99 lines
No EOL
2.2 KiB
Lua
99 lines
No EOL
2.2 KiB
Lua
--[[
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sortButton.lua
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A style agnostic item sorting button
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--]]
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local Bagnon = LibStub('AceAddon-3.0'):GetAddon('Bagnon')
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local L = LibStub('AceLocale-3.0'):GetLocale("Bagnon")
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local SortButton = Bagnon.Classy:New('CheckButton')
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Bagnon.SortButton = SortButton
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local SIZE = 20
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local NORMAL_TEXTURE_SIZE = 64 * (SIZE/36)
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--[[ Construct ]]--
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function SortButton:New(frameID, parent)
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local b = self:Bind(CreateFrame('CheckButton', nil, parent))
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b:SetWidth(SIZE)
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b:SetHeight(SIZE)
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b:RegisterForClicks('anyUp')
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local nt = b:CreateTexture()
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nt:SetTexture([[Interface\Buttons\UI-Quickslot2]])
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nt:SetWidth(NORMAL_TEXTURE_SIZE)
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nt:SetHeight(NORMAL_TEXTURE_SIZE)
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nt:SetPoint('CENTER', 0, -1)
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b:SetNormalTexture(nt)
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local pt = b:CreateTexture()
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pt:SetTexture([[Interface\Buttons\UI-Quickslot-Depress]])
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pt:SetAllPoints(b)
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b:SetPushedTexture(pt)
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local ht = b:CreateTexture()
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ht:SetTexture([[Interface\Buttons\ButtonHilight-Square]])
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ht:SetAllPoints(b)
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b:SetHighlightTexture(ht)
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local ct = b:CreateTexture()
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ct:SetTexture([[Interface\Buttons\CheckButtonHilight]])
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ct:SetAllPoints(b)
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ct:SetBlendMode('ADD')
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b:SetCheckedTexture(ct)
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local icon = b:CreateTexture()
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icon:SetAllPoints(b)
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icon:SetTexture([[Interface\AddOns\Bagnon\textures\Broom]])
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b:SetScript('OnClick', b.OnClick)
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b:SetScript('OnEnter', b.OnEnter)
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b:SetScript('OnLeave', b.OnLeave)
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b:SetFrameID(frameID)
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return b
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end
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function SortButton:OnClick(button)
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self:SetChecked(true)
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self:RegisterMessage('SORTING_STATUS')
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local frame = self:GetParent()
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-- frame:IsCached ?
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frame:SortItems()
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end
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function SortButton:OnEnter()
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if self:GetRight() > (GetScreenWidth() / 2) then
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GameTooltip:SetOwner(self, 'ANCHOR_LEFT')
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else
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GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
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end
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GameTooltip:SetText(L.TipCleanItems)
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GameTooltip:Show()
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end
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function SortButton:OnLeave()
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if GameTooltip:IsOwned(self) then
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GameTooltip:Hide()
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end
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end
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function SortButton:SORTING_STATUS()
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self:SetChecked(nil)
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self:UnregisterAllMessages()
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end
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--[[ Properties ]]--
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function SortButton:SetFrameID(frameID)
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if self:GetFrameID() ~= frameID then
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self.frameID = frameID
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end
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end
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function SortButton:GetFrameID()
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return self.frameID
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end |