DragonNest/Client/EtCutSceneTool/AxisRenderObject.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "EternityEngine.h"
#include "AxisRenderObject.h"
#include "EtMatrixEx.h"
/*
#include "TEtWorldProp.h"
#include "EtWorldSector.h"
*/
CAxisRenderObject::CAxisRenderObject( )
{
ZeroMemory( m_pAxis, sizeof(m_pAxis) );
ZeroMemory( m_pAxisBadak, sizeof(m_pAxisBadak) );
ZeroMemory( m_pSelect, sizeof(m_pSelect) );
ZeroMemory( m_nPrimitiveCount, sizeof(m_nPrimitiveCount) );
m_fAxisLength = 35.f;
m_fAxisPos = 20.f;
m_fAxisRadius = 2.f;
m_nSelectAxis = CAxisRenderObject::AXIS_NONE;
m_vRotation = EtVector3( 0, 0, 0 );
m_fScale = 2.f;
m_bShow = true;
}
CAxisRenderObject::~CAxisRenderObject()
{
Destroy();
}
void CAxisRenderObject::Initialize()
{
float fLength = m_fAxisLength - m_fAxisPos;
m_nPrimitiveCount[0] = CreateCone( &m_pAxis[0], 0xFFFF0000, m_fAxisRadius, fLength, 10, 0, m_fAxisPos );
CreateCone( &m_pAxisBadak[0], 0xFFFF0000, m_fAxisRadius, 0.f, 10, 0, m_fAxisPos );
CreateCone( &m_pSelect[0], 0x80EEEE20, m_fAxisRadius + 2.f, fLength + 2.f, 10, 0, m_fAxisPos );
m_nPrimitiveCount[1] = CreateCone( &m_pAxis[1], 0xFF00FF00, m_fAxisRadius, fLength, 10, 1, m_fAxisPos );
CreateCone( &m_pAxisBadak[1], 0xFF00FF00, m_fAxisRadius, 0.f, 10, 1, m_fAxisPos );
CreateCone( &m_pSelect[1], 0x80EEEE20, m_fAxisRadius + 2.f, fLength + 2.f, 10, 1, m_fAxisPos );
m_nPrimitiveCount[2] = CreateCone( &m_pAxis[2], 0xFF0000FF, m_fAxisRadius, fLength, 10, 2, m_fAxisPos );
CreateCone( &m_pAxisBadak[2], 0xFF0000FF, m_fAxisRadius, 0.f, 10, 2, m_fAxisPos );
CreateCone( &m_pSelect[2], 0x80EEEE20, m_fAxisRadius + 2.f, fLength + 2.f, 10, 2, m_fAxisPos );
}
void CAxisRenderObject::Destroy()
{
for( int i=0; i<3; i++ ) {
SAFE_DELETEA( m_pAxis[i] );
SAFE_DELETEA( m_pAxisBadak[i] );
SAFE_DELETEA( m_pSelect[i] );
}
}
void CAxisRenderObject::RenderCustom( float fElapsedTime )
{
if( m_bShow )
DrawAxis();
}
void CAxisRenderObject::Update( EtMatrix *pMatrix )
{
m_WorldMat = *pMatrix;
}
/*
void CAxisRenderObject::Render()
{
DrawAxis();
}
void CAxisRenderObject::GetExtent( EtVector3 &Origin, EtVector3 &Extent )
{
Origin = EtVector3( m_WorldMat._41, m_WorldMat._42, m_WorldMat._43 );
Extent = EtVector3( m_WorldMat._41, m_WorldMat._42, m_WorldMat._43 );
}
*/
void CAxisRenderObject::DrawAxis()
{
DWORD dwLightFlag, dwCullMode, dwZEnable;
LPDIRECT3DDEVICE9 pDev = (LPDIRECT3DDEVICE9)GetEtDevice()->GetDevicePtr();
pDev->GetRenderState( D3DRS_LIGHTING, &dwLightFlag );
pDev->GetRenderState( D3DRS_CULLMODE, &dwCullMode );
pDev->GetRenderState( D3DRS_ZENABLE, &dwZEnable );
pDev->SetRenderState( D3DRS_ZENABLE, FALSE );
pDev->SetRenderState( D3DRS_LIGHTING, FALSE );
pDev->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
D3DXMATRIX mat, matScale;
mat = m_WorldMat;
EtCameraHandle hCamera = CEtCamera::GetActiveCamera();
D3DXMatrixScaling( &matScale, m_fScale, m_fScale, m_fScale );
D3DXMatrixMultiply( &mat, &matScale, &mat );
pDev->SetTransform( D3DTS_WORLD, &mat );
pDev->SetTransform( D3DTS_VIEW, hCamera->GetViewMat() );
pDev->SetTransform( D3DTS_PROJECTION, hCamera->GetProjMat() );
pDev->SetFVF( D3DFVF_XYZ | D3DFVF_DIFFUSE );
pDev->SetVertexShader( NULL );
pDev->SetPixelShader( NULL );
for( int i=0; i<4; i++ ) pDev->SetTexture( 0, NULL );
for( DWORD i = 0; i < 3; i++ ) {
pDev->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxis[i], sizeof(VERTEX_FORMAT) );
pDev->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxisBadak[i], sizeof(VERTEX_FORMAT) );
if( m_nSelectAxis == i ) {
DWORD dwAlphaBlend;
DWORD dwBlendOP, dwSrcBlend, dwDestBlend;
pDev->GetRenderState( D3DRS_ALPHABLENDENABLE, &dwAlphaBlend );
pDev->GetRenderState( D3DRS_BLENDOP, &dwBlendOP );
pDev->GetRenderState( D3DRS_SRCBLEND, &dwSrcBlend );
pDev->GetRenderState( D3DRS_DESTBLEND, &dwDestBlend );
pDev->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
pDev->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD );
pDev->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
pDev->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
pDev->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pSelect[i], sizeof(VERTEX_FORMAT) );
pDev->SetRenderState( D3DRS_ALPHABLENDENABLE, dwAlphaBlend );
pDev->SetRenderState( D3DRS_BLENDOP, dwBlendOP );
pDev->SetRenderState( D3DRS_SRCBLEND, dwSrcBlend );
pDev->SetRenderState( D3DRS_DESTBLEND, dwDestBlend );
}
}
VERTEX_FORMAT vPos[2];
vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f );
vPos[1].vPos = EtVector3( m_fAxisPos, 0, 0 );
vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == AXIS_X ) ? 0xFFFFFF20 : 0xFFFF0000;
pDev->DrawPrimitiveUP( D3DPT_LINELIST, 2, &vPos[0], sizeof(VERTEX_FORMAT) );
vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f );
vPos[1].vPos = EtVector3( 0, m_fAxisPos, 0 );
vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == AXIS_Y ) ? 0xFFFFFF20 : 0xFF00FF00;
pDev->DrawPrimitiveUP( D3DPT_LINELIST, 2, vPos, sizeof(VERTEX_FORMAT) );
vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f );
vPos[1].vPos = EtVector3( 0.f, 0.f, m_fAxisPos );
vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == AXIS_Z ) ? 0xFFFFFF20 : 0xFF0000FF;
pDev->DrawPrimitiveUP( D3DPT_LINELIST, 2, vPos, sizeof(VERTEX_FORMAT) );
pDev->SetRenderState( D3DRS_LIGHTING, dwLightFlag );
pDev->SetRenderState( D3DRS_CULLMODE, dwCullMode );
pDev->SetRenderState( D3DRS_ZENABLE, dwZEnable );
}
int CAxisRenderObject::CreateCone( VERTEX_FORMAT **pVertex, DWORD dwColor, float fRadius, float fLength, int nSegment, int nAxis, float fAxisPos )
{
*pVertex = new VERTEX_FORMAT[ ( nSegment + 1 ) * 2 ];
int nRadianOffset = 360 / (nSegment-1);
EtVector3 vPos;
switch( nAxis ) {
case 0:
vPos = EtVector3( fAxisPos + fLength, 0, 0 );
break;
case 1:
vPos = EtVector3( 0, fAxisPos + fLength, 0 );
break;
case 2:
vPos = EtVector3( 0, 0, fAxisPos + fLength );
break;
}
if( nAxis > 2 ) (*pVertex)[0].vPos = -vPos;
else (*pVertex)[0].vPos = vPos;
(*pVertex)[0].dwColor = dwColor;
for( int i=0; i<nSegment; i++ ) {
switch( nAxis ) {
case 0:
vPos.x = fAxisPos;
vPos.y = cos( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
vPos.z = sin( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
break;
case 1:
vPos.x = cos( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
vPos.y = fAxisPos;
vPos.z = sin( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
break;
case 2:
vPos.x = cos( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
vPos.y = sin( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
vPos.z = fAxisPos;
break;
}
if( nAxis > 2 )
(*pVertex)[1+i].vPos = -vPos;
else
(*pVertex)[1+i].vPos = vPos;
(*pVertex)[1+i].dwColor = dwColor;
}
return ( nSegment - 1 );
}
int CAxisRenderObject::CheckAxis( const EtVector3& vCamPos, EtVector3 &vOrig, EtVector3 &vDir )
{
// if( m_pProp == NULL ) return -1;
// SAABox Box;
SOBB Box;
float fDistX, fDistY, fDistZ;
m_nSelectAxis = AXIS_NONE;
// X Axis Check
//vPos = cross.m_vPosition;
MatrixEx cross = m_WorldMat;
EtVector3 vPos = cross.m_vPosition;
float fLength = m_fAxisLength - m_fAxisPos;
Box.Center = vPos;
Box.Center += cross.m_vXAxis * ( ( fLength + ( m_fAxisPos / 2.f ) ) * m_fScale );
Box.Axis[0] = cross.m_vXAxis;
Box.Axis[1] = cross.m_vYAxis;
Box.Axis[2] = cross.m_vZAxis;
Box.Extent[0] = ( ( m_fAxisPos / 2.f ) * m_fScale );
Box.Extent[1] = ( m_fAxisRadius * m_fScale );
Box.Extent[2] = ( m_fAxisRadius * m_fScale );
if( TestLineToOBB( vOrig, vDir, Box ) == true ) {
m_nSelectAxis = AXIS_X;
//fDistX = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) );
fDistX = EtVec3Length( &EtVector3( Box.Center - vCamPos ) );
}
// Y Axis Check
Box.Center = vPos;
Box.Center += cross.m_vYAxis * ( ( fLength + ( m_fAxisPos / 2.f ) ) * m_fScale );
Box.Extent[0] = ( m_fAxisRadius * m_fScale );
Box.Extent[1] = ( ( m_fAxisPos / 2.f ) * m_fScale ) / 2.f;
Box.Extent[2] = ( m_fAxisRadius * m_fScale );
if( TestLineToOBB( vOrig, vDir, Box ) == true ) {
fDistY = EtVec3Length( &EtVector3( Box.Center - vCamPos ) );
if( m_nSelectAxis == AXIS_NONE ) m_nSelectAxis = AXIS_Y;
else if( m_nSelectAxis == 0 && fDistY < fDistX )
m_nSelectAxis = AXIS_Y;
}
// Z Axis Check
Box.Center = vPos;
Box.Center += cross.m_vZAxis * ( ( fLength + ( m_fAxisPos / 2.f ) ) * m_fScale );
Box.Extent[0] = ( m_fAxisRadius * m_fScale );
Box.Extent[1] = ( m_fAxisRadius * m_fScale );
Box.Extent[2] = ( ( m_fAxisPos / 2.f ) * m_fScale ) / 2.f;
if( TestLineToOBB( vOrig, vDir, Box/*, fDistX*/ ) == true ) {
fDistZ = EtVec3Length( &EtVector3( Box.Center - vCamPos ) );
if( m_nSelectAxis == AXIS_NONE ) m_nSelectAxis = AXIS_Z;
else if( m_nSelectAxis == 0 && fDistZ < fDistX )
m_nSelectAxis = AXIS_Z;
else if( m_nSelectAxis == AXIS_Y && fDistZ < fDistY )
m_nSelectAxis = AXIS_Z;
}
// <20><>ü Check
SAABox ABox;
float fDist;
//((CTEtWorldProp*)m_pProp)->GetBoundingBox( ABox );
if( m_nSelectAxis == AXIS_NONE ) {
if( TestLineToBox( vOrig, vDir, ABox, fDist ) == true ) {
m_nSelectAxis = AXIS_ALL;
}
}
return m_nSelectAxis;
}
void CAxisRenderObject::RotateAxis( int nX, int nY )
{
float fValue = ( nX * 0.3f ) + ( nY * 0.3f );
switch( CAxisRenderObject::m_nSelectAxis ) {
case 0: m_vRotation.y += fValue;
break;
case 1: m_vRotation.x += fValue;
break;
case 2: m_vRotation.z += fValue;
break;
}
MatrixEx Cross;
Cross.RotateYaw( -m_vRotation.x );
Cross.RotatePitch( m_vRotation.y );
Cross.RotateRoll( -m_vRotation.z );
Cross.SetPosition( *(EtVector3*)&m_WorldMat._41 );
m_WorldMat = Cross;
//if( CGlobalValue::GetInstance().GetRotationPtr() ) {
// *CGlobalValue::GetInstance().GetRotationPtr() = m_vRotation;
//}
//CGlobalValue::GetInstance().GetPropertyPaneView()->Refresh();
}
void CAxisRenderObject::SetRotation( EtVector3 rot )
{
m_vRotation = rot;
MatrixEx Cross;
Cross.RotateYaw( m_vRotation.y );
Cross.RotatePitch( -m_vRotation.x );
Cross.RotateRoll( -m_vRotation.z );
Cross.SetPosition( *(EtVector3*)&m_WorldMat._41 );
m_WorldMat = Cross;
}
//
//void CAxisRenderObject::MoveAxis( int nX, int nY, float fSpeed )
//{
//// if( !m_pProp ) return;
// EtMatrix matView = *(*CRenderBase::GetInstance().GetLastUpdateCamera());
//
// EtVector3 vVec, vAxis;
// EtVector3 *pPos = (EtVector3*)&m_WorldMat._41;//&EtVector3(0,0,0);//m_pProp->GetPosition();
//
// MatrixEx cross;
//// static float fSpeed = 5.f;
// switch( m_nSelectAxis ) {
// case 0:
// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
// *pPos += ( vAxis * (float)nX * fSpeed );
//
// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vZAxis;
// vAxis.y = 0.f;
// EtVec3Normalize( &vAxis, &vAxis );
// *pPos += ( vAxis * (float)-nY * fSpeed );
// break;
// case 1:
// vAxis = cross.m_vYAxis;//CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
// *pPos += ( vAxis * (float)-nY * fSpeed );
// break;
// case 2:
// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
// *pPos += ( vAxis * (float)nX * fSpeed );
//
// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
//// vAxis.y = 0.f;
// EtVec3Normalize( &vAxis, &vAxis );
// *pPos += ( vAxis * (float)-nY * fSpeed );
// break;
// case 3:
// {
// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
// *pPos += ( vAxis * (float)nX * fSpeed );
//
// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
// *pPos += ( vAxis * (float)-nY * fSpeed );
// }
// break;
// }
//
// if( CGlobalValue::GetInstance().GetPositionPtr() ) {
// *CGlobalValue::GetInstance().GetPositionPtr() = *pPos;
// }
//
// CGlobalValue::GetInstance().GetPropertyPaneView()->Refresh();
//// ((CTEtWorldProp*)m_pProp)->UpdateMatrixEx();
//
//}
//