DragonNest/Server/DNMasterServer/DNGuildWar.cpp

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#include "StdAfx.h"
#include "DNGuildWar.h"
#include "DNDivisionManager.h"
#include "DNVillageConnection.h"
#include "DNGuildWarManager.h"
extern TMasterConfig g_Config;
CDNGuildWar::CDNGuildWar()
{
m_cEventStep = GUILDWAR_STEP_NONE;
m_wScheduleID = GUILDWARSCHEDULE_DEF;
m_nDBJobSeq = 0;
m_nDBJobSendTick = 0;
m_bDBJobSend = false;
m_bDBJobSuccess = false;
memset(m_bEventComplete, 0x00, sizeof(m_bEventComplete));
m_tCurrent = 0;
memset(m_tEventMoment, 0x00, sizeof(m_tEventMoment));
m_wWinersWeightRate = 0;
}
CDNGuildWar::~CDNGuildWar()
{
}
void CDNGuildWar::Reset()
{
m_wScheduleID = GUILDWARSCHEDULE_DEF;
memset (m_tEventMoment, 0, sizeof(m_tEventMoment));
memset (m_bEventComplete, 0, sizeof(m_bEventComplete));
m_nDBJobSeq = 0;
m_nDBJobSendTick = 0;
m_bDBJobSend = false;
m_bDBJobSuccess = false;
}
void CDNGuildWar::Process()
{
time(&m_tCurrent);
if (m_tEventMoment[GUILDWAR_EVENT_START] < m_tCurrent && !m_bEventComplete[GUILDWAR_EVENT_START])
{
OnStartEvent();
}
if (m_tEventMoment[GUILDWAR_EVENT_END] < m_tCurrent && !m_bEventComplete[GUILDWAR_EVENT_END])
{
OnEndEvent();
}
/*
//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD>õǾ<C3B5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>޵ƴ<DEB5><C6B4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..<2E>뷫 1<><31> <20><><EFBFBD><EFBFBD> <20>ѹ<EFBFBD><D1B9><EFBFBD>..
// <20><><EFBFBD><20>ʱ<EFBFBD>ȭ
DWORD dwTick = timeGetTime();
static DWORD SendTick = 60*1000;
if( g_pGuildWarManager->GetPreWinGuild().IsSet() && !g_pGuildWarManager->GetFinalWinGuildReward() && SendTick+(60*1000) < dwTick)
{
//CDNVillageConnection *pVillageConnection = g_pDivisionManager->GetFirstEnableVillageServer();
CDNVillageConnection* pVillageConnection = g_pDivisionManager->GetVillageConnectionByVillageID( g_pDivisionManager->GetPvPLobbyVillageID() );
if( pVillageConnection )
{
pVillageConnection->SendGetGuildWarPreWindGuildReward(g_pGuildWarManager->GetPreWinScheduleID(), g_pGuildWarManager->GetPreWinGuild().nDBID);
}
SendTick = dwTick;
}
*/
}
void CDNGuildWar::OnStartEvent()
{
m_bEventComplete[GUILDWAR_EVENT_START] = true;
MAChangeGuildWarStep ChangeGuildWarStep;
memset(&ChangeGuildWarStep, 0, sizeof(ChangeGuildWarStep));
ChangeGuildWarStep.wScheduleID = m_wScheduleID;
ChangeGuildWarStep.cEventStep = m_cEventStep;
ChangeGuildWarStep.cEventType = GUILDWAR_EVENT_START;
ChangeGuildWarStep.wWinersWeightRate = m_wWinersWeightRate;
if (g_pGuildWarManager->GetCheatFlag())
{
ChangeGuildWarStep.bCheatFlag = true;
g_pGuildWarManager->SetCheatFlag(false);
}
g_pDivisionManager->SendChangeGuildWarStep(&ChangeGuildWarStep);
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] GuildWar OnStartEvent [ScheduleID:%d][Step:%d] \r\n", m_wScheduleID, m_cEventStep);
m_nDBJobSendTick = timeGetTime();
}
void CDNGuildWar::OnEndEvent()
{
m_bEventComplete[GUILDWAR_EVENT_END] = true;
MAChangeGuildWarStep ChangeGuildWarStep;
memset(&ChangeGuildWarStep, 0, sizeof(ChangeGuildWarStep));
ChangeGuildWarStep.wScheduleID = m_wScheduleID;
ChangeGuildWarStep.cEventStep = m_cEventStep;
ChangeGuildWarStep.cEventType = GUILDWAR_EVENT_END;
ChangeGuildWarStep.wWinersWeightRate = m_wWinersWeightRate;
g_pDivisionManager->SendChangeGuildWarStep(&ChangeGuildWarStep);
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] GuildWar OnEndEvent [ScheduleID:%d][Step:%d] \r\n", m_wScheduleID, m_cEventStep);
m_nDBJobSendTick = 0;
}
bool CDNGuildWar::UpdateTime(short wScheduleID, time_t tStart, time_t tEnd, short wWinersWeightRate)
{
m_wScheduleID = wScheduleID;
m_tEventMoment[GUILDWAR_EVENT_START] = tStart;
m_tEventMoment[GUILDWAR_EVENT_END] = tEnd;
m_wWinersWeightRate = wWinersWeightRate;
return true;
}
bool CDNGuildWar::IsValidPeriod()
{
time(&m_tCurrent);
if (m_tEventMoment[GUILDWAR_EVENT_START] < m_tCurrent &&
m_tCurrent < m_tEventMoment[GUILDWAR_EVENT_END])
return true;
return false;
}
bool CDNGuildWar::IsFinishPeriod()
{
if (m_bEventComplete[GUILDWAR_EVENT_START] && m_bEventComplete[GUILDWAR_EVENT_END])
return true;
return false;
}
time_t CDNGuildWar::GetEventTime(char cType)
{
if (CheckEventType(cType))
return m_tEventMoment[cType];
return 0;
}
void CDNGuildWar::SetEventComplete(char cType, bool bComplete)
{
if (CheckEventType(cType))
m_bEventComplete[cType] = bComplete;
}
bool CDNGuildWar::IsEventComplete(char cType)
{
if (CheckEventType(cType))
return m_bEventComplete[cType];
return false;
}
bool CDNGuildWar::CheckEventType(char cType)
{
if (GUILDWAR_EVENT_START <= cType && cType < GUILDWAR_EVENT_MAX)
return true;
return false;
}
///////////////////////////////////////////////////////////////////
// <20><> û <20><> <20><>
///////////////////////////////////////////////////////////////////
CDNGuildWarPreparation::CDNGuildWarPreparation()
{
m_cEventStep = GUILDWAR_STEP_PREPARATION;
}
CDNGuildWarPreparation::~CDNGuildWarPreparation()
{
}
void CDNGuildWarPreparation::Process()
{
CDNGuildWar::Process();
// <20><><EFBFBD><20>ʱ<EFBFBD>ȭ
DWORD dwTick = timeGetTime();
// Job<6F><62> <20><><EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD> Ȯ<><C8AE>..
// ó<><C3B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
if( m_bEventComplete[GUILDWAR_EVENT_START] && !m_bDBJobSend && !m_nDBJobSeq && m_nDBJobSendTick>0 && m_nDBJobSendTick+GUILDWAR_DB_JOB_SYSTEM_RESULT_REQ_MAX < dwTick)
{
//CDNVillageConnection *pVillageConnection = g_pDivisionManager->GetFirstEnableVillageServer();
CDNVillageConnection* pVillageConnection = g_pDivisionManager->GetVillageConnectionByVillageID( g_pDivisionManager->GetPvPLobbyVillageID() );
if( pVillageConnection )
{
pVillageConnection->SendAddDBJobSystemReserve(DBJOB_GUILDWAR_INIT);
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendAddDBJobSystemReserve Init\r\n");
SetDBJobSend(true);
}
else
{
// <20>̷<EFBFBD> <20><><EFBFBD><EFBFBD>..
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendGetDBJobSystemReserve Not Village !!!\r\n");
}
}
// Job<6F><62> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<>и<EFBFBD><D0B8><EFBFBD> Job <20><>û Ȯ<><C8AE> <20><><EFBFBD><EFBFBD>.
if( m_bDBJobSend && m_nDBJobSeq && m_nDBJobSendTick+GUILDWAR_DB_JOB_SYSTEM_RESULT_REQ_MAX < dwTick)
{
//CDNVillageConnection *pVillageConnection = g_pDivisionManager->GetFirstEnableVillageServer();
CDNVillageConnection* pVillageConnection = g_pDivisionManager->GetVillageConnectionByVillageID( g_pDivisionManager->GetPvPLobbyVillageID() );
if( pVillageConnection )
{
pVillageConnection->SendGetDBJobSystemReserve(m_nDBJobSeq);
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendGetDBJobSystemReserve Init \r\n");
}
else
{
// <20>̷<EFBFBD> <20><><EFBFBD><EFBFBD>..
g_Log.Log(LogType::_GUILDWAR,g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendGetDBJobSystemReserve Init Not Village !!!\r\n");
}
m_nDBJobSendTick = dwTick;
}
// Job <20><>û<EFBFBD><C3BB> <20><><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4><EFBFBD> Ȯ<><C8AE>
if( m_bDBJobSend && m_nDBJobSeq && m_bDBJobSuccess )
{
m_bDBJobSend = false;
}
}
///////////////////////////////////////////////////////////////////
// <20><> <20><> <20><> <20><>
///////////////////////////////////////////////////////////////////
CDNGuildWarTrial::CDNGuildWarTrial()
{
m_cEventStep = GUILDWAR_STEP_TRIAL;
m_nTrialPointSendTick = 0;
}
CDNGuildWarTrial::~CDNGuildWarTrial()
{
}
void CDNGuildWarTrial::Process()
{
CDNGuildWar::Process();
// 10<31>и<EFBFBD><D0B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD> <20>ѷ<EFBFBD><D1B7><EFBFBD><EFBFBD><EFBFBD>..
DWORD dwTick = timeGetTime();
if( m_bEventComplete[GUILDWAR_EVENT_START] && m_nTrialPointSendTick+GUILDWAR_TRIAL_POINT_REFRESH_TICK_MAX < dwTick)
{
//CDNVillageConnection *pVillageConnection = g_pDivisionManager->GetFirstEnableVillageServer();
CDNVillageConnection* pVillageConnection = g_pDivisionManager->GetVillageConnectionByVillageID( g_pDivisionManager->GetPvPLobbyVillageID() );
if( pVillageConnection )
{
pVillageConnection->SendGetGuildWarPointRunning();
//g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendGetGuildWarPointRunning\r\n");
}
else
{
// <20>̷<EFBFBD> <20><><EFBFBD><EFBFBD>..
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendGetGuildWarPointRunning Not Village !!!\r\n");
}
m_nTrialPointSendTick = dwTick;
}
}
///////////////////////////////////////////////////////////////////
// <20><> <20><> <20><> <20><> <20><> <20><> <20><>
///////////////////////////////////////////////////////////////////
CDNGuildWarReward::CDNGuildWarReward()
{
m_cEventStep = GUILDWAR_STEP_REWARD;
Reset();
}
CDNGuildWarReward::~CDNGuildWarReward()
{
}
void CDNGuildWarReward::Reset()
{
CDNGuildWar::Reset();
m_cCurrentFinals = GUILDWAR_FINALPART_16;
//m_cCurrentFinals = GUILDWAR_FINALPART_NONE;
m_bTrialStatsRequest = false;
m_bFinalSchedule = false;
memset(m_bFinalsComplete, 0, sizeof(m_bFinalsComplete));
memset(m_tFinalsStartMoment, 0, sizeof(m_tFinalsStartMoment));
memset(m_tFinalsEndMoment, 0, sizeof(m_tFinalsEndMoment));
}
void CDNGuildWarReward::Process()
{
CDNGuildWar::Process();
DWORD dwTick = timeGetTime();
// Job<6F><62> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<>и<EFBFBD><D0B8><EFBFBD> Job <20><>û Ȯ<><C8AE> <20><><EFBFBD><EFBFBD>.
if( !m_bTrialStatsRequest && m_bDBJobSend && m_nDBJobSeq && m_nDBJobSendTick+GUILDWAR_DB_JOB_SYSTEM_RESULT_REQ_MAX < dwTick)
{
//CDNVillageConnection *pVillageConnection = g_pDivisionManager->GetFirstEnableVillageServer();
CDNVillageConnection* pVillageConnection = g_pDivisionManager->GetVillageConnectionByVillageID( g_pDivisionManager->GetPvPLobbyVillageID() );
if( pVillageConnection )
{
pVillageConnection->SendGetDBJobSystemReserve(m_nDBJobSeq);
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendGetDBJobSystemReserve Stats \r\n");
}
else
{
// <20>̷<EFBFBD> <20><><EFBFBD><EFBFBD>..
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendGetDBJobSystemReserve Stats Not Village !!!\r\n");
}
m_nDBJobSendTick = timeGetTime();
}
// Job <20><>û<EFBFBD><C3BB> <20><><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD><DFB4><EFBFBD> Ȯ<><C8AE>
if( m_bDBJobSend && m_nDBJobSeq && m_bDBJobSuccess )
{
//CDNVillageConnection *pVillageConnection = g_pDivisionManager->GetFirstEnableVillageServer();
CDNVillageConnection* pVillageConnection = g_pDivisionManager->GetVillageConnectionByVillageID( g_pDivisionManager->GetPvPLobbyVillageID() );
if( pVillageConnection )
{
pVillageConnection->SendGetGuildWarFinalTeam();
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendGetGuildWarFinalTeam \r\n");
}
else
{
// <20>̷<EFBFBD> <20><><EFBFBD><EFBFBD>..
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] Reward Process Not Village !!!\r\n");
}
g_pDivisionManager->SendGetGuildWarTrialStats();
m_bTrialStatsRequest = true;
m_bDBJobSend = false;
}
if( m_bFinalSchedule && g_pGuildWarManager->IsFinalTeamSetting() && g_pGuildWarManager->GetFinalProgress() )
{
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..
for (int i=GUILDWAR_FINALPART_MAX-1; i>GUILDWAR_FINALPART_NONE; --i)
{
if(m_tCurrent >= m_tFinalsStartMoment[i] && m_tCurrent < m_tFinalsEndMoment[i] && !m_bFinalsComplete[i] )
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>~~
m_bFinalsComplete[i] = true;
m_cCurrentFinals = i;
g_pDivisionManager->SendSetGuildwarFinalProcess(i, 0); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ӿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˸<EFBFBD>.
if( m_tCurrent - m_tFinalsStartMoment[i] > 60*2 ) // <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD><C3B0><EFBFBD> 2<><32><EFBFBD><EFBFBD> <20>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E6B8B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD>⵿<EFBFBD>ƴٰ<C6B4> <20><><EFBFBD><EFBFBD>)
continue;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E6B8B8><EFBFBD><EFBFBD>..
g_pGuildWarManager->GuildWarCreateRoom();
g_pGuildWarManager->SetFinalStart(true);
}
else if( m_tCurrent > m_tFinalsEndMoment[i] && m_bFinalsComplete[i] && m_cCurrentFinals == i )
{
// <20><><EFBFBD><EFBFBD> <20><>..<2E><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>..
g_pDivisionManager->SendSetGuildwarFinalProcess(i-1, m_tFinalsStartMoment[i-1]);
// <20>̶<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ȳ<EFBFBD><C8B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ºθ<C2BA> <20><><EFBFBD><EFBFBD>..
g_pGuildWarManager->CalcGuildWarTournamentResult();
g_pDivisionManager->SendGuildWarAllStop();
m_cCurrentFinals = i-1;
// <20><><EFBFBD>ʸ<EFBFBD>Ʈ <20>׷<EFBFBD> <20><EFBFBD><E7BCBA>..
if( m_cCurrentFinals != GUILDWAR_FINALPART_NONE)
g_pGuildWarManager->SetGuildWarTournamentGroup();
}
}
}
}
void CDNGuildWarReward::OnStartEvent()
{
CDNGuildWar::OnStartEvent();
//m_nDBJobSendTick = timeGetTime();
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD> <20><>ȸ
// <20>ݷμ<DDB7><CEBC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û
CDNVillageConnection* pVillageConnection = g_pDivisionManager->GetVillageConnectionByVillageID( g_pDivisionManager->GetPvPLobbyVillageID() );
if( pVillageConnection == NULL || pVillageConnection->GetActive() == false )
{
g_Log.Log(LogType::_GUILDWAR, g_Config.nWorldSetID, 0, 0, 0, L"[GUILDWAR] SendGetGuildWarTournamentInfo Not Village !!!\r\n");
return;
}
else
pVillageConnection->SendGetGuildWarTournamentInfo(m_wScheduleID);
if( g_pGuildWarManager->GetFinalProgress() )
{
// Ȥ<><C8A4> <20>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD> ã<><C3A3>.
for (int i=GUILDWAR_FINALPART_MAX-1; i>GUILDWAR_FINALPART_NONE; --i)
{
if(m_tCurrent >= m_tFinalsStartMoment[i] && m_tCurrent >= m_tFinalsEndMoment[i] )
{
m_bFinalsComplete[i] = true;
m_cCurrentFinals = i-1;
continue;
}
if( m_tCurrent > m_tFinalsStartMoment[i] && m_tCurrent <= m_tFinalsEndMoment[i] )
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..
m_cCurrentFinals = i;
g_pGuildWarManager->SetFinalStart(true);
return;
}
}
// <20><><EFBFBD><EFBFBD> <20>°Ÿ<C2B0> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>غ<EFBFBD><D8BA><EFBFBD><EFBFBD>ΰ<EFBFBD><CEB0><EFBFBD>..
g_pDivisionManager->SendSetGuildwarFinalProcess(m_cCurrentFinals, m_tFinalsStartMoment[m_cCurrentFinals]);
}
}
void CDNGuildWarReward::SetFinalScheduleInfo(MASetGuildWarFinalSchedule* pData)
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
for( int i=m_cCurrentFinals; i>GUILDWAR_FINALPART_NONE; --i)
{
m_tFinalsStartMoment[i] = pData->GuildWarFinalSchedule[i].tBeginTime;
m_tFinalsEndMoment[i] = pData->GuildWarFinalSchedule[i].tEndTime;
}
m_bFinalSchedule = true;
}
char CDNGuildWarReward::GetCurFinalPart()
{
return m_cCurrentFinals;
}
time_t CDNGuildWarReward::GetCurFinalPartBeginTime()
{
if( m_bFinalsComplete[m_cCurrentFinals] ) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>..
return 0;
return m_tFinalsStartMoment[m_cCurrentFinals];
}