DragonNest/Server/DNMasterServer/DnFarm.cpp

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#include "Stdafx.h"
#include "Log.h"
#include "DNFarm.h"
#include "DNDivisionManager.h"
#if defined( PRE_ADD_FARM_DOWNSCALE )
CDNFarm::CDNFarm( const TFarmItemFromDB& Farm )
{
m_nFarmDBID = Farm.iFarmDBID;
m_eFarmStatus = FARMSTATUS_NONE;
m_nMapID = Farm.iFarmMapID;
m_nCreateTick = timeGetTime();
m_nFarmMaxUser = 0;
m_bStartFarm = Farm.bStartActivate;
m_iAttr = Farm.iAttr;
m_nManagedID = 0;
ResetData();
}
#elif defined( PRE_ADD_VIP_FARM )
CDNFarm::CDNFarm( const TFarmItemFromDB& Farm )
{
m_nFarmDBID = Farm.iFarmDBID;
m_eFarmStatus = FARMSTATUS_NONE;
m_nMapID = Farm.iFarmMapID;
m_nCreateTick = timeGetTime();
m_nFarmMaxUser = 0;
m_bStartFarm = Farm.bStartActivate;
m_Attr = Farm.Attr;
m_nManagedID = 0;
ResetData();
}
#else
CDNFarm::CDNFarm(UINT nFarmDBID, int nMapID, bool bStart)
{
m_nFarmDBID = nFarmDBID;
m_eFarmStatus = FARMSTATUS_NONE;
m_nMapID = nMapID;
m_nCreateTick = timeGetTime();
m_nFarmMaxUser = 0;
m_bStartFarm = bStart;
ResetData();
}
#endif // #if defined( PRE_ADD_FARM_DOWNSCALE )
CDNFarm::~CDNFarm()
{
m_vWaitingUser.clear();
}
void CDNFarm::DestroyFarm()
{
if (m_eFarmStatus == FARMSTATUS_DESTROY)
return;
ResetData();
m_eFarmStatus = FARMSTATUS_DESTROY;
}
bool CDNFarm::SetAssignedServerID(int nGameServerID)
{
if (m_eFarmStatus != FARMSTATUS_NONE && m_eFarmStatus != FARMSTATUS_DESTROY)
{
g_Log.Log(LogType::_FARM, L"FarmID[%d] SetAssignedServerID Fail Reason[StateMisMatch]\n", GetFarmDBID());
return false;
}
m_nAssignedGameID = nGameServerID;
m_eFarmStatus = FARMSTATUS_READY;
return true;
}
bool CDNFarm::SetAssignedFarmData(int nGameServerID, int nGameThreadIdx, UINT nRoomID, int nMapID, int nFarmMaxUser)
{
//<2F><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε峡<CEB5><E5B3A1><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ִٰ<D6B4> <20>ϴ<EFBFBD> Ÿ<>̹<EFBFBD><CCB9>̴<EFBFBD>.
if (m_eFarmStatus != FARMSTATUS_READY)
{
g_Log.Log(LogType::_FARM, L"FarmID[%d] SetAssignedFarmData Fail Reason[StateMisMatch]\n", GetFarmDBID());
return false; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ѹ<EFBFBD><D1B9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20>̷<EFBFBD><CCB7><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߸<EFBFBD><DFB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
}
if ((m_nAssignedGameID != nGameServerID) || m_nMapID != nMapID)
{
//<2F>̰ǹ<CCB0><C7B9><EFBFBD>!!!!!!!!!!!!!
g_Log.Log(LogType::_FARM, L"FarmID[%d] SetFarmDataLoaded Fail Reason[DataMisMatch]\n", GetFarmDBID());
return false;
}
m_nAssignedThreadIdx = nGameThreadIdx;
m_nAssignedRoomID = nRoomID;
m_nMapID = nMapID;
m_nPlayTick = timeGetTime();
m_eFarmStatus = FARMSTATUS_PLAY;
m_nFarmMaxUser = nFarmMaxUser;
//<2F>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD>°<EFBFBD><C2B0>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0BCAE><EFBFBD><EFBFBD> <20>о<EFBFBD> <20>־<EFBFBD><D6BE>ش<EFBFBD>.
ProcessFarmWaiting();
return true;
}
void CDNFarm::SetFarmCurUserCount(int nFarmCurUserCount, bool bStarted, int nManagedID)
{
m_nFarmCurUser = nFarmCurUserCount;
m_bStartFarm = bStarted;
m_nManagedID = nManagedID;
}
bool CDNFarm::VerifyWaitAndPush(const VIMAReqGameID * pPacket)
{
if (m_eFarmStatus == FARMSTATUS_READY || m_eFarmStatus == FARMSTATUS_NONE)
{
std::vector <VIMAReqGameID>::iterator ii;
for (ii = m_vWaitingUser.begin(); ii != m_vWaitingUser.end(); ii++)
{
if ((*ii).InstanceID == pPacket->InstanceID)
{
_DANGER_POINT(); //<2F>̹<EFBFBD> <20>ִ<EFBFBD>! <20>̷<EFBFBD> <20>ȵ<EFBFBD><C8B5><EFBFBD>!
return false;
}
}
VIMAReqGameID req;
memcpy(&req, pPacket, sizeof(VIMAReqGameID));
m_vWaitingUser.push_back(req); //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>о<EFBFBD> <20>־<EFBFBD><D6BE><EFBFBD><EFBFBD><EFBFBD>.
return true;
}
return false;
}
bool CDNFarm::GetAssignedServerInfo(int &nGameServerID, int &nGameServerThreaIdx, UINT &nGameRoomID)
{
if (m_eFarmStatus == FARMSTATUS_NONE) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE><EFBFBD> <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
return false;
nGameServerID = m_nAssignedGameID;
nGameServerThreaIdx = m_nAssignedThreadIdx;
nGameRoomID = m_nAssignedRoomID;
return true;
}
void CDNFarm::ResetData()
{
m_nPlayTick = 0;
m_nAssignedGameID = -1;
m_nAssignedThreadIdx = -1;
m_nAssignedRoomID = 0;
m_nFarmCurUser = 0;
m_vWaitingUser.clear();
}
void CDNFarm::ProcessFarmWaiting()
{
//<2F><><EFBFBD>ʱ<EFBFBD> <20>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Կ<EFBFBD>û<EFBFBD><C3BB> <20>ִ<EFBFBD> ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>о<EFBFBD> <20>־<EFBFBD> <20>ش<EFBFBD>. <20>ϴ<EFBFBD><CFB4><EFBFBD> <20>׳<EFBFBD> <20>о<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><>ȣ<EFBFBD><C8A3> <20><><EFBFBD><EFBFBD>
//<2F><EFBFBD><EEB0A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>˻縦 <20>߰<EFBFBD><DFB0>ؾ߰ڴ<DFB0>.
std::vector <VIMAReqGameID>::iterator ii;
for (ii = m_vWaitingUser.begin(); ii != m_vWaitingUser.end(); ii++)
{
if (g_pDivisionManager->RequestGameRoom(&(*ii)) == false)
{
//<2F><><EFBFBD>Խ<EFBFBD><D4BD>н<EFBFBD> ó<><C3B3>
}
}
m_vWaitingUser.clear();
}