DragonNest/Client/EtWorldPainter/AxisLockRenderObject.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "AxisLockRenderObject.h"
#include "AxisRenderObject.h"
#include "EtMatrixEx.h"
#include "TEtWorldProp.h"
#include "Renderbase.h"
#include "EtWorldSector.h"
#include "TEtWorldSoundEnvi.h"
CAxisLockRenderObject::CAxisLockRenderObject( CTEtWorldSoundEnvi *pEnvi )
{
CAxisRenderObject::s_nRefCount++;
m_fScale = 50.f;
CAxisRenderObject::m_nSelectAxis = -1;
m_pEnvi = pEnvi;
}
CAxisLockRenderObject::~CAxisLockRenderObject()
{
CAxisRenderObject::s_nRefCount--;
if( CAxisRenderObject::s_nRefCount == 0 ) {
Destroy();
}
}
void CAxisLockRenderObject::Initialize()
{
if( CAxisRenderObject::m_bInitialize == true ) return;
CAxisRenderObject::m_bInitialize = true;
float fLength = CAxisRenderObject::s_fAxisLength - CAxisRenderObject::s_fAxisPos;
CAxisRenderObject::m_nPrimitiveCount[0] = CAxisRenderObject::CreateCone( &CAxisRenderObject::m_pAxis[0], 0xFFFF0000, CAxisRenderObject::s_fAxisRadius, fLength, 10, 0, CAxisRenderObject::s_fAxisPos );
CAxisRenderObject::CreateCone( &CAxisRenderObject::m_pAxisBack[0], 0xFFFF0000, CAxisRenderObject::s_fAxisRadius, 0.f, 10, 0, CAxisRenderObject::s_fAxisPos );
CAxisRenderObject::CreateCone( &CAxisRenderObject::m_pSelect[0], 0x80EEEE20, CAxisRenderObject::s_fAxisRadius + 2.f, fLength + 2.f, 10, 0, CAxisRenderObject::s_fAxisPos );
CAxisRenderObject::m_nPrimitiveCount[1] = CAxisRenderObject::CreateCone( &CAxisRenderObject::m_pAxis[1], 0xFF00FF00, CAxisRenderObject::s_fAxisRadius, fLength, 10, 1, CAxisRenderObject::s_fAxisPos );
CAxisRenderObject::CreateCone( &CAxisRenderObject::m_pAxisBack[1], 0xFF00FF00, CAxisRenderObject::s_fAxisRadius, 0.f, 10, 1, CAxisRenderObject::s_fAxisPos );
CAxisRenderObject::CreateCone( &CAxisRenderObject::m_pSelect[1], 0x80EEEE20, CAxisRenderObject::s_fAxisRadius + 2.f, fLength + 2.f, 10, 1, CAxisRenderObject::s_fAxisPos );
CAxisRenderObject::m_nPrimitiveCount[2] = CAxisRenderObject::CreateCone( &CAxisRenderObject::m_pAxis[2], 0xFF0000FF, CAxisRenderObject::s_fAxisRadius, fLength, 10, 2, CAxisRenderObject::s_fAxisPos );
CAxisRenderObject::CreateCone( &CAxisRenderObject::m_pAxisBack[2], 0xFF0000FF, CAxisRenderObject::s_fAxisRadius, 0.f, 10, 2, CAxisRenderObject::s_fAxisPos );
CAxisRenderObject::CreateCone( &CAxisRenderObject::m_pSelect[2], 0x80EEEE20, CAxisRenderObject::s_fAxisRadius + 2.f, fLength + 2.f, 10, 2, CAxisRenderObject::s_fAxisPos );
}
void CAxisLockRenderObject::Destroy()
{
for( int i=0; i<3; i++ ) {
SAFE_DELETEA( CAxisRenderObject::m_pAxis[i] );
SAFE_DELETEA( CAxisRenderObject::m_pAxisBack[i] );
SAFE_DELETEA( CAxisRenderObject::m_pSelect[i] );
}
CAxisRenderObject::m_bInitialize = false;
}
void CAxisLockRenderObject::Render()
{
DrawAxis();
}
void CAxisLockRenderObject::GetExtent( EtVector3 &Origin, EtVector3 &Extent )
{
Origin = EtVector3( m_WorldMat._41, m_WorldMat._42, m_WorldMat._43 );
Extent = EtVector3( m_WorldMat._41, m_WorldMat._42, m_WorldMat._43 );
}
void CAxisLockRenderObject::DrawAxis()
{
DWORD dwLightFlag, dwCullMode;
GetEtDevice()->GetRenderState( D3DRS_LIGHTING, &dwLightFlag );
GetEtDevice()->GetRenderState( D3DRS_CULLMODE, &dwCullMode );
GetEtDevice()->SetRenderState( D3DRS_LIGHTING, FALSE );
GetEtDevice()->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
D3DXMATRIX mat, matScale;
mat = m_WorldMat;
D3DXMatrixScaling( &matScale, m_fScale, m_fScale, m_fScale );
D3DXMatrixMultiply( &mat, &matScale, &mat );
GetEtDevice()->SetWorldTransform( &mat );
GetEtDevice()->SetFVF( D3DFVF_XYZ | D3DFVF_DIFFUSE );
GetEtDevice()->SetVertexShader( NULL );
GetEtDevice()->SetPixelShader( NULL );
for( DWORD i=0; i<3; i++ ) {
GetEtDevice()->DrawPrimitiveUP( PT_TRIANGLEFAN, CAxisRenderObject::m_nPrimitiveCount[i], CAxisRenderObject::m_pAxis[i], sizeof(CAxisRenderObject::VertexFormat) );
GetEtDevice()->DrawPrimitiveUP( PT_TRIANGLEFAN, CAxisRenderObject::m_nPrimitiveCount[i], CAxisRenderObject::m_pAxisBack[i], sizeof(CAxisRenderObject::VertexFormat) );
if( CAxisRenderObject::m_nSelectAxis == i ) {
DWORD dwAlphaBlend;
DWORD dwBlendOP, dwSrcBlend, dwDestBlend;
GetEtDevice()->GetRenderState( D3DRS_ALPHABLENDENABLE, &dwAlphaBlend );
GetEtDevice()->GetRenderState( D3DRS_BLENDOP, &dwBlendOP );
GetEtDevice()->GetRenderState( D3DRS_SRCBLEND, &dwSrcBlend );
GetEtDevice()->GetRenderState( D3DRS_DESTBLEND, &dwDestBlend );
GetEtDevice()->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
GetEtDevice()->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD );
GetEtDevice()->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
GetEtDevice()->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
GetEtDevice()->DrawPrimitiveUP( PT_TRIANGLEFAN, CAxisRenderObject::m_nPrimitiveCount[i], CAxisRenderObject::m_pSelect[i], sizeof(CAxisRenderObject::VertexFormat) );
GetEtDevice()->SetRenderState( D3DRS_ALPHABLENDENABLE, dwAlphaBlend );
GetEtDevice()->SetRenderState( D3DRS_BLENDOP, dwBlendOP );
GetEtDevice()->SetRenderState( D3DRS_SRCBLEND, dwSrcBlend );
GetEtDevice()->SetRenderState( D3DRS_DESTBLEND, dwDestBlend );
}
}
GetEtDevice()->SetRenderState( D3DRS_LIGHTING, dwLightFlag );
GetEtDevice()->SetRenderState( D3DRS_CULLMODE, dwCullMode );
DWORD dwDiffuse;
EtVector3 vPos[2];
vPos[0] = EtVector3( 0.f, 0.f, 0.f );
vPos[1] = EtVector3( CAxisRenderObject::s_fAxisPos, 0, 0 );
dwDiffuse = ( CAxisRenderObject::m_nSelectAxis == 0 ) ? 0xFFFFFF20 : 0xFFFF0000;
EtVec3TransformCoord( &vPos[0], &vPos[0], &mat );
EtVec3TransformCoord( &vPos[1], &vPos[1], &mat );
EternityEngine::DrawLine3D( vPos[0], vPos[1], dwDiffuse );
vPos[0] = EtVector3( 0.f, 0.f, 0.f );
vPos[1] = EtVector3( 0, CAxisRenderObject::s_fAxisPos, 0 );
dwDiffuse = ( CAxisRenderObject::m_nSelectAxis == 1 ) ? 0xFFFFFF20 : 0xFF00FF00;
EtVec3TransformCoord( &vPos[0], &vPos[0], &mat );
EtVec3TransformCoord( &vPos[1], &vPos[1], &mat );
EternityEngine::DrawLine3D( vPos[0], vPos[1], dwDiffuse );
dwDiffuse = ( CAxisRenderObject::m_nSelectAxis == 2 ) ? 0xFFFFFF20 : 0xFF0000FF;
vPos[0] = EtVector3( 0.f, 0.f, 0.f );
vPos[1] = EtVector3( 0.f, 0.f, CAxisRenderObject::s_fAxisPos );
EtVec3TransformCoord( &vPos[0], &vPos[0], &mat );
EtVec3TransformCoord( &vPos[1], &vPos[1], &mat );
EternityEngine::DrawLine3D( vPos[0], vPos[1], dwDiffuse );
}
int CAxisLockRenderObject::CheckAxis( EtVector3 &vOrig, EtVector3 &vDir, EtVector3 &vOffset )
{
if( m_pEnvi == NULL ) return -1;
SAABox Box;
float fDistX, fDistY, fDistZ;
CAxisRenderObject::m_nSelectAxis = -1;
EtVector3 vPos;
vPos = *m_pEnvi->GetPosition() + vOffset;
Box.Min.x = vPos.x;
Box.Min.y = vPos.y - ( CAxisRenderObject::s_fAxisRadius * m_fScale );
Box.Min.z = vPos.z - ( CAxisRenderObject::s_fAxisRadius * m_fScale );
Box.Max.x = Box.Min.x + ( CAxisRenderObject::s_fAxisLength * m_fScale );
Box.Max.y = Box.Min.y + ( CAxisRenderObject::s_fAxisRadius * 2.f * m_fScale );
Box.Max.z = Box.Min.z + ( CAxisRenderObject::s_fAxisRadius * 2.f * m_fScale );
if( TestLineToBox( vOrig, vDir, Box, fDistX ) == true ) CAxisRenderObject::m_nSelectAxis = 0;
Box.Min.x = vPos.x - ( CAxisRenderObject::s_fAxisRadius * m_fScale );
Box.Min.y = vPos.y;
Box.Min.z = vPos.z - ( CAxisRenderObject::s_fAxisRadius * m_fScale );
Box.Max.x = Box.Min.x + ( CAxisRenderObject::s_fAxisRadius * 2.f * m_fScale );
Box.Max.y = Box.Min.y + ( CAxisRenderObject::s_fAxisLength * m_fScale );
Box.Max.z = Box.Min.z + ( CAxisRenderObject::s_fAxisRadius * 2.f * m_fScale );
if( TestLineToBox( vOrig, vDir, Box, fDistY ) == true ) {
if( CAxisRenderObject::m_nSelectAxis == -1 ) CAxisRenderObject::m_nSelectAxis = 1;
else if( CAxisRenderObject::m_nSelectAxis == 0 && fDistY < fDistX )
CAxisRenderObject::m_nSelectAxis = 1;
}
Box.Min.x = vPos.x - ( CAxisRenderObject::s_fAxisRadius * m_fScale );
Box.Min.y = vPos.y - ( CAxisRenderObject::s_fAxisRadius * m_fScale );
Box.Min.z = vPos.z;
Box.Max.x = Box.Min.x + ( CAxisRenderObject::s_fAxisRadius * 2.f * m_fScale );
Box.Max.y = Box.Min.y + ( CAxisRenderObject::s_fAxisRadius * 2.f * m_fScale );
Box.Max.z = Box.Min.z + ( CAxisRenderObject::s_fAxisLength * m_fScale );
if( TestLineToBox( vOrig, vDir, Box, fDistZ ) == true ) {
if( CAxisRenderObject::m_nSelectAxis == -1 ) CAxisRenderObject::m_nSelectAxis = 2;
else if( CAxisRenderObject::m_nSelectAxis == 0 && fDistZ < fDistX ) CAxisRenderObject::m_nSelectAxis = 2;
else if( CAxisRenderObject::m_nSelectAxis == 1 && fDistZ < fDistY ) CAxisRenderObject::m_nSelectAxis = 2;
}
SSphere Sphere;
Sphere.Center = *m_pEnvi->GetPosition() + vOffset;
Sphere.fRadius = m_pEnvi->GetRange();
if( TestLineToSphere( vOrig, vDir, Sphere ) == true ) {
if( CAxisRenderObject::m_nSelectAxis == -1 ) CAxisRenderObject::m_nSelectAxis = 3;
}
if( CAxisRenderObject::m_nSelectAxis == -1 ) {
CGlobalValue::GetInstance().m_bControlAxis = false;
CGlobalValue::GetInstance().m_nSelectAxis = -1;
}
else {
CGlobalValue::GetInstance().m_bControlAxis = true;
CGlobalValue::GetInstance().m_nSelectAxis = CAxisRenderObject::m_nSelectAxis;
}
return CAxisRenderObject::m_nSelectAxis;
}
void CAxisLockRenderObject::MoveAxis( int nX, int nY )
{
if( !m_pEnvi ) return;
EtMatrix matView = *(*CRenderBase::GetInstance().GetLastUpdateCamera());
EtVector3 vVec, vAxis;
EtVector3 *pPos = m_pEnvi->GetPosition();
static float fSpeed = 5.f;
switch( CAxisRenderObject::m_nSelectAxis ) {
case 0:
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
*pPos += ( vAxis * (float)nX * fSpeed );
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vZAxis;
vAxis.y = 0.f;
EtVec3Normalize( &vAxis, &vAxis );
*pPos += ( vAxis * (float)-nY * fSpeed );
break;
case 1:
vAxis = EtVector3( 0.f, 1.f, 0.f );
*pPos += ( vAxis * (float)-nY * fSpeed );
break;
case 2:
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
*pPos += ( vAxis * (float)nX * fSpeed );
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vZAxis;
vAxis.y = 0.f;
EtVec3Normalize( &vAxis, &vAxis );
*pPos += ( vAxis * (float)-nY * fSpeed );
break;
case 3:
{
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
*pPos += ( vAxis * (float)nX * fSpeed );
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
*pPos += ( vAxis * (float)-nY * fSpeed );
}
break;
}
}