--[[ Auctioneer - AutoMagic Utility module Version: 5.9.4961 (WhackyWallaby) Revision: $Id: Core.lua 4666 2010-02-15 15:31:28Z Kandoko $ URL: http://auctioneeraddon.com/ AutoMagic is an Auctioneer module which automates mundane tasks for you. License: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program(see GPL.txt); if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Note: This AddOn's source code is specifically designed to work with World of Warcraft's interpreted AddOn system. You have an implicit license to use this AddOn with these facilities since that is its designated purpose as per: http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat --]] if not AucAdvanced then return end local lib = AucAdvanced.Modules.Util.AutoMagic local print,decode,_,_,replicate,empty,get,set,default,debugPrint,fill = AucAdvanced.GetModuleLocals() local AppraiserValue, DisenchantValue, ProspectValue, VendorValue, bestmethod, bestvalue, runstop, _ -- This table is validating that each ID within it is a gem from prospecting. local isGem = { [818] = true,--TIGERSEYE [774] = true,--MALACHITE [1210] = true,--SHADOWGEM [1705] = true,--LESSERMOONSTONE [1206] = true,--MOSSAGATE [3864] = true,--CITRINE [1529] = true,--JADE [7909] = true,--AQUAMARINE [7910] = true,--STARRUBY [12800] = true,--AZEROTHIANDIAMOND [12361] = true,--BLUESAPPHIRE [12799] = true,--LARGEOPAL [12364] = true,--HUGEEMERALD [23077] = true,--BLOODGARNET [21929] = true,--FLAMESPESSARITE [23112] = true,--GOLDENDRAENITE [23709] = true,--DEEPPERIDOT [23117] = true,--AZUREMOONSTONE [23107] = true,--SHADOWDRAENITE [23436] = true,--LIVINGRUBY [23439] = true,--NOBLETOPAZ [23440] = true,--DAWNSTONE [23437] = true,--TALASITE [23428] = true,--STAROFELUNE [23441] = true,--NIGHTSEYE [36920] = true,--SUNCRYSTAL [36926] = true,--SHADOWCRYSTAL [36929] = true,--HUGECITRINE [36932] = true,--DARKJADE [36923] = true,--CHALCEDONY [36917] = true,--BLOODSTONE [36927] = true,--TWILIGHTOPAL [36924] = true,--SKYSAPPHIRE [36918] = true,--SCARLETRUBY [36930] = true,--MONARCHTOPAZ [36933] = true,---FORESTEMERALD [36921] = true,--AUTUMNSGLOW --EPIC 80 [36919] = true,--CARDNIALRUBY [36922] = true,--KING'S AMBER [36925] = true,--Majestic Zircon [36928] = true,--DREADSTONE [36931] = true,--AMETRINE [36934] = true,--EYE OF ZUL } -- This table is validating that each ID within it is a mat from disenchanting. local isDEMats = { [34057] = true,--Abyss Crystal [22450] = true,--Void Crystal [20725] = true,--Nexus Crystal [34052] = true,--Dream Shard [34053] = true,--Small Dream Shard [22449] = true,--Large Prismatic Shards [14344] = true,--Large Brillianr Shards [11178] = true,--Large Radiant Shards [11139] = true,--Large Glowing Shards [11084] = true,--Large Glimmering Shards [22448] = true,--Small Primatic Shards [14343] = true,--Small Brilliant Shards [11177] = true,--Small Radiant Shards [11138] = true,--Small Glowing Shards [10978] = true,--Small Glimmering Shards [34055] = true,--Greater Cosmic Essence [34056] = true,--Lesser Cosmic Essence [22446] = true,--Greater Planer Essence [16203] = true,--Greater Eternal Essence [11175] = true,--Greater Nether Essence [11135] = true,--Greater Mystic Essence [11082] = true,--Greater Astral Essence [10939] = true,--Greater Magic Essence [22447] = true,--Lesser Planer Essence [16202] = true,--Lesser Eternal Essence [11174] = true,--Lesser Nether Essence [11134] = true,--Lesser Mystic Essence [10998] = true,--Lesser Astral Essence [10938] = true,--Lesser Magic Essence [34054] = true, --Infinite Dust [22445] = true,--Arcane Dust [16204] = true,--Illusion Dust [11176] = true,--Dream Dust [11137] = true,--Vision Dust [11083] = true,--Soul Dust [10940] = true,--Strange Dust } -- This table is validating that each ID within it is a mat from Milling (table from enchantrix) local isPigmentMats = { [39151] = true, -- ALABASTER_PIGMENT [39334] = true, -- DUSKY_PIGMENT [39338] = true, -- GOLDEN_PIGMENT [39339] = true, -- EMERALD_PIGMENT [39340] = true, -- VIOLET_PIGMENT [39341] = true, -- SILVERY_PIGMENT [43103] = true, -- VERDANT_PIGMENT [43104] = true, -- BURNT_PIGMENT [43105] = true, -- INDIGO_PIGMENT [43106] = true, -- RUBY_PIGMENT [43107] = true, -- SAPPHIRE_PIGMENT [39342] = true, -- NETHER_PIGMENT [43108] = true, -- EBON_PIGMENT [39343] = true, -- AZURE_PIGMENT [43109] = true, -- ICY_PIGMENT } -- This table is validating that each ID within it is a herb. Data from informant. This allows locale independent herbs local isHerb = { [765] = true, -- Silverleaf [785] = true, -- Mageroyal [2447] = true, -- Peacebloom [2449] = true, -- Earthroot [2450] = true, -- Briarthorn [2452] = true, -- Swiftthistle [2453] = true, -- Bruiseweed [3355] = true, -- Wild Steelbloom [3356] = true, -- Kingsblood [3357] = true, -- Liferoot [3358] = true, -- Khadgar's Whisker [3369] = true, -- Grave Moss [3818] = true, -- Fadeleaf [3819] = true, -- Wintersbite [3820] = true, -- Stranglekelp [3821] = true, -- Goldthorn [4625] = true, -- Firebloom [8153] = true, -- Wildvine [8831] = true, -- Purple Lotus [8836] = true, -- Arthas' Tears [8838] = true, -- Sungrass [8839] = true, -- Blindweed [8845] = true, -- Ghost Mushroom [8846] = true, -- Gromsblood [13463] = true, -- Dreamfoil [13464] = true, -- Golden Sansam [13465] = true, -- Mountain Silversage [13466] = true, -- Plaguebloom [13467] = true, -- Icecap [13468] = true, -- Black Lotus [19726] = true, -- Bloodvine [19727] = true, -- Blood Scythe [22710] = true, -- Bloodthistle [22785] = true, -- Felweed [22786] = true, -- Dreaming Glory [22787] = true, -- Ragveil [22788] = true, -- Flame Cap [22789] = true, -- Terocone [22790] = true, -- Ancient Lichen [22791] = true, -- Netherbloom [22792] = true, -- Nightmare Vine [22793] = true, -- Mana Thistle [22794] = true, -- Fel Lotus [22797] = true, -- Nightmare Seed [36901] = true, -- Goldclover [36902] = true, -- Constrictor Grass [36903] = true, -- Adder's Tongue [36904] = true, -- Tiger Lily [36905] = true, -- Lichbloom [36906] = true, -- Icethorn [36907] = true, -- Talandra's Rose [36908] = true, -- Frost Lotus [37921] = true, -- Deadnettle [39970] = true, -- Fire Leaf } --this set of tables allows us to match the locale dependet itemtype to the gear a player class can use local isGear = { --armor ["cloth"] = GetSpellInfo(9078), ["leather"] = GetSpellInfo(9077), ["mail"] = GetSpellInfo(8737), ["plate"] = GetSpellInfo(750), ["shield"] = GetSpellInfo(9116), --weapons ["bows"] = GetSpellInfo(264), ["crossbows"] = GetSpellInfo(5011), ["daggers"] = GetSpellInfo(1180), ["fist weapons"] = GetSpellInfo(15590), ["guns"] = GetSpellInfo(266), ["one-handed axes"] = GetSpellInfo(196), ["one-handed maces"] = GetSpellInfo(198), ["one-handed swords"] = GetSpellInfo(201), ["polearms"] = GetSpellInfo(200), ["staves"] = GetSpellInfo(227), ["thrown"] = GetSpellInfo(2567), ["two-handed axes"] = GetSpellInfo(197), ["two-handed maces"] = GetSpellInfo(199), ["two-handed swords"] = GetSpellInfo(202), ["wands"] = GetSpellInfo(5009), } --what gear each class CANNOT use local isClass = { ["DEATHKNIGHT"] = "shield|thrown|staves|crossbows|bows|fist weapons|leather|mail|guns|cloth|wands|daggers", ["SHAMAN"] = "one-handed swords|thrown|staves|crossbows|plate|bows|two-handed swords|leather|guns|polearms|cloth|wands", ["MAGE"] = "two-handed maces|shield|thrown|crossbows|plate|one-handed maces|one-handed axes|bows|fist weapons|two-handed swords|leather|mail|guns|polearms|two-handed axes", ["PRIEST"] = "one-handed swords|two-handed maces|shield|thrown|crossbows|plate|one-handed axes|bows|fist weapons|two-handed swords|leather|mail|guns|polearms|two-handed axes", ["WARLOCK"] = "two-handed maces|shield|thrown|crossbows|plate|one-handed maces|one-handed axes|bows|fist weapons|two-handed swords|leather|mail|guns|polearms|two-handed axes", ["DRUID"] = "one-handed swords|shield|thrown|crossbows|plate|one-handed axes|bows|fist weapons|two-handed swords|mail|guns|polearms|cloth|wands|two-handed axes", ["ROGUE"] = "two-handed maces|shield|staves|plate|two-handed swords|mail|polearms|cloth|wands|two-handed axes", --lvl 40 ["WARRIOR"] = "leather|mail|cloth|wands", ["WARRIORLOW"] = "leather|cloth|wands", --warriors and paladins plate does not appear before 40, ["HUNTER"] = "two-handed maces|shield|plate|one-handed maces|leather|cloth|wands", ["HUNTERLOW"] = "two-handed maces|shield|plate|one-handed maces|mail|cloth|wands", ["PALADIN"] = "thrown|staves|crossbows|bows|fist weapons|leather|mail|guns|cloth|wands|daggers", ["PALADINLOW"] = "thrown|staves|crossbows|bows|fist weapons|leather|guns|cloth|wands|daggers", } local playerClassEquipment function classexpand() local _, class = UnitClass("player") local level = UnitLevel("player") if not isClass[class] then print("Unknown player class..", class) return end if level < 40 and (class == "WARRIOR" or class == "PALADIN" or class == "HUNTER") then class = class.."LOW" end local temp = {} for usable in isClass[class]:gmatch("(.-)|") do local skill = isGear[usable] if skill then temp[skill] = usable end end return temp end --Taken from auc core, used to find soulbound state local BindTypes = { [ITEM_SOULBOUND] = "Bound", [ITEM_BIND_ON_PICKUP] = "Bound", } --Auc Core tooltip scanner local ScanTip = AppraiserTip local ScanTip2 = AppraiserTipTextLeft2 local ScanTip3 = AppraiserTipTextLeft3 lib.vendorlist = {} function lib.vendorAction(autovendor) if not playerClassEquipment then playerClassEquipment = classexpand()--create the players localized usable gear list end empty(lib.vendorlist) --this needs to be cleared on every vendor open for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do if (GetContainerItemLink(bag,slot)) then local itemLink = GetContainerItemLink(bag,slot) local texture, itemCount, locked, _, lootable = GetContainerItemInfo(bag, slot) --items that have been vedored but are still in players bag (lag) will be locked by server. if itemLink and not locked then if not itemCount then itemCount = 1 end local _, itemID, _, _, _, _ = decode(itemLink) local itemSig = AucAdvanced.API.GetSigFromLink(itemLink) -- future plan is to use itemSig in place of itemID throughout - to eliminate problems for items with suffixes local itemName, _, itemRarity, _, _, itemType, itemSubType = GetItemInfo(itemLink) local key = bag..":"..slot -- key needs to be unique, but is not currently used for anything. future: rethink if this can be made useful --tooltip checks soulbound status ScanTip:SetOwner(UIParent, "ANCHOR_NONE") ScanTip:ClearLines() ScanTip:SetBagItem(bag, slot) local soulbound = BindTypes[ScanTip2:GetText()] or BindTypes[ScanTip3:GetText()] ScanTip:Hide() --autovendor is used to sell without confirmation. if autovendor then if get("util.automagic.autoselllist") and get("util.automagic.autoselllistnoprompt") and lib.autoSellList[ itemID ] then lib.vendorlist[key] = {itemLink, itemSig, itemCount, bag, slot, "Sell List"} elseif itemRarity == 0 and get("util.automagic.autosellgrey") and get("util.automagic.autosellgreynoprompt") then lib.vendorlist[key] = {itemLink, itemSig, itemCount, bag, slot, "Grey"} elseif soulbound and get("util.automagic.vendorunusablebop") and get("util.automagic.autosellbopnoprompt") and IsEquippableItem(itemLink) and itemRarity < 3 and not lootable and playerClassEquipment[itemSubType] then lib.vendorlist[key] = {itemLink, itemSig, itemCount, bag, slot, "Unusable"} elseif get("util.automagic.autosellreason") and get("util.automagic.autosellreasonnoprompt") then local reason, text = lib.getReason(itemLink, itemName, itemCount, "vendor") if reason and text then lib.vendorlist[key] = {itemLink, itemSig, itemCount, bag, slot, text} end end else if get("util.automagic.autoselllist") and lib.autoSellList[ itemID ] then lib.vendorlist[key] = {itemLink, itemSig, itemCount, bag, slot, "Sell List"} elseif itemRarity == 0 and get("util.automagic.autosellgrey") then lib.vendorlist[key] = {itemLink, itemSig, itemCount, bag, slot, "Grey"} elseif soulbound and get("util.automagic.vendorunusablebop") and IsEquippableItem(itemLink) and itemRarity < 3 and not lootable and playerClassEquipment[itemSubType] then lib.vendorlist[key] = {itemLink, itemSig, itemCount, bag, slot, "Unusable"} elseif get("util.automagic.autosellreason") then local reason, text = lib.getReason(itemLink, itemName, itemCount, "vendor") if reason and text then lib.vendorlist[key] = {itemLink, itemSig, itemCount, bag, slot, text} end end end end end end end if autovendor then lib.ASCConfirmContinue() else lib.ASCPrompt() end end function lib.disenchantAction() MailFrameTab_OnClick(nil, 2) for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do if (GetContainerItemLink(bag,slot)) then local itemLink, itemCount = GetContainerItemLink(bag,slot) if (itemLink == nil) then return end if itemCount == nil then _, itemCount = GetContainerItemInfo(bag, slot) end if itemCount == nil then itemCount = 1 end runstop = 0 local _, itemID, _, _, _, _ = decode(itemLink) local itemName, _, itemRarity, _, _, _, _, _, _, _ = GetItemInfo(itemLink) if (AucAdvanced.Modules.Util.ItemSuggest and get("util.automagic.overidebtmmail") == true) then local aimethod = AucAdvanced.Modules.Util.ItemSuggest.itemsuggest(itemLink, itemCount) if(aimethod == "Disenchant") then if (get("util.automagic.chatspam")) then print("AutoMagic has loaded", itemName, " due to Item Suggest(Disenchant)") end UseContainerItem(bag, slot) runstop = 1 end else --look for btmScan or SearchUI reason codes if above fails local reason, text = lib.getReason(itemLink, itemName, itemCount, "disenchant") if reason and text then if (get("util.automagic.chatspam")) then print("AutoMagic has loaded", itemName, " due to", text ,"Rule(Disenchant)") end UseContainerItem(bag, slot) end end end end end end function lib.prospectAction() MailFrameTab_OnClick(nil, 2) for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do if (GetContainerItemLink(bag,slot)) then local itemLink, itemCount = GetContainerItemLink(bag,slot) if (itemLink == nil) then return end if itemCount == nil then _, itemCount = GetContainerItemInfo(bag, slot) end if itemCount == nil then itemCount = 1 end local _, itemID, _, _, _, _ = decode(itemLink) local itemName, _, itemRarity, _, _, _, _, _, _, _ = GetItemInfo(itemLink) runstop = 0 if (AucAdvanced.Modules.Util.ItemSuggest and get("util.automagic.overidebtmmail") == true) then local aimethod = AucAdvanced.Modules.Util.ItemSuggest.itemsuggest(itemLink, itemCount) if(aimethod == "Prospect") then if (get("util.automagic.chatspam")) then print("AutoMagic has loaded", itemName, " due to Item Suggest(Prospect)") end UseContainerItem(bag, slot) runstop = 1 end else --look for btmScan or SearchUI reason codes if above fails local reason, text = lib.getReason(itemLink, itemName, itemCount, "prospect") if reason and text then if (get("util.automagic.chatspam")) then print("AutoMagic has loaded", itemName, " due to", text ,"Rule(Prospect)") end UseContainerItem(bag, slot) end end end end end end function lib.gemAction() MailFrameTab_OnClick(nil, 2) for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do if (GetContainerItemLink(bag,slot)) then local itemLink, itemCount = GetContainerItemLink(bag,slot) if (itemLink == nil) then return end if itemCount == nil then _, itemCount = GetContainerItemInfo(bag, slot) end if itemCount == nil then itemCount = 1 end local _, itemID, _, _, _, _ = decode(itemLink) local itemName, _, itemRarity, _, _, _, _, _, _, _ = GetItemInfo(itemLink) if isGem[ itemID ] then if (get("util.automagic.chatspam")) then print("AutoMagic has loaded", itemName, " because it is a gem!") end UseContainerItem(bag, slot) end end end end end function lib.dematAction() MailFrameTab_OnClick(nil, 2) for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do if (GetContainerItemLink(bag,slot)) then local itemLink, itemCount = GetContainerItemLink(bag,slot) if (itemLink == nil) then return end if itemCount == nil then _, itemCount = GetContainerItemInfo(bag, slot) end if itemCount == nil then itemCount = 1 end local _, itemID, _, _, _, _ = decode(itemLink) local itemName, _, itemRarity, _, _, _, _, _, _, _ = GetItemInfo(itemLink) if isDEMats[ itemID ] then if (get("util.automagic.chatspam")) then print("AutoMagic has loaded", itemName, " because it is a mat used for enchanting.") end UseContainerItem(bag, slot) end end end end end function lib.pigmentAction() MailFrameTab_OnClick(nil, 2) for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do if (GetContainerItemLink(bag,slot)) then local itemLink, itemCount = GetContainerItemLink(bag,slot) if (itemLink == nil) then return end if itemCount == nil then _, itemCount = GetContainerItemInfo(bag, slot) end if itemCount == nil then itemCount = 1 end local _, itemID, _, _, _, _ = decode(itemLink) local itemName, _, itemRarity, _, _, _, _, _, _, _ = GetItemInfo(itemLink) if isPigmentMats[ itemID ] then if (get("util.automagic.chatspam")) then print("AutoMagic has loaded", itemName, " because it is a pigment used for milling.") end UseContainerItem(bag, slot) end end end end end function lib.herbAction() MailFrameTab_OnClick(nil, 2) for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do if (GetContainerItemLink(bag,slot)) then local itemLink, itemCount = GetContainerItemLink(bag,slot) if (itemLink == nil) then return end if itemCount == nil then _, itemCount = GetContainerItemInfo(bag, slot) end if itemCount == nil then itemCount = 1 end local _, itemID, _, _, _, _ = decode(itemLink) local itemName, _, itemRarity, _, _, _, _, _, _, _ = GetItemInfo(itemLink) if isHerb[ itemID ] then if (get("util.automagic.chatspam")) then print("AutoMagic has loaded", itemName, " because it is a herb.") end UseContainerItem(bag, slot) end end end end end --Searches for reason and returns values if found nil other wise. --Consolidates code into one function instead of 5-6 places that need editing/maintaining function lib.getReason(itemLink, itemName, itemCount, text) if (BtmScan) then local bidlist = BtmScan.Settings.GetSetting("bid.list") if (bidlist) then local id, suffix, enchant, seed = BtmScan.BreakLink(itemLink) local sig = ("%d:%d:%d"):format(id, suffix, enchant) local bids = bidlist[sig..":"..seed.."x"..itemCount] if(bids and bids[1] and bids[1] == text) then return bids[1], "BTM" end end end if (BeanCounter and BeanCounter.API.isLoaded) then local reason = BeanCounter.API.getBidReason(itemLink, itemCount) or "" if reason:lower() == text then return reason, "SearchUI" end end return end AucAdvanced.RegisterRevision("$URL: http://svn.norganna.org/auctioneer/branches/5.9/Auc-Util-AutoMagic/Core.lua $", "$Rev: 4666 $")