28 lines
732 B
C
28 lines
732 B
C
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#pragma once
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#include "ObjectBase.h"
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class CObjectSubmesh : public CObjectBase
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{
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public:
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CObjectSubmesh();
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virtual ~CObjectSubmesh();
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protected:
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CString m_szEffectName;
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DWORD m_dwVertexCount;
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int m_nSubMeshIndex;
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int m_nTextureCount;
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std::vector<SCustomParam*> m_VecEffectList;
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std::vector<CString> m_VecEffectSemanticList;
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public:
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virtual void Activate();
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virtual void InitPropertyInfo();
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virtual void OnSetPropertyValue( DWORD dwIndex, CUnionValueProperty *pVariable );
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virtual void OnChangePropertyValue( DWORD dwIndex, CUnionValueProperty *pVariable );
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virtual void OnSelectChangePropertyValue( DWORD dwIndex, CUnionValueProperty *pVariable );
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virtual CString GetClassName() { return CString("SubMesh"); }
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};
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