255 lines
No EOL
5.7 KiB
Lua
255 lines
No EOL
5.7 KiB
Lua
--[[
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itemFrame.lua
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An guild bank item slot container
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--]]
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local Bagnon = LibStub('AceAddon-3.0'):GetAddon('Bagnon')
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local ItemFrame = Bagnon.Classy:New('Frame')
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ItemFrame:Hide()
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Bagnon.GuildItemFrame = ItemFrame
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--[[ Extreme Constants! ]]--
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ItemFrame.ITEM_SIZE = 39
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--[[ Constructor ]]--
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local function throttledUpdater_OnUpdate(self, elapsed)
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local p = self:GetParent()
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if p:NeedsLayout() then
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p:Layout()
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end
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self:Hide()
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end
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function ItemFrame:New(frameID, parent)
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local f = self:Bind(CreateFrame('Frame', nil, parent))
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f.itemSlots = {}
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f.throttledUpdater = CreateFrame('Frame', nil, f)
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f.throttledUpdater:SetScript('OnUpdate', throttledUpdater_OnUpdate)
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f:SetFrameID(frameID)
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f:SetScript('OnSizeChanged', f.OnSizeChanged)
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f:SetScript('OnEvent', f.OnEvent)
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f:SetScript('OnShow', f.OnShow)
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f:SetScript('OnHide', f.OnHide)
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return f
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end
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--[[ Messages ]]--
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function ItemFrame:OnEvent(event, ...)
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local action = self[event]
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if action then
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action(self, event, ...)
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end
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end
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function ItemFrame:GUILDBANKBAGSLOTS_CHANGED(event, ...)
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self:ReloadAllItemSlots()
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end
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function ItemFrame:ITEM_FRAME_SPACING_UPDATE(msg, frameID, spacing)
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if self:GetFrameID() == frameID then
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self:RequestLayout()
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end
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end
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function ItemFrame:ITEM_FRAME_COLUMNS_UPDATE(msg, frameID, columns)
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if self:GetFrameID() == frameID then
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self:RequestLayout()
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end
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end
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function ItemFrame:HandleGlobalItemEvent(msg, ...)
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for i, item in self:GetAllItemSlots() do
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item:HandleEvent(msg, ...)
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end
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end
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--[[ Frame Events ]]--
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function ItemFrame:OnShow()
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self:UpdateEverything()
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end
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function ItemFrame:OnHide()
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self:UpdateEvents()
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end
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function ItemFrame:OnSizeChanged()
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self:SendMessage('ITEM_FRAME_SIZE_CHANGE', self:GetFrameID())
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end
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--[[ Update Methods ]]--
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function ItemFrame:UpdateEverything()
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self:UpdateEvents()
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if self:IsVisible() then
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self:ReloadAllItemSlots()
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self:RequestLayout()
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end
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end
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function ItemFrame:UpdateEvents()
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self:UnregisterAllEvents()
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self:UnregisterAllMessages()
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if self:IsVisible() then
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self:RegisterEvent('GUILDBANKBAGSLOTS_CHANGED')
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self:RegisterMessage('ITEM_FRAME_SPACING_UPDATE')
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self:RegisterMessage('ITEM_FRAME_COLUMNS_UPDATE')
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self:RegisterMessage('TEXT_SEARCH_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('BAG_SEARCH_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_HIGHLIGHT_QUEST_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_HIGHLIGHT_QUALITY_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_HIGHLIGHT_OPACITY_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('SHOW_EMPTY_ITEM_SLOT_TEXTURE_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_SLOT_COLOR_UPDATE', 'HandleGlobalItemEvent')
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self:RegisterMessage('ITEM_SLOT_COLOR_ENABLED_UPDATE', 'HandleGlobalItemEvent')
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end
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end
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--[[ Item Slot Management ]]--
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--if an item is not assigned to the given slotIndex, then add an item
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function ItemFrame:AddItemSlot(slot)
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if not self:GetItemSlot(slot) then
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local itemSlot = self:NewItemSlot(slot)
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self.itemSlots[slot] = itemSlot
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self:RequestLayout()
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end
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end
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function ItemFrame:NewItemSlot(slot)
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return Bagnon.GuildItemSlot:New(self:GetCurrentTab(), slot, self:GetFrameID(), self)
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end
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--returns the item slot assigned to the given slotIndex
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function ItemFrame:GetItemSlot(slot)
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return self.itemSlots[slot]
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end
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function ItemFrame:GetAllItemSlots()
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return ipairs(self.itemSlots)
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end
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--remove all unused item slots from the frame
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--add all missing slots to the frame
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--update all existing slots on the frame
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--if slots have been added or removed, then request a layout update
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function ItemFrame:ReloadAllItemSlots()
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local changed = false
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local currentTab = self:GetCurrentTab()
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for slot = 1, self:GetCurrentTabSize() do
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local itemSlot = self:GetItemSlot(slot)
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if not itemSlot then
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self:AddItemSlot(slot)
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changed = true
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else
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itemSlot:SetSlot(currentTab, slot)
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end
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end
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if changed then
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self:RequestLayout()
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end
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end
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--[[ Layout Methods ]]--
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--arranges itemSlots on the ItemFrame, and adjusts size to fit
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--it should be noted that the guild bank is wacky in that items go down a column
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function ItemFrame:Layout()
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self.needsLayout = nil
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local numItems = self:GetCurrentTabSize()
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local numColumns = math.min(self:NumColumns(), numItems)
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local numRows = math.floor(numItems / numColumns + 0.5)
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local spacing = self:GetSpacing()
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local effItemSize = self.ITEM_SIZE + spacing
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local row, col = 0, 1
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for i, itemSlot in self:GetAllItemSlots() do
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row = row + 1
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if row > numRows then
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row = 1
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col = col + 1
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end
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itemSlot:ClearAllPoints()
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itemSlot:SetPoint('TOPLEFT', self, 'TOPLEFT', effItemSize * (col - 1), -effItemSize * (row - 1))
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end
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local width = effItemSize * col - spacing
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local height = effItemSize * numRows - spacing
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self:SetWidth(width)
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self:SetHeight(height)
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end
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--request a layout update on this frame
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function ItemFrame:RequestLayout()
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self.needsLayout = true
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self.throttledUpdater:Show()
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end
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--returns true if the frame should have its layout updated, and false otherwise
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function ItemFrame:NeedsLayout()
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return self.needsLayout
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end
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--[[ Frame Properties ]]--
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--frameID
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function ItemFrame:SetFrameID(frameID)
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if self:GetFrameID() ~= frameID then
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self.frameID = frameID
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self:UpdateEverything()
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end
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end
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function ItemFrame:GetFrameID()
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return self.frameID
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end
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--frame settings
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function ItemFrame:GetSettings()
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return Bagnon.FrameSettings:Get(self:GetFrameID())
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end
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--layout info
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function ItemFrame:NumColumns()
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return self:GetSettings():GetItemFrameColumns()
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end
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function ItemFrame:GetSpacing()
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return self:GetSettings():GetItemFrameSpacing()
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end
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--guild bank info
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function ItemFrame:GetCurrentTab()
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return GetCurrentGuildBankTab() or 0
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end
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function ItemFrame:GetCurrentTabSize()
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return 98
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end |