DragonNest/Server/DNGameServer/DnWorldSkillUserProp.cpp

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#include "StdAfx.h"
#include "DnWorldSkillUserProp.h"
#include "DnSkill.h"
CDnWorldSkillUserProp::CDnWorldSkillUserProp(CMultiRoom* pRoom) : CDnWorldActProp( pRoom ),
m_iUseType( ONCE ),
m_fCheckRadius( 0.0f ),
m_iActivateElementIndex( -1 ),
m_iIdleElementIndex(0),
m_iNowActionElementIndex(0)
{
}
CDnWorldSkillUserProp::~CDnWorldSkillUserProp(void)
{
}
bool CDnWorldSkillUserProp::Initialize( CEtWorldSector *pParentSector, const char *szPropName, EtVector3 &vPos, EtVector3 &vRotate, EtVector3 &vScale )
{
if( CDnWorldActProp::Initialize( pParentSector, szPropName, vPos, vRotate, vScale ) == false ) return false;
if( m_hMonster ) *m_hMonster->GetMatEx() = *GetMatEx();
return true;
}
bool CDnWorldSkillUserProp::InitializeTable(int nTableID )
{
if( CDnWorldActProp::InitializeTable( nTableID ) == false ) return false;
if( GetData() )
{
SkillUserStruct* pStruct = (SkillUserStruct*)GetData();
// <20>ӽ÷<D3BD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϳ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>θ<EFBFBD> <20>ȴ<EFBFBD>. (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD> 101<30><31>)
int iMonsterTableID = 101;
int iSkillID = pStruct->SkillTableID;
int iSkillLevel = pStruct->SkillLevel;
m_fCheckRadius = pStruct->fRadius;
m_iUseType = pStruct->UseType;
}
return true;
}
bool CDnWorldSkillUserProp::CreateObject()
{
bool bResult = CDnWorldActProp::CreateObject();
m_iIdleElementIndex = GetElementIndex( "Idle" );
m_iActivateElementIndex = GetElementIndex( "Activate" );
return bResult;
}
void CDnWorldSkillUserProp::Process( LOCAL_TIME LocalTime, float fDelta )
{
*(m_hMonster->GetMatEx()) = m_Cross;
m_iNowActionElementIndex = GetElementIndex( GetCurrentAction() );
// TODO: <20>ϴ<EFBFBD> <20>׽<EFBFBD>Ʈ<EFBFBD>̹Ƿ<CCB9> <20><><EFBFBD><EFBFBD> activate <20>ǵ<EFBFBD><C7B5><EFBFBD> <20><><EFBFBD><EFBFBD>.
if( m_iActivateElementIndex != m_iNowActionElementIndex )
CmdAction( "Activate" );
// TODO: <20><>¿ <20><> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ScanActor<6F><72> <20>ؾ<EFBFBD> <20><>. <20>ǾƱ<C7BE><C6B1>п<EFBFBD> <20><><EFBFBD><EFBFBD> Scan <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20>ؾ<EFBFBD><D8BE><EFBFBD>.
// <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> üũ<C3BC><C5A9> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϵ<EFBFBD><CFB5><EFBFBD> <20>Ѵ<EFBFBD>.
DNVector(DnActorHandle) vlNeighboringActors;
CDnActor::ScanActor( GetRoom(), *GetPosition(), m_fCheckRadius, vlNeighboringActors );
if( false == vlNeighboringActors.empty() )
{
// <20><><EFBFBD><EFBFBD> <20>޴<EFBFBD> <20><><EFBFBD>͵<EFBFBD><CDB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
set<DWORD> setPrevAffectedActorsID = m_setAffectedActorsID;
m_setAffectedActorsID.clear();
for( int i = 0; i < (int)vlNeighboringActors.size(); ++i )
m_setAffectedActorsID.insert( vlNeighboringActors.at(i)->GetUniqueID() );
switch( m_iUseType )
{
case ONCE:
{
}
break;
case CONTINUOUS:
{
// set <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><EFBFBD><E0BCAE> <20><><EFBFBD><EFBFBD> <20><EFBFBD><E0BCAE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
vector<DWORD> vlNewMember;
set_difference( m_setAffectedActorsID.begin(), m_setAffectedActorsID.end(), setPrevAffectedActorsID.begin(), setPrevAffectedActorsID.end(),
back_inserter(vlNewMember) );
vector<DWORD> vlOutMember;
set_difference( setPrevAffectedActorsID.begin(), setPrevAffectedActorsID.end(), m_setAffectedActorsID.begin(), m_setAffectedActorsID.end(),
back_inserter(vlOutMember) );
int iNumNewMember = (int)vlNewMember.size();
for( int iMember = 0; iMember < iNumNewMember; ++iMember )
{
// <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20>߰<EFBFBD>..
DnActorHandle hNewMember = CDnActor::FindActorFromUniqueID( GetRoom(), vlNewMember.at(iMember) );
if( hNewMember )
{
DWORD dwNumStateEffect = m_hSkill->GetStateEffectCount();
for( DWORD dwStateEffect = 0; dwStateEffect < dwNumStateEffect; ++dwStateEffect )
{
const CDnSkill::StateEffectStruct* pSE = m_hSkill->GetStateEffectFromIndex( dwStateEffect );
hNewMember->CmdAddStateEffect( m_hSkill->GetInfo(), (STATE_BLOW::emBLOW_INDEX)pSE->nID, -1/*SE.nDurationTime*/, pSE->szValue.c_str() );
}
}
}
int iNumOutMember = (int)vlOutMember.size();
for( int iMember = 0; iMember < iNumOutMember; ++iMember )
{
// <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD>.
DnActorHandle hOutMember = CDnActor::FindActorFromUniqueID( GetRoom(), vlOutMember.at(iMember) );
if( hOutMember )
{
DWORD dwNumStateEffect = m_hSkill->GetStateEffectCount();
for( DWORD dwStateEffect = 0; dwStateEffect < dwNumStateEffect; ++dwStateEffect )
{
const CDnSkill::StateEffectStruct* pSE = m_hSkill->GetStateEffectFromIndex( dwStateEffect );
hOutMember->CmdRemoveStateEffect( (STATE_BLOW::emBLOW_INDEX)pSE->nID );
//hOutMember->DelStateBlow( (STATE_BLOW::emBLOW_INDEX)SE.nID );
}
}
}
}
break;
}
}
}
void CDnWorldSkillUserProp::OnSignal( SignalTypeEnum Type, void* pPtr, LOCAL_TIME LocalTime, LOCAL_TIME SignalStartTime, LOCAL_TIME SignalEndTime, int nSignalIndex )
{
//switch( Type )
//{
// case STE_UsePropSkill:
// {
// CmdAction( "Activate" );
// }
// break;
//}
}