--[[ Auctioneer - Scan Finish module Version: 5.9.4961 (WhackyWallaby) Revision: $Id: ScanFinish.lua 4840 2010-08-04 21:44:00Z Nechckn $ URL: http://auctioneeraddon.com/ This is an Auctioneer module that adds a few event functionalities to Auctioneer when a successful scan is completed. License: This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program(see GPL.txt); if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Note: This AddOn's source code is specifically designed to work with World of Warcraft's interpreted AddOn system. You have an implicit license to use this AddOn with these facilities since that is its designated purpose as per: http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat --]] if not AucAdvanced then return end local libType, libName = "Util", "ScanFinish" local lib,parent,private = AucAdvanced.NewModule(libType, libName) if not lib then return end local print,decode,_,_,replicate,empty,get,set,default,debugPrint,fill = AucAdvanced.GetModuleLocals() local blnDebug = false local blnLibEmbedded = nil local intScanMinThreshold = 300 --Safeguard to prevent Auditor Refresh button scans from executing our finish events. Use 300 or more to be safe local strPrevSound = "AuctioneerClassic" function lib.Processor(callbackType, ...) if blnDebug then local msg = ("CallbackType=%s, Sound=%s, IsBlocked=%s, IsScanning=%s"):format(callbackType, tostring(AucAdvanced.Settings.GetSetting("util.scanfinish.soundpath")), tostring(AucAdvanced.API.IsBlocked()), tostring(AucAdvanced.Scan.IsScanning())) debugPrint(msg, "ScanFinish Processor", callbackType, 0, "Debug") end if (callbackType == "scanfinish") then if not AucAdvanced.Settings.GetSetting("util.scanfinish.activated") then return end private.ScanFinish(...) elseif (callbackType == "scanstart") then if not AucAdvanced.Settings.GetSetting("util.scanfinish.activated") then return end private.ScanStart(...) elseif (callbackType == "config") then private.SetupConfigGui(...) elseif (callbackType == "configchanged") then private.ConfigChanged(...) end end lib.Processors = {} lib.Processors.scanfinish = lib.Processor lib.Processors.scanstart = lib.Processor lib.Processors.config = lib.Processor lib.Processors.configchanged = lib.Processor function lib.OnLoad() print("Auctioneer: {{"..libType..":"..libName.."}} loaded!") AucAdvanced.Settings.SetDefault("util.scanfinish.activated", true) AucAdvanced.Settings.SetDefault("util.scanfinish.shutdown", false) AucAdvanced.Settings.SetDefault("util.scanfinish.logout", false) AucAdvanced.Settings.SetDefault("util.scanfinish.message", "So many auctions... so little time") AucAdvanced.Settings.SetDefault("util.scanfinish.messagechannel", "none") AucAdvanced.Settings.SetDefault("util.scanfinish.emote", "none") AucAdvanced.Settings.SetDefault("util.scanfinish.debug", false) if AucAdvanced.Settings.GetSetting("util.scanfinish.debug") then blnDebug = true end end function private.ScanStart(scanSize, querysig, query) debugPrint(scanSize, "ScanFinish", "ScanStart", 0, "Debug") if (scanSize ~= "Full") then return end AlertShutdownOrLogOff() end function private.ScanFinish(scanSize, querysig, query, wasComplete) debugPrint(scanSize..","..tostring(wasComplete), "ScanFinish", "ScanFinish", 0, "Debug") if (scanSize ~= "Full") then return end if (not wasComplete) then return end private.PerformFinishEvents() end function private.PerformFinishEvents() --Clean up/reset local variables local msg = ("Message: '%s', MessageChannel: '%s', Emote: '%s', Logout: %s, ShutDown %s"):format( AucAdvanced.Settings.GetSetting("util.scanfinish.message"), AucAdvanced.Settings.GetSetting("util.scanfinish.messagechannel"), AucAdvanced.Settings.GetSetting("util.scanfinish.emote"), tostring(AucAdvanced.Settings.GetSetting("util.scanfinish.logout")), tostring(AucAdvanced.Settings.GetSetting("util.scanfinish.shutdown"))) debugPrint(msg, "ScanFinish", "PerformFinishEvents", 0, "Debug") --Sound PlayCompleteSound() --Message if AucAdvanced.Settings.GetSetting("util.scanfinish.messagechannel") == "none" then --don't do anything elseif AucAdvanced.Settings.GetSetting("util.scanfinish.messagechannel") == "GENERAL" then SendChatMessage(AucAdvanced.Settings.GetSetting("util.scanfinish.message"),"CHANNEL",nil,GetChannelName("General")) else SendChatMessage(AucAdvanced.Settings.GetSetting("util.scanfinish.message"),AucAdvanced.Settings.GetSetting("util.scanfinish.messagechannel")) end --Emote if not (AucAdvanced.Settings.GetSetting("util.scanfinish.emote") == "none") then DoEmote(AucAdvanced.Settings.GetSetting("util.scanfinish.emote")) end --Shutdown or Logoff if (AucAdvanced.Settings.GetSetting("util.scanfinish.shutdown")) then print("AucAdvanced: {{"..libName.."}} Shutting Down!!") if not blnDebug then Quit() end elseif (AucAdvanced.Settings.GetSetting("util.scanfinish.logout")) then print("AucAdvanced: {{"..libName.."}} Logging Out!") if not blnDebug then Logout() end end end function AlertShutdownOrLogOff() if (AucAdvanced.Settings.GetSetting("util.scanfinish.shutdown")) then PlaySound("TellMessage") print("AucAdvanced: {{"..libName.."}} |cffff3300Reminder|r: Shutdown is enabled. World of Warcraft will be shut down once the current scan successfully completes.") elseif (AucAdvanced.Settings.GetSetting("util.scanfinish.logout")) then PlaySound("TellMessage") print("AucAdvanced: {{"..libName.."}} |cffff3300Reminder|r: LogOut is enabled. This character will be logged off once the current scan successfully completes.") end end function PlayCompleteSound() strConfiguredSoundPath = AucAdvanced.Settings.GetSetting("util.scanfinish.soundpath") if strConfiguredSoundPath and not (strConfiguredSoundPath == "none") then if blnDebug then print("AucAdvanced: {{"..libName.."}} You are listening to "..strConfiguredSoundPath) end if strConfiguredSoundPath == "AuctioneerClassic" then if blnLibEmbedded == nil then blnLibEmbedded = IsLibEmbedded() end strConfiguredSoundPath = "Interface\\AddOns\\Auc-Util-ScanFinish\\ScanComplete.mp3" if blnLibEmbedded then strConfiguredSoundPath = "Interface\\AddOns\\Auc-Advanced\\Modules\\Auc-Util-ScanFinish\\ScanComplete.mp3" end --Known PlaySoundFile bug seems to require some event preceeding it to get it to work reliably --Can get this working as a print to screen or an internal sound. Other developers --suggested this workaround. --http://forums.worldofwarcraft.com/thread.html?topicId=1777875494&sid=1&pageNo=4 PlaySound("GAMEHIGHLIGHTFRIENDLYUNIT") PlaySoundFile(strConfiguredSoundPath) else PlaySound(strConfiguredSoundPath) end end end --Config UI functions function private.SetupConfigGui(gui) -- The defaults for the following settings are set in the lib.OnLoad function local id = gui:AddTab(libName, libType.." Modules") gui:AddHelp(id, "what is scanfinish", "What is ScanFinish?", "ScanFinish is an Auctioneer module that will execute one or more useful events once Auctioneer has completed a scan successfully.\n\nScanFinish will only execute these events during full Auctioneer scans with a minimum threshold of "..intScanMinThreshold .." items, so there is no worry about logging off or spamming emotes during the incremental scans or SearchUI activities. Unfortunately, this also means the functionality will not be enabled in auction houses with under "..intScanMinThreshold.." items." ) gui:AddControl(id, "Header", 0, libName.." options") gui:AddControl(id, "Checkbox", 0, 1, "util.scanfinish.activated", "Allow the execution of the events below once a successful full scan completes") gui:AddTip(id, "Selecting this option will enable Auctioneer to perform the events below once Auctioneer has completed a scan successfully. \n\nUncheck this to disable all events.") gui:AddControl(id, "Subhead", 0, "Sound & Emote") gui:AddControl(id, "Selectbox", 0, 3, { {"none", "None (do not play a sound)"}, {"AuctioneerClassic", "Auctioneer Classic"}, {"QUESTCOMPLETED","Quest Completed"}, {"LEVELUP","Level Up"}, {"AuctionWindowOpen","Auction House Open"}, {"AuctionWindowClose","Auction House Close"}, {"ReadyCheck","Raid Ready Check"}, {"RaidWarning","Raid Warning"}, {"LOOTWINDOWCOINSOUND","Coin"}, }, "util.scanfinish.soundpath", "Pick the sound to play") gui:AddTip(id, "Selecting one of these sounds will cause Auctioneer to play that sound once Auctioneer has completed a scan successfully. \n\nBy selecting None, no sound will be played.") gui:AddControl(id, "Selectbox", 0, 3, { {"none" , "None (do not emote)"}, {"APOLOGIZE" , "Apologize"}, {"APPLAUD" , "Applaud"}, {"BRB" , "BRB"}, {"CACKLE" , "Cackle"}, {"CHICKEN" , "Chicken"}, {"DANCE" , "Dance"}, {"FAREWELL" , "Farewell"}, {"FLIRT" , "Flirt"}, {"GLOAT" , "Gloat"}, {"JOKE" , "Silly"}, {"SLEEP" , "Sleep"}, {"VICTORY" , "Victory"}, {"YAWN" , "Yawn"}, }, "util.scanfinish.emote", "Pick the Emote to perform") gui:AddTip(id, "Selecting one of these emotes will cause your character to perform the selected emote once Auctioneer has completed a scan successfully.\n\nBy selecting None, no emote will be performed.") gui:AddControl(id, "Subhead", 0, "Message") gui:AddControl(id, "Text", 0, 1, "util.scanfinish.message", "Message text:") gui:AddTip(id, "Enter the message text of what you wish your character to say as well as choosing a channel below. \n\nThis will not execute slash commands.") gui:AddControl(id, "Selectbox", 0, 3, { {"none", "None (do not send message)"}, {"SAY", "Say (/s)"}, {"PARTY","Party (/p)"}, {"RAID","Raid (/r)"}, {"GUILD","Guild (/g)"}, {"YELL","Yell (/y)"}, {"EMOTE","Emote (/em)"}, {"GENERAL","General"}, }, "util.scanfinish.messagechannel", "Pick the channel to send your message to") gui:AddTip(id, "Selecting one of these channels will cause your character to say the message text into the selected channel once Auctioneer has completed a scan successfully. \n\nBy choosing Emote, your character will use the text above as a custom emote. \n\nBy selecting None, no message will be sent.") gui:AddControl(id, "Subhead", 0, "Shutdown or Log Out") gui:AddControl(id, "Checkbox", 0, 1, "util.scanfinish.shutdown", "Shutdown World of Warcraft") gui:AddTip(id, "Selecting this option will cause Auctioneer to shut down World of Warcraft completely once Auctioneer has completed a scan successfully.") gui:AddControl(id, "Checkbox", 0, 1, "util.scanfinish.logout", "Log Out the current character") gui:AddTip(id, "Selecting this option will cause Auctioneer to log out to the character select screen once Auctioneer has completed a scan successfully. \n\nIf Shutdown is enabled, selecting this will have no effect") --Debug switch via gui. Currently not exposed to the end user gui:AddControl(id, "Subhead", 0, "") gui:AddControl(id, "Checkbox", 0, 1, "util.scanfinish.debug", "Show Debug Information for this session") end function IsLibEmbedded() blnResult = false for pos, module in ipairs(AucAdvanced.EmbeddedModules) do --print(" Debug:Comparing Auc-Util-"..libName.." with "..module) if "Auc-Util-"..libName == module then if blnDebug then print(" Debug:Auc-Util-"..libName.." is an embedded module") end blnResult = true break end end return blnResult end function private.ConfigChanged() --Debug switch via gui. Currently not exposed to the end user --blnDebug = AucAdvanced.Settings.GetSetting("util.scanfinish.debug") if blnDebug then print(" Debug:Configuration Changed") end if AucAdvanced.Settings.GetSetting("util.scanfinish.debug") then blnDebug = true end if not (strPrevSound == AucAdvanced.Settings.GetSetting("util.scanfinish.soundpath")) then PlayCompleteSound() strPrevSound = AucAdvanced.Settings.GetSetting("util.scanfinish.soundpath") end if (not AucAdvanced.Settings.GetSetting("util.scanfinish.activated")) then if blnDebug then print(" Debug:Updating ScanFinish:Deactivated") end elseif (AucAdvanced.Scan.IsScanning()) then if blnDebug then print(" Debug:Updating ScanFinish with Scan in progress") end end end AucAdvanced.RegisterRevision("$URL: http://svn.norganna.org/auctioneer/branches/5.9/Auc-Util-ScanFinish/ScanFinish.lua $", "$Rev: 4840 $")