--[[ Auctioneer - AH-WindowControl Version: 5.9.4961 (WhackyWallaby) Revision: $Id: Auc-Util-AHWindowControl.lua 4840 2010-08-04 21:44:00Z Nechckn $ URL: http://auctioneeraddon.com/ This is an addon for World of Warcraft that adds the abilty to drag and reposition the Auction House Frame. Protect the Auction Frame from being closed or moved by Escape or Blizzard frames. It also adds limited Font and Frame Scaling of the Auction House/CompactUI License: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program(see GPL.txt); if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Note: This AddOn's source code is specifically designed to work with World of Warcraft's interpreted AddOn system. You have an implicit license to use this AddOn with these facilities since that is its designated purpose as per: http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat ]] if not AucAdvanced then return end local libType, libName = "Util", "AHWindowControl" local lib, parent, private = AucAdvanced.NewModule(libType, libName) if not lib then return end local print,decode,_,_,replicate,empty,get,set,default,debugPrint,fill, _TRANS = AucAdvanced.GetModuleLocals() lib.Private = private function lib.GetName() return libName end local debug = false local function debugPrint(...) if debug then print(...) end end function lib.Processor(callbackType, ...) if callbackType == "auctionui" then private.auctionHook() ---When AuctionHouse loads hook the auction function we need private.MoveFrame() --Set position back to previous session if options set elseif callbackType == "configchanged" then private.MoveFrame() private.AdjustProtection() elseif callbackType == "config" then private.SetupConfigGui(...) end end lib.Processors = {} function lib.Processors.auctionui(callbackType, ...) private.auctionHook() ---When AuctionHouse loads hook the auction function we need private.MoveFrame() --Set position back to previous session if options set end function lib.Processors.configchanged(callbackType, ...) private.MoveFrame() private.AdjustProtection() end function lib.Processors.config(callbackType, ...) private.SetupConfigGui(...) end function lib.OnLoad(addon) default("util.mover.activated", true) default("util.mover.rememberlastpos", true) default("util.mover.anchors", {"TOPLEFT", UIParent, "TOPLEFT", 0, -104}) default("util.protectwindow.protectwindow", 1) default("util.ahwindowcontrol.auctionscale", 1) --This is the scale of AuctionFrame 1 == default default("util.ahwindowcontrol.compactuiscale", 0) --This is the increase of compactUI scale default("util.ahwindowcontrol.searchuiscale", 1) --This is the default SearchUI scale end --after Auction House Loads Hook the Window Display event function private.auctionHook() hooksecurefunc("AuctionFrame_Show", private.setupWindowFunctions) end function private.SetupConfigGui(gui) -- The defaults for the following settings are set in the lib.OnLoad function local id, last --Setup Tab for Mover functions id = gui:AddTab(libName) gui:MakeScrollable(id) gui:AddControl(id, "Header", 0, _TRANS('AHWC_Interface_WindowMovementOptions') ) --"Window Movement Options" gui:AddControl(id, "Checkbox", 0, 1, "util.mover.activated", _TRANS('AHWC_Interface_AllowMovable') ) --"Allow the auction frame to be movable?" gui:AddTip(id, _TRANS('AHWC_HelpTooltip_AllowMovable') ) --"Ticking this box will enable the ability to relocate the auction frame" gui:AddHelp(id, "what is AHWindowControl", _TRANS('AHWC_Help_whatisthis'),--"What is this utility?" _TRANS'AHWC_Help_whatisthisAnswer')--This utility allows you to drag and relocate the auction frame for this play session. Just click and move where you desire. It also alows you to protect the Auction House from closing when opening certain Blizzard windows." gui:AddControl(id, "Checkbox", 0, 1, "util.mover.rememberlastpos", _TRANS('AHWC_Interface_RemberLastPosition') ) --"Remember last known window position?" gui:AddTip(id, _TRANS('AHWC_HelpToolTip_RemberLastPosition') ) --"If this box is checked, the auction frame will reopen in the last location it was moved to." gui:AddHelp(id, "what is remeberpos", _TRANS('AHWC_Help_RemberLastPosition'), --"Remember last known window position?" _TRANS('AHWC_Help_RemberLastPositionAnswer') ) --"This will remember the auction frame's last position and re-apply it each session." --Window Protection gui:AddControl(id, "Header", 0, _TRANS("AHWC_Interface_WindowProtectionOptions") ) --WindowProtectionOptions gui:AddControl(id, "Subhead", 0, _TRANS("AHWC_Interface_ProtectAuctionWindow") ) --Protect the Auction House window: --Note the function reference in the place of the setting name. See changes in getter, setter, and getDefault to accomodate this. gui:AddControl(id, "Selectbox", 0, 1, { {1, _TRANS("AHWC_Interface_Never") }, --Never {2, _TRANS("AHWC_Interface_Always") }, --Always }, "util.protectwindow.protectwindow", _TRANS("AHWC_Interface_PreventClosingAuctionHouse") ) --"Prevent other windows from closing the Auction House window." gui:AddTip(id, _TRANS("AHWC_HelpToolTip_PreventClosingAuctionHouse") ) --This will prevent other windows from closing the Auction House window when you open them, according to your settings. gui:AddHelp(id, "What is ProtectWindow", _TRANS("AHWC_Help_ProtectWindow"), --What does Protecting the AH Window do? _TRANS("AHWC_Help_ProtectWindowAnswer") ) --The Auction House window is normally closed when you open other windows, such as the Social window, the Quest Log, or your profession windows. This option allows it to remain open, behind those other windows. --AuctionFrame Scale gui:AddControl(id, "Header", 0, "") --Spacer for options gui:AddControl(id, "Header", 0, _TRANS("AHWC_Interface_WindowSizeOptions") ) --Window Size Options gui:AddControl(id, "NumeriSlider", 0, 1, "util.ahwindowcontrol.auctionscale", 0.5, 2, 0.1, _TRANS("AHWC_Interface_AuctionHouseScale") ) --Auction House Scale gui:AddTip(id, _TRANS("AHWC_HelpToolTip_AuctionHouseScale") ) --This option allows you to adjust the overall size of the Auction House window. Default is 1. gui:AddHelp(id, "what is Auction House Scale", _TRANS("AHWC_Help_AuctionHouseScale"), --Auction House Scale? _TRANS("AHWC_Help_AuctionHouseScaleAnswer") )--The Auction House scale slider adjusts the overall size of the entire Auction House window. The default size is 1. --CompactUI gui:AddControl(id, "NumeriSlider", 0, 1, "util.ahwindowcontrol.compactuiscale", -5, 5, 0.2, _TRANS("AHWC_Interface_CompactUIFontScale") ) --CompactUI Font Scale gui:AddTip(id, _TRANS("AHWC_HelpTooltip_CompactUIFontScale") ) --This option allows you to adjust the text size of the CompactUI on the Browse tab. The default size is 0. gui:AddHelp(id, "what is CompactUI Font Scale", _TRANS("AHWC_Help_CompactUIFontScale"), --CompactUI Font Scale? _TRANS("AHWC_Help_CompactUIFontScaleAnswer") ) --The CompactUI Font Scale slider adjusts the text size displayed in AucAdvance CompactUI option in the Browse Tab. The default size is 0. --SearchUI gui:AddControl(id, "NumeriSlider", 0, 1, "util.ahwindowcontrol.searchuiscale", 0.5, 2, 0.1, _TRANS("AHWC_Interface_SearchUIScale") ) --SearchUI Scale gui:AddTip(id, _TRANS("AHWC_HelpTooltip_SearchUIScale") ) --This option allows you to adjust the overall size of the non auction house SearchUI window. The default size is 1. gui:AddHelp(id, "what is SearchUI Scale", _TRANS("AHWC_Help_SearchUIScale"), --SearchUI Scale? _TRANS("AHWC_Help_SearchUIScaleAnswer") ) --The SearchUI scale slider adjusts the overall size of the non auction house SearchUI window. The default size is 1. end --[[ Local functions ]]-- --Hooks AH show function. This is fired after all Auction Frame methods have been set by Blizzard --We can now override with our settings local runonce=true function private.setupWindowFunctions() private.recallLastPos() if runonce then private.AdjustProtection() runonce=nil end end --Enable or Disable the move scripts function private.MoveFrame() --AH needs to exist if AuctionFrame then if get("util.mover.activated") then AuctionFrame:SetMovable(true) AuctionFrame:SetClampedToScreen(true) AuctionFrame:SetScript("OnMouseDown", function() AuctionFrame:StartMoving() end) AuctionFrame:SetScript("OnMouseUp", function() AuctionFrame:StopMovingOrSizing() set("util.mover.anchors", {AuctionFrame:GetPoint()}) --store the current anchor points end) else AuctionFrame:SetMovable(false) AuctionFrame:SetScript("OnMouseDown", function() end) AuctionFrame:SetScript("OnMouseUp", function() end) end if get("util.ahwindowcontrol.auctionscale") then AuctionFrame:SetScale(get("util.ahwindowcontrol.auctionscale")) end if get("util.compactui.activated") then for i = 1,14 do local button = _G["BrowseButton"..i] local increase = get('util.ahwindowcontrol.compactuiscale') or 0 if not button.Count then return end -- we get called before compactUI has built the frame button.Count:SetFont(STANDARD_TEXT_FONT, 11 + increase) button.Name:SetFont(STANDARD_TEXT_FONT, 10 + increase) button.rLevel:SetFont(STANDARD_TEXT_FONT, 11 + increase) button.iLevel:SetFont(STANDARD_TEXT_FONT, 11 + increase) button.tLeft:SetFont(STANDARD_TEXT_FONT, 11 + increase) button.Owner:SetFont(STANDARD_TEXT_FONT, 10 + increase) button.Value:SetFont(STANDARD_TEXT_FONT, 11 + increase) end end end --searchUi needs to exist if AucAdvanced.Modules.Util.SearchUI and AucAdvanced.Modules.Util.SearchUI.Private.gui then if get("util.ahwindowcontrol.searchuiscale") then AucAdvanced.Modules.Util.SearchUI.Private.gui:SetScale(get("util.ahwindowcontrol.searchuiscale")) end end end --Restore previous sessions Window position function private.recallLastPos() if get("util.mover.rememberlastpos") then local anchors = get("util.mover.anchors") if #anchors ~= 5 then anchors = {"TOPLEFT", UIParent, "TOPLEFT", 0, -104} end AuctionFrame:ClearAllPoints() AuctionFrame:SetPoint(anchors[1], anchors[2], anchors[3], anchors[4], anchors[5]) end end --This script will turn the protection of the AuctionFrame on or off, --as appropriate. function private.AdjustProtection () if not UIPanelWindows["AuctionFrame"] then debugPrint("AuctionFrame doesn't exist yet.") return elseif (get("util.protectwindow.protectwindow") == 1) and not AuctionFrame:GetAttribute("UIPanelLayout-enabled") then debugPrint("Enabling Standard Frame Handler for Auction Frame because protectwindow ="..get("util.protectwindow.protectwindow")) AuctionFrame:SetAttribute("UIPanelLayout-enabled", true) if AuctionFrame:IsVisible() then AuctionFrame.IsShown = function() end ShowUIPanel(AuctionFrame, 1) AuctionFrame.IsShown = nil end elseif (get("util.protectwindow.protectwindow") == 2) and AuctionFrame:GetAttribute("UIPanelLayout-enabled") == true then debugPrint("Disabling Standard Frame Handler for Auction Frame because protectwindow ="..get("util.protectwindow.protectwindow")) if AuctionFrame:IsVisible() then AuctionFrame.Hide = function() end HideUIPanel(AuctionFrame) AuctionFrame.Hide = nil end AuctionFrame:SetAttribute("UIPanelLayout-enabled", nil) elseif get("util.protectwindow.protectwindow") ~= 1 and get("util.protectwindow.protectwindow") ~=2 then local protectvalue = get("util.protectwidow.protectwindow") protectvalue = tostring(protectvalue) debugPrint("util.protectwindow.protectwindow="..protectvalue.." an invalid value") set("util.protectwindow.protectwindow", 1) if not AuctionFrame:GetAttribute("UIPanelLayout-enabled") then AuctionFrame:SetAttribute("UIPanelLayout-enabled", true) if AuctionFrame:IsVisible() then AuctionFrame.IsShown = function() end ShowUIPanel(AuctionFrame, 1) AuctionFrame.IsShown = nil end end else debugPrint("No case matched.") debugPrint("util.protectwindow.protectwindow="..get("util.protectwindow.protectwindow")) debugPrint("UIPanelLayout-enabled="..tostring(AuctionFrame:GetAttribute("UIPanelLayout-enabled"))) end end function lib.ToggleDebug() if debug then debug = false print("Turned debugging text off.") else debug = true print("Turned debugging text on.") end end AucAdvanced.RegisterRevision("$URL: http://svn.norganna.org/auctioneer/branches/5.9/Auc-Util-AHWindowControl/Auc-Util-AHWindowControl.lua $", "$Rev: 4840 $")