2263 lines
No EOL
108 KiB
Lua
2263 lines
No EOL
108 KiB
Lua
--[[
|
||
WARNING: This is a generated file.
|
||
If you wish to perform or update localizations, please go to our Localizer website at:
|
||
http://localizer.norganna.org/
|
||
|
||
AddOn: EnchantrixBarker
|
||
Revision: $Id: BarkerStrings.lua 4938 2010-10-14 17:41:42Z Nechckn $
|
||
Version: 5.9.4961 (WhackyWallaby)
|
||
|
||
License:
|
||
This program is free software; you can redistribute it and/or
|
||
modify it under the terms of the GNU General Public License
|
||
as published by the Free Software Foundation; either version 2
|
||
of the License, or (at your option) any later version.
|
||
|
||
This program is distributed in the hope that it will be useful,
|
||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
GNU General Public License for more details.
|
||
|
||
You should have received a copy of the GNU General Public License
|
||
along with this program(see GPL.txt); if not, write to the Free Software
|
||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
||
Note:
|
||
This AddOn's source code is specifically designed to work with
|
||
World of Warcraft's interpreted AddOn system.
|
||
You have an implicit licence to use this AddOn with these facilities
|
||
since that is its designated purpose as per:
|
||
http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
|
||
]]
|
||
|
||
EnchantrixBarkerLocalizations = {
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||
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||
csCZ = {
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||
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-- Section: Command Messages
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||
["BarkerEnxWindowNotOpen"] = "Enchantrix: Není otevřené okno Enchanting. Toto okno musí být otevřené aby bylo možné použít Vyvolávače (Trade chat spam).";
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||
["BarkerNoEnchantsAvail"] = "Enchantrix: Buďto nemáš žádné enchanty anebo nemáš dostatek materiálů.";
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||
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||
-- Section: Commands
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||
["CmdBarker"] = "vyvolavac";
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||
["CmdClear"] = "smazat";
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||
["CmdDefault"] = "vychozi";
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||
["CmdDisable"] = "vypnout";
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||
["CmdFindBidauct"] = "bidbroker";
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||
["CmdFindBidauctShort"] = "bb";
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||
["CmdFindBuyauct"] = "procent-mene";
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||
["CmdFindBuyauctShort"] = "pm";
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||
["CmdHelp"] = "pomoc";
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||
["CmdLocale"] = "jazyk";
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||
["CmdOff"] = "vyp";
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||
["CmdOn"] = "zap";
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||
["CmdPrintin"] = "zobraz-v";
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||
["CmdToggle"] = "prepnout";
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||
["ShowCount"] = "pocet";
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||
["ShowEmbed"] = "integrace";
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||
["ShowGuessAuctioneerHsp"] = "urcit-nuc";
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||
["ShowGuessAuctioneerMed"] = "urcit-stred";
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||
["ShowTerse"] = "strucne";
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||
["ShowValue"] = "ohodnotit";
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||
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||
-- Section: Game Constants
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||
["BarkerOpening"] = "Prodám enchanty:";
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||
["OneLetterGold"] = "g";
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||
["OneLetterSilver"] = "s";
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||
["ShortDarnassus"] = "Dar";
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||
["ShortIronForge"] = "IF";
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||
["ShortOrgrimmar"] = "Org";
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||
["ShortStormwind"] = "SW";
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||
["ShortThunderBluff"] = "TB";
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||
["ShortUndercity"] = "UC";
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||
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||
-- Section: Tooltip Messages
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||
["FrmtBarkerPrice"] = "Cena do chatu (%d %% zisk)";
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||
["FrmtPriceEach"] = "(%s za kus)";
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||
["FrmtSuggestedPrice"] = "Doporučená cena:";
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||
["FrmtTotal"] = "Celkem";
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||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer nebyl nahrán, budu používat uložené ceny]";
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||
["FrmtWarnNoPrices"] = "[Ceny nejsou dostupne]";
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||
["FrmtWarnPriceUnavail"] = "[Nektere ceny nedostupne]";
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||
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||
-- Section: User Interface
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||
["BarkerOptionsHighestPriceForFactorTitle"] = "Nejvyšší cena";
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||
["BarkerOptionsHighestPriceForFactorTooltip"] = "Enchanty s cenou vyšší než tato hodnota dostanou pro Trade chat nulovou prioritu.";
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["BarkerOptionsHighestProfitTitle"] = "Nejvyšší zisk";
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||
["BarkerOptionsHighestProfitTooltip"] = "Nastaví nejvyšší možný zisk na enchantu (v penězích, ne procentech).";
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||
["BarkerOptionsLowestPriceTitle"] = "Nejnižší cena";
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||
["BarkerOptionsLowestPriceTooltip"] = "Nejnižší cena, která bude požadována za tento enchant v Trade chatu.";
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||
["BarkerOptionsPricePriorityTitle"] = "Celková priorita ceny";
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||
["BarkerOptionsPricePriorityTooltip"] = "Tohle nastavuje důležitost ceny pro celkovou prioritu enchantů v Trade chatu.";
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||
["BarkerOptionsPriceSweetspotTitle"] = "Ideální cena";
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||
["BarkerOptionsPriceSweetspotTooltip"] = "Tímhle se zvýší priorita enchantů, jejichž cena je blízko této hodnoty.";
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||
["BarkerOptionsProfitMarginTitle"] = "Míra zisku";
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||
["BarkerOptionsProfitMarginTooltip"] = "Procentní přirážka k nákladům na materiály.";
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||
["BarkerOptionsRandomFactorTitle"] = "Náhodný faktor";
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||
["BarkerOptionsRandomFactorTooltip"] = "Míra náhody ve výběru enchantů pro Trade chat.";
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||
["BarkerOptionsTab1Title"] = "Priority zisku a cen";
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||
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||
};
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||
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||
daDK = {
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||
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||
-- Section: Command Messages
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["BarkerEnxWindowNotOpen"] = "Enchantrix: Enchantment vinduet er ikke åbent. Enchantments vinduet skal være åbent for at du kan anvende \"Barker\".";
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||
["BarkerNoEnchantsAvail"] = "Enchantrix: Du har, enten ikke nogen enchants eller du mangler reagenter for at kunne lave dem.";
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||
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-- Section: Commands
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||
["CmdBarker"] = "Imbonitore";
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||
["CmdClear"] = "slet";
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||
["CmdDefault"] = "standard";
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||
["CmdDisable"] = "deaktiver";
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["CmdFindBidauct"] = "bidbroker";
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||
["CmdFindBidauctShort"] = "bb";
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||
["CmdFindBuyauct"] = "procentunder";
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||
["CmdFindBuyauctShort"] = "pu";
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||
["CmdHelp"] = "hjælp";
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||
["CmdLocale"] = "sprog";
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||
["CmdOff"] = "fra";
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||
["CmdOn"] = "til";
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||
["CmdPrintin"] = "skriv-i";
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||
["CmdToggle"] = "skift";
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||
["ShowCount"] = "optælling";
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||
["ShowEmbed"] = "integreret";
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||
["ShowGuessAuctioneerHsp"] = "evaluer-hsp";
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["ShowGuessAuctioneerMed"] = "evaluer-middel";
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||
["ShowTerse"] = "conciso";
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||
["ShowValue"] = "Evaluer";
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||
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||
-- Section: Game Constants
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||
["AnyWeapon"] = "Vilkårligt våben";
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["BarkerOpening"] = "Enchants til salg:";
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["Boots"] = "Sko";
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["Bracer"] = "Ambånd";
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["Chest"] = "Bryst armering";
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||
["Cloak"] = "Kappe";
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||
["Darnassus"] = "Darnassus";
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||
["Enchanting"] = "Enchanting";
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["EnchSearchAgility"] = "Hurtighed";
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["EnchSearchAllResistance1"] = "resistance to all schools of magic";
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["EnchSearchAllResistance2"] = "resistance to all magic schools";
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["EnchSearchAllResistance3"] = "all resistances";
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["EnchSearchAllStats"] = "alle attributer";
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||
["EnchSearchArmor"] = "armering";
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["EnchSearchBattlemaster"] = "healer et gruppe medlem";
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["EnchSearchBeastslayer"] = "skade til beasts";
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["EnchSearchBoarSpeed"] = "Hurtigere løb og [0-9]+ udenholdenlighed";
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||
["EnchSearchCatSwiftness"] = "giver dig mere run speed og [0-9]+ hurtighed";
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["EnchSearchCrusader"] = "healer for [0-9]+ til [0-9]+ og giver mere styrke";
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["EnchSearchDamage1"] = "point? af skade";
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["EnchSearchDamage2"] = "\+[0-9]+ skade";
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||
["EnchSearchDefense"] = "defensiv";
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||
["EnchSearchDMGAbsorption"] = "absorberende";
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||
["EnchSearchFireRes"] = "Ild resistance";
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||
["EnchSearchFrostRes"] = "frost resistance";
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||
["EnchSearchHealing"] = "healing";
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||
["EnchSearchHealth"] = "Liv";
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||
["EnchSearchIntellect"] = "klogskab";
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||
["EnchSearchMana"] = "mana";
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||
["EnchSearchManaPerFive"] = "mana hvert 5 sekund";
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||
["EnchSearchMongoose"] = "giver [0-9]+ mere hurtighed";
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||
["EnchSearchNatureRes"] = "natur resistance";
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||
["EnchSearchResFire"] = "resistance til ild";
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||
["EnchSearchResShadow"] = "resistance til skygge";
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["EnchSearchSoulfrost"] = "frost og skygge angreb";
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["EnchSearchSpellPower1"] = "skade til angreb";
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["EnchSearchSpellPower2"] = "skade til alle angreb";
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||
["EnchSearchSpellPower3"] = "angrebs skade";
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||
["EnchSearchSpellsurge"] = "restorere [0-9]+ mana til alle gruppe medlemmer";
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||
["EnchSearchSpirit"] = "sjæl";
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||
["EnchSearchStamina"] = "udenholdenlighed";
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||
["EnchSearchStrength"] = "styrke";
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||
["EnchSearchSunfire"] = "ild og arcane angreb";
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||
["EnchSearchVitality"] = "restorere [0-9]+ liv og mana";
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||
["Gloves"] = "Handsker";
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||
["Ironforge"] = "Byen Ironforge";
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||
["OneLetterGold"] = "g";
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["OneLetterSilver"] = "s";
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||
["Orgrimmar"] = "Orgrimmar";
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||
["Ring"] = "Ring";
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||
["Shattrath"] = "Byen Shattrath";
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["Shield"] = "Skjold";
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["ShortDarnassus"] = "Darna";
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||
["ShortExodar"] = "Exo";
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||
["ShortIronForge"] = "IF";
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||
["ShortOrgrimmar"] = "Org";
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||
["ShortShattrath"] = "Shatt";
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||
["ShortSilvermoon"] = "Silvermoon";
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||
["ShortStormwind"] = "SW";
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||
["ShortThunderBluff"] = "TB";
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||
["ShortUndercity"] = "UC";
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||
["SilvermoonCity"] = "Byen Silvermoon";
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||
["StormwindCity"] = "Byen Stormwind";
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||
["TheExodar"] = "Exodar";
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||
["ThunderBluff"] = "Byen Thunder Bluff";
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||
["TradeChannel"] = "Køb & Salg - By";
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||
["TwoHandWeapon"] = "2 håndsvåben";
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||
["Undercity"] = "Undercity";
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||
["Weapon"] = "Våben";
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||
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-- Section: Generic Messages
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||
["BarkerLoaded"] = "Enchantrix Barker læser...";
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||
["BarkerNotTradeZone"] = "Enchantrix Barker: Du er ikke i en Køb & Salg zone.";
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||
|
||
-- Section: Generic Strings
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||
["AGI"] = "AGI";
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||
["AllStats"] = "alle stats";
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||
["Crusader"] = "Crusader";
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||
["DEF"] = "DEF";
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||
["DMG"] = "DMG";
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||
["DMGAbsorb"] = "DMG Absorb";
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||
["FireRes"] = "ild res";
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||
["FrostRes"] = "frost res";
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||
["INT"] = "INT";
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||
["NatureRes"] = "natur res";
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||
["ShadowRes"] = "skygge res";
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||
["ShortAllRes"] = "alle res";
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||
["ShortArmor"] = "panser";
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||
["ShortBattlemaster"] = "Battlemaster";
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||
["ShortBeastslayer"] = "Beast";
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||
["ShortBoarSpeed"] = "Boar speed";
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||
["ShortCatSwiftness"] = "Cat Swiftness";
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||
["ShortHealing"] = "heal";
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||
["ShortHealth"] = "liv";
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||
["ShortMana"] = "mana";
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||
["ShortManaPerFive"] = "mana/5sec";
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||
["ShortMongoose"] = "mongoose";
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||
["ShortSoulfrost"] = "Soulfrost";
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||
["ShortSpellPower"] = "angreb";
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||
["ShortSpellSurge"] = "Spellsurge";
|
||
["ShortSunfire"] = "Sunfire";
|
||
["ShortVitality"] = "Vitality";
|
||
["SPI"] = "SPI";
|
||
["STA"] = "STA";
|
||
["STR"] = "STR";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Udråbspris (%d%% margen)";
|
||
["FrmtPriceEach"] = "(%s/stk.)";
|
||
["FrmtSuggestedPrice"] = "Anbefalet pris:";
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||
["FrmtTotal"] = "I alt";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer ikke indlæst, bruger priser fra cachen]";
|
||
["FrmtWarnNoPrices"] = "[Ingen priser er tilgængelige]";
|
||
["FrmtWarnPriceUnavail"] = "[Nogen af priserne er ikke tilgængelige]";
|
||
["OpenBarkerWindow"] = "Åbner køb & salg barker vinduet.";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptionsAgilityPriority"] = "Agility";
|
||
["BarkerOptionsArmorPriority"] = "Armor";
|
||
["BarkerOptionsDamage"] = "Damage";
|
||
["BarkerOptionsDefense"] = "Defense";
|
||
["BarkerOptionsFireResistance"] = "Fire Resistance";
|
||
["BarkerOptionsFrostResistance"] = "Frost Resistance";
|
||
["BarkerOptionsHealth"] = "Health";
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "Højeste prisfaktor";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "Enchentments får en score på nul ved en pris prioritet på eller over denne værdi.";
|
||
["BarkerOptionsHighestProfitTitle"] = "Højeste profit.";
|
||
["BarkerOptionsHighestProfitTooltip"] = "Højeste totale kontante profit på en enchant.";
|
||
["BarkerOptionsIntellectPriority"] = "Intellect";
|
||
["BarkerOptionsLowestPriceTitle"] = "Laveste pris";
|
||
["BarkerOptionsLowestPriceTooltip"] = "Laveste kontante udbudspris for en enchantment.";
|
||
["BarkerOptionsMana"] = "Mana";
|
||
["BarkerOptionsNatureResistance"] = "Nature Resistance";
|
||
["BarkerOptionsOther"] = "Other";
|
||
["BarkerOptionsPricePriorityTitle"] = "Totale pris prioritet";
|
||
["BarkerOptionsPricePriorityTooltip"] = "Dette bestemmer hvor vigtig prissætning er for den generelle annoncering.";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "Pirsfaktor SweetSpot";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "Dette bruges til at prioritere enchantments omkring denne pris til annoncering.";
|
||
["BarkerOptionsProfitMarginTitle"] = "Profit margin";
|
||
["BarkerOptionsProfitMarginTooltip"] = "Profit procent der skal ligges til materialernes købspris.";
|
||
["BarkerOptionsRandomFactorTitle"] = "Tilfældig faktor";
|
||
["BarkerOptionsRandomFactorTooltip"] = "Graden af tilfældighed i enchantments der reklameres for i \"trade\" kanalen.";
|
||
["BarkerOptionsShadowResistance"] = "Shadow Resistance";
|
||
["BarkerOptionsSpiritPriority"] = "Spirit";
|
||
["BarkerOptionsStaminaPriority"] = "Stamina";
|
||
["BarkerOptionsStrengthPriority"] = "Strength";
|
||
["BarkerOptionsTab1Title"] = "Profit og pris prioritering";
|
||
|
||
};
|
||
|
||
deDE = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "Das Enchantrix-Fenster ist nicht geöffnet. Das Enchantrix-Fenster muss geöffnet sein, um Barker nutzen zu können.";
|
||
["BarkerNoEnchantsAvail"] = "Enchantrix: Du hast entweder keine Verzauberungen oder keine/zu wenig Reagenzien, um sie herzustellen.";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "barker";
|
||
["CmdClear"] = "clear";
|
||
["CmdDefault"] = "default";
|
||
["CmdDisable"] = "disable";
|
||
["CmdFindBidauct"] = "bidbroker";
|
||
["CmdFindBidauctShort"] = "bb";
|
||
["CmdFindBuyauct"] = "percentless";
|
||
["CmdFindBuyauctShort"] = "pl";
|
||
["CmdHelp"] = "help";
|
||
["CmdLocale"] = "locale";
|
||
["CmdOff"] = "off";
|
||
["CmdOn"] = "on";
|
||
["CmdPrintin"] = "print-in";
|
||
["CmdToggle"] = "toggle";
|
||
["ShowCount"] = "counts";
|
||
["ShowEmbed"] = "embed";
|
||
["ShowGuessAuctioneerHsp"] = "valuate-hsp";
|
||
["ShowGuessAuctioneerMed"] = "valuate-median";
|
||
["ShowTerse"] = "terse";
|
||
["ShowValue"] = "valuate";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "Alle Waffen";
|
||
["BarkerOpening"] = "Verkaufe Verzauberungen:";
|
||
["Boots"] = "Stiefel";
|
||
["Bracer"] = "Armschiene";
|
||
["Chest"] = "Brust";
|
||
["Cloak"] = "Umhang";
|
||
["Darnassus"] = "Darnassus";
|
||
["Enchanting"] = "Verzauberkunst";
|
||
["EnchSearchAgility"] = "Beweglichkeit";
|
||
["EnchSearchAllResistance1"] = "Widerstand gegen alle Arten von Magie";
|
||
["EnchSearchAllResistance2"] = "Widerstand gegen alle Magiearten";
|
||
["EnchSearchAllResistance3"] = "alle Widerstände";
|
||
["EnchSearchAllStats"] = "alle Werte";
|
||
["EnchSearchArmor"] = "Rüstung";
|
||
["EnchSearchBattlemaster"] = "heilt nahestehende Gruppenmitglieder";
|
||
["EnchSearchBeastslayer"] = "Schaden gegen Wildtiere";
|
||
["EnchSearchBoarSpeed"] = "Erhöht die Bewegungsgeschwindigkeit und [0-9]+ Ausdauer";
|
||
["EnchSearchCatSwiftness"] = "Erhöht die Bewegungsgeschwindigkeit und [0-9]+ Beweglichkeit";
|
||
["EnchSearchCrusader"] = "heilt für [0-9]+ bis [0-9]+ und erhöht Stärke";
|
||
["EnchSearchDamage1"] = "Punkte? Schaden";
|
||
["EnchSearchDamage2"] = "\+[0-9]+ Schaden";
|
||
["EnchSearchDefense"] = "Verteidigung";
|
||
["EnchSearchDMGAbsorption"] = "Absorption";
|
||
["EnchSearchFireRes"] = "Feuerwiderstand";
|
||
["EnchSearchFrostRes"] = "Frostwiderstand";
|
||
["EnchSearchHealing"] = "Heilung";
|
||
["EnchSearchHealth"] = "Gesundheit";
|
||
["EnchSearchIntellect"] = "Intelligenz";
|
||
["EnchSearchMana"] = "Mana";
|
||
["EnchSearchManaPerFive"] = "Mana alle 5 Sekunden";
|
||
["EnchSearchMongoose"] = "erhöht Beweglichkeit um [0-9]+ und Angriffsgeschwindigkeit";
|
||
["EnchSearchNatureRes"] = "Naturwiderstand";
|
||
["EnchSearchResFire"] = "Feuerwiderstand";
|
||
["EnchSearchResShadow"] = "Schattenwiderstand";
|
||
["EnchSearchSoulfrost"] = "Frost- und Schattenzauber";
|
||
["EnchSearchSpellPower1"] = "Schaden zu Zaubersprüchen";
|
||
["EnchSearchSpellPower2"] = "Schaden zu allen Zaubersprüchen";
|
||
["EnchSearchSpellPower3"] = "durch Zauber und magische Effekte verursachten Schaden und Heilung";
|
||
["EnchSearchSpellsurge"] = "bei allen Gruppenmitgliedern 10 Sekunden lang 100 Mana wiederherstellen";
|
||
["EnchSearchSpirit"] = "Wille";
|
||
["EnchSearchStamina"] = "Ausdauer";
|
||
["EnchSearchStrength"] = "Stärke";
|
||
["EnchSearchSunfire"] = "Feuer- und Arkanzauber";
|
||
["EnchSearchVitality"] = "alle 5 Sek. 4 Gesundheit und Mana wiederherstellen";
|
||
["Gloves"] = "Handschuhe";
|
||
["Ironforge"] = "Eisenschmiede";
|
||
["OneLetterGold"] = "G";
|
||
["OneLetterSilver"] = "S";
|
||
["Orgrimmar"] = "Orgrimmar";
|
||
["Ring"] = "Ring";
|
||
["Shattrath"] = "Shattrath";
|
||
["Shield"] = "Schild";
|
||
["ShortDarnassus"] = "Dar";
|
||
["ShortExodar"] = "Exo";
|
||
["ShortIronForge"] = "IF";
|
||
["ShortOrgrimmar"] = "OG";
|
||
["ShortShattrath"] = "Sha";
|
||
["ShortSilvermoon"] = "SM";
|
||
["ShortStormwind"] = "SW";
|
||
["ShortThunderBluff"] = "TB";
|
||
["ShortUndercity"] = "UC";
|
||
["SilvermoonCity"] = "Silbermond";
|
||
["StormwindCity"] = "Sturmwind";
|
||
["TheExodar"] = "Die Exodar";
|
||
["ThunderBluff"] = "Donnerfels";
|
||
["TradeChannel"] = "Handel - Hauptstädte";
|
||
["TwoHandWeapon"] = "Zweihandwaffe";
|
||
["Undercity"] = "Unterstadt";
|
||
["Weapon"] = "Waffe";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "Enchantrix Barker geladen...";
|
||
["BarkerNotTradeZone"] = "Enchantrix Barker: Du bist in keiner Handelszone.";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "BEW";
|
||
["AllStats"] = "alle Werte";
|
||
["Crusader"] = "Kreuzfahrer";
|
||
["DEF"] = "VERT";
|
||
["DMG"] = "SCHA";
|
||
["DMGAbsorb"] = "SCHA absorb.";
|
||
["FireRes"] = "Feuerresi";
|
||
["FrostRes"] = "Frostresi";
|
||
["INT"] = "INT";
|
||
["NatureRes"] = "Naturresi";
|
||
["ShadowRes"] = "Schattenresi";
|
||
["ShortAllRes"] = "alle Resi";
|
||
["ShortArmor"] = "Rüssi";
|
||
["ShortBattlemaster"] = "Schlachtmeister";
|
||
["ShortBeastslayer"] = "Wildtier";
|
||
["ShortBoarSpeed"] = "Ebersflinkheit";
|
||
["ShortCatSwiftness"] = "Katzenschnelligkeit";
|
||
["ShortHealing"] = "Heilung";
|
||
["ShortHealth"] = "GES";
|
||
["ShortMana"] = "Mana";
|
||
["ShortManaPerFive"] = "Mana/5sek";
|
||
["ShortMongoose"] = "Mungo";
|
||
["ShortSoulfrost"] = "Seelenfrost";
|
||
["ShortSpellPower"] = "Zauber";
|
||
["ShortSpellSurge"] = "Zauberflut";
|
||
["ShortSunfire"] = "Sonnenfeuer";
|
||
["ShortVitality"] = "BEW";
|
||
["SPI"] = "WIL";
|
||
["STA"] = "AUS";
|
||
["STR"] = "STÄ";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Barker Preis (%d%% Gewinn)";
|
||
["FrmtPriceEach"] = "(%s/Stk)";
|
||
["FrmtSuggestedPrice"] = "vorgeschlagener Preis";
|
||
["FrmtTotal"] = "Gesamtsumme";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer nicht geladen, es werden zwischengespeicherte Preise benutzt]";
|
||
["FrmtWarnNoPrices"] = "[Keine Preise verfügbar]";
|
||
["FrmtWarnPriceUnavail"] = "[Einige Preise nicht verfügbar]";
|
||
["OpenBarkerWindow"] = "Öffnet das Barker Handelsfenster";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptions2HWeaponPriorityTooltip"] = "Die Prioritätsstufe für Zweihandwaffenverzauberungen.";
|
||
["BarkerOptionsAgilityPriority"] = "Beweglichkeit";
|
||
["BarkerOptionsAgilityPriorityTooltip"] = "Die Prioritätsstufe für Beweglichkeitsverzauberungen.";
|
||
["BarkerOptionsAllResistances"] = "Alle Widerstände";
|
||
["BarkerOptionsAllResistancesTooltip"] = "Die Prioritätsstufe für Verzauberungen auf alle Widerstände.";
|
||
["BarkerOptionsAllStatsPriority"] = "Alle Werte";
|
||
["BarkerOptionsAllStatsPriorityTooltip"] = "Die Prioritätsstufe für Verzauberungen, welche alle Werte erhöht.";
|
||
["BarkerOptionsAnyWeaponPriorityTooltip"] = "Die Prioritätsstufe für Waffenverzauberungen.";
|
||
["BarkerOptionsArmorPriority"] = "Rüstung";
|
||
["BarkerOptionsArmorPriorityTooltip"] = "Die Prioritätsstufe für Rüstungsverzauberungen.";
|
||
["BarkerOptionsBootsPriorityTooltip"] = "Die Prioritätsstufe für Stiefelverzauberungen.";
|
||
["BarkerOptionsBracerPriorityTooltip"] = "Die Prioritätsstufe für Armschienenverzauberungen.";
|
||
["BarkerOptionsChestPriorityTooltip"] = "Die Prioritätsstufe für Brustverzauberungen.";
|
||
["BarkerOptionsCloakPriorityTooltip"] = "Die Prioritätsstufe für Umhangsverzauberungen.";
|
||
["BarkerOptionsDamage"] = "Schaden";
|
||
["BarkerOptionsDamageTooltip"] = "Die Prioritätsstufe für Schadensverzauberungen.";
|
||
["BarkerOptionsDefense"] = "Verteidigung";
|
||
["BarkerOptionsDefenseTooltip"] = "Die Prioritätsstufe für Verteidigungsverzauberungen.";
|
||
["BarkerOptionsFireResistance"] = "Feuerwiderstand";
|
||
["BarkerOptionsFireResistanceTooltip"] = "Die Prioritätsstufe für Feuerwiderstandsverzauberungen.";
|
||
["BarkerOptionsFrostResistance"] = "Frostwiderstand";
|
||
["BarkerOptionsFrostResistanceTooltip"] = "Die Prioritätsstufe für Frostwiderstandsverzauberungen.";
|
||
["BarkerOptionsGlovesPriorityTooltip"] = "Die Prioritätsstufe für Handschuhverzauberungen.";
|
||
["BarkerOptionsHealth"] = "Gesundheit";
|
||
["BarkerOptionsHealthTooltip"] = "Die Prioritätsstufe für Gesundheitsverzauberungen.";
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "Preisfaktor Höchster";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "Entzauberungen erhalten einen Score von Null für die Preispriorität, auf diesem bzw. über diesem Wert.";
|
||
["BarkerOptionsHighestProfitTitle"] = "Höchster Gewinn";
|
||
["BarkerOptionsHighestProfitTooltip"] = "Höchstmöglicher Gewinn für eine Entzauberung.";
|
||
["BarkerOptionsIntellectPriority"] = "Intelligenz";
|
||
["BarkerOptionsIntellectPriorityTooltip"] = "Die Prioritätsstufe für Intelligenzverzauberungen.";
|
||
["BarkerOptionsItemsPriority"] = "Allgemeine Gegenstandspriorität";
|
||
["BarkerOptionsItemsPriorityTooltip"] = "Dies stellt ein, wie wichtig der Gegenstand im Verhältnis zur Gesamtpriorität für die Werbung ist.";
|
||
["BarkerOptionsLowestPriceTitle"] = "Niedrigster Preis";
|
||
["BarkerOptionsLowestPriceTooltip"] = "Niedrigster Angebotspreis für eine Entzauberung. ";
|
||
["BarkerOptionsMana"] = "Mana";
|
||
["BarkerOptionsManaTooltip"] = "Die Prioritätsstufe für Manaverzauberungen.";
|
||
["BarkerOptionsNatureResistance"] = "Naturwiderstand";
|
||
["BarkerOptionsNatureResistanceTooltip"] = "Die Prioritätsstufe für Naturwiderstandsverzauberungen.";
|
||
["BarkerOptionsOther"] = "Andere";
|
||
["BarkerOptionsOtherTooltip"] = "Die Prioritätsstufe für Verzauberungen wie z.B. Kürschnerei, Bergbau, Reiten etc.";
|
||
["BarkerOptionsPricePriorityTitle"] = "Gesamt-Preispriorität";
|
||
["BarkerOptionsPricePriorityTooltip"] = "Legt die Wichtigkeit der Preisermittlung innerhalb der Gesamtpriorität der Werbemaßnahmen fest.";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "Preisfaktor SweetSpot";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "Preisbereich der bevorzugten Entzauberungen für Werbemaßnahmen.";
|
||
["BarkerOptionsProfitMarginTitle"] = "Gewinnspanne";
|
||
["BarkerOptionsProfitMarginTooltip"] = "Preisaufschlag auf die Materialkosten in Prozent.";
|
||
["BarkerOptionsRandomFactorTitle"] = "Zufallsfaktor";
|
||
["BarkerOptionsRandomFactorTooltip"] = "Zufallsfaktor der Auswahl der Verzauberungen für Handelsausrufe.";
|
||
["BarkerOptionsRingPriorityTooltip"] = "Die Prioritätsstufe für Ringverzauberungen.";
|
||
["BarkerOptionsShadowResistance"] = "Schattenwiderstand";
|
||
["BarkerOptionsShadowResistanceTooltip"] = "Die Prioritätsstufe für Schattenwiderstandsverzauberungen.";
|
||
["BarkerOptionsShieldPriorityTooltip"] = "Die Prioritätsstufe für Schildverzauberungen.";
|
||
["BarkerOptionsSpiritPriority"] = "Willenskraft";
|
||
["BarkerOptionsSpiritPriorityTooltip"] = "Die Prioritätsstufe für Willenskraftverzauberungen.";
|
||
["BarkerOptionsStaminaPriority"] = "Ausdauer";
|
||
["BarkerOptionsStaminaPriorityTooltip"] = "Die Prioritätsstufe für Ausdauerverzauberungen.";
|
||
["BarkerOptionsStatsPriority"] = "Allgemeine Wertepriorität";
|
||
["BarkerOptionsStatsPriorityTooltip"] = "Legt die Wichtigkeit der Werte innerhalb der Gesamtpriorität für Werbungen fest.";
|
||
["BarkerOptionsStrengthPriority"] = "Stärke";
|
||
["BarkerOptionsStrengthPriorityTooltip"] = "Die Prioritätsstufe für Stärkeverzauberungen.";
|
||
["BarkerOptionsTab1Title"] = "Gewinn und Preisprioritäten";
|
||
|
||
};
|
||
|
||
enUS = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "Enchantrix: The enchant window is not open. The enchanting window must be open in order to use the barker.";
|
||
["BarkerNoEnchantsAvail"] = "Enchantrix: You either don't have any enchants or don't have the reagents to make them.";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "barker";
|
||
["CmdClear"] = "clear";
|
||
["CmdDefault"] = "default";
|
||
["CmdDisable"] = "disable";
|
||
["CmdFindBidauct"] = "bidbroker";
|
||
["CmdFindBidauctShort"] = "bb";
|
||
["CmdFindBuyauct"] = "percentless";
|
||
["CmdFindBuyauctShort"] = "pl";
|
||
["CmdHelp"] = "help";
|
||
["CmdLocale"] = "locale";
|
||
["CmdOff"] = "off";
|
||
["CmdOn"] = "on";
|
||
["CmdPrintin"] = "print-in";
|
||
["CmdToggle"] = "toggle";
|
||
["ShowCount"] = "counts";
|
||
["ShowEmbed"] = "embed";
|
||
["ShowGuessAuctioneerHsp"] = "valuate-hsp";
|
||
["ShowGuessAuctioneerMed"] = "valuate-median";
|
||
["ShowTerse"] = "terse";
|
||
["ShowValue"] = "valuate";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "Any Weapon";
|
||
["BarkerOpening"] = "Selling Enchants:";
|
||
["BarkerOptionsResiliencePriority"] = "Resilience";
|
||
["Boots"] = "Boots";
|
||
["Bracer"] = "Bracer";
|
||
["Chest"] = "Chest";
|
||
["Cloak"] = "Cloak";
|
||
["Darnassus"] = "Darnassus";
|
||
["Enchanting"] = "Enchanting";
|
||
["EnchSearchAgility"] = "agility";
|
||
["EnchSearchAllResistance1"] = "resistance to all schools of magic";
|
||
["EnchSearchAllResistance2"] = "resistance to all magic schools";
|
||
["EnchSearchAllResistance3"] = "all resistances";
|
||
["EnchSearchAllStats"] = "all stats";
|
||
["EnchSearchArmor"] = "armor";
|
||
["EnchSearchBattlemaster"] = "heal nearby party members";
|
||
["EnchSearchBeastslayer"] = "damage to beasts";
|
||
["EnchSearchBoarSpeed"] = "movement speed increase and [0-9]+ stamina";
|
||
["EnchSearchCatSwiftness"] = "movement speed increase and [0-9]+ agility";
|
||
["EnchSearchCrusader"] = "heals for [0-9]+ to [0-9]+ and increases strength";
|
||
["EnchSearchDamage1"] = "points? of damage";
|
||
["EnchSearchDamage2"] = "\+[0-9]+ damage";
|
||
["EnchSearchDefense"] = "defense";
|
||
["EnchSearchDMGAbsorption"] = "absorption";
|
||
["EnchSearchFireRes"] = "fire resistance";
|
||
["EnchSearchFrostRes"] = "frost resistance";
|
||
["EnchSearchHealing"] = "healing";
|
||
["EnchSearchHealth"] = "health";
|
||
["EnchSearchIntellect"] = "intellect";
|
||
["EnchSearchMana"] = "mana";
|
||
["EnchSearchManaPerFive"] = "mana every 5 seconds";
|
||
["EnchSearchMongoose"] = "increase agility by [0-9]+ and attack speed";
|
||
["EnchSearchNatureRes"] = "nature resistance";
|
||
["EnchSearchResFire"] = "resistance to fire";
|
||
["EnchSearchResilience"] = "Resilience";
|
||
["EnchSearchResShadow"] = "resistance to shadow";
|
||
["EnchSearchSoulfrost"] = "frost and shadow spells";
|
||
["EnchSearchSpellPower1"] = "damage to spells";
|
||
["EnchSearchSpellPower2"] = "damage to all spells";
|
||
["EnchSearchSpellPower3"] = "spell damage";
|
||
["EnchSearchSpellsurge"] = "restore [0-9]+ mana to all party members";
|
||
["EnchSearchSpirit"] = "spirit";
|
||
["EnchSearchStamina"] = "stamina";
|
||
["EnchSearchStrength"] = "strength";
|
||
["EnchSearchSunfire"] = "fire and arcane spells";
|
||
["EnchSearchVitality"] = "restore [0-9]+ health and mana";
|
||
["Gloves"] = "Gloves";
|
||
["Ironforge"] = "City of Ironforge";
|
||
["OneLetterGold"] = "g";
|
||
["OneLetterSilver"] = "s";
|
||
["Orgrimmar"] = "Orgrimmar";
|
||
["RESIL"] = "resi";
|
||
["Ring"] = "Ring";
|
||
["Shattrath"] = "Shattrath City";
|
||
["Shield"] = "Shield";
|
||
["ShortDarnassus"] = "Dar";
|
||
["ShortExodar"] = "Exo";
|
||
["ShortIronForge"] = "IF";
|
||
["ShortOrgrimmar"] = "Org";
|
||
["ShortShattrath"] = "Sha";
|
||
["ShortSilvermoon"] = "SmC";
|
||
["ShortStormwind"] = "SW";
|
||
["ShortThunderBluff"] = "TB";
|
||
["ShortUndercity"] = "UC";
|
||
["SilvermoonCity"] = "Silvermoon City";
|
||
["StormwindCity"] = "Stormwind City";
|
||
["TheExodar"] = "The Exodar";
|
||
["ThunderBluff"] = "Thunder Bluff";
|
||
["TradeChannel"] = "Trade - City";
|
||
["TwoHandWeapon"] = "2H Weapon";
|
||
["Undercity"] = "Undercity";
|
||
["Weapon"] = "Weapon";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "Enchantrix Barker Loaded...";
|
||
["BarkerNotTradeZone"] = "Enchantrix Barker: You aren't in a trade zone.";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "AGI";
|
||
["AllStats"] = "all stats";
|
||
["Crusader"] = "Crusader";
|
||
["DEF"] = "DEF";
|
||
["DMG"] = "DMG";
|
||
["DMGAbsorb"] = "DMG absorb";
|
||
["FireRes"] = "fire res";
|
||
["FrostRes"] = "frost res";
|
||
["INT"] = "INT";
|
||
["NatureRes"] = "nature res";
|
||
["ShadowRes"] = "shadow res";
|
||
["ShortAllRes"] = "all res";
|
||
["ShortArmor"] = "armor";
|
||
["ShortBattlemaster"] = "Battlemaster";
|
||
["ShortBeastslayer"] = "Beast";
|
||
["ShortBoarSpeed"] = "Boar Speed";
|
||
["ShortCatSwiftness"] = "Cat Swiftness";
|
||
["ShortHealing"] = "heal";
|
||
["ShortHealth"] = "health";
|
||
["ShortMana"] = "mana";
|
||
["ShortManaPerFive"] = "mana/5sec";
|
||
["ShortMongoose"] = "Mongoose";
|
||
["ShortSoulfrost"] = "Soulfrost";
|
||
["ShortSpellPower"] = "spell";
|
||
["ShortSpellSurge"] = "Spellsurge";
|
||
["ShortSunfire"] = "Sunfire";
|
||
["ShortVitality"] = "Vitality";
|
||
["SPI"] = "SPI";
|
||
["STA"] = "STA";
|
||
["STR"] = "STR";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Barker Price (%d%% margin)";
|
||
["FrmtPriceEach"] = "(%s ea)";
|
||
["FrmtSuggestedPrice"] = "Suggested price:";
|
||
["FrmtTotal"] = "Total";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer not loaded, using cached prices]";
|
||
["FrmtWarnNoPrices"] = "[No prices available]";
|
||
["FrmtWarnPriceUnavail"] = "[Some prices unavailable]";
|
||
["OpenBarkerWindow"] = "Opens the trade barker window.";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptions2HWeaponPriorityTooltip"] = "The priority score for 2H weapon enchants.";
|
||
["BarkerOptionsAgilityPriority"] = "Agility";
|
||
["BarkerOptionsAgilityPriorityTooltip"] = "The priority score for Agility enchants.";
|
||
["BarkerOptionsAllResistances"] = "All Resistances";
|
||
["BarkerOptionsAllResistancesTooltip"] = "The priority score for enchants that boost all resistances.";
|
||
["BarkerOptionsAllStatsPriority"] = "All Stats";
|
||
["BarkerOptionsAllStatsPriorityTooltip"] = "The priority score for enchants that increase all stats.";
|
||
["BarkerOptionsAnyWeaponPriorityTooltip"] = "The priority score for enchants to any weapon.";
|
||
["BarkerOptionsArmorPriority"] = "Armor";
|
||
["BarkerOptionsArmorPriorityTooltip"] = "The priority score for armor enchants.";
|
||
["BarkerOptionsBootsPriorityTooltip"] = "The priority score for boots enchants.";
|
||
["BarkerOptionsBracerPriorityTooltip"] = "The priority score for bracer enchants.";
|
||
["BarkerOptionsChestPriorityTooltip"] = "The priority score for chest enchants.";
|
||
["BarkerOptionsCloakPriorityTooltip"] = "The priority score for cloak enchants.";
|
||
["BarkerOptionsDamage"] = "Damage";
|
||
["BarkerOptionsDamageTooltip"] = "The priority score for Damage enchants.";
|
||
["BarkerOptionsDefense"] = "Defense";
|
||
["BarkerOptionsDefenseTooltip"] = "The priority score for Defense enchants.";
|
||
["BarkerOptionsFireResistance"] = "Fire Resistance";
|
||
["BarkerOptionsFireResistanceTooltip"] = "The priority score for Fire Resistance enchants.";
|
||
["BarkerOptionsFrostResistance"] = "Frost Resistance";
|
||
["BarkerOptionsFrostResistanceTooltip"] = "The priority score for Frost Resistance enchants.";
|
||
["BarkerOptionsGlovesPriorityTooltip"] = "The priority score for glove enchants.";
|
||
["BarkerOptionsHealth"] = "Health";
|
||
["BarkerOptionsHealthTooltip"] = "The priority score for Health enchants.";
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "PriceFactor Highest";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "Enchants receive a score of zero for price priority at or above this value.";
|
||
["BarkerOptionsHighestProfitTitle"] = "Highest Profit";
|
||
["BarkerOptionsHighestProfitTooltip"] = "The highest total cash profit to make on an enchant.";
|
||
["BarkerOptionsIntellectPriority"] = "Intellect";
|
||
["BarkerOptionsIntellectPriorityTooltip"] = "The priority score for Intellect enchants.";
|
||
["BarkerOptionsItemsPriority"] = "Overall Items Priority";
|
||
["BarkerOptionsItemsPriorityTooltip"] = "This sets how important the item is to the overall priority for advertising.";
|
||
["BarkerOptionsLowestPriceTitle"] = "Lowest Price";
|
||
["BarkerOptionsLowestPriceTooltip"] = "The lowest cash price to quote for an enchant.";
|
||
["BarkerOptionsMana"] = "Mana";
|
||
["BarkerOptionsManaTooltip"] = "The priority score for Mana enchants.";
|
||
["BarkerOptionsNatureResistance"] = "Nature Resistance";
|
||
["BarkerOptionsNatureResistanceTooltip"] = "The priority score for Nature Resistance enchants.";
|
||
["BarkerOptionsOther"] = "Other";
|
||
["BarkerOptionsOtherTooltip"] = "The priority score for enchants such as skinning, mining, riding etc.";
|
||
["BarkerOptionsPricePriorityTitle"] = "Overall Price Priority";
|
||
["BarkerOptionsPricePriorityTooltip"] = "This sets how important pricing is to the overall priority for advertising.";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "PriceFactor SweetSpot";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "This is used to prioritise enchants near this price for advertising.";
|
||
["BarkerOptionsProfitMarginTitle"] = "Profit Margin";
|
||
["BarkerOptionsProfitMarginTooltip"] = "The percentage profit to add to the base mats cost.";
|
||
["BarkerOptionsRandomFactorTitle"] = "Random Factor";
|
||
["BarkerOptionsRandomFactorTooltip"] = "The amount of randomness in the enchants chosen for the trade shout.";
|
||
["BarkerOptionsResiliencePriorityTooltip"] = "The priority score for resilience enchants.";
|
||
["BarkerOptionsRingPriorityTooltip"] = "The priority score for ring enchants.";
|
||
["BarkerOptionsShadowResistance"] = "Shadow Resistance";
|
||
["BarkerOptionsShadowResistanceTooltip"] = "The priority score for Shadow Resistance enchants.";
|
||
["BarkerOptionsShieldPriorityTooltip"] = "The priority score for shield enchants.";
|
||
["BarkerOptionsSpiritPriority"] = "Spirit";
|
||
["BarkerOptionsSpiritPriorityTooltip"] = "The priority score for Spirit enchants.";
|
||
["BarkerOptionsStaminaPriority"] = "Stamina";
|
||
["BarkerOptionsStaminaPriorityTooltip"] = "The priority score for Stamina enchants.";
|
||
["BarkerOptionsStatsPriority"] = "Overall Stats Priority";
|
||
["BarkerOptionsStatsPriorityTooltip"] = "This sets how important the stat is to the overall priority for advertising.";
|
||
["BarkerOptionsStrengthPriority"] = "Strength";
|
||
["BarkerOptionsStrengthPriorityTooltip"] = "The priority score for Strength enchants.";
|
||
["BarkerOptionsTab1Title"] = "Profit and Price Priorities";
|
||
|
||
};
|
||
|
||
esES = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "Enchantrix: La ventana de encantamientos no está abierta. La ventana de encantamientos debe estar abierta para utilizar el pregonero.";
|
||
["BarkerNoEnchantsAvail"] = "Enchantrix: No tienes ningún encantamiento o los componentes para crearlos.";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "pregonero";
|
||
["CmdClear"] = "borrar";
|
||
["CmdDefault"] = "original";
|
||
["CmdDisable"] = "deshabilitar";
|
||
["CmdFindBidauct"] = "corredorofertas";
|
||
["CmdFindBidauctShort"] = "co";
|
||
["CmdFindBuyauct"] = "porcientomenos";
|
||
["CmdFindBuyauctShort"] = "pm";
|
||
["CmdHelp"] = "ayuda";
|
||
["CmdLocale"] = "localidad";
|
||
["CmdOff"] = "apagado";
|
||
["CmdOn"] = "prendido";
|
||
["CmdPrintin"] = "imprimir-en";
|
||
["CmdToggle"] = "invertir";
|
||
["ShowCount"] = "conteo";
|
||
["ShowEmbed"] = "integrar";
|
||
["ShowGuessAuctioneerHsp"] = "valorizar-pmv";
|
||
["ShowGuessAuctioneerMed"] = "valorizar-mediano";
|
||
["ShowTerse"] = "conciso";
|
||
["ShowValue"] = "valorizar";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "Cualquier arma";
|
||
["BarkerOpening"] = "Encantamientos de Venta:";
|
||
["Boots"] = "Botas";
|
||
["Bracer"] = "Brazal";
|
||
["Chest"] = "Pecho";
|
||
["Cloak"] = "Capa";
|
||
["Darnassus"] = "Darnassus";
|
||
["Enchanting"] = "Encantamiento";
|
||
["EnchSearchAgility"] = "agilidad";
|
||
["EnchSearchAllResistance1"] = "resistencia a todas las escuelas de magia";
|
||
["EnchSearchAllResistance2"] = "resistencia a todas escuelas mágicas";
|
||
["EnchSearchAllResistance3"] = "todas resistencias";
|
||
["EnchSearchAllStats"] = "todas estadísticas";
|
||
["EnchSearchArmor"] = "armadura";
|
||
["EnchSearchBattlemaster"] = "cura a miembros del grupo cercanos";
|
||
["EnchSearchBeastslayer"] = "daño a bestias";
|
||
["EnchSearchBoarSpeed"] = "velocidad de movimiento aumentada y [0-9]+ de aguante";
|
||
["EnchSearchCatSwiftness"] = "velocidad de movimiento aumentada y [0-9]+ de agilidad";
|
||
["EnchSearchCrusader"] = "cura de [0-9]+ a [0-9]+ e incrementa la fuerza";
|
||
["EnchSearchDamage1"] = "puntos? de daño";
|
||
["EnchSearchDamage2"] = "\+[0-9]+ de daño";
|
||
["EnchSearchDefense"] = "defensa";
|
||
["EnchSearchDMGAbsorption"] = "absorción";
|
||
["EnchSearchFireRes"] = "resistencia al fuego";
|
||
["EnchSearchFrostRes"] = "resistencia a la escarcha";
|
||
["EnchSearchHealing"] = "curación";
|
||
["EnchSearchHealth"] = "salud";
|
||
["EnchSearchIntellect"] = "intelecto";
|
||
["EnchSearchMana"] = "maná";
|
||
["EnchSearchManaPerFive"] = "maná cada 5 segundos";
|
||
["EnchSearchMongoose"] = "incrementa la agilidad en [0-9]+ y la velocidad de ataque";
|
||
["EnchSearchNatureRes"] = "resistencia a la naturaleza";
|
||
["EnchSearchResFire"] = "resistencia al fuego";
|
||
["EnchSearchResShadow"] = "resistencia a las sombras";
|
||
["EnchSearchSoulfrost"] = "hechizos de escarcha y sombras";
|
||
["EnchSearchSpellPower1"] = "Daño a Hechizos";
|
||
["EnchSearchSpellPower2"] = "Daño a todos los Hechizos";
|
||
["EnchSearchSpellPower3"] = "daño de hechizo";
|
||
["EnchSearchSpellsurge"] = "restaura [0-9]+ de maná a todos los miembros del grupo";
|
||
["EnchSearchSpirit"] = "espíritu";
|
||
["EnchSearchStamina"] = "aguante";
|
||
["EnchSearchStrength"] = "fuerza";
|
||
["EnchSearchSunfire"] = "hechizos arcanos y de fuego";
|
||
["EnchSearchVitality"] = "restaura [0-9]+ de vida y maná";
|
||
["Gloves"] = "Guantes";
|
||
["Ironforge"] = "Forjaz";
|
||
["OneLetterGold"] = "o";
|
||
["OneLetterSilver"] = "p";
|
||
["Orgrimmar"] = "Orgrimmar";
|
||
["Ring"] = "Anillo";
|
||
["Shattrath"] = "Shattrath";
|
||
["Shield"] = "Escudo";
|
||
["ShortDarnassus"] = "Dar";
|
||
["ShortExodar"] = "Exo";
|
||
["ShortIronForge"] = "FJ";
|
||
["ShortOrgrimmar"] = "Org";
|
||
["ShortShattrath"] = "Sha";
|
||
["ShortSilvermoon"] = "CdL";
|
||
["ShortStormwind"] = "VT";
|
||
["ShortThunderBluff"] = "CdT";
|
||
["ShortUndercity"] = "E";
|
||
["SilvermoonCity"] = "Claro de Luna";
|
||
["StormwindCity"] = "Ventormenta";
|
||
["TheExodar"] = "Exodar";
|
||
["ThunderBluff"] = "Cima del Trueno";
|
||
["TradeChannel"] = "Comercio - Ciudad";
|
||
["TwoHandWeapon"] = "Arma 2M";
|
||
["Undercity"] = "Entrañas";
|
||
["Weapon"] = "Arma";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "Enchantrix Barker Cargado...";
|
||
["BarkerNotTradeZone"] = "Enchantrix Barker: Usted no esta en una zona de intercambio.";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "AGI";
|
||
["AllStats"] = "todas las estadísticas";
|
||
["Crusader"] = "Cruzado";
|
||
["DEF"] = "DEF";
|
||
["DMG"] = "Dño";
|
||
["DMGAbsorb"] = "Dño absrvdo";
|
||
["FireRes"] = "Res fuego";
|
||
["FrostRes"] = "Res scarxa";
|
||
["INT"] = "INT";
|
||
["NatureRes"] = "Res nturlza";
|
||
["ShadowRes"] = "Res smbras";
|
||
["ShortAllRes"] = "tdas res";
|
||
["ShortArmor"] = "Armadura";
|
||
["ShortBattlemaster"] = "Maestro de Batalla";
|
||
["ShortBeastslayer"] = "Bestia";
|
||
["ShortBoarSpeed"] = "Velocidad de Oso";
|
||
["ShortCatSwiftness"] = "Velocidad de Gato";
|
||
["ShortHealing"] = "Curar";
|
||
["ShortHealth"] = "Salud";
|
||
["ShortMana"] = "Mana";
|
||
["ShortManaPerFive"] = "Mana/5seg";
|
||
["ShortMongoose"] = "Mangosta";
|
||
["ShortSoulfrost"] = "Soulfrost";
|
||
["ShortSpellPower"] = "Hechizo";
|
||
["ShortSpellSurge"] = "Aumento de Hechizo";
|
||
["ShortSunfire"] = "Fuego del Sol";
|
||
["ShortVitality"] = "Vitalidad";
|
||
["SPI"] = "PER";
|
||
["STA"] = "AGU";
|
||
["STR"] = "FUE";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Precio de Pregonero (margen de %d%%)";
|
||
["FrmtPriceEach"] = "(%s c/u)";
|
||
["FrmtSuggestedPrice"] = "Precio Sugerido:";
|
||
["FrmtTotal"] = "Total";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer no se ha cargado, usando los precios guardados]";
|
||
["FrmtWarnNoPrices"] = "[No hay precios disponibles]";
|
||
["FrmtWarnPriceUnavail"] = "[Algunos precios no están disponibles]";
|
||
["OpenBarkerWindow"] = "Abre la ventana de comercio.";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptions2HWeaponPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de las armas de 2 manos.";
|
||
["BarkerOptionsAgilityPriority"] = "agilidad";
|
||
["BarkerOptionsAgilityPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de agilidad.";
|
||
["BarkerOptionsAllResistances"] = "todas las resistencias";
|
||
["BarkerOptionsAllResistancesTooltip"] = "La prioridad de puntuación para los encantamientos que aumentan todas las resistencias.";
|
||
["BarkerOptionsAllStatsPriority"] = "Todas las Estadísticas";
|
||
["BarkerOptionsAllStatsPriorityTooltip"] = "La prioridad de puntuación";
|
||
["BarkerOptionsAnyWeaponPriorityTooltip"] = "La puntuacion prioritaria para encantamientos a cualquier arma.";
|
||
["BarkerOptionsArmorPriority"] = "armadura";
|
||
["BarkerOptionsArmorPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de armadura.";
|
||
["BarkerOptionsBootsPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de botas.";
|
||
["BarkerOptionsBracerPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de brazaletes. ";
|
||
["BarkerOptionsChestPriorityTooltip"] = "La prioridad de puntuación para los encantamientos del pecho.";
|
||
["BarkerOptionsCloakPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de capa.";
|
||
["BarkerOptionsDamage"] = "daño";
|
||
["BarkerOptionsDamageTooltip"] = "La prioridad de puntuación para los encantamientos de daño.";
|
||
["BarkerOptionsDefense"] = "defensa";
|
||
["BarkerOptionsDefenseTooltip"] = "La prioridad de puntuación para los encantamientos de defensa.";
|
||
["BarkerOptionsFireResistance"] = "resistencia al fuego";
|
||
["BarkerOptionsFireResistanceTooltip"] = "La prioridad de puntuación para los encantamientos de resistencia al fuego.";
|
||
["BarkerOptionsFrostResistance"] = "resistencia al hielo";
|
||
["BarkerOptionsFrostResistanceTooltip"] = "La prioridad de puntuación para los encantamientos de resistencia al hielo.";
|
||
["BarkerOptionsGlovesPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de guante.";
|
||
["BarkerOptionsHealth"] = "salud";
|
||
["BarkerOptionsHealthTooltip"] = "La prioridad de puntuación para los encantamientos de salud.";
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "Factor Precio Más Alto";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "Los encantamientos reciben una puntuación de cero en la prioridad de precio cuando tienen este precio o superior.";
|
||
["BarkerOptionsHighestProfitTitle"] = "Beneficio Más Alto";
|
||
["BarkerOptionsHighestProfitTooltip"] = "El beneficio máximo de dinero a conseguir en un encantamiento";
|
||
["BarkerOptionsIntellectPriority"] = "inteligencia";
|
||
["BarkerOptionsIntellectPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de inteligencia.";
|
||
["BarkerOptionsItemsPriority"] = "Prioridad total de los objetos.";
|
||
["BarkerOptionsItemsPriorityTooltip"] = "Esto fija cuan importante es el artículo a la prioridad total para hacer publicidad. ";
|
||
["BarkerOptionsLowestPriceTitle"] = "Precio Más Bajo";
|
||
["BarkerOptionsLowestPriceTooltip"] = "El precio mínimo para mencionar un encantamiento.";
|
||
["BarkerOptionsMana"] = "Mana";
|
||
["BarkerOptionsManaTooltip"] = "La prioridad de puntuación para los encantamientos de mana.";
|
||
["BarkerOptionsNatureResistance"] = "Resistencia a la naturaleza";
|
||
["BarkerOptionsNatureResistanceTooltip"] = "La prioridad de puntuación para los encantamientos de resistencia a la naturaleza.";
|
||
["BarkerOptionsOther"] = "otros";
|
||
["BarkerOptionsOtherTooltip"] = "La prioridad de puntuación para los encantamientos como son despellejar, minar, montar, etc.";
|
||
["BarkerOptionsPricePriorityTitle"] = "Prioridad Global de Precio";
|
||
["BarkerOptionsPricePriorityTooltip"] = "Establece cuán importante es el precio en la prioridad global para ser anunciado";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "Mejor Punto del Factor Precio";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "Los encantamientos que están cerca de este precio tendrán prioridad a la hora de anunciarse.";
|
||
["BarkerOptionsProfitMarginTitle"] = "Margen de Beneficio";
|
||
["BarkerOptionsProfitMarginTooltip"] = "El porcentaje de beneficio que se añade al coste base de los materiales";
|
||
["BarkerOptionsRandomFactorTitle"] = "Factor Aleatorio";
|
||
["BarkerOptionsRandomFactorTooltip"] = "La cantidad de aleatoriedad que se aplica a la hora de elegir qué encantamientos se anuncian.";
|
||
["BarkerOptionsRingPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de anillo.";
|
||
["BarkerOptionsShadowResistance"] = "resistencia a la oscuridad";
|
||
["BarkerOptionsShadowResistanceTooltip"] = "La prioridad de puntuación para los encantamientos de resistencia a la oscuridad.";
|
||
["BarkerOptionsShieldPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de escudo.";
|
||
["BarkerOptionsSpiritPriority"] = "espiritu";
|
||
["BarkerOptionsSpiritPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de espíritu.";
|
||
["BarkerOptionsStaminaPriority"] = "vigor";
|
||
["BarkerOptionsStaminaPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de vigor.";
|
||
["BarkerOptionsStatsPriority"] = "Prioridad total de los estados.";
|
||
["BarkerOptionsStatsPriorityTooltip"] = "Esto establece la importancia de las estadísticas es la prioridad general de la publicidad.";
|
||
["BarkerOptionsStrengthPriority"] = "fuerza";
|
||
["BarkerOptionsStrengthPriorityTooltip"] = "La prioridad de puntuación para los encantamientos de fuerza.";
|
||
["BarkerOptionsTab1Title"] = "Prioridades de Beneficio y Precio";
|
||
|
||
};
|
||
|
||
frFR = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "Enchantrix : La fenêtre d'enchantement n'est pas ouverte. Elle doit l'être pour utiliser le Trader.";
|
||
["BarkerNoEnchantsAvail"] = "Enchantrix : Vous n'avez aucun enchantement ou vous ne disposez pas des ingrédients nécessaires pour les faire.";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "trader";
|
||
["CmdClear"] = "effacer";
|
||
["CmdDefault"] = "par défaut";
|
||
["CmdDisable"] = "désactiver";
|
||
["CmdFindBidauct"] = "agent-enchere";
|
||
["CmdFindBidauctShort"] = "ae";
|
||
["CmdFindBuyauct"] = "sans-pourcentage";
|
||
["CmdFindBuyauctShort"] = "pl";
|
||
["CmdHelp"] = "aide";
|
||
["CmdLocale"] = "langue";
|
||
["CmdOff"] = "arret";
|
||
["CmdOn"] = "marche";
|
||
["CmdPrintin"] = "afficher-dans";
|
||
["CmdToggle"] = "activer-desactiver";
|
||
["ShowCount"] = "comptes";
|
||
["ShowEmbed"] = "integrer";
|
||
["ShowGuessAuctioneerHsp"] = "evaluer-pvm";
|
||
["ShowGuessAuctioneerMed"] = "evaluer-median";
|
||
["ShowTerse"] = "concis";
|
||
["ShowValue"] = "evaluer";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "toute arme";
|
||
["BarkerOpening"] = "Vends enchantements :";
|
||
["Boots"] = "bottes";
|
||
["Bracer"] = "brassards";
|
||
["Chest"] = "plastron";
|
||
["Cloak"] = "cape";
|
||
["Darnassus"] = "Cité de Darnassus";
|
||
["Enchanting"] = "Enchantement";
|
||
["EnchSearchAgility"] = "agilité";
|
||
["EnchSearchAllResistance1"] = "résistance à toutes les écoles de magie";
|
||
["EnchSearchAllResistance2"] = "résistances aux écoles de magie";
|
||
["EnchSearchAllResistance3"] = "toutes les résistances";
|
||
["EnchSearchAllStats"] = "toutes les caractéristiques";
|
||
["EnchSearchArmor"] = "points d'armure";
|
||
["EnchSearchBattlemaster"] = "rend au groupe entier \+[0-9]+ à \+[0-9]+ points de vie";
|
||
["EnchSearchBeastslayer"] = "dégâts aux bêtes";
|
||
["EnchSearchBoarSpeed"] = "vitesse de déplacement et confèrent un bonus de [0-9]+ en endurance";
|
||
["EnchSearchCatSwiftness"] = "vitesse de déplacement et confèrent un bonus de [0-9]+ en agilité";
|
||
["EnchSearchCrusader"] = "rend régulièrement \+[0-9]+ à \+[0-9]+ points de vie et augmente votre force";
|
||
["EnchSearchDamage1"] = "\+[0-9]+ points de dégâts";
|
||
["EnchSearchDamage2"] = "\+[0-9]+ dégâts";
|
||
["EnchSearchDefense"] = "défense";
|
||
["EnchSearchDMGAbsorption"] = "absorber \+[0-9]+ points de dégâts";
|
||
["EnchSearchFireRes"] = "résistance au feu";
|
||
["EnchSearchFrostRes"] = "résistance au givre";
|
||
["EnchSearchHealing"] = "soint";
|
||
["EnchSearchHealth"] = "points de vie";
|
||
["EnchSearchIntellect"] = "intelligence";
|
||
["EnchSearchMana"] = "points de mana";
|
||
["EnchSearchManaPerFive"] = "mana toutes les 5 secondes";
|
||
["EnchSearchMongoose"] = "augmente l'agilité de \+[0-9]+ et augmente légèrement la vitesse d'attaque";
|
||
["EnchSearchNatureRes"] = "résistance à la nature";
|
||
["EnchSearchResFire"] = "résistance au feu";
|
||
["EnchSearchResShadow"] = "résistance à l'ombre";
|
||
["EnchSearchSoulfrost"] = "sorts de givre et d'ombre";
|
||
["EnchSearchSpellPower1"] = "dégât des sorts";
|
||
["EnchSearchSpellPower2"] = "dégâts de tous les sorts";
|
||
["EnchSearchSpellPower3"] = "dégâts de sorts";
|
||
["EnchSearchSpellsurge"] = "[0-9]+ points de mana à tous les membres du groupe";
|
||
["EnchSearchSpirit"] = "esprit";
|
||
["EnchSearchStamina"] = "endurance";
|
||
["EnchSearchStrength"] = "force";
|
||
["EnchSearchSunfire"] = "sorts de feu et des arcanes";
|
||
["EnchSearchVitality"] = "rendent [0-9]+ de vie et de mana";
|
||
["Gloves"] = "gants";
|
||
["Ironforge"] = "Cité de Forgefer";
|
||
["OneLetterGold"] = "po";
|
||
["OneLetterSilver"] = "pa";
|
||
["Orgrimmar"] = "Cité d'Orgrimmar";
|
||
["Ring"] = "anneau";
|
||
["Shattrath"] = "Cité de Shattrath";
|
||
["Shield"] = "bouclier";
|
||
["ShortDarnassus"] = "Darna";
|
||
["ShortExodar"] = "Exo";
|
||
["ShortIronForge"] = "FF";
|
||
["ShortOrgrimmar"] = "Orgri";
|
||
["ShortShattrath"] = "Sha";
|
||
["ShortSilvermoon"] = "SmC";
|
||
["ShortStormwind"] = "SW";
|
||
["ShortThunderBluff"] = "PdT";
|
||
["ShortUndercity"] = "UC";
|
||
["SilvermoonCity"] = "Cité de Lune d'Argent";
|
||
["StormwindCity"] = "Cité de Hurlevent";
|
||
["TheExodar"] = "Cité de L'Exodar";
|
||
["ThunderBluff"] = "Cité de Pitons-du-Tonnerre";
|
||
["TradeChannel"] = "Commerce - Capitales";
|
||
["TwoHandWeapon"] = "Arme à 2 mains";
|
||
["Undercity"] = "Cité de Fossoyeuse";
|
||
["Weapon"] = "Arme";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "Echantrix Barker chargé...";
|
||
["BarkerNotTradeZone"] = "Enchantrix Barker: Vous n'êtes pas dans une zone de commerce.";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "AGI";
|
||
["AllStats"] = "toutes carac";
|
||
["Crusader"] = "Croisé";
|
||
["DEF"] = "DEF";
|
||
["DMG"] = "DMG";
|
||
["DMGAbsorb"] = "DMG Absorb";
|
||
["FireRes"] = "rés. feu";
|
||
["FrostRes"] = "rés. froid";
|
||
["INT"] = "INT";
|
||
["NatureRes"] = "rés. nature";
|
||
["ShadowRes"] = "rés. ombre";
|
||
["ShortAllRes"] = "toutes rés.";
|
||
["ShortArmor"] = "armure";
|
||
["ShortBattlemaster"] = "Maître de guerre";
|
||
["ShortBeastslayer"] = "Bête";
|
||
["ShortBoarSpeed"] = "Vitesse du sanglier";
|
||
["ShortCatSwiftness"] = "Rapidité du félin";
|
||
["ShortHealing"] = "soint";
|
||
["ShortHealth"] = "vie";
|
||
["ShortMana"] = "mana";
|
||
["ShortManaPerFive"] = "mana/5sec";
|
||
["ShortMongoose"] = "Mangouste";
|
||
["ShortSoulfrost"] = "Ame de givre";
|
||
["ShortSpellPower"] = "sort";
|
||
["ShortSpellSurge"] = "Frappe-sort";
|
||
["ShortSunfire"] = "Feu Solaire";
|
||
["ShortVitality"] = "Vitalité";
|
||
["SPI"] = "ESP";
|
||
["STA"] = "END";
|
||
["STR"] = "FOR";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Prix Trader (marge : %d%%)";
|
||
["FrmtPriceEach"] = "(%s l'unité)";
|
||
["FrmtSuggestedPrice"] = "Prix suggéré:";
|
||
["FrmtTotal"] = "Total";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer non chargé, utilisation du prix en cache]";
|
||
["FrmtWarnNoPrices"] = "[Aucun prix disponible]";
|
||
["FrmtWarnPriceUnavail"] = "[Quelques prix indisponibles]";
|
||
["OpenBarkerWindow"] = "Ouvre la fenêtre du Barker.";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptions2HWeaponPriorityTooltip"] = "Priorité pour les enchantements d'armes à 2 mains.";
|
||
["BarkerOptionsAgilityPriority"] = "Agilité";
|
||
["BarkerOptionsAgilityPriorityTooltip"] = "Priorité pour les enchantements d'agilité.";
|
||
["BarkerOptionsAllResistances"] = "Toutes Résistances";
|
||
["BarkerOptionsAllResistancesTooltip"] = "Priorité pour les enchantements augmentant toutes les résistances.";
|
||
["BarkerOptionsAllStatsPriority"] = "Toutes Caractéristiques";
|
||
["BarkerOptionsAllStatsPriorityTooltip"] = "Priorité pour les enchantements augmentant toutes les caractéristiques.";
|
||
["BarkerOptionsAnyWeaponPriorityTooltip"] = "Priorité pour les enchantements des armes.";
|
||
["BarkerOptionsArmorPriority"] = "Armure";
|
||
["BarkerOptionsArmorPriorityTooltip"] = "Priorité pour les enchantements d'armure.";
|
||
["BarkerOptionsBootsPriorityTooltip"] = "Priorité pour les enchantements de bottes.";
|
||
["BarkerOptionsBracerPriorityTooltip"] = "Priorité pour les enchantements de brassards.";
|
||
["BarkerOptionsChestPriorityTooltip"] = "Priorité pour les enchantements de torse.";
|
||
["BarkerOptionsCloakPriorityTooltip"] = "Priorité pour les enchantements de cape.";
|
||
["BarkerOptionsDamage"] = "Dégâts";
|
||
["BarkerOptionsDamageTooltip"] = "Priorité pour les enchantements de dégâts.";
|
||
["BarkerOptionsDefense"] = "Défense";
|
||
["BarkerOptionsDefenseTooltip"] = "Priorité pour les enchantements de défense.";
|
||
["BarkerOptionsFireResistance"] = "Résistance au feu";
|
||
["BarkerOptionsFireResistanceTooltip"] = "Priorité pour les enchantements de résistance au feu.";
|
||
["BarkerOptionsFrostResistance"] = "Résistance au froid";
|
||
["BarkerOptionsFrostResistanceTooltip"] = "Priorité pour les enchantements de résistance au froid.";
|
||
["BarkerOptionsGlovesPriorityTooltip"] = "Priorité pour les enchantements de gants.";
|
||
["BarkerOptionsHealth"] = "Vie";
|
||
["BarkerOptionsHealthTooltip"] = "Priorité pour les enchantements de vie.";
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "Plus haut facteur prix";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "Les enchantements ont un score de zéro pour les priorités de prix égales ou supérieures à cette valeur";
|
||
["BarkerOptionsHighestProfitTitle"] = "Bénéfice le plus élevé";
|
||
["BarkerOptionsHighestProfitTooltip"] = "Le profit maximal par enchantement.";
|
||
["BarkerOptionsIntellectPriority"] = "Intelligence";
|
||
["BarkerOptionsIntellectPriorityTooltip"] = "Priorité pour les enchantements d'intelligence.";
|
||
["BarkerOptionsItemsPriority"] = "Priorité générale pour les objets";
|
||
["BarkerOptionsItemsPriorityTooltip"] = "Ceci détermine l'importance des enchantements d'objets dans la priorité générale pour la publicité.";
|
||
["BarkerOptionsLowestPriceTitle"] = "Plus bas Prix";
|
||
["BarkerOptionsLowestPriceTooltip"] = "Le prix minimal à annoncer par enchantement.";
|
||
["BarkerOptionsMana"] = "Mana";
|
||
["BarkerOptionsManaTooltip"] = "Priorité pour les enchantements de mana.";
|
||
["BarkerOptionsNatureResistance"] = "Résistance à la nature";
|
||
["BarkerOptionsNatureResistanceTooltip"] = "Priorité pour les enchantements de résistance à la nature.";
|
||
["BarkerOptionsOther"] = "Autre";
|
||
["BarkerOptionsOtherTooltip"] = "Priorité pour les enchantements de dépeuçage, minage, etc.";
|
||
["BarkerOptionsPricePriorityTitle"] = "Priorité de prix générale";
|
||
["BarkerOptionsPricePriorityTooltip"] = "Spécifie l'importance du prix lors des annonces.";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "Sweetspot pour le facteur prix";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "Ceci est utilisé pour donner la priorité aux enchantements proches de ce prix pour la publicité";
|
||
["BarkerOptionsProfitMarginTitle"] = "Marge bénéficiaire";
|
||
["BarkerOptionsProfitMarginTooltip"] = "Le pourcentage de bénéfice à ajouter au coût des matériaux de base";
|
||
["BarkerOptionsRandomFactorTitle"] = "Facteur aléatoire";
|
||
["BarkerOptionsRandomFactorTooltip"] = "La quantité de hasard dans les enchantements choisis pour les cris de commerce";
|
||
["BarkerOptionsRingPriorityTooltip"] = "Priorité pour les enchantements d'anneaux.";
|
||
["BarkerOptionsShadowResistance"] = "Résistance à l'ombre";
|
||
["BarkerOptionsShadowResistanceTooltip"] = "Priorité pour les enchantements de résistance à l'ombre.";
|
||
["BarkerOptionsShieldPriorityTooltip"] = "Priorité pour les enchantements de bouclier.";
|
||
["BarkerOptionsSpiritPriority"] = "Esprit";
|
||
["BarkerOptionsSpiritPriorityTooltip"] = "Priorité pour les enchantements d'esprit.";
|
||
["BarkerOptionsStaminaPriority"] = "Endurance";
|
||
["BarkerOptionsStaminaPriorityTooltip"] = "Priorité pour les enchantements d'endurance.";
|
||
["BarkerOptionsStatsPriority"] = "Priorité générale des caractéristiques";
|
||
["BarkerOptionsStatsPriorityTooltip"] = "Ceci détermine l'importance des enchantements de caractéristiques dans la priorité générale pour la publicité.";
|
||
["BarkerOptionsStrengthPriority"] = "Force";
|
||
["BarkerOptionsStrengthPriorityTooltip"] = "Priorité pour les enchantements de force.";
|
||
["BarkerOptionsTab1Title"] = "Priorités de bénéfice et de prix";
|
||
|
||
};
|
||
|
||
itIT = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "Enchantrix: la finestra per gli enchantments non è aperta. La finestra degli enchantments deve essere aperta per usare il barker";
|
||
["BarkerNoEnchantsAvail"] = "Enchantrix: non hai nessun enchantment o non hai ireagenti per poterlo fare";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "Imbonitore";
|
||
["CmdClear"] = "cancella";
|
||
["CmdDefault"] = "default";
|
||
["CmdDisable"] = "disabilita";
|
||
["CmdFindBidauct"] = "bidbroker";
|
||
["CmdFindBidauctShort"] = "bb";
|
||
["CmdFindBuyauct"] = "percentomeno";
|
||
["CmdFindBuyauctShort"] = "pm";
|
||
["CmdHelp"] = "aiuto";
|
||
["CmdLocale"] = "lingua";
|
||
["CmdOff"] = "fuori di";
|
||
["CmdOn"] = "abilitato";
|
||
["CmdPrintin"] = "stampa-in";
|
||
["CmdToggle"] = "inverti";
|
||
["ShowCount"] = "conteggio";
|
||
["ShowEmbed"] = "integra";
|
||
["ShowGuessAuctioneerHsp"] = "valuta-hsp";
|
||
["ShowGuessAuctioneerMed"] = "valuta-mediana";
|
||
["ShowTerse"] = "conciso";
|
||
["ShowValue"] = "valuta";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "Ogni Arma";
|
||
["BarkerOpening"] = "Vendo:";
|
||
["Boots"] = "Stivali";
|
||
["Bracer"] = "Bracciale";
|
||
["Chest"] = "Torace";
|
||
["Cloak"] = "Cappa";
|
||
["Darnassus"] = "Darnassus";
|
||
["Enchanting"] = "Enchanting";
|
||
["OneLetterGold"] = "g";
|
||
["OneLetterSilver"] = "s";
|
||
["ShortDarnassus"] = "Darn.";
|
||
["ShortIronForge"] = "IF";
|
||
["ShortOrgrimmar"] = "Org";
|
||
["ShortStormwind"] = "SW";
|
||
["ShortThunderBluff"] = "TB";
|
||
["ShortUndercity"] = "UC";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "Enchantrix Barker modulo caricato....";
|
||
["BarkerNotTradeZone"] = "Enchantrix Barker: non sei in una zona di scambi....";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "AGI";
|
||
["AllStats"] = "Tutte le statistiche";
|
||
["DEF"] = "Dif";
|
||
["DMG"] = "DMG";
|
||
["DMGAbsorb"] = "Assorbimento DMG";
|
||
["FireRes"] = "resistenza al fuoco";
|
||
["FrostRes"] = "resistenza al gelo";
|
||
["INT"] = "Int";
|
||
["NatureRes"] = "res natura";
|
||
["ShadowRes"] = "res ombre";
|
||
["ShortAllRes"] = "tutte le res";
|
||
["ShortArmor"] = "arm";
|
||
["ShortBeastslayer"] = "Bestia";
|
||
["ShortHealing"] = "curare";
|
||
["ShortHealth"] = "salute";
|
||
["ShortMana"] = "mana";
|
||
["ShortManaPerFive"] = "mana/5sec";
|
||
["ShortSpellPower"] = "incantesimo";
|
||
["ShortVitality"] = "Vitalità";
|
||
["SPI"] = "SPI";
|
||
["STA"] = "Vigore";
|
||
["STR"] = "Forza";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Prezzo imbonitore (margine %d%%)";
|
||
["FrmtPriceEach"] = "(%s ognuno)";
|
||
["FrmtSuggestedPrice"] = "Prezzo suggerito:";
|
||
["FrmtTotal"] = "Totale";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer non caricato, uso i prezzi nascosti]";
|
||
["FrmtWarnNoPrices"] = "[Prezzi non disponibili]";
|
||
["FrmtWarnPriceUnavail"] = "[Alcuni prezzi non disponibili]";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "Massimo prezzo di costo";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "Con questo valore l'enchant riceve un punteggio di 0 per la priorità di prezzo.";
|
||
["BarkerOptionsHighestProfitTitle"] = "Massimo profitto";
|
||
["BarkerOptionsHighestProfitTooltip"] = "Massimo profitto totale su un enchant.";
|
||
["BarkerOptionsLowestPriceTitle"] = "Prezzo più basso";
|
||
["BarkerOptionsLowestPriceTooltip"] = "Il prezzo piu' basso da riportare per un Enchantment.";
|
||
["BarkerOptionsPricePriorityTitle"] = "Priorita' totale del prezzo";
|
||
["BarkerOptionsPricePriorityTooltip"] = "Questo imposta l'importanza del prezzo sulla priorita' totale per l'annuncio.";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "SweetSpot del Fattore di Prezzo";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "Questo si usa per dare priorita' agli enchant vicini a questo prezzo per la pubblicita'.";
|
||
["BarkerOptionsProfitMarginTitle"] = "Margine di profitto";
|
||
["BarkerOptionsProfitMarginTooltip"] = "La percentuale di profitto da aggiungere al prezzo della materia prima.";
|
||
["BarkerOptionsRandomFactorTitle"] = "Fattore casuale";
|
||
["BarkerOptionsRandomFactorTooltip"] = "Il grado di casualita' nella scelta degli enchant da proporre in vendita.";
|
||
["BarkerOptionsTab1Title"] = "Priorita' di profitto e prezzo";
|
||
|
||
};
|
||
|
||
koKR = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "Enchantrix: 마법부여 창이 열려있지 않습니다. Barker를 사용하려면 마법부여 창이 열려있어야만 합니다.";
|
||
["BarkerNoEnchantsAvail"] = "Enchantrix: 마법부여 재료가 하나도 없거나 추출할 재료가 하나도 없습니다.";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "알림";
|
||
["CmdClear"] = "삭제";
|
||
["CmdDefault"] = "기본값";
|
||
["CmdDisable"] = "비활성화";
|
||
["CmdFindBidauct"] = "입찰중개인";
|
||
["CmdFindBidauctShort"] = "bb";
|
||
["CmdFindBuyauct"] = "이하확률";
|
||
["CmdFindBuyauctShort"] = "pl ";
|
||
["CmdHelp"] = "도움말";
|
||
["CmdLocale"] = "지역";
|
||
["CmdOff"] = "끔";
|
||
["CmdOn"] = "켬";
|
||
["CmdPrintin"] = "출력하는곳";
|
||
["CmdToggle"] = "전환";
|
||
["ShowCount"] = "수량";
|
||
["ShowEmbed"] = "내장";
|
||
["ShowGuessAuctioneerHsp"] = "평가된 HSP";
|
||
["ShowGuessAuctioneerMed"] = "평가된 중앙값";
|
||
["ShowTerse"] = "간결";
|
||
["ShowValue"] = "평가";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "모든 무기";
|
||
["BarkerOpening"] = "마법부여 판매:";
|
||
["Boots"] = "장화";
|
||
["Bracer"] = "손목";
|
||
["Chest"] = "가슴";
|
||
["Cloak"] = "망토";
|
||
["Darnassus"] = "다르나서스";
|
||
["Enchanting"] = "마법부여";
|
||
["EnchSearchAgility"] = "민첩성";
|
||
["EnchSearchAllResistance1"] = "모든 계열 마법 저항";
|
||
["EnchSearchAllResistance2"] = "모든 계열 마법 저항";
|
||
["EnchSearchAllResistance3"] = "모든 저항력";
|
||
["EnchSearchAllStats"] = "모든 능력치";
|
||
["EnchSearchArmor"] = "방어도";
|
||
["EnchSearchBattlemaster"] = "주위 파티원 생명력 회복";
|
||
["EnchSearchBeastslayer"] = "야수에 대한 전투력";
|
||
["EnchSearchBoarSpeed"] = "이동속도를 약간 증가시키고 체력을 [0-9]만큼 증가";
|
||
["EnchSearchCatSwiftness"] = "이동속도를 약간 증가시키고 민첩성을 [0-9]만큼 증가";
|
||
["EnchSearchCrusader"] = "[0-9]~[0-9]의 생명력을 회복하고 힘을 증가";
|
||
["EnchSearchDamage1"] = "points? of damage ";
|
||
["EnchSearchDamage2"] = "\+[0-9]+ 피해";
|
||
["EnchSearchDefense"] = "방어";
|
||
["EnchSearchDMGAbsorption"] = "흡수";
|
||
["EnchSearchFireRes"] = "화염 저항력";
|
||
["EnchSearchFrostRes"] = "냉기 저항력";
|
||
["EnchSearchHealing"] = "치유";
|
||
["EnchSearchHealth"] = "체력";
|
||
["EnchSearchIntellect"] = "지능";
|
||
["EnchSearchMana"] = "마나";
|
||
["EnchSearchManaPerFive"] = "5초당 마나 회복";
|
||
["EnchSearchMongoose"] = "민첩성을 [0-9]만큼 증가시키고 공격속도를 약간 증가";
|
||
["EnchSearchNatureRes"] = "자연 저항력";
|
||
["EnchSearchResFire"] = "화염 저항력";
|
||
["EnchSearchResShadow"] = "암흑 저항력";
|
||
["EnchSearchSoulfrost"] = "냉기 및 암흑 주문";
|
||
["EnchSearchSpellPower1"] = "주문의 피해";
|
||
["EnchSearchSpellPower2"] = "모든 주문의 피해";
|
||
["EnchSearchSpellPower3"] = "주문 피해";
|
||
["EnchSearchSpellsurge"] = "모든 파티원의 마나를 [0-9]+만큼 회복";
|
||
["EnchSearchSpirit"] = "정신력";
|
||
["EnchSearchStamina"] = "체력";
|
||
["EnchSearchStrength"] = "힘";
|
||
["EnchSearchSunfire"] = "화염 및 비전 주문";
|
||
["EnchSearchVitality"] = "생명력과 마나를 [0-9]+ 만큼 회복";
|
||
["Gloves"] = "장갑";
|
||
["Ironforge"] = "아이언포지";
|
||
["OneLetterGold"] = "골드";
|
||
["OneLetterSilver"] = "실버";
|
||
["Orgrimmar"] = "오그리마";
|
||
["Ring"] = "반지";
|
||
["Shattrath"] = "샤트라스";
|
||
["Shield"] = "방패";
|
||
["ShortDarnassus"] = "다르";
|
||
["ShortExodar"] = "엑소";
|
||
["ShortIronForge"] = "아포";
|
||
["ShortOrgrimmar"] = "오그";
|
||
["ShortShattrath"] = "샤트";
|
||
["ShortSilvermoon"] = "실버";
|
||
["ShortStormwind"] = "스톰";
|
||
["ShortThunderBluff"] = "썬더";
|
||
["ShortUndercity"] = "언더";
|
||
["SilvermoonCity"] = "실버문";
|
||
["StormwindCity"] = "스톰윈드";
|
||
["TheExodar"] = "엑소다르";
|
||
["ThunderBluff"] = "썬더 블러프";
|
||
["TradeChannel"] = "거래 - 도시";
|
||
["TwoHandWeapon"] = "양손 무기";
|
||
["Undercity"] = "언더시티";
|
||
["Weapon"] = "무기";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "Enchantrix Barker 로드됨.";
|
||
["BarkerNotTradeZone"] = "Enchantrix Barker: 거래지역이 아닙니다.";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "민";
|
||
["AllStats"] = "올능";
|
||
["Crusader"] = "성전사";
|
||
["DEF"] = "보호";
|
||
["DMG"] = "뎀";
|
||
["DMGAbsorb"] = "뎀흡수";
|
||
["FireRes"] = "화저";
|
||
["FrostRes"] = "냉저";
|
||
["INT"] = "지";
|
||
["NatureRes"] = "자저";
|
||
["ShadowRes"] = "암저";
|
||
["ShortAllRes"] = "올저";
|
||
["ShortArmor"] = "방어도";
|
||
["ShortBattlemaster"] = "전투의 대가";
|
||
["ShortBeastslayer"] = "야수";
|
||
["ShortBoarSpeed"] = "맷돼지의 속도";
|
||
["ShortCatSwiftness"] = "살쾡이의 날렵함";
|
||
["ShortHealing"] = "힐";
|
||
["ShortHealth"] = "생명력";
|
||
["ShortMana"] = "마나";
|
||
["ShortManaPerFive"] = "5초당 마나회복";
|
||
["ShortMongoose"] = "살쾡이";
|
||
["ShortSoulfrost"] = "냉기의 영혼";
|
||
["ShortSpellPower"] = "증뎀";
|
||
["ShortSpellSurge"] = "마력의 폭풍";
|
||
["ShortSunfire"] = "태양의 불꽃";
|
||
["ShortVitality"] = "활력";
|
||
["SPI"] = "정";
|
||
["STA"] = "체";
|
||
["STR"] = "힘";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "가격 알림 (%d%% 마진)";
|
||
["FrmtPriceEach"] = "(%s 개)";
|
||
["FrmtSuggestedPrice"] = "제안 가격:";
|
||
["FrmtTotal"] = "총";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer가 실행되지 않아서 저장된 가격을 사용합니다.]";
|
||
["FrmtWarnNoPrices"] = "[가능한 가격 없음]";
|
||
["FrmtWarnPriceUnavail"] = "[일부 가격을 사용할 수 없음]";
|
||
["OpenBarkerWindow"] = "거래 바커창을 엽니다.";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptions2HWeaponPriorityTooltip"] = "양손 무기 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsAgilityPriority"] = "민첩성";
|
||
["BarkerOptionsAgilityPriorityTooltip"] = "민첩력 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsAllResistances"] = "모든 저항력";
|
||
["BarkerOptionsAllResistancesTooltip"] = "모든 저항력 증가 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsAllStatsPriority"] = "모든 능력치";
|
||
["BarkerOptionsAllStatsPriorityTooltip"] = "모든 능력치 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsAnyWeaponPriorityTooltip"] = "무기 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsArmorPriority"] = "방어";
|
||
["BarkerOptionsArmorPriorityTooltip"] = "갑옷 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsBootsPriorityTooltip"] = "신발 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsBracerPriorityTooltip"] = "팔보호구 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsChestPriorityTooltip"] = "가슴 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsCloakPriorityTooltip"] = "망토 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsDamage"] = "공격력";
|
||
["BarkerOptionsDamageTooltip"] = "증뎀 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsDefense"] = "방어도";
|
||
["BarkerOptionsDefenseTooltip"] = "방어 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsFireResistance"] = "화염 저항";
|
||
["BarkerOptionsFireResistanceTooltip"] = "화염 저항력 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsFrostResistance"] = "냉기 저항";
|
||
["BarkerOptionsFrostResistanceTooltip"] = "냉기 저항력 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsGlovesPriorityTooltip"] = "장갑 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsHealth"] = "생명력";
|
||
["BarkerOptionsHealthTooltip"] = "생명력 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "가격요건 최고가격";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "마법부여가 가격 우선순위에서 0점을 받았거나 이점수 이상입니다.";
|
||
["BarkerOptionsHighestProfitTitle"] = "최고 이익";
|
||
["BarkerOptionsHighestProfitTooltip"] = "마법부여를 하면 최고가로 이득이 됩니다.";
|
||
["BarkerOptionsIntellectPriority"] = "지능";
|
||
["BarkerOptionsIntellectPriorityTooltip"] = "지능 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsItemsPriority"] = "전체 아이템 정책";
|
||
["BarkerOptionsItemsPriorityTooltip"] = "This sets how important the item is to the overall priority for advertising. ";
|
||
["BarkerOptionsLowestPriceTitle"] = "최저 가격";
|
||
["BarkerOptionsLowestPriceTooltip"] = "마법부여에 대한 시세가 최저 현금 가격으로 평가됩니다.";
|
||
["BarkerOptionsMana"] = "마나";
|
||
["BarkerOptionsManaTooltip"] = "마나 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsNatureResistance"] = "자연 저항";
|
||
["BarkerOptionsNatureResistanceTooltip"] = "자연 저항력 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsOther"] = "기타";
|
||
["BarkerOptionsOtherTooltip"] = "무두질, 채광, 탈것 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsPricePriorityTitle"] = "전체 가격 정책";
|
||
["BarkerOptionsPricePriorityTooltip"] = "가격 중요도가 광고에 대한 전체 우선순위에서 얼마나 될지 설정합니다. ";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "가격요건 관심구매가격";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "광고에 대해 이가격에 가까운 마법부여 우선순위를 결정한는데 사용됩니다.";
|
||
["BarkerOptionsProfitMarginTitle"] = "이윤폭";
|
||
["BarkerOptionsProfitMarginTooltip"] = "기본 비용에 추가하기 적합한 비율입니다.";
|
||
["BarkerOptionsRandomFactorTitle"] = "무작위 요건";
|
||
["BarkerOptionsRandomFactorTooltip"] = "마법부여에서 무작위로 거래 외침을 선택합니다.";
|
||
["BarkerOptionsRingPriorityTooltip"] = "반지 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsShadowResistance"] = "암흑 저항";
|
||
["BarkerOptionsShadowResistanceTooltip"] = "암흑 저항력 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsShieldPriorityTooltip"] = "방패 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsSpiritPriority"] = "정신력";
|
||
["BarkerOptionsSpiritPriorityTooltip"] = "정신력 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsStaminaPriority"] = "스태미너";
|
||
["BarkerOptionsStaminaPriorityTooltip"] = "스태미너 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsStatsPriority"] = "전체 가격 정책";
|
||
["BarkerOptionsStatsPriorityTooltip"] = "This sets how important the stat is to the overall priority for advertising. ";
|
||
["BarkerOptionsStrengthPriority"] = "힘";
|
||
["BarkerOptionsStrengthPriorityTooltip"] = "스태미너 마부에 우선순위를 둡니다.";
|
||
["BarkerOptionsTab1Title"] = "이익과 가격 우선순위";
|
||
|
||
};
|
||
|
||
nlNL = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "Enchantrix: Het enchanting scherm is niet geopend. Het enchanting scherm moet geopend zijn om de barker te gebruiken.";
|
||
["BarkerNoEnchantsAvail"] = "Enchantrix: Je hebt geen enchants, of je hebt geen reagents om iets te enchanten.";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "Omroeper";
|
||
["ShowTerse"] = "Beknopt";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "Elk wapen";
|
||
["BarkerOpening"] = "Verkoop van betoveringen";
|
||
["Boots"] = "Laarzen";
|
||
["Bracer"] = "Armband";
|
||
["Chest"] = "Borst";
|
||
["Cloak"] = "Cape";
|
||
["Darnassus"] = "Darnassus";
|
||
["Enchanting"] = "Betoveren";
|
||
["EnchSearchAgility"] = "behendigheid";
|
||
["EnchSearchAllResistance1"] = "weerstand tegen alle betoveringsklassen";
|
||
["EnchSearchAllResistance2"] = "weerstand tegen alle betoveringsklassen";
|
||
["EnchSearchAllResistance3"] = "alle weerstanden";
|
||
["EnchSearchAllStats"] = "alle stats";
|
||
["EnchSearchArmor"] = "bepantsering";
|
||
["EnchSearchBattlemaster"] = "genees alle groepsgenoten die dicht bij zijn";
|
||
["EnchSearchBeastslayer"] = "Schade aan beesten";
|
||
["EnchSearchBoarSpeed"] = "bewegingssnelheid vergroting en [0-9]+ conditie";
|
||
["EnchSearchCatSwiftness"] = "bewegingssnelheid vergroting en [0-9]+ behendigheid";
|
||
["EnchSearchCrusader"] = "geneest voor [0-9]+ tot [0-9]+ en vergroot kracht";
|
||
["EnchSearchDamage1"] = "punten? van schade";
|
||
["EnchSearchDamage2"] = "\+[0-9]+ schade";
|
||
["EnchSearchDefense"] = "verdediging";
|
||
["EnchSearchDMGAbsorption"] = "opnemen";
|
||
["EnchSearchFireRes"] = "weerstand tegen vuur";
|
||
["EnchSearchFrostRes"] = "weerstand tegen bevriezing";
|
||
["EnchSearchHealing"] = "genezing";
|
||
["EnchSearchHealth"] = "leven";
|
||
["EnchSearchIntellect"] = "intellect";
|
||
["EnchSearchMana"] = "mana";
|
||
["EnchSearchManaPerFive"] = "mana elke 5 seconden";
|
||
["EnchSearchMongoose"] = "vergroot behendigheid met [0-9]+ en aanval snelheid";
|
||
["EnchSearchNatureRes"] = "weerstand tegen natuur";
|
||
["EnchSearchResFire"] = "weerstand tegen vuur";
|
||
["EnchSearchResShadow"] = "weerstand tegen schaduw";
|
||
["EnchSearchSoulfrost"] = "bevriezings- en schaduwbetoveringen";
|
||
["EnchSearchSpellPower1"] = "schade voor betoveringen";
|
||
["EnchSearchSpellPower2"] = "schade voor alle betoveringen";
|
||
["EnchSearchSpellPower3"] = "betoveringsschade";
|
||
["EnchSearchSpellsurge"] = "herstel [0-9]+ mana naar elk party lid";
|
||
["EnchSearchSpirit"] = "ziel";
|
||
["EnchSearchStamina"] = "conditie";
|
||
["EnchSearchStrength"] = "kracht";
|
||
["EnchSearchSunfire"] = "vuur en arcane betoveringen";
|
||
["EnchSearchVitality"] = "herstel [0-9]+ leven en mana";
|
||
["Gloves"] = "Handschoenen";
|
||
["Ironforge"] = "City of Ironforge";
|
||
["OneLetterGold"] = "g";
|
||
["OneLetterSilver"] = "s";
|
||
["Orgrimmar"] = "Orgrimmar";
|
||
["Ring"] = "Ring";
|
||
["Shattrath"] = "Shattrath City";
|
||
["Shield"] = "Schild";
|
||
["ShortDarnassus"] = "Dar";
|
||
["ShortExodar"] = "Exo";
|
||
["ShortIronForge"] = "IF";
|
||
["ShortOrgrimmar"] = "Org";
|
||
["ShortShattrath"] = "Sha";
|
||
["ShortSilvermoon"] = "SmC";
|
||
["ShortStormwind"] = "SW";
|
||
["ShortThunderBluff"] = "TB";
|
||
["ShortUndercity"] = "UC";
|
||
["SilvermoonCity"] = "Silvermoon City";
|
||
["StormwindCity"] = "Stormwind City ";
|
||
["TheExodar"] = "The Exodar ";
|
||
["ThunderBluff"] = "Thunder Bluff";
|
||
["TradeChannel"] = "Handel - Stad";
|
||
["TwoHandWeapon"] = "2H Wapen";
|
||
["Undercity"] = "Undercity";
|
||
["Weapon"] = "Wapen";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "Enchantrix Barker Geladen...";
|
||
["BarkerNotTradeZone"] = "Enchantrix Barker: Je bent niet in een handelsgebied. ";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "AGI";
|
||
["AllStats"] = "Alle statistieken";
|
||
["Crusader"] = "Crusader";
|
||
["DEF"] = "DEF";
|
||
["DMG"] = "DMG";
|
||
["DMGAbsorb"] = "DMG absorbtie";
|
||
["FrostRes"] = "Ijsresistentie";
|
||
["INT"] = "INT";
|
||
["NatureRes"] = "Natuurresistentie";
|
||
["ShadowRes"] = "Schaduwresistentie";
|
||
["ShortAllRes"] = "Alle Resistenties";
|
||
["ShortArmor"] = "bepantsering";
|
||
["ShortBattlemaster"] = "Battlemaster";
|
||
["ShortBeastslayer"] = "Beast";
|
||
["ShortBoarSpeed"] = "Boar Speed";
|
||
["ShortCatSwiftness"] = "Cat Swiftness";
|
||
["ShortHealing"] = "genezing";
|
||
["ShortHealth"] = "gezondheid";
|
||
["ShortMana"] = "mana";
|
||
["ShortManaPerFive"] = "mana/5sec";
|
||
["ShortMongoose"] = "Mongoose";
|
||
["ShortSoulfrost"] = "Soulfrost";
|
||
["ShortSpellPower"] = "spell";
|
||
["ShortSpellSurge"] = "Spellsurge";
|
||
["ShortSunfire"] = "Sunfire";
|
||
["ShortVitality"] = "Vitality";
|
||
["SPI"] = "SPI";
|
||
["STA"] = "STA";
|
||
["STR"] = "STR";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Omroep Prijs (%d%% marge)";
|
||
["FrmtPriceEach"] = "Prijs per item";
|
||
["FrmtSuggestedPrice"] = "Voorstel Prijs:";
|
||
["FrmtTotal"] = "Totaal";
|
||
["FrmtWarnAuctNotLoaded"] = "Auctioneer niet geladen. Opgeslagen waardes worden gebruikt.";
|
||
["FrmtWarnNoPrices"] = "Geen prijs beschikbaar ";
|
||
["FrmtWarnPriceUnavail"] = "Sommige prijzen niet beschikbaar";
|
||
["OpenBarkerWindow"] = "Opent het handel omroep scherm.";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptions2HWeaponPriorityTooltip"] = "Prioriteitsscrore voor 2h wapen enchants";
|
||
["BarkerOptionsAgilityPriority"] = "Agility";
|
||
["BarkerOptionsAgilityPriorityTooltip"] = "Prioriteitsscore voor Agility enchants";
|
||
["BarkerOptionsAllResistances"] = "Alle Resistenties";
|
||
["BarkerOptionsAllResistancesTooltip"] = "Prioriteitsscore voor enchants die alle resistenties verhogen";
|
||
["BarkerOptionsAllStatsPriority"] = "Alle Statistieken";
|
||
["BarkerOptionsAllStatsPriorityTooltip"] = "Prioriteitsscore voor enchants die alle statistieken verhogen";
|
||
["BarkerOptionsAnyWeaponPriorityTooltip"] = "Prioriteitsscore voor enchants voor elk wapen";
|
||
["BarkerOptionsArmorPriority"] = "Bepantsering";
|
||
["BarkerOptionsArmorPriorityTooltip"] = "Prioriteitsscore voor bepantserings enchants";
|
||
["BarkerOptionsBootsPriorityTooltip"] = "Prioriteitsscore voor laarzen enchants";
|
||
["BarkerOptionsDamage"] = "Schade";
|
||
["BarkerOptionsDefense"] = "Verdediging";
|
||
["BarkerOptionsFireResistance"] = "Vuurbestendig";
|
||
["BarkerOptionsFrostResistance"] = "Vorstbestendig";
|
||
["BarkerOptionsHealth"] = "Gezondheid";
|
||
["BarkerOptionsHighestProfitTitle"] = "Maximale Winst";
|
||
["BarkerOptionsLowestPriceTitle"] = "Laagste Prijs";
|
||
["BarkerOptionsNatureResistance"] = "Natuurbestendig";
|
||
["BarkerOptionsProfitMarginTitle"] = "Winstmarge";
|
||
["BarkerOptionsRandomFactorTitle"] = "Willekeurige Factor";
|
||
["BarkerOptionsShadowResistance"] = "Schaduwbestendig";
|
||
|
||
};
|
||
|
||
ptPT = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "Enchantrix: A janela de encantamentos não está aberta. A Janela de encantamentos deve estar aberta para usar o barker.";
|
||
["BarkerNoEnchantsAvail"] = "Enchantrix: Ou você não conhece nenhum encantamento ou não possuí reagentes para fazê-los.";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "Vender";
|
||
["CmdClear"] = "apagar";
|
||
["CmdDefault"] = "por defeito";
|
||
["CmdDisable"] = "desactivar";
|
||
["CmdHelp"] = "ajuda";
|
||
["CmdLocale"] = "localização";
|
||
["CmdOff"] = "desligado";
|
||
["CmdOn"] = "ligado";
|
||
["CmdPrintin"] = "imprimir em";
|
||
["CmdToggle"] = "alternar";
|
||
["ShowCount"] = "contagens";
|
||
["ShowEmbed"] = "embebido";
|
||
["ShowGuessAuctioneerMed"] = "valor médio";
|
||
["ShowTerse"] = "breve";
|
||
["ShowValue"] = "avaliar";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Preço de Vendedor (%d%% margem)";
|
||
["FrmtPriceEach"] = "(%s cada)";
|
||
["FrmtSuggestedPrice"] = "Preço sugerido:";
|
||
["FrmtTotal"] = "Total";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer não carregado, usando preços em cache]";
|
||
["FrmtWarnNoPrices"] = "[Nenhuns Preços Disponiveis]";
|
||
["FrmtWarnPriceUnavail"] = "[Alguns preços indisponiveis]";
|
||
|
||
};
|
||
|
||
ruRU = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "Окно зачарования закрыто. Необходимо открыть окно зачарования для использования аукциониста.";
|
||
["BarkerNoEnchantsAvail"] = "Enchantrix: Вы не имеете зачарований или реагентов чтоб их сделать.";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "крикун";
|
||
["CmdClear"] = "Очистить";
|
||
["CmdDefault"] = "Стандартные";
|
||
["CmdDisable"] = "выведите из строя\n";
|
||
["CmdFindBidauct"] = "bidbroker ";
|
||
["CmdFindBidauctShort"] = "bb ";
|
||
["CmdFindBuyauct"] = "percentless ";
|
||
["CmdFindBuyauctShort"] = "pl ";
|
||
["CmdHelp"] = "помощь\n";
|
||
["CmdOff"] = "off";
|
||
["CmdOn"] = "на\n";
|
||
["CmdPrintin"] = "print-in ";
|
||
["CmdToggle"] = "переключить";
|
||
["ShowCount"] = "отсчеты\n";
|
||
["ShowTerse"] = "краткий";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "Любое оружие";
|
||
["BarkerOpening"] = "Продаю чары:";
|
||
["Boots"] = "Обувь";
|
||
["Bracer"] = "Наручи";
|
||
["Chest"] = "Нагрудник";
|
||
["Cloak"] = "Плащ";
|
||
["Darnassus"] = "Дарнасс";
|
||
["Enchanting"] = "Зачаровывание";
|
||
["EnchSearchAgility"] = "ловкость";
|
||
["EnchSearchAllResistance1"] = "сопротивление всем школам магии";
|
||
["EnchSearchAllResistance2"] = "сопротивление всем магическим школам";
|
||
["EnchSearchAllResistance3"] = "все сопротивления";
|
||
["EnchSearchAllStats"] = "все атрибуты";
|
||
["EnchSearchArmor"] = "броня";
|
||
["EnchSearchBattlemaster"] = "лечит членов группы вблизи";
|
||
["EnchSearchBeastslayer"] = "урон животным";
|
||
["EnchSearchBoarSpeed"] = "увеличение скорости передвижения и [0-9]+ выносливости";
|
||
["EnchSearchCatSwiftness"] = "увеличение скорости передвижения и [0-9]+ ловкости";
|
||
["EnchSearchCrusader"] = "лечит от [0-9]+ до [0-9]+ и увеличивает силу";
|
||
["EnchSearchDamage1"] = "единиц? урона";
|
||
["EnchSearchDamage2"] = "\+[0-9]+ урона";
|
||
["EnchSearchDefense"] = "защита";
|
||
["EnchSearchDMGAbsorption"] = "поглощение";
|
||
["EnchSearchFireRes"] = "огнеустойчивость";
|
||
["EnchSearchFrostRes"] = "холодоустойчивость";
|
||
["EnchSearchHealing"] = "лечение";
|
||
["EnchSearchHealth"] = "здоровье";
|
||
["EnchSearchIntellect"] = "интеллект";
|
||
["EnchSearchMana"] = "мана";
|
||
["EnchSearchManaPerFive"] = "маны каждые 5 секунд";
|
||
["EnchSearchMongoose"] = "увеличивает ловкость на [0-9]+ и скорость атаки";
|
||
["EnchSearchNatureRes"] = "сопротивлении магии природы";
|
||
["EnchSearchResFire"] = "сопротивление огню";
|
||
["EnchSearchResShadow"] = "сопротивление тьме";
|
||
["EnchSearchSoulfrost"] = "заклинания холода и тьмы";
|
||
["EnchSearchSpellPower1"] = "урон заклинаний";
|
||
["EnchSearchSpellPower2"] = "урон всех заклинаний";
|
||
["EnchSearchSpellPower3"] = "урон от заклинаний";
|
||
["EnchSearchSpellsurge"] = "восстанавливает [0-9]+ маны всем членам группы";
|
||
["EnchSearchSpirit"] = "дух";
|
||
["EnchSearchStamina"] = "выносливость";
|
||
["EnchSearchStrength"] = "сила";
|
||
["EnchSearchSunfire"] = "заклинания огня и аркана";
|
||
["EnchSearchVitality"] = "восстанавливает [0-9]+ здоровья и маны";
|
||
["Gloves"] = "Перчатки";
|
||
["Ironforge"] = "Стальгорн";
|
||
["OneLetterGold"] = "з";
|
||
["OneLetterSilver"] = "с";
|
||
["Orgrimmar"] = "Оргриммар";
|
||
["Ring"] = "Кольцо";
|
||
["Shattrath"] = "Шаттрах";
|
||
["Shield"] = "Щит";
|
||
["ShortDarnassus"] = "Дарн";
|
||
["ShortExodar"] = "Экзо";
|
||
["ShortIronForge"] = "СГ";
|
||
["ShortOrgrimmar"] = "Орг";
|
||
["ShortShattrath"] = "Шат";
|
||
["ShortSilvermoon"] = "ЛС";
|
||
["ShortStormwind"] = "ШГ";
|
||
["ShortThunderBluff"] = "ГУ";
|
||
["ShortUndercity"] = "ПГ";
|
||
["SilvermoonCity"] = "Луносвет";
|
||
["StormwindCity"] = "Штормград";
|
||
["TheExodar"] = "Экзодар";
|
||
["ThunderBluff"] = "Громовой Утес";
|
||
["TradeChannel"] = "Торговля - Город";
|
||
["TwoHandWeapon"] = "Двуручное";
|
||
["Undercity"] = "Подгород";
|
||
["Weapon"] = "Оружие";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "Enchantrix Barker загружен...";
|
||
["BarkerNotTradeZone"] = "Enchantrix Barker: Вы не торговой зоне.";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "Лов.";
|
||
["AllStats"] = "Все параметры";
|
||
["Crusader"] = "Крестоносец";
|
||
["DEF"] = "Защ";
|
||
["DMG"] = "Урон";
|
||
["DMGAbsorb"] = "Поглощение урона";
|
||
["FireRes"] = "сопр.огню";
|
||
["FrostRes"] = "сопр.холоду";
|
||
["INT"] = "инт";
|
||
["NatureRes"] = "сопр.природе";
|
||
["ShadowRes"] = "сопр.тени";
|
||
["ShortAllRes"] = "все сопр.";
|
||
["ShortArmor"] = "броня";
|
||
["ShortBattlemaster"] = "Мастер Битв";
|
||
["ShortBeastslayer"] = "Зверь";
|
||
["ShortBoarSpeed"] = "Скорость кабана";
|
||
["ShortCatSwiftness"] = "Стремительность кошки";
|
||
["ShortHealing"] = "лечение";
|
||
["ShortHealth"] = "жизнь";
|
||
["ShortMana"] = "мана";
|
||
["ShortManaPerFive"] = "мана/5сек";
|
||
["ShortMongoose"] = "Мангуст";
|
||
["ShortSoulfrost"] = "Душелед";
|
||
["ShortSpellPower"] = "заклинание";
|
||
["ShortSpellSurge"] = "Поток чар";
|
||
["ShortSunfire"] = "Солнечный огонь";
|
||
["ShortVitality"] = "Живучесть";
|
||
["SPI"] = "Дух";
|
||
["STA"] = "Выносл.";
|
||
["STR"] = "Сила";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Barker Price (%d%% прибыль)";
|
||
["FrmtPriceEach"] = "(%s каждая)";
|
||
["FrmtSuggestedPrice"] = "Рекомендуемая цена:";
|
||
["FrmtTotal"] = "Итого";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer не загружен, использую полученные ранее данные]";
|
||
["FrmtWarnNoPrices"] = "[Цены неизвестны]";
|
||
["FrmtWarnPriceUnavail"] = "[Некоторые цены неизвестны]";
|
||
["OpenBarkerWindow"] = "Открыть Trade Barker";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptions2HWeaponPriorityTooltip"] = "Приоритетность чар для двуручного оружия";
|
||
["BarkerOptionsAgilityPriority"] = "Ловкость";
|
||
["BarkerOptionsAgilityPriorityTooltip"] = "Приоритетность чар для ловкости";
|
||
["BarkerOptionsAllResistances"] = "Все сопротивления";
|
||
["BarkerOptionsAllResistancesTooltip"] = "Приоритетность чар, повышающих все сопротивления";
|
||
["BarkerOptionsAllStatsPriority"] = "Все атрибуты";
|
||
["BarkerOptionsAllStatsPriorityTooltip"] = "Приоритетность чар, увеличивающих все атрибуты";
|
||
["BarkerOptionsAnyWeaponPriorityTooltip"] = "Приоритетность чар для любого оружия";
|
||
["BarkerOptionsArmorPriority"] = "Броня";
|
||
["BarkerOptionsArmorPriorityTooltip"] = "Приоритетность чар для брони";
|
||
["BarkerOptionsBootsPriorityTooltip"] = "Приоритетность чар для обуви";
|
||
["BarkerOptionsBracerPriorityTooltip"] = "Приоритетность чар для наручей";
|
||
["BarkerOptionsChestPriorityTooltip"] = "Приоритетность чар для нагрудников";
|
||
["BarkerOptionsCloakPriorityTooltip"] = "Приоритетность чар для плащей";
|
||
["BarkerOptionsDamage"] = "Урон";
|
||
["BarkerOptionsDamageTooltip"] = "Приоритетность чар для повышения урона";
|
||
["BarkerOptionsDefense"] = "Защита";
|
||
["BarkerOptionsDefenseTooltip"] = "Приоритетность чар для повышения защиты";
|
||
["BarkerOptionsFireResistance"] = "Сопротивление огню";
|
||
["BarkerOptionsFireResistanceTooltip"] = "Приоритетность чар для сопротивления огню";
|
||
["BarkerOptionsFrostResistance"] = "Сопротивление холоду";
|
||
["BarkerOptionsFrostResistanceTooltip"] = "Приоритетность чар для сопротивления холоду";
|
||
["BarkerOptionsGlovesPriorityTooltip"] = "Приоритетность чар для перчаток";
|
||
["BarkerOptionsHealth"] = "Здоровье";
|
||
["BarkerOptionsHealthTooltip"] = "Приоритетность чар для здоровья";
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "Высокий ценовой Фактор";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "Очаровывает получают нулевое значение для ценового приоритета или выше этого значения.";
|
||
["BarkerOptionsHighestProfitTitle"] = "Максимальная прибыль";
|
||
["BarkerOptionsHighestProfitTooltip"] = "Самый высокий полный наличный доход, чтобы сделать зачарование.";
|
||
["BarkerOptionsIntellectPriority"] = "Интеллект";
|
||
["BarkerOptionsIntellectPriorityTooltip"] = "Приоритетность чар для интеллекта";
|
||
["BarkerOptionsItemsPriority"] = "Полный приоритет вещей";
|
||
["BarkerOptionsItemsPriorityTooltip"] = "Это устанавливает, как важен элемент полный приоритет для рекламирования.";
|
||
["BarkerOptionsLowestPriceTitle"] = "Низшая цена";
|
||
["BarkerOptionsLowestPriceTooltip"] = "Минимальная цена, чтобы писать для зачарования";
|
||
["BarkerOptionsMana"] = "Мана";
|
||
["BarkerOptionsManaTooltip"] = "Приоритетность чар для маны";
|
||
["BarkerOptionsNatureResistance"] = "Защита от магии природы";
|
||
["BarkerOptionsNatureResistanceTooltip"] = "Приоритетная цена для энчата на Природный Резист";
|
||
["BarkerOptionsOther"] = "Другие";
|
||
["BarkerOptionsOtherTooltip"] = "Приоритет для зачарования перед снитем шкур, шахтерством, верховой ездой и др.";
|
||
["BarkerOptionsPricePriorityTitle"] = "Полный приоритет цен";
|
||
["BarkerOptionsPricePriorityTooltip"] = "Это устанавливает, как важная оценка подходит полному приоритету для рекламирования.";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "Фактор цены SweetSpot";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "Это используется, чтобы расположить по приоритетам очаровывает возле этой цены для рекламирования.";
|
||
["BarkerOptionsProfitMarginTitle"] = "Размер Прибыли";
|
||
["BarkerOptionsProfitMarginTooltip"] = "Процентный доход, чтобы добавить стоимости базовых материалов";
|
||
["BarkerOptionsRandomFactorTitle"] = "случайный фактор";
|
||
["BarkerOptionsRandomFactorTooltip"] = "Количество случайности в зачаровании для торгового крика.";
|
||
["BarkerOptionsRingPriorityTooltip"] = "Приоритет для зачарования кольца";
|
||
["BarkerOptionsShadowResistance"] = "Сопротивление магии тени";
|
||
["BarkerOptionsShadowResistanceTooltip"] = "Приоритет для Сопротивления магии тени";
|
||
["BarkerOptionsShieldPriorityTooltip"] = "Приоритет для зачарования щита";
|
||
["BarkerOptionsSpiritPriority"] = "Дух";
|
||
["BarkerOptionsSpiritPriorityTooltip"] = "Приоритет для наложения чар на дух";
|
||
["BarkerOptionsStaminaPriority"] = "Выносливость";
|
||
["BarkerOptionsStaminaPriorityTooltip"] = "Приоритет для зачарования на выносливость";
|
||
["BarkerOptionsStatsPriority"] = "Полный приоритет базовых показателей";
|
||
["BarkerOptionsStatsPriorityTooltip"] = "Это устанавливает, как важен полный приоритет на базовые показатели для рекламирования.";
|
||
["BarkerOptionsStrengthPriority"] = "Сила";
|
||
["BarkerOptionsStrengthPriorityTooltip"] = "Приоритет для наложения чар на силу";
|
||
["BarkerOptionsTab1Title"] = "Доход и Ценовые Приоритеты";
|
||
|
||
};
|
||
|
||
trTR = {
|
||
|
||
-- Section: Commands
|
||
["CmdDisable"] = "iptal";
|
||
|
||
};
|
||
|
||
zhCN = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "附魔助手:附魔窗口没有打开。使用barker指令必须打开附魔窗口";
|
||
["BarkerNoEnchantsAvail"] = "附魔助手:您没有附魔技能或没有制作试剂";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "barker";
|
||
["CmdClear"] = "clear清除";
|
||
["CmdDefault"] = "default默认";
|
||
["CmdDisable"] = "disable禁用";
|
||
["CmdFindBidauct"] = "bidbroker出价代理";
|
||
["CmdFindBidauctShort"] = "bb(出价代理的缩写)";
|
||
["CmdFindBuyauct"] = "percentless比率差额";
|
||
["CmdFindBuyauctShort"] = "pl(比率差额的缩写)";
|
||
["CmdHelp"] = "help帮助";
|
||
["CmdLocale"] = "locale地域代码";
|
||
["CmdOff"] = "off关";
|
||
["CmdOn"] = "on开";
|
||
["CmdPrintin"] = "print-in输出于";
|
||
["CmdToggle"] = "toggle开关转换";
|
||
["ShowCount"] = "counts计数";
|
||
["ShowEmbed"] = "embed嵌入";
|
||
["ShowGuessAuctioneerHsp"] = "valuate-hsp估价-最高";
|
||
["ShowGuessAuctioneerMed"] = "valuate-median估价-中值";
|
||
["ShowTerse"] = "terse简洁";
|
||
["ShowValue"] = "valuate估价";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "任意武器";
|
||
["BarkerOpening"] = "出售附魔:";
|
||
["Boots"] = "脚";
|
||
["Bracer"] = "腰部";
|
||
["Chest"] = "胸部";
|
||
["Cloak"] = "肩部";
|
||
["Darnassus"] = "达纳苏斯";
|
||
["Enchanting"] = "附魔";
|
||
["EnchSearchAgility"] = "敏捷";
|
||
["EnchSearchAllResistance1"] = "所有抗性";
|
||
["EnchSearchAllResistance2"] = "所有抗性";
|
||
["EnchSearchAllResistance3"] = "所有抗性";
|
||
["EnchSearchAllStats"] = "所有状态";
|
||
["EnchSearchArmor"] = "护甲";
|
||
["EnchSearchBattlemaster"] = "治疗附近小队成员";
|
||
["EnchSearchBeastslayer"] = "野兽伤害";
|
||
["EnchSearchBoarSpeed"] = "移动速度提升和[0-9]+耐力";
|
||
["EnchSearchCatSwiftness"] = "移动速度提升和[0-9]+敏捷";
|
||
["EnchSearchCrusader"] = "治疗[0-9]+到[0-9]+和提升耐力";
|
||
["EnchSearchDamage1"] = "点?伤害";
|
||
["EnchSearchDamage2"] = "\+[0-9]+伤害";
|
||
["EnchSearchDefense"] = "防御";
|
||
["EnchSearchDMGAbsorption"] = "吸收";
|
||
["EnchSearchFireRes"] = "火焰抗性";
|
||
["EnchSearchFrostRes"] = "冰霜抗性";
|
||
["EnchSearchHealing"] = "治疗";
|
||
["EnchSearchHealth"] = "生命";
|
||
["EnchSearchIntellect"] = "智力";
|
||
["EnchSearchMana"] = "魔法";
|
||
["EnchSearchManaPerFive"] = "5秒回蓝";
|
||
["EnchSearchMongoose"] = "提升敏捷[0-9]+和攻击速度";
|
||
["EnchSearchNatureRes"] = "自然抗性";
|
||
["EnchSearchResFire"] = "火焰抗性";
|
||
["EnchSearchResShadow"] = "暗影抗性";
|
||
["EnchSearchSoulfrost"] = "冰霜和暗影技能";
|
||
["EnchSearchSpellPower1"] = "法术伤害";
|
||
["EnchSearchSpellPower2"] = "法术伤害";
|
||
["EnchSearchSpellPower3"] = "法术伤害";
|
||
["EnchSearchSpellsurge"] = "恢复[0-9]+魔法附近小队成员";
|
||
["EnchSearchSpirit"] = "精神";
|
||
["EnchSearchStamina"] = "耐力";
|
||
["EnchSearchStrength"] = "力量";
|
||
["EnchSearchSunfire"] = "火焰与奥术法术";
|
||
["EnchSearchVitality"] = "恢复[0-9]+生命与魔法";
|
||
["Gloves"] = "手腕";
|
||
["Ironforge"] = "铁炉堡";
|
||
["OneLetterGold"] = "G";
|
||
["OneLetterSilver"] = "S";
|
||
["Orgrimmar"] = "奥格瑞玛";
|
||
["Ring"] = "耳环";
|
||
["Shattrath"] = "沙塔斯城";
|
||
["Shield"] = "盾牌";
|
||
["ShortDarnassus"] = "达纳";
|
||
["ShortExodar"] = "Exo";
|
||
["ShortIronForge"] = "铁";
|
||
["ShortOrgrimmar"] = "奥格";
|
||
["ShortShattrath"] = "沙城";
|
||
["ShortSilvermoon"] = "银月";
|
||
["ShortStormwind"] = "暴风";
|
||
["ShortThunderBluff"] = "雷霆";
|
||
["ShortUndercity"] = "幽暗 ";
|
||
["SilvermoonCity"] = "银月城";
|
||
["StormwindCity"] = "暴风城";
|
||
["TheExodar"] = "埃索达";
|
||
["ThunderBluff"] = "雷霆崖";
|
||
["TradeChannel"] = "交易-城市";
|
||
["TwoHandWeapon"] = "双手武器";
|
||
["Undercity"] = "幽暗城";
|
||
["Weapon"] = "武器";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "附魔助手代理已载入...";
|
||
["BarkerNotTradeZone"] = "附魔助手代理:你没有在贸易区[无交易频道]。";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "敏捷";
|
||
["AllStats"] = "所有属性";
|
||
["Crusader"] = "十字军";
|
||
["DEF"] = "防御";
|
||
["DMG"] = "伤害";
|
||
["DMGAbsorb"] = "伤害吸收";
|
||
["FireRes"] = "火抗";
|
||
["FrostRes"] = "冰抗";
|
||
["INT"] = "智力";
|
||
["NatureRes"] = "自然抗";
|
||
["ShadowRes"] = "暗抗";
|
||
["ShortAllRes"] = "所有抗性";
|
||
["ShortArmor"] = "护甲";
|
||
["ShortBattlemaster"] = "战场大师";
|
||
["ShortBeastslayer"] = "野兽";
|
||
["ShortBoarSpeed"] = "野豬之速";
|
||
["ShortCatSwiftness"] = "貓之迅捷";
|
||
["ShortHealing"] = "治疗";
|
||
["ShortHealth"] = "生命";
|
||
["ShortMana"] = "魔法";
|
||
["ShortManaPerFive"] = "5秒回蓝";
|
||
["ShortMongoose"] = "猫鼬";
|
||
["ShortSoulfrost"] = "霜魂";
|
||
["ShortSpellPower"] = "法术";
|
||
["ShortSpellSurge"] = "法力回流";
|
||
["ShortSunfire"] = "烈日火焰";
|
||
["ShortVitality"] = "生命力";
|
||
["SPI"] = "精神";
|
||
["STA"] = "耐力";
|
||
["STR"] = "力量";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Barker价格(%d%% 最低利润)";
|
||
["FrmtPriceEach"] = "(每件%s)";
|
||
["FrmtSuggestedPrice"] = "建议价格:";
|
||
["FrmtTotal"] = "合计";
|
||
["FrmtWarnAuctNotLoaded"] = "[拍卖助手未加载,使用缓冲价格]";
|
||
["FrmtWarnNoPrices"] = "[无价可用]";
|
||
["FrmtWarnPriceUnavail"] = "[某些价格不可用]";
|
||
["OpenBarkerWindow"] = "打开商业代理界面";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptions2HWeaponPriorityTooltip"] = "优先显示附魔-双手武器。";
|
||
["BarkerOptionsAgilityPriority"] = "敏捷";
|
||
["BarkerOptionsAgilityPriorityTooltip"] = "优先显示附魔-敏捷。";
|
||
["BarkerOptionsAllResistances"] = "所有抗性";
|
||
["BarkerOptionsAllResistancesTooltip"] = "优先显示附魔-所有抗性提升。";
|
||
["BarkerOptionsAllStatsPriority"] = "所有属性";
|
||
["BarkerOptionsAllStatsPriorityTooltip"] = "优先显示附魔-所有属性提升。";
|
||
["BarkerOptionsAnyWeaponPriorityTooltip"] = "优先显示附魔-武器。";
|
||
["BarkerOptionsArmorPriority"] = "护甲";
|
||
["BarkerOptionsArmorPriorityTooltip"] = "优先显示附魔-护甲。";
|
||
["BarkerOptionsBootsPriorityTooltip"] = "优先显示附魔-鞋。";
|
||
["BarkerOptionsBracerPriorityTooltip"] = "优先显示附魔-腰部。";
|
||
["BarkerOptionsChestPriorityTooltip"] = "优先显示附魔-胸部。";
|
||
["BarkerOptionsCloakPriorityTooltip"] = "优先显示附魔-肩部。";
|
||
["BarkerOptionsDamage"] = "伤害";
|
||
["BarkerOptionsDamageTooltip"] = "优先显示附魔-伤害";
|
||
["BarkerOptionsDefense"] = "防御";
|
||
["BarkerOptionsDefenseTooltip"] = "优先显示附魔-防御。";
|
||
["BarkerOptionsFireResistance"] = "火焰抗性";
|
||
["BarkerOptionsFireResistanceTooltip"] = "优先显示附魔-火焰抗性。";
|
||
["BarkerOptionsFrostResistance"] = "冰霜抗性";
|
||
["BarkerOptionsFrostResistanceTooltip"] = "优先显示附魔-冰霜抗性。";
|
||
["BarkerOptionsGlovesPriorityTooltip"] = "优先显示附魔-手腕。";
|
||
["BarkerOptionsHealth"] = "生命";
|
||
["BarkerOptionsHealthTooltip"] = "优先显示附魔-生命。";
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "价格因素至最高";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "大于或等于此价格时附魔让价格优先得零分。";
|
||
["BarkerOptionsHighestProfitTitle"] = "最大收益";
|
||
["BarkerOptionsHighestProfitTooltip"] = "附魔获得最高的总收益金。";
|
||
["BarkerOptionsIntellectPriority"] = "智力";
|
||
["BarkerOptionsIntellectPriorityTooltip"] = "优先显示附魔-智力。";
|
||
["BarkerOptionsItemsPriority"] = "总体物品优先";
|
||
["BarkerOptionsItemsPriorityTooltip"] = "这个设置如何重要物品的总体优先广告";
|
||
["BarkerOptionsLowestPriceTitle"] = "最低标价";
|
||
["BarkerOptionsLowestPriceTooltip"] = "提供附魔最低的现贷价格。";
|
||
["BarkerOptionsMana"] = "魔法";
|
||
["BarkerOptionsManaTooltip"] = "优先显示附魔-魔法。";
|
||
["BarkerOptionsNatureResistance"] = "自然抗性";
|
||
["BarkerOptionsNatureResistanceTooltip"] = "优先显示附魔-自然抗性。";
|
||
["BarkerOptionsOther"] = "其他";
|
||
["BarkerOptionsOtherTooltip"] = "优先显示附魔-剥皮,采矿,骑术等。";
|
||
["BarkerOptionsPricePriorityTitle"] = "总体价格优先";
|
||
["BarkerOptionsPricePriorityTooltip"] = "此设置重要定价如何是到总体优先权为做广告。";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "价格代理甜点";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "用于给予优先在这个价格附近附魔为做广告。";
|
||
["BarkerOptionsProfitMarginTitle"] = "边缘收益";
|
||
["BarkerOptionsProfitMarginTooltip"] = "增加赢利百分比到基本边际收益费用。";
|
||
["BarkerOptionsRandomFactorTitle"] = "随机要素";
|
||
["BarkerOptionsRandomFactorTooltip"] = "相当数量随机性在附魔为商业选择。";
|
||
["BarkerOptionsRingPriorityTooltip"] = "优先显示附魔-耳环。";
|
||
["BarkerOptionsShadowResistance"] = "暗影抗性";
|
||
["BarkerOptionsShadowResistanceTooltip"] = "优先显示附魔-暗影抗性。";
|
||
["BarkerOptionsShieldPriorityTooltip"] = "优先显示附魔-盾牌。";
|
||
["BarkerOptionsSpiritPriority"] = "精神";
|
||
["BarkerOptionsSpiritPriorityTooltip"] = "优先显示附魔-精神。";
|
||
["BarkerOptionsStaminaPriority"] = "耐力";
|
||
["BarkerOptionsStaminaPriorityTooltip"] = "优先显示附魔-耐力。";
|
||
["BarkerOptionsStatsPriority"] = "总体属性优先";
|
||
["BarkerOptionsStatsPriorityTooltip"] = "这个设置如何重要的属性总体优先广告";
|
||
["BarkerOptionsStrengthPriority"] = "力量";
|
||
["BarkerOptionsStrengthPriorityTooltip"] = "优先显示附魔-力量。";
|
||
["BarkerOptionsTab1Title"] = "收益与价格优先";
|
||
|
||
};
|
||
|
||
zhTW = {
|
||
|
||
-- Section: Command Messages
|
||
["BarkerEnxWindowNotOpen"] = "附魔視窗沒有開啟。要使用barker指令必須打開附魔視窗";
|
||
["BarkerNoEnchantsAvail"] = "附魔助手:您没有附魔技能或没有相對應的材料";
|
||
|
||
-- Section: Commands
|
||
["CmdBarker"] = "聲望提示";
|
||
["CmdClear"] = "clear";
|
||
["CmdDefault"] = "default";
|
||
["CmdDisable"] = "disable";
|
||
["CmdFindBidauct"] = "bidbroker";
|
||
["CmdFindBidauctShort"] = "bb";
|
||
["CmdFindBuyauct"] = "percentless";
|
||
["CmdFindBuyauctShort"] = "pl";
|
||
["CmdHelp"] = "幫助";
|
||
["CmdLocale"] = "locale";
|
||
["CmdOff"] = "off";
|
||
["CmdOn"] = "on";
|
||
["CmdPrintin"] = "print-in";
|
||
["CmdToggle"] = "toggle";
|
||
["ShowCount"] = "counts";
|
||
["ShowEmbed"] = "embed";
|
||
["ShowGuessAuctioneerHsp"] = "valuate-hsp";
|
||
["ShowGuessAuctioneerMed"] = "valuate-median";
|
||
["ShowTerse"] = "精簡";
|
||
["ShowValue"] = "valuate";
|
||
|
||
-- Section: Game Constants
|
||
["AnyWeapon"] = "任何武器";
|
||
["BarkerOpening"] = "想出售附魔:";
|
||
["Boots"] = "靴子";
|
||
["Bracer"] = "護腕";
|
||
["Chest"] = "胸甲";
|
||
["Cloak"] = "披風";
|
||
["Darnassus"] = "達納蘇斯";
|
||
["Enchanting"] = "附魔";
|
||
["EnchSearchAgility"] = "敏捷";
|
||
["EnchSearchAllResistance1"] = "全魔法抗性";
|
||
["EnchSearchAllResistance2"] = "全魔法抗性";
|
||
["EnchSearchAllResistance3"] = "全抗性";
|
||
["EnchSearchAllStats"] = "全屬性";
|
||
["EnchSearchArmor"] = "護甲";
|
||
["EnchSearchBattlemaster"] = "治療附近同伴";
|
||
["EnchSearchBeastslayer"] = "對野獸傷害";
|
||
["EnchSearchBoarSpeed"] = "移動速度提昇和[0-9]+耐力";
|
||
["EnchSearchCatSwiftness"] = "移動速度提昇和[0-9]+敏捷";
|
||
["EnchSearchCrusader"] = "治療[0-9]+ 到 [0-9]+和提昇力量";
|
||
["EnchSearchDamage1"] = "?傷害點數";
|
||
["EnchSearchDamage2"] = "\+[0-9]+傷害";
|
||
["EnchSearchDefense"] = "防禦";
|
||
["EnchSearchDMGAbsorption"] = "吸收";
|
||
["EnchSearchFireRes"] = "火炎抗性";
|
||
["EnchSearchFrostRes"] = "冰霜抗性";
|
||
["EnchSearchHealing"] = "治療";
|
||
["EnchSearchHealth"] = "生命";
|
||
["EnchSearchIntellect"] = "智力";
|
||
["EnchSearchMana"] = "法力";
|
||
["EnchSearchManaPerFive"] = "5秒回魔";
|
||
["EnchSearchMongoose"] = "增加敏捷[0-9]+及攻擊速度";
|
||
["EnchSearchNatureRes"] = "自抗";
|
||
["EnchSearchResFire"] = "火抗";
|
||
["EnchSearchResShadow"] = "暗抗";
|
||
["EnchSearchSoulfrost"] = "冰霜和暗影技能";
|
||
["EnchSearchSpellPower1"] = "法術傷害";
|
||
["EnchSearchSpellPower2"] = "法術傷害";
|
||
["EnchSearchSpellPower3"] = "法術傷害";
|
||
["EnchSearchSpellsurge"] = "回復附近小隊隊員[0-9]+法力";
|
||
["EnchSearchSpirit"] = "精神";
|
||
["EnchSearchStamina"] = "耐力";
|
||
["EnchSearchStrength"] = "力量";
|
||
["EnchSearchSunfire"] = "火焰與奧術法術";
|
||
["EnchSearchVitality"] = "回復[0-9]+生命力與法力";
|
||
["Gloves"] = "手套";
|
||
["Ironforge"] = "鐵爐堡";
|
||
["OneLetterGold"] = "金";
|
||
["OneLetterSilver"] = "銀";
|
||
["Orgrimmar"] = "奧格瑪";
|
||
["Ring"] = "戒指";
|
||
["Shattrath"] = "撒塔斯城";
|
||
["Shield"] = "盾牌";
|
||
["ShortDarnassus"] = "達納蘇斯";
|
||
["ShortExodar"] = "艾克索達";
|
||
["ShortIronForge"] = "鐵爐堡";
|
||
["ShortOrgrimmar"] = "奧格瑪";
|
||
["ShortShattrath"] = "撒塔斯城";
|
||
["ShortSilvermoon"] = "銀月城";
|
||
["ShortStormwind"] = "暴風城";
|
||
["ShortThunderBluff"] = "雷霆崖";
|
||
["ShortUndercity"] = "幽暗城";
|
||
["SilvermoonCity"] = "銀月城";
|
||
["StormwindCity"] = "暴風城";
|
||
["TheExodar"] = "艾克索達";
|
||
["ThunderBluff"] = "雷霆崖";
|
||
["TradeChannel"] = "交易 - 城鎮";
|
||
["TwoHandWeapon"] = "雙手武器";
|
||
["Undercity"] = "幽暗城";
|
||
["Weapon"] = "武器";
|
||
|
||
-- Section: Generic Messages
|
||
["BarkerLoaded"] = "附魔助手載入中...";
|
||
["BarkerNotTradeZone"] = "附魔助手:您不在交易區";
|
||
|
||
-- Section: Generic Strings
|
||
["AGI"] = "敏捷";
|
||
["AllStats"] = "所有屬性";
|
||
["Crusader"] = "十字軍";
|
||
["DEF"] = "防禦";
|
||
["DMG"] = "傷害";
|
||
["DMGAbsorb"] = "傷害吸收";
|
||
["FireRes"] = "火抗";
|
||
["FrostRes"] = "冰抗";
|
||
["INT"] = "智力";
|
||
["NatureRes"] = "自抗";
|
||
["ShadowRes"] = "暗抗";
|
||
["ShortAllRes"] = "所有抗性";
|
||
["ShortArmor"] = "裝甲";
|
||
["ShortBattlemaster"] = "戰場大師";
|
||
["ShortBeastslayer"] = "野獸";
|
||
["ShortBoarSpeed"] = "野豬之速";
|
||
["ShortCatSwiftness"] = "貓之迅捷";
|
||
["ShortHealing"] = "回復量";
|
||
["ShortHealth"] = "生命";
|
||
["ShortMana"] = "法力";
|
||
["ShortManaPerFive"] = "五秒回魔";
|
||
["ShortMongoose"] = "貓鼬";
|
||
["ShortSoulfrost"] = "靈魂冰霜";
|
||
["ShortSpellPower"] = "法術力量";
|
||
["ShortSpellSurge"] = "法力回流";
|
||
["ShortSunfire"] = "烈日火焰";
|
||
["ShortVitality"] = "生命力";
|
||
["SPI"] = "精神";
|
||
["STA"] = "耐力";
|
||
["STR"] = "力量";
|
||
|
||
-- Section: Tooltip Messages
|
||
["FrmtBarkerPrice"] = "Barker 價格 (%d%% 保証金) ";
|
||
["FrmtPriceEach"] = "(%s 每個) ";
|
||
["FrmtSuggestedPrice"] = "建議價格:";
|
||
["FrmtTotal"] = "總共";
|
||
["FrmtWarnAuctNotLoaded"] = "[Auctioneer未載入,使用暫存區價格]";
|
||
["FrmtWarnNoPrices"] = "[無有效價格]";
|
||
["FrmtWarnPriceUnavail"] = "[部分價格無效]";
|
||
["OpenBarkerWindow"] = "打開交易barker視窗";
|
||
|
||
-- Section: User Interface
|
||
["BarkerOptions2HWeaponPriorityTooltip"] = "優先顯示附魔-雙手武器";
|
||
["BarkerOptionsAgilityPriority"] = "敏捷";
|
||
["BarkerOptionsAgilityPriorityTooltip"] = "優先顯示附魔-敏捷";
|
||
["BarkerOptionsAllResistances"] = "所有抗性";
|
||
["BarkerOptionsAllResistancesTooltip"] = "優先顯示附魔-所有抗性提升";
|
||
["BarkerOptionsAllStatsPriority"] = "所有屬性";
|
||
["BarkerOptionsAllStatsPriorityTooltip"] = "優先顯示附魔-所有屬性提升";
|
||
["BarkerOptionsAnyWeaponPriorityTooltip"] = "優先顯示附魔-武器";
|
||
["BarkerOptionsArmorPriority"] = "護甲";
|
||
["BarkerOptionsArmorPriorityTooltip"] = "優先顯示附魔-護甲";
|
||
["BarkerOptionsBootsPriorityTooltip"] = "優先顯示附魔-鞋子";
|
||
["BarkerOptionsBracerPriorityTooltip"] = "優先顯示附魔-腰帶";
|
||
["BarkerOptionsChestPriorityTooltip"] = "優先顯示附魔-胸甲";
|
||
["BarkerOptionsCloakPriorityTooltip"] = "優先顯示附魔-披風";
|
||
["BarkerOptionsDamage"] = "傷害";
|
||
["BarkerOptionsDamageTooltip"] = "優先顯示附魔-傷害";
|
||
["BarkerOptionsDefense"] = "防禦";
|
||
["BarkerOptionsDefenseTooltip"] = "優先顯示附魔-防禦";
|
||
["BarkerOptionsFireResistance"] = "火焰抗性";
|
||
["BarkerOptionsFireResistanceTooltip"] = "優先顯示附魔-火焰抗性";
|
||
["BarkerOptionsFrostResistance"] = "冰霜抗性";
|
||
["BarkerOptionsFrostResistanceTooltip"] = "優先顯示附魔-冰霜抗性";
|
||
["BarkerOptionsGlovesPriorityTooltip"] = "優先顯示附魔-手套";
|
||
["BarkerOptionsHealth"] = "生命值";
|
||
["BarkerOptionsHealthTooltip"] = "優先顯示附魔-生命值";
|
||
["BarkerOptionsHighestPriceForFactorTitle"] = "價格因素至最高";
|
||
["BarkerOptionsHighestPriceForFactorTooltip"] = "大於或等於此價格時,副魔讓價格優先得零分";
|
||
["BarkerOptionsHighestProfitTitle"] = "最高盈利";
|
||
["BarkerOptionsHighestProfitTooltip"] = "附魔所收到的最高收益";
|
||
["BarkerOptionsIntellectPriority"] = "智力";
|
||
["BarkerOptionsIntellectPriorityTooltip"] = "優先顯示附魔-智力";
|
||
["BarkerOptionsItemsPriority"] = "整體物品優先";
|
||
["BarkerOptionsItemsPriorityTooltip"] = "這將設定多重要的物品來決定廣告時的總體優先度。";
|
||
["BarkerOptionsLowestPriceTitle"] = "最低價格";
|
||
["BarkerOptionsLowestPriceTooltip"] = "提供附魔的最低現金報價。";
|
||
["BarkerOptionsMana"] = "法力";
|
||
["BarkerOptionsManaTooltip"] = "優先顯示附魔-法力";
|
||
["BarkerOptionsNatureResistance"] = "自抗";
|
||
["BarkerOptionsNatureResistanceTooltip"] = "優先顯示附魔-自抗";
|
||
["BarkerOptionsOther"] = "其他";
|
||
["BarkerOptionsOtherTooltip"] = "優先顯示附魔-剝皮,採礦,騎術等";
|
||
["BarkerOptionsPricePriorityTitle"] = "整體價格優先";
|
||
["BarkerOptionsPricePriorityTooltip"] = "這將設定多大的價格來決定廣告時的總體優先度。";
|
||
["BarkerOptionsPriceSweetspotTitle"] = "價格係數甜蜜點";
|
||
["BarkerOptionsPriceSweetspotTooltip"] = "這是用來決定廣告時位於此價格附近的附魔。";
|
||
["BarkerOptionsProfitMarginTitle"] = "淨利率";
|
||
["BarkerOptionsProfitMarginTooltip"] = "增加利潤比例到基本邊際收益費用";
|
||
["BarkerOptionsRandomFactorTitle"] = "隨機要素";
|
||
["BarkerOptionsRandomFactorTooltip"] = "交易吆喝時隨機選擇的附魔數量";
|
||
["BarkerOptionsRingPriorityTooltip"] = "優先顯示附魔-戒指";
|
||
["BarkerOptionsShadowResistance"] = "暗抗";
|
||
["BarkerOptionsShadowResistanceTooltip"] = "優先顯示附魔-暗抗";
|
||
["BarkerOptionsShieldPriorityTooltip"] = "優先顯示附魔-盾牌";
|
||
["BarkerOptionsSpiritPriority"] = "精神";
|
||
["BarkerOptionsSpiritPriorityTooltip"] = "優先顯示附魔-精神";
|
||
["BarkerOptionsStaminaPriority"] = "耐力";
|
||
["BarkerOptionsStaminaPriorityTooltip"] = "優先顯示附魔-耐力";
|
||
["BarkerOptionsStatsPriority"] = "整體屬性優先";
|
||
["BarkerOptionsStatsPriorityTooltip"] = "這將設定多重要的價格來決定廣告時的總體優先度。";
|
||
["BarkerOptionsStrengthPriority"] = "力量";
|
||
["BarkerOptionsStrengthPriorityTooltip"] = "優先顯示附魔-力量";
|
||
["BarkerOptionsTab1Title"] = "利潤和價格優先度";
|
||
|
||
};
|
||
|
||
} |