DragonNest/GameCommon/DnPropNULLCondition.cpp

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#include "StdAfx.h"
#include "DnPropNULLCondition.h"
#include "DnWorldProp.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnPropNULLCondition::CDnPropNULLCondition( DnPropHandle hEntity ) : CDnPropCondition(hEntity)
{
}
CDnPropNULLCondition::~CDnPropNULLCondition(void)
{
}
bool CDnPropNULLCondition::IsSatisfy( void )
{
#ifdef ENABLE_PROP_CONDITION_LOG
OutputDebug( "[Prop(%d) FSM Condition Log] CDnPropNULLCondition::IsSatisfy always return \"true\"\n", m_hEntity->GetUniqueID() );
#endif
return true;
}