73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
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// SelectWeaponDlg.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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//
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#include "stdafx.h"
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#include "EtActionTool.h"
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#include "SelectWeaponDlg.h"
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#include "DnGameWeaponMng.h"
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// CSelectWeaponDlg <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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IMPLEMENT_DYNAMIC(CSelectWeaponDlg, CDialog)
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CSelectWeaponDlg::CSelectWeaponDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CSelectWeaponDlg::IDD, pParent)
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, m_ctrlEdit1(_T(""))
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, m_ctrlEdit2(_T(""))
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{
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}
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CSelectWeaponDlg::~CSelectWeaponDlg()
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{
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}
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void CSelectWeaponDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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DDX_Text(pDX, IDC_EDIT1, m_ctrlEdit1);
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DDX_Text(pDX, IDC_EDIT5, m_ctrlEdit2);
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}
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BEGIN_MESSAGE_MAP(CSelectWeaponDlg, CDialog)
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ON_BN_CLICKED(IDOK, &CSelectWeaponDlg::OnBnClickedOk)
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END_MESSAGE_MAP()
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// CSelectWeaponDlg <20><EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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void CSelectWeaponDlg::OnBnClickedOk()
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{
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// TODO: <20><><EFBFBD> <20><>Ʈ<EFBFBD><C6AE> <20>˸<EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ڵ带 <20>߰<EFBFBD><DFB0>մϴ<D5B4>.
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UpdateData();
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std::string szWeapon = m_ctrlEdit1.GetBuffer();
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int nWeapon1 = atoi( szWeapon.c_str() );
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szWeapon = m_ctrlEdit2.GetBuffer();
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int nWeapon2 = atoi( szWeapon.c_str() );
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CDnGameWeaponMng::GetInstance().ChangeAttachWeapon( nWeapon1, nWeapon2 );
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OnOK();
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}
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BOOL CSelectWeaponDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: <20><><EFBFBD> <20>߰<EFBFBD> <20>ʱ<EFBFBD>ȭ <20>۾<EFBFBD><DBBE><EFBFBD> <20>߰<EFBFBD><DFB0>մϴ<D5B4>.
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int nWeapon1 = 0;
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int nWeapon2 = 0;
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CDnGameWeaponMng::GetInstance().GetAttachedWeapon( nWeapon1, nWeapon2 );
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char szTemp[64] = {0,};
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sprintf_s( szTemp, _countof(szTemp), "%d", nWeapon1 );
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m_ctrlEdit1 = szTemp;
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sprintf_s( szTemp, _countof(szTemp), "%d", nWeapon2 );
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m_ctrlEdit2 = szTemp;
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UpdateData( FALSE );
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return TRUE; // return TRUE unless you set the focus to a control
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// <20><><EFBFBD><EFBFBD>: OCX <20>Ӽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> FALSE<53><45> <20><>ȯ<EFBFBD>ؾ<EFBFBD> <20>մϴ<D5B4>.
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}
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