(AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".dnd.text"), "ScanStart Handler", "Setting DND", 0, "Debug")
if not UnitIsDND("player") then SendChatMessage(AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".dnd.text"), "DND") end
end
if (AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".afk.activated")) then
debugPrint(AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".afk.text"), "ScanStart Handler", "Setting AFK", 0, "Debug")
if not UnitIsAFK("player") then SendChatMessage(AucAdvanced.Settings.GetSetting("util.scanstart."..scanId..".afk.text"), "AFK") end
end
end
end
--Config UI functions
function private.SetupConfigGui(gui)
-- The defaults for the following settings are set in the lib.OnLoad function
local emoteList = {
{"none" , "None (do not emote)"},
{"APOLOGIZE" , "Apologize"},
{"APPLAUD" , "Applaud"},
{"BRB" , "BRB"},
{"CACKLE" , "Cackle"},
{"CHICKEN" , "Chicken"},
{"DANCE" , "Dance"},
{"FAREWELL" , "Farewell"},
{"FLIRT" , "Flirt"},
{"GLOAT" , "Gloat"},
{"JOKE" , "Silly"},
{"SLEEP" , "Sleep"},
{"VICTORY" , "Victory"},
{"YAWN" , "Yawn"}
}
local talkTypes = {
{"none", "None (do not send message)"},
{"SAY", "Say (/s)"},
{"PARTY","Party (/p)"},
{"RAID","Raid (/r)"},
{"GUILD","Guild (/g)"},
{"YELL","Yell (/y)"},
{"EMOTE","Emote (/em)"},
{"GENERAL","General"}
}
local id = gui:AddTab(libName, libType.." Modules")
gui:MakeScrollable(id)
gui:AddHelp(id, "what is scanstart",
"What is ScanStart?",
"ScanStart is an AuctioneerAdvanced module that will execute one or more useful events when Auctioneer starts an AH scan.\n")
gui:AddControl(id, "Header", 0, libName.." options")
gui:AddControl(id, "Checkbox", 0, 1, "util.scanstart.activated", "Allow the execution of events when a scan starts")
gui:AddTip(id, "Selecting this option will enable Auctioneer to perform the selected events once Auctioneer has started a scan. \n\nUncheck this to disable all events.")
for scantype, scantypename in pairs(private.scanTypeList) do
gui:AddControl(id, "Subhead", 0, scantypename.." AH Scan")
gui:AddControl(id, "Checkbox", 0, 1, "util.scanstart."..scantype..".activated",
"Allow the execution of the events below when a "..scantypename.." scan starts")
gui:AddTip(id, "Selecting this option will enable Auctioneer to perform the selected events once Auctioneer has started a "..scantypename.." AH scan. \n\nUncheck this to disable events for a "..scantypename.." scan.")
gui:AddControl(id, "Selectbox", 0, 3, emoteList, "util.scanstart."..scantype..".emote", "Pick the Emote to perform")
gui:AddTip(id, "Selecting one of these emotes will cause your character to perform the selected emote once Auctioneer has started a scan successfully.\n\nBy selecting None, no emote will be performed.")
gui:AddControl(id, "Text", 0, 1, "util.scanstart."..scantype..".message.text", "Message text:")
gui:AddTip(id, "Enter the message text of what you wish your character to say as well as choosing a channel below. \n\nThis will not execute slash commands.")
gui:AddControl(id, "Selectbox", 0, 3, talkTypes, "util.scanstart."..scantype..".message.channel", "Pick the channel to send your message to")
gui:AddTip(id, "Selecting one of these channels will cause your character to say the message text into the selected channel once Auctioneer has completed a scan successfully. \n\nBy choosing Emote, your character will use the text above as a custom emote. \n\nBy selecting None, no message will be sent.")
gui:AddControl(id, "Checkbox", 0, 1, "util.scanstart."..scantype..".dnd.activated",
"Set character status to DND when scan starts")
gui:AddControl(id, "Text", 0, 1, "util.scanstart."..scantype..".dnd.text", "DND Message:")
gui:AddTip(id, "Enter the text to return when a user whispers while DND is enabled.\n\nThis will not execute slash commands.")
gui:AddControl(id, "Checkbox", 0, 1, "util.scanstart."..scantype..".afk.activated",
"Set character status to AFK when scan starts")
gui:AddControl(id, "Text", 0, 1, "util.scanstart."..scantype..".afk.text", "AFK Message:")
gui:AddTip(id, "Enter the text to return when a user whispers while AFK is enabled.\n\nThis will not execute slash commands.")
end
--Debug switch via gui. Currently not exposed to the end user
gui:AddControl(id, "Subhead", 0, "Debug ScanStart")
gui:AddControl(id, "Checkbox", 0, 1, "util.scanstart.debug", "Show Debug Information for this session")
end
function lib.IsLibEmbedded()
blnResult = false
for pos, module in ipairs(AucAdvanced.EmbeddedModules) do
if "Auc-Util-"..libName == module then
if blnDebug then
print(" Debug:Auc-Util-"..libName.." is an embedded module")
end
blnResult = true
break
end
end
return blnResult
end
function private.ConfigChanged()
--Debug switch via gui. Currently not exposed to the end user
--blnDebug = AucAdvanced.Settings.GetSetting("util.scanfinish.debug")
if blnDebug then
print(" Debug:Configuration Changed")
end
if AucAdvanced.Settings.GetSetting("util.scanstart.debug") then blnDebug = true end
end
AucAdvanced.RegisterRevision("$URL: http://svn.norganna.org/auctioneer/branches/5.9/Auc-Util-ScanStart/ScanStart.lua $", "$Rev: 4840 $")