DragonNest/Common/Lua/LuaStateManager.h

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#pragma once
class LuaStateManager
{
public:
LuaStateManager();
virtual ~LuaStateManager();
bool CreateLuaState(int nMakeCount);
lua_State * OpenStateByIndex(int nIdx);
lua_State * OpenState(DWORD nCurrentThreadID = GetCurrentThreadId());
void CloseAllState();
protected:
struct TLUA_STATE
{
bool bLoaded;
DWORD nAssignedThreadID;
lua_State * pState;
};
std::vector <TLUA_STATE> m_vLuaState;
};