DragonNest/GameCommon/DnBasicStateBaseAddState.h

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#pragma once
#include "dnblow.h"
#include "DnBasicBlow.h"
class CDnBasicStateBaseAddState : public CDnBlow, public TBoostMemoryPool< CDnBasicStateBaseAddState >
{
protected:
public:
CDnBasicStateBaseAddState( DnActorHandle hActor, const char* szValue );
virtual ~CDnBasicStateBaseAddState(void);
virtual void OnBegin( LOCAL_TIME LocalTime, float fDelta );
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void OnEnd( LOCAL_TIME LocalTime, float fDelta );
protected:
std::vector< CDnBasicBlow * > m_vecBasicBlow;
void AddState( int nStateType, const float fStateValue, LOCAL_TIME LocalTime, float fDelta );
void AddBasicBlow( const int nStateType, char * buff, LOCAL_TIME LocalTime, float fDelta );
};