DragonNest/Server/ServerCommon/DNAuthManager.cpp

94 lines
3 KiB
C++
Raw Permalink Normal View History

#include "Stdafx.h"
#include "DNAuthManager.h"
#include "DNDBConnection.h"
#include "DNDBConnectionManager.h"
#include "DNGameDataManager.h"
#include "DNLogConnection.h"
#include "DNUserSession.h"
#if defined(_GAMESERVER)
extern TGameConfig g_Config;
#endif // #if defined(_GAMESERVER)
CDNAuthManager* g_pAuthManager = NULL;
CDNAuthManager::CDNAuthManager()
{
}
int CDNAuthManager::QueryStoreAuth(char cLastServerType, CDNUserSession *pUserSesion)
{
pUserSesion->FinalizeEvent();
// StoreAuth <20><> <20>ݵ<EFBFBD><DDB5><EFBFBD> <20><><EFBFBD><EFBFBD> DB <20><>Ŷ<EFBFBD><C5B6><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD> <20>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
if (pUserSesion->GetDBConnection())
pUserSesion->GetDBConnection()->QueryStoreAuth(cLastServerType, pUserSesion);
g_Log.Log(LogType::_NORMAL, pUserSesion, L"[Auth] StoreAuth (REQ) - nAccountDBID:%d (%s/%s), CertifyingKey:%I64d\r\n",
pUserSesion->GetAccountDBID(), pUserSesion->GetAccountName(), pUserSesion->GetCharacterName(), pUserSesion->GetCertifyingKey());
return ERROR_NONE;
}
int CDNAuthManager::QueryCheckAuth(INT64 biCertifyingKey, CDNUserSession *pUserSesion)
{
if (pUserSesion->GetDBConnection())
pUserSesion->GetDBConnection()->QueryCheckAuth(biCertifyingKey, pUserSesion);
g_Log.Log(LogType::_NORMAL, pUserSesion, L"[Auth] CheckAuth (REQ) - nAccountDBID:%d, CertifyingKey:%I64d, CerServerID:%d\r\n", pUserSesion->GetAccountDBID(), biCertifyingKey, GetServerID());
return ERROR_NONE;
}
int CDNAuthManager::QueryCheckAuth(CDNDBConnection * pDBCon, INT64 biCertifyingKey, BYTE cThreadID, int nAccountDBID, int nSessionID)
{
if (pDBCon)
pDBCon->QueryCheckAuth(biCertifyingKey, cThreadID, nAccountDBID, nSessionID);
g_Log.Log(LogType::_NORMAL, 0, nAccountDBID, 0, nSessionID, L"[Auth] CheckAuth (REQ) - nAccountDBID:%d, CertifyingKey:%I64d, CerServerID:%d\r\n", nAccountDBID, biCertifyingKey, GetServerID());
return ERROR_NONE;
}
int CDNAuthManager::QueryResetAuth(char cWorldSetID, UINT nAccountDBID, UINT nSessionID)
{
BYTE cThreadID;
CDNDBConnection *pDBCon = static_cast<CDNDBConnection*>(g_pDBConnectionManager->GetDBConnection(cThreadID));
if (pDBCon){
pDBCon->QueryResetAuth(cThreadID, nAccountDBID, nSessionID);
}
#if defined(_GAMESERVER)
g_Log.Log(LogType::_NORMAL, cWorldSetID, nAccountDBID, 0, nSessionID, L"[Auth][%d] ResetAuth (REQ) - nAccountDBID:%d\r\n", g_Config.nManagedID, nAccountDBID);
#else
g_Log.Log(LogType::_NORMAL, cWorldSetID, nAccountDBID, 0, nSessionID, L"[Auth] ResetAuth (REQ) - nAccountDBID:%d\r\n", nAccountDBID);
#endif // #if defined(_GAMESERVER)
return ERROR_NONE;
}
int CDNAuthManager::QueryResetAuthServer()
{
int nServerID = GetServerID();
if (!nServerID) {
return ERROR_GENERIC_INVALIDREQUEST;
}
BYTE cThreadID;
CDNDBConnection *pDBCon = static_cast<CDNDBConnection*>(g_pDBConnectionManager->GetDBConnection(cThreadID));
if (pDBCon) {
pDBCon->QueryResetAuthServer(cThreadID,GetServerID());
}
return ERROR_NONE;
}
int CDNAuthManager::QueryResetAuthServerClose()
{
g_Log.Log(LogType::_NORMAL, L"QueryResetAuthServerClose %d \r\n", GetServerID());
return QueryResetAuthServer();
}