DragonNest/Extern/GPlusSDK/DXUT/Core/DXUTenum.cpp

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//--------------------------------------------------------------------------------------
// File: DXUTEnum.cpp
//
// Enumerates D3D adapters, devices, modes, etc.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "DXUT.h"
#undef min // use __min instead
#undef max // use __max instead
//--------------------------------------------------------------------------------------
// Forward declarations
//--------------------------------------------------------------------------------------
extern void DXUTGetCallbackD3D9DeviceAcceptable( LPDXUTCALLBACKISD3D9DEVICEACCEPTABLE* ppCallbackIsDeviceAcceptable,
void** ppUserContext );
extern void DXUTGetCallbackD3D10DeviceAcceptable( LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE* ppCallbackIsDeviceAcceptable,
void** ppUserContext );
HRESULT DXUTFindValidD3D9DeviceSettings( DXUTD3D9DeviceSettings* pOut, DXUTD3D9DeviceSettings* pIn,
DXUTMatchOptions* pMatchOptions, DXUTD3D9DeviceSettings* pOptimal );
void DXUTBuildOptimalD3D9DeviceSettings( DXUTD3D9DeviceSettings* pOptimalDeviceSettings,
DXUTD3D9DeviceSettings* pDeviceSettingsIn, DXUTMatchOptions* pMatchOptions );
bool DXUTDoesD3D9DeviceComboMatchPreserveOptions( CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D9DeviceSettings* pDeviceSettingsIn,
DXUTMatchOptions* pMatchOptions );
float DXUTRankD3D9DeviceCombo( CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D9DeviceSettings* pOptimalDeviceSettings,
D3DDISPLAYMODE* pAdapterDesktopDisplayMode );
void DXUTBuildValidD3D9DeviceSettings( DXUTD3D9DeviceSettings* pValidDeviceSettings,
CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
DXUTD3D9DeviceSettings* pDeviceSettingsIn, DXUTMatchOptions* pMatchOptions );
HRESULT DXUTFindValidD3D9Resolution( CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
D3DDISPLAYMODE displayModeIn, D3DDISPLAYMODE* pBestDisplayMode );
HRESULT DXUTFindValidD3D10DeviceSettings( DXUTD3D10DeviceSettings* pOut, DXUTD3D10DeviceSettings* pIn,
DXUTMatchOptions* pMatchOptions, DXUTD3D10DeviceSettings* pOptimal );
void DXUTBuildOptimalD3D10DeviceSettings( DXUTD3D10DeviceSettings* pOptimalDeviceSettings,
DXUTD3D10DeviceSettings* pDeviceSettingsIn,
DXUTMatchOptions* pMatchOptions );
bool DXUTDoesD3D10DeviceComboMatchPreserveOptions( CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D10DeviceSettings* pDeviceSettingsIn,
DXUTMatchOptions* pMatchOptions );
float DXUTRankD3D10DeviceCombo( CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D10DeviceSettings* pOptimalDeviceSettings, DXGI_MODE_DESC* pAdapterDisplayMode );
void DXUTBuildValidD3D10DeviceSettings( DXUTD3D10DeviceSettings* pValidDeviceSettings,
CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
DXUTD3D10DeviceSettings* pDeviceSettingsIn, DXUTMatchOptions* pMatchOptions );
HRESULT DXUTFindValidD3D10Resolution( CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
DXGI_MODE_DESC displayModeIn, DXGI_MODE_DESC* pBestDisplayMode );
static int __cdecl SortModesCallback( const void* arg1, const void* arg2 );
//======================================================================================
//======================================================================================
// General Direct3D section
//======================================================================================
//======================================================================================
//--------------------------------------------------------------------------------------
// This function tries to find valid device settings based upon the input device settings
// struct and the match options. For each device setting a match option in the
// DXUTMatchOptions struct specifies how the function makes decisions. For example, if
// the caller wants a HAL device with a back buffer format of D3DFMT_A2B10G10R10 but the
// HAL device on the system does not support D3DFMT_A2B10G10R10 however a REF device is
// installed that does, then the function has a choice to either use REF or to change to
// a back buffer format to compatible with the HAL device. The match options lets the
// caller control how these choices are made.
//
// Each match option must be one of the following types:
// DXUTMT_IGNORE_INPUT: Uses the closest valid value to a default
// DXUTMT_PRESERVE_INPUT: Uses the input without change, but may cause no valid device to be found
// DXUTMT_CLOSEST_TO_INPUT: Uses the closest valid value to the input
//
// If pMatchOptions is NULL then, all of the match options are assumed to be DXUTMT_IGNORE_INPUT.
// The function returns failure if no valid device settings can be found otherwise
// the function returns success and the valid device settings are written to pOut.
//--------------------------------------------------------------------------------------
HRESULT WINAPI DXUTFindValidDeviceSettings( DXUTDeviceSettings* pOut, DXUTDeviceSettings* pIn,
DXUTMatchOptions* pMatchOptions )
{
HRESULT hr = S_OK;
if( pOut == NULL )
return DXUT_ERR_MSGBOX( L"DXUTFindValidDeviceSettings", E_INVALIDARG );
// Default to DXUTMT_IGNORE_INPUT for everything unless pMatchOptions isn't NULL
DXUTMatchOptions defaultMatchOptions;
if( NULL == pMatchOptions )
{
ZeroMemory( &defaultMatchOptions, sizeof( DXUTMatchOptions ) );
pMatchOptions = &defaultMatchOptions;
}
bool bAppSupportsD3D9 = DXUTDoesAppSupportD3D9();
bool bAppSupportsD3D10 = DXUTDoesAppSupportD3D10();
if( !bAppSupportsD3D9 && !bAppSupportsD3D10 )
{
bAppSupportsD3D9 = true;
bAppSupportsD3D10 = true;
}
bool bAvoidD3D9 = false;
bool bAvoidD3D10 = false;
if( pMatchOptions->eAPIVersion == DXUTMT_PRESERVE_INPUT && pIn && pIn->ver == DXUT_D3D10_DEVICE )
bAvoidD3D9 = true;
if( pMatchOptions->eAPIVersion == DXUTMT_PRESERVE_INPUT && pIn && pIn->ver == DXUT_D3D9_DEVICE )
bAvoidD3D10 = true;
bool bPreferD3D9 = false;
if( pMatchOptions->eAPIVersion != DXUTMT_IGNORE_INPUT && pIn && pIn->ver == DXUT_D3D9_DEVICE )
bPreferD3D9 = true;
// Build an optimal device settings structure based upon the match
// options. If the match option is set to ignore, then a optimal default value is used.
// The default value may not exist on the system, but later this will be taken
// into account.
bool bFoundValidD3D10 = false;
bool bFoundValidD3D9 = false;
DXUTDeviceSettings validDeviceSettings;
if (pIn)
CopyMemory( &validDeviceSettings, pIn, sizeof( DXUTDeviceSettings ) );
else
memset( &validDeviceSettings, 0, sizeof(DXUTDeviceSettings) );
DXUTDeviceSettings optimalDeviceSettings;
if( bAppSupportsD3D10 && !bPreferD3D9 && !bAvoidD3D10 )
{
bool bD3D10Available = DXUTIsD3D10Available();
if( bD3D10Available )
{
// Force an enumeration with the IsDeviceAcceptable callback
DXUTGetD3D10Enumeration( false );
DXUTD3D10DeviceSettings d3d10In;
ZeroMemory( &d3d10In, sizeof( DXUTD3D10DeviceSettings ) );
if( pIn )
{
if( pIn->ver == DXUT_D3D9_DEVICE )
DXUTConvertDeviceSettings9to10( &pIn->d3d9, &d3d10In );
else
d3d10In = pIn->d3d10;
}
optimalDeviceSettings.ver = DXUT_D3D10_DEVICE;
DXUTBuildOptimalD3D10DeviceSettings( &optimalDeviceSettings.d3d10, &d3d10In, pMatchOptions );
validDeviceSettings.ver = DXUT_D3D10_DEVICE;
hr = DXUTFindValidD3D10DeviceSettings( &validDeviceSettings.d3d10, &d3d10In,
pMatchOptions, &optimalDeviceSettings.d3d10 );
if( SUCCEEDED( hr ) )
bFoundValidD3D10 = true;
}
else
{
if( bAvoidD3D9 )
hr = DXUTERR_NOCOMPATIBLEDEVICES;
else
hr = DXUTERR_NODIRECT3D;
}
}
if( bAppSupportsD3D9 && !bFoundValidD3D10 && !bAvoidD3D9 )
{
// Force an enumeration with the IsDeviceAcceptable callback
DXUTGetD3D9Enumeration( false );
DXUTD3D9DeviceSettings d3d9In;
ZeroMemory( &d3d9In, sizeof( DXUTD3D9DeviceSettings ) );
if( pIn )
{
if( pIn->ver == DXUT_D3D10_DEVICE )
DXUTConvertDeviceSettings10to9( &pIn->d3d10, &d3d9In );
else
d3d9In = pIn->d3d9;
}
optimalDeviceSettings.ver = DXUT_D3D9_DEVICE;
DXUTBuildOptimalD3D9DeviceSettings( &optimalDeviceSettings.d3d9, &d3d9In, pMatchOptions );
validDeviceSettings.ver = DXUT_D3D9_DEVICE;
hr = DXUTFindValidD3D9DeviceSettings( &validDeviceSettings.d3d9, &d3d9In,
pMatchOptions, &optimalDeviceSettings.d3d9 );
if( SUCCEEDED( hr ) )
bFoundValidD3D9 = true;
}
if( bFoundValidD3D10 || bFoundValidD3D9 )
{
*pOut = validDeviceSettings;
return S_OK;
}
else
{
return DXUT_ERR( L"DXUTFindValidDeviceSettings", hr );
}
}
//======================================================================================
//======================================================================================
// Direct3D 9 section
//======================================================================================
//======================================================================================
CD3D9Enumeration* g_pDXUTD3D9Enumeration = NULL;
HRESULT WINAPI DXUTCreateD3D9Enumeration()
{
if( g_pDXUTD3D9Enumeration == NULL )
{
g_pDXUTD3D9Enumeration = new CD3D9Enumeration();
if( NULL == g_pDXUTD3D9Enumeration )
return E_OUTOFMEMORY;
}
return S_OK;
}
void WINAPI DXUTDestroyD3D9Enumeration()
{
SAFE_DELETE( g_pDXUTD3D9Enumeration );
}
class DXUTMemoryHelperD3D9Enum
{
public:
DXUTMemoryHelperD3D9Enum()
{
DXUTCreateD3D9Enumeration();
}
~DXUTMemoryHelperD3D9Enum()
{
DXUTDestroyD3D9Enumeration();
}
};
//--------------------------------------------------------------------------------------
CD3D9Enumeration* WINAPI DXUTGetD3D9Enumeration( bool bForceEnumerate )
{
// Using an static class with accessor function to allow control of the construction order
static DXUTMemoryHelperD3D9Enum d3d9enumMemory;
if( g_pDXUTD3D9Enumeration && ( !g_pDXUTD3D9Enumeration->HasEnumerated() || bForceEnumerate ) )
{
LPDXUTCALLBACKISD3D9DEVICEACCEPTABLE pCallbackIsDeviceAcceptable;
void* pUserContext;
DXUTGetCallbackD3D9DeviceAcceptable( &pCallbackIsDeviceAcceptable, &pUserContext );
g_pDXUTD3D9Enumeration->Enumerate( pCallbackIsDeviceAcceptable, pUserContext );
}
return g_pDXUTD3D9Enumeration;
}
//--------------------------------------------------------------------------------------
CD3D9Enumeration::CD3D9Enumeration()
{
m_bHasEnumerated = false;
m_pD3D = NULL;
m_IsD3D9DeviceAcceptableFunc = NULL;
m_pIsD3D9DeviceAcceptableFuncUserContext = NULL;
m_bRequirePostPixelShaderBlending = true;
m_nMinWidth = 640;
m_nMinHeight = 480;
m_nMaxWidth = UINT_MAX;
m_nMaxHeight = UINT_MAX;
m_nRefreshMin = 0;
m_nRefreshMax = UINT_MAX;
m_nMultisampleQualityMax = 0xFFFF;
ResetPossibleDepthStencilFormats();
ResetPossibleMultisampleTypeList();
ResetPossiblePresentIntervalList();
SetPossibleVertexProcessingList( true, true, true, false );
}
//--------------------------------------------------------------------------------------
CD3D9Enumeration::~CD3D9Enumeration()
{
ClearAdapterInfoList();
}
//--------------------------------------------------------------------------------------
// Enumerate for each adapter all of the supported display modes,
// device types, adapter formats, back buffer formats, window/full screen support,
// depth stencil formats, multisampling types/qualities, and presentations intervals.
//
// For each combination of device type (HAL/REF), adapter format, back buffer format, and
// IsWindowed it will call the app's ConfirmDevice callback. This allows the app
// to reject or allow that combination based on its caps/etc. It also allows the
// app to change the BehaviorFlags. The BehaviorFlags defaults non-pure HWVP
// if supported otherwise it will default to SWVP, however the app can change this
// through the ConfirmDevice callback.
//--------------------------------------------------------------------------------------
HRESULT CD3D9Enumeration::Enumerate( LPDXUTCALLBACKISD3D9DEVICEACCEPTABLE IsD3D9DeviceAcceptableFunc,
void* pIsD3D9DeviceAcceptableFuncUserContext )
{
CDXUTPerfEventGenerator eventGenerator( DXUT_PERFEVENTCOLOR, L"DXUT D3D9 Enumeration" );
IDirect3D9* pD3D = DXUTGetD3D9Object();
if( pD3D == NULL )
{
pD3D = DXUTGetD3D9Object();
if( pD3D == NULL )
return DXUTERR_NODIRECT3D;
}
m_bHasEnumerated = true;
m_pD3D = pD3D;
m_IsD3D9DeviceAcceptableFunc = IsD3D9DeviceAcceptableFunc;
m_pIsD3D9DeviceAcceptableFuncUserContext = pIsD3D9DeviceAcceptableFuncUserContext;
HRESULT hr;
ClearAdapterInfoList();
CGrowableArray <D3DFORMAT> adapterFormatList;
const D3DFORMAT allowedAdapterFormatArray[] =
{
D3DFMT_X8R8G8B8,
D3DFMT_X1R5G5B5,
D3DFMT_R5G6B5,
D3DFMT_A2R10G10B10
};
const UINT allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof
( allowedAdapterFormatArray[0] );
UINT numAdapters = pD3D->GetAdapterCount();
for( UINT adapterOrdinal = 0; adapterOrdinal < numAdapters; adapterOrdinal++ )
{
CD3D9EnumAdapterInfo* pAdapterInfo = new CD3D9EnumAdapterInfo;
if( pAdapterInfo == NULL )
return E_OUTOFMEMORY;
pAdapterInfo->AdapterOrdinal = adapterOrdinal;
pD3D->GetAdapterIdentifier( adapterOrdinal, 0, &pAdapterInfo->AdapterIdentifier );
// Get list of all display modes on this adapter.
// Also build a temporary list of all display adapter formats.
adapterFormatList.RemoveAll();
for( UINT iFormatList = 0; iFormatList < allowedAdapterFormatArrayCount; iFormatList++ )
{
D3DFORMAT allowedAdapterFormat = allowedAdapterFormatArray[iFormatList];
UINT numAdapterModes = pD3D->GetAdapterModeCount( adapterOrdinal, allowedAdapterFormat );
for( UINT mode = 0; mode < numAdapterModes; mode++ )
{
D3DDISPLAYMODE displayMode;
pD3D->EnumAdapterModes( adapterOrdinal, allowedAdapterFormat, mode, &displayMode );
if( displayMode.Width < m_nMinWidth ||
displayMode.Height < m_nMinHeight ||
displayMode.Width > m_nMaxWidth ||
displayMode.Height > m_nMaxHeight ||
displayMode.RefreshRate < m_nRefreshMin ||
displayMode.RefreshRate > m_nRefreshMax )
{
continue;
}
pAdapterInfo->displayModeList.Add( displayMode );
if( !adapterFormatList.Contains( displayMode.Format ) )
adapterFormatList.Add( displayMode.Format );
}
}
D3DDISPLAYMODE displayMode;
pD3D->GetAdapterDisplayMode( adapterOrdinal, &displayMode );
if( !adapterFormatList.Contains( displayMode.Format ) )
adapterFormatList.Add( displayMode.Format );
// Sort displaymode list
qsort( pAdapterInfo->displayModeList.GetData(),
pAdapterInfo->displayModeList.GetSize(), sizeof( D3DDISPLAYMODE ),
SortModesCallback );
// Get info for each device on this adapter
if( FAILED( EnumerateDevices( pAdapterInfo, &adapterFormatList ) ) )
{
delete pAdapterInfo;
continue;
}
// If at least one device on this adapter is available and compatible
// with the app, add the adapterInfo to the list
if( pAdapterInfo->deviceInfoList.GetSize() > 0 )
{
hr = m_AdapterInfoList.Add( pAdapterInfo );
if( FAILED( hr ) )
return hr;
}
else
delete pAdapterInfo;
}
//
// Check for 2 or more adapters with the same name. Append the name
// with some instance number if that's the case to help distinguish
// them.
//
bool bUniqueDesc = true;
CD3D9EnumAdapterInfo* pAdapterInfo;
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
{
CD3D9EnumAdapterInfo* pAdapterInfo1 = m_AdapterInfoList.GetAt( i );
for( int j = i + 1; j < m_AdapterInfoList.GetSize(); j++ )
{
CD3D9EnumAdapterInfo* pAdapterInfo2 = m_AdapterInfoList.GetAt( j );
if( _stricmp( pAdapterInfo1->AdapterIdentifier.Description,
pAdapterInfo2->AdapterIdentifier.Description ) == 0 )
{
bUniqueDesc = false;
break;
}
}
if( !bUniqueDesc )
break;
}
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
{
pAdapterInfo = m_AdapterInfoList.GetAt( i );
MultiByteToWideChar( CP_ACP, 0,
pAdapterInfo->AdapterIdentifier.Description, -1,
pAdapterInfo->szUniqueDescription, 100 );
pAdapterInfo->szUniqueDescription[100] = 0;
if( !bUniqueDesc )
{
WCHAR sz[100];
swprintf_s( sz, 100, L" (#%d)", pAdapterInfo->AdapterOrdinal );
wcscat_s( pAdapterInfo->szUniqueDescription, 256, sz );
}
}
return S_OK;
}
//--------------------------------------------------------------------------------------
// Enumerates D3D devices for a particular adapter.
//--------------------------------------------------------------------------------------
HRESULT CD3D9Enumeration::EnumerateDevices( CD3D9EnumAdapterInfo* pAdapterInfo,
CGrowableArray <D3DFORMAT>* pAdapterFormatList )
{
HRESULT hr;
const D3DDEVTYPE devTypeArray[] =
{
D3DDEVTYPE_HAL,
D3DDEVTYPE_SW,
D3DDEVTYPE_REF
};
const UINT devTypeArrayCount = sizeof( devTypeArray ) / sizeof( devTypeArray[0] );
// Enumerate each Direct3D device type
for( UINT iDeviceType = 0; iDeviceType < devTypeArrayCount; iDeviceType++ )
{
CD3D9EnumDeviceInfo* pDeviceInfo = new CD3D9EnumDeviceInfo;
if( pDeviceInfo == NULL )
return E_OUTOFMEMORY;
// Fill struct w/ AdapterOrdinal and D3DDEVTYPE
pDeviceInfo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
pDeviceInfo->DeviceType = devTypeArray[iDeviceType];
// Store device caps
if( FAILED( hr = m_pD3D->GetDeviceCaps( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
&pDeviceInfo->Caps ) ) )
{
delete pDeviceInfo;
continue;
}
if( pDeviceInfo->DeviceType != D3DDEVTYPE_HAL )
{
// Create a temp device to verify that it is really possible to create a REF device
// [the developer DirectX redist has to be installed]
D3DDISPLAYMODE Mode;
m_pD3D->GetAdapterDisplayMode( 0, &Mode );
D3DPRESENT_PARAMETERS pp;
ZeroMemory( &pp, sizeof( D3DPRESENT_PARAMETERS ) );
pp.BackBufferWidth = 1;
pp.BackBufferHeight = 1;
pp.BackBufferFormat = Mode.Format;
pp.BackBufferCount = 1;
pp.SwapEffect = D3DSWAPEFFECT_COPY;
pp.Windowed = TRUE;
pp.hDeviceWindow = DXUTGetHWNDFocus();
IDirect3DDevice9* pDevice = NULL;
if( FAILED( hr = m_pD3D->CreateDevice( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
DXUTGetHWNDFocus(),
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &pp,
&pDevice ) ) )
{
delete pDeviceInfo;
continue;
}
SAFE_RELEASE( pDevice );
}
// Get info for each devicecombo on this device
if( FAILED( hr = EnumerateDeviceCombos( pAdapterInfo, pDeviceInfo, pAdapterFormatList ) ) )
{
delete pDeviceInfo;
continue;
}
// If at least one devicecombo for this device is found,
// add the deviceInfo to the list
if( pDeviceInfo->deviceSettingsComboList.GetSize() > 0 )
pAdapterInfo->deviceInfoList.Add( pDeviceInfo );
else
delete pDeviceInfo;
}
return S_OK;
}
//--------------------------------------------------------------------------------------
// Enumerates DeviceCombos for a particular device.
//--------------------------------------------------------------------------------------
HRESULT CD3D9Enumeration::EnumerateDeviceCombos( CD3D9EnumAdapterInfo* pAdapterInfo, CD3D9EnumDeviceInfo* pDeviceInfo,
CGrowableArray <D3DFORMAT>* pAdapterFormatList )
{
const D3DFORMAT backBufferFormatArray[] =
{
D3DFMT_A8R8G8B8,
D3DFMT_X8R8G8B8,
D3DFMT_A2R10G10B10,
D3DFMT_R5G6B5,
D3DFMT_A1R5G5B5,
D3DFMT_X1R5G5B5
};
const UINT backBufferFormatArrayCount = sizeof( backBufferFormatArray ) / sizeof( backBufferFormatArray[0] );
// See which adapter formats are supported by this device
for( int iFormat = 0; iFormat < pAdapterFormatList->GetSize(); iFormat++ )
{
D3DFORMAT adapterFormat = pAdapterFormatList->GetAt( iFormat );
for( UINT iBackBufferFormat = 0; iBackBufferFormat < backBufferFormatArrayCount; iBackBufferFormat++ )
{
D3DFORMAT backBufferFormat = backBufferFormatArray[iBackBufferFormat];
for( int nWindowed = 0; nWindowed < 2; nWindowed++ )
{
if( !nWindowed && pAdapterInfo->displayModeList.GetSize() == 0 )
continue;
if( FAILED( m_pD3D->CheckDeviceType( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
adapterFormat, backBufferFormat, nWindowed ) ) )
{
continue;
}
if( m_bRequirePostPixelShaderBlending )
{
// If the backbuffer format doesn't support D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
// then alpha test, pixel fog, render-target blending, color write enable, and dithering.
// are not supported.
if( FAILED( m_pD3D->CheckDeviceFormat( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
adapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
D3DRTYPE_TEXTURE, backBufferFormat ) ) )
{
continue;
}
}
// If an application callback function has been provided, make sure this device
// is acceptable to the app.
if( m_IsD3D9DeviceAcceptableFunc != NULL )
{
if( !m_IsD3D9DeviceAcceptableFunc( &pDeviceInfo->Caps, adapterFormat, backBufferFormat,
FALSE != nWindowed, m_pIsD3D9DeviceAcceptableFuncUserContext ) )
continue;
}
// At this point, we have an adapter/device/adapterformat/backbufferformat/iswindowed
// DeviceCombo that is supported by the system and acceptable to the app. We still
// need to find one or more suitable depth/stencil buffer format,
// multisample type, and present interval.
CD3D9EnumDeviceSettingsCombo* pDeviceCombo = new CD3D9EnumDeviceSettingsCombo;
if( pDeviceCombo == NULL )
return E_OUTOFMEMORY;
pDeviceCombo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
pDeviceCombo->DeviceType = pDeviceInfo->DeviceType;
pDeviceCombo->AdapterFormat = adapterFormat;
pDeviceCombo->BackBufferFormat = backBufferFormat;
pDeviceCombo->Windowed = ( nWindowed != 0 );
BuildDepthStencilFormatList( pDeviceCombo );
BuildMultiSampleTypeList( pDeviceCombo );
if( pDeviceCombo->multiSampleTypeList.GetSize() == 0 )
{
delete pDeviceCombo;
continue;
}
BuildDSMSConflictList( pDeviceCombo );
BuildPresentIntervalList( pDeviceInfo, pDeviceCombo );
pDeviceCombo->pAdapterInfo = pAdapterInfo;
pDeviceCombo->pDeviceInfo = pDeviceInfo;
if( FAILED( pDeviceInfo->deviceSettingsComboList.Add( pDeviceCombo ) ) )
delete pDeviceCombo;
}
}
}
return S_OK;
}
//--------------------------------------------------------------------------------------
// Adds all depth/stencil formats that are compatible with the device
// and app to the given D3DDeviceCombo.
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::BuildDepthStencilFormatList( CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
{
D3DFORMAT depthStencilFmt;
for( int idsf = 0; idsf < m_DepthStencilPossibleList.GetSize(); idsf++ )
{
depthStencilFmt = m_DepthStencilPossibleList.GetAt( idsf );
if( SUCCEEDED( m_pD3D->CheckDeviceFormat( pDeviceCombo->AdapterOrdinal,
pDeviceCombo->DeviceType, pDeviceCombo->AdapterFormat,
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFmt ) ) )
{
if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( pDeviceCombo->AdapterOrdinal,
pDeviceCombo->DeviceType, pDeviceCombo->AdapterFormat,
pDeviceCombo->BackBufferFormat, depthStencilFmt ) ) )
{
pDeviceCombo->depthStencilFormatList.Add( depthStencilFmt );
}
}
}
}
//--------------------------------------------------------------------------------------
// Adds all multisample types that are compatible with the device and app to
// the given D3DDeviceCombo.
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::BuildMultiSampleTypeList( CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
{
D3DMULTISAMPLE_TYPE msType;
DWORD msQuality;
for( int imst = 0; imst < m_MultiSampleTypeList.GetSize(); imst++ )
{
msType = m_MultiSampleTypeList.GetAt( imst );
if( SUCCEEDED( m_pD3D->CheckDeviceMultiSampleType( pDeviceCombo->AdapterOrdinal,
pDeviceCombo->DeviceType, pDeviceCombo->BackBufferFormat,
pDeviceCombo->Windowed, msType, &msQuality ) ) )
{
pDeviceCombo->multiSampleTypeList.Add( msType );
if( msQuality > m_nMultisampleQualityMax + 1 )
msQuality = m_nMultisampleQualityMax + 1;
pDeviceCombo->multiSampleQualityList.Add( msQuality );
}
}
}
//--------------------------------------------------------------------------------------
// Find any conflicts between the available depth/stencil formats and
// multisample types.
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::BuildDSMSConflictList( CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
{
CD3D9EnumDSMSConflict DSMSConflict;
for( int iDS = 0; iDS < pDeviceCombo->depthStencilFormatList.GetSize(); iDS++ )
{
D3DFORMAT dsFmt = pDeviceCombo->depthStencilFormatList.GetAt( iDS );
for( int iMS = 0; iMS < pDeviceCombo->multiSampleTypeList.GetSize(); iMS++ )
{
D3DMULTISAMPLE_TYPE msType = pDeviceCombo->multiSampleTypeList.GetAt( iMS );
if( FAILED( m_pD3D->CheckDeviceMultiSampleType( pDeviceCombo->AdapterOrdinal, pDeviceCombo->DeviceType,
dsFmt, pDeviceCombo->Windowed, msType, NULL ) ) )
{
DSMSConflict.DSFormat = dsFmt;
DSMSConflict.MSType = msType;
pDeviceCombo->DSMSConflictList.Add( DSMSConflict );
}
}
}
}
//--------------------------------------------------------------------------------------
// Adds all present intervals that are compatible with the device and app
// to the given D3DDeviceCombo.
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::BuildPresentIntervalList( CD3D9EnumDeviceInfo* pDeviceInfo,
CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
{
UINT pi;
for( int ipi = 0; ipi < m_PresentIntervalList.GetSize(); ipi++ )
{
pi = m_PresentIntervalList.GetAt( ipi );
if( pDeviceCombo->Windowed )
{
if( pi == D3DPRESENT_INTERVAL_TWO ||
pi == D3DPRESENT_INTERVAL_THREE ||
pi == D3DPRESENT_INTERVAL_FOUR )
{
// These intervals are not supported in windowed mode.
continue;
}
}
// Note that D3DPRESENT_INTERVAL_DEFAULT is zero, so you
// can't do a caps check for it -- it is always available.
if( pi == D3DPRESENT_INTERVAL_DEFAULT ||
( pDeviceInfo->Caps.PresentationIntervals & pi ) )
{
pDeviceCombo->presentIntervalList.Add( pi );
}
}
}
//--------------------------------------------------------------------------------------
// Release all the allocated CD3D9EnumAdapterInfo objects and empty the list
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::ClearAdapterInfoList()
{
CD3D9EnumAdapterInfo* pAdapterInfo;
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
{
pAdapterInfo = m_AdapterInfoList.GetAt( i );
delete pAdapterInfo;
}
m_AdapterInfoList.RemoveAll();
}
//--------------------------------------------------------------------------------------
// Call GetAdapterInfoList() after Enumerate() to get a STL vector of
// CD3D9EnumAdapterInfo*
//--------------------------------------------------------------------------------------
CGrowableArray <CD3D9EnumAdapterInfo*>* CD3D9Enumeration::GetAdapterInfoList()
{
return &m_AdapterInfoList;
}
//--------------------------------------------------------------------------------------
CD3D9EnumAdapterInfo* CD3D9Enumeration::GetAdapterInfo( UINT AdapterOrdinal )
{
for( int iAdapter = 0; iAdapter < m_AdapterInfoList.GetSize(); iAdapter++ )
{
CD3D9EnumAdapterInfo* pAdapterInfo = m_AdapterInfoList.GetAt( iAdapter );
if( pAdapterInfo->AdapterOrdinal == AdapterOrdinal )
return pAdapterInfo;
}
return NULL;
}
//--------------------------------------------------------------------------------------
CD3D9EnumDeviceInfo* CD3D9Enumeration::GetDeviceInfo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType )
{
CD3D9EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
if( pAdapterInfo )
{
for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
{
CD3D9EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo );
if( pDeviceInfo->DeviceType == DeviceType )
return pDeviceInfo;
}
}
return NULL;
}
//--------------------------------------------------------------------------------------
//
//--------------------------------------------------------------------------------------
CD3D9EnumDeviceSettingsCombo* CD3D9Enumeration::GetDeviceSettingsCombo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat,
D3DFORMAT BackBufferFormat, BOOL bWindowed )
{
CD3D9EnumDeviceInfo* pDeviceInfo = GetDeviceInfo( AdapterOrdinal, DeviceType );
if( pDeviceInfo )
{
for( int iDeviceCombo = 0; iDeviceCombo < pDeviceInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
{
CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt(
iDeviceCombo );
if( pDeviceSettingsCombo->AdapterFormat == AdapterFormat &&
pDeviceSettingsCombo->BackBufferFormat == BackBufferFormat &&
pDeviceSettingsCombo->Windowed == bWindowed )
return pDeviceSettingsCombo;
}
}
return NULL;
}
//--------------------------------------------------------------------------------------
// Returns the number of color channel bits in the specified D3DFORMAT
//--------------------------------------------------------------------------------------
UINT WINAPI DXUTGetD3D9ColorChannelBits( D3DFORMAT fmt )
{
switch( fmt )
{
case D3DFMT_R8G8B8:
return 8;
case D3DFMT_A8R8G8B8:
return 8;
case D3DFMT_X8R8G8B8:
return 8;
case D3DFMT_R5G6B5:
return 5;
case D3DFMT_X1R5G5B5:
return 5;
case D3DFMT_A1R5G5B5:
return 5;
case D3DFMT_A4R4G4B4:
return 4;
case D3DFMT_R3G3B2:
return 2;
case D3DFMT_A8R3G3B2:
return 2;
case D3DFMT_X4R4G4B4:
return 4;
case D3DFMT_A2B10G10R10:
return 10;
case D3DFMT_A8B8G8R8:
return 8;
case D3DFMT_A2R10G10B10:
return 10;
case D3DFMT_A16B16G16R16:
return 16;
default:
return 0;
}
}
//--------------------------------------------------------------------------------------
// Returns the number of alpha channel bits in the specified D3DFORMAT
//--------------------------------------------------------------------------------------
UINT WINAPI DXUTGetAlphaChannelBits( D3DFORMAT fmt )
{
switch( fmt )
{
case D3DFMT_R8G8B8:
return 0;
case D3DFMT_A8R8G8B8:
return 8;
case D3DFMT_X8R8G8B8:
return 0;
case D3DFMT_R5G6B5:
return 0;
case D3DFMT_X1R5G5B5:
return 0;
case D3DFMT_A1R5G5B5:
return 1;
case D3DFMT_A4R4G4B4:
return 4;
case D3DFMT_R3G3B2:
return 0;
case D3DFMT_A8R3G3B2:
return 8;
case D3DFMT_X4R4G4B4:
return 0;
case D3DFMT_A2B10G10R10:
return 2;
case D3DFMT_A8B8G8R8:
return 8;
case D3DFMT_A2R10G10B10:
return 2;
case D3DFMT_A16B16G16R16:
return 16;
default:
return 0;
}
}
//--------------------------------------------------------------------------------------
// Returns the number of depth bits in the specified D3DFORMAT
//--------------------------------------------------------------------------------------
UINT WINAPI DXUTGetDepthBits( D3DFORMAT fmt )
{
switch( fmt )
{
case D3DFMT_D32F_LOCKABLE:
case D3DFMT_D32:
return 32;
case D3DFMT_D24X8:
case D3DFMT_D24S8:
case D3DFMT_D24X4S4:
case D3DFMT_D24FS8:
return 24;
case D3DFMT_D16_LOCKABLE:
case D3DFMT_D16:
return 16;
case D3DFMT_D15S1:
return 15;
default:
return 0;
}
}
//--------------------------------------------------------------------------------------
// Returns the number of stencil bits in the specified D3DFORMAT
//--------------------------------------------------------------------------------------
UINT WINAPI DXUTGetStencilBits( D3DFORMAT fmt )
{
switch( fmt )
{
case D3DFMT_D16_LOCKABLE:
case D3DFMT_D16:
case D3DFMT_D32F_LOCKABLE:
case D3DFMT_D32:
case D3DFMT_D24X8:
return 0;
case D3DFMT_D15S1:
return 1;
case D3DFMT_D24X4S4:
return 4;
case D3DFMT_D24S8:
case D3DFMT_D24FS8:
return 8;
default:
return 0;
}
}
//--------------------------------------------------------------------------------------
// Used to sort D3DDISPLAYMODEs
//--------------------------------------------------------------------------------------
static int __cdecl SortModesCallback( const void* arg1, const void* arg2 )
{
D3DDISPLAYMODE* pdm1 = ( D3DDISPLAYMODE* )arg1;
D3DDISPLAYMODE* pdm2 = ( D3DDISPLAYMODE* )arg2;
if( pdm1->Width > pdm2->Width )
return 1;
if( pdm1->Width < pdm2->Width )
return -1;
if( pdm1->Height > pdm2->Height )
return 1;
if( pdm1->Height < pdm2->Height )
return -1;
if( pdm1->Format > pdm2->Format )
return 1;
if( pdm1->Format < pdm2->Format )
return -1;
if( pdm1->RefreshRate > pdm2->RefreshRate )
return 1;
if( pdm1->RefreshRate < pdm2->RefreshRate )
return -1;
return 0;
}
//--------------------------------------------------------------------------------------
CD3D9EnumAdapterInfo::~CD3D9EnumAdapterInfo( void )
{
CD3D9EnumDeviceInfo* pDeviceInfo;
for( int i = 0; i < deviceInfoList.GetSize(); i++ )
{
pDeviceInfo = deviceInfoList.GetAt( i );
delete pDeviceInfo;
}
deviceInfoList.RemoveAll();
}
//--------------------------------------------------------------------------------------
CD3D9EnumDeviceInfo::~CD3D9EnumDeviceInfo( void )
{
CD3D9EnumDeviceSettingsCombo* pDeviceCombo;
for( int i = 0; i < deviceSettingsComboList.GetSize(); i++ )
{
pDeviceCombo = deviceSettingsComboList.GetAt( i );
delete pDeviceCombo;
}
deviceSettingsComboList.RemoveAll();
}
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::ResetPossibleDepthStencilFormats()
{
m_DepthStencilPossibleList.RemoveAll();
m_DepthStencilPossibleList.Add( D3DFMT_D16 );
m_DepthStencilPossibleList.Add( D3DFMT_D15S1 );
m_DepthStencilPossibleList.Add( D3DFMT_D24X8 );
m_DepthStencilPossibleList.Add( D3DFMT_D24S8 );
m_DepthStencilPossibleList.Add( D3DFMT_D24X4S4 );
m_DepthStencilPossibleList.Add( D3DFMT_D32 );
}
//--------------------------------------------------------------------------------------
CGrowableArray <D3DFORMAT>* CD3D9Enumeration::GetPossibleDepthStencilFormatList()
{
return &m_DepthStencilPossibleList;
}
//--------------------------------------------------------------------------------------
CGrowableArray <D3DMULTISAMPLE_TYPE>* CD3D9Enumeration::GetPossibleMultisampleTypeList()
{
return &m_MultiSampleTypeList;
}
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::ResetPossibleMultisampleTypeList()
{
m_MultiSampleTypeList.RemoveAll();
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_NONE );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_NONMASKABLE );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_2_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_3_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_4_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_5_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_6_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_7_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_8_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_9_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_10_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_11_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_12_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_13_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_14_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_15_SAMPLES );
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_16_SAMPLES );
}
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::GetPossibleVertexProcessingList( bool* pbSoftwareVP, bool* pbHardwareVP, bool* pbPureHarewareVP,
bool* pbMixedVP )
{
*pbSoftwareVP = m_bSoftwareVP;
*pbHardwareVP = m_bHardwareVP;
*pbPureHarewareVP = m_bPureHarewareVP;
*pbMixedVP = m_bMixedVP;
}
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::SetPossibleVertexProcessingList( bool bSoftwareVP, bool bHardwareVP, bool bPureHarewareVP,
bool bMixedVP )
{
m_bSoftwareVP = bSoftwareVP;
m_bHardwareVP = bHardwareVP;
m_bPureHarewareVP = bPureHarewareVP;
m_bMixedVP = bMixedVP;
}
//--------------------------------------------------------------------------------------
CGrowableArray <UINT>* CD3D9Enumeration::GetPossiblePresentIntervalList()
{
return &m_PresentIntervalList;
}
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::ResetPossiblePresentIntervalList()
{
m_PresentIntervalList.RemoveAll();
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_IMMEDIATE );
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_DEFAULT );
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_ONE );
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_TWO );
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_THREE );
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_FOUR );
}
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::SetResolutionMinMax( UINT nMinWidth, UINT nMinHeight,
UINT nMaxWidth, UINT nMaxHeight )
{
m_nMinWidth = nMinWidth;
m_nMinHeight = nMinHeight;
m_nMaxWidth = nMaxWidth;
m_nMaxHeight = nMaxHeight;
}
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::SetRefreshMinMax( UINT nMin, UINT nMax )
{
m_nRefreshMin = nMin;
m_nRefreshMax = nMax;
}
//--------------------------------------------------------------------------------------
void CD3D9Enumeration::SetMultisampleQualityMax( UINT nMax )
{
if( nMax > 0xFFFF )
nMax = 0xFFFF;
m_nMultisampleQualityMax = nMax;
}
//--------------------------------------------------------------------------------------
HRESULT DXUTFindValidD3D9DeviceSettings( DXUTD3D9DeviceSettings* pOut, DXUTD3D9DeviceSettings* pIn,
DXUTMatchOptions* pMatchOptions, DXUTD3D9DeviceSettings* pOptimal )
{
// Find the best combination of:
// Adapter Ordinal
// Device Type
// Adapter Format
// Back Buffer Format
// Windowed
// given what's available on the system and the match options combined with the device settings input.
// This combination of settings is encapsulated by the CD3D9EnumDeviceSettingsCombo class.
float fBestRanking = -1.0f;
CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo = NULL;
D3DDISPLAYMODE adapterDesktopDisplayMode;
IDirect3D9* pD3D = DXUTGetD3D9Object();
assert( pD3D != NULL );
CD3D9Enumeration* pd3dEnum = DXUTGetD3D9Enumeration( false );
CGrowableArray <CD3D9EnumAdapterInfo*>* pAdapterList = pd3dEnum->GetAdapterInfoList();
for( int iAdapter = 0; iAdapter < pAdapterList->GetSize(); iAdapter++ )
{
CD3D9EnumAdapterInfo* pAdapterInfo = pAdapterList->GetAt( iAdapter );
// Get the desktop display mode of adapter
pD3D->GetAdapterDisplayMode( pAdapterInfo->AdapterOrdinal, &adapterDesktopDisplayMode );
// Enum all the device types supported by this adapter to find the best device settings
for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
{
CD3D9EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo );
// Enum all the device settings combinations. A device settings combination is
// a unique set of an adapter format, back buffer format, and IsWindowed.
for( int iDeviceCombo = 0; iDeviceCombo < pDeviceInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
{
CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt(
iDeviceCombo );
// If windowed mode the adapter format has to be the same as the desktop
// display mode format so skip any that don't match
if( pDeviceSettingsCombo->Windowed &&
( pDeviceSettingsCombo->AdapterFormat != adapterDesktopDisplayMode.Format ) )
continue;
// Skip any combo that doesn't meet the preserve match options
if( false == DXUTDoesD3D9DeviceComboMatchPreserveOptions( pDeviceSettingsCombo, pIn, pMatchOptions ) )
continue;
// Get a ranking number that describes how closely this device combo matches the optimal combo
float fCurRanking = DXUTRankD3D9DeviceCombo( pDeviceSettingsCombo,
pOptimal, &adapterDesktopDisplayMode );
// If this combo better matches the input device settings then save it
if( fCurRanking > fBestRanking )
{
pBestDeviceSettingsCombo = pDeviceSettingsCombo;
fBestRanking = fCurRanking;
}
}
}
}
// If no best device combination was found then fail
if( pBestDeviceSettingsCombo == NULL )
return DXUTERR_NOCOMPATIBLEDEVICES;
// Using the best device settings combo found, build valid device settings taking heed of
// the match options and the input device settings
DXUTD3D9DeviceSettings validDeviceSettings;
DXUTBuildValidD3D9DeviceSettings( &validDeviceSettings, pBestDeviceSettingsCombo, pIn, pMatchOptions );
*pOut = validDeviceSettings;
return S_OK;
}
//--------------------------------------------------------------------------------------
// Internal helper function to build a D3D9 device settings structure based upon the match
// options. If the match option is set to ignore, then a optimal default value is used.
// The default value may not exist on the system, but later this will be taken
// into account.
//--------------------------------------------------------------------------------------
void DXUTBuildOptimalD3D9DeviceSettings( DXUTD3D9DeviceSettings* pOptimalDeviceSettings,
DXUTD3D9DeviceSettings* pDeviceSettingsIn,
DXUTMatchOptions* pMatchOptions )
{
IDirect3D9* pD3D = DXUTGetD3D9Object();
assert( pD3D != NULL );
D3DDISPLAYMODE adapterDesktopDisplayMode;
ZeroMemory( pOptimalDeviceSettings, sizeof( DXUTD3D9DeviceSettings ) );
//---------------------
// Adapter ordinal
//---------------------
if( pMatchOptions->eAdapterOrdinal == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->AdapterOrdinal = D3DADAPTER_DEFAULT;
else
pOptimalDeviceSettings->AdapterOrdinal = pDeviceSettingsIn->AdapterOrdinal;
//---------------------
// Device type
//---------------------
if( pMatchOptions->eDeviceType == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->DeviceType = D3DDEVTYPE_HAL;
else
pOptimalDeviceSettings->DeviceType = pDeviceSettingsIn->DeviceType;
//---------------------
// Windowed
//---------------------
if( pMatchOptions->eWindowed == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->pp.Windowed = TRUE;
else
pOptimalDeviceSettings->pp.Windowed = pDeviceSettingsIn->pp.Windowed;
//---------------------
// Adapter format
//---------------------
if( pMatchOptions->eAdapterFormat == DXUTMT_IGNORE_INPUT )
{
// If windowed, default to the desktop display mode
// If fullscreen, default to the desktop display mode for quick mode change or
// default to D3DFMT_X8R8G8B8 if the desktop display mode is < 32bit
pD3D->GetAdapterDisplayMode( pOptimalDeviceSettings->AdapterOrdinal, &adapterDesktopDisplayMode );
if( pOptimalDeviceSettings->pp.Windowed || DXUTGetD3D9ColorChannelBits( adapterDesktopDisplayMode.Format ) >=
8 )
pOptimalDeviceSettings->AdapterFormat = adapterDesktopDisplayMode.Format;
else
pOptimalDeviceSettings->AdapterFormat = D3DFMT_X8R8G8B8;
}
else
{
pOptimalDeviceSettings->AdapterFormat = pDeviceSettingsIn->AdapterFormat;
}
//---------------------
// Vertex processing
//---------------------
if( pMatchOptions->eVertexProcessing == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
else
pOptimalDeviceSettings->BehaviorFlags = pDeviceSettingsIn->BehaviorFlags;
//---------------------
// Resolution
//---------------------
if( pMatchOptions->eResolution == DXUTMT_IGNORE_INPUT )
{
// If windowed, default to 640x480
// If fullscreen, default to the desktop res for quick mode change
if( pOptimalDeviceSettings->pp.Windowed )
{
pOptimalDeviceSettings->pp.BackBufferWidth = 640;
pOptimalDeviceSettings->pp.BackBufferHeight = 480;
}
else
{
pD3D->GetAdapterDisplayMode( pOptimalDeviceSettings->AdapterOrdinal, &adapterDesktopDisplayMode );
pOptimalDeviceSettings->pp.BackBufferWidth = adapterDesktopDisplayMode.Width;
pOptimalDeviceSettings->pp.BackBufferHeight = adapterDesktopDisplayMode.Height;
}
}
else
{
pOptimalDeviceSettings->pp.BackBufferWidth = pDeviceSettingsIn->pp.BackBufferWidth;
pOptimalDeviceSettings->pp.BackBufferHeight = pDeviceSettingsIn->pp.BackBufferHeight;
}
//---------------------
// Back buffer format
//---------------------
if( pMatchOptions->eBackBufferFormat == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->pp.BackBufferFormat = pOptimalDeviceSettings->AdapterFormat; // Default to match the adapter format
else
pOptimalDeviceSettings->pp.BackBufferFormat = pDeviceSettingsIn->pp.BackBufferFormat;
//---------------------
// Back buffer count
//---------------------
if( pMatchOptions->eBackBufferCount == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->pp.BackBufferCount = 1; // Default to double buffering. Causes less latency than triple buffering
else
pOptimalDeviceSettings->pp.BackBufferCount = pDeviceSettingsIn->pp.BackBufferCount;
//---------------------
// Multisample
//---------------------
if( pMatchOptions->eMultiSample == DXUTMT_IGNORE_INPUT )
{
// Default to no multisampling
pOptimalDeviceSettings->pp.MultiSampleType = D3DMULTISAMPLE_NONE;
pOptimalDeviceSettings->pp.MultiSampleQuality = 0;
}
else
{
pOptimalDeviceSettings->pp.MultiSampleType = pDeviceSettingsIn->pp.MultiSampleType;
pOptimalDeviceSettings->pp.MultiSampleQuality = pDeviceSettingsIn->pp.MultiSampleQuality;
}
//---------------------
// Swap effect
//---------------------
if( pMatchOptions->eSwapEffect == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
else
pOptimalDeviceSettings->pp.SwapEffect = pDeviceSettingsIn->pp.SwapEffect;
//---------------------
// Depth stencil
//---------------------
if( pMatchOptions->eDepthFormat == DXUTMT_IGNORE_INPUT &&
pMatchOptions->eStencilFormat == DXUTMT_IGNORE_INPUT )
{
UINT nBackBufferBits = DXUTGetD3D9ColorChannelBits( pOptimalDeviceSettings->pp.BackBufferFormat );
if( nBackBufferBits >= 8 )
pOptimalDeviceSettings->pp.AutoDepthStencilFormat = D3DFMT_D32;
else
pOptimalDeviceSettings->pp.AutoDepthStencilFormat = D3DFMT_D16;
}
else
{
pOptimalDeviceSettings->pp.AutoDepthStencilFormat = pDeviceSettingsIn->pp.AutoDepthStencilFormat;
}
//---------------------
// Present flags
//---------------------
if( pMatchOptions->ePresentFlags == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->pp.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
else
pOptimalDeviceSettings->pp.Flags = pDeviceSettingsIn->pp.Flags;
//---------------------
// Refresh rate
//---------------------
if( pMatchOptions->eRefreshRate == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->pp.FullScreen_RefreshRateInHz = 0;
else
pOptimalDeviceSettings->pp.FullScreen_RefreshRateInHz = pDeviceSettingsIn->pp.FullScreen_RefreshRateInHz;
//---------------------
// Present interval
//---------------------
if( pMatchOptions->ePresentInterval == DXUTMT_IGNORE_INPUT )
{
// For windowed and fullscreen, default to D3DPRESENT_INTERVAL_DEFAULT
// which will wait for the vertical retrace period to prevent tearing.
// For benchmarking, use D3DPRESENT_INTERVAL_IMMEDIATE which will
// will wait not for the vertical retrace period but may introduce tearing.
pOptimalDeviceSettings->pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
}
else
{
pOptimalDeviceSettings->pp.PresentationInterval = pDeviceSettingsIn->pp.PresentationInterval;
}
}
//--------------------------------------------------------------------------------------
// Returns false for any CD3D9EnumDeviceSettingsCombo that doesn't meet the preserve
// match options against the input pDeviceSettingsIn.
//--------------------------------------------------------------------------------------
bool DXUTDoesD3D9DeviceComboMatchPreserveOptions( CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D9DeviceSettings* pDeviceSettingsIn,
DXUTMatchOptions* pMatchOptions )
{
//---------------------
// Adapter ordinal
//---------------------
if( pMatchOptions->eAdapterOrdinal == DXUTMT_PRESERVE_INPUT &&
( pDeviceSettingsCombo->AdapterOrdinal != pDeviceSettingsIn->AdapterOrdinal ) )
return false;
//---------------------
// Device type
//---------------------
if( pMatchOptions->eDeviceType == DXUTMT_PRESERVE_INPUT &&
( pDeviceSettingsCombo->DeviceType != pDeviceSettingsIn->DeviceType ) )
return false;
//---------------------
// Windowed
//---------------------
if( pMatchOptions->eWindowed == DXUTMT_PRESERVE_INPUT &&
( pDeviceSettingsCombo->Windowed != pDeviceSettingsIn->pp.Windowed ) )
return false;
//---------------------
// Adapter format
//---------------------
if( pMatchOptions->eAdapterFormat == DXUTMT_PRESERVE_INPUT &&
( pDeviceSettingsCombo->AdapterFormat != pDeviceSettingsIn->AdapterFormat ) )
return false;
//---------------------
// Vertex processing
//---------------------
// If keep VP and input has HWVP, then skip if this combo doesn't have HWTL
if( pMatchOptions->eVertexProcessing == DXUTMT_PRESERVE_INPUT &&
( ( pDeviceSettingsIn->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) != 0 ) &&
( ( pDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) == 0 ) )
return false;
//---------------------
// Resolution
//---------------------
// If keep resolution then check that width and height supported by this combo
if( pMatchOptions->eResolution == DXUTMT_PRESERVE_INPUT )
{
bool bFound = false;
for( int i = 0; i < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); i++ )
{
D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( i );
if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
continue; // Skip this display mode if it doesn't match the combo's adapter format
if( displayMode.Width == pDeviceSettingsIn->pp.BackBufferWidth &&
displayMode.Height == pDeviceSettingsIn->pp.BackBufferHeight )
{
bFound = true;
break;
}
}
// If the width and height are not supported by this combo, return false
if( !bFound )
return false;
}
//---------------------
// Back buffer format
//---------------------
if( pMatchOptions->eBackBufferFormat == DXUTMT_PRESERVE_INPUT &&
pDeviceSettingsCombo->BackBufferFormat != pDeviceSettingsIn->pp.BackBufferFormat )
return false;
//---------------------
// Back buffer count
//---------------------
// No caps for the back buffer count
//---------------------
// Multisample
//---------------------
if( pMatchOptions->eMultiSample == DXUTMT_PRESERVE_INPUT )
{
bool bFound = false;
for( int i = 0; i < pDeviceSettingsCombo->multiSampleTypeList.GetSize(); i++ )
{
D3DMULTISAMPLE_TYPE msType = pDeviceSettingsCombo->multiSampleTypeList.GetAt( i );
DWORD msQuality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
if( msType == pDeviceSettingsIn->pp.MultiSampleType &&
msQuality > pDeviceSettingsIn->pp.MultiSampleQuality )
{
bFound = true;
break;
}
}
// If multisample type/quality not supported by this combo, then return false
if( !bFound )
return false;
}
//---------------------
// Swap effect
//---------------------
// No caps for swap effects
//---------------------
// Depth stencil
//---------------------
// If keep depth stencil format then check that the depth stencil format is supported by this combo
if( pMatchOptions->eDepthFormat == DXUTMT_PRESERVE_INPUT &&
pMatchOptions->eStencilFormat == DXUTMT_PRESERVE_INPUT )
{
if( pDeviceSettingsIn->pp.AutoDepthStencilFormat != D3DFMT_UNKNOWN &&
!pDeviceSettingsCombo->depthStencilFormatList.Contains( pDeviceSettingsIn->pp.AutoDepthStencilFormat ) )
return false;
}
// If keep depth format then check that the depth format is supported by this combo
if( pMatchOptions->eDepthFormat == DXUTMT_PRESERVE_INPUT &&
pDeviceSettingsIn->pp.AutoDepthStencilFormat != D3DFMT_UNKNOWN )
{
bool bFound = false;
UINT dwDepthBits = DXUTGetDepthBits( pDeviceSettingsIn->pp.AutoDepthStencilFormat );
for( int i = 0; i < pDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
{
D3DFORMAT depthStencilFmt = pDeviceSettingsCombo->depthStencilFormatList.GetAt( i );
UINT dwCurDepthBits = DXUTGetDepthBits( depthStencilFmt );
if( dwCurDepthBits - dwDepthBits == 0 )
bFound = true;
}
if( !bFound )
return false;
}
// If keep depth format then check that the depth format is supported by this combo
if( pMatchOptions->eStencilFormat == DXUTMT_PRESERVE_INPUT &&
pDeviceSettingsIn->pp.AutoDepthStencilFormat != D3DFMT_UNKNOWN )
{
bool bFound = false;
UINT dwStencilBits = DXUTGetStencilBits( pDeviceSettingsIn->pp.AutoDepthStencilFormat );
for( int i = 0; i < pDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
{
D3DFORMAT depthStencilFmt = pDeviceSettingsCombo->depthStencilFormatList.GetAt( i );
UINT dwCurStencilBits = DXUTGetStencilBits( depthStencilFmt );
if( dwCurStencilBits - dwStencilBits == 0 )
bFound = true;
}
if( !bFound )
return false;
}
//---------------------
// Present flags
//---------------------
// No caps for the present flags
//---------------------
// Refresh rate
//---------------------
// If keep refresh rate then check that the resolution is supported by this combo
if( pMatchOptions->eRefreshRate == DXUTMT_PRESERVE_INPUT )
{
bool bFound = false;
for( int i = 0; i < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); i++ )
{
D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( i );
if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
continue;
if( displayMode.RefreshRate == pDeviceSettingsIn->pp.FullScreen_RefreshRateInHz )
{
bFound = true;
break;
}
}
// If refresh rate not supported by this combo, then return false
if( !bFound )
return false;
}
//---------------------
// Present interval
//---------------------
// If keep present interval then check that the present interval is supported by this combo
if( pMatchOptions->ePresentInterval == DXUTMT_PRESERVE_INPUT &&
!pDeviceSettingsCombo->presentIntervalList.Contains( pDeviceSettingsIn->pp.PresentationInterval ) )
return false;
return true;
}
//--------------------------------------------------------------------------------------
// Returns a ranking number that describes how closely this device
// combo matches the optimal combo based on the match options and the optimal device settings
//--------------------------------------------------------------------------------------
float DXUTRankD3D9DeviceCombo( CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D9DeviceSettings* pOptimalDeviceSettings,
D3DDISPLAYMODE* pAdapterDesktopDisplayMode )
{
float fCurRanking = 0.0f;
// Arbitrary weights. Gives preference to the ordinal, device type, and windowed
const float fAdapterOrdinalWeight = 1000.0f;
const float fDeviceTypeWeight = 100.0f;
const float fWindowWeight = 10.0f;
const float fAdapterFormatWeight = 1.0f;
const float fVertexProcessingWeight = 1.0f;
const float fResolutionWeight = 1.0f;
const float fBackBufferFormatWeight = 1.0f;
const float fMultiSampleWeight = 1.0f;
const float fDepthStencilWeight = 1.0f;
const float fRefreshRateWeight = 1.0f;
const float fPresentIntervalWeight = 1.0f;
//---------------------
// Adapter ordinal
//---------------------
if( pDeviceSettingsCombo->AdapterOrdinal == pOptimalDeviceSettings->AdapterOrdinal )
fCurRanking += fAdapterOrdinalWeight;
//---------------------
// Device type
//---------------------
if( pDeviceSettingsCombo->DeviceType == pOptimalDeviceSettings->DeviceType )
fCurRanking += fDeviceTypeWeight;
// Slightly prefer HAL
if( pDeviceSettingsCombo->DeviceType == D3DDEVTYPE_HAL )
fCurRanking += 0.1f;
//---------------------
// Windowed
//---------------------
if( pDeviceSettingsCombo->Windowed == pOptimalDeviceSettings->pp.Windowed )
fCurRanking += fWindowWeight;
//---------------------
// Adapter format
//---------------------
if( pDeviceSettingsCombo->AdapterFormat == pOptimalDeviceSettings->AdapterFormat )
{
fCurRanking += fAdapterFormatWeight;
}
else
{
int nBitDepthDelta = abs( ( long )DXUTGetD3D9ColorChannelBits( pDeviceSettingsCombo->AdapterFormat ) -
( long )DXUTGetD3D9ColorChannelBits( pOptimalDeviceSettings->AdapterFormat ) );
float fScale = __max( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f );
fCurRanking += fScale * fAdapterFormatWeight;
}
if( !pDeviceSettingsCombo->Windowed )
{
// Slightly prefer when it matches the desktop format or is D3DFMT_X8R8G8B8
bool bAdapterOptimalMatch;
if( DXUTGetD3D9ColorChannelBits( pAdapterDesktopDisplayMode->Format ) >= 8 )
bAdapterOptimalMatch = ( pDeviceSettingsCombo->AdapterFormat == pAdapterDesktopDisplayMode->Format );
else
bAdapterOptimalMatch = ( pDeviceSettingsCombo->AdapterFormat == D3DFMT_X8R8G8B8 );
if( bAdapterOptimalMatch )
fCurRanking += 0.1f;
}
//---------------------
// Vertex processing
//---------------------
if( ( pOptimalDeviceSettings->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) != 0 ||
( pOptimalDeviceSettings->BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) != 0 )
{
if( ( pDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
fCurRanking += fVertexProcessingWeight;
}
// Slightly prefer HW T&L
if( ( pDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
fCurRanking += 0.1f;
//---------------------
// Resolution
//---------------------
bool bResolutionFound = false;
for( int idm = 0; idm < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); idm++ )
{
D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( idm );
if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
continue;
if( displayMode.Width == pOptimalDeviceSettings->pp.BackBufferWidth &&
displayMode.Height == pOptimalDeviceSettings->pp.BackBufferHeight )
bResolutionFound = true;
}
if( bResolutionFound )
fCurRanking += fResolutionWeight;
//---------------------
// Back buffer format
//---------------------
if( pDeviceSettingsCombo->BackBufferFormat == pOptimalDeviceSettings->pp.BackBufferFormat )
{
fCurRanking += fBackBufferFormatWeight;
}
else
{
int nBitDepthDelta = abs( ( long )DXUTGetD3D9ColorChannelBits( pDeviceSettingsCombo->BackBufferFormat ) -
( long )DXUTGetD3D9ColorChannelBits( pOptimalDeviceSettings->pp.BackBufferFormat ) );
float fScale = __max( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f );
fCurRanking += fScale * fBackBufferFormatWeight;
}
// Check if this back buffer format is the same as
// the adapter format since this is preferred.
bool bAdapterMatchesBB = ( pDeviceSettingsCombo->BackBufferFormat == pDeviceSettingsCombo->AdapterFormat );
if( bAdapterMatchesBB )
fCurRanking += 0.1f;
//---------------------
// Back buffer count
//---------------------
// No caps for the back buffer count
//---------------------
// Multisample
//---------------------
bool bMultiSampleFound = false;
for( int i = 0; i < pDeviceSettingsCombo->multiSampleTypeList.GetSize(); i++ )
{
D3DMULTISAMPLE_TYPE msType = pDeviceSettingsCombo->multiSampleTypeList.GetAt( i );
DWORD msQuality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
if( msType == pOptimalDeviceSettings->pp.MultiSampleType &&
msQuality > pOptimalDeviceSettings->pp.MultiSampleQuality )
{
bMultiSampleFound = true;
break;
}
}
if( bMultiSampleFound )
fCurRanking += fMultiSampleWeight;
//---------------------
// Swap effect
//---------------------
// No caps for swap effects
//---------------------
// Depth stencil
//---------------------
if( pDeviceSettingsCombo->depthStencilFormatList.Contains( pOptimalDeviceSettings->pp.AutoDepthStencilFormat ) )
fCurRanking += fDepthStencilWeight;
//---------------------
// Present flags
//---------------------
// No caps for the present flags
//---------------------
// Refresh rate
//---------------------
bool bRefreshFound = false;
for( int idm = 0; idm < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); idm++ )
{
D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( idm );
if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
continue;
if( displayMode.RefreshRate == pOptimalDeviceSettings->pp.FullScreen_RefreshRateInHz )
bRefreshFound = true;
}
if( bRefreshFound )
fCurRanking += fRefreshRateWeight;
//---------------------
// Present interval
//---------------------
// If keep present interval then check that the present interval is supported by this combo
if( pDeviceSettingsCombo->presentIntervalList.Contains( pOptimalDeviceSettings->pp.PresentationInterval ) )
fCurRanking += fPresentIntervalWeight;
return fCurRanking;
}
//--------------------------------------------------------------------------------------
// Builds valid device settings using the match options, the input device settings, and the
// best device settings combo found.
//--------------------------------------------------------------------------------------
void DXUTBuildValidD3D9DeviceSettings( DXUTD3D9DeviceSettings* pValidDeviceSettings,
CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
DXUTD3D9DeviceSettings* pDeviceSettingsIn,
DXUTMatchOptions* pMatchOptions )
{
IDirect3D9* pD3D = DXUTGetD3D9Object();
assert( pD3D != NULL );
D3DDISPLAYMODE adapterDesktopDisplayMode;
pD3D->GetAdapterDisplayMode( pBestDeviceSettingsCombo->AdapterOrdinal, &adapterDesktopDisplayMode );
// For each setting pick the best, taking into account the match options and
// what's supported by the device
//---------------------
// Adapter Ordinal
//---------------------
// Just using pBestDeviceSettingsCombo->AdapterOrdinal
//---------------------
// Device Type
//---------------------
// Just using pBestDeviceSettingsCombo->DeviceType
//---------------------
// Windowed
//---------------------
// Just using pBestDeviceSettingsCombo->Windowed
//---------------------
// Adapter Format
//---------------------
// Just using pBestDeviceSettingsCombo->AdapterFormat
//---------------------
// Vertex processing
//---------------------
DWORD dwBestBehaviorFlags = 0;
if( pMatchOptions->eVertexProcessing == DXUTMT_PRESERVE_INPUT )
{
dwBestBehaviorFlags = pDeviceSettingsIn->BehaviorFlags;
}
else if( pMatchOptions->eVertexProcessing == DXUTMT_IGNORE_INPUT )
{
// The framework defaults to HWVP if available otherwise use SWVP
if( ( pBestDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
dwBestBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
else
dwBestBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
else // if( pMatchOptions->eVertexProcessing == DXUTMT_CLOSEST_TO_INPUT )
{
// Default to input, and fallback to SWVP if HWVP not available
dwBestBehaviorFlags = pDeviceSettingsIn->BehaviorFlags;
if( ( pBestDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) == 0 &&
( ( dwBestBehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) != 0 ||
( dwBestBehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) != 0 ) )
{
dwBestBehaviorFlags &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING;
dwBestBehaviorFlags &= ~D3DCREATE_MIXED_VERTEXPROCESSING;
dwBestBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
// One of these must be selected
if( ( dwBestBehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) == 0 &&
( dwBestBehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) == 0 &&
( dwBestBehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING ) == 0 )
{
if( ( pBestDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
dwBestBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
else
dwBestBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
}
//---------------------
// Resolution
//---------------------
D3DDISPLAYMODE bestDisplayMode;
if( pMatchOptions->eResolution == DXUTMT_PRESERVE_INPUT )
{
bestDisplayMode.Width = pDeviceSettingsIn->pp.BackBufferWidth;
bestDisplayMode.Height = pDeviceSettingsIn->pp.BackBufferHeight;
}
else
{
D3DDISPLAYMODE displayModeIn;
if( pMatchOptions->eResolution == DXUTMT_CLOSEST_TO_INPUT &&
pDeviceSettingsIn )
{
displayModeIn.Width = pDeviceSettingsIn->pp.BackBufferWidth;
displayModeIn.Height = pDeviceSettingsIn->pp.BackBufferHeight;
}
else // if( pMatchOptions->eResolution == DXUTMT_IGNORE_INPUT )
{
if( pBestDeviceSettingsCombo->Windowed )
{
// The framework defaults to 640x480 for windowed
displayModeIn.Width = 640;
displayModeIn.Height = 480;
}
else
{
// The framework defaults to desktop resolution for fullscreen to try to avoid slow mode change
displayModeIn.Width = adapterDesktopDisplayMode.Width;
displayModeIn.Height = adapterDesktopDisplayMode.Height;
}
}
// Call a helper function to find the closest valid display mode to the optimal
DXUTFindValidD3D9Resolution( pBestDeviceSettingsCombo, displayModeIn, &bestDisplayMode );
}
//---------------------
// Back Buffer Format
//---------------------
// Just using pBestDeviceSettingsCombo->BackBufferFormat
//---------------------
// Back buffer count
//---------------------
UINT bestBackBufferCount;
if( pMatchOptions->eBackBufferCount == DXUTMT_PRESERVE_INPUT )
{
bestBackBufferCount = pDeviceSettingsIn->pp.BackBufferCount;
}
else if( pMatchOptions->eBackBufferCount == DXUTMT_IGNORE_INPUT )
{
// Default to double buffering. Causes less latency than triple buffering
bestBackBufferCount = 1;
}
else // if( pMatchOptions->eBackBufferCount == DXUTMT_CLOSEST_TO_INPUT )
{
bestBackBufferCount = pDeviceSettingsIn->pp.BackBufferCount;
if( bestBackBufferCount > 3 )
bestBackBufferCount = 3;
if( bestBackBufferCount < 1 )
bestBackBufferCount = 1;
}
//---------------------
// Multisample
//---------------------
D3DMULTISAMPLE_TYPE bestMultiSampleType;
DWORD bestMultiSampleQuality;
if( pDeviceSettingsIn && pDeviceSettingsIn->pp.SwapEffect != D3DSWAPEFFECT_DISCARD )
{
// Swap effect is not set to discard so multisampling has to off
bestMultiSampleType = D3DMULTISAMPLE_NONE;
bestMultiSampleQuality = 0;
}
else
{
if( pMatchOptions->eMultiSample == DXUTMT_PRESERVE_INPUT )
{
bestMultiSampleType = pDeviceSettingsIn->pp.MultiSampleType;
bestMultiSampleQuality = pDeviceSettingsIn->pp.MultiSampleQuality;
}
else if( pMatchOptions->eMultiSample == DXUTMT_IGNORE_INPUT )
{
// Default to no multisampling (always supported)
bestMultiSampleType = D3DMULTISAMPLE_NONE;
bestMultiSampleQuality = 0;
}
else if( pMatchOptions->eMultiSample == DXUTMT_CLOSEST_TO_INPUT )
{
// Default to no multisampling (always supported)
bestMultiSampleType = D3DMULTISAMPLE_NONE;
bestMultiSampleQuality = 0;
for( int i = 0; i < pBestDeviceSettingsCombo->multiSampleTypeList.GetSize(); i++ )
{
D3DMULTISAMPLE_TYPE type = pBestDeviceSettingsCombo->multiSampleTypeList.GetAt( i );
DWORD qualityLevels = pBestDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
// Check whether supported type is closer to the input than our current best
if( abs( type - pDeviceSettingsIn->pp.MultiSampleType ) < abs( bestMultiSampleType -
pDeviceSettingsIn->pp.MultiSampleType )
)
{
bestMultiSampleType = type;
bestMultiSampleQuality = __min( qualityLevels - 1, pDeviceSettingsIn->pp.MultiSampleQuality );
}
}
}
else
{
// Error case
bestMultiSampleType = D3DMULTISAMPLE_NONE;
bestMultiSampleQuality = 0;
}
}
//---------------------
// Swap effect
//---------------------
D3DSWAPEFFECT bestSwapEffect;
if( pMatchOptions->eSwapEffect == DXUTMT_PRESERVE_INPUT )
{
bestSwapEffect = pDeviceSettingsIn->pp.SwapEffect;
}
else if( pMatchOptions->eSwapEffect == DXUTMT_IGNORE_INPUT )
{
bestSwapEffect = D3DSWAPEFFECT_DISCARD;
}
else // if( pMatchOptions->eSwapEffect == DXUTMT_CLOSEST_TO_INPUT )
{
bestSwapEffect = pDeviceSettingsIn->pp.SwapEffect;
// Swap effect has to be one of these 3
if( bestSwapEffect != D3DSWAPEFFECT_DISCARD &&
bestSwapEffect != D3DSWAPEFFECT_FLIP &&
bestSwapEffect != D3DSWAPEFFECT_COPY )
{
bestSwapEffect = D3DSWAPEFFECT_DISCARD;
}
}
//---------------------
// Depth stencil
//---------------------
D3DFORMAT bestDepthStencilFormat;
bool bestEnableAutoDepthStencil;
CGrowableArray <int> depthStencilRanking;
depthStencilRanking.SetSize( pBestDeviceSettingsCombo->depthStencilFormatList.GetSize() );
UINT dwBackBufferBitDepth = DXUTGetD3D9ColorChannelBits( pBestDeviceSettingsCombo->BackBufferFormat );
UINT dwInputDepthBitDepth = 0;
if( pDeviceSettingsIn )
dwInputDepthBitDepth = DXUTGetDepthBits( pDeviceSettingsIn->pp.AutoDepthStencilFormat );
for( int i = 0; i < pBestDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
{
D3DFORMAT curDepthStencilFmt = pBestDeviceSettingsCombo->depthStencilFormatList.GetAt( i );
DWORD dwCurDepthBitDepth = DXUTGetDepthBits( curDepthStencilFmt );
int nRanking;
if( pMatchOptions->eDepthFormat == DXUTMT_PRESERVE_INPUT )
{
// Need to match bit depth of input
if( dwCurDepthBitDepth == dwInputDepthBitDepth )
nRanking = 0;
else
nRanking = 10000;
}
else if( pMatchOptions->eDepthFormat == DXUTMT_IGNORE_INPUT )
{
// Prefer match of backbuffer bit depth
nRanking = abs( ( int )dwCurDepthBitDepth - ( int )dwBackBufferBitDepth * 4 );
}
else // if( pMatchOptions->eDepthFormat == DXUTMT_CLOSEST_TO_INPUT )
{
// Prefer match of input depth format bit depth
nRanking = abs( ( int )dwCurDepthBitDepth - ( int )dwInputDepthBitDepth );
}
depthStencilRanking.Add( nRanking );
}
UINT dwInputStencilBitDepth = 0;
if( pDeviceSettingsIn )
dwInputStencilBitDepth = DXUTGetStencilBits( pDeviceSettingsIn->pp.AutoDepthStencilFormat );
for( int i = 0; i < pBestDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
{
D3DFORMAT curDepthStencilFmt = pBestDeviceSettingsCombo->depthStencilFormatList.GetAt( i );
int nRanking = depthStencilRanking.GetAt( i );
DWORD dwCurStencilBitDepth = DXUTGetStencilBits( curDepthStencilFmt );
if( pMatchOptions->eStencilFormat == DXUTMT_PRESERVE_INPUT )
{
// Need to match bit depth of input
if( dwCurStencilBitDepth == dwInputStencilBitDepth )
nRanking += 0;
else
nRanking += 10000;
}
else if( pMatchOptions->eStencilFormat == DXUTMT_IGNORE_INPUT )
{
// Prefer 0 stencil bit depth
nRanking += dwCurStencilBitDepth;
}
else // if( pMatchOptions->eStencilFormat == DXUTMT_CLOSEST_TO_INPUT )
{
// Prefer match of input stencil format bit depth
nRanking += abs( ( int )dwCurStencilBitDepth - ( int )dwInputStencilBitDepth );
}
depthStencilRanking.SetAt( i, nRanking );
}
int nBestRanking = 100000;
int nBestIndex = -1;
for( int i = 0; i < pBestDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
{
int nRanking = depthStencilRanking.GetAt( i );
if( nRanking < nBestRanking )
{
nBestRanking = nRanking;
nBestIndex = i;
}
}
if( nBestIndex >= 0 )
{
bestDepthStencilFormat = pBestDeviceSettingsCombo->depthStencilFormatList.GetAt( nBestIndex );
bestEnableAutoDepthStencil = true;
}
else
{
bestDepthStencilFormat = D3DFMT_UNKNOWN;
bestEnableAutoDepthStencil = false;
}
//---------------------
// Present flags
//---------------------
DWORD dwBestFlags;
if( pMatchOptions->ePresentFlags == DXUTMT_PRESERVE_INPUT )
{
dwBestFlags = pDeviceSettingsIn->pp.Flags;
}
else if( pMatchOptions->ePresentFlags == DXUTMT_IGNORE_INPUT )
{
dwBestFlags = 0;
if( bestEnableAutoDepthStencil )
dwBestFlags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
}
else // if( pMatchOptions->ePresentFlags == DXUTMT_CLOSEST_TO_INPUT )
{
dwBestFlags = pDeviceSettingsIn->pp.Flags;
if( bestEnableAutoDepthStencil )
dwBestFlags |= D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
}
//---------------------
// Refresh rate
//---------------------
if( pBestDeviceSettingsCombo->Windowed )
{
// Must be 0 for windowed
bestDisplayMode.RefreshRate = 0;
}
else
{
if( pMatchOptions->eRefreshRate == DXUTMT_PRESERVE_INPUT )
{
bestDisplayMode.RefreshRate = pDeviceSettingsIn->pp.FullScreen_RefreshRateInHz;
}
else
{
UINT refreshRateMatch;
if( pMatchOptions->eRefreshRate == DXUTMT_CLOSEST_TO_INPUT )
{
refreshRateMatch = pDeviceSettingsIn->pp.FullScreen_RefreshRateInHz;
}
else // if( pMatchOptions->eRefreshRate == DXUTMT_IGNORE_INPUT )
{
refreshRateMatch = adapterDesktopDisplayMode.RefreshRate;
}
bestDisplayMode.RefreshRate = 0;
if( refreshRateMatch != 0 )
{
int nBestRefreshRanking = 100000;
CGrowableArray <D3DDISPLAYMODE>* pDisplayModeList =
&pBestDeviceSettingsCombo->pAdapterInfo->displayModeList;
for( int iDisplayMode = 0; iDisplayMode < pDisplayModeList->GetSize(); iDisplayMode++ )
{
D3DDISPLAYMODE displayMode = pDisplayModeList->GetAt( iDisplayMode );
if( displayMode.Format != pBestDeviceSettingsCombo->AdapterFormat ||
displayMode.Height != bestDisplayMode.Height ||
displayMode.Width != bestDisplayMode.Width )
continue; // Skip display modes that don't match
// Find the delta between the current refresh rate and the optimal refresh rate
int nCurRanking = abs( ( int )displayMode.RefreshRate - ( int )refreshRateMatch );
if( nCurRanking < nBestRefreshRanking )
{
bestDisplayMode.RefreshRate = displayMode.RefreshRate;
nBestRefreshRanking = nCurRanking;
// Stop if perfect match found
if( nBestRefreshRanking == 0 )
break;
}
}
}
}
}
//---------------------
// Present interval
//---------------------
UINT bestPresentInterval;
if( pMatchOptions->ePresentInterval == DXUTMT_PRESERVE_INPUT )
{
bestPresentInterval = pDeviceSettingsIn->pp.PresentationInterval;
}
else if( pMatchOptions->ePresentInterval == DXUTMT_IGNORE_INPUT )
{
// For windowed and fullscreen, default to D3DPRESENT_INTERVAL_DEFAULT
// which will wait for the vertical retrace period to prevent tearing.
// For benchmarking, use D3DPRESENT_INTERVAL_DEFAULT which will
// will wait not for the vertical retrace period but may introduce tearing.
bestPresentInterval = D3DPRESENT_INTERVAL_DEFAULT;
}
else // if( pMatchOptions->ePresentInterval == DXUTMT_CLOSEST_TO_INPUT )
{
if( pBestDeviceSettingsCombo->presentIntervalList.Contains( pDeviceSettingsIn->pp.PresentationInterval ) )
{
bestPresentInterval = pDeviceSettingsIn->pp.PresentationInterval;
}
else
{
bestPresentInterval = D3DPRESENT_INTERVAL_DEFAULT;
}
}
// Fill the device settings struct
ZeroMemory( pValidDeviceSettings, sizeof( DXUTD3D9DeviceSettings ) );
pValidDeviceSettings->AdapterOrdinal = pBestDeviceSettingsCombo->AdapterOrdinal;
pValidDeviceSettings->DeviceType = pBestDeviceSettingsCombo->DeviceType;
pValidDeviceSettings->AdapterFormat = pBestDeviceSettingsCombo->AdapterFormat;
pValidDeviceSettings->BehaviorFlags = dwBestBehaviorFlags;
pValidDeviceSettings->pp.BackBufferWidth = bestDisplayMode.Width;
pValidDeviceSettings->pp.BackBufferHeight = bestDisplayMode.Height;
pValidDeviceSettings->pp.BackBufferFormat = pBestDeviceSettingsCombo->BackBufferFormat;
pValidDeviceSettings->pp.BackBufferCount = bestBackBufferCount;
pValidDeviceSettings->pp.MultiSampleType = bestMultiSampleType;
pValidDeviceSettings->pp.MultiSampleQuality = bestMultiSampleQuality;
pValidDeviceSettings->pp.SwapEffect = bestSwapEffect;
pValidDeviceSettings->pp.hDeviceWindow = pBestDeviceSettingsCombo->Windowed ? DXUTGetHWNDDeviceWindowed() :
DXUTGetHWNDDeviceFullScreen();
pValidDeviceSettings->pp.Windowed = pBestDeviceSettingsCombo->Windowed;
pValidDeviceSettings->pp.EnableAutoDepthStencil = bestEnableAutoDepthStencil;
pValidDeviceSettings->pp.AutoDepthStencilFormat = bestDepthStencilFormat;
pValidDeviceSettings->pp.Flags = dwBestFlags;
pValidDeviceSettings->pp.FullScreen_RefreshRateInHz = bestDisplayMode.RefreshRate;
pValidDeviceSettings->pp.PresentationInterval = bestPresentInterval;
}
//--------------------------------------------------------------------------------------
// Internal helper function to find the closest allowed display mode to the optimal
//--------------------------------------------------------------------------------------
HRESULT DXUTFindValidD3D9Resolution( CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
D3DDISPLAYMODE displayModeIn, D3DDISPLAYMODE* pBestDisplayMode )
{
D3DDISPLAYMODE bestDisplayMode;
ZeroMemory( &bestDisplayMode, sizeof( D3DDISPLAYMODE ) );
if( pBestDeviceSettingsCombo->Windowed )
{
// In windowed mode, all resolutions are valid but restritions still apply
// on the size of the window. See DXUTChangeD3D9Device() for details
*pBestDisplayMode = displayModeIn;
}
else
{
int nBestRanking = 100000;
int nCurRanking;
CGrowableArray <D3DDISPLAYMODE>* pDisplayModeList = &pBestDeviceSettingsCombo->pAdapterInfo->displayModeList;
for( int iDisplayMode = 0; iDisplayMode < pDisplayModeList->GetSize(); iDisplayMode++ )
{
D3DDISPLAYMODE displayMode = pDisplayModeList->GetAt( iDisplayMode );
// Skip display modes that don't match the combo's adapter format
if( displayMode.Format != pBestDeviceSettingsCombo->AdapterFormat )
continue;
// Find the delta between the current width/height and the optimal width/height
nCurRanking = abs( ( int )displayMode.Width - ( int )displayModeIn.Width ) +
abs( ( int )displayMode.Height - ( int )displayModeIn.Height );
if( nCurRanking < nBestRanking )
{
bestDisplayMode = displayMode;
nBestRanking = nCurRanking;
// Stop if perfect match found
if( nBestRanking == 0 )
break;
}
}
if( bestDisplayMode.Width == 0 )
{
*pBestDisplayMode = displayModeIn;
return E_FAIL; // No valid display modes found
}
*pBestDisplayMode = bestDisplayMode;
}
return S_OK;
}
//======================================================================================
//======================================================================================
// Direct3D 10 section
//======================================================================================
//======================================================================================
CD3D10Enumeration* g_pDXUTD3D10Enumeration = NULL;
HRESULT WINAPI DXUTCreateD3D10Enumeration()
{
if( g_pDXUTD3D10Enumeration == NULL )
{
g_pDXUTD3D10Enumeration = new CD3D10Enumeration();
if( NULL == g_pDXUTD3D10Enumeration )
return E_OUTOFMEMORY;
}
return S_OK;
}
void WINAPI DXUTDestroyD3D10Enumeration()
{
SAFE_DELETE( g_pDXUTD3D10Enumeration );
}
class DXUTMemoryHelperD3D10Enum
{
public:
DXUTMemoryHelperD3D10Enum()
{
DXUTCreateD3D10Enumeration();
}
~DXUTMemoryHelperD3D10Enum()
{
DXUTDestroyD3D10Enumeration();
}
};
//--------------------------------------------------------------------------------------
CD3D10Enumeration* WINAPI DXUTGetD3D10Enumeration( bool bForceEnumerate, bool bEnumerateAllAdapterFormats )
{
// Using an static class with accessor function to allow control of the construction order
static DXUTMemoryHelperD3D10Enum d3d10enumMemory;
if( g_pDXUTD3D10Enumeration && ( !g_pDXUTD3D10Enumeration->HasEnumerated() || bForceEnumerate ) )
{
g_pDXUTD3D10Enumeration->SetEnumerateAllAdapterFormats( bEnumerateAllAdapterFormats, false );
LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE pCallbackIsDeviceAcceptable;
void* pUserContext;
DXUTGetCallbackD3D10DeviceAcceptable( &pCallbackIsDeviceAcceptable, &pUserContext );
g_pDXUTD3D10Enumeration->Enumerate( pCallbackIsDeviceAcceptable, pUserContext );
}
return g_pDXUTD3D10Enumeration;
}
//--------------------------------------------------------------------------------------
CD3D10Enumeration::CD3D10Enumeration()
{
m_bHasEnumerated = false;
m_IsD3D10DeviceAcceptableFunc = NULL;
m_pIsD3D10DeviceAcceptableFuncUserContext = NULL;
m_nMinWidth = 640;
m_nMinHeight = 480;
m_nMaxWidth = UINT_MAX;
m_nMaxHeight = UINT_MAX;
m_bEnumerateAllAdapterFormats = false;
m_nRefreshMin = 0;
m_nRefreshMax = UINT_MAX;
ResetPossibleDepthStencilFormats();
}
//--------------------------------------------------------------------------------------
CD3D10Enumeration::~CD3D10Enumeration()
{
ClearAdapterInfoList();
}
//--------------------------------------------------------------------------------------
// Enumerate for each adapter all of the supported display modes,
// device types, adapter formats, back buffer formats, window/full screen support,
// depth stencil formats, multisampling types/qualities, and presentations intervals.
//
// For each combination of device type (HAL/REF), adapter format, back buffer format, and
// IsWindowed it will call the app's ConfirmDevice callback. This allows the app
// to reject or allow that combination based on its caps/etc. It also allows the
// app to change the BehaviorFlags. The BehaviorFlags defaults non-pure HWVP
// if supported otherwise it will default to SWVP, however the app can change this
// through the ConfirmDevice callback.
//--------------------------------------------------------------------------------------
HRESULT CD3D10Enumeration::Enumerate( LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE IsD3D10DeviceAcceptableFunc,
void* pIsD3D10DeviceAcceptableFuncUserContext )
{
CDXUTPerfEventGenerator eventGenerator( DXUT_PERFEVENTCOLOR, L"DXUT D3D10 Enumeration" );
HRESULT hr;
IDXGIFactory* pFactory = DXUTGetDXGIFactory();
if( pFactory == NULL )
return E_FAIL;
m_bHasEnumerated = true;
m_IsD3D10DeviceAcceptableFunc = IsD3D10DeviceAcceptableFunc;
m_pIsD3D10DeviceAcceptableFuncUserContext = pIsD3D10DeviceAcceptableFuncUserContext;
ClearAdapterInfoList();
for( int index = 0; ; ++index )
{
IDXGIAdapter* pAdapter = NULL;
hr = pFactory->EnumAdapters( index, &pAdapter );
if( FAILED( hr ) ) // DXGIERR_NOT_FOUND is expected when the end of the list is hit
break;
CD3D10EnumAdapterInfo* pAdapterInfo = new CD3D10EnumAdapterInfo;
if( !pAdapterInfo )
{
SAFE_RELEASE( pAdapter );
return E_OUTOFMEMORY;
}
ZeroMemory( pAdapterInfo, sizeof( CD3D10EnumAdapterInfo ) );
pAdapterInfo->AdapterOrdinal = index;
pAdapter->GetDesc( &pAdapterInfo->AdapterDesc );
pAdapterInfo->m_pAdapter = pAdapter;
// Enumerate the device driver types on the adapter.
hr = EnumerateDevices( pAdapterInfo );
if( FAILED( hr ) )
{
delete pAdapterInfo;
continue;
}
hr = EnumerateOutputs( pAdapterInfo );
if( FAILED( hr ) || pAdapterInfo->outputInfoList.GetSize() <= 0 )
{
delete pAdapterInfo;
continue;
}
// Get info for each devicecombo on this device
if( FAILED( hr = EnumerateDeviceCombos( pFactory, pAdapterInfo ) ) )
{
delete pAdapterInfo;
continue;
}
hr = m_AdapterInfoList.Add( pAdapterInfo );
if( FAILED( hr ) )
{
delete pAdapterInfo;
return hr;
}
}
// If we did not get an adapter then we should still enumerate WARP and Ref.
if (m_AdapterInfoList.GetSize() == 0) {
CD3D10EnumAdapterInfo* pAdapterInfo = new CD3D10EnumAdapterInfo;
if( !pAdapterInfo )
{
return E_OUTOFMEMORY;
}
ZeroMemory( pAdapterInfo, sizeof( CD3D10EnumAdapterInfo ) );
hr = EnumerateDevices( pAdapterInfo );
// Get info for each devicecombo on this device
if( FAILED( hr = EnumerateDeviceCombosNoAdapter( pAdapterInfo ) ) )
{
delete pAdapterInfo;
}
if (!FAILED(hr)) hr = m_AdapterInfoList.Add( pAdapterInfo );
}
//
// Check for 2 or more adapters with the same name. Append the name
// with some instance number if that's the case to help distinguish
// them.
//
bool bUniqueDesc = true;
CD3D10EnumAdapterInfo* pAdapterInfo;
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
{
CD3D10EnumAdapterInfo* pAdapterInfo1 = m_AdapterInfoList.GetAt( i );
for( int j = i + 1; j < m_AdapterInfoList.GetSize(); j++ )
{
CD3D10EnumAdapterInfo* pAdapterInfo2 = m_AdapterInfoList.GetAt( j );
if( wcsncmp( pAdapterInfo1->AdapterDesc.Description,
pAdapterInfo2->AdapterDesc.Description, DXGI_MAX_DEVICE_IDENTIFIER_STRING ) == 0 )
{
bUniqueDesc = false;
break;
}
}
if( !bUniqueDesc )
break;
}
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
{
pAdapterInfo = m_AdapterInfoList.GetAt( i );
wcscpy_s( pAdapterInfo->szUniqueDescription, 100, pAdapterInfo->AdapterDesc.Description );
if( !bUniqueDesc )
{
WCHAR sz[100];
swprintf_s( sz, 100, L" (#%d)", pAdapterInfo->AdapterOrdinal );
wcscat_s( pAdapterInfo->szUniqueDescription, DXGI_MAX_DEVICE_IDENTIFIER_STRING, sz );
}
}
return S_OK;
}
//--------------------------------------------------------------------------------------
HRESULT CD3D10Enumeration::EnumerateOutputs( CD3D10EnumAdapterInfo* pAdapterInfo )
{
HRESULT hr;
IDXGIOutput* pOutput;
for( int iOutput = 0; ; ++iOutput )
{
pOutput = NULL;
hr = pAdapterInfo->m_pAdapter->EnumOutputs( iOutput, &pOutput );
if( DXGI_ERROR_NOT_FOUND == hr )
{
return S_OK;
}
else if( FAILED( hr ) )
{
return hr; //Something bad happened.
}
else //Success!
{
CD3D10EnumOutputInfo* pOutputInfo = new CD3D10EnumOutputInfo;
if( !pOutputInfo )
{
SAFE_RELEASE( pOutput );
return E_OUTOFMEMORY;
}
ZeroMemory( pOutputInfo, sizeof( CD3D10EnumOutputInfo ) );
pOutput->GetDesc( &pOutputInfo->Desc );
pOutputInfo->Output = iOutput;
pOutputInfo->m_pOutput = pOutput;
EnumerateDisplayModes( pOutputInfo );
if( pOutputInfo->displayModeList.GetSize() <= 0 )
{
// If this output has no valid display mode, do not save it.
delete pOutputInfo;
continue;
}
hr = pAdapterInfo->outputInfoList.Add( pOutputInfo );
if( FAILED( hr ) )
{
delete pOutputInfo;
return hr;
}
}
}
}
//--------------------------------------------------------------------------------------
HRESULT CD3D10Enumeration::EnumerateDisplayModes( CD3D10EnumOutputInfo* pOutputInfo )
{
HRESULT hr = S_OK;
DXGI_FORMAT allowedAdapterFormatArray[] =
{
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R10G10B10A2_UNORM
};
int allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof( allowedAdapterFormatArray[0] );
// Swap perferred modes for apps running in linear space
DXGI_FORMAT RemoteMode = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
if( !DXUTIsInGammaCorrectMode() )
{
allowedAdapterFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
allowedAdapterFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
RemoteMode = DXGI_FORMAT_R8G8B8A8_UNORM;
}
// The fast path only enumerates R8G8B8A8_UNORM_SRGB modes
if( !m_bEnumerateAllAdapterFormats )
allowedAdapterFormatArrayCount = 1;
for( int f = 0; f < allowedAdapterFormatArrayCount; ++f )
{
// Fast-path: Try to grab at least 512 modes.
// This is to avoid calling GetDisplayModeList more times than necessary.
// GetDisplayModeList is an expensive call.
UINT NumModes = 512;
DXGI_MODE_DESC* pDesc = new DXGI_MODE_DESC[ NumModes ];
assert( pDesc );
if( !pDesc )
return E_OUTOFMEMORY;
hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f],
DXGI_ENUM_MODES_SCALING,
&NumModes,
pDesc );
if( DXGI_ERROR_NOT_FOUND == hr )
{
SAFE_DELETE_ARRAY( pDesc );
NumModes = 0;
break;
}
else if( MAKE_DXGI_HRESULT( 34 ) == hr && RemoteMode == allowedAdapterFormatArray[f] )
{
// DXGI cannot enumerate display modes over a remote session. Therefore, create a fake display
// mode for the current screen resolution for the remote session.
if( 0 != GetSystemMetrics( 0x1000 ) ) // SM_REMOTESESSION
{
DEVMODE DevMode;
DevMode.dmSize = sizeof( DEVMODE );
if( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &DevMode ) )
{
NumModes = 1;
pDesc[0].Width = DevMode.dmPelsWidth;
pDesc[0].Height = DevMode.dmPelsHeight;
pDesc[0].Format = RemoteMode;
pDesc[0].RefreshRate.Numerator = 60;
pDesc[0].RefreshRate.Denominator = 1;
pDesc[0].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE;
pDesc[0].Scaling = DXGI_MODE_SCALING_CENTERED;
hr = S_OK;
}
}
}
else if( DXGI_ERROR_MORE_DATA == hr )
{
// Slow path. There were more than 512 modes.
SAFE_DELETE_ARRAY( pDesc );
hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f],
DXGI_ENUM_MODES_SCALING,
&NumModes,
NULL );
if( FAILED( hr ) )
{
NumModes = 0;
break;
}
pDesc = new DXGI_MODE_DESC[ NumModes ];
assert( pDesc );
if( !pDesc )
return E_OUTOFMEMORY;
hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f],
DXGI_ENUM_MODES_SCALING,
&NumModes,
pDesc );
if( FAILED( hr ) )
{
SAFE_DELETE_ARRAY( pDesc );
NumModes = 0;
break;
}
}
if( 0 == NumModes && 0 == f )
{
// No R8G8B8A8_UNORM_SRGB modes!
// Abort the fast-path if we're on it
allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof
( allowedAdapterFormatArray[0] );
SAFE_DELETE_ARRAY( pDesc );
continue;
}
if( SUCCEEDED( hr ) )
{
for( UINT m = 0; m < NumModes; m++ )
{
pOutputInfo->displayModeList.Add( pDesc[m] );
}
}
SAFE_DELETE_ARRAY( pDesc );
}
return hr;
}
//--------------------------------------------------------------------------------------
HRESULT CD3D10Enumeration::EnumerateDevices( CD3D10EnumAdapterInfo* pAdapterInfo )
{
HRESULT hr;
const D3D10_DRIVER_TYPE devTypeArray[] =
{
D3D10_DRIVER_TYPE_HARDWARE,
D3D10_DRIVER_TYPE_SOFTWARE,
D3D10_DRIVER_TYPE_REFERENCE,
};
const UINT devTypeArrayCount = sizeof( devTypeArray ) / sizeof( devTypeArray[0] );
// Enumerate each Direct3D device type
for( UINT iDeviceType = 0; iDeviceType < devTypeArrayCount; iDeviceType++ )
{
CD3D10EnumDeviceInfo* pDeviceInfo = new CD3D10EnumDeviceInfo;
if( pDeviceInfo == NULL )
return E_OUTOFMEMORY;
// Fill struct w/ AdapterOrdinal and D3DX10_DRIVER_TYPE
pDeviceInfo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
pDeviceInfo->DeviceType = devTypeArray[iDeviceType];
// Call D3D10CreateDevice to ensure that this is a D3D10 device.
ID3D10Device* pd3dDevice = NULL;
IDXGIAdapter* pAdapter = NULL;
if( devTypeArray[iDeviceType] == D3D10_DRIVER_TYPE_HARDWARE )
pAdapter = pAdapterInfo->m_pAdapter;
HMODULE wrp = NULL;
if (devTypeArray[iDeviceType] == D3D10_DRIVER_TYPE_SOFTWARE) wrp = LoadLibrary(L"D3D10WARP.dll");
hr = DXUT_Dynamic_D3D10CreateDevice( pAdapter, devTypeArray[iDeviceType], ( HMODULE )wrp, 0, NULL,
D3D10_SDK_VERSION, &pd3dDevice );
if( FAILED( hr ) )
{
delete pDeviceInfo;
continue;
}
if( devTypeArray[iDeviceType] != D3D10_DRIVER_TYPE_HARDWARE )
{
IDXGIDevice* pDXGIDev = NULL;
hr = pd3dDevice->QueryInterface( __uuidof( IDXGIDevice ), ( LPVOID* )&pDXGIDev );
if( SUCCEEDED( hr ) && pDXGIDev )
{
SAFE_RELEASE( pAdapterInfo->m_pAdapter );
pDXGIDev->GetAdapter( &pAdapterInfo->m_pAdapter );
}
SAFE_RELEASE( pDXGIDev );
}
SAFE_RELEASE( pd3dDevice );
pAdapterInfo->deviceInfoList.Add( pDeviceInfo );
}
return S_OK;
}
HRESULT CD3D10Enumeration::EnumerateDeviceCombosNoAdapter( CD3D10EnumAdapterInfo* pAdapterInfo )
{
// Iterate through each combination of device driver type, output,
// adapter format, and backbuffer format to build the adapter's device combo list.
//
for( int device = 0; device < pAdapterInfo->deviceInfoList.GetSize(); ++device )
{
CD3D10EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( device );
DXGI_FORMAT BufferFormatArray[] =
{
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R10G10B10A2_UNORM
};
const UINT BufferFormatArrayCount = sizeof( BufferFormatArray ) / sizeof
( BufferFormatArray[0] );
// Swap perferred modes for apps running in linear space
if( !DXUTIsInGammaCorrectMode() )
{
BufferFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
BufferFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
}
for( UINT iBufferFormat = 0; iBufferFormat < BufferFormatArrayCount; iBufferFormat++ )
{
DXGI_FORMAT BufferFormat = BufferFormatArray[iBufferFormat];
// determine if there are any modes for this particular format
// If an application callback function has been provided, make sure this device
// is acceptable to the app.
if( m_IsD3D10DeviceAcceptableFunc != NULL )
{
if( !m_IsD3D10DeviceAcceptableFunc( pAdapterInfo->AdapterOrdinal, 0,
pDeviceInfo->DeviceType, BufferFormat,
TRUE,
m_pIsD3D10DeviceAcceptableFuncUserContext ) )
continue;
}
// At this point, we have an adapter/device/backbufferformat/iswindowed
// DeviceCombo that is supported by the system. We still
// need to find one or more suitable depth/stencil buffer format,
// multisample type, and present interval.
CD3D10EnumDeviceSettingsCombo* pDeviceCombo = new CD3D10EnumDeviceSettingsCombo;
if( pDeviceCombo == NULL )
return E_OUTOFMEMORY;
pDeviceCombo->AdapterOrdinal = pDeviceInfo->AdapterOrdinal;
pDeviceCombo->DeviceType = pDeviceInfo->DeviceType;
pDeviceCombo->BackBufferFormat = BufferFormat;
pDeviceCombo->Windowed = TRUE;
pDeviceCombo->Output = 0;
pDeviceCombo->pAdapterInfo = pAdapterInfo;
pDeviceCombo->pDeviceInfo = pDeviceInfo;
pDeviceCombo->pOutputInfo = NULL;
BuildMultiSampleQualityList( BufferFormat, pDeviceCombo );
if( FAILED( pAdapterInfo->deviceSettingsComboList.Add( pDeviceCombo ) ) )
delete pDeviceCombo;
}
}
return S_OK;
}
//--------------------------------------------------------------------------------------
HRESULT CD3D10Enumeration::EnumerateDeviceCombos( IDXGIFactory* pFactory, CD3D10EnumAdapterInfo* pAdapterInfo )
{
// Iterate through each combination of device driver type, output,
// adapter format, and backbuffer format to build the adapter's device combo list.
//
for( int output = 0; output < pAdapterInfo->outputInfoList.GetSize(); ++output )
{
CD3D10EnumOutputInfo* pOutputInfo = pAdapterInfo->outputInfoList.GetAt( output );
for( int device = 0; device < pAdapterInfo->deviceInfoList.GetSize(); ++device )
{
CD3D10EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( device );
DXGI_FORMAT backBufferFormatArray[] =
{
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R10G10B10A2_UNORM
};
const UINT backBufferFormatArrayCount = sizeof( backBufferFormatArray ) / sizeof
( backBufferFormatArray[0] );
// Swap perferred modes for apps running in linear space
if( !DXUTIsInGammaCorrectMode() )
{
backBufferFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
backBufferFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
}
for( UINT iBackBufferFormat = 0; iBackBufferFormat < backBufferFormatArrayCount; iBackBufferFormat++ )
{
DXGI_FORMAT backBufferFormat = backBufferFormatArray[iBackBufferFormat];
for( int nWindowed = 0; nWindowed < 2; nWindowed++ )
{
if( !nWindowed && pOutputInfo->displayModeList.GetSize() == 0 )
continue;
// determine if there are any modes for this particular format
UINT iModes = 0;
for( int i = 0; i < pOutputInfo->displayModeList.GetSize(); i++ )
{
if( backBufferFormat == pOutputInfo->displayModeList.GetAt( i ).Format )
iModes ++;
}
if( 0 == iModes )
continue;
// If an application callback function has been provided, make sure this device
// is acceptable to the app.
if( m_IsD3D10DeviceAcceptableFunc != NULL )
{
if( !m_IsD3D10DeviceAcceptableFunc( pAdapterInfo->AdapterOrdinal, output,
pDeviceInfo->DeviceType, backBufferFormat,
FALSE != nWindowed,
m_pIsD3D10DeviceAcceptableFuncUserContext ) )
continue;
}
// At this point, we have an adapter/device/backbufferformat/iswindowed
// DeviceCombo that is supported by the system. We still
// need to find one or more suitable depth/stencil buffer format,
// multisample type, and present interval.
CD3D10EnumDeviceSettingsCombo* pDeviceCombo = new CD3D10EnumDeviceSettingsCombo;
if( pDeviceCombo == NULL )
return E_OUTOFMEMORY;
pDeviceCombo->AdapterOrdinal = pDeviceInfo->AdapterOrdinal;
pDeviceCombo->DeviceType = pDeviceInfo->DeviceType;
pDeviceCombo->BackBufferFormat = backBufferFormat;
pDeviceCombo->Windowed = ( nWindowed != 0 );
pDeviceCombo->Output = pOutputInfo->Output;
pDeviceCombo->pAdapterInfo = pAdapterInfo;
pDeviceCombo->pDeviceInfo = pDeviceInfo;
pDeviceCombo->pOutputInfo = pOutputInfo;
BuildMultiSampleQualityList( backBufferFormat, pDeviceCombo );
if( FAILED( pAdapterInfo->deviceSettingsComboList.Add( pDeviceCombo ) ) )
delete pDeviceCombo;
}
}
}
}
return S_OK;
}
//--------------------------------------------------------------------------------------
// Release all the allocated CD3D10EnumAdapterInfo objects and empty the list
//--------------------------------------------------------------------------------------
void CD3D10Enumeration::ClearAdapterInfoList()
{
CD3D10EnumAdapterInfo* pAdapterInfo;
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
{
pAdapterInfo = m_AdapterInfoList.GetAt( i );
delete pAdapterInfo;
}
m_AdapterInfoList.RemoveAll();
}
//--------------------------------------------------------------------------------------
void CD3D10Enumeration::ResetPossibleDepthStencilFormats()
{
m_DepthStencilPossibleList.RemoveAll();
m_DepthStencilPossibleList.Add( DXGI_FORMAT_D32_FLOAT_S8X24_UINT );
m_DepthStencilPossibleList.Add( DXGI_FORMAT_D32_FLOAT );
m_DepthStencilPossibleList.Add( DXGI_FORMAT_D24_UNORM_S8_UINT );
m_DepthStencilPossibleList.Add( DXGI_FORMAT_D16_UNORM );
}
//--------------------------------------------------------------------------------------
void CD3D10Enumeration::SetEnumerateAllAdapterFormats( bool bEnumerateAllAdapterFormats, bool bEnumerateNow )
{
m_bEnumerateAllAdapterFormats = bEnumerateAllAdapterFormats;
if( bEnumerateNow )
{
LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE pCallbackIsDeviceAcceptable;
void* pUserContext;
DXUTGetCallbackD3D10DeviceAcceptable( &pCallbackIsDeviceAcceptable, &pUserContext );
g_pDXUTD3D10Enumeration->Enumerate( pCallbackIsDeviceAcceptable, pUserContext );
}
}
//--------------------------------------------------------------------------------------
void CD3D10Enumeration::BuildMultiSampleQualityList( DXGI_FORMAT fmt, CD3D10EnumDeviceSettingsCombo* pDeviceCombo )
{
ID3D10Device* pd3dDevice = NULL;
IDXGIAdapter* pAdapter = NULL;
if( pDeviceCombo->DeviceType == D3D10_DRIVER_TYPE_HARDWARE )
{
IDXGIFactory* factory = DXUTGetDXGIFactory();
assert( factory != NULL );
factory->EnumAdapters( pDeviceCombo->pAdapterInfo->AdapterOrdinal, &pAdapter );
}
if( FAILED( DXUT_Dynamic_D3D10CreateDevice( pAdapter, pDeviceCombo->DeviceType, ( HMODULE )0, 0, NULL,
D3D10_SDK_VERSION, &pd3dDevice ) ) )
return;
for( int i = 1; i <= D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT; ++i )
{
UINT Quality;
if( SUCCEEDED( pd3dDevice->CheckMultisampleQualityLevels( fmt, i, &Quality ) ) && Quality > 0 )
{
pDeviceCombo->multiSampleCountList.Add( i );
pDeviceCombo->multiSampleQualityList.Add( Quality );
}
}
SAFE_RELEASE( pAdapter );
SAFE_RELEASE( pd3dDevice );
}
//--------------------------------------------------------------------------------------
// Call GetAdapterInfoList() after Enumerate() to get a STL vector of
// CD3D10EnumAdapterInfo*
//--------------------------------------------------------------------------------------
CGrowableArray <CD3D10EnumAdapterInfo*>* CD3D10Enumeration::GetAdapterInfoList()
{
return &m_AdapterInfoList;
}
//--------------------------------------------------------------------------------------
CD3D10EnumAdapterInfo* CD3D10Enumeration::GetAdapterInfo( UINT AdapterOrdinal )
{
for( int iAdapter = 0; iAdapter < m_AdapterInfoList.GetSize(); iAdapter++ )
{
CD3D10EnumAdapterInfo* pAdapterInfo = m_AdapterInfoList.GetAt( iAdapter );
if( pAdapterInfo->AdapterOrdinal == AdapterOrdinal )
return pAdapterInfo;
}
return NULL;
}
//--------------------------------------------------------------------------------------
CD3D10EnumDeviceInfo* CD3D10Enumeration::GetDeviceInfo( UINT AdapterOrdinal, D3D10_DRIVER_TYPE DeviceType )
{
CD3D10EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
if( pAdapterInfo )
{
for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
{
CD3D10EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo );
if( pDeviceInfo->DeviceType == DeviceType )
return pDeviceInfo;
}
}
return NULL;
}
//--------------------------------------------------------------------------------------
CD3D10EnumOutputInfo* CD3D10Enumeration::GetOutputInfo( UINT AdapterOrdinal, UINT Output )
{
CD3D10EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
if( pAdapterInfo && pAdapterInfo->outputInfoList.GetSize() > int( Output ) )
{
return pAdapterInfo->outputInfoList.GetAt( Output );
}
return NULL;
}
//--------------------------------------------------------------------------------------
CD3D10EnumDeviceSettingsCombo* CD3D10Enumeration::GetDeviceSettingsCombo( UINT AdapterOrdinal,
D3D10_DRIVER_TYPE DeviceType, UINT Output,
DXGI_FORMAT BackBufferFormat, BOOL Windowed )
{
CD3D10EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
if( pAdapterInfo )
{
for( int iDeviceCombo = 0; iDeviceCombo < pAdapterInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
{
CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo = pAdapterInfo->deviceSettingsComboList.GetAt(
iDeviceCombo );
if( pDeviceSettingsCombo->BackBufferFormat == BackBufferFormat &&
pDeviceSettingsCombo->Windowed == Windowed )
return pDeviceSettingsCombo;
}
}
return NULL;
}
//--------------------------------------------------------------------------------------
CD3D10EnumOutputInfo::~CD3D10EnumOutputInfo( void )
{
SAFE_RELEASE( m_pOutput );
displayModeList.RemoveAll();
}
//--------------------------------------------------------------------------------------
CD3D10EnumDeviceInfo::~CD3D10EnumDeviceInfo()
{
}
//--------------------------------------------------------------------------------------
CD3D10EnumAdapterInfo::~CD3D10EnumAdapterInfo( void )
{
for( int i = 0; i < outputInfoList.GetSize(); i++ )
{
CD3D10EnumOutputInfo* pOutputInfo = outputInfoList.GetAt( i );
delete pOutputInfo;
}
outputInfoList.RemoveAll();
for( int i = 0; i < deviceInfoList.GetSize(); ++i )
{
CD3D10EnumDeviceInfo* pDeviceInfo = deviceInfoList.GetAt( i );
delete pDeviceInfo;
}
deviceInfoList.RemoveAll();
for( int i = 0; i < deviceSettingsComboList.GetSize(); ++i )
{
CD3D10EnumDeviceSettingsCombo* pDeviceCombo = deviceSettingsComboList.GetAt( i );
delete pDeviceCombo;
}
deviceSettingsComboList.RemoveAll();
SAFE_RELEASE( m_pAdapter );
}
//--------------------------------------------------------------------------------------
// Returns the number of color channel bits in the specified DXGI_FORMAT
//--------------------------------------------------------------------------------------
UINT WINAPI DXUTGetDXGIColorChannelBits( DXGI_FORMAT fmt )
{
switch( fmt )
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return 32;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
return 16;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
return 10;
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
return 8;
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
return 5;
default:
return 0;
}
}
//--------------------------------------------------------------------------------------
HRESULT DXUTFindValidD3D10DeviceSettings( DXUTD3D10DeviceSettings* pOut, DXUTD3D10DeviceSettings* pIn,
DXUTMatchOptions* pMatchOptions, DXUTD3D10DeviceSettings* pOptimal )
{
// Find the best combination of:
// Adapter Ordinal
// Device Type
// Back Buffer Format
// Windowed
// given what's available on the system and the match options combined with the device settings input.
// This combination of settings is encapsulated by the CD3D10EnumDeviceSettingsCombo class.
float fBestRanking = -1.0f;
CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo = NULL;
DXGI_MODE_DESC adapterDisplayMode;
memset( &adapterDisplayMode, 0, sizeof(adapterDisplayMode) );
CD3D10Enumeration* pd3dEnum = DXUTGetD3D10Enumeration();
CGrowableArray <CD3D10EnumAdapterInfo*>* pAdapterList = pd3dEnum->GetAdapterInfoList();
for( int iAdapter = 0; iAdapter < pAdapterList->GetSize(); iAdapter++ )
{
CD3D10EnumAdapterInfo* pAdapterInfo = pAdapterList->GetAt( iAdapter );
// Get the desktop display mode of adapter
DXUTGetD3D10AdapterDisplayMode( pAdapterInfo->AdapterOrdinal, 0, &adapterDisplayMode );
// Enum all the device settings combinations. A device settings combination is
// a unique set of an adapter format, back buffer format, and IsWindowed.
for( int iDeviceCombo = 0; iDeviceCombo < pAdapterInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
{
CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo = pAdapterInfo->deviceSettingsComboList.GetAt(
iDeviceCombo );
// Skip any combo that doesn't meet the preserve match options
if( false == DXUTDoesD3D10DeviceComboMatchPreserveOptions( pDeviceSettingsCombo, pIn, pMatchOptions ) )
continue;
// Get a ranking number that describes how closely this device combo matches the optimal combo
float fCurRanking = DXUTRankD3D10DeviceCombo( pDeviceSettingsCombo, pOptimal, &adapterDisplayMode );
// If this combo better matches the input device settings then save it
if( fCurRanking > fBestRanking )
{
pBestDeviceSettingsCombo = pDeviceSettingsCombo;
fBestRanking = fCurRanking;
}
}
}
// If no best device combination was found then fail
if( pBestDeviceSettingsCombo == NULL )
return DXUTERR_NOCOMPATIBLEDEVICES;
// Using the best device settings combo found, build valid device settings taking heed of
// the match options and the input device settings
DXUTD3D10DeviceSettings validDeviceSettings;
DXUTBuildValidD3D10DeviceSettings( &validDeviceSettings, pBestDeviceSettingsCombo, pIn, pMatchOptions );
*pOut = validDeviceSettings;
return S_OK;
}
//--------------------------------------------------------------------------------------
// Internal helper function to build a D3D10 device settings structure based upon the match
// options. If the match option is set to ignore, then a optimal default value is used.
// The default value may not exist on the system, but later this will be taken
// into account.
//--------------------------------------------------------------------------------------
void DXUTBuildOptimalD3D10DeviceSettings( DXUTD3D10DeviceSettings* pOptimalDeviceSettings,
DXUTD3D10DeviceSettings* pDeviceSettingsIn,
DXUTMatchOptions* pMatchOptions )
{
ZeroMemory( pOptimalDeviceSettings, sizeof( DXUTD3D10DeviceSettings ) );
// Retrieve the desktop display mode.
DXGI_MODE_DESC adapterDesktopDisplayMode = { 640, 480, { 0, 0 }, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB };
DXUTGetD3D10AdapterDisplayMode( pOptimalDeviceSettings->AdapterOrdinal, 0, &adapterDesktopDisplayMode );
//---------------------
// Adapter ordinal
//---------------------
if( pMatchOptions->eAdapterOrdinal == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->AdapterOrdinal = 0;
else
pOptimalDeviceSettings->AdapterOrdinal = pDeviceSettingsIn->AdapterOrdinal;
//---------------------
// Device type
//---------------------
if( pMatchOptions->eDeviceType == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->DriverType = D3D10_DRIVER_TYPE_HARDWARE;
else
pOptimalDeviceSettings->DriverType = pDeviceSettingsIn->DriverType;
//---------------------
// Windowed
//---------------------
if( pMatchOptions->eWindowed == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->sd.Windowed = TRUE;
else
pOptimalDeviceSettings->sd.Windowed = pDeviceSettingsIn->sd.Windowed;
//---------------------
// Output #
//---------------------
if( pMatchOptions->eOutput == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->Output = 0;
else
pOptimalDeviceSettings->Output = pDeviceSettingsIn->Output;
//---------------------
// Create flags
//---------------------
pOptimalDeviceSettings->CreateFlags = pDeviceSettingsIn->CreateFlags;
//---------------------
// Resolution
//---------------------
if( pMatchOptions->eResolution == DXUTMT_IGNORE_INPUT )
{
// If windowed, default to 640x480
// If fullscreen, default to the desktop res for quick mode change
if( pOptimalDeviceSettings->sd.Windowed )
{
pOptimalDeviceSettings->sd.BufferDesc.Width = 640;
pOptimalDeviceSettings->sd.BufferDesc.Height = 480;
}
else
{
pOptimalDeviceSettings->sd.BufferDesc.Width = adapterDesktopDisplayMode.Width;
pOptimalDeviceSettings->sd.BufferDesc.Height = adapterDesktopDisplayMode.Height;
}
}
else
{
pOptimalDeviceSettings->sd.BufferDesc.Width = pDeviceSettingsIn->sd.BufferDesc.Width;
pOptimalDeviceSettings->sd.BufferDesc.Height = pDeviceSettingsIn->sd.BufferDesc.Height;
}
//---------------------
// Back buffer format
//---------------------
if( pMatchOptions->eBackBufferFormat == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->sd.BufferDesc.Format = adapterDesktopDisplayMode.Format; // Default to match the adapter format
else
pOptimalDeviceSettings->sd.BufferDesc.Format = pDeviceSettingsIn->sd.BufferDesc.Format;
//---------------------
// Back buffer usage
//---------------------
pOptimalDeviceSettings->sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
//---------------------
// Back buffer count
//---------------------
if( pMatchOptions->eBackBufferCount == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->sd.BufferCount = 2; // Default to triple buffering for perf gain
else
pOptimalDeviceSettings->sd.BufferCount = pDeviceSettingsIn->sd.BufferCount;
//---------------------
// Multisample
//---------------------
if( pMatchOptions->eMultiSample == DXUTMT_IGNORE_INPUT )
{
// Default to no multisampling
pOptimalDeviceSettings->sd.SampleDesc.Count = 0;
pOptimalDeviceSettings->sd.SampleDesc.Quality = 0;
}
else
{
pOptimalDeviceSettings->sd.SampleDesc.Count = pDeviceSettingsIn->sd.SampleDesc.Count;
pOptimalDeviceSettings->sd.SampleDesc.Quality = pDeviceSettingsIn->sd.SampleDesc.Quality;
}
//---------------------
// Swap effect
//---------------------
if( pMatchOptions->eSwapEffect == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
else
pOptimalDeviceSettings->sd.SwapEffect = pDeviceSettingsIn->sd.SwapEffect;
//---------------------
// Depth stencil
//---------------------
if( pMatchOptions->eDepthFormat == DXUTMT_IGNORE_INPUT &&
pMatchOptions->eStencilFormat == DXUTMT_IGNORE_INPUT )
{
pOptimalDeviceSettings->AutoCreateDepthStencil = TRUE;
pOptimalDeviceSettings->AutoDepthStencilFormat = DXGI_FORMAT_D32_FLOAT;
}
else
{
pOptimalDeviceSettings->AutoCreateDepthStencil = pDeviceSettingsIn->AutoCreateDepthStencil;
pOptimalDeviceSettings->AutoDepthStencilFormat = pDeviceSettingsIn->AutoDepthStencilFormat;
}
//---------------------
// Present flags
//---------------------
if( pMatchOptions->ePresentFlags == DXUTMT_IGNORE_INPUT )
pOptimalDeviceSettings->PresentFlags = 0;
else
pOptimalDeviceSettings->PresentFlags = pDeviceSettingsIn->PresentFlags;
//---------------------
// Refresh rate
//---------------------
if( pMatchOptions->eRefreshRate == DXUTMT_IGNORE_INPUT )
{
pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Numerator = 0;
pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Denominator = 0;
}
else
pOptimalDeviceSettings->sd.BufferDesc.RefreshRate = pDeviceSettingsIn->sd.BufferDesc.RefreshRate;
//---------------------
// Present interval
//---------------------
if( pMatchOptions->ePresentInterval == DXUTMT_IGNORE_INPUT )
{
// For windowed and fullscreen, default to 1 which will
// wait for the vertical retrace period to prevent tearing.
// For benchmarking, use 0 which will not wait for the
// vertical retrace period but may introduce tearing.
pOptimalDeviceSettings->SyncInterval = 1;
}
else
{
pOptimalDeviceSettings->SyncInterval = pDeviceSettingsIn->SyncInterval;
}
}
//--------------------------------------------------------------------------------------
// Returns false for any CD3D9EnumDeviceSettingsCombo that doesn't meet the preserve
// match options against the input pDeviceSettingsIn.
//--------------------------------------------------------------------------------------
bool DXUTDoesD3D10DeviceComboMatchPreserveOptions( CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D10DeviceSettings* pDeviceSettingsIn,
DXUTMatchOptions* pMatchOptions )
{
//---------------------
// Adapter ordinal
//---------------------
if( pMatchOptions->eAdapterOrdinal == DXUTMT_PRESERVE_INPUT &&
( pDeviceSettingsCombo->AdapterOrdinal != pDeviceSettingsIn->AdapterOrdinal ) )
return false;
//---------------------
// Device type
//---------------------
if( pMatchOptions->eDeviceType == DXUTMT_PRESERVE_INPUT &&
( pDeviceSettingsCombo->DeviceType != pDeviceSettingsIn->DriverType ) )
return false;
//---------------------
// Windowed
//---------------------
if( pMatchOptions->eWindowed == DXUTMT_PRESERVE_INPUT &&
( pDeviceSettingsCombo->Windowed != pDeviceSettingsIn->sd.Windowed ) )
return false;
//---------------------
// Output
//---------------------
if( pMatchOptions->eOutput == DXUTMT_PRESERVE_INPUT &&
( pDeviceSettingsCombo->Output != pDeviceSettingsIn->Output ) )
return false;
//---------------------
// Resolution
//---------------------
// If keep resolution then check that width and height supported by this combo
if( pMatchOptions->eResolution == DXUTMT_PRESERVE_INPUT )
{
bool bFound = false;
for( int i = 0; i < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize(); i++ )
{
DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( i );
if( displayMode.Width == pDeviceSettingsIn->sd.BufferDesc.Width &&
displayMode.Height == pDeviceSettingsIn->sd.BufferDesc.Height )
{
bFound = true;
break;
}
}
// If the width and height are not supported by this combo, return false
if( !bFound )
return false;
}
//---------------------
// Back buffer format
//---------------------
if( pMatchOptions->eBackBufferFormat == DXUTMT_PRESERVE_INPUT &&
pDeviceSettingsCombo->BackBufferFormat != pDeviceSettingsIn->sd.BufferDesc.Format )
return false;
//---------------------
// Back buffer count
//---------------------
// No caps for the back buffer count
//---------------------
// Multisample
//---------------------
if( pMatchOptions->eMultiSample == DXUTMT_PRESERVE_INPUT )
{
bool bFound = false;
for( int i = 0; i < pDeviceSettingsCombo->multiSampleCountList.GetSize(); i++ )
{
UINT Count = pDeviceSettingsCombo->multiSampleCountList.GetAt( i );
UINT Quality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
if( Count == pDeviceSettingsIn->sd.SampleDesc.Count &&
Quality > pDeviceSettingsIn->sd.SampleDesc.Quality )
{
bFound = true;
break;
}
}
// If multisample type/quality not supported by this combo, then return false
if( !bFound )
return false;
}
//---------------------
// Swap effect
//---------------------
// No caps for swap effects
//---------------------
// Depth stencil
//---------------------
// No caps for depth stencil
//---------------------
// Present flags
//---------------------
// No caps for the present flags
//---------------------
// Refresh rate
//---------------------
// If keep refresh rate then check that the resolution is supported by this combo
if( pMatchOptions->eRefreshRate == DXUTMT_PRESERVE_INPUT )
{
bool bFound = false;
for( int i = 0; i < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize(); i++ )
{
DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( i );
float fDenom1 = 1;
float fDenom2 = 1;
if( displayMode.RefreshRate.Denominator )
fDenom1 = (float)displayMode.RefreshRate.Denominator;
if( pDeviceSettingsIn->sd.BufferDesc.RefreshRate.Denominator )
fDenom2 = (float)pDeviceSettingsIn->sd.BufferDesc.RefreshRate.Denominator;
if( fabs( float( displayMode.RefreshRate.Numerator ) / fDenom1 -
float( pDeviceSettingsIn->sd.BufferDesc.RefreshRate.Numerator ) / fDenom2 ) < 0.1f )
{
bFound = true;
break;
}
}
// If refresh rate not supported by this combo, then return false
if( !bFound )
return false;
}
//---------------------
// Present interval
//---------------------
// No caps for present interval
return true;
}
//--------------------------------------------------------------------------------------
// Returns a ranking number that describes how closely this device
// combo matches the optimal combo based on the match options and the optimal device settings
//--------------------------------------------------------------------------------------
float DXUTRankD3D10DeviceCombo( CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D10DeviceSettings* pOptimalDeviceSettings,
DXGI_MODE_DESC* pAdapterDisplayMode )
{
float fCurRanking = 0.0f;
// Arbitrary weights. Gives preference to the ordinal, device type, and windowed
const float fAdapterOrdinalWeight = 1000.0f;
const float fAdapterOutputWeight = 500.0f;
const float fDeviceTypeWeight = 100.0f;
const float fWindowWeight = 10.0f;
const float fResolutionWeight = 1.0f;
const float fBackBufferFormatWeight = 1.0f;
const float fMultiSampleWeight = 1.0f;
const float fRefreshRateWeight = 1.0f;
//---------------------
// Adapter ordinal
//---------------------
if( pDeviceSettingsCombo->AdapterOrdinal == pOptimalDeviceSettings->AdapterOrdinal )
fCurRanking += fAdapterOrdinalWeight;
//---------------------
// Adapter ordinal
//---------------------
if( pDeviceSettingsCombo->Output == pOptimalDeviceSettings->Output )
fCurRanking += fAdapterOutputWeight;
//---------------------
// Device type
//---------------------
if( pDeviceSettingsCombo->DeviceType == pOptimalDeviceSettings->DriverType )
fCurRanking += fDeviceTypeWeight;
// Slightly prefer HAL
if( pDeviceSettingsCombo->DeviceType == D3DDEVTYPE_HAL )
fCurRanking += 0.1f;
//---------------------
// Windowed
//---------------------
if( pDeviceSettingsCombo->Windowed == pOptimalDeviceSettings->sd.Windowed )
fCurRanking += fWindowWeight;
//---------------------
// Resolution
//---------------------
bool bResolutionFound = false;
if (pDeviceSettingsCombo->pOutputInfo != NULL) {
for( int idm = 0; idm < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize(); idm++ )
{
DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( idm );
if( displayMode.Width == pOptimalDeviceSettings->sd.BufferDesc.Width &&
displayMode.Height == pOptimalDeviceSettings->sd.BufferDesc.Height )
bResolutionFound = true;
}
}
if( bResolutionFound )
fCurRanking += fResolutionWeight;
//---------------------
// Back buffer format
//---------------------
if( pDeviceSettingsCombo->BackBufferFormat == pOptimalDeviceSettings->sd.BufferDesc.Format )
{
fCurRanking += fBackBufferFormatWeight;
}
else
{
int nBitDepthDelta = abs( ( long )DXUTGetDXGIColorChannelBits( pDeviceSettingsCombo->BackBufferFormat ) -
( long )DXUTGetDXGIColorChannelBits(
pOptimalDeviceSettings->sd.BufferDesc.Format ) );
float fScale = __max( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f );
fCurRanking += fScale * fBackBufferFormatWeight;
}
//---------------------
// Back buffer count
//---------------------
// No caps for the back buffer count
//---------------------
// Multisample
//---------------------
bool bMultiSampleFound = false;
for( int i = 0; i < pDeviceSettingsCombo->multiSampleCountList.GetSize(); i++ )
{
UINT Count = pDeviceSettingsCombo->multiSampleCountList.GetAt( i );
UINT Quality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
if( Count == pOptimalDeviceSettings->sd.SampleDesc.Count &&
Quality > pOptimalDeviceSettings->sd.SampleDesc.Quality )
{
bMultiSampleFound = true;
break;
}
}
if( bMultiSampleFound )
fCurRanking += fMultiSampleWeight;
//---------------------
// Swap effect
//---------------------
// No caps for swap effects
//---------------------
// Depth stencil
//---------------------
// No caps for swap effects
//---------------------
// Present flags
//---------------------
// No caps for the present flags
//---------------------
// Refresh rate
//---------------------
bool bRefreshFound = false;
if ( pDeviceSettingsCombo->pOutputInfo != NULL ) {
for( int idm = 0; idm < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize(); idm++ )
{
DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( idm );
float fDenom1 = 1;
float fDenom2 = 1;
if( displayMode.RefreshRate.Denominator )
fDenom1 = (float)displayMode.RefreshRate.Denominator;
if( pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Denominator )
fDenom2 = (float)pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Denominator;
if( fabs( float( displayMode.RefreshRate.Numerator ) / fDenom1 -
float( pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Numerator ) / fDenom2 ) < 0.1f )
bRefreshFound = true;
}
}
if( bRefreshFound )
fCurRanking += fRefreshRateWeight;
//---------------------
// Present interval
//---------------------
// No caps for the present flags
return fCurRanking;
}
//--------------------------------------------------------------------------------------
// Builds valid device settings using the match options, the input device settings, and the
// best device settings combo found.
//--------------------------------------------------------------------------------------
void DXUTBuildValidD3D10DeviceSettings( DXUTD3D10DeviceSettings* pValidDeviceSettings,
CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
DXUTD3D10DeviceSettings* pDeviceSettingsIn,
DXUTMatchOptions* pMatchOptions )
{
DXGI_MODE_DESC adapterDisplayMode;
memset( &adapterDisplayMode, 0, sizeof(adapterDisplayMode) );
DXUTGetD3D10AdapterDisplayMode( pBestDeviceSettingsCombo->AdapterOrdinal,
pBestDeviceSettingsCombo->Output, &adapterDisplayMode );
// For each setting pick the best, taking into account the match options and
// what's supported by the device
//---------------------
// Adapter Ordinal
//---------------------
// Just using pBestDeviceSettingsCombo->AdapterOrdinal
//---------------------
// Device Type
//---------------------
// Just using pBestDeviceSettingsCombo->DeviceType
//---------------------
// Windowed
//---------------------
// Just using pBestDeviceSettingsCombo->Windowed
//---------------------
// Output
//---------------------
// Just using pBestDeviceSettingsCombo->Output
//---------------------
// Resolution
//---------------------
DXGI_MODE_DESC bestDisplayMode;
if( pMatchOptions->eResolution == DXUTMT_PRESERVE_INPUT )
{
bestDisplayMode.Width = pDeviceSettingsIn->sd.BufferDesc.Width;
bestDisplayMode.Height = pDeviceSettingsIn->sd.BufferDesc.Height;
}
else
{
DXGI_MODE_DESC displayModeIn;
if( pMatchOptions->eResolution == DXUTMT_CLOSEST_TO_INPUT &&
pDeviceSettingsIn )
{
displayModeIn.Width = pDeviceSettingsIn->sd.BufferDesc.Width;
displayModeIn.Height = pDeviceSettingsIn->sd.BufferDesc.Height;
}
else // if( pMatchOptions->eResolution == DXUTMT_IGNORE_INPUT )
{
if( pBestDeviceSettingsCombo->Windowed )
{
// The framework defaults to 640x480 for windowed
displayModeIn.Width = 640;
displayModeIn.Height = 480;
}
else
{
// The framework defaults to desktop resolution for fullscreen to try to avoid slow mode change
displayModeIn.Width = adapterDisplayMode.Width;
displayModeIn.Height = adapterDisplayMode.Height;
}
}
// Call a helper function to find the closest valid display mode to the optimal
DXUTFindValidD3D10Resolution( pBestDeviceSettingsCombo, displayModeIn, &bestDisplayMode );
}
//---------------------
// Back Buffer Format
//---------------------
// Just using pBestDeviceSettingsCombo->BackBufferFormat
//---------------------
// Back Buffer usage
//---------------------
// Just using pDeviceSettingsIn->sd.BackBufferUsage | DXGI_USAGE_RENDERTARGETOUTPUT
//---------------------
// Back buffer count
//---------------------
UINT bestBackBufferCount;
if( pMatchOptions->eBackBufferCount == DXUTMT_PRESERVE_INPUT )
{
bestBackBufferCount = pDeviceSettingsIn->sd.BufferCount;
}
else if( pMatchOptions->eBackBufferCount == DXUTMT_IGNORE_INPUT )
{
// The framework defaults to triple buffering
bestBackBufferCount = 2;
}
else // if( pMatchOptions->eBackBufferCount == DXUTMT_CLOSEST_TO_INPUT )
{
bestBackBufferCount = pDeviceSettingsIn->sd.BufferCount;
if( bestBackBufferCount > 3 )
bestBackBufferCount = 3;
if( bestBackBufferCount < 1 )
bestBackBufferCount = 1;
}
//---------------------
// Multisample
//---------------------
UINT bestMultiSampleCount;
UINT bestMultiSampleQuality;
if( pDeviceSettingsIn && pDeviceSettingsIn->sd.SwapEffect != DXGI_SWAP_EFFECT_DISCARD )
{
// Swap effect is not set to discard so multisampling has to off
bestMultiSampleCount = 1;
bestMultiSampleQuality = 0;
}
else
{
if( pMatchOptions->eMultiSample == DXUTMT_PRESERVE_INPUT )
{
bestMultiSampleCount = pDeviceSettingsIn->sd.SampleDesc.Count;
bestMultiSampleQuality = pDeviceSettingsIn->sd.SampleDesc.Quality;
}
else if( pMatchOptions->eMultiSample == DXUTMT_IGNORE_INPUT )
{
// Default to no multisampling (always supported)
bestMultiSampleCount = 1;
bestMultiSampleQuality = 0;
}
else if( pMatchOptions->eMultiSample == DXUTMT_CLOSEST_TO_INPUT )
{
// Default to no multisampling (always supported)
bestMultiSampleCount = 1;
bestMultiSampleQuality = 0;
for( int i = 0; i < pBestDeviceSettingsCombo->multiSampleCountList.GetSize(); i++ )
{
UINT Count = pBestDeviceSettingsCombo->multiSampleCountList.GetAt( i );
UINT Quality = pBestDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
// Check whether supported type is closer to the input than our current best
if( labs( Count - pDeviceSettingsIn->sd.SampleDesc.Count ) < labs( bestMultiSampleCount -
pDeviceSettingsIn->sd.SampleDesc.Count ) )
{
bestMultiSampleCount = Count;
bestMultiSampleQuality = __min( Quality - 1, pDeviceSettingsIn->sd.SampleDesc.Quality );
}
}
}
else
{
// Error case
bestMultiSampleCount = 1;
bestMultiSampleQuality = 0;
}
}
//---------------------
// Swap effect
//---------------------
DXGI_SWAP_EFFECT bestSwapEffect;
if( pMatchOptions->eSwapEffect == DXUTMT_PRESERVE_INPUT )
{
bestSwapEffect = pDeviceSettingsIn->sd.SwapEffect;
}
else if( pMatchOptions->eSwapEffect == DXUTMT_IGNORE_INPUT )
{
bestSwapEffect = DXGI_SWAP_EFFECT_DISCARD;
}
else // if( pMatchOptions->eSwapEffect == DXUTMT_CLOSEST_TO_INPUT )
{
bestSwapEffect = pDeviceSettingsIn->sd.SwapEffect;
// Swap effect has to be one of these 2
if( bestSwapEffect != DXGI_SWAP_EFFECT_DISCARD &&
bestSwapEffect != DXGI_SWAP_EFFECT_SEQUENTIAL )
{
bestSwapEffect = DXGI_SWAP_EFFECT_DISCARD;
}
}
//---------------------
// Depth stencil
//---------------------
DXGI_FORMAT bestDepthStencilFormat;
bool bestEnableAutoDepthStencil;
if( pMatchOptions->eDepthFormat == DXUTMT_IGNORE_INPUT &&
pMatchOptions->eStencilFormat == DXUTMT_IGNORE_INPUT )
{
bestEnableAutoDepthStencil = true;
bestDepthStencilFormat = DXGI_FORMAT_D32_FLOAT;
}
else
{
assert( pDeviceSettingsIn != NULL );
bestEnableAutoDepthStencil = pDeviceSettingsIn->AutoCreateDepthStencil;
bestDepthStencilFormat = pDeviceSettingsIn->AutoDepthStencilFormat;
}
//---------------------
// Present flags
//---------------------
//---------------------
// Refresh rate
//---------------------
if( pBestDeviceSettingsCombo->Windowed )
{
// Must be 0 for windowed
bestDisplayMode.RefreshRate.Numerator = 0;
bestDisplayMode.RefreshRate.Denominator = 0;
}
else
{
if( pMatchOptions->eRefreshRate == DXUTMT_PRESERVE_INPUT )
{
bestDisplayMode.RefreshRate = pDeviceSettingsIn->sd.BufferDesc.RefreshRate;
}
else
{
DXGI_RATIONAL refreshRateMatch;
if( pMatchOptions->eRefreshRate == DXUTMT_CLOSEST_TO_INPUT )
{
refreshRateMatch = pDeviceSettingsIn->sd.BufferDesc.RefreshRate;
}
else // if( pMatchOptions->eRefreshRate == DXUTMT_IGNORE_INPUT )
{
refreshRateMatch = adapterDisplayMode.RefreshRate;
}
// Default to 0 in case no matching mode is found.
// 0, in this case means that we'll let DXGI choose the best one for us
bestDisplayMode.RefreshRate.Numerator = 0;
bestDisplayMode.RefreshRate.Denominator = 0;
// if( refreshRateMatch != 0 )
{
float fBestRefreshRanking = 100000.0f;
CGrowableArray <DXGI_MODE_DESC>* pDisplayModeList =
&pBestDeviceSettingsCombo->pOutputInfo->displayModeList;
for( int iDisplayMode = 0; iDisplayMode < pDisplayModeList->GetSize(); iDisplayMode++ )
{
DXGI_MODE_DESC displayMode = pDisplayModeList->GetAt( iDisplayMode );
if( displayMode.Height != bestDisplayMode.Height ||
displayMode.Width != bestDisplayMode.Width )
continue; // Skip display modes that don't match
// Find the delta between the current refresh rate and the optimal refresh rate
float fDenom1 = 1;
float fDenom2 = 1;
if( displayMode.RefreshRate.Denominator )
fDenom1 = (float)displayMode.RefreshRate.Denominator;
if( refreshRateMatch.Denominator )
fDenom2 = (float)refreshRateMatch.Denominator;
float fCurRanking = abs( float( displayMode.RefreshRate.Numerator ) / fDenom1 -
float( refreshRateMatch.Numerator ) / fDenom2 );
if( fCurRanking < fBestRefreshRanking )
{
bestDisplayMode.RefreshRate = displayMode.RefreshRate;
fBestRefreshRanking = fCurRanking;
// Stop if good-enough match found
if( fBestRefreshRanking < 0.1f )
break;
}
}
}
}
}
//---------------------
// Present interval
//---------------------
UINT32 bestPresentInterval;
if( pMatchOptions->ePresentInterval == DXUTMT_PRESERVE_INPUT )
{
bestPresentInterval = pDeviceSettingsIn->SyncInterval;
}
else if( pMatchOptions->ePresentInterval == DXUTMT_IGNORE_INPUT )
{
// For windowed and fullscreen, default to 1 which will wait for
// the vertical retrace period to prevent tearing. For benchmarking,
// use 0 which will will wait not for the vertical retrace period
// but may introduce tearing.
// The reference driver does not support v-syncing and will
// produce _com_error exceptions when the sync interval is
// anything but 0.
bestPresentInterval = ( D3D10_DRIVER_TYPE_REFERENCE == pBestDeviceSettingsCombo->DeviceType ) ? 0 : 1;
}
else // if( pMatchOptions->ePresentInterval == DXUTMT_CLOSEST_TO_INPUT )
{
bestPresentInterval = pDeviceSettingsIn->SyncInterval;
}
// Fill the device settings struct
ZeroMemory( pValidDeviceSettings, sizeof( DXUTD3D10DeviceSettings ) );
pValidDeviceSettings->AdapterOrdinal = pBestDeviceSettingsCombo->AdapterOrdinal;
pValidDeviceSettings->Output = pBestDeviceSettingsCombo->Output;
pValidDeviceSettings->DriverType = pBestDeviceSettingsCombo->DeviceType;
pValidDeviceSettings->sd.BufferDesc.Width = bestDisplayMode.Width;
pValidDeviceSettings->sd.BufferDesc.Height = bestDisplayMode.Height;
pValidDeviceSettings->sd.BufferDesc.Format = pBestDeviceSettingsCombo->BackBufferFormat;
pValidDeviceSettings->sd.BufferUsage = pDeviceSettingsIn->sd.BufferUsage | DXGI_USAGE_RENDER_TARGET_OUTPUT;
pValidDeviceSettings->sd.BufferCount = bestBackBufferCount;
pValidDeviceSettings->sd.SampleDesc.Count = bestMultiSampleCount;
pValidDeviceSettings->sd.SampleDesc.Quality = bestMultiSampleQuality;
pValidDeviceSettings->sd.SwapEffect = bestSwapEffect;
pValidDeviceSettings->sd.OutputWindow = pBestDeviceSettingsCombo->Windowed ? DXUTGetHWNDDeviceWindowed() :
DXUTGetHWNDDeviceFullScreen();
pValidDeviceSettings->sd.Windowed = pBestDeviceSettingsCombo->Windowed;
pValidDeviceSettings->sd.BufferDesc.RefreshRate = bestDisplayMode.RefreshRate;
pValidDeviceSettings->sd.Flags = 0;
pValidDeviceSettings->SyncInterval = bestPresentInterval;
pValidDeviceSettings->AutoCreateDepthStencil = bestEnableAutoDepthStencil;
pValidDeviceSettings->AutoDepthStencilFormat = bestDepthStencilFormat;
pValidDeviceSettings->CreateFlags = pDeviceSettingsIn->CreateFlags;
}
//--------------------------------------------------------------------------------------
// Internal helper function to find the closest allowed display mode to the optimal
//--------------------------------------------------------------------------------------
HRESULT DXUTFindValidD3D10Resolution( CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
DXGI_MODE_DESC displayModeIn, DXGI_MODE_DESC* pBestDisplayMode )
{
DXGI_MODE_DESC bestDisplayMode;
ZeroMemory( &bestDisplayMode, sizeof( bestDisplayMode ) );
if( pBestDeviceSettingsCombo->Windowed )
{
*pBestDisplayMode = displayModeIn;
// If our client rect size is smaller than our backbuffer size, use that size.
// This would happen when we specify a windowed resolution larger than the screen.
MONITORINFO Info;
Info.cbSize = sizeof( MONITORINFO );
if ( pBestDeviceSettingsCombo->pOutputInfo != NULL ) {
GetMonitorInfo( pBestDeviceSettingsCombo->pOutputInfo->Desc.Monitor, &Info );
UINT Width = Info.rcWork.right - Info.rcWork.left;
UINT Height = Info.rcWork.bottom - Info.rcWork.top;
RECT rcClient = Info.rcWork;
AdjustWindowRect( &rcClient, GetWindowLong( DXUTGetHWNDDeviceWindowed(), GWL_STYLE ), FALSE );
Width = Width - ( rcClient.right - rcClient.left - Width );
Height = Height - ( rcClient.bottom - rcClient.top - Height );
pBestDisplayMode->Width = __min( pBestDisplayMode->Width, Width );
pBestDisplayMode->Height = __min( pBestDisplayMode->Height, Height );
} else {
}
}
else
{
int nBestRanking = 100000;
int nCurRanking;
CGrowableArray <DXGI_MODE_DESC>* pDisplayModeList = &pBestDeviceSettingsCombo->pOutputInfo->displayModeList;
for( int iDisplayMode = 0; iDisplayMode < pDisplayModeList->GetSize(); iDisplayMode++ )
{
DXGI_MODE_DESC displayMode = pDisplayModeList->GetAt( iDisplayMode );
// Find the delta between the current width/height and the optimal width/height
nCurRanking = abs( ( int )displayMode.Width - ( int )displayModeIn.Width ) +
abs( ( int )displayMode.Height - ( int )displayModeIn.Height );
if( nCurRanking < nBestRanking )
{
bestDisplayMode = displayMode;
nBestRanking = nCurRanking;
// Stop if perfect match found
if( nBestRanking == 0 )
break;
}
}
if( bestDisplayMode.Width == 0 )
{
*pBestDisplayMode = displayModeIn;
return E_FAIL; // No valid display modes found
}
*pBestDisplayMode = bestDisplayMode;
}
return S_OK;
}
//--------------------------------------------------------------------------------------
// Returns the DXGI_MODE_DESC struct for a given adapter and output
//--------------------------------------------------------------------------------------
HRESULT WINAPI DXUTGetD3D10AdapterDisplayMode( UINT AdapterOrdinal, UINT nOutput, DXGI_MODE_DESC* pModeDesc )
{
if( !pModeDesc )
return E_INVALIDARG;
CD3D10Enumeration* pD3DEnum = DXUTGetD3D10Enumeration();
assert( pD3DEnum != NULL );
CD3D10EnumOutputInfo* pOutputInfo = pD3DEnum->GetOutputInfo( AdapterOrdinal, nOutput );
if( pOutputInfo )
{
pModeDesc->Width = 640;
pModeDesc->Height = 480;
pModeDesc->RefreshRate.Numerator = 0;
pModeDesc->RefreshRate.Denominator = 0;
pModeDesc->Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
pModeDesc->Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
pModeDesc->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
DXGI_OUTPUT_DESC Desc;
pOutputInfo->m_pOutput->GetDesc( &Desc );
pModeDesc->Width = Desc.DesktopCoordinates.right - Desc.DesktopCoordinates.left;
pModeDesc->Height = Desc.DesktopCoordinates.bottom - Desc.DesktopCoordinates.top;
}
if( pModeDesc->Format == DXGI_FORMAT_B8G8R8A8_UNORM )
pModeDesc->Format = DXGI_FORMAT_R8G8B8A8_UNORM;
return S_OK;
}