DragonNest/Common/EternityEngine/EtSaveMat.cpp

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#include "StdAfx.h"
#include "EtSaveMat.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CEtSaveMat g_EtSaveMat;
CSyncLock CEtSaveMat::s_SaveMatLock;
void CEtSaveMat::Clear()
{
ScopeLock< CSyncLock > Lock( s_SaveMatLock );
m_nCurrentStartIndex += ( int )m_vecSaveMat.size();
if( m_nCurrentStartIndex > INT_MAX / 2 )
{
m_nCurrentStartIndex = 0;
}
m_vecSaveMat.clear();
m_vecTransMat.clear();
m_vecTransCount.clear();
}
bool CEtSaveMat::IsValidIndex( int nIndex )
{
if( ( nIndex < m_nCurrentStartIndex ) || ( nIndex >= m_nCurrentStartIndex + ( int )m_vecSaveMat.size() ) )
{
return false;
}
return true;
}
int CEtSaveMat::LockMatrix( int nCount, EtMatrix **pLockedMatrix )
{
// <20>α<EFBFBD><CEB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ÿ<EFBFBD> <20>Ҹ<EFBFBD><D2B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD>..
ScopeLock< CSyncLock > Lock( s_SaveMatLock );
int nOriginSize = ( int )m_vecSaveMat.size();
int nResult = nOriginSize + m_nCurrentStartIndex;
m_vecSaveMat.resize( nOriginSize + nCount );
m_vecTransMat.resize( nOriginSize + nCount );
m_vecTransCount.resize( nOriginSize + nCount );
m_vecTransCount[ nOriginSize ] = nCount;
*pLockedMatrix = &m_vecSaveMat[ nOriginSize ];
return nResult;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ÿ<EFBFBD><C3BF><EFBFBD> m_bSaveTransMat <20><> false <20><> <20>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> <20>Ѵ<EFBFBD>.
void CEtSaveMat::Transform( int nIndex , EtMatrix &TransMat )
{
int &nBoneCount = m_vecTransCount[ nIndex - m_nCurrentStartIndex ];
ASSERT( nBoneCount != 0 );
if( nBoneCount > 0 ) {
for( int i = 0; i < nBoneCount; i++) {
int index = i + nIndex - m_nCurrentStartIndex;
EtMatrixMultiply( &m_vecTransMat[ index ] , &m_vecSaveMat[ index ], &TransMat);
}
if( m_bSaveTransMat ) {
nBoneCount = -nBoneCount; // marking
}
}
}
void CEtSaveMat::FlushBuffer()
{
ScopeLock< CSyncLock > Lock( s_SaveMatLock );
SAFE_DELETE_VEC( m_vecSaveMat );
SAFE_DELETE_VEC( m_vecTransMat );
SAFE_DELETE_VEC( m_vecTransCount );
m_nCurrentStartIndex = 0;
}