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Auc-Advanced/Modules/Auc-Util-Example/Example.lua
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176
Auc-Advanced/Modules/Auc-Util-Example/Example.lua
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--[[ DELETE v DELETE v DELETE v DELETE v DELETE v DELETE v DELETE v DELETE --
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NOTE:
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This is an example addon. Use the below code to start your own
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module should you wish.
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This top section should bel deleted from any derivative code
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before you distribute it.
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]]
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if true then
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--Comment out this return to see the example module running.
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return
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end
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--^ DELETE ^ DELETE ^ DELETE ^ DELETE ^ DELETE ^ DELETE ^ DELETE ^ DELETE ^--
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--[[
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Auctioneer - Price Level Utility module
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Version: 5.9.4961 (WhackyWallaby)
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Revision: $Id: Example.lua 4840 2010-08-04 21:44:00Z Nechckn $
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URL: http://auctioneeraddon.com/
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This is an Auctioneer module that does something nifty.
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License:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program(see GPL.txt); if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Note:
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This AddOn's source code is specifically designed to work with
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World of Warcraft's interpreted AddOn system.
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You have an implicit license to use this AddOn with these facilities
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since that is its designated purpose as per:
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http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
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--]]
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if not AucAdvanced then return end
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local libName = "Example"
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local libType = "Util"
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local lib,parent,private = AucAdvanced.NewModule(libType, libName)
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if not lib then return end
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local print,decode,_,_,replicate,empty,get,set,default,debugPrint,fill = AucAdvanced.GetModuleLocals()
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--[[
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The following functions are part of the module's exposed methods:
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GetName() (required) Should return this module's full name
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CommandHandler() (optional) Slash command handler for this module
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Processor() (optional) Processes messages sent by Auctioneer
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ScanProcessor() (optional) Processes items from the scan manager
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* GetPrice() (required) Returns estimated price for item link
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* GetPriceColumns() (optional) Returns the column names for GetPrice
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OnLoad() (optional) Receives load message for all modules
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(*) Only implemented in stats modules; util modules do not provide
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]]
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function lib.GetName()
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return libName
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end
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function lib.Processor(callbackType, ...)
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if (callbackType == "tooltip") then
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--Called when the tooltip is being drawn.
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lib.ProcessTooltip(...)
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elseif (callbackType == "config") then
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--Called when you should build your Configator tab.
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private.SetupConfigGui(...)
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elseif (callbackType == "listupdate") then
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--Called when the AH Browse screen receives an update.
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elseif (callbackType == "configchanged") then
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--Called when your config options (if Configator) have been changed.
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end
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end
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lib.Processors = {}
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lib.Processors.tooltip = lib.Processor
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lib.Processors.config = lib.Processor
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lib.Processors.listupdate = lib.Processor
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lib.Processors.configchanged = lib.Processor
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function lib.ProcessTooltip(frame, name, hyperlink, quality, quantity, cost, additional)
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-- In this function, you are afforded the opportunity to add data to the tooltip should you so
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-- desire. You are passed a hyperlink, and it's up to you to determine whether or what you should
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-- display in the tooltip.
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end
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function lib.OnLoad()
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--This function is called when your variables have been loaded.
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--You should also set your Configator defaults here
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print("AucAdvanced: {{"..libType..":"..libName.."}} loaded!")
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AucAdvanced.Settings.SetDefault("util.example.active", true)
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AucAdvanced.Settings.SetDefault("util.example.slider", 50)
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AucAdvanced.Settings.SetDefault("util.example.wideslider", 100)
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AucAdvanced.Settings.SetDefault("util.example.hardselectbox", 5)
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AucAdvanced.Settings.SetDefault("util.example.dynamicselectbox", 5)
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AucAdvanced.Settings.SetDefault("util.example.label", "Label")
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AucAdvanced.Settings.SetDefault("util.example.text", "")
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AucAdvanced.Settings.SetDefault("util.example.numberbox", "5")
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AucAdvanced.Settings.SetDefault("util.example.moneyframe", "50000000")
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AucAdvanced.Settings.SetDefault("util.example.moneyframepinned", "010101")
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end
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--[[ Local functions ]]--
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function private.SetupConfigGui(gui)
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-- The defaults for the following settings are set in the lib.OnLoad function
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local id = gui:AddTab(libName)
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gui:MakeScrollable(id)
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gui:AddControl(id, "Header", 0, libName.." options")
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gui:AddControl(id, "Checkbox", 0, 1, "util.example.active", "This is a checkbox, it has two settings true (selected) and false (cleared)")
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gui:AddControl(id, "Subhead", 0, "There are two kinds of sliders:")
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gui:AddControl(id, "Slider", 0, 1, "util.example.slider", 0, 100, 1, "Normal Sliders: %d%%")
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gui:AddControl(id, "WideSlider", 0, 1, "util.example.wideslider", 0, 200, 1, "And Wide Sliders: %d%%")
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gui:AddControl(id, "Subhead", 0, "There are also two ways to build a selection box:")
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gui:AddControl(id, "Selectbox", 0, 1, {
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{0, "Zero"},
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{1, "One"},
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{2, "Two"},
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{3, "Three"},
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{4, "Four"},
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{5, "Five"},
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{6, "Six"},
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{7, "Seven"},
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{8, "Eight"},
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{9, "Nine"}
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}, "util.example.hardselectbox", "Statically, by hardcoding the values...")
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gui:AddControl(id, "Selectbox", 0, 1, private.GetNumbers, "util.example.dynamicselectbox", "Or dynamically by specifying a function instead of a table...")
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gui:AddControl(id, "Subhead", 0, "There are also a few ways to add text:\n The Headers and SubHeaders that you've already seen...")
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gui:AddControl(id, "Note", 0, 1, nil, nil, "Notes...")
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gui:AddControl(id, "Label", 0, 1, "util.example.label", "And Labels")
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gui:AddControl(id, "Subhead", 0, "There are two ways to get input via keyboard:")
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gui:AddControl(id, "Text", 0, 1, "util.example.text", "Via the Text Control...")
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gui:AddControl(id, "NumberBox", 0, 1, "util.example.numberbox", 0, 9, "Or using the NumberBox if you only need numbers.")
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gui:AddControl(id, "Subhead", 0, "There are two kinds of Money Frames:")
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gui:AddControl(id, "MoneyFrame", 0, 1, "util.example.moneyframe", "MoneyFrames...")
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gui:AddControl(id, "MoneyFramePinned", 0, 1, "util.example.moneyframepinned", 0, 101010, "And PinnedMoneyFrames.")
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gui:AddControl(id, "Subhead", 0, "And finally...")
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gui:AddControl(id, "Button", 0, 1, "util.example.button", "The Button!")
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end
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function private.GetNumbers()
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return { {0, "Zero"}, {1, "One"}, {2, "Two"}, {3, "Three"}, {4, "Four"}, {5, "Five"}, {6, "Six"}, {7, "Seven"}, {8, "Eight"}, {9, "Nine"} }
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end
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function private.Foo()
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end
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function private.Bar()
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end
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function private.Baz()
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end
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AucAdvanced.RegisterRevision("$URL: http://svn.norganna.org/auctioneer/branches/5.9/Auc-Advanced/Modules/Auc-Util-Example/Example.lua $", "$Rev: 4840 $")
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