DragonNest/Server/DNGameServer/DNScript.h

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#pragma once
class CDNScript
{
public:
CDNScript();
virtual ~CDNScript();
bool Create(const WCHAR* szScriptFileName);
void Destroy();
static void ReloadAllScript();
protected:
lua_State* m_pLua;
std::wstring m_wszScriptFileName;
static std::vector<CDNScript*> ms_ScriptList;
};