DragonNest/Client/EtActionTool/RenderBase.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "RenderBase.h"
#include "InputDevice.h"
#include "GlobalValue.h"
#include "MainFrm.h"
#include "EtActionToolDoc.h"
#include "EtActionToolView.h"
#include "ActionBase.h"
#include "SignalCustomRender.h"
#include "EtResourceMng.h"
#include "DnGameTable.h"
#include "DnGameWeaponMng.h"
CRenderBase::CRenderBase()
: CInputReceiver( true )
{
m_bActivate = false;
m_matExWorld.m_vPosition = EtVector3( 420.f, 600.f, -680.f );
m_matExWorld.m_vXAxis = EtVector3( 0.848041f, 0.f, 0.529931f );
m_matExWorld.m_vYAxis = EtVector3( -0.318914f, 0.798635f, 0.510368f );
m_matExWorld.m_vZAxis = EtVector3( -0.423226f, -0.601815f, 0.677272f );
m_matExWorld.MakeUpCartesianByZAxis();
m_bActivate = false;
m_nMouseFlag = 0;
m_CameraAt = EtVector3( 0.f, 0.f, 0.f );
m_bShowGrid = true;
m_bShowAxis = true;
m_dwBgColor = D3DCOLOR_ARGB( 255, 100, 100, 100 );
m_bLessPriority = false;
m_bHitSignalShow = false;
m_PrevLocalTime = 0;
// Make Axis
m_vAxis[0] = D3DXVECTOR3( -1, 0, 0 );
m_vAxis[1] = D3DXVECTOR3( 1, 0, 0 );
m_vAxis[2] = D3DXVECTOR3( 0, -1, 0 );
m_vAxis[3] = D3DXVECTOR3( 0, 1, 0 );
m_vAxis[4] = D3DXVECTOR3( 0, 0, -1 );
m_vAxis[5] = D3DXVECTOR3( 0, 0, 1 );
// Create X
m_vAlphabetX[0] = D3DXVECTOR3( -0.1f, -0.1f, 0.f );
m_vAlphabetX[1] = D3DXVECTOR3( 0.1f, 0.1f, 0.f );
m_vAlphabetX[2] = D3DXVECTOR3( 0.1f, -0.1f, 0.f );
m_vAlphabetX[3] = D3DXVECTOR3( -0.1f, 0.1f, 0.f );
// Create Y
m_vAlphabetY[0] = D3DXVECTOR3( -0.1f, 0.1f, 0.f );
m_vAlphabetY[1] = D3DXVECTOR3( 0.f, 0.f, 0.f );
m_vAlphabetY[2] = D3DXVECTOR3( 0.1f, 0.1f, 0.f );
m_vAlphabetY[3] = D3DXVECTOR3( -0.1f, -0.1f, 0.f );
// Create Z
m_vAlphabetZ[0] = D3DXVECTOR3( -0.1f, -0.1f, 0.f );
m_vAlphabetZ[1] = D3DXVECTOR3( 0.1f, -0.1f, 0.f );
m_vAlphabetZ[2] = D3DXVECTOR3( 0.1f, 0.1f, 0.f );
m_vAlphabetZ[3] = D3DXVECTOR3( -0.1f, -0.1f, 0.f );
m_vAlphabetZ[4] = D3DXVECTOR3( -0.1f, 0.1f, 0.f );
m_vAlphabetZ[5] = D3DXVECTOR3( 0.1f, 0.1f, 0.f );
// Make Direction
m_vDirection[0] = D3DXVECTOR3( 0, 0, -10 );
m_vDirection[1] = D3DXVECTOR3( 0, 0, 10 );
m_vDirection[2] = D3DXVECTOR3( 2, -2, -10 );
m_vDirection[3] = D3DXVECTOR3( 2, 2, -10 );
m_vDirection[4] = D3DXVECTOR3( -2, -2, -10 );
m_vDirection[5] = D3DXVECTOR3( -2, 2, -10 );
m_vDirection[6] = D3DXVECTOR3( 2, -2, -10 );
m_vDirection[7] = D3DXVECTOR3( -2, -2, -10 );
m_vDirection[8] = D3DXVECTOR3( 2, 2, -10 );
m_vDirection[9] = D3DXVECTOR3( -2, 2, -10 );
m_vDirection[10] = D3DXVECTOR3( 2, 2, -10 );
m_vDirection[11] = D3DXVECTOR3( 0, 0, -15 );
m_vDirection[12] = D3DXVECTOR3( 2, -2, -10 );
m_vDirection[13] = D3DXVECTOR3( 0, 0, -15 );
m_vDirection[14] = D3DXVECTOR3( -2, 2, -10 );
m_vDirection[15] = D3DXVECTOR3( 0, 0, -15 );
m_vDirection[16] = D3DXVECTOR3( -2, -2, -10 );
m_vDirection[17] = D3DXVECTOR3( 0, 0, -15 );
// Make Point
m_vPoint[0] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[1] = D3DXVECTOR3( 10, 0, 0 );
m_vPoint[2] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[3] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[4] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[5] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[6] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[7] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[8] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[9] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[10] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[11] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[12] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[13] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[14] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[15] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[16] = D3DXVECTOR3( 10, 0, 0 );
m_vPoint[17] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[18] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[19] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[20] = D3DXVECTOR3( 10, 0, 0 );
m_vPoint[21] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[22] = D3DXVECTOR3( 10, 0, 0 );
m_vPoint[23] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[24] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[25] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[26] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[27] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[28] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[29] = D3DXVECTOR3( 10, 0, 0 );
char szStr[2048] = { 0, };
GetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "ShaderFolder", szStr, 2048 );
if( strlen(szStr) == 0 )
m_szShaderFolder = "\\\\eye-ad\\ToolData\\SharedEffect";
else m_szShaderFolder = szStr;
memset( szStr, 0, sizeof(szStr) );
GetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "ResourceFolder", szStr, 2048 );
if( strlen(szStr) == 0 )
m_szResourceFolder = "\\\\eye-ad\\ToolData\\Resource";
else m_szResourceFolder = szStr;
memset( szStr, 0, sizeof(szStr) );
GetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "EnvironmentTexture", szStr, 2048 );
m_szEnviTextureFile = szStr;
}
CRenderBase::~CRenderBase()
{
Finalize();
}
void CRenderBase::Finalize()
{
if( m_bActivate == false ) return;
CDnGameWeaponMng::DestroyInstance();
CDnGameTable::DestroyInstance();
SAFE_DELETE( m_pSoundEngine );
SAFE_RELEASE_SPTR( m_CameraHandle );
SAFE_RELEASE_SPTR( m_hEnviTexture );
m_FrameSync.End();
EternityEngine::FinalizeEngine();
m_bActivate = false;
}
void CRenderBase::Initialize( HWND hWnd )
{
CRect rcRect;
m_hWnd = hWnd;
CalcRenderRect( rcRect );
EternityEngine::InitializeEngine( m_hWnd, rcRect.Width(), rcRect.Height(), true, true );
GetEtStateManager()->SetEnable( false );
char szStr[1024] = { 0, };
GetCurrentDirectory( 1024, szStr );
strcat_s( szStr, "\\" );
CEtResourceMng::GetInstance().RemoveResourcePath( szStr );
CEtResourceMng::GetInstance().AddResourcePath( m_szShaderFolder );
CEtResourceMng::GetInstance().AddResourcePath( m_szResourceFolder, true );
SCameraInfo CamInfo;
CamInfo.fFar = 1000000.f;
CamInfo.fFogFar = CamInfo.fFogNear = 1000000.f;
m_CameraHandle = EternityEngine::CreateCamera( &CamInfo );
EternityEngine::SetGlobalAmbient( &EtColor( 0.9f, 0.9f, 0.9f, 1.f ) );
SGraphicOption Option;
Option.DynamicShadowType = ST_NONE;
EternityEngine::SetGraphicOption( Option );
m_pSoundEngine = new CEtSoundEngine;
m_pSoundEngine->Initialize();
m_FrameSync.Begin( -1 );
SetEnvironmentTexture( m_szEnviTextureFile );
CDnGameTable::CreateInstance();
CDnGameWeaponMng::CreateInstance();
m_bActivate = true;
}
void CRenderBase::ChangeShaderFolder( const char *szFullPath )
{
CEtResourceMng::GetInstance().RemoveResourcePath( m_szShaderFolder );
m_szShaderFolder = szFullPath;
CEtResourceMng::GetInstance().AddResourcePath( m_szShaderFolder );
}
void CRenderBase::ChangeResourceFolder( const char *szFullPath )
{
CEtResourceMng::GetInstance().RemoveResourcePath( m_szResourceFolder );
m_szResourceFolder = szFullPath;
CEtResourceMng::GetInstance().AddResourcePath( m_szResourceFolder );
}
bool CRenderBase::Render()
{
if( m_bActivate == false ) return false;
bool bResult = m_FrameSync.CheckSync();
if( bResult == true ) {
LOCAL_TIME LocalTime = m_FrameSync.GetMSTime();
CString szFrame;
szFrame.Format( "FPS : %.2f", m_FrameSync.GetFps() );
EternityEngine::DrawText2D( EtVector2( 0.f, 0.f ), szFrame );
if( m_bShowGrid ) {
DrawGrid();
}
if( m_bShowAxis ) {
DrawAxis();
}
for( DWORD i=0; i<m_VecLightInfo.size(); i++ ) {
DrawLight( &m_VecLightInfo[i] );
}
m_VecLightInfo.clear();
UpdateCamera( m_matExWorld );
CActionBase *pBase = CGlobalValue::GetInstance().GetRootObject();
if( pBase ) pBase->Process( GetLocalTime() );
pBase = CGlobalValue::GetInstance().GetRootLightObject();
if( pBase ) pBase->Process( GetLocalTime() );
EternityEngine::ClearScreen( m_dwBgColor );
float fDelta = ( LocalTime - m_PrevLocalTime ) * 0.001f;
EternityEngine::RenderFrame( fDelta );
EternityEngine::ShowFrame( NULL );
m_PrevLocalTime = LocalTime;
}
m_FrameSync.UpdateTime();
return bResult;
}
void CRenderBase::Process()
{
if( m_bActivate == false ) return;
LOCAL_TIME LocalTime = m_FrameSync.GetMSTime();
if( CInputDevice::IsActive() )
CInputDevice::GetInstance().Process( LocalTime, ( LocalTime - m_PrevLocalTime ) * 0.001f );
}
void CRenderBase::Reconstruction( int cx, int cy )
{
if( m_bActivate == false ) return;
CRect rcRect;
CalcRenderRect( rcRect );
if( cx == 0 ) cx = rcRect.Width();
if( cy == 0 ) cy = rcRect.Height();
EternityEngine::ReinitializeEngine( cx, cy );
}
void CRenderBase::CalcRenderRect( CRect &rcRect )
{
GetClientRect( m_hWnd, &rcRect );
}
void CRenderBase::UpdateCamera( MatrixEx &Cross )
{
m_matExWorld = Cross;
if( !m_CameraHandle ) return;
m_CameraHandle->Update( Cross );
}
void CRenderBase::OnInputReceive( int nReceiverState, LOCAL_TIME LocalTime )
{
bool bForground = false;
HWND hActiveWnd = GetActiveWindow();
if( hActiveWnd == m_hWnd ) bForground = true;
if( IsChild( hActiveWnd, m_hWnd ) ) bForground = true;
if( !bForground ) return;
CSignalCustomRender *pCustomRender = CGlobalValue::GetInstance().GetSignalCustomRenderObject();
if( pCustomRender ) {
if( ( GetAsyncKeyState( VK_LCONTROL ) & 0x8000 ) || ( GetAsyncKeyState( VK_LMENU ) & 0x8000 ) || ( GetAsyncKeyState( VK_LSHIFT ) & 0x8000 ) ) {
pCustomRender->OnInputReceive( nReceiverState, LocalTime, this );
return;
}
}
CActionBase *pBase = CGlobalValue::GetInstance().GetControlObject();
if( pBase ) {
if( GetAsyncKeyState( VK_LCONTROL ) & 0x8000 ) {
pBase->OnInputReceive( nReceiverState, LocalTime );
return;
}
else pBase->OnInputReceive( -1, LocalTime );
}
if( nReceiverState & IR_MOUSE_MOVE ) {
if( m_nMouseFlag & WB_DOWN ) {
m_matExWorld.m_vPosition -= ( m_matExWorld.m_vXAxis * GetMouseVariation().x );
m_matExWorld.m_vPosition += ( m_matExWorld.m_vYAxis * GetMouseVariation().y );
m_CameraAt -= ( m_matExWorld.m_vXAxis * GetMouseVariation().x );
m_CameraAt += ( m_matExWorld.m_vYAxis * GetMouseVariation().y );
}
if( m_nMouseFlag & LB_DOWN ) {
MatrixEx TempCross;
TempCross = m_matExWorld;
TempCross.RotateYaw(180);
TempCross.m_vPosition = m_CameraAt;
float fLength = EtVec3Length( &( m_matExWorld.m_vPosition - m_CameraAt ) );
TempCross.RotateYAxis( GetMouseVariation().x / 2.f );
TempCross.RotatePitch( -GetMouseVariation().y / 2.f );
m_matExWorld = TempCross;
m_matExWorld.RotateYaw(180);
m_matExWorld.m_vPosition = m_CameraAt + ( m_matExWorld.m_vZAxis * -fLength );
}
}
if( nReceiverState & IR_MOUSE_WHEEL ) {
if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) )
m_matExWorld.m_vPosition += ( m_matExWorld.m_vZAxis * ( GetMouseVariation().z ) );
}
if( nReceiverState & IR_MOUSE_LB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) )
m_nMouseFlag |= LB_DOWN;
}
if( nReceiverState & IR_MOUSE_LB_UP ) {
m_nMouseFlag &= ~LB_DOWN;
}
if( nReceiverState & IR_MOUSE_RB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) )
m_nMouseFlag |= RB_DOWN;
}
if( nReceiverState & IR_MOUSE_RB_UP ) {
m_nMouseFlag &= ~RB_DOWN;
}
if( nReceiverState & IR_MOUSE_WB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) )
m_nMouseFlag |= WB_DOWN;
}
if( nReceiverState & IR_MOUSE_WB_UP ) {
m_nMouseFlag &= ~WB_DOWN;
}
}
bool CRenderBase::IsInMouseRect( CWnd *pWnd )
{
CPoint p;
CRect rcRect;
GetCursorPos( &p );
pWnd->GetWindowRect( &rcRect );
if( p.x < rcRect.left || p.x > rcRect.right || p.y < rcRect.top || p.y > rcRect.bottom ) return false;
return true;
}
void CRenderBase::DrawGrid()
{
int nRange = 50;
int nOffset = 5;
float fSize = 10.0f;
float fTemp = nRange * fSize;
EtVector3 vTemp[2];
for( int i=nRange; i>= -nRange; i-- )
{
D3DCOLOR dcColor = (abs(i) % nOffset == 0) ? D3DCOLOR_ARGB(200,200,200,200) : D3DCOLOR_ARGB(150,63,63,63);
if( i == 0 ) dcColor = D3DCOLOR_ARGB( 255, 255, 255, 0 );
vTemp[0] = EtVector3( i * fSize, 0, -fTemp );
vTemp[1] = EtVector3( i * fSize, 0, fTemp );
EternityEngine::DrawLine3D( vTemp[0], vTemp[1], dcColor );
vTemp[0] = EtVector3( -fTemp, 0, i * fSize );
vTemp[1] = EtVector3( fTemp, 0, i * fSize );
EternityEngine::DrawLine3D( vTemp[0], vTemp[1], dcColor );
}
}
void CRenderBase::DrawAxis()
{
float fDistance = EtVec3Length( &( m_matExWorld.m_vPosition - m_CameraAt ) );
DWORD dwColor[3] = { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF };
EtMatrix matScale;
float fScale = fDistance / 25.f;
D3DXMatrixScaling( &matScale, fScale, fScale, fScale );
EtVector3 vAxis[6];
for( int i=0; i<6; i++ )
{
vAxis[i] = m_vAxis[i] * fScale;
vAxis[i] += m_CameraAt;
if( i % 2 == 1 ) EternityEngine::DrawLine3D( vAxis[i-1], vAxis[i], dwColor[i/2] );
}
EtMatrix matView = *m_CameraHandle->GetViewMat();
EtMatrixInverse( &matView, NULL, &matView );
EtMatrix matTemp = matView;
*((EtVector3*)&matTemp._41) = m_CameraAt + EtVector3( 1.2f * fScale, 0.2f * fScale, 0 );
EtMatrixMultiply( &matTemp, &matScale, &matTemp );
EtVector3 vAlphabetX[4];
for( int i=0; i<4; i++ )
{
EtVec3TransformCoord( &vAlphabetX[i], &m_vAlphabetX[i], &matTemp );
if( i % 2 == 1 ) EternityEngine::DrawLine3D( vAlphabetX[i-1], vAlphabetX[i], dwColor[0] );
}
matTemp = matView;
*((EtVector3*)&matTemp._41) = m_CameraAt + EtVector3( 0.2f * fScale, 1.2f * fScale, 0 );
EtMatrixMultiply( &matTemp, &matScale, &matTemp );
EtVector3 vAlphabetY[4];
for( int i=0; i<4; i++ )
{
EtVec3TransformCoord( &vAlphabetY[i], &m_vAlphabetY[i], &matTemp );
if( i % 2 == 1 ) EternityEngine::DrawLine3D( vAlphabetY[i-1], vAlphabetY[i], dwColor[1] );
}
matTemp = matView;
*((EtVector3*)&matTemp._41) = m_CameraAt + EtVector3( 0.2f * fScale, 0, 1.2f * fScale );
EtMatrixMultiply( &matTemp, &matScale, &matTemp );
EtVector3 vAlphabetZ[6];
for( int i=0; i<6; i++ )
{
EtVec3TransformCoord( &vAlphabetZ[i], &m_vAlphabetZ[i], &matTemp );
if( i % 2 == 1 ) EternityEngine::DrawLine3D( vAlphabetZ[i-1], vAlphabetZ[i], dwColor[2] );
}
}
void CRenderBase::UpdateLightGrid( SLightInfo *pInfo )
{
m_VecLightInfo.push_back( *pInfo );
}
void CRenderBase::DrawLight( SLightInfo *pInfo )
{
float fDistance = EtVec3Length( &( m_matExWorld.m_vPosition - m_CameraAt ) );
float fScale = fDistance / 100.f;
switch( pInfo->Type ) {
case LT_DIRECTIONAL:
{
EtVector3 vDirection[18];
MatrixEx Cross;
Cross.m_vZAxis = -pInfo->Direction;
Cross.MakeUpCartesianByZAxis();
for( int i=0; i<18; i++ ) {
vDirection[i] = m_vDirection[i] * fScale;
EtVec3TransformCoord( &vDirection[i], &vDirection[i], Cross );
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vDirection[i-1], vDirection[i], 0xFFFFFF00 );
}
}
}
break;
case LT_POINT:
{
EtVector3 vPoint[30];
for( int i=0; i<30; i++ ) {
vPoint[i] = m_vPoint[i] * ( fScale * 0.2f );
vPoint[i] += pInfo->Position;
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vPoint[i-1], vPoint[i], 0xFFFFFF00 );
}
}
EtVector3 vVec[2];
MatrixEx Cross;
int nDist = 40;
float fAngle = 360 / (float)(nDist-1.f);
Cross.m_vPosition = pInfo->Position;
vVec[0] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange );
for( int i=0; i<nDist; i++ ) {
Cross.RotateYaw( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
}
Cross.Identity();
Cross.m_vPosition = pInfo->Position;
vVec[0] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange );
for( int i=0; i<nDist; i++ ) {
Cross.RotatePitch( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
}
Cross.Identity();
Cross.m_vPosition = pInfo->Position;
vVec[0] = Cross.m_vPosition + ( Cross.m_vXAxis * pInfo->fRange );
for( int i=0; i<nDist; i++ ) {
Cross.RotateRoll( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vXAxis * pInfo->fRange );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
}
}
break;
case LT_SPOT:
{
EtVector3 vVec[2], vVec2[2];
MatrixEx Cross;
float fTheta = EtToDegree( acos( pInfo->fTheta ) );
float fPhi = EtToDegree( acos( pInfo->fPhi ) );
// <20>ܰ<EFBFBD>
DrawSpotFunc1( fPhi, pInfo, false, 0xFF999900 );
DrawSpotFunc1( -fPhi, pInfo, false, 0xFF999900 );
DrawSpotFunc1( fPhi, pInfo, true, 0xFF999900 );
DrawSpotFunc1( -fPhi, pInfo, true, 0xFF999900 );
// <20><><EFBFBD><EFBFBD>
DrawSpotFunc1( fTheta, pInfo, false, 0xFFFFFF00 );
DrawSpotFunc1( -fTheta, pInfo, false, 0xFFFFFF00 );
DrawSpotFunc1( fTheta, pInfo, true, 0xFFFFFF00 );
DrawSpotFunc1( -fTheta, pInfo, true, 0xFFFFFF00 );
// <20>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
int nDist = 30;
float fAngle = 360 / (float)(nDist-1.f);
Cross.m_vPosition = pInfo->Position + ( pInfo->Direction * pInfo->fRange );
Cross.m_vZAxis = -pInfo->Direction;
Cross.MakeUpCartesianByZAxis();
float fRangePhi = pInfo->fRange * tan( EtToRadian( fPhi ) );
float fRangeTheta = pInfo->fRange * tan( EtToRadian( fTheta ) );
vVec[0] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangePhi );
vVec2[0] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangeTheta );
for( int i=0; i<nDist; i++ ) {
Cross.RotateRoll( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangePhi );
vVec2[1] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangeTheta );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFF999900 );
EternityEngine::DrawLine3D( vVec2[0], vVec2[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
vVec2[0] = vVec2[1];
}
}
break;
}
}
void CRenderBase::DrawSpotFunc1( float fAngle, SLightInfo *pInfo, bool bYawPitch, DWORD dwColor )
{
EtVector3 vVec[2];
MatrixEx Cross;
Cross.m_vZAxis = pInfo->Direction;
Cross.MakeUpCartesianByZAxis();
if( bYawPitch == false ) Cross.RotateYaw( fAngle );
else Cross.RotatePitch( fAngle );
float fRange = pInfo->fRange * tan( EtToRadian( abs(fAngle) ) );
vVec[0] = pInfo->Position;
vVec[1] = pInfo->Position + ( Cross.m_vZAxis * sqrtf( (pInfo->fRange*pInfo->fRange) + (fRange*fRange) ) );
EternityEngine::DrawLine3D( vVec[0], vVec[1], dwColor );
}
void CRenderBase::SetEnvironmentTexture( const char *szFileName )
{
SAFE_RELEASE_SPTR( m_hEnviTexture );
if( szFileName == NULL ) m_szEnviTextureFile.Empty();
m_szEnviTextureFile = szFileName;
if( szFileName != NULL && strlen(szFileName) > 0 ) {
m_hEnviTexture = EternityEngine::LoadEnvTexture( m_szEnviTextureFile.GetBuffer() );
}
SetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "EnvironmentTexture", m_szEnviTextureFile.GetBuffer() );
}
void CRenderBase::ChangePriority( bool bLessPriority )
{
if( m_bLessPriority == bLessPriority ) return;
m_bLessPriority = bLessPriority;
m_FrameSync.End();
m_FrameSync.CheckSecureFrameLoad(1);
if( m_bLessPriority ) {
m_FrameSync.Begin( 60 );
}
else {
m_FrameSync.Begin( -1 );
}
}
void CRenderBase::ChangeHitSignalShow( const bool bHitSignalShow )
{
if( bHitSignalShow == m_bHitSignalShow )
return;
m_bHitSignalShow = bHitSignalShow;
}