DragonNest/Server/ServerCommon/DNStampSystem.h

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1.4 KiB
C
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#pragma once
#if defined( PRE_ADD_STAMPSYSTEM )
class CDNStampSystem : public TBoostMemoryPool<CDNStampSystem>
{
public:
CDNStampSystem( CDNUserSession * pUserSession );
~CDNStampSystem();
void LoadUserData();
void InitCompleteSlot( const StampSystem::StampCompleteInfo * pCompleteInfo );
void ResetDailyData( time_t tCurrentTime );
void ResetWeeklyData( time_t tCurrentTime );
void OnCompleteQuest( int nQuestID );
void OnCompleteDailyMission( int nArrayIndex );
void SendInitData();
// for cheat command
void ForceAddCompleteSlot( int nChallengeIndex, int nWeekDay );
void ForceClearCompleteSlot();
private:
INT64 _ConvertToStampTableTime( time_t tTime );
bool _CheckQuestAllComplete( const std::set<int> & rSetAssignmentID ) const;
bool _CheckMissionComplete( const std::set<int> & rSetAssignmentID, int nArrayIndex ) const;
bool _CheckAndInsertSlot( int nChallengeIndex, int nWeekDay );
void _CheckAndGiveReward( int nChallengeIndex, const StampSystem::TStampChallenge & rChallengeData ) const;
void _ClearCompleteSlot();
void _UpdateWeekDay( time_t tTime );
private:
typedef std::set<int>
SlotSet;
CDNUserSession * m_pUserSession;
std::map<int,SlotSet> m_MapCompleteSlotSet;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20>ִ<EFBFBD> <20><EFBFBD><E0BCAE>..
const StampSystem::TStampTableData * m_pStampTableData;
int m_nCheckDailyTime;
int m_nWeekDay;
};
#endif // #if defined( PRE_ADD_STAMPSYSTEM )