DragonNest/GameCommon/PvPCaptainScoreSystem.h

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#pragma once
#include "PvPScoreSystem.h"
class CPvPCaptainScoreSystem:public CPvPScoreSystem,public TBoostMemoryPool<CPvPCaptainScoreSystem>
{
public:
virtual void OnDie( DnActorHandle hActor, DnActorHandle hHitter );
virtual void OnLeaveUser( DnActorHandle hActor );
virtual UINT GetCaptainKillCount( DnActorHandle hActor );
#if defined( _GAMESERVER )
virtual void SendScore( CDNUserSession* pGameSession );
#else
virtual bool SetCaptainKillCount( DnActorHandle hActor, const void* pData );
#endif // #if defined( _GAMESERVER )
protected:
std::map<std::wstring,UINT> m_mCaptainKillCount;
private:
void _UpdateCaptainKillCount( DnActorHandle hActor, UINT uiCount=0 );
#if defined( _GAMESERVER )
void _SendCaptainKillCount( CDNUserSession* pSession );
#endif // #if defined( _GAMESERVER )
};