DragonNest/Server/DNMasterServer/DNIocpManager.cpp

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#include "StdAfx.h"
#include "Connection.h"
#include "DNIocpManager.h"
#include "DNDivisionManager.h"
#include "DNLoginConnection.h"
#include "DNVillageConnection.h"
#include "DNGameConnection.h"
#include "DNUser.h"
#include "Log.h"
#include "DNServiceConnection.h"
#include "DNLogConnection.h"
#if defined(_KR)
#include "DNNexonAuth.h"
#endif // _KR
#if defined(_KRAZ)
#include "DNActozShield.h"
#endif // #if defined(_KRAZ)
#if defined(_TW)
#include ".\\TW\\DNGamaniaAuth.h"
#endif // #if defined(_TW)
#if defined(_JP)
#include "DNNHNNetCafe.h"
#endif // #if defined(_JP)
#if defined(_TH)
#include "DNAsiaSoftPCCafe.h"
#endif
#ifdef PRE_ADD_DOORS
#include "DNDoorsConnection.h"
#endif //#ifdef PRE_ADD_DOORS
#if defined(PRE_ADD_CHNC2C)
#include "DNC2C.h"
#endif
extern TMasterConfig g_Config;
extern CSyncLock g_UpdateLock;
HANDLE CDNIocpManager::m_hSignalProcess = INVALID_HANDLE_VALUE;
CDNIocpManager* g_pIocpManager = NULL;
CDNIocpManager::CDNIocpManager(void): CIocpManager()
{
m_hProcessThread = INVALID_HANDLE_VALUE;
m_hIdleThread = INVALID_HANDLE_VALUE;
Final();
m_hSignalProcess = CreateEvent(NULL, TRUE, FALSE, NULL);
}
CDNIocpManager::~CDNIocpManager(void)
{
Final();
}
UINT __stdcall CDNIocpManager::ProcessThread(void *pParam)
{
CDNIocpManager *pIocp = (CDNIocpManager*)pParam;
CSocketContext *pSocketContext;
CConnection *pCon = NULL;
USHORT nRecv = 0;
while(pIocp->m_bThreadSwitch)
{
if (!pIocp->m_ProcessCalls.empty())
{
pIocp->m_ProcessLock.Lock();
pSocketContext = pIocp->m_ProcessCalls.front();
pIocp->m_ProcessCalls.pop();
pIocp->m_ProcessLock.UnLock();
pCon = (CConnection*)pSocketContext->GetParam();
#if defined(_KR)
if (pCon && pSocketContext->m_dwKeyParam == CONNECTIONKEY_AUTH){
pCon->FlushAuthData();
continue;
}
#endif
#if defined(_TW)
if (pCon && (pSocketContext->m_dwKeyParam == CONNECTIONKEY_TW_AUTHLOGIN || pSocketContext->m_dwKeyParam == CONNECTIONKEY_TW_AUTHLOGOUT))
{
pCon->RecvBufferClear(); // <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD>
continue;
}
#endif // #if defined(_TW)
#if defined(_TH)
if (pCon && (pSocketContext->m_dwKeyParam == CONNECTIONKEY_TH_AUTH ))
{
pCon->FlushAuthData_TH(); // <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD>
continue;
}
#endif //#if defined(_TH)
if (pCon && pCon->FlushRecvData(timeGetTime()) == false)
{
g_pDivisionManager->DelConnection(pCon, (eConnectionKey)pSocketContext->m_dwKeyParam);
g_Log.Log(LogType::_NORMAL, L"## IN_DISCONNECT connection destroyed %x\r\n", pCon);
int nConType = pSocketContext->m_dwKeyParam;
pIocp->ClearSocketContext(pSocketContext);
pCon->SetSocketContext(NULL, NULL);
switch( nConType )
{
case CONNECTIONKEY_LOGIN:
case CONNECTIONKEY_SERVICEMANAGER:
case CONNECTIONKEY_LOG:
break;
default:
{
SAFE_DELETE(pCon);
pCon = NULL;
break;
}
}
}
}
else
{
// <20><><EFBFBD>μ<EFBFBD><CEBC><EFBFBD>ť<EFBFBD><C5A5> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ñ׳η<D7B3> <20>ٲٰ<D9B2> <20><>ȣ<EFBFBD><C8A3><EFBFBD><EFBFBD>
ResetEvent(m_hSignalProcess);
::WaitForSingleObject(m_hSignalProcess, 1000);
}
ULONG nCurTick = 0;
static ULONG nPreTick = 0;
nCurTick = timeGetTime();
if (nPreTick == 0)
nPreTick = nCurTick;
if (nPreTick != 0 && nPreTick + DISTRIBUTE_IDLE_TICK < nCurTick)
{
if (g_pDivisionManager)
g_pDivisionManager->InternalIdleProcess(nCurTick);
nPreTick = nCurTick;
}
// DISTRIBUTE_IDLE_TICK <20><><EFBFBD><EFBFBD> <20>ʹ<EFBFBD> Ŀ<><C4BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϴ<EFBFBD>.
static UINT uiPvPUpdateTick = 0;
if( uiPvPUpdateTick+100 < nCurTick )
{
if( g_pDivisionManager )
g_pDivisionManager->UpdatePvPRoom( nCurTick );
uiPvPUpdateTick = nCurTick;
}
#if defined(PRE_ADD_CHNC2C)
if ( g_pDnC2C )
g_pDnC2C->Run();
#endif // #if defined(PRE_ADD_CHNC2C)
}
return 0;
}
extern void SavePartyID();
extern void SaveVoiceChannelID();
UINT __stdcall CDNIocpManager::IdleThread(void *pParam)
{
CDNIocpManager *pIocp = (CDNIocpManager*)pParam;
DWORD CurTick = 0;
static DWORD PreTick = 0;
while(pIocp->m_bThreadSwitch){
CurTick = timeGetTime();
if (PreTick == 0)
PreTick = CurTick;
if (PreTick != 0 && PreTick + 1000 < CurTick)
{
if (g_pDivisionManager)
g_pDivisionManager->ExternalIdleProcess(CurTick);
PreTick = CurTick;
static int s_nCount = 0;
if (s_nCount == 0 || s_nCount%(60) == 0)
{
SavePartyID();
SaveVoiceChannelID();
}
s_nCount++;
}
#if defined(_KR) && defined(_FINAL_BUILD) // pc bang
if (g_pNexonAuth) g_pNexonAuth->Reconnect(CurTick);
if (g_pNexonAuth) g_pNexonAuth->DoUpdate(CurTick);
#endif
#if defined(_KRAZ)
if (g_pActozShield)
g_pActozShield->RepeatCheckerResult(CurTick);
#endif // #if defined(_KRAZ)
#if defined(_TW) && defined(_FINAL_BUILD)
if (g_pGamaniaAuthLogOut)
g_pGamaniaAuthLogOut->Reconnect(CurTick);
#endif // #if defined(_TW)
#if defined(_JP) && defined(_FINAL_BUILD)
if (g_pNHNNetCafe)
g_pNHNNetCafe->Reconnect(CurTick);
#endif // #if defined(_JP) && defined(_FINAL_BUILD)
#if defined(_TH) && defined(_FINAL_BUILD)
if (g_pAsiaSoftPCCafe)
g_pAsiaSoftPCCafe->Reconnect(CurTick);
#endif
#ifdef PRE_ADD_DOORS
if (g_pDoorsConnection)
g_pDoorsConnection->Reconnect(CurTick);
#endif //#ifdef PRE_ADD_DOORS
Sleep(500);
}
return 0;
}
int CDNIocpManager::Init(int nSocketCountMax)
{
CIocpManager::Init(nSocketCountMax);
return CreateThread();
}
void CDNIocpManager::Final()
{
CIocpManager::Final();
while (!m_ProcessCalls.empty()){
m_ProcessCalls.pop();
}
if( m_hProcessThread != INVALID_HANDLE_VALUE )
{
WaitForSingleObject( m_hProcessThread, INFINITE );
CloseHandle( m_hProcessThread );
}
if( m_hIdleThread != INVALID_HANDLE_VALUE )
{
WaitForSingleObject( m_hIdleThread, INFINITE );
CloseHandle( m_hIdleThread );
}
CloseHandle(m_hSignalProcess);
}
int CDNIocpManager::CreateThread()
{
UINT ThreadID;
m_hProcessThread = (HANDLE)_beginthreadex(NULL, 0, &ProcessThread, this, 0, &ThreadID);
if (m_hProcessThread == INVALID_HANDLE_VALUE) return -1;
m_hIdleThread = (HANDLE)_beginthreadex(NULL, 0, &IdleThread, this, 0, &ThreadID);
if (m_hIdleThread == INVALID_HANDLE_VALUE) return -1;
return 0;
}
void CDNIocpManager::AddProcessCall(CSocketContext *pSocketContext)
{
m_ProcessLock.Lock();
m_ProcessCalls.push(pSocketContext);
SetEvent(m_hSignalProcess);
m_ProcessLock.UnLock();
}
void CDNIocpManager::OnAccept(CSocketContext *pSocketContext, const char* pIp, const int nPort)
{
switch(pSocketContext->m_dwKeyParam)
{
case CONNECTIONKEY_LOGIN:
{
CDNLoginConnection * pCon = g_pDivisionManager->FindLoginConnection(pIp, nPort);
if (!pCon) {
DetachSocket(pSocketContext, L"DivisionManager Login Connect Failed");
return;
}
pSocketContext->SetParam(pCon);
pCon->SetSocketContext(this, pSocketContext);
pCon->SetServerConnection(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnAccept:Login] Socket:%d, Ip:%S\r\n", pSocketContext->m_Socket, pCon->GetIp());
}
break;
case CONNECTIONKEY_VILLAGE:
{
CDNVillageConnection * pCon = g_pDivisionManager->VillageServerConnected(pIp, nPort);
if (!pCon)
{
DetachSocket(pSocketContext, L"DivisionManager Village Connect Failed");
return;
}
pSocketContext->SetParam(pCon);
pCon->SetSocketContext(this, pSocketContext);
pCon->SetServerConnection(true);
g_Log.Log(LogType::_FILEDBLOG, L"[OnAccept:Village] Socket:%d, Ip:%S\r\n", pSocketContext->m_Socket, pCon->GetIp());
}
break;
case CONNECTIONKEY_GAME:
{
CDNGameConnection * pCon = g_pDivisionManager->GameServerConnected(pIp, nPort);
if (!pCon)
{
DetachSocket(pSocketContext, L"DivisionManager Game Connect Failed");
return;
}
pSocketContext->SetParam(pCon);
pCon->SetSocketContext(this, pSocketContext);
pCon->SetServerConnection(true);
g_Log.Log(LogType::_FILEDBLOG, L"[OnAccept:Game] Socket:%d, Ip:%S\r\n", pSocketContext->m_Socket, pCon->GetIp());
}
break;
case CONNECTIONKEY_SERVICEMANAGER:
{
pSocketContext->SetParam(g_pServiceConnection);
g_pServiceConnection->SetSocketContext(this, pSocketContext);
g_pServiceConnection->SetDelete(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnAccept:Service] Socket:%d, Ip:%S\r\n", pSocketContext->m_Socket, g_pServiceConnection->GetIp());
}
break;
case CONNECTIONKEY_LOG:
{
pSocketContext->SetParam(g_pLogConnection);
g_pLogConnection->SetSocketContext(this, pSocketContext);
g_pLogConnection->SetServerConnection(false);
g_Log.Log( LogType::_FILEDBLOG, g_Config.nWorldSetID, 0, 0, 0, L"[OnAccept:Log] Socket:%d, Ip:%S\r\n", pSocketContext->m_Socket, g_pLogConnection->GetIp());
break;
}
#if defined(_KR) && defined(_FINAL_BUILD) // pc bang
case CONNECTIONKEY_AUTH:
{
pSocketContext->SetParam(g_pNexonAuth);
g_pNexonAuth->SetSocketContext(this, pSocketContext);
g_pNexonAuth->SetServerConnection(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnAccept:Auth] Socket:%d, Ip:%S\r\n", pSocketContext->m_Socket, g_pNexonAuth->GetIp());
}
break;
#endif // _KR
#if defined(_TW) && defined(_FINAL_BUILD)
case CONNECTIONKEY_TW_AUTHLOGOUT:
{
pSocketContext->SetParam(g_pGamaniaAuthLogOut);
g_pGamaniaAuthLogOut->SetSocketContext(this, pSocketContext);
g_pGamaniaAuthLogOut->SetServerConnection(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnAccept:GamaniaAuthLogOut] Socket:%d, Ip:%S, Port:%d\r\n", pSocketContext->m_Socket, g_pGamaniaAuthLogOut->GetIp(), g_pGamaniaAuthLogOut->GetPort());
}
break;
#endif // #if defined(_TW)
#if defined(_TH) && defined(_FINAL_BUILD)
case CONNECTIONKEY_TH_AUTH :
{
pSocketContext->SetParam(g_pAsiaSoftPCCafe);
g_pAsiaSoftPCCafe->SetSocketContext(this, pSocketContext);
g_pAsiaSoftPCCafe->SetServerConnection(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnAccept:AsiaSoftPCCafe] Socket:%d, Ip:%S, Port:%d\r\n", pSocketContext->m_Socket, g_pAsiaSoftPCCafe->GetIp(), g_pAsiaSoftPCCafe->GetPort());
}
break;
#endif
#ifdef PRE_ADD_DOORS
case CONNECTIONKEY_DOORS:
{
pSocketContext->SetParam(g_pDoorsConnection);
g_pDoorsConnection->SetSocketContext(this, pSocketContext);
g_pDoorsConnection->SetServerConnection(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnAccept:DoorsServer] Socket:%d, Ip:%S, Port:%d\r\n", pSocketContext->m_Socket, g_pDoorsConnection->GetIp(), g_pDoorsConnection->GetPort());
}
break;
#endif //#ifdef PRE_ADD_DOORS
}
}
// 2009.02.03 <20><><EFBFBD><EFBFBD>
// OnConnected() <20><><EFBFBD><EFBFBD> BufferClear()<29><> <20>Ұ<EFBFBD><D2B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD><DAB8><EFBFBD> <20><>Ŷ<EFBFBD><C5B6><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD><C2B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD>ǵ<EFBFBD>.
// CIocpManager::AttachSocket() <20>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD> BufferClear() <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void CDNIocpManager::OnConnected(CSocketContext *pSocketContext)
{
switch(pSocketContext->m_dwKeyParam)
{
case CONNECTIONKEY_LOGIN:
{
CDNLoginConnection *pLoginCon = reinterpret_cast<CDNLoginConnection*>(pSocketContext->GetParam());
if (!pLoginCon) {
return;
}
pLoginCon->SetActive(true);
pLoginCon->SetDelete(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnConnected:Login] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
case CONNECTIONKEY_VILLAGE:
{
CDNVillageConnection *pVillageCon = (CDNVillageConnection*)pSocketContext->GetParam();
if (!pVillageCon) return;
pVillageCon->SetActive(true);
pVillageCon->SetDelete(false);
//pVillageCon->BufferClear();
//Village Connection Resgistration Start Point
if (g_Config.nWorldSetID > 0)
{
pVillageCon->SendRegistWorldID();
}
else
{
DetachSocket(pSocketContext, L"MasterServer Initialized Yet Try Again");
return;
}
g_Log.Log(LogType::_FILEDBLOG, L"[OnConnected:Village] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
case CONNECTIONKEY_GAME:
{
CDNGameConnection *pGameCon = (CDNGameConnection*)pSocketContext->GetParam();
if (!pGameCon) return;
pGameCon->SetActive(true);
pGameCon->SetDelete(false);
//pGameCon->BufferClear();
//Game Connection Resgistration Start Point
if (g_Config.nWorldSetID > 0)
{
pGameCon->SendRegistWorldID();
}
else
{
DetachSocket(pSocketContext, L"MasterServer Initialized Yet Try Again");
return;
}
g_Log.Log(LogType::_FILEDBLOG, L"[OnConnected:Game] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
case CONNECTIONKEY_SERVICEMANAGER:
{
g_pServiceConnection->SetActive(true);
g_pServiceConnection->SetDelete(false);
// <20><><EFBFBD>ӵǾ<D3B5><C7BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>غ<EFBFBD><D8BA>ض<EFBFBD><D8B6><EFBFBD> <20>˸<EFBFBD>!!! [<5B>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD> <20>ƴϸ<C6B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD>Ұ<EFBFBD><D2B0>ΰ<EFBFBD>.]
//g_pServiceConnection->OnConnected();
}
break;
case CONNECTIONKEY_LOG:
{
g_pLogConnection->SetActive(true);
g_pLogConnection->SetDelete(false);
}
break;
#if defined(_KR) && defined(_FINAL_BUILD) // pc bang
case CONNECTIONKEY_AUTH:
{
g_pNexonAuth->SetActive(true);
g_pNexonAuth->SetDelete(false);
g_pNexonAuth->SendInitialize(g_Config.nAuthDomainSN);
g_Log.Log(LogType::_FILEDBLOG, L"[OnConnected:Auth] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
#endif // _KR
#if defined(_TW) && defined(_FINAL_BUILD)
case CONNECTIONKEY_TW_AUTHLOGOUT:
{
g_pGamaniaAuthLogOut->SetActive(true);
g_pGamaniaAuthLogOut->SetDelete(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnConnected:GamaniaAuthLogOut] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
#endif // #if defined(_TW)
#if defined(_TH) && defined(_FINAL_BUILD)
case CONNECTIONKEY_TH_AUTH :
{
g_pAsiaSoftPCCafe->SetActive(true);
g_pAsiaSoftPCCafe->SetDelete(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnConnected:AsiaSoftPCCafe] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
#endif
#ifdef PRE_ADD_DOORS
case CONNECTIONKEY_DOORS:
{
g_pDoorsConnection->SetActive(true);
g_pDoorsConnection->SetDelete(false);
g_Log.Log(LogType::_FILEDBLOG, L"[OnConnected:DoorsServer] Socket:%d\r\n", pSocketContext->m_Socket);
g_pDoorsConnection->SendRegist(g_Config.nWorldSetID, g_Config.DoorsIdenty[0].szIP, g_Config.DoorsIdenty[0].nPort, g_Config.DoorsIdenty[1].szIP, g_Config.DoorsIdenty[1].nPort);
}
break;
#endif //#ifdef PRE_ADD_DOORS
}
}
void CDNIocpManager::OnConnectFail(CSocketContext *pSocketContext)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŀ<><C4BF>Ʈ<EFBFBD><C6AE> <20>õ<EFBFBD> <20>ϴ<EFBFBD> <20>ֵ鸸 <20>־<EFBFBD><D6BE>ּ<EFBFBD><D6BC><EFBFBD>..AddConnectionEx<45><78> ȣ<><C8A3><EFBFBD>ϴ<EFBFBD> <20>ֵ<EFBFBD>?
CConnection* pConnection = static_cast<CConnection*>(pSocketContext->GetParam());
if( !pConnection )
return;
pConnection->SetConnecting(false);
switch(pSocketContext->m_dwKeyParam)
{
case CONNECTIONKEY_LOGIN:
{
#if !defined( STRESS_TEST )
g_Log.Log(LogType::_FILEDBLOG, L"LoginServer Fail(%S, %d)\r\n", pConnection->GetIp(), pConnection->GetPort());
#endif
}
break;
case CONNECTIONKEY_LOG:
{
// g_Log.Log(_ERROR, L"LogServer Fail(%S, %d)\r\n", pConnection->GetIp(), pConnection->GetPort());
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ƶΰ<C6B5><CEB0><EFBFBD>!!! 080918 saset
}
break;
case CONNECTIONKEY_SERVICEMANAGER :
{
g_Log.Log(LogType::_FILEDBLOG, L"ServiceManager Connect Failed(%S, %d)\r\n", pConnection->GetIp(), pConnection->GetPort());
}
break;
#if defined(_KR) && defined(_FINAL_BUILD) // pc bang
case CONNECTIONKEY_AUTH:
{
g_Log.Log(LogType::_FILEDBLOG, L"AuthServer Fail(%S, %d)\r\n", pConnection->GetIp(), pConnection->GetPort());
}
break;
#endif
#if defined(_TW) && defined(_FINAL_BUILD)
case CONNECTIONKEY_TW_AUTHLOGIN:
{
g_Log.Log(LogType::_FILEDBLOG, L"AuthLoginServer Fail(%S, %d)\r\n", pConnection->GetIp(), pConnection->GetPort());
}
case CONNECTIONKEY_TW_AUTHLOGOUT:
{
g_Log.Log(LogType::_FILEDBLOG, L"AuthLogOutServer Fail(%S, %d)\r\n", pConnection->GetIp(), pConnection->GetPort());
}
break;
#endif // #if defined(_TW)
#if defined(_TH) && defined(_FINAL_BUILD)
case CONNECTIONKEY_TH_AUTH :
{
g_Log.Log(LogType::_FILEDBLOG, L"AsiaSoftPCCafe Fail(%S, %d)\r\n", pConnection->GetIp(), pConnection->GetPort());
}
break;
#endif
}
}
void CDNIocpManager::OnDisconnected(CSocketContext *pSocketContext)
{
switch(pSocketContext->m_dwKeyParam)
{
case CONNECTIONKEY_LOGIN:
{
CDNLoginConnection *pLoginCon = reinterpret_cast<CDNLoginConnection*>(pSocketContext->GetParam());
if (!pLoginCon) return;
DNTPacket Header = { 0, };
Header.cMainCmd = IN_DISCONNECT;
Header.iLen = sizeof(USHORT) + (sizeof(BYTE) * 2);
pLoginCon->BufferClear();
pLoginCon->SetActive(false);
pLoginCon->SetDelete(true);
pLoginCon->AddRecvData( Header );
g_Log.Log(LogType::_FILEDBLOG, L"[OnDisconnected:Login] Socket:%d\r\n", pSocketContext->m_Socket);
AddProcessCall(pSocketContext);
}
break;
case CONNECTIONKEY_VILLAGE:
{
CDNVillageConnection *pVillageCon = (CDNVillageConnection*)pSocketContext->GetParam();
if (!pVillageCon) return;
DNTPacket Header = { 0, };
Header.cMainCmd = IN_DISCONNECT;
Header.iLen = sizeof(USHORT) + (sizeof(BYTE) * 2);
pVillageCon->BufferClear();
pVillageCon->SetActive(false);
pVillageCon->SetDelete(true);
pVillageCon->AddRecvData( Header );
pVillageCon->SetConnectionCompleted( false );
g_Log.Log(LogType::_FILEDBLOG, L"[OnDisconnected:Village] Socket:%d\r\n", pSocketContext->m_Socket);
AddProcessCall(pSocketContext);
}
break;
case CONNECTIONKEY_GAME:
{
CDNGameConnection *pGameCon = (CDNGameConnection*)pSocketContext->GetParam();
if (!pGameCon) return;
DNTPacket Header = { 0, };
Header.cMainCmd = IN_DISCONNECT;
Header.iLen = sizeof(USHORT) + (sizeof(BYTE) * 2);
pGameCon->BufferClear();
pGameCon->SetActive(false);
pGameCon->SetDelete(true);
pGameCon->AddRecvData( Header );
g_Log.Log(LogType::_FILEDBLOG, L"[OnDisconnected:Game] Socket:%d\r\n", pSocketContext->m_Socket);
AddProcessCall(pSocketContext);
}
break;
case CONNECTIONKEY_SERVICEMANAGER:
{
DNTPacket Header = { 0, };
Header.cMainCmd = IN_DISCONNECT;
Header.iLen = sizeof(USHORT) + (sizeof(BYTE) * 2);
g_pServiceConnection->Disconnected();
g_pServiceConnection->BufferClear();
g_pServiceConnection->SetActive(false);
g_pServiceConnection->SetDelete(true);
g_pServiceConnection->AddRecvData( Header );
g_Log.Log(LogType::_FILEDBLOG, L"[OnDisconnected:SM] Socket:%d\r\n", pSocketContext->m_Socket);
AddProcessCall(pSocketContext);
}
break;
case CONNECTIONKEY_LOG:
{
DNTPacket Header = { 0, };
Header.cMainCmd = IN_DISCONNECT;
Header.iLen = sizeof(USHORT) + (sizeof(BYTE) * 2);
g_pLogConnection->BufferClear();
g_pLogConnection->SetActive(false);
g_pLogConnection->SetDelete(true);
g_pLogConnection->AddRecvData( Header );
#if defined(PRE_ADD_LOGSERVER_HEARTBEAT)
g_pLogConnection->ResetLiveCheck();
#endif
g_Log.Log(LogType::_FILELOG, L"[OnDisconnected:Log] Socket:%d\r\n", pSocketContext->m_Socket);
AddProcessCall(pSocketContext);
}
break;
#if defined(_KR) && defined(_FINAL_BUILD) // pc bang
case CONNECTIONKEY_AUTH:
{
g_pNexonAuth->SetActive(false);
g_pNexonAuth->SetDelete(true);
ClearSocketContext(pSocketContext);
g_pNexonAuth->SetSocketContext(NULL, NULL);
g_Log.Log(LogType::_FILEDBLOG, L"[OnDisconnected:Auth] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
#endif // _KR
#if defined(_TW) && defined(_FINAL_BUILD)
case CONNECTIONKEY_TW_AUTHLOGOUT:
{
g_pGamaniaAuthLogOut->SetActive(false);
g_pGamaniaAuthLogOut->SetDelete(true);
ClearSocketContext(pSocketContext);
g_pGamaniaAuthLogOut->SetSocketContext(NULL, NULL);
g_Log.Log(LogType::_FILEDBLOG, L"[OnDisconnected:GamaniaAuthLogOut] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
#endif // #if defined(_TW)
#if defined(_TH) && defined(_FINAL_BUILD)
case CONNECTIONKEY_TH_AUTH :
{
g_pAsiaSoftPCCafe->SetActive(false);
g_pAsiaSoftPCCafe->SetDelete(true);
//ClearSocketContext(pSocketContext);
//g_pAsiaSoftPCCafe->SetSocketContext(NULL, NULL);
g_Log.Log(LogType::_FILEDBLOG, L"[OnDisconnected:AsiaSoftPCCafe] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
#endif
#ifdef PRE_ADD_DOORS
case CONNECTIONKEY_DOORS:
{
g_pDoorsConnection->SetActive(false);
g_pDoorsConnection->SetDelete(true);
ClearSocketContext(pSocketContext);
g_pDoorsConnection->SetSocketContext(NULL, NULL);
g_Log.Log(LogType::_FILEDBLOG, L"[OnDisconnected:DoorServer] Socket:%d\r\n", pSocketContext->m_Socket);
}
break;
#endif //#ifdef PRE_ADD_DOORS
}
}
void CDNIocpManager::OnReceive(CSocketContext *pSocketContext, DWORD dwBytesTransferred)
{
CConnection *pCon = (CConnection*)pSocketContext->GetParam();
if (pCon) {
int nResult = pCon->AddRecvData( pSocketContext );
if (nResult > 0){
AddProcessCall(pSocketContext);
}
else if (nResult == SIZEERR){
g_Log.Log(LogType::_ERROR, L"[OnReceive SizeError] Socket:%lld Size:%d\r\n", pSocketContext->m_Socket, pSocketContext->m_RecvIO.Len);
DetachSocket(pSocketContext, L"OnReceive SizeError");
}
else if (nResult == -1){
g_Log.Log(LogType::_ERROR, L"[OnReceive] Socket:%lld Size:%d\r\n", pSocketContext->m_Socket, pSocketContext->m_RecvIO.Len);
DetachSocket(pSocketContext, L"OnReceive");
}
}
}