AuctioneerSuite/Auc-Advanced/Modules/Auc-Util-SearchUI/SearcherEnchantMats.lua
2026-04-13 17:48:13 -04:00

364 lines
16 KiB
Lua

--[[
Auctioneer - Search UI - Searcher EnchantMats
Version: 5.9.4961 (WhackyWallaby)
Revision: $Id: SearcherEnchantMats.lua 4840 2010-08-04 21:44:00Z Nechckn $
URL: http://auctioneeraddon.com/
This is a plugin module for the SearchUI that assists in searching by refined paramaters
License:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program(see GPL.txt); if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Note:
This AddOn's source code is specifically designed to work with
World of Warcraft's interpreted AddOn system.
You have an implicit license to use this AddOn with these facilities
since that is its designated purpose as per:
http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
--]]
-- Create a new instance of our lib with our parent
local lib, parent, private = AucSearchUI.NewSearcher("EnchantMats")
if not lib then return end
--local print,decode,_,_,replicate,empty,_,_,_,debugPrint,fill = AucAdvanced.GetModuleLocals()
local get, set ,default ,Const, resources = parent.GetSearchLocals()
lib.tabname = "EnchantMats"
-- Enchanting reagents, from Enchantrix EnxConstants.lua
local VOID = 22450
local NEXUS = 20725
local LPRISMATIC = 22449
local LBRILLIANT = 14344
local LRADIANT = 11178
local LGLOWING = 11139
local LGLIMMERING = 11084
local SPRISMATIC = 22448
local SBRILLIANT = 14343
local SRADIANT = 11177
local SGLOWING = 11138
local SGLIMMERING = 10978
local GPLANAR = 22446
local GETERNAL = 16203
local GNETHER = 11175
local GMYSTIC = 11135
local GASTRAL = 11082
local GMAGIC = 10939
local LPLANAR = 22447
local LETERNAL = 16202
local LNETHER = 11174
local LMYSTIC = 11134
local LASTRAL = 10998
local LMAGIC = 10938
local ARCANE = 22445
local ILLUSION = 16204
local DREAM = 11176
local VISION = 11137
local SOUL = 11083
local STRANGE = 10940
local DREAM_SHARD = 34052
local SDREAM_SHARD = 34053
local INFINITE = 34054
local GCOSMIC = 34055
local LCOSMIC = 34056
local ABYSS = 34057
-- a table we can check for item ids
local validReagents =
{
[VOID] = true,
[NEXUS] = true,
[LPRISMATIC] = true,
[LBRILLIANT] = true,
[LRADIANT] = true,
[LGLOWING] = true,
[LGLIMMERING] = true,
[SPRISMATIC] = true,
[SBRILLIANT] = true,
[SRADIANT] = true,
[SGLOWING] = true,
[SGLIMMERING] = true,
[GPLANAR] = true,
[GETERNAL] = true,
[GNETHER] = true,
[GMYSTIC] = true,
[GASTRAL] = true,
[GMAGIC] = true,
[LPLANAR] = true,
[LETERNAL] = true,
[LNETHER] = true,
[LMYSTIC] = true,
[LASTRAL] = true,
[LMAGIC] = true,
[ARCANE] = true,
[ILLUSION] = true,
[DREAM] = true,
[VISION] = true,
[SOUL] = true,
[STRANGE] = true,
[DREAM_SHARD] = true,
[SDREAM_SHARD] = true,
[INFINITE] = true,
[GCOSMIC] = true,
[LCOSMIC] = true,
[ABYSS] = true,
}
-- Set our defaults
default("enchantmats.level.custom", false)
default("enchantmats.level.min", 0)
default("enchantmats.level.max", 450)
default("enchantmats.allow.bid", true)
default("enchantmats.allow.buy", true)
default("enchantmats.maxprice", 10000000)
default("enchantmats.maxprice.enable", false)
default("enchantmats.model", "Enchantrix")
--Slider variables
default("enchantmats.PriceAdjust."..GPLANAR, 100)
default("enchantmats.PriceAdjust."..GETERNAL, 100)
default("enchantmats.PriceAdjust."..GNETHER, 100)
default("enchantmats.PriceAdjust."..GMYSTIC, 100)
default("enchantmats.PriceAdjust."..GASTRAL, 100)
default("enchantmats.PriceAdjust."..GMAGIC, 100)
default("enchantmats.PriceAdjust."..LPLANAR, 100)
default("enchantmats.PriceAdjust."..LETERNAL, 100)
default("enchantmats.PriceAdjust."..LNETHER, 100)
default("enchantmats.PriceAdjust."..LMYSTIC, 100)
default("enchantmats.PriceAdjust."..LASTRAL, 100)
default("enchantmats.PriceAdjust."..LMAGIC, 100)
default("enchantmats.PriceAdjust."..ARCANE, 100)
default("enchantmats.PriceAdjust."..ILLUSION, 100)
default("enchantmats.PriceAdjust."..DREAM, 100)
default("enchantmats.PriceAdjust."..VISION, 100)
default("enchantmats.PriceAdjust."..SOUL, 100)
default("enchantmats.PriceAdjust."..STRANGE, 100)
default("enchantmats.PriceAdjust."..LPRISMATIC, 100)
default("enchantmats.PriceAdjust."..LBRILLIANT, 100)
default("enchantmats.PriceAdjust."..LRADIANT, 100)
default("enchantmats.PriceAdjust."..LGLOWING, 100)
default("enchantmats.PriceAdjust."..LGLIMMERING, 100)
default("enchantmats.PriceAdjust."..SPRISMATIC, 100)
default("enchantmats.PriceAdjust."..SBRILLIANT, 100)
default("enchantmats.PriceAdjust."..SRADIANT, 100)
default("enchantmats.PriceAdjust."..SGLOWING, 100)
default("enchantmats.PriceAdjust."..SGLIMMERING, 100)
default("enchantmats.PriceAdjust."..VOID, 100)
default("enchantmats.PriceAdjust."..NEXUS, 100)
default("enchantmats.PriceAdjust."..DREAM_SHARD, 100)
default("enchantmats.PriceAdjust."..SDREAM_SHARD, 100)
default("enchantmats.PriceAdjust."..INFINITE, 100)
default("enchantmats.PriceAdjust."..GCOSMIC, 100)
default("enchantmats.PriceAdjust."..LCOSMIC, 100)
default("enchantmats.PriceAdjust."..ABYSS, 100)
function private.doValidation()
if not resources.isEnchantrixLoaded then
message("EnchantMats Searcher Warning!\nEnchantrix not detected\nThis searcher will not function until Enchantrix is loaded")
elseif not resources.isValidPriceModel(get("enchantmats.model")) then
message("EnchantMats Searcher Warning!\nCurrent price model setting ("..get("enchantmats.model")..") is not valid. Select a new price model")
else
private.doValidation = nil
end
end
-- This function is automatically called from AucSearchUI.NotifyCallbacks
function lib.Processor(event, subevent)
if event == "selecttab" then
if subevent == lib.tabname and private.doValidation then
private.doValidation()
end
end
end
lib.Processors = {}
function lib.Processors.selecttab(event, subevent)
if subevent == lib.tabname and private.doValidation then
private.doValidation()
end
end
-- This function is automatically called when we need to create our search parameters
function lib:MakeGuiConfig(gui)
-- Get our tab and populate it with our controls
local id = gui:AddTab(lib.tabname, "Searchers")
gui:MakeScrollable(id)
-- Add the help
gui:AddSearcher("Enchant Mats", "Search for items which will disenchant for you into given reagents (for levelling)", 100)
gui:AddHelp(id, "enchantmats searcher",
"What does this searcher do?",
"This searcher provides the ability to search for items which will disenchant into the reagents you need to have in order to level your enchanting skill. It is not a searcher meant for profit, but rather least cost for levelling.")
gui:AddControl(id, "Header", 0, "EnchantMats search criteria")
local last = gui:GetLast(id)
gui:AddControl(id, "Checkbox", 0.42, 1, "enchantmats.allow.bid", "Allow Bids")
gui:SetLast(id, last)
gui:AddControl(id, "Checkbox", 0.56, 1, "enchantmats.allow.buy", "Allow Buyouts")
gui:AddControl(id, "Checkbox", 0.42, 1, "enchantmats.maxprice.enable", "Enable individual maximum price:")
gui:AddTip(id, "Limit the maximum amount you want to spend with the EnchantMats searcher")
gui:AddControl(id, "MoneyFramePinned", 0.42, 2, "enchantmats.maxprice", 1, 99999999, "Maximum Price for EnchantMats")
gui:AddControl(id, "Label", 0.42, 1, nil, "Price Valuation Method:")
gui:AddControl(id, "Selectbox", 0.42, 1, resources.selectorPriceModelsEnx, "enchantmats.model")
gui:AddTip(id, "The pricing model that is used to work out the calculated value of items at the Auction House.")
gui:SetLast(id, last)
gui:AddControl(id, "Checkbox", 0, 1, "enchantmats.level.custom", "Use custom enchanting skill levels")
gui:AddControl(id, "Slider", 0, 2, "enchantmats.level.min", 0, 450, 25, "Minimum skill: %s")
gui:AddControl(id, "Slider", 0, 2, "enchantmats.level.max", 25, 450, 25, "Maximum skill: %s")
-- spacer to allow for all the controls on the right hand side
gui:AddControl(id, "Note", 0, 0, nil, 40, "")
-- aka "what percentage of estimated value am I willing to pay for this reagent"?
gui:AddControl(id, "Subhead", 0, "Reageant Price Modification")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..GCOSMIC, 0, 200, 1, "Greater Cosmic Essence %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..GPLANAR, 0, 200, 1, "Greater Planar Essence %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..GETERNAL, 0, 200, 1, "Greater Eternal Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..GNETHER, 0, 200, 1, "Greater Nether Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..GMYSTIC, 0, 200, 1, "Greater Mystic Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..GASTRAL, 0, 200, 1, "Greater Astral Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..GMAGIC, 0, 200, 1, "Greater Magic Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LCOSMIC, 0, 200, 1, "Lesser Cosmic Essence %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LPLANAR, 0, 200, 1, "Lesser Planar Essence %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LETERNAL, 0, 200, 1, "Lesser Eternal Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LNETHER, 0, 200, 1, "Lesser Nether Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LMYSTIC, 0, 200, 1, "Lesser Mystic Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LASTRAL, 0, 200, 1, "Lesser Astral Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LMAGIC, 0, 200, 1, "Lesser Magic Essence %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..INFINITE, 0, 200, 1, "Infinite Dust %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..ARCANE, 0, 200, 1, "Arcane Dust %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..ILLUSION, 0, 200, 1, "Illusion Dust %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..DREAM, 0, 200, 1, "Dream Dust %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..VISION, 0, 200, 1, "Vision Dust %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..SOUL, 0, 200, 1, "Soul Dust %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..STRANGE, 0, 200, 1, "Strange Dust %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..DREAM_SHARD, 0, 200, 1, "Dream Shard %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LPRISMATIC, 0, 200, 1, "Large Prismatic Shard %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LBRILLIANT, 0, 200, 1, "Large Brilliant Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LRADIANT, 0, 200, 1, "Large Radiant Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LGLOWING, 0, 200, 1, "Large Glowing Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..LGLIMMERING, 0, 200, 1, "Large Glimmering Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..SDREAM_SHARD, 0, 200, 1, "Small Dream Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..SPRISMATIC, 0, 200, 1, "Small Prismatic Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..SBRILLIANT, 0, 200, 1, "Small Brilliant Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..SRADIANT, 0, 200, 1, "Small Radiant Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..SGLOWING, 0, 200, 1, "Small Glowing Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..SGLIMMERING, 0, 200, 1, "Small Glimmering Shard %s%%")
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..ABYSS, 0, 200, 1, "Abyss Crystal %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..VOID, 0, 200, 1, "Void Crystal %s%%" )
gui:AddControl(id, "WideSlider", 0, 1, "enchantmats.PriceAdjust."..NEXUS, 0, 200, 1, "Nexus Crystal %s%%")
end
function lib.Search(item)
-- Can't do anything without Enchantrix
if not resources.isEnchantrixLoaded then
return false, "Enchantrix not detected"
end
local itemID = item[Const.ITEMID]
local bidprice, buyprice = item[Const.PRICE], item[Const.BUYOUT]
local maxprice = get("enchantmats.maxprice.enable") and get("enchantmats.maxprice")
if buyprice <= 0 or not get("enchantmats.allow.buy") or (maxprice and buyprice > maxprice) then
buyprice = nil
end
if not get("enchantmats.allow.bid") or (maxprice and bidprice > maxprice) then
bidprice = nil
end
if not (bidprice or buyprice) then
return false, "Does not meet bid/buy requirements"
end
local market
if validReagents[itemID] then
-- item itself is a reagent; just use item's value
market = resources.GetPrice(get("enchantmats.model"), itemID)
if not market then
return false, "No price for item"
end
-- be safe and handle nil results
local adjustment = get("enchantmats.PriceAdjust."..itemID) or 0
market = (market * item[Const.COUNT]) * adjustment / 100
else -- it's not a reagent, figure out what it DEs into
local itemQuality = item[Const.QUALITY]
-- All disenchantable items are "uncommon" quality or higher
-- so bail on items that are white or gray
if itemQuality <= 1 then
return false, "Item quality too low"
end
local minskill, maxskill
if get("enchantmats.level.custom") then
minskill = get("enchantmats.level.min")
maxskill = get("enchantmats.level.max")
else
minskill = 0
maxskill = Enchantrix.Util.GetUserEnchantingSkill()
end
local skillneeded = Enchantrix.Util.DisenchantSkillRequiredForItemLevel(item[Const.ILEVEL], itemQuality)
if (skillneeded < minskill) or (skillneeded > maxskill) then
return false, "Skill not high enough to Disenchant"
end
local data = Enchantrix.Storage.GetItemDisenchants(itemID)
if not data then -- Give up if it doesn't disenchant to anything
return false, "Item not Disenchantable"
end
local total = data.total
if total and total[1] > 0 then
market = 0
local totalNumber, totalQuantity = unpack(total)
local model = get("enchantmats.model")
local GetPrice = resources.lookupPriceModel[model]
for result, resData in pairs(data) do
if result ~= "total" then
local resNumber, resQuantity = unpack(resData)
local price = GetPrice(model, result)
price = (price or 0) * resQuantity / totalNumber
-- be safe and handle nil results
local adjustment = get("enchantmats.PriceAdjust."..result) or 0
market = market + price * adjustment / 100
end
end
end
end
if not market or market <= 0 then
return false, "No Price Found"
end
if buyprice and buyprice <= market then
return "buy", market
elseif bidprice and bidprice <= market then
return "bid", market
end
return false, "Not enough profit"
end
AucAdvanced.RegisterRevision("$URL: http://svn.norganna.org/auctioneer/branches/5.9/Auc-Util-SearchUI/SearcherEnchantMats.lua $", "$Rev: 4840 $")