DragonNest/GameCommon/DnPropOperatedCondition.h

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#pragma once
#include "DnPropCondition.h"
class CDnPropOperatedCondition : public CDnPropCondition, public TBoostMemoryPool< CDnPropOperatedCondition >
{
private:
int m_iRequireOperateState;
public:
CDnPropOperatedCondition( DnPropHandle hEntity );
virtual ~CDnPropOperatedCondition(void);
void SetRequireState( int iRequireOperateState ) { m_iRequireOperateState = iRequireOperateState; };
virtual bool IsSatisfy( void );
};