DragonNest/Client/EtWorldPainter/EnviLightDirection.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "EnviLightDirection.h"
#include "RenderBase.h"
#include "InputReceiver.h"
#include "GlobalValue.h"
#include "SundriesFuncEx.h"
#include "resource.h"
#include "MainFrm.h"
#include "PaneDefine.h"
#include "UserMessage.h"
#include "EnviLightPaneView.h"
PropertyGridBaseDefine g_PropertyDefineDirection[] = {
{ "Setting", "Diffuse", CUnionValueProperty::Vector4Color, "Diffuse Color", TRUE },
{ "Setting", "Specular", CUnionValueProperty::Vector4Color, "Specular Color", TRUE },
{ "Setting", "Direction", CUnionValueProperty::Vector3, "Direction!", TRUE },
{ "Setting", "Cast Shadow", CUnionValueProperty::Boolean, "Shadow", TRUE },
{ "Effect", "Enable Lens Flare", CUnionValueProperty::Boolean, "Enable LensFlare Effect", TRUE },
{ "Effect", "Sun Texture", CUnionValueProperty::String_FileOpen, "Sun Texture|Direct Draw Surface File|*.dds", TRUE },
{ "Effect", "LensFlare Texture", CUnionValueProperty::String_FileOpen, "LensFlare Texture|Direct Draw Surface File|*.dds", TRUE },
{ "Effect", "Sun Radius", CUnionValueProperty::Float, "Sun Radius|0.f|.5f|0.0001f", TRUE },
{ "Effect", "LensFlare Radius", CUnionValueProperty::Float, "LensFlare Radius|0.f|2.0f|0.0001f", TRUE },
{ "Effect", "X Axis Revision Angle", CUnionValueProperty::Float, "Revision X Axis Angle|-180.f|180.0f|0.0001f", TRUE },
{ "Effect", "Y Axis Revision Angle", CUnionValueProperty::Float, "Revision X Axis Angle|-180.f|180.0f|0.0001f", TRUE },
NULL,
};
EtVector3 CEnviLightDirection::s_vDirection[18];
int CEnviLightDirection::s_nRefCount = 0;
CEnviLightDirection::CEnviLightDirection( CEnviElement *pElement )
: CEnviLightBase( pElement )
{
m_nMouseFlag = 0;
if( s_nRefCount == 0 ) {
// Make Direction
s_vDirection[0] = D3DXVECTOR3( 0, 0, -10 );
s_vDirection[1] = D3DXVECTOR3( 0, 0, 10 );
s_vDirection[2] = D3DXVECTOR3( 2, -2, -10 );
s_vDirection[3] = D3DXVECTOR3( 2, 2, -10 );
s_vDirection[4] = D3DXVECTOR3( -2, -2, -10 );
s_vDirection[5] = D3DXVECTOR3( -2, 2, -10 );
s_vDirection[6] = D3DXVECTOR3( 2, -2, -10 );
s_vDirection[7] = D3DXVECTOR3( -2, -2, -10 );
s_vDirection[8] = D3DXVECTOR3( 2, 2, -10 );
s_vDirection[9] = D3DXVECTOR3( -2, 2, -10 );
s_vDirection[10] = D3DXVECTOR3( 2, 2, -10 );
s_vDirection[11] = D3DXVECTOR3( 0, 0, -15 );
s_vDirection[12] = D3DXVECTOR3( 2, -2, -10 );
s_vDirection[13] = D3DXVECTOR3( 0, 0, -15 );
s_vDirection[14] = D3DXVECTOR3( -2, 2, -10 );
s_vDirection[15] = D3DXVECTOR3( 0, 0, -15 );
s_vDirection[16] = D3DXVECTOR3( -2, -2, -10 );
s_vDirection[17] = D3DXVECTOR3( 0, 0, -15 );
s_nRefCount++;
}
}
CEnviLightDirection::~CEnviLightDirection()
{
s_nRefCount--;
}
void CEnviLightDirection::OnSetValue( CUnionValueProperty *pVariable, DWORD dwIndex )
{
CWnd *pWnd = GetPaneWnd( ENVI_PANE );
CEnviLightPaneView *pLightPane = ((CEnviPaneView*)pWnd)->GetLightView();
switch( dwIndex ) {
case 0:
pVariable->SetVariable( (D3DXVECTOR4)m_pElementPtr->pInfo->Diffuse );
break;
case 1:
pVariable->SetVariable( (D3DXVECTOR4)m_pElementPtr->pInfo->Specular );
break;
case 2:
pVariable->SetVariable( m_pElementPtr->pInfo->Direction );
break;
case 3:
pVariable->SetVariable( m_pElementPtr->pInfo->bCastShadow );
break;
case 4:
pVariable->SetVariable( m_pElementPtr->bEnable );
break;
case 5:
pVariable->SetDefaultEnable( m_pElementPtr->bEnable );
pVariable->SetVariable( (CHAR*)m_pElementPtr->szSunTexture.c_str() );
break;
case 6:
pVariable->SetDefaultEnable( m_pElementPtr->bEnable );
pVariable->SetVariable( (CHAR*)m_pElementPtr->szLensFlareTexture.c_str() );
break;
case 7:
pVariable->SetDefaultEnable( m_pElementPtr->bEnable );
pVariable->SetVariable( m_pElementPtr->fSunScale );
break;
case 8:
pVariable->SetDefaultEnable( m_pElementPtr->bEnable );
pVariable->SetVariable( m_pElementPtr->fLensScale );
break;
case 9:
pVariable->SetDefaultEnable( m_pElementPtr->bEnable );
pVariable->SetVariable( m_pElementPtr->fRevisionXAxisAngle );
break;
case 10:
pVariable->SetDefaultEnable( m_pElementPtr->bEnable );
pVariable->SetVariable( m_pElementPtr->fRevisionYAxisAngle );
break;
}
}
void CEnviLightDirection::OnChangeValue( CUnionValueProperty *pVariable, DWORD dwIndex )
{
CWnd *pWnd = GetPaneWnd( ENVI_PANE );
CEnviLightPaneView *pLightPane = ((CEnviPaneView*)pWnd)->GetLightView();
switch( dwIndex ) {
case 0:
m_pElementPtr->pInfo->Diffuse = (EtColor)pVariable->GetVariableVector4();
break;
case 1:
m_pElementPtr->pInfo->Specular = (EtColor)pVariable->GetVariableVector4();
break;
case 2:
m_pElementPtr->pInfo->Direction = (EtVector3)pVariable->GetVariableVector3();
if( m_pElementPtr->bEnable ) {
CRenderBase::GetInstance().InitializeEnviLensFlare( m_pElement, false );
}
break;
case 3:
m_pElementPtr->pInfo->bCastShadow = pVariable->GetVariableBool();
break;
case 4:
m_pElementPtr->bEnable = pVariable->GetVariableBool();
pLightPane->SetReadOnly( 5, !m_pElementPtr->bEnable );
pLightPane->SetReadOnly( 6, !m_pElementPtr->bEnable );
pLightPane->SetReadOnly( 7, !m_pElementPtr->bEnable );
pLightPane->SetReadOnly( 8, !m_pElementPtr->bEnable );
CRenderBase::GetInstance().InitializeEnviLensFlare( m_pElement, true );
break;
case 5:
{
char szTemp[256] = { 0, };
CString szStr = pVariable->GetVariableString();
if( !szStr.IsEmpty() )
_GetFullFileName( szTemp, _countof(szTemp), pVariable->GetVariableString() );
m_pElementPtr->szSunTexture = szTemp;
if( !szStr.IsEmpty() ) {
CEnviPaneView *pParent = (CEnviPaneView *)GetPaneWnd( ENVI_PANE );
pParent->CopyAccompanimentFile( pVariable->GetVariableString() );
}
pVariable->SetVariable( szTemp );
pLightPane->UpdateItem();
CRenderBase::GetInstance().InitializeEnviLensFlare( m_pElement, false );
CGlobalValue::GetInstance().RefreshRender();
}
break;
case 6:
{
char szTemp[256] = { 0, };
CString szStr = pVariable->GetVariableString();
if( !szStr.IsEmpty() )
_GetFullFileName( szTemp, _countof(szTemp), pVariable->GetVariableString() );
m_pElementPtr->szLensFlareTexture = szTemp;
if( !szStr.IsEmpty() ) {
CEnviPaneView *pParent = (CEnviPaneView *)GetPaneWnd( ENVI_PANE );
pParent->CopyAccompanimentFile( pVariable->GetVariableString() );
}
pVariable->SetVariable( szTemp );
pLightPane->UpdateItem();
CRenderBase::GetInstance().InitializeEnviLensFlare( m_pElement, false );
CGlobalValue::GetInstance().RefreshRender();
}
break;
case 7:
m_pElementPtr->fSunScale = pVariable->GetVariableFloat();
CRenderBase::GetInstance().InitializeEnviLensFlare( m_pElement, false );
CGlobalValue::GetInstance().RefreshRender();
break;
case 8:
m_pElementPtr->fLensScale = pVariable->GetVariableFloat();
CRenderBase::GetInstance().InitializeEnviLensFlare( m_pElement, false );
CGlobalValue::GetInstance().RefreshRender();
break;
case 9:
m_pElementPtr->fRevisionXAxisAngle = pVariable->GetVariableFloat();
CRenderBase::GetInstance().InitializeEnviLensFlare( m_pElement, false );
CGlobalValue::GetInstance().RefreshRender();
break;
case 10:
m_pElementPtr->fRevisionYAxisAngle = pVariable->GetVariableFloat();
CRenderBase::GetInstance().InitializeEnviLensFlare( m_pElement, false );
CGlobalValue::GetInstance().RefreshRender();
break;
}
}
bool CEnviLightDirection::OnInputReceive( int nReceiverState, LOCAL_TIME LocalTime, CInputReceiver *pReceiver )
{
if( GetAKState( VK_LCONTROL ) >= 0 ) return true;
if( nReceiverState & CInputReceiver::IR_MOUSE_MOVE ) {
if( m_nMouseFlag & LB_DOWN ) {
m_matExWorld.RotateYAxis( pReceiver->GetMouseVariation().x / 2.f );
m_matExWorld.RotatePitch( pReceiver->GetMouseVariation().y / 2.f );
m_pElementPtr->pInfo->Direction = m_matExWorld.m_vZAxis;
static CUnionValueProperty Variable( CUnionValueProperty::Vector3 );
Variable.SetVariable(m_pElementPtr->pInfo->Direction);
CWnd *pWnd = GetPaneWnd( ENVI_PANE );
if( pWnd ) pWnd->SendMessage( UM_PROPERTY_PANE_SET_MODIFY, 2, (LPARAM)&Variable );
CRenderBase::GetInstance().InitializeEnviLight( m_pElement, false );
CRenderBase::GetInstance().InitializeEnviLensFlare( m_pElement, false );
}
}
if( nReceiverState & CInputReceiver::IR_MOUSE_LB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().m_pParentView ) ) {
m_nMouseFlag |= LB_DOWN;
m_matExWorld.Identity();
m_matExWorld.m_vZAxis = m_pElementPtr->pInfo->Direction;
m_matExWorld.MakeUpCartesianByZAxis();
}
}
if( nReceiverState & CInputReceiver::IR_MOUSE_LB_UP ) {
m_nMouseFlag &= ~LB_DOWN;
}
CGlobalValue::GetInstance().RefreshRender();
return false;
}
PropertyGridBaseDefine *CEnviLightDirection::GetPropertyDefine()
{
return g_PropertyDefineDirection;
}
void CEnviLightDirection::OnCustomDraw()
{
float fDistance = EtVec3Length( &CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition );
float fScale = fDistance / 10.f;
EtVector3 vDirection[18];
MatrixEx Cross;
Cross.m_vZAxis = -m_pElementPtr->pInfo->Direction;
Cross.MakeUpCartesianByZAxis();
for( int i=0; i<18; i++ ) {
vDirection[i] = s_vDirection[i] * fScale;
EtVec3TransformCoord( &vDirection[i], &vDirection[i], Cross );
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vDirection[i-1], vDirection[i], 0xFFFFFF00 );
}
}
}