4146 lines
158 KiB
C++
4146 lines
158 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: DXUTEnum.cpp
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//
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// Enumerates D3D adapters, devices, modes, etc.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//--------------------------------------------------------------------------------------
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#include "DXUT.h"
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#undef min // use __min instead
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#undef max // use __max instead
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//--------------------------------------------------------------------------------------
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// Forward declarations
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//--------------------------------------------------------------------------------------
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extern void DXUTGetCallbackD3D9DeviceAcceptable( LPDXUTCALLBACKISD3D9DEVICEACCEPTABLE* ppCallbackIsDeviceAcceptable,
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void** ppUserContext );
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extern void DXUTGetCallbackD3D10DeviceAcceptable( LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE* ppCallbackIsDeviceAcceptable,
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void** ppUserContext );
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HRESULT DXUTFindValidD3D9DeviceSettings( DXUTD3D9DeviceSettings* pOut, DXUTD3D9DeviceSettings* pIn,
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DXUTMatchOptions* pMatchOptions, DXUTD3D9DeviceSettings* pOptimal );
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void DXUTBuildOptimalD3D9DeviceSettings( DXUTD3D9DeviceSettings* pOptimalDeviceSettings,
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DXUTD3D9DeviceSettings* pDeviceSettingsIn, DXUTMatchOptions* pMatchOptions );
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bool DXUTDoesD3D9DeviceComboMatchPreserveOptions( CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo,
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DXUTD3D9DeviceSettings* pDeviceSettingsIn,
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DXUTMatchOptions* pMatchOptions );
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float DXUTRankD3D9DeviceCombo( CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo,
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DXUTD3D9DeviceSettings* pOptimalDeviceSettings,
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D3DDISPLAYMODE* pAdapterDesktopDisplayMode );
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void DXUTBuildValidD3D9DeviceSettings( DXUTD3D9DeviceSettings* pValidDeviceSettings,
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CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
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DXUTD3D9DeviceSettings* pDeviceSettingsIn, DXUTMatchOptions* pMatchOptions );
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HRESULT DXUTFindValidD3D9Resolution( CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
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D3DDISPLAYMODE displayModeIn, D3DDISPLAYMODE* pBestDisplayMode );
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HRESULT DXUTFindValidD3D10DeviceSettings( DXUTD3D10DeviceSettings* pOut, DXUTD3D10DeviceSettings* pIn,
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DXUTMatchOptions* pMatchOptions, DXUTD3D10DeviceSettings* pOptimal );
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void DXUTBuildOptimalD3D10DeviceSettings( DXUTD3D10DeviceSettings* pOptimalDeviceSettings,
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DXUTD3D10DeviceSettings* pDeviceSettingsIn,
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DXUTMatchOptions* pMatchOptions );
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bool DXUTDoesD3D10DeviceComboMatchPreserveOptions( CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo,
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DXUTD3D10DeviceSettings* pDeviceSettingsIn,
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DXUTMatchOptions* pMatchOptions );
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float DXUTRankD3D10DeviceCombo( CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo,
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DXUTD3D10DeviceSettings* pOptimalDeviceSettings, DXGI_MODE_DESC* pAdapterDisplayMode );
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void DXUTBuildValidD3D10DeviceSettings( DXUTD3D10DeviceSettings* pValidDeviceSettings,
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CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
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DXUTD3D10DeviceSettings* pDeviceSettingsIn, DXUTMatchOptions* pMatchOptions );
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HRESULT DXUTFindValidD3D10Resolution( CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
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DXGI_MODE_DESC displayModeIn, DXGI_MODE_DESC* pBestDisplayMode );
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static int __cdecl SortModesCallback( const void* arg1, const void* arg2 );
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//======================================================================================
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//======================================================================================
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// General Direct3D section
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//======================================================================================
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//======================================================================================
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//--------------------------------------------------------------------------------------
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// This function tries to find valid device settings based upon the input device settings
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// struct and the match options. For each device setting a match option in the
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// DXUTMatchOptions struct specifies how the function makes decisions. For example, if
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// the caller wants a HAL device with a back buffer format of D3DFMT_A2B10G10R10 but the
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// HAL device on the system does not support D3DFMT_A2B10G10R10 however a REF device is
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// installed that does, then the function has a choice to either use REF or to change to
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// a back buffer format to compatible with the HAL device. The match options lets the
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// caller control how these choices are made.
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//
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// Each match option must be one of the following types:
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// DXUTMT_IGNORE_INPUT: Uses the closest valid value to a default
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// DXUTMT_PRESERVE_INPUT: Uses the input without change, but may cause no valid device to be found
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// DXUTMT_CLOSEST_TO_INPUT: Uses the closest valid value to the input
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//
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// If pMatchOptions is NULL then, all of the match options are assumed to be DXUTMT_IGNORE_INPUT.
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// The function returns failure if no valid device settings can be found otherwise
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// the function returns success and the valid device settings are written to pOut.
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//--------------------------------------------------------------------------------------
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HRESULT WINAPI DXUTFindValidDeviceSettings( DXUTDeviceSettings* pOut, DXUTDeviceSettings* pIn,
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DXUTMatchOptions* pMatchOptions )
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{
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HRESULT hr = S_OK;
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if( pOut == NULL )
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return DXUT_ERR_MSGBOX( L"DXUTFindValidDeviceSettings", E_INVALIDARG );
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// Default to DXUTMT_IGNORE_INPUT for everything unless pMatchOptions isn't NULL
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DXUTMatchOptions defaultMatchOptions;
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if( NULL == pMatchOptions )
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{
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ZeroMemory( &defaultMatchOptions, sizeof( DXUTMatchOptions ) );
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pMatchOptions = &defaultMatchOptions;
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}
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bool bAppSupportsD3D9 = DXUTDoesAppSupportD3D9();
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bool bAppSupportsD3D10 = DXUTDoesAppSupportD3D10();
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if( !bAppSupportsD3D9 && !bAppSupportsD3D10 )
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{
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bAppSupportsD3D9 = true;
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bAppSupportsD3D10 = true;
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}
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bool bAvoidD3D9 = false;
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bool bAvoidD3D10 = false;
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if( pMatchOptions->eAPIVersion == DXUTMT_PRESERVE_INPUT && pIn && pIn->ver == DXUT_D3D10_DEVICE )
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bAvoidD3D9 = true;
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if( pMatchOptions->eAPIVersion == DXUTMT_PRESERVE_INPUT && pIn && pIn->ver == DXUT_D3D9_DEVICE )
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bAvoidD3D10 = true;
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bool bPreferD3D9 = false;
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if( pMatchOptions->eAPIVersion != DXUTMT_IGNORE_INPUT && pIn && pIn->ver == DXUT_D3D9_DEVICE )
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bPreferD3D9 = true;
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// Build an optimal device settings structure based upon the match
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// options. If the match option is set to ignore, then a optimal default value is used.
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// The default value may not exist on the system, but later this will be taken
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// into account.
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bool bFoundValidD3D10 = false;
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bool bFoundValidD3D9 = false;
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DXUTDeviceSettings validDeviceSettings;
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if (pIn)
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CopyMemory( &validDeviceSettings, pIn, sizeof( DXUTDeviceSettings ) );
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else
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memset( &validDeviceSettings, 0, sizeof(DXUTDeviceSettings) );
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DXUTDeviceSettings optimalDeviceSettings;
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if( bAppSupportsD3D10 && !bPreferD3D9 && !bAvoidD3D10 )
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{
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bool bD3D10Available = DXUTIsD3D10Available();
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if( bD3D10Available )
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{
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// Force an enumeration with the IsDeviceAcceptable callback
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DXUTGetD3D10Enumeration( false );
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DXUTD3D10DeviceSettings d3d10In;
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ZeroMemory( &d3d10In, sizeof( DXUTD3D10DeviceSettings ) );
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if( pIn )
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{
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if( pIn->ver == DXUT_D3D9_DEVICE )
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DXUTConvertDeviceSettings9to10( &pIn->d3d9, &d3d10In );
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else
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d3d10In = pIn->d3d10;
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}
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optimalDeviceSettings.ver = DXUT_D3D10_DEVICE;
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DXUTBuildOptimalD3D10DeviceSettings( &optimalDeviceSettings.d3d10, &d3d10In, pMatchOptions );
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validDeviceSettings.ver = DXUT_D3D10_DEVICE;
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hr = DXUTFindValidD3D10DeviceSettings( &validDeviceSettings.d3d10, &d3d10In,
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pMatchOptions, &optimalDeviceSettings.d3d10 );
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if( SUCCEEDED( hr ) )
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bFoundValidD3D10 = true;
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}
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else
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{
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if( bAvoidD3D9 )
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hr = DXUTERR_NOCOMPATIBLEDEVICES;
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else
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hr = DXUTERR_NODIRECT3D;
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}
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}
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if( bAppSupportsD3D9 && !bFoundValidD3D10 && !bAvoidD3D9 )
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{
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// Force an enumeration with the IsDeviceAcceptable callback
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DXUTGetD3D9Enumeration( false );
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DXUTD3D9DeviceSettings d3d9In;
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ZeroMemory( &d3d9In, sizeof( DXUTD3D9DeviceSettings ) );
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if( pIn )
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{
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if( pIn->ver == DXUT_D3D10_DEVICE )
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DXUTConvertDeviceSettings10to9( &pIn->d3d10, &d3d9In );
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else
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d3d9In = pIn->d3d9;
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}
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optimalDeviceSettings.ver = DXUT_D3D9_DEVICE;
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DXUTBuildOptimalD3D9DeviceSettings( &optimalDeviceSettings.d3d9, &d3d9In, pMatchOptions );
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validDeviceSettings.ver = DXUT_D3D9_DEVICE;
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hr = DXUTFindValidD3D9DeviceSettings( &validDeviceSettings.d3d9, &d3d9In,
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pMatchOptions, &optimalDeviceSettings.d3d9 );
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if( SUCCEEDED( hr ) )
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bFoundValidD3D9 = true;
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}
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if( bFoundValidD3D10 || bFoundValidD3D9 )
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{
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*pOut = validDeviceSettings;
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return S_OK;
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}
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else
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{
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return DXUT_ERR( L"DXUTFindValidDeviceSettings", hr );
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}
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}
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//======================================================================================
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//======================================================================================
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// Direct3D 9 section
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//======================================================================================
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//======================================================================================
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CD3D9Enumeration* g_pDXUTD3D9Enumeration = NULL;
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HRESULT WINAPI DXUTCreateD3D9Enumeration()
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{
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if( g_pDXUTD3D9Enumeration == NULL )
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{
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g_pDXUTD3D9Enumeration = new CD3D9Enumeration();
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if( NULL == g_pDXUTD3D9Enumeration )
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return E_OUTOFMEMORY;
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}
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return S_OK;
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}
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void WINAPI DXUTDestroyD3D9Enumeration()
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{
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SAFE_DELETE( g_pDXUTD3D9Enumeration );
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}
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class DXUTMemoryHelperD3D9Enum
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{
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public:
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DXUTMemoryHelperD3D9Enum()
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{
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DXUTCreateD3D9Enumeration();
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}
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~DXUTMemoryHelperD3D9Enum()
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{
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DXUTDestroyD3D9Enumeration();
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}
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};
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//--------------------------------------------------------------------------------------
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CD3D9Enumeration* WINAPI DXUTGetD3D9Enumeration( bool bForceEnumerate )
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{
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// Using an static class with accessor function to allow control of the construction order
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static DXUTMemoryHelperD3D9Enum d3d9enumMemory;
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if( g_pDXUTD3D9Enumeration && ( !g_pDXUTD3D9Enumeration->HasEnumerated() || bForceEnumerate ) )
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{
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LPDXUTCALLBACKISD3D9DEVICEACCEPTABLE pCallbackIsDeviceAcceptable;
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void* pUserContext;
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DXUTGetCallbackD3D9DeviceAcceptable( &pCallbackIsDeviceAcceptable, &pUserContext );
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g_pDXUTD3D9Enumeration->Enumerate( pCallbackIsDeviceAcceptable, pUserContext );
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}
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return g_pDXUTD3D9Enumeration;
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}
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//--------------------------------------------------------------------------------------
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CD3D9Enumeration::CD3D9Enumeration()
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{
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m_bHasEnumerated = false;
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m_pD3D = NULL;
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m_IsD3D9DeviceAcceptableFunc = NULL;
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m_pIsD3D9DeviceAcceptableFuncUserContext = NULL;
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m_bRequirePostPixelShaderBlending = true;
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m_nMinWidth = 640;
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m_nMinHeight = 480;
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m_nMaxWidth = UINT_MAX;
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m_nMaxHeight = UINT_MAX;
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m_nRefreshMin = 0;
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m_nRefreshMax = UINT_MAX;
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m_nMultisampleQualityMax = 0xFFFF;
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ResetPossibleDepthStencilFormats();
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ResetPossibleMultisampleTypeList();
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ResetPossiblePresentIntervalList();
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SetPossibleVertexProcessingList( true, true, true, false );
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}
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//--------------------------------------------------------------------------------------
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CD3D9Enumeration::~CD3D9Enumeration()
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{
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ClearAdapterInfoList();
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}
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//--------------------------------------------------------------------------------------
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// Enumerate for each adapter all of the supported display modes,
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// device types, adapter formats, back buffer formats, window/full screen support,
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// depth stencil formats, multisampling types/qualities, and presentations intervals.
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//
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// For each combination of device type (HAL/REF), adapter format, back buffer format, and
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// IsWindowed it will call the app's ConfirmDevice callback. This allows the app
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// to reject or allow that combination based on its caps/etc. It also allows the
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// app to change the BehaviorFlags. The BehaviorFlags defaults non-pure HWVP
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// if supported otherwise it will default to SWVP, however the app can change this
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// through the ConfirmDevice callback.
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//--------------------------------------------------------------------------------------
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HRESULT CD3D9Enumeration::Enumerate( LPDXUTCALLBACKISD3D9DEVICEACCEPTABLE IsD3D9DeviceAcceptableFunc,
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void* pIsD3D9DeviceAcceptableFuncUserContext )
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{
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CDXUTPerfEventGenerator eventGenerator( DXUT_PERFEVENTCOLOR, L"DXUT D3D9 Enumeration" );
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IDirect3D9* pD3D = DXUTGetD3D9Object();
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if( pD3D == NULL )
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{
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pD3D = DXUTGetD3D9Object();
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if( pD3D == NULL )
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return DXUTERR_NODIRECT3D;
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}
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m_bHasEnumerated = true;
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m_pD3D = pD3D;
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m_IsD3D9DeviceAcceptableFunc = IsD3D9DeviceAcceptableFunc;
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m_pIsD3D9DeviceAcceptableFuncUserContext = pIsD3D9DeviceAcceptableFuncUserContext;
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HRESULT hr;
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ClearAdapterInfoList();
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CGrowableArray <D3DFORMAT> adapterFormatList;
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const D3DFORMAT allowedAdapterFormatArray[] =
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{
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||
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D3DFMT_X8R8G8B8,
|
||
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D3DFMT_X1R5G5B5,
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D3DFMT_R5G6B5,
|
||
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D3DFMT_A2R10G10B10
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||
|
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};
|
||
|
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const UINT allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof
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||
|
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( allowedAdapterFormatArray[0] );
|
||
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||
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UINT numAdapters = pD3D->GetAdapterCount();
|
||
|
|
for( UINT adapterOrdinal = 0; adapterOrdinal < numAdapters; adapterOrdinal++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumAdapterInfo* pAdapterInfo = new CD3D9EnumAdapterInfo;
|
||
|
|
if( pAdapterInfo == NULL )
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
|
||
|
|
pAdapterInfo->AdapterOrdinal = adapterOrdinal;
|
||
|
|
pD3D->GetAdapterIdentifier( adapterOrdinal, 0, &pAdapterInfo->AdapterIdentifier );
|
||
|
|
|
||
|
|
// Get list of all display modes on this adapter.
|
||
|
|
// Also build a temporary list of all display adapter formats.
|
||
|
|
adapterFormatList.RemoveAll();
|
||
|
|
|
||
|
|
for( UINT iFormatList = 0; iFormatList < allowedAdapterFormatArrayCount; iFormatList++ )
|
||
|
|
{
|
||
|
|
D3DFORMAT allowedAdapterFormat = allowedAdapterFormatArray[iFormatList];
|
||
|
|
UINT numAdapterModes = pD3D->GetAdapterModeCount( adapterOrdinal, allowedAdapterFormat );
|
||
|
|
for( UINT mode = 0; mode < numAdapterModes; mode++ )
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE displayMode;
|
||
|
|
pD3D->EnumAdapterModes( adapterOrdinal, allowedAdapterFormat, mode, &displayMode );
|
||
|
|
|
||
|
|
if( displayMode.Width < m_nMinWidth ||
|
||
|
|
displayMode.Height < m_nMinHeight ||
|
||
|
|
displayMode.Width > m_nMaxWidth ||
|
||
|
|
displayMode.Height > m_nMaxHeight ||
|
||
|
|
displayMode.RefreshRate < m_nRefreshMin ||
|
||
|
|
displayMode.RefreshRate > m_nRefreshMax )
|
||
|
|
{
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
pAdapterInfo->displayModeList.Add( displayMode );
|
||
|
|
|
||
|
|
if( !adapterFormatList.Contains( displayMode.Format ) )
|
||
|
|
adapterFormatList.Add( displayMode.Format );
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
D3DDISPLAYMODE displayMode;
|
||
|
|
pD3D->GetAdapterDisplayMode( adapterOrdinal, &displayMode );
|
||
|
|
if( !adapterFormatList.Contains( displayMode.Format ) )
|
||
|
|
adapterFormatList.Add( displayMode.Format );
|
||
|
|
|
||
|
|
// Sort displaymode list
|
||
|
|
qsort( pAdapterInfo->displayModeList.GetData(),
|
||
|
|
pAdapterInfo->displayModeList.GetSize(), sizeof( D3DDISPLAYMODE ),
|
||
|
|
SortModesCallback );
|
||
|
|
|
||
|
|
// Get info for each device on this adapter
|
||
|
|
if( FAILED( EnumerateDevices( pAdapterInfo, &adapterFormatList ) ) )
|
||
|
|
{
|
||
|
|
delete pAdapterInfo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
// If at least one device on this adapter is available and compatible
|
||
|
|
// with the app, add the adapterInfo to the list
|
||
|
|
if( pAdapterInfo->deviceInfoList.GetSize() > 0 )
|
||
|
|
{
|
||
|
|
hr = m_AdapterInfoList.Add( pAdapterInfo );
|
||
|
|
if( FAILED( hr ) )
|
||
|
|
return hr;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
delete pAdapterInfo;
|
||
|
|
}
|
||
|
|
|
||
|
|
//
|
||
|
|
// Check for 2 or more adapters with the same name. Append the name
|
||
|
|
// with some instance number if that's the case to help distinguish
|
||
|
|
// them.
|
||
|
|
//
|
||
|
|
bool bUniqueDesc = true;
|
||
|
|
CD3D9EnumAdapterInfo* pAdapterInfo;
|
||
|
|
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumAdapterInfo* pAdapterInfo1 = m_AdapterInfoList.GetAt( i );
|
||
|
|
|
||
|
|
for( int j = i + 1; j < m_AdapterInfoList.GetSize(); j++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumAdapterInfo* pAdapterInfo2 = m_AdapterInfoList.GetAt( j );
|
||
|
|
if( _stricmp( pAdapterInfo1->AdapterIdentifier.Description,
|
||
|
|
pAdapterInfo2->AdapterIdentifier.Description ) == 0 )
|
||
|
|
{
|
||
|
|
bUniqueDesc = false;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if( !bUniqueDesc )
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
|
||
|
|
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
pAdapterInfo = m_AdapterInfoList.GetAt( i );
|
||
|
|
|
||
|
|
MultiByteToWideChar( CP_ACP, 0,
|
||
|
|
pAdapterInfo->AdapterIdentifier.Description, -1,
|
||
|
|
pAdapterInfo->szUniqueDescription, 100 );
|
||
|
|
pAdapterInfo->szUniqueDescription[100] = 0;
|
||
|
|
|
||
|
|
if( !bUniqueDesc )
|
||
|
|
{
|
||
|
|
WCHAR sz[100];
|
||
|
|
swprintf_s( sz, 100, L" (#%d)", pAdapterInfo->AdapterOrdinal );
|
||
|
|
wcscat_s( pAdapterInfo->szUniqueDescription, 256, sz );
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Enumerates D3D devices for a particular adapter.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT CD3D9Enumeration::EnumerateDevices( CD3D9EnumAdapterInfo* pAdapterInfo,
|
||
|
|
CGrowableArray <D3DFORMAT>* pAdapterFormatList )
|
||
|
|
{
|
||
|
|
HRESULT hr;
|
||
|
|
|
||
|
|
const D3DDEVTYPE devTypeArray[] =
|
||
|
|
{
|
||
|
|
D3DDEVTYPE_HAL,
|
||
|
|
D3DDEVTYPE_SW,
|
||
|
|
D3DDEVTYPE_REF
|
||
|
|
};
|
||
|
|
const UINT devTypeArrayCount = sizeof( devTypeArray ) / sizeof( devTypeArray[0] );
|
||
|
|
|
||
|
|
// Enumerate each Direct3D device type
|
||
|
|
for( UINT iDeviceType = 0; iDeviceType < devTypeArrayCount; iDeviceType++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumDeviceInfo* pDeviceInfo = new CD3D9EnumDeviceInfo;
|
||
|
|
if( pDeviceInfo == NULL )
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
|
||
|
|
// Fill struct w/ AdapterOrdinal and D3DDEVTYPE
|
||
|
|
pDeviceInfo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
|
||
|
|
pDeviceInfo->DeviceType = devTypeArray[iDeviceType];
|
||
|
|
|
||
|
|
// Store device caps
|
||
|
|
if( FAILED( hr = m_pD3D->GetDeviceCaps( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
|
||
|
|
&pDeviceInfo->Caps ) ) )
|
||
|
|
{
|
||
|
|
delete pDeviceInfo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
if( pDeviceInfo->DeviceType != D3DDEVTYPE_HAL )
|
||
|
|
{
|
||
|
|
// Create a temp device to verify that it is really possible to create a REF device
|
||
|
|
// [the developer DirectX redist has to be installed]
|
||
|
|
D3DDISPLAYMODE Mode;
|
||
|
|
m_pD3D->GetAdapterDisplayMode( 0, &Mode );
|
||
|
|
D3DPRESENT_PARAMETERS pp;
|
||
|
|
ZeroMemory( &pp, sizeof( D3DPRESENT_PARAMETERS ) );
|
||
|
|
pp.BackBufferWidth = 1;
|
||
|
|
pp.BackBufferHeight = 1;
|
||
|
|
pp.BackBufferFormat = Mode.Format;
|
||
|
|
pp.BackBufferCount = 1;
|
||
|
|
pp.SwapEffect = D3DSWAPEFFECT_COPY;
|
||
|
|
pp.Windowed = TRUE;
|
||
|
|
pp.hDeviceWindow = DXUTGetHWNDFocus();
|
||
|
|
IDirect3DDevice9* pDevice = NULL;
|
||
|
|
if( FAILED( hr = m_pD3D->CreateDevice( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
|
||
|
|
DXUTGetHWNDFocus(),
|
||
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &pp,
|
||
|
|
&pDevice ) ) )
|
||
|
|
{
|
||
|
|
delete pDeviceInfo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
SAFE_RELEASE( pDevice );
|
||
|
|
}
|
||
|
|
|
||
|
|
// Get info for each devicecombo on this device
|
||
|
|
if( FAILED( hr = EnumerateDeviceCombos( pAdapterInfo, pDeviceInfo, pAdapterFormatList ) ) )
|
||
|
|
{
|
||
|
|
delete pDeviceInfo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
// If at least one devicecombo for this device is found,
|
||
|
|
// add the deviceInfo to the list
|
||
|
|
if( pDeviceInfo->deviceSettingsComboList.GetSize() > 0 )
|
||
|
|
pAdapterInfo->deviceInfoList.Add( pDeviceInfo );
|
||
|
|
else
|
||
|
|
delete pDeviceInfo;
|
||
|
|
}
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Enumerates DeviceCombos for a particular device.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT CD3D9Enumeration::EnumerateDeviceCombos( CD3D9EnumAdapterInfo* pAdapterInfo, CD3D9EnumDeviceInfo* pDeviceInfo,
|
||
|
|
CGrowableArray <D3DFORMAT>* pAdapterFormatList )
|
||
|
|
{
|
||
|
|
const D3DFORMAT backBufferFormatArray[] =
|
||
|
|
{
|
||
|
|
D3DFMT_A8R8G8B8,
|
||
|
|
D3DFMT_X8R8G8B8,
|
||
|
|
D3DFMT_A2R10G10B10,
|
||
|
|
D3DFMT_R5G6B5,
|
||
|
|
D3DFMT_A1R5G5B5,
|
||
|
|
D3DFMT_X1R5G5B5
|
||
|
|
};
|
||
|
|
const UINT backBufferFormatArrayCount = sizeof( backBufferFormatArray ) / sizeof( backBufferFormatArray[0] );
|
||
|
|
|
||
|
|
// See which adapter formats are supported by this device
|
||
|
|
for( int iFormat = 0; iFormat < pAdapterFormatList->GetSize(); iFormat++ )
|
||
|
|
{
|
||
|
|
D3DFORMAT adapterFormat = pAdapterFormatList->GetAt( iFormat );
|
||
|
|
|
||
|
|
for( UINT iBackBufferFormat = 0; iBackBufferFormat < backBufferFormatArrayCount; iBackBufferFormat++ )
|
||
|
|
{
|
||
|
|
D3DFORMAT backBufferFormat = backBufferFormatArray[iBackBufferFormat];
|
||
|
|
|
||
|
|
for( int nWindowed = 0; nWindowed < 2; nWindowed++ )
|
||
|
|
{
|
||
|
|
if( !nWindowed && pAdapterInfo->displayModeList.GetSize() == 0 )
|
||
|
|
continue;
|
||
|
|
|
||
|
|
if( FAILED( m_pD3D->CheckDeviceType( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
|
||
|
|
adapterFormat, backBufferFormat, nWindowed ) ) )
|
||
|
|
{
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
if( m_bRequirePostPixelShaderBlending )
|
||
|
|
{
|
||
|
|
// If the backbuffer format doesn't support D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
|
||
|
|
// then alpha test, pixel fog, render-target blending, color write enable, and dithering.
|
||
|
|
// are not supported.
|
||
|
|
if( FAILED( m_pD3D->CheckDeviceFormat( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
|
||
|
|
adapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
|
||
|
|
D3DRTYPE_TEXTURE, backBufferFormat ) ) )
|
||
|
|
{
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// If an application callback function has been provided, make sure this device
|
||
|
|
// is acceptable to the app.
|
||
|
|
if( m_IsD3D9DeviceAcceptableFunc != NULL )
|
||
|
|
{
|
||
|
|
if( !m_IsD3D9DeviceAcceptableFunc( &pDeviceInfo->Caps, adapterFormat, backBufferFormat,
|
||
|
|
FALSE != nWindowed, m_pIsD3D9DeviceAcceptableFuncUserContext ) )
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
// At this point, we have an adapter/device/adapterformat/backbufferformat/iswindowed
|
||
|
|
// DeviceCombo that is supported by the system and acceptable to the app. We still
|
||
|
|
// need to find one or more suitable depth/stencil buffer format,
|
||
|
|
// multisample type, and present interval.
|
||
|
|
CD3D9EnumDeviceSettingsCombo* pDeviceCombo = new CD3D9EnumDeviceSettingsCombo;
|
||
|
|
if( pDeviceCombo == NULL )
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
|
||
|
|
pDeviceCombo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
|
||
|
|
pDeviceCombo->DeviceType = pDeviceInfo->DeviceType;
|
||
|
|
pDeviceCombo->AdapterFormat = adapterFormat;
|
||
|
|
pDeviceCombo->BackBufferFormat = backBufferFormat;
|
||
|
|
pDeviceCombo->Windowed = ( nWindowed != 0 );
|
||
|
|
|
||
|
|
BuildDepthStencilFormatList( pDeviceCombo );
|
||
|
|
BuildMultiSampleTypeList( pDeviceCombo );
|
||
|
|
if( pDeviceCombo->multiSampleTypeList.GetSize() == 0 )
|
||
|
|
{
|
||
|
|
delete pDeviceCombo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
BuildDSMSConflictList( pDeviceCombo );
|
||
|
|
BuildPresentIntervalList( pDeviceInfo, pDeviceCombo );
|
||
|
|
pDeviceCombo->pAdapterInfo = pAdapterInfo;
|
||
|
|
pDeviceCombo->pDeviceInfo = pDeviceInfo;
|
||
|
|
|
||
|
|
if( FAILED( pDeviceInfo->deviceSettingsComboList.Add( pDeviceCombo ) ) )
|
||
|
|
delete pDeviceCombo;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Adds all depth/stencil formats that are compatible with the device
|
||
|
|
// and app to the given D3DDeviceCombo.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::BuildDepthStencilFormatList( CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
|
||
|
|
{
|
||
|
|
D3DFORMAT depthStencilFmt;
|
||
|
|
for( int idsf = 0; idsf < m_DepthStencilPossibleList.GetSize(); idsf++ )
|
||
|
|
{
|
||
|
|
depthStencilFmt = m_DepthStencilPossibleList.GetAt( idsf );
|
||
|
|
if( SUCCEEDED( m_pD3D->CheckDeviceFormat( pDeviceCombo->AdapterOrdinal,
|
||
|
|
pDeviceCombo->DeviceType, pDeviceCombo->AdapterFormat,
|
||
|
|
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFmt ) ) )
|
||
|
|
{
|
||
|
|
if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( pDeviceCombo->AdapterOrdinal,
|
||
|
|
pDeviceCombo->DeviceType, pDeviceCombo->AdapterFormat,
|
||
|
|
pDeviceCombo->BackBufferFormat, depthStencilFmt ) ) )
|
||
|
|
{
|
||
|
|
pDeviceCombo->depthStencilFormatList.Add( depthStencilFmt );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Adds all multisample types that are compatible with the device and app to
|
||
|
|
// the given D3DDeviceCombo.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::BuildMultiSampleTypeList( CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
|
||
|
|
{
|
||
|
|
D3DMULTISAMPLE_TYPE msType;
|
||
|
|
DWORD msQuality;
|
||
|
|
for( int imst = 0; imst < m_MultiSampleTypeList.GetSize(); imst++ )
|
||
|
|
{
|
||
|
|
msType = m_MultiSampleTypeList.GetAt( imst );
|
||
|
|
if( SUCCEEDED( m_pD3D->CheckDeviceMultiSampleType( pDeviceCombo->AdapterOrdinal,
|
||
|
|
pDeviceCombo->DeviceType, pDeviceCombo->BackBufferFormat,
|
||
|
|
pDeviceCombo->Windowed, msType, &msQuality ) ) )
|
||
|
|
{
|
||
|
|
pDeviceCombo->multiSampleTypeList.Add( msType );
|
||
|
|
if( msQuality > m_nMultisampleQualityMax + 1 )
|
||
|
|
msQuality = m_nMultisampleQualityMax + 1;
|
||
|
|
pDeviceCombo->multiSampleQualityList.Add( msQuality );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Find any conflicts between the available depth/stencil formats and
|
||
|
|
// multisample types.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::BuildDSMSConflictList( CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
|
||
|
|
{
|
||
|
|
CD3D9EnumDSMSConflict DSMSConflict;
|
||
|
|
|
||
|
|
for( int iDS = 0; iDS < pDeviceCombo->depthStencilFormatList.GetSize(); iDS++ )
|
||
|
|
{
|
||
|
|
D3DFORMAT dsFmt = pDeviceCombo->depthStencilFormatList.GetAt( iDS );
|
||
|
|
|
||
|
|
for( int iMS = 0; iMS < pDeviceCombo->multiSampleTypeList.GetSize(); iMS++ )
|
||
|
|
{
|
||
|
|
D3DMULTISAMPLE_TYPE msType = pDeviceCombo->multiSampleTypeList.GetAt( iMS );
|
||
|
|
|
||
|
|
if( FAILED( m_pD3D->CheckDeviceMultiSampleType( pDeviceCombo->AdapterOrdinal, pDeviceCombo->DeviceType,
|
||
|
|
dsFmt, pDeviceCombo->Windowed, msType, NULL ) ) )
|
||
|
|
{
|
||
|
|
DSMSConflict.DSFormat = dsFmt;
|
||
|
|
DSMSConflict.MSType = msType;
|
||
|
|
pDeviceCombo->DSMSConflictList.Add( DSMSConflict );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Adds all present intervals that are compatible with the device and app
|
||
|
|
// to the given D3DDeviceCombo.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::BuildPresentIntervalList( CD3D9EnumDeviceInfo* pDeviceInfo,
|
||
|
|
CD3D9EnumDeviceSettingsCombo* pDeviceCombo )
|
||
|
|
{
|
||
|
|
UINT pi;
|
||
|
|
for( int ipi = 0; ipi < m_PresentIntervalList.GetSize(); ipi++ )
|
||
|
|
{
|
||
|
|
pi = m_PresentIntervalList.GetAt( ipi );
|
||
|
|
if( pDeviceCombo->Windowed )
|
||
|
|
{
|
||
|
|
if( pi == D3DPRESENT_INTERVAL_TWO ||
|
||
|
|
pi == D3DPRESENT_INTERVAL_THREE ||
|
||
|
|
pi == D3DPRESENT_INTERVAL_FOUR )
|
||
|
|
{
|
||
|
|
// These intervals are not supported in windowed mode.
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// Note that D3DPRESENT_INTERVAL_DEFAULT is zero, so you
|
||
|
|
// can't do a caps check for it -- it is always available.
|
||
|
|
if( pi == D3DPRESENT_INTERVAL_DEFAULT ||
|
||
|
|
( pDeviceInfo->Caps.PresentationIntervals & pi ) )
|
||
|
|
{
|
||
|
|
pDeviceCombo->presentIntervalList.Add( pi );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Release all the allocated CD3D9EnumAdapterInfo objects and empty the list
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::ClearAdapterInfoList()
|
||
|
|
{
|
||
|
|
CD3D9EnumAdapterInfo* pAdapterInfo;
|
||
|
|
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
pAdapterInfo = m_AdapterInfoList.GetAt( i );
|
||
|
|
delete pAdapterInfo;
|
||
|
|
}
|
||
|
|
|
||
|
|
m_AdapterInfoList.RemoveAll();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Call GetAdapterInfoList() after Enumerate() to get a STL vector of
|
||
|
|
// CD3D9EnumAdapterInfo*
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CGrowableArray <CD3D9EnumAdapterInfo*>* CD3D9Enumeration::GetAdapterInfoList()
|
||
|
|
{
|
||
|
|
return &m_AdapterInfoList;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D9EnumAdapterInfo* CD3D9Enumeration::GetAdapterInfo( UINT AdapterOrdinal )
|
||
|
|
{
|
||
|
|
for( int iAdapter = 0; iAdapter < m_AdapterInfoList.GetSize(); iAdapter++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumAdapterInfo* pAdapterInfo = m_AdapterInfoList.GetAt( iAdapter );
|
||
|
|
if( pAdapterInfo->AdapterOrdinal == AdapterOrdinal )
|
||
|
|
return pAdapterInfo;
|
||
|
|
}
|
||
|
|
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D9EnumDeviceInfo* CD3D9Enumeration::GetDeviceInfo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType )
|
||
|
|
{
|
||
|
|
CD3D9EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
|
||
|
|
if( pAdapterInfo )
|
||
|
|
{
|
||
|
|
for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo );
|
||
|
|
if( pDeviceInfo->DeviceType == DeviceType )
|
||
|
|
return pDeviceInfo;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D9EnumDeviceSettingsCombo* CD3D9Enumeration::GetDeviceSettingsCombo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType,
|
||
|
|
D3DFORMAT AdapterFormat,
|
||
|
|
D3DFORMAT BackBufferFormat, BOOL bWindowed )
|
||
|
|
{
|
||
|
|
CD3D9EnumDeviceInfo* pDeviceInfo = GetDeviceInfo( AdapterOrdinal, DeviceType );
|
||
|
|
if( pDeviceInfo )
|
||
|
|
{
|
||
|
|
for( int iDeviceCombo = 0; iDeviceCombo < pDeviceInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt(
|
||
|
|
iDeviceCombo );
|
||
|
|
if( pDeviceSettingsCombo->AdapterFormat == AdapterFormat &&
|
||
|
|
pDeviceSettingsCombo->BackBufferFormat == BackBufferFormat &&
|
||
|
|
pDeviceSettingsCombo->Windowed == bWindowed )
|
||
|
|
return pDeviceSettingsCombo;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns the number of color channel bits in the specified D3DFORMAT
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
UINT WINAPI DXUTGetD3D9ColorChannelBits( D3DFORMAT fmt )
|
||
|
|
{
|
||
|
|
switch( fmt )
|
||
|
|
{
|
||
|
|
case D3DFMT_R8G8B8:
|
||
|
|
return 8;
|
||
|
|
case D3DFMT_A8R8G8B8:
|
||
|
|
return 8;
|
||
|
|
case D3DFMT_X8R8G8B8:
|
||
|
|
return 8;
|
||
|
|
case D3DFMT_R5G6B5:
|
||
|
|
return 5;
|
||
|
|
case D3DFMT_X1R5G5B5:
|
||
|
|
return 5;
|
||
|
|
case D3DFMT_A1R5G5B5:
|
||
|
|
return 5;
|
||
|
|
case D3DFMT_A4R4G4B4:
|
||
|
|
return 4;
|
||
|
|
case D3DFMT_R3G3B2:
|
||
|
|
return 2;
|
||
|
|
case D3DFMT_A8R3G3B2:
|
||
|
|
return 2;
|
||
|
|
case D3DFMT_X4R4G4B4:
|
||
|
|
return 4;
|
||
|
|
case D3DFMT_A2B10G10R10:
|
||
|
|
return 10;
|
||
|
|
case D3DFMT_A8B8G8R8:
|
||
|
|
return 8;
|
||
|
|
case D3DFMT_A2R10G10B10:
|
||
|
|
return 10;
|
||
|
|
case D3DFMT_A16B16G16R16:
|
||
|
|
return 16;
|
||
|
|
default:
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns the number of alpha channel bits in the specified D3DFORMAT
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
UINT WINAPI DXUTGetAlphaChannelBits( D3DFORMAT fmt )
|
||
|
|
{
|
||
|
|
switch( fmt )
|
||
|
|
{
|
||
|
|
case D3DFMT_R8G8B8:
|
||
|
|
return 0;
|
||
|
|
case D3DFMT_A8R8G8B8:
|
||
|
|
return 8;
|
||
|
|
case D3DFMT_X8R8G8B8:
|
||
|
|
return 0;
|
||
|
|
case D3DFMT_R5G6B5:
|
||
|
|
return 0;
|
||
|
|
case D3DFMT_X1R5G5B5:
|
||
|
|
return 0;
|
||
|
|
case D3DFMT_A1R5G5B5:
|
||
|
|
return 1;
|
||
|
|
case D3DFMT_A4R4G4B4:
|
||
|
|
return 4;
|
||
|
|
case D3DFMT_R3G3B2:
|
||
|
|
return 0;
|
||
|
|
case D3DFMT_A8R3G3B2:
|
||
|
|
return 8;
|
||
|
|
case D3DFMT_X4R4G4B4:
|
||
|
|
return 0;
|
||
|
|
case D3DFMT_A2B10G10R10:
|
||
|
|
return 2;
|
||
|
|
case D3DFMT_A8B8G8R8:
|
||
|
|
return 8;
|
||
|
|
case D3DFMT_A2R10G10B10:
|
||
|
|
return 2;
|
||
|
|
case D3DFMT_A16B16G16R16:
|
||
|
|
return 16;
|
||
|
|
default:
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns the number of depth bits in the specified D3DFORMAT
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
UINT WINAPI DXUTGetDepthBits( D3DFORMAT fmt )
|
||
|
|
{
|
||
|
|
switch( fmt )
|
||
|
|
{
|
||
|
|
case D3DFMT_D32F_LOCKABLE:
|
||
|
|
case D3DFMT_D32:
|
||
|
|
return 32;
|
||
|
|
|
||
|
|
case D3DFMT_D24X8:
|
||
|
|
case D3DFMT_D24S8:
|
||
|
|
case D3DFMT_D24X4S4:
|
||
|
|
case D3DFMT_D24FS8:
|
||
|
|
return 24;
|
||
|
|
|
||
|
|
case D3DFMT_D16_LOCKABLE:
|
||
|
|
case D3DFMT_D16:
|
||
|
|
return 16;
|
||
|
|
|
||
|
|
case D3DFMT_D15S1:
|
||
|
|
return 15;
|
||
|
|
|
||
|
|
default:
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns the number of stencil bits in the specified D3DFORMAT
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
UINT WINAPI DXUTGetStencilBits( D3DFORMAT fmt )
|
||
|
|
{
|
||
|
|
switch( fmt )
|
||
|
|
{
|
||
|
|
case D3DFMT_D16_LOCKABLE:
|
||
|
|
case D3DFMT_D16:
|
||
|
|
case D3DFMT_D32F_LOCKABLE:
|
||
|
|
case D3DFMT_D32:
|
||
|
|
case D3DFMT_D24X8:
|
||
|
|
return 0;
|
||
|
|
|
||
|
|
case D3DFMT_D15S1:
|
||
|
|
return 1;
|
||
|
|
|
||
|
|
case D3DFMT_D24X4S4:
|
||
|
|
return 4;
|
||
|
|
|
||
|
|
case D3DFMT_D24S8:
|
||
|
|
case D3DFMT_D24FS8:
|
||
|
|
return 8;
|
||
|
|
|
||
|
|
default:
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Used to sort D3DDISPLAYMODEs
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
static int __cdecl SortModesCallback( const void* arg1, const void* arg2 )
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE* pdm1 = ( D3DDISPLAYMODE* )arg1;
|
||
|
|
D3DDISPLAYMODE* pdm2 = ( D3DDISPLAYMODE* )arg2;
|
||
|
|
|
||
|
|
if( pdm1->Width > pdm2->Width )
|
||
|
|
return 1;
|
||
|
|
if( pdm1->Width < pdm2->Width )
|
||
|
|
return -1;
|
||
|
|
if( pdm1->Height > pdm2->Height )
|
||
|
|
return 1;
|
||
|
|
if( pdm1->Height < pdm2->Height )
|
||
|
|
return -1;
|
||
|
|
if( pdm1->Format > pdm2->Format )
|
||
|
|
return 1;
|
||
|
|
if( pdm1->Format < pdm2->Format )
|
||
|
|
return -1;
|
||
|
|
if( pdm1->RefreshRate > pdm2->RefreshRate )
|
||
|
|
return 1;
|
||
|
|
if( pdm1->RefreshRate < pdm2->RefreshRate )
|
||
|
|
return -1;
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D9EnumAdapterInfo::~CD3D9EnumAdapterInfo( void )
|
||
|
|
{
|
||
|
|
CD3D9EnumDeviceInfo* pDeviceInfo;
|
||
|
|
for( int i = 0; i < deviceInfoList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
pDeviceInfo = deviceInfoList.GetAt( i );
|
||
|
|
delete pDeviceInfo;
|
||
|
|
}
|
||
|
|
deviceInfoList.RemoveAll();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D9EnumDeviceInfo::~CD3D9EnumDeviceInfo( void )
|
||
|
|
{
|
||
|
|
CD3D9EnumDeviceSettingsCombo* pDeviceCombo;
|
||
|
|
for( int i = 0; i < deviceSettingsComboList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
pDeviceCombo = deviceSettingsComboList.GetAt( i );
|
||
|
|
delete pDeviceCombo;
|
||
|
|
}
|
||
|
|
deviceSettingsComboList.RemoveAll();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::ResetPossibleDepthStencilFormats()
|
||
|
|
{
|
||
|
|
m_DepthStencilPossibleList.RemoveAll();
|
||
|
|
m_DepthStencilPossibleList.Add( D3DFMT_D16 );
|
||
|
|
m_DepthStencilPossibleList.Add( D3DFMT_D15S1 );
|
||
|
|
m_DepthStencilPossibleList.Add( D3DFMT_D24X8 );
|
||
|
|
m_DepthStencilPossibleList.Add( D3DFMT_D24S8 );
|
||
|
|
m_DepthStencilPossibleList.Add( D3DFMT_D24X4S4 );
|
||
|
|
m_DepthStencilPossibleList.Add( D3DFMT_D32 );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CGrowableArray <D3DFORMAT>* CD3D9Enumeration::GetPossibleDepthStencilFormatList()
|
||
|
|
{
|
||
|
|
return &m_DepthStencilPossibleList;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CGrowableArray <D3DMULTISAMPLE_TYPE>* CD3D9Enumeration::GetPossibleMultisampleTypeList()
|
||
|
|
{
|
||
|
|
return &m_MultiSampleTypeList;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::ResetPossibleMultisampleTypeList()
|
||
|
|
{
|
||
|
|
m_MultiSampleTypeList.RemoveAll();
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_NONE );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_NONMASKABLE );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_2_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_3_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_4_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_5_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_6_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_7_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_8_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_9_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_10_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_11_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_12_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_13_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_14_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_15_SAMPLES );
|
||
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_16_SAMPLES );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::GetPossibleVertexProcessingList( bool* pbSoftwareVP, bool* pbHardwareVP, bool* pbPureHarewareVP,
|
||
|
|
bool* pbMixedVP )
|
||
|
|
{
|
||
|
|
*pbSoftwareVP = m_bSoftwareVP;
|
||
|
|
*pbHardwareVP = m_bHardwareVP;
|
||
|
|
*pbPureHarewareVP = m_bPureHarewareVP;
|
||
|
|
*pbMixedVP = m_bMixedVP;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::SetPossibleVertexProcessingList( bool bSoftwareVP, bool bHardwareVP, bool bPureHarewareVP,
|
||
|
|
bool bMixedVP )
|
||
|
|
{
|
||
|
|
m_bSoftwareVP = bSoftwareVP;
|
||
|
|
m_bHardwareVP = bHardwareVP;
|
||
|
|
m_bPureHarewareVP = bPureHarewareVP;
|
||
|
|
m_bMixedVP = bMixedVP;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CGrowableArray <UINT>* CD3D9Enumeration::GetPossiblePresentIntervalList()
|
||
|
|
{
|
||
|
|
return &m_PresentIntervalList;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::ResetPossiblePresentIntervalList()
|
||
|
|
{
|
||
|
|
m_PresentIntervalList.RemoveAll();
|
||
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_IMMEDIATE );
|
||
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_DEFAULT );
|
||
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_ONE );
|
||
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_TWO );
|
||
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_THREE );
|
||
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_FOUR );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::SetResolutionMinMax( UINT nMinWidth, UINT nMinHeight,
|
||
|
|
UINT nMaxWidth, UINT nMaxHeight )
|
||
|
|
{
|
||
|
|
m_nMinWidth = nMinWidth;
|
||
|
|
m_nMinHeight = nMinHeight;
|
||
|
|
m_nMaxWidth = nMaxWidth;
|
||
|
|
m_nMaxHeight = nMaxHeight;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::SetRefreshMinMax( UINT nMin, UINT nMax )
|
||
|
|
{
|
||
|
|
m_nRefreshMin = nMin;
|
||
|
|
m_nRefreshMax = nMax;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D9Enumeration::SetMultisampleQualityMax( UINT nMax )
|
||
|
|
{
|
||
|
|
if( nMax > 0xFFFF )
|
||
|
|
nMax = 0xFFFF;
|
||
|
|
m_nMultisampleQualityMax = nMax;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT DXUTFindValidD3D9DeviceSettings( DXUTD3D9DeviceSettings* pOut, DXUTD3D9DeviceSettings* pIn,
|
||
|
|
DXUTMatchOptions* pMatchOptions, DXUTD3D9DeviceSettings* pOptimal )
|
||
|
|
{
|
||
|
|
// Find the best combination of:
|
||
|
|
// Adapter Ordinal
|
||
|
|
// Device Type
|
||
|
|
// Adapter Format
|
||
|
|
// Back Buffer Format
|
||
|
|
// Windowed
|
||
|
|
// given what's available on the system and the match options combined with the device settings input.
|
||
|
|
// This combination of settings is encapsulated by the CD3D9EnumDeviceSettingsCombo class.
|
||
|
|
float fBestRanking = -1.0f;
|
||
|
|
CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo = NULL;
|
||
|
|
D3DDISPLAYMODE adapterDesktopDisplayMode;
|
||
|
|
|
||
|
|
IDirect3D9* pD3D = DXUTGetD3D9Object();
|
||
|
|
assert( pD3D != NULL );
|
||
|
|
CD3D9Enumeration* pd3dEnum = DXUTGetD3D9Enumeration( false );
|
||
|
|
CGrowableArray <CD3D9EnumAdapterInfo*>* pAdapterList = pd3dEnum->GetAdapterInfoList();
|
||
|
|
for( int iAdapter = 0; iAdapter < pAdapterList->GetSize(); iAdapter++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumAdapterInfo* pAdapterInfo = pAdapterList->GetAt( iAdapter );
|
||
|
|
|
||
|
|
// Get the desktop display mode of adapter
|
||
|
|
pD3D->GetAdapterDisplayMode( pAdapterInfo->AdapterOrdinal, &adapterDesktopDisplayMode );
|
||
|
|
|
||
|
|
// Enum all the device types supported by this adapter to find the best device settings
|
||
|
|
for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo );
|
||
|
|
|
||
|
|
// Enum all the device settings combinations. A device settings combination is
|
||
|
|
// a unique set of an adapter format, back buffer format, and IsWindowed.
|
||
|
|
for( int iDeviceCombo = 0; iDeviceCombo < pDeviceInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
|
||
|
|
{
|
||
|
|
CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt(
|
||
|
|
iDeviceCombo );
|
||
|
|
|
||
|
|
// If windowed mode the adapter format has to be the same as the desktop
|
||
|
|
// display mode format so skip any that don't match
|
||
|
|
if( pDeviceSettingsCombo->Windowed &&
|
||
|
|
( pDeviceSettingsCombo->AdapterFormat != adapterDesktopDisplayMode.Format ) )
|
||
|
|
continue;
|
||
|
|
|
||
|
|
// Skip any combo that doesn't meet the preserve match options
|
||
|
|
if( false == DXUTDoesD3D9DeviceComboMatchPreserveOptions( pDeviceSettingsCombo, pIn, pMatchOptions ) )
|
||
|
|
continue;
|
||
|
|
|
||
|
|
// Get a ranking number that describes how closely this device combo matches the optimal combo
|
||
|
|
float fCurRanking = DXUTRankD3D9DeviceCombo( pDeviceSettingsCombo,
|
||
|
|
pOptimal, &adapterDesktopDisplayMode );
|
||
|
|
|
||
|
|
// If this combo better matches the input device settings then save it
|
||
|
|
if( fCurRanking > fBestRanking )
|
||
|
|
{
|
||
|
|
pBestDeviceSettingsCombo = pDeviceSettingsCombo;
|
||
|
|
fBestRanking = fCurRanking;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// If no best device combination was found then fail
|
||
|
|
if( pBestDeviceSettingsCombo == NULL )
|
||
|
|
return DXUTERR_NOCOMPATIBLEDEVICES;
|
||
|
|
|
||
|
|
// Using the best device settings combo found, build valid device settings taking heed of
|
||
|
|
// the match options and the input device settings
|
||
|
|
DXUTD3D9DeviceSettings validDeviceSettings;
|
||
|
|
DXUTBuildValidD3D9DeviceSettings( &validDeviceSettings, pBestDeviceSettingsCombo, pIn, pMatchOptions );
|
||
|
|
*pOut = validDeviceSettings;
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Internal helper function to build a D3D9 device settings structure based upon the match
|
||
|
|
// options. If the match option is set to ignore, then a optimal default value is used.
|
||
|
|
// The default value may not exist on the system, but later this will be taken
|
||
|
|
// into account.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void DXUTBuildOptimalD3D9DeviceSettings( DXUTD3D9DeviceSettings* pOptimalDeviceSettings,
|
||
|
|
DXUTD3D9DeviceSettings* pDeviceSettingsIn,
|
||
|
|
DXUTMatchOptions* pMatchOptions )
|
||
|
|
{
|
||
|
|
IDirect3D9* pD3D = DXUTGetD3D9Object();
|
||
|
|
assert( pD3D != NULL );
|
||
|
|
D3DDISPLAYMODE adapterDesktopDisplayMode;
|
||
|
|
|
||
|
|
ZeroMemory( pOptimalDeviceSettings, sizeof( DXUTD3D9DeviceSettings ) );
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter ordinal
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eAdapterOrdinal == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->AdapterOrdinal = D3DADAPTER_DEFAULT;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->AdapterOrdinal = pDeviceSettingsIn->AdapterOrdinal;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Device type
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eDeviceType == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->DeviceType = D3DDEVTYPE_HAL;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->DeviceType = pDeviceSettingsIn->DeviceType;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Windowed
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eWindowed == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->pp.Windowed = TRUE;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->pp.Windowed = pDeviceSettingsIn->pp.Windowed;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter format
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eAdapterFormat == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// If windowed, default to the desktop display mode
|
||
|
|
// If fullscreen, default to the desktop display mode for quick mode change or
|
||
|
|
// default to D3DFMT_X8R8G8B8 if the desktop display mode is < 32bit
|
||
|
|
pD3D->GetAdapterDisplayMode( pOptimalDeviceSettings->AdapterOrdinal, &adapterDesktopDisplayMode );
|
||
|
|
if( pOptimalDeviceSettings->pp.Windowed || DXUTGetD3D9ColorChannelBits( adapterDesktopDisplayMode.Format ) >=
|
||
|
|
8 )
|
||
|
|
pOptimalDeviceSettings->AdapterFormat = adapterDesktopDisplayMode.Format;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->AdapterFormat = D3DFMT_X8R8G8B8;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->AdapterFormat = pDeviceSettingsIn->AdapterFormat;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Vertex processing
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eVertexProcessing == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->BehaviorFlags = pDeviceSettingsIn->BehaviorFlags;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Resolution
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eResolution == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// If windowed, default to 640x480
|
||
|
|
// If fullscreen, default to the desktop res for quick mode change
|
||
|
|
if( pOptimalDeviceSettings->pp.Windowed )
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferWidth = 640;
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferHeight = 480;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pD3D->GetAdapterDisplayMode( pOptimalDeviceSettings->AdapterOrdinal, &adapterDesktopDisplayMode );
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferWidth = adapterDesktopDisplayMode.Width;
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferHeight = adapterDesktopDisplayMode.Height;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferWidth = pDeviceSettingsIn->pp.BackBufferWidth;
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferHeight = pDeviceSettingsIn->pp.BackBufferHeight;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer format
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eBackBufferFormat == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferFormat = pOptimalDeviceSettings->AdapterFormat; // Default to match the adapter format
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferFormat = pDeviceSettingsIn->pp.BackBufferFormat;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer count
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eBackBufferCount == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferCount = 1; // Default to double buffering. Causes less latency than triple buffering
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->pp.BackBufferCount = pDeviceSettingsIn->pp.BackBufferCount;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Multisample
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eMultiSample == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// Default to no multisampling
|
||
|
|
pOptimalDeviceSettings->pp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||
|
|
pOptimalDeviceSettings->pp.MultiSampleQuality = 0;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->pp.MultiSampleType = pDeviceSettingsIn->pp.MultiSampleType;
|
||
|
|
pOptimalDeviceSettings->pp.MultiSampleQuality = pDeviceSettingsIn->pp.MultiSampleQuality;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Swap effect
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eSwapEffect == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->pp.SwapEffect = pDeviceSettingsIn->pp.SwapEffect;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Depth stencil
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eDepthFormat == DXUTMT_IGNORE_INPUT &&
|
||
|
|
pMatchOptions->eStencilFormat == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
UINT nBackBufferBits = DXUTGetD3D9ColorChannelBits( pOptimalDeviceSettings->pp.BackBufferFormat );
|
||
|
|
if( nBackBufferBits >= 8 )
|
||
|
|
pOptimalDeviceSettings->pp.AutoDepthStencilFormat = D3DFMT_D32;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->pp.AutoDepthStencilFormat = D3DFMT_D16;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->pp.AutoDepthStencilFormat = pDeviceSettingsIn->pp.AutoDepthStencilFormat;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present flags
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->ePresentFlags == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->pp.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->pp.Flags = pDeviceSettingsIn->pp.Flags;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Refresh rate
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eRefreshRate == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->pp.FullScreen_RefreshRateInHz = 0;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->pp.FullScreen_RefreshRateInHz = pDeviceSettingsIn->pp.FullScreen_RefreshRateInHz;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present interval
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->ePresentInterval == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// For windowed and fullscreen, default to D3DPRESENT_INTERVAL_DEFAULT
|
||
|
|
// which will wait for the vertical retrace period to prevent tearing.
|
||
|
|
// For benchmarking, use D3DPRESENT_INTERVAL_IMMEDIATE which will
|
||
|
|
// will wait not for the vertical retrace period but may introduce tearing.
|
||
|
|
pOptimalDeviceSettings->pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->pp.PresentationInterval = pDeviceSettingsIn->pp.PresentationInterval;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns false for any CD3D9EnumDeviceSettingsCombo that doesn't meet the preserve
|
||
|
|
// match options against the input pDeviceSettingsIn.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
bool DXUTDoesD3D9DeviceComboMatchPreserveOptions( CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo,
|
||
|
|
DXUTD3D9DeviceSettings* pDeviceSettingsIn,
|
||
|
|
DXUTMatchOptions* pMatchOptions )
|
||
|
|
{
|
||
|
|
//---------------------
|
||
|
|
// Adapter ordinal
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eAdapterOrdinal == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
( pDeviceSettingsCombo->AdapterOrdinal != pDeviceSettingsIn->AdapterOrdinal ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Device type
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eDeviceType == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
( pDeviceSettingsCombo->DeviceType != pDeviceSettingsIn->DeviceType ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Windowed
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eWindowed == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
( pDeviceSettingsCombo->Windowed != pDeviceSettingsIn->pp.Windowed ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter format
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eAdapterFormat == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
( pDeviceSettingsCombo->AdapterFormat != pDeviceSettingsIn->AdapterFormat ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Vertex processing
|
||
|
|
//---------------------
|
||
|
|
// If keep VP and input has HWVP, then skip if this combo doesn't have HWTL
|
||
|
|
if( pMatchOptions->eVertexProcessing == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
( ( pDeviceSettingsIn->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) != 0 ) &&
|
||
|
|
( ( pDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) == 0 ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Resolution
|
||
|
|
//---------------------
|
||
|
|
// If keep resolution then check that width and height supported by this combo
|
||
|
|
if( pMatchOptions->eResolution == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bool bFound = false;
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( i );
|
||
|
|
if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
|
||
|
|
continue; // Skip this display mode if it doesn't match the combo's adapter format
|
||
|
|
|
||
|
|
if( displayMode.Width == pDeviceSettingsIn->pp.BackBufferWidth &&
|
||
|
|
displayMode.Height == pDeviceSettingsIn->pp.BackBufferHeight )
|
||
|
|
{
|
||
|
|
bFound = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// If the width and height are not supported by this combo, return false
|
||
|
|
if( !bFound )
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer format
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eBackBufferFormat == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
pDeviceSettingsCombo->BackBufferFormat != pDeviceSettingsIn->pp.BackBufferFormat )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer count
|
||
|
|
//---------------------
|
||
|
|
// No caps for the back buffer count
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Multisample
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eMultiSample == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bool bFound = false;
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->multiSampleTypeList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
D3DMULTISAMPLE_TYPE msType = pDeviceSettingsCombo->multiSampleTypeList.GetAt( i );
|
||
|
|
DWORD msQuality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
|
||
|
|
|
||
|
|
if( msType == pDeviceSettingsIn->pp.MultiSampleType &&
|
||
|
|
msQuality > pDeviceSettingsIn->pp.MultiSampleQuality )
|
||
|
|
{
|
||
|
|
bFound = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// If multisample type/quality not supported by this combo, then return false
|
||
|
|
if( !bFound )
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Swap effect
|
||
|
|
//---------------------
|
||
|
|
// No caps for swap effects
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Depth stencil
|
||
|
|
//---------------------
|
||
|
|
// If keep depth stencil format then check that the depth stencil format is supported by this combo
|
||
|
|
if( pMatchOptions->eDepthFormat == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
pMatchOptions->eStencilFormat == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
if( pDeviceSettingsIn->pp.AutoDepthStencilFormat != D3DFMT_UNKNOWN &&
|
||
|
|
!pDeviceSettingsCombo->depthStencilFormatList.Contains( pDeviceSettingsIn->pp.AutoDepthStencilFormat ) )
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// If keep depth format then check that the depth format is supported by this combo
|
||
|
|
if( pMatchOptions->eDepthFormat == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
pDeviceSettingsIn->pp.AutoDepthStencilFormat != D3DFMT_UNKNOWN )
|
||
|
|
{
|
||
|
|
bool bFound = false;
|
||
|
|
UINT dwDepthBits = DXUTGetDepthBits( pDeviceSettingsIn->pp.AutoDepthStencilFormat );
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
D3DFORMAT depthStencilFmt = pDeviceSettingsCombo->depthStencilFormatList.GetAt( i );
|
||
|
|
UINT dwCurDepthBits = DXUTGetDepthBits( depthStencilFmt );
|
||
|
|
if( dwCurDepthBits - dwDepthBits == 0 )
|
||
|
|
bFound = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
if( !bFound )
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// If keep depth format then check that the depth format is supported by this combo
|
||
|
|
if( pMatchOptions->eStencilFormat == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
pDeviceSettingsIn->pp.AutoDepthStencilFormat != D3DFMT_UNKNOWN )
|
||
|
|
{
|
||
|
|
bool bFound = false;
|
||
|
|
UINT dwStencilBits = DXUTGetStencilBits( pDeviceSettingsIn->pp.AutoDepthStencilFormat );
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
D3DFORMAT depthStencilFmt = pDeviceSettingsCombo->depthStencilFormatList.GetAt( i );
|
||
|
|
UINT dwCurStencilBits = DXUTGetStencilBits( depthStencilFmt );
|
||
|
|
if( dwCurStencilBits - dwStencilBits == 0 )
|
||
|
|
bFound = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
if( !bFound )
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present flags
|
||
|
|
//---------------------
|
||
|
|
// No caps for the present flags
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Refresh rate
|
||
|
|
//---------------------
|
||
|
|
// If keep refresh rate then check that the resolution is supported by this combo
|
||
|
|
if( pMatchOptions->eRefreshRate == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bool bFound = false;
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( i );
|
||
|
|
if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
|
||
|
|
continue;
|
||
|
|
if( displayMode.RefreshRate == pDeviceSettingsIn->pp.FullScreen_RefreshRateInHz )
|
||
|
|
{
|
||
|
|
bFound = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// If refresh rate not supported by this combo, then return false
|
||
|
|
if( !bFound )
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present interval
|
||
|
|
//---------------------
|
||
|
|
// If keep present interval then check that the present interval is supported by this combo
|
||
|
|
if( pMatchOptions->ePresentInterval == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
!pDeviceSettingsCombo->presentIntervalList.Contains( pDeviceSettingsIn->pp.PresentationInterval ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns a ranking number that describes how closely this device
|
||
|
|
// combo matches the optimal combo based on the match options and the optimal device settings
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
float DXUTRankD3D9DeviceCombo( CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo,
|
||
|
|
DXUTD3D9DeviceSettings* pOptimalDeviceSettings,
|
||
|
|
D3DDISPLAYMODE* pAdapterDesktopDisplayMode )
|
||
|
|
{
|
||
|
|
float fCurRanking = 0.0f;
|
||
|
|
|
||
|
|
// Arbitrary weights. Gives preference to the ordinal, device type, and windowed
|
||
|
|
const float fAdapterOrdinalWeight = 1000.0f;
|
||
|
|
const float fDeviceTypeWeight = 100.0f;
|
||
|
|
const float fWindowWeight = 10.0f;
|
||
|
|
const float fAdapterFormatWeight = 1.0f;
|
||
|
|
const float fVertexProcessingWeight = 1.0f;
|
||
|
|
const float fResolutionWeight = 1.0f;
|
||
|
|
const float fBackBufferFormatWeight = 1.0f;
|
||
|
|
const float fMultiSampleWeight = 1.0f;
|
||
|
|
const float fDepthStencilWeight = 1.0f;
|
||
|
|
const float fRefreshRateWeight = 1.0f;
|
||
|
|
const float fPresentIntervalWeight = 1.0f;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter ordinal
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->AdapterOrdinal == pOptimalDeviceSettings->AdapterOrdinal )
|
||
|
|
fCurRanking += fAdapterOrdinalWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Device type
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->DeviceType == pOptimalDeviceSettings->DeviceType )
|
||
|
|
fCurRanking += fDeviceTypeWeight;
|
||
|
|
// Slightly prefer HAL
|
||
|
|
if( pDeviceSettingsCombo->DeviceType == D3DDEVTYPE_HAL )
|
||
|
|
fCurRanking += 0.1f;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Windowed
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->Windowed == pOptimalDeviceSettings->pp.Windowed )
|
||
|
|
fCurRanking += fWindowWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter format
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->AdapterFormat == pOptimalDeviceSettings->AdapterFormat )
|
||
|
|
{
|
||
|
|
fCurRanking += fAdapterFormatWeight;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
int nBitDepthDelta = abs( ( long )DXUTGetD3D9ColorChannelBits( pDeviceSettingsCombo->AdapterFormat ) -
|
||
|
|
( long )DXUTGetD3D9ColorChannelBits( pOptimalDeviceSettings->AdapterFormat ) );
|
||
|
|
float fScale = __max( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f );
|
||
|
|
fCurRanking += fScale * fAdapterFormatWeight;
|
||
|
|
}
|
||
|
|
|
||
|
|
if( !pDeviceSettingsCombo->Windowed )
|
||
|
|
{
|
||
|
|
// Slightly prefer when it matches the desktop format or is D3DFMT_X8R8G8B8
|
||
|
|
bool bAdapterOptimalMatch;
|
||
|
|
if( DXUTGetD3D9ColorChannelBits( pAdapterDesktopDisplayMode->Format ) >= 8 )
|
||
|
|
bAdapterOptimalMatch = ( pDeviceSettingsCombo->AdapterFormat == pAdapterDesktopDisplayMode->Format );
|
||
|
|
else
|
||
|
|
bAdapterOptimalMatch = ( pDeviceSettingsCombo->AdapterFormat == D3DFMT_X8R8G8B8 );
|
||
|
|
|
||
|
|
if( bAdapterOptimalMatch )
|
||
|
|
fCurRanking += 0.1f;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Vertex processing
|
||
|
|
//---------------------
|
||
|
|
if( ( pOptimalDeviceSettings->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) != 0 ||
|
||
|
|
( pOptimalDeviceSettings->BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) != 0 )
|
||
|
|
{
|
||
|
|
if( ( pDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
|
||
|
|
fCurRanking += fVertexProcessingWeight;
|
||
|
|
}
|
||
|
|
// Slightly prefer HW T&L
|
||
|
|
if( ( pDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
|
||
|
|
fCurRanking += 0.1f;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Resolution
|
||
|
|
//---------------------
|
||
|
|
bool bResolutionFound = false;
|
||
|
|
for( int idm = 0; idm < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); idm++ )
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( idm );
|
||
|
|
if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
|
||
|
|
continue;
|
||
|
|
if( displayMode.Width == pOptimalDeviceSettings->pp.BackBufferWidth &&
|
||
|
|
displayMode.Height == pOptimalDeviceSettings->pp.BackBufferHeight )
|
||
|
|
bResolutionFound = true;
|
||
|
|
}
|
||
|
|
if( bResolutionFound )
|
||
|
|
fCurRanking += fResolutionWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer format
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->BackBufferFormat == pOptimalDeviceSettings->pp.BackBufferFormat )
|
||
|
|
{
|
||
|
|
fCurRanking += fBackBufferFormatWeight;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
int nBitDepthDelta = abs( ( long )DXUTGetD3D9ColorChannelBits( pDeviceSettingsCombo->BackBufferFormat ) -
|
||
|
|
( long )DXUTGetD3D9ColorChannelBits( pOptimalDeviceSettings->pp.BackBufferFormat ) );
|
||
|
|
float fScale = __max( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f );
|
||
|
|
fCurRanking += fScale * fBackBufferFormatWeight;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Check if this back buffer format is the same as
|
||
|
|
// the adapter format since this is preferred.
|
||
|
|
bool bAdapterMatchesBB = ( pDeviceSettingsCombo->BackBufferFormat == pDeviceSettingsCombo->AdapterFormat );
|
||
|
|
if( bAdapterMatchesBB )
|
||
|
|
fCurRanking += 0.1f;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer count
|
||
|
|
//---------------------
|
||
|
|
// No caps for the back buffer count
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Multisample
|
||
|
|
//---------------------
|
||
|
|
bool bMultiSampleFound = false;
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->multiSampleTypeList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
D3DMULTISAMPLE_TYPE msType = pDeviceSettingsCombo->multiSampleTypeList.GetAt( i );
|
||
|
|
DWORD msQuality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
|
||
|
|
|
||
|
|
if( msType == pOptimalDeviceSettings->pp.MultiSampleType &&
|
||
|
|
msQuality > pOptimalDeviceSettings->pp.MultiSampleQuality )
|
||
|
|
{
|
||
|
|
bMultiSampleFound = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if( bMultiSampleFound )
|
||
|
|
fCurRanking += fMultiSampleWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Swap effect
|
||
|
|
//---------------------
|
||
|
|
// No caps for swap effects
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Depth stencil
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->depthStencilFormatList.Contains( pOptimalDeviceSettings->pp.AutoDepthStencilFormat ) )
|
||
|
|
fCurRanking += fDepthStencilWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present flags
|
||
|
|
//---------------------
|
||
|
|
// No caps for the present flags
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Refresh rate
|
||
|
|
//---------------------
|
||
|
|
bool bRefreshFound = false;
|
||
|
|
for( int idm = 0; idm < pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetSize(); idm++ )
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE displayMode = pDeviceSettingsCombo->pAdapterInfo->displayModeList.GetAt( idm );
|
||
|
|
if( displayMode.Format != pDeviceSettingsCombo->AdapterFormat )
|
||
|
|
continue;
|
||
|
|
if( displayMode.RefreshRate == pOptimalDeviceSettings->pp.FullScreen_RefreshRateInHz )
|
||
|
|
bRefreshFound = true;
|
||
|
|
}
|
||
|
|
if( bRefreshFound )
|
||
|
|
fCurRanking += fRefreshRateWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present interval
|
||
|
|
//---------------------
|
||
|
|
// If keep present interval then check that the present interval is supported by this combo
|
||
|
|
if( pDeviceSettingsCombo->presentIntervalList.Contains( pOptimalDeviceSettings->pp.PresentationInterval ) )
|
||
|
|
fCurRanking += fPresentIntervalWeight;
|
||
|
|
|
||
|
|
return fCurRanking;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Builds valid device settings using the match options, the input device settings, and the
|
||
|
|
// best device settings combo found.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void DXUTBuildValidD3D9DeviceSettings( DXUTD3D9DeviceSettings* pValidDeviceSettings,
|
||
|
|
CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
|
||
|
|
DXUTD3D9DeviceSettings* pDeviceSettingsIn,
|
||
|
|
DXUTMatchOptions* pMatchOptions )
|
||
|
|
{
|
||
|
|
IDirect3D9* pD3D = DXUTGetD3D9Object();
|
||
|
|
assert( pD3D != NULL );
|
||
|
|
D3DDISPLAYMODE adapterDesktopDisplayMode;
|
||
|
|
pD3D->GetAdapterDisplayMode( pBestDeviceSettingsCombo->AdapterOrdinal, &adapterDesktopDisplayMode );
|
||
|
|
|
||
|
|
// For each setting pick the best, taking into account the match options and
|
||
|
|
// what's supported by the device
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter Ordinal
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->AdapterOrdinal
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Device Type
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->DeviceType
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Windowed
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->Windowed
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter Format
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->AdapterFormat
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Vertex processing
|
||
|
|
//---------------------
|
||
|
|
DWORD dwBestBehaviorFlags = 0;
|
||
|
|
if( pMatchOptions->eVertexProcessing == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
dwBestBehaviorFlags = pDeviceSettingsIn->BehaviorFlags;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eVertexProcessing == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// The framework defaults to HWVP if available otherwise use SWVP
|
||
|
|
if( ( pBestDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
|
||
|
|
dwBestBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||
|
|
else
|
||
|
|
dwBestBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eVertexProcessing == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
// Default to input, and fallback to SWVP if HWVP not available
|
||
|
|
dwBestBehaviorFlags = pDeviceSettingsIn->BehaviorFlags;
|
||
|
|
if( ( pBestDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) == 0 &&
|
||
|
|
( ( dwBestBehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) != 0 ||
|
||
|
|
( dwBestBehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) != 0 ) )
|
||
|
|
{
|
||
|
|
dwBestBehaviorFlags &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||
|
|
dwBestBehaviorFlags &= ~D3DCREATE_MIXED_VERTEXPROCESSING;
|
||
|
|
dwBestBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
||
|
|
}
|
||
|
|
|
||
|
|
// One of these must be selected
|
||
|
|
if( ( dwBestBehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) == 0 &&
|
||
|
|
( dwBestBehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) == 0 &&
|
||
|
|
( dwBestBehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING ) == 0 )
|
||
|
|
{
|
||
|
|
if( ( pBestDeviceSettingsCombo->pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )
|
||
|
|
dwBestBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||
|
|
else
|
||
|
|
dwBestBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Resolution
|
||
|
|
//---------------------
|
||
|
|
D3DDISPLAYMODE bestDisplayMode;
|
||
|
|
if( pMatchOptions->eResolution == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestDisplayMode.Width = pDeviceSettingsIn->pp.BackBufferWidth;
|
||
|
|
bestDisplayMode.Height = pDeviceSettingsIn->pp.BackBufferHeight;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE displayModeIn;
|
||
|
|
if( pMatchOptions->eResolution == DXUTMT_CLOSEST_TO_INPUT &&
|
||
|
|
pDeviceSettingsIn )
|
||
|
|
{
|
||
|
|
displayModeIn.Width = pDeviceSettingsIn->pp.BackBufferWidth;
|
||
|
|
displayModeIn.Height = pDeviceSettingsIn->pp.BackBufferHeight;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eResolution == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
if( pBestDeviceSettingsCombo->Windowed )
|
||
|
|
{
|
||
|
|
// The framework defaults to 640x480 for windowed
|
||
|
|
displayModeIn.Width = 640;
|
||
|
|
displayModeIn.Height = 480;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// The framework defaults to desktop resolution for fullscreen to try to avoid slow mode change
|
||
|
|
displayModeIn.Width = adapterDesktopDisplayMode.Width;
|
||
|
|
displayModeIn.Height = adapterDesktopDisplayMode.Height;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Call a helper function to find the closest valid display mode to the optimal
|
||
|
|
DXUTFindValidD3D9Resolution( pBestDeviceSettingsCombo, displayModeIn, &bestDisplayMode );
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back Buffer Format
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->BackBufferFormat
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer count
|
||
|
|
//---------------------
|
||
|
|
UINT bestBackBufferCount;
|
||
|
|
if( pMatchOptions->eBackBufferCount == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestBackBufferCount = pDeviceSettingsIn->pp.BackBufferCount;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eBackBufferCount == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// Default to double buffering. Causes less latency than triple buffering
|
||
|
|
bestBackBufferCount = 1;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eBackBufferCount == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
bestBackBufferCount = pDeviceSettingsIn->pp.BackBufferCount;
|
||
|
|
if( bestBackBufferCount > 3 )
|
||
|
|
bestBackBufferCount = 3;
|
||
|
|
if( bestBackBufferCount < 1 )
|
||
|
|
bestBackBufferCount = 1;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Multisample
|
||
|
|
//---------------------
|
||
|
|
D3DMULTISAMPLE_TYPE bestMultiSampleType;
|
||
|
|
DWORD bestMultiSampleQuality;
|
||
|
|
if( pDeviceSettingsIn && pDeviceSettingsIn->pp.SwapEffect != D3DSWAPEFFECT_DISCARD )
|
||
|
|
{
|
||
|
|
// Swap effect is not set to discard so multisampling has to off
|
||
|
|
bestMultiSampleType = D3DMULTISAMPLE_NONE;
|
||
|
|
bestMultiSampleQuality = 0;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if( pMatchOptions->eMultiSample == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestMultiSampleType = pDeviceSettingsIn->pp.MultiSampleType;
|
||
|
|
bestMultiSampleQuality = pDeviceSettingsIn->pp.MultiSampleQuality;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eMultiSample == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// Default to no multisampling (always supported)
|
||
|
|
bestMultiSampleType = D3DMULTISAMPLE_NONE;
|
||
|
|
bestMultiSampleQuality = 0;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eMultiSample == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
// Default to no multisampling (always supported)
|
||
|
|
bestMultiSampleType = D3DMULTISAMPLE_NONE;
|
||
|
|
bestMultiSampleQuality = 0;
|
||
|
|
|
||
|
|
for( int i = 0; i < pBestDeviceSettingsCombo->multiSampleTypeList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
D3DMULTISAMPLE_TYPE type = pBestDeviceSettingsCombo->multiSampleTypeList.GetAt( i );
|
||
|
|
DWORD qualityLevels = pBestDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
|
||
|
|
|
||
|
|
// Check whether supported type is closer to the input than our current best
|
||
|
|
if( abs( type - pDeviceSettingsIn->pp.MultiSampleType ) < abs( bestMultiSampleType -
|
||
|
|
pDeviceSettingsIn->pp.MultiSampleType )
|
||
|
|
)
|
||
|
|
{
|
||
|
|
bestMultiSampleType = type;
|
||
|
|
bestMultiSampleQuality = __min( qualityLevels - 1, pDeviceSettingsIn->pp.MultiSampleQuality );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// Error case
|
||
|
|
bestMultiSampleType = D3DMULTISAMPLE_NONE;
|
||
|
|
bestMultiSampleQuality = 0;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Swap effect
|
||
|
|
//---------------------
|
||
|
|
D3DSWAPEFFECT bestSwapEffect;
|
||
|
|
if( pMatchOptions->eSwapEffect == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestSwapEffect = pDeviceSettingsIn->pp.SwapEffect;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eSwapEffect == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
bestSwapEffect = D3DSWAPEFFECT_DISCARD;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eSwapEffect == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
bestSwapEffect = pDeviceSettingsIn->pp.SwapEffect;
|
||
|
|
|
||
|
|
// Swap effect has to be one of these 3
|
||
|
|
if( bestSwapEffect != D3DSWAPEFFECT_DISCARD &&
|
||
|
|
bestSwapEffect != D3DSWAPEFFECT_FLIP &&
|
||
|
|
bestSwapEffect != D3DSWAPEFFECT_COPY )
|
||
|
|
{
|
||
|
|
bestSwapEffect = D3DSWAPEFFECT_DISCARD;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Depth stencil
|
||
|
|
//---------------------
|
||
|
|
D3DFORMAT bestDepthStencilFormat;
|
||
|
|
bool bestEnableAutoDepthStencil;
|
||
|
|
|
||
|
|
CGrowableArray <int> depthStencilRanking;
|
||
|
|
depthStencilRanking.SetSize( pBestDeviceSettingsCombo->depthStencilFormatList.GetSize() );
|
||
|
|
|
||
|
|
UINT dwBackBufferBitDepth = DXUTGetD3D9ColorChannelBits( pBestDeviceSettingsCombo->BackBufferFormat );
|
||
|
|
UINT dwInputDepthBitDepth = 0;
|
||
|
|
if( pDeviceSettingsIn )
|
||
|
|
dwInputDepthBitDepth = DXUTGetDepthBits( pDeviceSettingsIn->pp.AutoDepthStencilFormat );
|
||
|
|
|
||
|
|
for( int i = 0; i < pBestDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
D3DFORMAT curDepthStencilFmt = pBestDeviceSettingsCombo->depthStencilFormatList.GetAt( i );
|
||
|
|
DWORD dwCurDepthBitDepth = DXUTGetDepthBits( curDepthStencilFmt );
|
||
|
|
int nRanking;
|
||
|
|
|
||
|
|
if( pMatchOptions->eDepthFormat == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
// Need to match bit depth of input
|
||
|
|
if( dwCurDepthBitDepth == dwInputDepthBitDepth )
|
||
|
|
nRanking = 0;
|
||
|
|
else
|
||
|
|
nRanking = 10000;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eDepthFormat == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// Prefer match of backbuffer bit depth
|
||
|
|
nRanking = abs( ( int )dwCurDepthBitDepth - ( int )dwBackBufferBitDepth * 4 );
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eDepthFormat == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
// Prefer match of input depth format bit depth
|
||
|
|
nRanking = abs( ( int )dwCurDepthBitDepth - ( int )dwInputDepthBitDepth );
|
||
|
|
}
|
||
|
|
|
||
|
|
depthStencilRanking.Add( nRanking );
|
||
|
|
}
|
||
|
|
|
||
|
|
UINT dwInputStencilBitDepth = 0;
|
||
|
|
if( pDeviceSettingsIn )
|
||
|
|
dwInputStencilBitDepth = DXUTGetStencilBits( pDeviceSettingsIn->pp.AutoDepthStencilFormat );
|
||
|
|
|
||
|
|
for( int i = 0; i < pBestDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
D3DFORMAT curDepthStencilFmt = pBestDeviceSettingsCombo->depthStencilFormatList.GetAt( i );
|
||
|
|
int nRanking = depthStencilRanking.GetAt( i );
|
||
|
|
DWORD dwCurStencilBitDepth = DXUTGetStencilBits( curDepthStencilFmt );
|
||
|
|
|
||
|
|
if( pMatchOptions->eStencilFormat == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
// Need to match bit depth of input
|
||
|
|
if( dwCurStencilBitDepth == dwInputStencilBitDepth )
|
||
|
|
nRanking += 0;
|
||
|
|
else
|
||
|
|
nRanking += 10000;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eStencilFormat == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// Prefer 0 stencil bit depth
|
||
|
|
nRanking += dwCurStencilBitDepth;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eStencilFormat == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
// Prefer match of input stencil format bit depth
|
||
|
|
nRanking += abs( ( int )dwCurStencilBitDepth - ( int )dwInputStencilBitDepth );
|
||
|
|
}
|
||
|
|
|
||
|
|
depthStencilRanking.SetAt( i, nRanking );
|
||
|
|
}
|
||
|
|
|
||
|
|
int nBestRanking = 100000;
|
||
|
|
int nBestIndex = -1;
|
||
|
|
for( int i = 0; i < pBestDeviceSettingsCombo->depthStencilFormatList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
int nRanking = depthStencilRanking.GetAt( i );
|
||
|
|
if( nRanking < nBestRanking )
|
||
|
|
{
|
||
|
|
nBestRanking = nRanking;
|
||
|
|
nBestIndex = i;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if( nBestIndex >= 0 )
|
||
|
|
{
|
||
|
|
bestDepthStencilFormat = pBestDeviceSettingsCombo->depthStencilFormatList.GetAt( nBestIndex );
|
||
|
|
bestEnableAutoDepthStencil = true;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
bestDepthStencilFormat = D3DFMT_UNKNOWN;
|
||
|
|
bestEnableAutoDepthStencil = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present flags
|
||
|
|
//---------------------
|
||
|
|
DWORD dwBestFlags;
|
||
|
|
if( pMatchOptions->ePresentFlags == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
dwBestFlags = pDeviceSettingsIn->pp.Flags;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->ePresentFlags == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
dwBestFlags = 0;
|
||
|
|
if( bestEnableAutoDepthStencil )
|
||
|
|
dwBestFlags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->ePresentFlags == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
dwBestFlags = pDeviceSettingsIn->pp.Flags;
|
||
|
|
if( bestEnableAutoDepthStencil )
|
||
|
|
dwBestFlags |= D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Refresh rate
|
||
|
|
//---------------------
|
||
|
|
if( pBestDeviceSettingsCombo->Windowed )
|
||
|
|
{
|
||
|
|
// Must be 0 for windowed
|
||
|
|
bestDisplayMode.RefreshRate = 0;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if( pMatchOptions->eRefreshRate == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestDisplayMode.RefreshRate = pDeviceSettingsIn->pp.FullScreen_RefreshRateInHz;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
UINT refreshRateMatch;
|
||
|
|
if( pMatchOptions->eRefreshRate == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
refreshRateMatch = pDeviceSettingsIn->pp.FullScreen_RefreshRateInHz;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eRefreshRate == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
refreshRateMatch = adapterDesktopDisplayMode.RefreshRate;
|
||
|
|
}
|
||
|
|
|
||
|
|
bestDisplayMode.RefreshRate = 0;
|
||
|
|
|
||
|
|
if( refreshRateMatch != 0 )
|
||
|
|
{
|
||
|
|
int nBestRefreshRanking = 100000;
|
||
|
|
CGrowableArray <D3DDISPLAYMODE>* pDisplayModeList =
|
||
|
|
&pBestDeviceSettingsCombo->pAdapterInfo->displayModeList;
|
||
|
|
for( int iDisplayMode = 0; iDisplayMode < pDisplayModeList->GetSize(); iDisplayMode++ )
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE displayMode = pDisplayModeList->GetAt( iDisplayMode );
|
||
|
|
if( displayMode.Format != pBestDeviceSettingsCombo->AdapterFormat ||
|
||
|
|
displayMode.Height != bestDisplayMode.Height ||
|
||
|
|
displayMode.Width != bestDisplayMode.Width )
|
||
|
|
continue; // Skip display modes that don't match
|
||
|
|
|
||
|
|
// Find the delta between the current refresh rate and the optimal refresh rate
|
||
|
|
int nCurRanking = abs( ( int )displayMode.RefreshRate - ( int )refreshRateMatch );
|
||
|
|
|
||
|
|
if( nCurRanking < nBestRefreshRanking )
|
||
|
|
{
|
||
|
|
bestDisplayMode.RefreshRate = displayMode.RefreshRate;
|
||
|
|
nBestRefreshRanking = nCurRanking;
|
||
|
|
|
||
|
|
// Stop if perfect match found
|
||
|
|
if( nBestRefreshRanking == 0 )
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present interval
|
||
|
|
//---------------------
|
||
|
|
UINT bestPresentInterval;
|
||
|
|
if( pMatchOptions->ePresentInterval == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestPresentInterval = pDeviceSettingsIn->pp.PresentationInterval;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->ePresentInterval == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// For windowed and fullscreen, default to D3DPRESENT_INTERVAL_DEFAULT
|
||
|
|
// which will wait for the vertical retrace period to prevent tearing.
|
||
|
|
// For benchmarking, use D3DPRESENT_INTERVAL_DEFAULT which will
|
||
|
|
// will wait not for the vertical retrace period but may introduce tearing.
|
||
|
|
bestPresentInterval = D3DPRESENT_INTERVAL_DEFAULT;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->ePresentInterval == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
if( pBestDeviceSettingsCombo->presentIntervalList.Contains( pDeviceSettingsIn->pp.PresentationInterval ) )
|
||
|
|
{
|
||
|
|
bestPresentInterval = pDeviceSettingsIn->pp.PresentationInterval;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
bestPresentInterval = D3DPRESENT_INTERVAL_DEFAULT;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Fill the device settings struct
|
||
|
|
ZeroMemory( pValidDeviceSettings, sizeof( DXUTD3D9DeviceSettings ) );
|
||
|
|
pValidDeviceSettings->AdapterOrdinal = pBestDeviceSettingsCombo->AdapterOrdinal;
|
||
|
|
pValidDeviceSettings->DeviceType = pBestDeviceSettingsCombo->DeviceType;
|
||
|
|
pValidDeviceSettings->AdapterFormat = pBestDeviceSettingsCombo->AdapterFormat;
|
||
|
|
pValidDeviceSettings->BehaviorFlags = dwBestBehaviorFlags;
|
||
|
|
pValidDeviceSettings->pp.BackBufferWidth = bestDisplayMode.Width;
|
||
|
|
pValidDeviceSettings->pp.BackBufferHeight = bestDisplayMode.Height;
|
||
|
|
pValidDeviceSettings->pp.BackBufferFormat = pBestDeviceSettingsCombo->BackBufferFormat;
|
||
|
|
pValidDeviceSettings->pp.BackBufferCount = bestBackBufferCount;
|
||
|
|
pValidDeviceSettings->pp.MultiSampleType = bestMultiSampleType;
|
||
|
|
pValidDeviceSettings->pp.MultiSampleQuality = bestMultiSampleQuality;
|
||
|
|
pValidDeviceSettings->pp.SwapEffect = bestSwapEffect;
|
||
|
|
pValidDeviceSettings->pp.hDeviceWindow = pBestDeviceSettingsCombo->Windowed ? DXUTGetHWNDDeviceWindowed() :
|
||
|
|
DXUTGetHWNDDeviceFullScreen();
|
||
|
|
pValidDeviceSettings->pp.Windowed = pBestDeviceSettingsCombo->Windowed;
|
||
|
|
pValidDeviceSettings->pp.EnableAutoDepthStencil = bestEnableAutoDepthStencil;
|
||
|
|
pValidDeviceSettings->pp.AutoDepthStencilFormat = bestDepthStencilFormat;
|
||
|
|
pValidDeviceSettings->pp.Flags = dwBestFlags;
|
||
|
|
pValidDeviceSettings->pp.FullScreen_RefreshRateInHz = bestDisplayMode.RefreshRate;
|
||
|
|
pValidDeviceSettings->pp.PresentationInterval = bestPresentInterval;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Internal helper function to find the closest allowed display mode to the optimal
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT DXUTFindValidD3D9Resolution( CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
|
||
|
|
D3DDISPLAYMODE displayModeIn, D3DDISPLAYMODE* pBestDisplayMode )
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE bestDisplayMode;
|
||
|
|
ZeroMemory( &bestDisplayMode, sizeof( D3DDISPLAYMODE ) );
|
||
|
|
|
||
|
|
if( pBestDeviceSettingsCombo->Windowed )
|
||
|
|
{
|
||
|
|
// In windowed mode, all resolutions are valid but restritions still apply
|
||
|
|
// on the size of the window. See DXUTChangeD3D9Device() for details
|
||
|
|
*pBestDisplayMode = displayModeIn;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
int nBestRanking = 100000;
|
||
|
|
int nCurRanking;
|
||
|
|
CGrowableArray <D3DDISPLAYMODE>* pDisplayModeList = &pBestDeviceSettingsCombo->pAdapterInfo->displayModeList;
|
||
|
|
for( int iDisplayMode = 0; iDisplayMode < pDisplayModeList->GetSize(); iDisplayMode++ )
|
||
|
|
{
|
||
|
|
D3DDISPLAYMODE displayMode = pDisplayModeList->GetAt( iDisplayMode );
|
||
|
|
|
||
|
|
// Skip display modes that don't match the combo's adapter format
|
||
|
|
if( displayMode.Format != pBestDeviceSettingsCombo->AdapterFormat )
|
||
|
|
continue;
|
||
|
|
|
||
|
|
// Find the delta between the current width/height and the optimal width/height
|
||
|
|
nCurRanking = abs( ( int )displayMode.Width - ( int )displayModeIn.Width ) +
|
||
|
|
abs( ( int )displayMode.Height - ( int )displayModeIn.Height );
|
||
|
|
|
||
|
|
if( nCurRanking < nBestRanking )
|
||
|
|
{
|
||
|
|
bestDisplayMode = displayMode;
|
||
|
|
nBestRanking = nCurRanking;
|
||
|
|
|
||
|
|
// Stop if perfect match found
|
||
|
|
if( nBestRanking == 0 )
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if( bestDisplayMode.Width == 0 )
|
||
|
|
{
|
||
|
|
*pBestDisplayMode = displayModeIn;
|
||
|
|
return E_FAIL; // No valid display modes found
|
||
|
|
}
|
||
|
|
|
||
|
|
*pBestDisplayMode = bestDisplayMode;
|
||
|
|
}
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//======================================================================================
|
||
|
|
//======================================================================================
|
||
|
|
// Direct3D 10 section
|
||
|
|
//======================================================================================
|
||
|
|
//======================================================================================
|
||
|
|
CD3D10Enumeration* g_pDXUTD3D10Enumeration = NULL;
|
||
|
|
|
||
|
|
HRESULT WINAPI DXUTCreateD3D10Enumeration()
|
||
|
|
{
|
||
|
|
if( g_pDXUTD3D10Enumeration == NULL )
|
||
|
|
{
|
||
|
|
g_pDXUTD3D10Enumeration = new CD3D10Enumeration();
|
||
|
|
if( NULL == g_pDXUTD3D10Enumeration )
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
}
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
void WINAPI DXUTDestroyD3D10Enumeration()
|
||
|
|
{
|
||
|
|
SAFE_DELETE( g_pDXUTD3D10Enumeration );
|
||
|
|
}
|
||
|
|
|
||
|
|
class DXUTMemoryHelperD3D10Enum
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
DXUTMemoryHelperD3D10Enum()
|
||
|
|
{
|
||
|
|
DXUTCreateD3D10Enumeration();
|
||
|
|
}
|
||
|
|
~DXUTMemoryHelperD3D10Enum()
|
||
|
|
{
|
||
|
|
DXUTDestroyD3D10Enumeration();
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10Enumeration* WINAPI DXUTGetD3D10Enumeration( bool bForceEnumerate, bool bEnumerateAllAdapterFormats )
|
||
|
|
{
|
||
|
|
// Using an static class with accessor function to allow control of the construction order
|
||
|
|
static DXUTMemoryHelperD3D10Enum d3d10enumMemory;
|
||
|
|
|
||
|
|
if( g_pDXUTD3D10Enumeration && ( !g_pDXUTD3D10Enumeration->HasEnumerated() || bForceEnumerate ) )
|
||
|
|
{
|
||
|
|
g_pDXUTD3D10Enumeration->SetEnumerateAllAdapterFormats( bEnumerateAllAdapterFormats, false );
|
||
|
|
LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE pCallbackIsDeviceAcceptable;
|
||
|
|
void* pUserContext;
|
||
|
|
DXUTGetCallbackD3D10DeviceAcceptable( &pCallbackIsDeviceAcceptable, &pUserContext );
|
||
|
|
g_pDXUTD3D10Enumeration->Enumerate( pCallbackIsDeviceAcceptable, pUserContext );
|
||
|
|
}
|
||
|
|
|
||
|
|
return g_pDXUTD3D10Enumeration;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10Enumeration::CD3D10Enumeration()
|
||
|
|
{
|
||
|
|
m_bHasEnumerated = false;
|
||
|
|
m_IsD3D10DeviceAcceptableFunc = NULL;
|
||
|
|
m_pIsD3D10DeviceAcceptableFuncUserContext = NULL;
|
||
|
|
|
||
|
|
m_nMinWidth = 640;
|
||
|
|
m_nMinHeight = 480;
|
||
|
|
m_nMaxWidth = UINT_MAX;
|
||
|
|
m_nMaxHeight = UINT_MAX;
|
||
|
|
m_bEnumerateAllAdapterFormats = false;
|
||
|
|
|
||
|
|
m_nRefreshMin = 0;
|
||
|
|
m_nRefreshMax = UINT_MAX;
|
||
|
|
|
||
|
|
ResetPossibleDepthStencilFormats();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10Enumeration::~CD3D10Enumeration()
|
||
|
|
{
|
||
|
|
ClearAdapterInfoList();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Enumerate for each adapter all of the supported display modes,
|
||
|
|
// device types, adapter formats, back buffer formats, window/full screen support,
|
||
|
|
// depth stencil formats, multisampling types/qualities, and presentations intervals.
|
||
|
|
//
|
||
|
|
// For each combination of device type (HAL/REF), adapter format, back buffer format, and
|
||
|
|
// IsWindowed it will call the app's ConfirmDevice callback. This allows the app
|
||
|
|
// to reject or allow that combination based on its caps/etc. It also allows the
|
||
|
|
// app to change the BehaviorFlags. The BehaviorFlags defaults non-pure HWVP
|
||
|
|
// if supported otherwise it will default to SWVP, however the app can change this
|
||
|
|
// through the ConfirmDevice callback.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT CD3D10Enumeration::Enumerate( LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE IsD3D10DeviceAcceptableFunc,
|
||
|
|
void* pIsD3D10DeviceAcceptableFuncUserContext )
|
||
|
|
{
|
||
|
|
CDXUTPerfEventGenerator eventGenerator( DXUT_PERFEVENTCOLOR, L"DXUT D3D10 Enumeration" );
|
||
|
|
HRESULT hr;
|
||
|
|
IDXGIFactory* pFactory = DXUTGetDXGIFactory();
|
||
|
|
if( pFactory == NULL )
|
||
|
|
return E_FAIL;
|
||
|
|
|
||
|
|
m_bHasEnumerated = true;
|
||
|
|
m_IsD3D10DeviceAcceptableFunc = IsD3D10DeviceAcceptableFunc;
|
||
|
|
m_pIsD3D10DeviceAcceptableFuncUserContext = pIsD3D10DeviceAcceptableFuncUserContext;
|
||
|
|
|
||
|
|
ClearAdapterInfoList();
|
||
|
|
|
||
|
|
for( int index = 0; ; ++index )
|
||
|
|
{
|
||
|
|
IDXGIAdapter* pAdapter = NULL;
|
||
|
|
hr = pFactory->EnumAdapters( index, &pAdapter );
|
||
|
|
if( FAILED( hr ) ) // DXGIERR_NOT_FOUND is expected when the end of the list is hit
|
||
|
|
break;
|
||
|
|
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo = new CD3D10EnumAdapterInfo;
|
||
|
|
if( !pAdapterInfo )
|
||
|
|
{
|
||
|
|
SAFE_RELEASE( pAdapter );
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
}
|
||
|
|
ZeroMemory( pAdapterInfo, sizeof( CD3D10EnumAdapterInfo ) );
|
||
|
|
pAdapterInfo->AdapterOrdinal = index;
|
||
|
|
pAdapter->GetDesc( &pAdapterInfo->AdapterDesc );
|
||
|
|
pAdapterInfo->m_pAdapter = pAdapter;
|
||
|
|
|
||
|
|
// Enumerate the device driver types on the adapter.
|
||
|
|
hr = EnumerateDevices( pAdapterInfo );
|
||
|
|
if( FAILED( hr ) )
|
||
|
|
{
|
||
|
|
delete pAdapterInfo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
hr = EnumerateOutputs( pAdapterInfo );
|
||
|
|
if( FAILED( hr ) || pAdapterInfo->outputInfoList.GetSize() <= 0 )
|
||
|
|
{
|
||
|
|
delete pAdapterInfo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Get info for each devicecombo on this device
|
||
|
|
if( FAILED( hr = EnumerateDeviceCombos( pFactory, pAdapterInfo ) ) )
|
||
|
|
{
|
||
|
|
delete pAdapterInfo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
hr = m_AdapterInfoList.Add( pAdapterInfo );
|
||
|
|
if( FAILED( hr ) )
|
||
|
|
{
|
||
|
|
delete pAdapterInfo;
|
||
|
|
return hr;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// If we did not get an adapter then we should still enumerate WARP and Ref.
|
||
|
|
if (m_AdapterInfoList.GetSize() == 0) {
|
||
|
|
|
||
|
|
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo = new CD3D10EnumAdapterInfo;
|
||
|
|
if( !pAdapterInfo )
|
||
|
|
{
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
}
|
||
|
|
ZeroMemory( pAdapterInfo, sizeof( CD3D10EnumAdapterInfo ) );
|
||
|
|
|
||
|
|
hr = EnumerateDevices( pAdapterInfo );
|
||
|
|
|
||
|
|
// Get info for each devicecombo on this device
|
||
|
|
if( FAILED( hr = EnumerateDeviceCombosNoAdapter( pAdapterInfo ) ) )
|
||
|
|
{
|
||
|
|
delete pAdapterInfo;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (!FAILED(hr)) hr = m_AdapterInfoList.Add( pAdapterInfo );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//
|
||
|
|
// Check for 2 or more adapters with the same name. Append the name
|
||
|
|
// with some instance number if that's the case to help distinguish
|
||
|
|
// them.
|
||
|
|
//
|
||
|
|
bool bUniqueDesc = true;
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo;
|
||
|
|
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo1 = m_AdapterInfoList.GetAt( i );
|
||
|
|
|
||
|
|
for( int j = i + 1; j < m_AdapterInfoList.GetSize(); j++ )
|
||
|
|
{
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo2 = m_AdapterInfoList.GetAt( j );
|
||
|
|
if( wcsncmp( pAdapterInfo1->AdapterDesc.Description,
|
||
|
|
pAdapterInfo2->AdapterDesc.Description, DXGI_MAX_DEVICE_IDENTIFIER_STRING ) == 0 )
|
||
|
|
{
|
||
|
|
bUniqueDesc = false;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if( !bUniqueDesc )
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
|
||
|
|
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
pAdapterInfo = m_AdapterInfoList.GetAt( i );
|
||
|
|
|
||
|
|
wcscpy_s( pAdapterInfo->szUniqueDescription, 100, pAdapterInfo->AdapterDesc.Description );
|
||
|
|
if( !bUniqueDesc )
|
||
|
|
{
|
||
|
|
WCHAR sz[100];
|
||
|
|
swprintf_s( sz, 100, L" (#%d)", pAdapterInfo->AdapterOrdinal );
|
||
|
|
wcscat_s( pAdapterInfo->szUniqueDescription, DXGI_MAX_DEVICE_IDENTIFIER_STRING, sz );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT CD3D10Enumeration::EnumerateOutputs( CD3D10EnumAdapterInfo* pAdapterInfo )
|
||
|
|
{
|
||
|
|
HRESULT hr;
|
||
|
|
IDXGIOutput* pOutput;
|
||
|
|
|
||
|
|
for( int iOutput = 0; ; ++iOutput )
|
||
|
|
{
|
||
|
|
pOutput = NULL;
|
||
|
|
hr = pAdapterInfo->m_pAdapter->EnumOutputs( iOutput, &pOutput );
|
||
|
|
if( DXGI_ERROR_NOT_FOUND == hr )
|
||
|
|
{
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
else if( FAILED( hr ) )
|
||
|
|
{
|
||
|
|
return hr; //Something bad happened.
|
||
|
|
}
|
||
|
|
else //Success!
|
||
|
|
{
|
||
|
|
CD3D10EnumOutputInfo* pOutputInfo = new CD3D10EnumOutputInfo;
|
||
|
|
if( !pOutputInfo )
|
||
|
|
{
|
||
|
|
SAFE_RELEASE( pOutput );
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
}
|
||
|
|
ZeroMemory( pOutputInfo, sizeof( CD3D10EnumOutputInfo ) );
|
||
|
|
pOutput->GetDesc( &pOutputInfo->Desc );
|
||
|
|
pOutputInfo->Output = iOutput;
|
||
|
|
pOutputInfo->m_pOutput = pOutput;
|
||
|
|
|
||
|
|
EnumerateDisplayModes( pOutputInfo );
|
||
|
|
if( pOutputInfo->displayModeList.GetSize() <= 0 )
|
||
|
|
{
|
||
|
|
// If this output has no valid display mode, do not save it.
|
||
|
|
delete pOutputInfo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
hr = pAdapterInfo->outputInfoList.Add( pOutputInfo );
|
||
|
|
if( FAILED( hr ) )
|
||
|
|
{
|
||
|
|
delete pOutputInfo;
|
||
|
|
return hr;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT CD3D10Enumeration::EnumerateDisplayModes( CD3D10EnumOutputInfo* pOutputInfo )
|
||
|
|
{
|
||
|
|
HRESULT hr = S_OK;
|
||
|
|
DXGI_FORMAT allowedAdapterFormatArray[] =
|
||
|
|
{
|
||
|
|
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode
|
||
|
|
|
||
|
|
DXGI_FORMAT_R8G8B8A8_UNORM,
|
||
|
|
DXGI_FORMAT_R16G16B16A16_FLOAT,
|
||
|
|
DXGI_FORMAT_R10G10B10A2_UNORM
|
||
|
|
};
|
||
|
|
int allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof( allowedAdapterFormatArray[0] );
|
||
|
|
|
||
|
|
// Swap perferred modes for apps running in linear space
|
||
|
|
DXGI_FORMAT RemoteMode = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||
|
|
if( !DXUTIsInGammaCorrectMode() )
|
||
|
|
{
|
||
|
|
allowedAdapterFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||
|
|
allowedAdapterFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||
|
|
RemoteMode = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||
|
|
}
|
||
|
|
|
||
|
|
// The fast path only enumerates R8G8B8A8_UNORM_SRGB modes
|
||
|
|
if( !m_bEnumerateAllAdapterFormats )
|
||
|
|
allowedAdapterFormatArrayCount = 1;
|
||
|
|
|
||
|
|
for( int f = 0; f < allowedAdapterFormatArrayCount; ++f )
|
||
|
|
{
|
||
|
|
// Fast-path: Try to grab at least 512 modes.
|
||
|
|
// This is to avoid calling GetDisplayModeList more times than necessary.
|
||
|
|
// GetDisplayModeList is an expensive call.
|
||
|
|
UINT NumModes = 512;
|
||
|
|
DXGI_MODE_DESC* pDesc = new DXGI_MODE_DESC[ NumModes ];
|
||
|
|
assert( pDesc );
|
||
|
|
if( !pDesc )
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
|
||
|
|
hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f],
|
||
|
|
DXGI_ENUM_MODES_SCALING,
|
||
|
|
&NumModes,
|
||
|
|
pDesc );
|
||
|
|
if( DXGI_ERROR_NOT_FOUND == hr )
|
||
|
|
{
|
||
|
|
SAFE_DELETE_ARRAY( pDesc );
|
||
|
|
NumModes = 0;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
else if( MAKE_DXGI_HRESULT( 34 ) == hr && RemoteMode == allowedAdapterFormatArray[f] )
|
||
|
|
{
|
||
|
|
// DXGI cannot enumerate display modes over a remote session. Therefore, create a fake display
|
||
|
|
// mode for the current screen resolution for the remote session.
|
||
|
|
if( 0 != GetSystemMetrics( 0x1000 ) ) // SM_REMOTESESSION
|
||
|
|
{
|
||
|
|
DEVMODE DevMode;
|
||
|
|
DevMode.dmSize = sizeof( DEVMODE );
|
||
|
|
if( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &DevMode ) )
|
||
|
|
{
|
||
|
|
NumModes = 1;
|
||
|
|
pDesc[0].Width = DevMode.dmPelsWidth;
|
||
|
|
pDesc[0].Height = DevMode.dmPelsHeight;
|
||
|
|
pDesc[0].Format = RemoteMode;
|
||
|
|
pDesc[0].RefreshRate.Numerator = 60;
|
||
|
|
pDesc[0].RefreshRate.Denominator = 1;
|
||
|
|
pDesc[0].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE;
|
||
|
|
pDesc[0].Scaling = DXGI_MODE_SCALING_CENTERED;
|
||
|
|
hr = S_OK;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if( DXGI_ERROR_MORE_DATA == hr )
|
||
|
|
{
|
||
|
|
// Slow path. There were more than 512 modes.
|
||
|
|
SAFE_DELETE_ARRAY( pDesc );
|
||
|
|
hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f],
|
||
|
|
DXGI_ENUM_MODES_SCALING,
|
||
|
|
&NumModes,
|
||
|
|
NULL );
|
||
|
|
if( FAILED( hr ) )
|
||
|
|
{
|
||
|
|
NumModes = 0;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
|
||
|
|
pDesc = new DXGI_MODE_DESC[ NumModes ];
|
||
|
|
assert( pDesc );
|
||
|
|
if( !pDesc )
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
|
||
|
|
hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f],
|
||
|
|
DXGI_ENUM_MODES_SCALING,
|
||
|
|
&NumModes,
|
||
|
|
pDesc );
|
||
|
|
if( FAILED( hr ) )
|
||
|
|
{
|
||
|
|
SAFE_DELETE_ARRAY( pDesc );
|
||
|
|
NumModes = 0;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
if( 0 == NumModes && 0 == f )
|
||
|
|
{
|
||
|
|
// No R8G8B8A8_UNORM_SRGB modes!
|
||
|
|
// Abort the fast-path if we're on it
|
||
|
|
allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof
|
||
|
|
( allowedAdapterFormatArray[0] );
|
||
|
|
SAFE_DELETE_ARRAY( pDesc );
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
if( SUCCEEDED( hr ) )
|
||
|
|
{
|
||
|
|
for( UINT m = 0; m < NumModes; m++ )
|
||
|
|
{
|
||
|
|
pOutputInfo->displayModeList.Add( pDesc[m] );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
SAFE_DELETE_ARRAY( pDesc );
|
||
|
|
}
|
||
|
|
|
||
|
|
return hr;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT CD3D10Enumeration::EnumerateDevices( CD3D10EnumAdapterInfo* pAdapterInfo )
|
||
|
|
{
|
||
|
|
HRESULT hr;
|
||
|
|
|
||
|
|
const D3D10_DRIVER_TYPE devTypeArray[] =
|
||
|
|
{
|
||
|
|
D3D10_DRIVER_TYPE_HARDWARE,
|
||
|
|
D3D10_DRIVER_TYPE_SOFTWARE,
|
||
|
|
D3D10_DRIVER_TYPE_REFERENCE,
|
||
|
|
};
|
||
|
|
const UINT devTypeArrayCount = sizeof( devTypeArray ) / sizeof( devTypeArray[0] );
|
||
|
|
|
||
|
|
// Enumerate each Direct3D device type
|
||
|
|
for( UINT iDeviceType = 0; iDeviceType < devTypeArrayCount; iDeviceType++ )
|
||
|
|
{
|
||
|
|
CD3D10EnumDeviceInfo* pDeviceInfo = new CD3D10EnumDeviceInfo;
|
||
|
|
if( pDeviceInfo == NULL )
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
|
||
|
|
// Fill struct w/ AdapterOrdinal and D3DX10_DRIVER_TYPE
|
||
|
|
pDeviceInfo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
|
||
|
|
pDeviceInfo->DeviceType = devTypeArray[iDeviceType];
|
||
|
|
|
||
|
|
// Call D3D10CreateDevice to ensure that this is a D3D10 device.
|
||
|
|
ID3D10Device* pd3dDevice = NULL;
|
||
|
|
IDXGIAdapter* pAdapter = NULL;
|
||
|
|
if( devTypeArray[iDeviceType] == D3D10_DRIVER_TYPE_HARDWARE )
|
||
|
|
pAdapter = pAdapterInfo->m_pAdapter;
|
||
|
|
|
||
|
|
HMODULE wrp = NULL;
|
||
|
|
if (devTypeArray[iDeviceType] == D3D10_DRIVER_TYPE_SOFTWARE) wrp = LoadLibrary(L"D3D10WARP.dll");
|
||
|
|
|
||
|
|
hr = DXUT_Dynamic_D3D10CreateDevice( pAdapter, devTypeArray[iDeviceType], ( HMODULE )wrp, 0, NULL,
|
||
|
|
D3D10_SDK_VERSION, &pd3dDevice );
|
||
|
|
if( FAILED( hr ) )
|
||
|
|
{
|
||
|
|
delete pDeviceInfo;
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
if( devTypeArray[iDeviceType] != D3D10_DRIVER_TYPE_HARDWARE )
|
||
|
|
{
|
||
|
|
IDXGIDevice* pDXGIDev = NULL;
|
||
|
|
hr = pd3dDevice->QueryInterface( __uuidof( IDXGIDevice ), ( LPVOID* )&pDXGIDev );
|
||
|
|
if( SUCCEEDED( hr ) && pDXGIDev )
|
||
|
|
{
|
||
|
|
SAFE_RELEASE( pAdapterInfo->m_pAdapter );
|
||
|
|
pDXGIDev->GetAdapter( &pAdapterInfo->m_pAdapter );
|
||
|
|
}
|
||
|
|
SAFE_RELEASE( pDXGIDev );
|
||
|
|
}
|
||
|
|
|
||
|
|
SAFE_RELEASE( pd3dDevice );
|
||
|
|
pAdapterInfo->deviceInfoList.Add( pDeviceInfo );
|
||
|
|
}
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
HRESULT CD3D10Enumeration::EnumerateDeviceCombosNoAdapter( CD3D10EnumAdapterInfo* pAdapterInfo )
|
||
|
|
{
|
||
|
|
// Iterate through each combination of device driver type, output,
|
||
|
|
// adapter format, and backbuffer format to build the adapter's device combo list.
|
||
|
|
//
|
||
|
|
|
||
|
|
for( int device = 0; device < pAdapterInfo->deviceInfoList.GetSize(); ++device )
|
||
|
|
{
|
||
|
|
CD3D10EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( device );
|
||
|
|
|
||
|
|
DXGI_FORMAT BufferFormatArray[] =
|
||
|
|
{
|
||
|
|
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode
|
||
|
|
|
||
|
|
DXGI_FORMAT_R8G8B8A8_UNORM,
|
||
|
|
DXGI_FORMAT_R16G16B16A16_FLOAT,
|
||
|
|
DXGI_FORMAT_R10G10B10A2_UNORM
|
||
|
|
};
|
||
|
|
const UINT BufferFormatArrayCount = sizeof( BufferFormatArray ) / sizeof
|
||
|
|
( BufferFormatArray[0] );
|
||
|
|
|
||
|
|
// Swap perferred modes for apps running in linear space
|
||
|
|
if( !DXUTIsInGammaCorrectMode() )
|
||
|
|
{
|
||
|
|
BufferFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||
|
|
BufferFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||
|
|
}
|
||
|
|
|
||
|
|
for( UINT iBufferFormat = 0; iBufferFormat < BufferFormatArrayCount; iBufferFormat++ )
|
||
|
|
{
|
||
|
|
DXGI_FORMAT BufferFormat = BufferFormatArray[iBufferFormat];
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
// determine if there are any modes for this particular format
|
||
|
|
|
||
|
|
|
||
|
|
// If an application callback function has been provided, make sure this device
|
||
|
|
// is acceptable to the app.
|
||
|
|
|
||
|
|
if( m_IsD3D10DeviceAcceptableFunc != NULL )
|
||
|
|
{
|
||
|
|
if( !m_IsD3D10DeviceAcceptableFunc( pAdapterInfo->AdapterOrdinal, 0,
|
||
|
|
pDeviceInfo->DeviceType, BufferFormat,
|
||
|
|
TRUE,
|
||
|
|
m_pIsD3D10DeviceAcceptableFuncUserContext ) )
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
// At this point, we have an adapter/device/backbufferformat/iswindowed
|
||
|
|
// DeviceCombo that is supported by the system. We still
|
||
|
|
// need to find one or more suitable depth/stencil buffer format,
|
||
|
|
// multisample type, and present interval.
|
||
|
|
CD3D10EnumDeviceSettingsCombo* pDeviceCombo = new CD3D10EnumDeviceSettingsCombo;
|
||
|
|
if( pDeviceCombo == NULL )
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
|
||
|
|
pDeviceCombo->AdapterOrdinal = pDeviceInfo->AdapterOrdinal;
|
||
|
|
pDeviceCombo->DeviceType = pDeviceInfo->DeviceType;
|
||
|
|
pDeviceCombo->BackBufferFormat = BufferFormat;
|
||
|
|
pDeviceCombo->Windowed = TRUE;
|
||
|
|
pDeviceCombo->Output = 0;
|
||
|
|
pDeviceCombo->pAdapterInfo = pAdapterInfo;
|
||
|
|
pDeviceCombo->pDeviceInfo = pDeviceInfo;
|
||
|
|
pDeviceCombo->pOutputInfo = NULL;
|
||
|
|
|
||
|
|
BuildMultiSampleQualityList( BufferFormat, pDeviceCombo );
|
||
|
|
|
||
|
|
if( FAILED( pAdapterInfo->deviceSettingsComboList.Add( pDeviceCombo ) ) )
|
||
|
|
delete pDeviceCombo;
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT CD3D10Enumeration::EnumerateDeviceCombos( IDXGIFactory* pFactory, CD3D10EnumAdapterInfo* pAdapterInfo )
|
||
|
|
{
|
||
|
|
// Iterate through each combination of device driver type, output,
|
||
|
|
// adapter format, and backbuffer format to build the adapter's device combo list.
|
||
|
|
//
|
||
|
|
|
||
|
|
for( int output = 0; output < pAdapterInfo->outputInfoList.GetSize(); ++output )
|
||
|
|
{
|
||
|
|
CD3D10EnumOutputInfo* pOutputInfo = pAdapterInfo->outputInfoList.GetAt( output );
|
||
|
|
|
||
|
|
for( int device = 0; device < pAdapterInfo->deviceInfoList.GetSize(); ++device )
|
||
|
|
{
|
||
|
|
CD3D10EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( device );
|
||
|
|
|
||
|
|
DXGI_FORMAT backBufferFormatArray[] =
|
||
|
|
{
|
||
|
|
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode
|
||
|
|
|
||
|
|
DXGI_FORMAT_R8G8B8A8_UNORM,
|
||
|
|
DXGI_FORMAT_R16G16B16A16_FLOAT,
|
||
|
|
DXGI_FORMAT_R10G10B10A2_UNORM
|
||
|
|
};
|
||
|
|
const UINT backBufferFormatArrayCount = sizeof( backBufferFormatArray ) / sizeof
|
||
|
|
( backBufferFormatArray[0] );
|
||
|
|
|
||
|
|
// Swap perferred modes for apps running in linear space
|
||
|
|
if( !DXUTIsInGammaCorrectMode() )
|
||
|
|
{
|
||
|
|
backBufferFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||
|
|
backBufferFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||
|
|
}
|
||
|
|
|
||
|
|
for( UINT iBackBufferFormat = 0; iBackBufferFormat < backBufferFormatArrayCount; iBackBufferFormat++ )
|
||
|
|
{
|
||
|
|
DXGI_FORMAT backBufferFormat = backBufferFormatArray[iBackBufferFormat];
|
||
|
|
|
||
|
|
for( int nWindowed = 0; nWindowed < 2; nWindowed++ )
|
||
|
|
{
|
||
|
|
if( !nWindowed && pOutputInfo->displayModeList.GetSize() == 0 )
|
||
|
|
continue;
|
||
|
|
|
||
|
|
// determine if there are any modes for this particular format
|
||
|
|
UINT iModes = 0;
|
||
|
|
for( int i = 0; i < pOutputInfo->displayModeList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
if( backBufferFormat == pOutputInfo->displayModeList.GetAt( i ).Format )
|
||
|
|
iModes ++;
|
||
|
|
}
|
||
|
|
if( 0 == iModes )
|
||
|
|
continue;
|
||
|
|
|
||
|
|
// If an application callback function has been provided, make sure this device
|
||
|
|
// is acceptable to the app.
|
||
|
|
if( m_IsD3D10DeviceAcceptableFunc != NULL )
|
||
|
|
{
|
||
|
|
if( !m_IsD3D10DeviceAcceptableFunc( pAdapterInfo->AdapterOrdinal, output,
|
||
|
|
pDeviceInfo->DeviceType, backBufferFormat,
|
||
|
|
FALSE != nWindowed,
|
||
|
|
m_pIsD3D10DeviceAcceptableFuncUserContext ) )
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
// At this point, we have an adapter/device/backbufferformat/iswindowed
|
||
|
|
// DeviceCombo that is supported by the system. We still
|
||
|
|
// need to find one or more suitable depth/stencil buffer format,
|
||
|
|
// multisample type, and present interval.
|
||
|
|
CD3D10EnumDeviceSettingsCombo* pDeviceCombo = new CD3D10EnumDeviceSettingsCombo;
|
||
|
|
if( pDeviceCombo == NULL )
|
||
|
|
return E_OUTOFMEMORY;
|
||
|
|
|
||
|
|
pDeviceCombo->AdapterOrdinal = pDeviceInfo->AdapterOrdinal;
|
||
|
|
pDeviceCombo->DeviceType = pDeviceInfo->DeviceType;
|
||
|
|
pDeviceCombo->BackBufferFormat = backBufferFormat;
|
||
|
|
pDeviceCombo->Windowed = ( nWindowed != 0 );
|
||
|
|
pDeviceCombo->Output = pOutputInfo->Output;
|
||
|
|
pDeviceCombo->pAdapterInfo = pAdapterInfo;
|
||
|
|
pDeviceCombo->pDeviceInfo = pDeviceInfo;
|
||
|
|
pDeviceCombo->pOutputInfo = pOutputInfo;
|
||
|
|
|
||
|
|
BuildMultiSampleQualityList( backBufferFormat, pDeviceCombo );
|
||
|
|
|
||
|
|
if( FAILED( pAdapterInfo->deviceSettingsComboList.Add( pDeviceCombo ) ) )
|
||
|
|
delete pDeviceCombo;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Release all the allocated CD3D10EnumAdapterInfo objects and empty the list
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D10Enumeration::ClearAdapterInfoList()
|
||
|
|
{
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo;
|
||
|
|
for( int i = 0; i < m_AdapterInfoList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
pAdapterInfo = m_AdapterInfoList.GetAt( i );
|
||
|
|
delete pAdapterInfo;
|
||
|
|
}
|
||
|
|
|
||
|
|
m_AdapterInfoList.RemoveAll();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D10Enumeration::ResetPossibleDepthStencilFormats()
|
||
|
|
{
|
||
|
|
m_DepthStencilPossibleList.RemoveAll();
|
||
|
|
m_DepthStencilPossibleList.Add( DXGI_FORMAT_D32_FLOAT_S8X24_UINT );
|
||
|
|
m_DepthStencilPossibleList.Add( DXGI_FORMAT_D32_FLOAT );
|
||
|
|
m_DepthStencilPossibleList.Add( DXGI_FORMAT_D24_UNORM_S8_UINT );
|
||
|
|
m_DepthStencilPossibleList.Add( DXGI_FORMAT_D16_UNORM );
|
||
|
|
}
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D10Enumeration::SetEnumerateAllAdapterFormats( bool bEnumerateAllAdapterFormats, bool bEnumerateNow )
|
||
|
|
{
|
||
|
|
m_bEnumerateAllAdapterFormats = bEnumerateAllAdapterFormats;
|
||
|
|
|
||
|
|
if( bEnumerateNow )
|
||
|
|
{
|
||
|
|
LPDXUTCALLBACKISD3D10DEVICEACCEPTABLE pCallbackIsDeviceAcceptable;
|
||
|
|
void* pUserContext;
|
||
|
|
DXUTGetCallbackD3D10DeviceAcceptable( &pCallbackIsDeviceAcceptable, &pUserContext );
|
||
|
|
g_pDXUTD3D10Enumeration->Enumerate( pCallbackIsDeviceAcceptable, pUserContext );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void CD3D10Enumeration::BuildMultiSampleQualityList( DXGI_FORMAT fmt, CD3D10EnumDeviceSettingsCombo* pDeviceCombo )
|
||
|
|
{
|
||
|
|
ID3D10Device* pd3dDevice = NULL;
|
||
|
|
IDXGIAdapter* pAdapter = NULL;
|
||
|
|
if( pDeviceCombo->DeviceType == D3D10_DRIVER_TYPE_HARDWARE )
|
||
|
|
{
|
||
|
|
IDXGIFactory* factory = DXUTGetDXGIFactory();
|
||
|
|
assert( factory != NULL );
|
||
|
|
factory->EnumAdapters( pDeviceCombo->pAdapterInfo->AdapterOrdinal, &pAdapter );
|
||
|
|
}
|
||
|
|
|
||
|
|
if( FAILED( DXUT_Dynamic_D3D10CreateDevice( pAdapter, pDeviceCombo->DeviceType, ( HMODULE )0, 0, NULL,
|
||
|
|
D3D10_SDK_VERSION, &pd3dDevice ) ) )
|
||
|
|
return;
|
||
|
|
|
||
|
|
for( int i = 1; i <= D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT; ++i )
|
||
|
|
{
|
||
|
|
UINT Quality;
|
||
|
|
if( SUCCEEDED( pd3dDevice->CheckMultisampleQualityLevels( fmt, i, &Quality ) ) && Quality > 0 )
|
||
|
|
{
|
||
|
|
pDeviceCombo->multiSampleCountList.Add( i );
|
||
|
|
pDeviceCombo->multiSampleQualityList.Add( Quality );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
SAFE_RELEASE( pAdapter );
|
||
|
|
SAFE_RELEASE( pd3dDevice );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Call GetAdapterInfoList() after Enumerate() to get a STL vector of
|
||
|
|
// CD3D10EnumAdapterInfo*
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CGrowableArray <CD3D10EnumAdapterInfo*>* CD3D10Enumeration::GetAdapterInfoList()
|
||
|
|
{
|
||
|
|
return &m_AdapterInfoList;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10EnumAdapterInfo* CD3D10Enumeration::GetAdapterInfo( UINT AdapterOrdinal )
|
||
|
|
{
|
||
|
|
for( int iAdapter = 0; iAdapter < m_AdapterInfoList.GetSize(); iAdapter++ )
|
||
|
|
{
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo = m_AdapterInfoList.GetAt( iAdapter );
|
||
|
|
if( pAdapterInfo->AdapterOrdinal == AdapterOrdinal )
|
||
|
|
return pAdapterInfo;
|
||
|
|
}
|
||
|
|
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10EnumDeviceInfo* CD3D10Enumeration::GetDeviceInfo( UINT AdapterOrdinal, D3D10_DRIVER_TYPE DeviceType )
|
||
|
|
{
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
|
||
|
|
if( pAdapterInfo )
|
||
|
|
{
|
||
|
|
for( int iDeviceInfo = 0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
|
||
|
|
{
|
||
|
|
CD3D10EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt( iDeviceInfo );
|
||
|
|
if( pDeviceInfo->DeviceType == DeviceType )
|
||
|
|
return pDeviceInfo;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10EnumOutputInfo* CD3D10Enumeration::GetOutputInfo( UINT AdapterOrdinal, UINT Output )
|
||
|
|
{
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
|
||
|
|
if( pAdapterInfo && pAdapterInfo->outputInfoList.GetSize() > int( Output ) )
|
||
|
|
{
|
||
|
|
return pAdapterInfo->outputInfoList.GetAt( Output );
|
||
|
|
}
|
||
|
|
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10EnumDeviceSettingsCombo* CD3D10Enumeration::GetDeviceSettingsCombo( UINT AdapterOrdinal,
|
||
|
|
D3D10_DRIVER_TYPE DeviceType, UINT Output,
|
||
|
|
DXGI_FORMAT BackBufferFormat, BOOL Windowed )
|
||
|
|
{
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
|
||
|
|
if( pAdapterInfo )
|
||
|
|
{
|
||
|
|
for( int iDeviceCombo = 0; iDeviceCombo < pAdapterInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
|
||
|
|
{
|
||
|
|
CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo = pAdapterInfo->deviceSettingsComboList.GetAt(
|
||
|
|
iDeviceCombo );
|
||
|
|
if( pDeviceSettingsCombo->BackBufferFormat == BackBufferFormat &&
|
||
|
|
pDeviceSettingsCombo->Windowed == Windowed )
|
||
|
|
return pDeviceSettingsCombo;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10EnumOutputInfo::~CD3D10EnumOutputInfo( void )
|
||
|
|
{
|
||
|
|
SAFE_RELEASE( m_pOutput );
|
||
|
|
displayModeList.RemoveAll();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10EnumDeviceInfo::~CD3D10EnumDeviceInfo()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
CD3D10EnumAdapterInfo::~CD3D10EnumAdapterInfo( void )
|
||
|
|
{
|
||
|
|
for( int i = 0; i < outputInfoList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
CD3D10EnumOutputInfo* pOutputInfo = outputInfoList.GetAt( i );
|
||
|
|
delete pOutputInfo;
|
||
|
|
}
|
||
|
|
outputInfoList.RemoveAll();
|
||
|
|
|
||
|
|
for( int i = 0; i < deviceInfoList.GetSize(); ++i )
|
||
|
|
{
|
||
|
|
CD3D10EnumDeviceInfo* pDeviceInfo = deviceInfoList.GetAt( i );
|
||
|
|
delete pDeviceInfo;
|
||
|
|
}
|
||
|
|
deviceInfoList.RemoveAll();
|
||
|
|
|
||
|
|
for( int i = 0; i < deviceSettingsComboList.GetSize(); ++i )
|
||
|
|
{
|
||
|
|
CD3D10EnumDeviceSettingsCombo* pDeviceCombo = deviceSettingsComboList.GetAt( i );
|
||
|
|
delete pDeviceCombo;
|
||
|
|
}
|
||
|
|
deviceSettingsComboList.RemoveAll();
|
||
|
|
|
||
|
|
SAFE_RELEASE( m_pAdapter );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns the number of color channel bits in the specified DXGI_FORMAT
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
UINT WINAPI DXUTGetDXGIColorChannelBits( DXGI_FORMAT fmt )
|
||
|
|
{
|
||
|
|
switch( fmt )
|
||
|
|
{
|
||
|
|
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
|
||
|
|
case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
||
|
|
case DXGI_FORMAT_R32G32B32A32_UINT:
|
||
|
|
case DXGI_FORMAT_R32G32B32A32_SINT:
|
||
|
|
case DXGI_FORMAT_R32G32B32_TYPELESS:
|
||
|
|
case DXGI_FORMAT_R32G32B32_FLOAT:
|
||
|
|
case DXGI_FORMAT_R32G32B32_UINT:
|
||
|
|
case DXGI_FORMAT_R32G32B32_SINT:
|
||
|
|
return 32;
|
||
|
|
|
||
|
|
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
|
||
|
|
case DXGI_FORMAT_R16G16B16A16_FLOAT:
|
||
|
|
case DXGI_FORMAT_R16G16B16A16_UNORM:
|
||
|
|
case DXGI_FORMAT_R16G16B16A16_UINT:
|
||
|
|
case DXGI_FORMAT_R16G16B16A16_SNORM:
|
||
|
|
case DXGI_FORMAT_R16G16B16A16_SINT:
|
||
|
|
return 16;
|
||
|
|
|
||
|
|
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
|
||
|
|
case DXGI_FORMAT_R10G10B10A2_UNORM:
|
||
|
|
case DXGI_FORMAT_R10G10B10A2_UINT:
|
||
|
|
return 10;
|
||
|
|
|
||
|
|
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
|
||
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
||
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
||
|
|
case DXGI_FORMAT_R8G8B8A8_UINT:
|
||
|
|
case DXGI_FORMAT_R8G8B8A8_SNORM:
|
||
|
|
case DXGI_FORMAT_R8G8B8A8_SINT:
|
||
|
|
return 8;
|
||
|
|
|
||
|
|
case DXGI_FORMAT_B5G6R5_UNORM:
|
||
|
|
case DXGI_FORMAT_B5G5R5A1_UNORM:
|
||
|
|
return 5;
|
||
|
|
|
||
|
|
default:
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT DXUTFindValidD3D10DeviceSettings( DXUTD3D10DeviceSettings* pOut, DXUTD3D10DeviceSettings* pIn,
|
||
|
|
DXUTMatchOptions* pMatchOptions, DXUTD3D10DeviceSettings* pOptimal )
|
||
|
|
{
|
||
|
|
// Find the best combination of:
|
||
|
|
// Adapter Ordinal
|
||
|
|
// Device Type
|
||
|
|
// Back Buffer Format
|
||
|
|
// Windowed
|
||
|
|
// given what's available on the system and the match options combined with the device settings input.
|
||
|
|
// This combination of settings is encapsulated by the CD3D10EnumDeviceSettingsCombo class.
|
||
|
|
float fBestRanking = -1.0f;
|
||
|
|
CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo = NULL;
|
||
|
|
DXGI_MODE_DESC adapterDisplayMode;
|
||
|
|
memset( &adapterDisplayMode, 0, sizeof(adapterDisplayMode) );
|
||
|
|
|
||
|
|
CD3D10Enumeration* pd3dEnum = DXUTGetD3D10Enumeration();
|
||
|
|
CGrowableArray <CD3D10EnumAdapterInfo*>* pAdapterList = pd3dEnum->GetAdapterInfoList();
|
||
|
|
for( int iAdapter = 0; iAdapter < pAdapterList->GetSize(); iAdapter++ )
|
||
|
|
{
|
||
|
|
CD3D10EnumAdapterInfo* pAdapterInfo = pAdapterList->GetAt( iAdapter );
|
||
|
|
|
||
|
|
// Get the desktop display mode of adapter
|
||
|
|
DXUTGetD3D10AdapterDisplayMode( pAdapterInfo->AdapterOrdinal, 0, &adapterDisplayMode );
|
||
|
|
|
||
|
|
// Enum all the device settings combinations. A device settings combination is
|
||
|
|
// a unique set of an adapter format, back buffer format, and IsWindowed.
|
||
|
|
for( int iDeviceCombo = 0; iDeviceCombo < pAdapterInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
|
||
|
|
{
|
||
|
|
CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo = pAdapterInfo->deviceSettingsComboList.GetAt(
|
||
|
|
iDeviceCombo );
|
||
|
|
|
||
|
|
// Skip any combo that doesn't meet the preserve match options
|
||
|
|
if( false == DXUTDoesD3D10DeviceComboMatchPreserveOptions( pDeviceSettingsCombo, pIn, pMatchOptions ) )
|
||
|
|
continue;
|
||
|
|
|
||
|
|
// Get a ranking number that describes how closely this device combo matches the optimal combo
|
||
|
|
float fCurRanking = DXUTRankD3D10DeviceCombo( pDeviceSettingsCombo, pOptimal, &adapterDisplayMode );
|
||
|
|
|
||
|
|
// If this combo better matches the input device settings then save it
|
||
|
|
if( fCurRanking > fBestRanking )
|
||
|
|
{
|
||
|
|
pBestDeviceSettingsCombo = pDeviceSettingsCombo;
|
||
|
|
fBestRanking = fCurRanking;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// If no best device combination was found then fail
|
||
|
|
if( pBestDeviceSettingsCombo == NULL )
|
||
|
|
return DXUTERR_NOCOMPATIBLEDEVICES;
|
||
|
|
|
||
|
|
// Using the best device settings combo found, build valid device settings taking heed of
|
||
|
|
// the match options and the input device settings
|
||
|
|
DXUTD3D10DeviceSettings validDeviceSettings;
|
||
|
|
DXUTBuildValidD3D10DeviceSettings( &validDeviceSettings, pBestDeviceSettingsCombo, pIn, pMatchOptions );
|
||
|
|
*pOut = validDeviceSettings;
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Internal helper function to build a D3D10 device settings structure based upon the match
|
||
|
|
// options. If the match option is set to ignore, then a optimal default value is used.
|
||
|
|
// The default value may not exist on the system, but later this will be taken
|
||
|
|
// into account.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void DXUTBuildOptimalD3D10DeviceSettings( DXUTD3D10DeviceSettings* pOptimalDeviceSettings,
|
||
|
|
DXUTD3D10DeviceSettings* pDeviceSettingsIn,
|
||
|
|
DXUTMatchOptions* pMatchOptions )
|
||
|
|
{
|
||
|
|
ZeroMemory( pOptimalDeviceSettings, sizeof( DXUTD3D10DeviceSettings ) );
|
||
|
|
|
||
|
|
// Retrieve the desktop display mode.
|
||
|
|
DXGI_MODE_DESC adapterDesktopDisplayMode = { 640, 480, { 0, 0 }, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB };
|
||
|
|
DXUTGetD3D10AdapterDisplayMode( pOptimalDeviceSettings->AdapterOrdinal, 0, &adapterDesktopDisplayMode );
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter ordinal
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eAdapterOrdinal == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->AdapterOrdinal = 0;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->AdapterOrdinal = pDeviceSettingsIn->AdapterOrdinal;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Device type
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eDeviceType == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->DriverType = D3D10_DRIVER_TYPE_HARDWARE;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->DriverType = pDeviceSettingsIn->DriverType;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Windowed
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eWindowed == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->sd.Windowed = TRUE;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->sd.Windowed = pDeviceSettingsIn->sd.Windowed;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Output #
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eOutput == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->Output = 0;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->Output = pDeviceSettingsIn->Output;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Create flags
|
||
|
|
//---------------------
|
||
|
|
pOptimalDeviceSettings->CreateFlags = pDeviceSettingsIn->CreateFlags;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Resolution
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eResolution == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// If windowed, default to 640x480
|
||
|
|
// If fullscreen, default to the desktop res for quick mode change
|
||
|
|
if( pOptimalDeviceSettings->sd.Windowed )
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.Width = 640;
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.Height = 480;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.Width = adapterDesktopDisplayMode.Width;
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.Height = adapterDesktopDisplayMode.Height;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.Width = pDeviceSettingsIn->sd.BufferDesc.Width;
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.Height = pDeviceSettingsIn->sd.BufferDesc.Height;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer format
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eBackBufferFormat == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.Format = adapterDesktopDisplayMode.Format; // Default to match the adapter format
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.Format = pDeviceSettingsIn->sd.BufferDesc.Format;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer usage
|
||
|
|
//---------------------
|
||
|
|
pOptimalDeviceSettings->sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer count
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eBackBufferCount == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->sd.BufferCount = 2; // Default to triple buffering for perf gain
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->sd.BufferCount = pDeviceSettingsIn->sd.BufferCount;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Multisample
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eMultiSample == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// Default to no multisampling
|
||
|
|
pOptimalDeviceSettings->sd.SampleDesc.Count = 0;
|
||
|
|
pOptimalDeviceSettings->sd.SampleDesc.Quality = 0;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->sd.SampleDesc.Count = pDeviceSettingsIn->sd.SampleDesc.Count;
|
||
|
|
pOptimalDeviceSettings->sd.SampleDesc.Quality = pDeviceSettingsIn->sd.SampleDesc.Quality;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Swap effect
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eSwapEffect == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->sd.SwapEffect = pDeviceSettingsIn->sd.SwapEffect;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Depth stencil
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eDepthFormat == DXUTMT_IGNORE_INPUT &&
|
||
|
|
pMatchOptions->eStencilFormat == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->AutoCreateDepthStencil = TRUE;
|
||
|
|
pOptimalDeviceSettings->AutoDepthStencilFormat = DXGI_FORMAT_D32_FLOAT;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->AutoCreateDepthStencil = pDeviceSettingsIn->AutoCreateDepthStencil;
|
||
|
|
pOptimalDeviceSettings->AutoDepthStencilFormat = pDeviceSettingsIn->AutoDepthStencilFormat;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present flags
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->ePresentFlags == DXUTMT_IGNORE_INPUT )
|
||
|
|
pOptimalDeviceSettings->PresentFlags = 0;
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->PresentFlags = pDeviceSettingsIn->PresentFlags;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Refresh rate
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eRefreshRate == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Numerator = 0;
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Denominator = 0;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.RefreshRate = pDeviceSettingsIn->sd.BufferDesc.RefreshRate;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present interval
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->ePresentInterval == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// For windowed and fullscreen, default to 1 which will
|
||
|
|
// wait for the vertical retrace period to prevent tearing.
|
||
|
|
// For benchmarking, use 0 which will not wait for the
|
||
|
|
// vertical retrace period but may introduce tearing.
|
||
|
|
pOptimalDeviceSettings->SyncInterval = 1;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
pOptimalDeviceSettings->SyncInterval = pDeviceSettingsIn->SyncInterval;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns false for any CD3D9EnumDeviceSettingsCombo that doesn't meet the preserve
|
||
|
|
// match options against the input pDeviceSettingsIn.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
bool DXUTDoesD3D10DeviceComboMatchPreserveOptions( CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo,
|
||
|
|
DXUTD3D10DeviceSettings* pDeviceSettingsIn,
|
||
|
|
DXUTMatchOptions* pMatchOptions )
|
||
|
|
{
|
||
|
|
//---------------------
|
||
|
|
// Adapter ordinal
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eAdapterOrdinal == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
( pDeviceSettingsCombo->AdapterOrdinal != pDeviceSettingsIn->AdapterOrdinal ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Device type
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eDeviceType == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
( pDeviceSettingsCombo->DeviceType != pDeviceSettingsIn->DriverType ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Windowed
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eWindowed == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
( pDeviceSettingsCombo->Windowed != pDeviceSettingsIn->sd.Windowed ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Output
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eOutput == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
( pDeviceSettingsCombo->Output != pDeviceSettingsIn->Output ) )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Resolution
|
||
|
|
//---------------------
|
||
|
|
// If keep resolution then check that width and height supported by this combo
|
||
|
|
if( pMatchOptions->eResolution == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bool bFound = false;
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( i );
|
||
|
|
if( displayMode.Width == pDeviceSettingsIn->sd.BufferDesc.Width &&
|
||
|
|
displayMode.Height == pDeviceSettingsIn->sd.BufferDesc.Height )
|
||
|
|
{
|
||
|
|
bFound = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// If the width and height are not supported by this combo, return false
|
||
|
|
if( !bFound )
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer format
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eBackBufferFormat == DXUTMT_PRESERVE_INPUT &&
|
||
|
|
pDeviceSettingsCombo->BackBufferFormat != pDeviceSettingsIn->sd.BufferDesc.Format )
|
||
|
|
return false;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer count
|
||
|
|
//---------------------
|
||
|
|
// No caps for the back buffer count
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Multisample
|
||
|
|
//---------------------
|
||
|
|
if( pMatchOptions->eMultiSample == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bool bFound = false;
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->multiSampleCountList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
UINT Count = pDeviceSettingsCombo->multiSampleCountList.GetAt( i );
|
||
|
|
UINT Quality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
|
||
|
|
|
||
|
|
if( Count == pDeviceSettingsIn->sd.SampleDesc.Count &&
|
||
|
|
Quality > pDeviceSettingsIn->sd.SampleDesc.Quality )
|
||
|
|
{
|
||
|
|
bFound = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// If multisample type/quality not supported by this combo, then return false
|
||
|
|
if( !bFound )
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Swap effect
|
||
|
|
//---------------------
|
||
|
|
// No caps for swap effects
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Depth stencil
|
||
|
|
//---------------------
|
||
|
|
// No caps for depth stencil
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present flags
|
||
|
|
//---------------------
|
||
|
|
// No caps for the present flags
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Refresh rate
|
||
|
|
//---------------------
|
||
|
|
// If keep refresh rate then check that the resolution is supported by this combo
|
||
|
|
if( pMatchOptions->eRefreshRate == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bool bFound = false;
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( i );
|
||
|
|
float fDenom1 = 1;
|
||
|
|
float fDenom2 = 1;
|
||
|
|
|
||
|
|
if( displayMode.RefreshRate.Denominator )
|
||
|
|
fDenom1 = (float)displayMode.RefreshRate.Denominator;
|
||
|
|
if( pDeviceSettingsIn->sd.BufferDesc.RefreshRate.Denominator )
|
||
|
|
fDenom2 = (float)pDeviceSettingsIn->sd.BufferDesc.RefreshRate.Denominator;
|
||
|
|
|
||
|
|
if( fabs( float( displayMode.RefreshRate.Numerator ) / fDenom1 -
|
||
|
|
float( pDeviceSettingsIn->sd.BufferDesc.RefreshRate.Numerator ) / fDenom2 ) < 0.1f )
|
||
|
|
{
|
||
|
|
bFound = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// If refresh rate not supported by this combo, then return false
|
||
|
|
if( !bFound )
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present interval
|
||
|
|
//---------------------
|
||
|
|
// No caps for present interval
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns a ranking number that describes how closely this device
|
||
|
|
// combo matches the optimal combo based on the match options and the optimal device settings
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
float DXUTRankD3D10DeviceCombo( CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo,
|
||
|
|
DXUTD3D10DeviceSettings* pOptimalDeviceSettings,
|
||
|
|
DXGI_MODE_DESC* pAdapterDisplayMode )
|
||
|
|
{
|
||
|
|
float fCurRanking = 0.0f;
|
||
|
|
|
||
|
|
// Arbitrary weights. Gives preference to the ordinal, device type, and windowed
|
||
|
|
const float fAdapterOrdinalWeight = 1000.0f;
|
||
|
|
const float fAdapterOutputWeight = 500.0f;
|
||
|
|
const float fDeviceTypeWeight = 100.0f;
|
||
|
|
const float fWindowWeight = 10.0f;
|
||
|
|
const float fResolutionWeight = 1.0f;
|
||
|
|
const float fBackBufferFormatWeight = 1.0f;
|
||
|
|
const float fMultiSampleWeight = 1.0f;
|
||
|
|
const float fRefreshRateWeight = 1.0f;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter ordinal
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->AdapterOrdinal == pOptimalDeviceSettings->AdapterOrdinal )
|
||
|
|
fCurRanking += fAdapterOrdinalWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter ordinal
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->Output == pOptimalDeviceSettings->Output )
|
||
|
|
fCurRanking += fAdapterOutputWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Device type
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->DeviceType == pOptimalDeviceSettings->DriverType )
|
||
|
|
fCurRanking += fDeviceTypeWeight;
|
||
|
|
// Slightly prefer HAL
|
||
|
|
if( pDeviceSettingsCombo->DeviceType == D3DDEVTYPE_HAL )
|
||
|
|
fCurRanking += 0.1f;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Windowed
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->Windowed == pOptimalDeviceSettings->sd.Windowed )
|
||
|
|
fCurRanking += fWindowWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Resolution
|
||
|
|
//---------------------
|
||
|
|
bool bResolutionFound = false;
|
||
|
|
if (pDeviceSettingsCombo->pOutputInfo != NULL) {
|
||
|
|
for( int idm = 0; idm < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize(); idm++ )
|
||
|
|
{
|
||
|
|
DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( idm );
|
||
|
|
if( displayMode.Width == pOptimalDeviceSettings->sd.BufferDesc.Width &&
|
||
|
|
displayMode.Height == pOptimalDeviceSettings->sd.BufferDesc.Height )
|
||
|
|
bResolutionFound = true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if( bResolutionFound )
|
||
|
|
fCurRanking += fResolutionWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer format
|
||
|
|
//---------------------
|
||
|
|
if( pDeviceSettingsCombo->BackBufferFormat == pOptimalDeviceSettings->sd.BufferDesc.Format )
|
||
|
|
{
|
||
|
|
fCurRanking += fBackBufferFormatWeight;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
int nBitDepthDelta = abs( ( long )DXUTGetDXGIColorChannelBits( pDeviceSettingsCombo->BackBufferFormat ) -
|
||
|
|
( long )DXUTGetDXGIColorChannelBits(
|
||
|
|
pOptimalDeviceSettings->sd.BufferDesc.Format ) );
|
||
|
|
float fScale = __max( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f );
|
||
|
|
fCurRanking += fScale * fBackBufferFormatWeight;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer count
|
||
|
|
//---------------------
|
||
|
|
// No caps for the back buffer count
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Multisample
|
||
|
|
//---------------------
|
||
|
|
bool bMultiSampleFound = false;
|
||
|
|
for( int i = 0; i < pDeviceSettingsCombo->multiSampleCountList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
UINT Count = pDeviceSettingsCombo->multiSampleCountList.GetAt( i );
|
||
|
|
UINT Quality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
|
||
|
|
|
||
|
|
if( Count == pOptimalDeviceSettings->sd.SampleDesc.Count &&
|
||
|
|
Quality > pOptimalDeviceSettings->sd.SampleDesc.Quality )
|
||
|
|
{
|
||
|
|
bMultiSampleFound = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if( bMultiSampleFound )
|
||
|
|
fCurRanking += fMultiSampleWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Swap effect
|
||
|
|
//---------------------
|
||
|
|
// No caps for swap effects
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Depth stencil
|
||
|
|
//---------------------
|
||
|
|
// No caps for swap effects
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present flags
|
||
|
|
//---------------------
|
||
|
|
// No caps for the present flags
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Refresh rate
|
||
|
|
//---------------------
|
||
|
|
bool bRefreshFound = false;
|
||
|
|
if ( pDeviceSettingsCombo->pOutputInfo != NULL ) {
|
||
|
|
for( int idm = 0; idm < pDeviceSettingsCombo->pOutputInfo->displayModeList.GetSize(); idm++ )
|
||
|
|
{
|
||
|
|
DXGI_MODE_DESC displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList.GetAt( idm );
|
||
|
|
float fDenom1 = 1;
|
||
|
|
float fDenom2 = 1;
|
||
|
|
|
||
|
|
if( displayMode.RefreshRate.Denominator )
|
||
|
|
fDenom1 = (float)displayMode.RefreshRate.Denominator;
|
||
|
|
|
||
|
|
if( pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Denominator )
|
||
|
|
fDenom2 = (float)pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Denominator;
|
||
|
|
|
||
|
|
if( fabs( float( displayMode.RefreshRate.Numerator ) / fDenom1 -
|
||
|
|
float( pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Numerator ) / fDenom2 ) < 0.1f )
|
||
|
|
bRefreshFound = true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if( bRefreshFound )
|
||
|
|
fCurRanking += fRefreshRateWeight;
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present interval
|
||
|
|
//---------------------
|
||
|
|
// No caps for the present flags
|
||
|
|
|
||
|
|
return fCurRanking;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Builds valid device settings using the match options, the input device settings, and the
|
||
|
|
// best device settings combo found.
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
void DXUTBuildValidD3D10DeviceSettings( DXUTD3D10DeviceSettings* pValidDeviceSettings,
|
||
|
|
CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
|
||
|
|
DXUTD3D10DeviceSettings* pDeviceSettingsIn,
|
||
|
|
DXUTMatchOptions* pMatchOptions )
|
||
|
|
{
|
||
|
|
DXGI_MODE_DESC adapterDisplayMode;
|
||
|
|
memset( &adapterDisplayMode, 0, sizeof(adapterDisplayMode) );
|
||
|
|
|
||
|
|
DXUTGetD3D10AdapterDisplayMode( pBestDeviceSettingsCombo->AdapterOrdinal,
|
||
|
|
pBestDeviceSettingsCombo->Output, &adapterDisplayMode );
|
||
|
|
|
||
|
|
// For each setting pick the best, taking into account the match options and
|
||
|
|
// what's supported by the device
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Adapter Ordinal
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->AdapterOrdinal
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Device Type
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->DeviceType
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Windowed
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->Windowed
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Output
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->Output
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Resolution
|
||
|
|
//---------------------
|
||
|
|
DXGI_MODE_DESC bestDisplayMode;
|
||
|
|
if( pMatchOptions->eResolution == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestDisplayMode.Width = pDeviceSettingsIn->sd.BufferDesc.Width;
|
||
|
|
bestDisplayMode.Height = pDeviceSettingsIn->sd.BufferDesc.Height;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
DXGI_MODE_DESC displayModeIn;
|
||
|
|
if( pMatchOptions->eResolution == DXUTMT_CLOSEST_TO_INPUT &&
|
||
|
|
pDeviceSettingsIn )
|
||
|
|
{
|
||
|
|
displayModeIn.Width = pDeviceSettingsIn->sd.BufferDesc.Width;
|
||
|
|
displayModeIn.Height = pDeviceSettingsIn->sd.BufferDesc.Height;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eResolution == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
if( pBestDeviceSettingsCombo->Windowed )
|
||
|
|
{
|
||
|
|
// The framework defaults to 640x480 for windowed
|
||
|
|
displayModeIn.Width = 640;
|
||
|
|
displayModeIn.Height = 480;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// The framework defaults to desktop resolution for fullscreen to try to avoid slow mode change
|
||
|
|
displayModeIn.Width = adapterDisplayMode.Width;
|
||
|
|
displayModeIn.Height = adapterDisplayMode.Height;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Call a helper function to find the closest valid display mode to the optimal
|
||
|
|
DXUTFindValidD3D10Resolution( pBestDeviceSettingsCombo, displayModeIn, &bestDisplayMode );
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back Buffer Format
|
||
|
|
//---------------------
|
||
|
|
// Just using pBestDeviceSettingsCombo->BackBufferFormat
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back Buffer usage
|
||
|
|
//---------------------
|
||
|
|
// Just using pDeviceSettingsIn->sd.BackBufferUsage | DXGI_USAGE_RENDERTARGETOUTPUT
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Back buffer count
|
||
|
|
//---------------------
|
||
|
|
UINT bestBackBufferCount;
|
||
|
|
if( pMatchOptions->eBackBufferCount == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestBackBufferCount = pDeviceSettingsIn->sd.BufferCount;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eBackBufferCount == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// The framework defaults to triple buffering
|
||
|
|
bestBackBufferCount = 2;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eBackBufferCount == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
bestBackBufferCount = pDeviceSettingsIn->sd.BufferCount;
|
||
|
|
if( bestBackBufferCount > 3 )
|
||
|
|
bestBackBufferCount = 3;
|
||
|
|
if( bestBackBufferCount < 1 )
|
||
|
|
bestBackBufferCount = 1;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Multisample
|
||
|
|
//---------------------
|
||
|
|
UINT bestMultiSampleCount;
|
||
|
|
UINT bestMultiSampleQuality;
|
||
|
|
if( pDeviceSettingsIn && pDeviceSettingsIn->sd.SwapEffect != DXGI_SWAP_EFFECT_DISCARD )
|
||
|
|
{
|
||
|
|
// Swap effect is not set to discard so multisampling has to off
|
||
|
|
bestMultiSampleCount = 1;
|
||
|
|
bestMultiSampleQuality = 0;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if( pMatchOptions->eMultiSample == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestMultiSampleCount = pDeviceSettingsIn->sd.SampleDesc.Count;
|
||
|
|
bestMultiSampleQuality = pDeviceSettingsIn->sd.SampleDesc.Quality;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eMultiSample == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// Default to no multisampling (always supported)
|
||
|
|
bestMultiSampleCount = 1;
|
||
|
|
bestMultiSampleQuality = 0;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eMultiSample == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
// Default to no multisampling (always supported)
|
||
|
|
bestMultiSampleCount = 1;
|
||
|
|
bestMultiSampleQuality = 0;
|
||
|
|
|
||
|
|
for( int i = 0; i < pBestDeviceSettingsCombo->multiSampleCountList.GetSize(); i++ )
|
||
|
|
{
|
||
|
|
UINT Count = pBestDeviceSettingsCombo->multiSampleCountList.GetAt( i );
|
||
|
|
UINT Quality = pBestDeviceSettingsCombo->multiSampleQualityList.GetAt( i );
|
||
|
|
|
||
|
|
// Check whether supported type is closer to the input than our current best
|
||
|
|
if( labs( Count - pDeviceSettingsIn->sd.SampleDesc.Count ) < labs( bestMultiSampleCount -
|
||
|
|
pDeviceSettingsIn->sd.SampleDesc.Count ) )
|
||
|
|
{
|
||
|
|
bestMultiSampleCount = Count;
|
||
|
|
bestMultiSampleQuality = __min( Quality - 1, pDeviceSettingsIn->sd.SampleDesc.Quality );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// Error case
|
||
|
|
bestMultiSampleCount = 1;
|
||
|
|
bestMultiSampleQuality = 0;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Swap effect
|
||
|
|
//---------------------
|
||
|
|
DXGI_SWAP_EFFECT bestSwapEffect;
|
||
|
|
if( pMatchOptions->eSwapEffect == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestSwapEffect = pDeviceSettingsIn->sd.SwapEffect;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->eSwapEffect == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
bestSwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eSwapEffect == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
bestSwapEffect = pDeviceSettingsIn->sd.SwapEffect;
|
||
|
|
|
||
|
|
// Swap effect has to be one of these 2
|
||
|
|
if( bestSwapEffect != DXGI_SWAP_EFFECT_DISCARD &&
|
||
|
|
bestSwapEffect != DXGI_SWAP_EFFECT_SEQUENTIAL )
|
||
|
|
{
|
||
|
|
bestSwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Depth stencil
|
||
|
|
//---------------------
|
||
|
|
DXGI_FORMAT bestDepthStencilFormat;
|
||
|
|
bool bestEnableAutoDepthStencil;
|
||
|
|
|
||
|
|
if( pMatchOptions->eDepthFormat == DXUTMT_IGNORE_INPUT &&
|
||
|
|
pMatchOptions->eStencilFormat == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
bestEnableAutoDepthStencil = true;
|
||
|
|
bestDepthStencilFormat = DXGI_FORMAT_D32_FLOAT;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
assert( pDeviceSettingsIn != NULL );
|
||
|
|
bestEnableAutoDepthStencil = pDeviceSettingsIn->AutoCreateDepthStencil;
|
||
|
|
bestDepthStencilFormat = pDeviceSettingsIn->AutoDepthStencilFormat;
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present flags
|
||
|
|
//---------------------
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Refresh rate
|
||
|
|
//---------------------
|
||
|
|
if( pBestDeviceSettingsCombo->Windowed )
|
||
|
|
{
|
||
|
|
// Must be 0 for windowed
|
||
|
|
bestDisplayMode.RefreshRate.Numerator = 0;
|
||
|
|
bestDisplayMode.RefreshRate.Denominator = 0;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if( pMatchOptions->eRefreshRate == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestDisplayMode.RefreshRate = pDeviceSettingsIn->sd.BufferDesc.RefreshRate;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
DXGI_RATIONAL refreshRateMatch;
|
||
|
|
if( pMatchOptions->eRefreshRate == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
refreshRateMatch = pDeviceSettingsIn->sd.BufferDesc.RefreshRate;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->eRefreshRate == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
refreshRateMatch = adapterDisplayMode.RefreshRate;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Default to 0 in case no matching mode is found.
|
||
|
|
// 0, in this case means that we'll let DXGI choose the best one for us
|
||
|
|
bestDisplayMode.RefreshRate.Numerator = 0;
|
||
|
|
bestDisplayMode.RefreshRate.Denominator = 0;
|
||
|
|
|
||
|
|
// if( refreshRateMatch != 0 )
|
||
|
|
{
|
||
|
|
float fBestRefreshRanking = 100000.0f;
|
||
|
|
CGrowableArray <DXGI_MODE_DESC>* pDisplayModeList =
|
||
|
|
&pBestDeviceSettingsCombo->pOutputInfo->displayModeList;
|
||
|
|
for( int iDisplayMode = 0; iDisplayMode < pDisplayModeList->GetSize(); iDisplayMode++ )
|
||
|
|
{
|
||
|
|
DXGI_MODE_DESC displayMode = pDisplayModeList->GetAt( iDisplayMode );
|
||
|
|
if( displayMode.Height != bestDisplayMode.Height ||
|
||
|
|
displayMode.Width != bestDisplayMode.Width )
|
||
|
|
continue; // Skip display modes that don't match
|
||
|
|
|
||
|
|
// Find the delta between the current refresh rate and the optimal refresh rate
|
||
|
|
float fDenom1 = 1;
|
||
|
|
float fDenom2 = 1;
|
||
|
|
if( displayMode.RefreshRate.Denominator )
|
||
|
|
fDenom1 = (float)displayMode.RefreshRate.Denominator;
|
||
|
|
if( refreshRateMatch.Denominator )
|
||
|
|
fDenom2 = (float)refreshRateMatch.Denominator;
|
||
|
|
|
||
|
|
float fCurRanking = abs( float( displayMode.RefreshRate.Numerator ) / fDenom1 -
|
||
|
|
float( refreshRateMatch.Numerator ) / fDenom2 );
|
||
|
|
|
||
|
|
if( fCurRanking < fBestRefreshRanking )
|
||
|
|
{
|
||
|
|
bestDisplayMode.RefreshRate = displayMode.RefreshRate;
|
||
|
|
fBestRefreshRanking = fCurRanking;
|
||
|
|
|
||
|
|
// Stop if good-enough match found
|
||
|
|
if( fBestRefreshRanking < 0.1f )
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//---------------------
|
||
|
|
// Present interval
|
||
|
|
//---------------------
|
||
|
|
UINT32 bestPresentInterval;
|
||
|
|
if( pMatchOptions->ePresentInterval == DXUTMT_PRESERVE_INPUT )
|
||
|
|
{
|
||
|
|
bestPresentInterval = pDeviceSettingsIn->SyncInterval;
|
||
|
|
}
|
||
|
|
else if( pMatchOptions->ePresentInterval == DXUTMT_IGNORE_INPUT )
|
||
|
|
{
|
||
|
|
// For windowed and fullscreen, default to 1 which will wait for
|
||
|
|
// the vertical retrace period to prevent tearing. For benchmarking,
|
||
|
|
// use 0 which will will wait not for the vertical retrace period
|
||
|
|
// but may introduce tearing.
|
||
|
|
|
||
|
|
// The reference driver does not support v-syncing and will
|
||
|
|
// produce _com_error exceptions when the sync interval is
|
||
|
|
// anything but 0.
|
||
|
|
bestPresentInterval = ( D3D10_DRIVER_TYPE_REFERENCE == pBestDeviceSettingsCombo->DeviceType ) ? 0 : 1;
|
||
|
|
}
|
||
|
|
else // if( pMatchOptions->ePresentInterval == DXUTMT_CLOSEST_TO_INPUT )
|
||
|
|
{
|
||
|
|
bestPresentInterval = pDeviceSettingsIn->SyncInterval;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Fill the device settings struct
|
||
|
|
ZeroMemory( pValidDeviceSettings, sizeof( DXUTD3D10DeviceSettings ) );
|
||
|
|
pValidDeviceSettings->AdapterOrdinal = pBestDeviceSettingsCombo->AdapterOrdinal;
|
||
|
|
pValidDeviceSettings->Output = pBestDeviceSettingsCombo->Output;
|
||
|
|
pValidDeviceSettings->DriverType = pBestDeviceSettingsCombo->DeviceType;
|
||
|
|
pValidDeviceSettings->sd.BufferDesc.Width = bestDisplayMode.Width;
|
||
|
|
pValidDeviceSettings->sd.BufferDesc.Height = bestDisplayMode.Height;
|
||
|
|
pValidDeviceSettings->sd.BufferDesc.Format = pBestDeviceSettingsCombo->BackBufferFormat;
|
||
|
|
pValidDeviceSettings->sd.BufferUsage = pDeviceSettingsIn->sd.BufferUsage | DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||
|
|
pValidDeviceSettings->sd.BufferCount = bestBackBufferCount;
|
||
|
|
pValidDeviceSettings->sd.SampleDesc.Count = bestMultiSampleCount;
|
||
|
|
pValidDeviceSettings->sd.SampleDesc.Quality = bestMultiSampleQuality;
|
||
|
|
pValidDeviceSettings->sd.SwapEffect = bestSwapEffect;
|
||
|
|
pValidDeviceSettings->sd.OutputWindow = pBestDeviceSettingsCombo->Windowed ? DXUTGetHWNDDeviceWindowed() :
|
||
|
|
DXUTGetHWNDDeviceFullScreen();
|
||
|
|
pValidDeviceSettings->sd.Windowed = pBestDeviceSettingsCombo->Windowed;
|
||
|
|
pValidDeviceSettings->sd.BufferDesc.RefreshRate = bestDisplayMode.RefreshRate;
|
||
|
|
pValidDeviceSettings->sd.Flags = 0;
|
||
|
|
pValidDeviceSettings->SyncInterval = bestPresentInterval;
|
||
|
|
pValidDeviceSettings->AutoCreateDepthStencil = bestEnableAutoDepthStencil;
|
||
|
|
pValidDeviceSettings->AutoDepthStencilFormat = bestDepthStencilFormat;
|
||
|
|
pValidDeviceSettings->CreateFlags = pDeviceSettingsIn->CreateFlags;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Internal helper function to find the closest allowed display mode to the optimal
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT DXUTFindValidD3D10Resolution( CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo,
|
||
|
|
DXGI_MODE_DESC displayModeIn, DXGI_MODE_DESC* pBestDisplayMode )
|
||
|
|
{
|
||
|
|
DXGI_MODE_DESC bestDisplayMode;
|
||
|
|
ZeroMemory( &bestDisplayMode, sizeof( bestDisplayMode ) );
|
||
|
|
|
||
|
|
if( pBestDeviceSettingsCombo->Windowed )
|
||
|
|
{
|
||
|
|
*pBestDisplayMode = displayModeIn;
|
||
|
|
|
||
|
|
// If our client rect size is smaller than our backbuffer size, use that size.
|
||
|
|
// This would happen when we specify a windowed resolution larger than the screen.
|
||
|
|
MONITORINFO Info;
|
||
|
|
Info.cbSize = sizeof( MONITORINFO );
|
||
|
|
if ( pBestDeviceSettingsCombo->pOutputInfo != NULL ) {
|
||
|
|
GetMonitorInfo( pBestDeviceSettingsCombo->pOutputInfo->Desc.Monitor, &Info );
|
||
|
|
|
||
|
|
UINT Width = Info.rcWork.right - Info.rcWork.left;
|
||
|
|
UINT Height = Info.rcWork.bottom - Info.rcWork.top;
|
||
|
|
|
||
|
|
RECT rcClient = Info.rcWork;
|
||
|
|
AdjustWindowRect( &rcClient, GetWindowLong( DXUTGetHWNDDeviceWindowed(), GWL_STYLE ), FALSE );
|
||
|
|
Width = Width - ( rcClient.right - rcClient.left - Width );
|
||
|
|
Height = Height - ( rcClient.bottom - rcClient.top - Height );
|
||
|
|
|
||
|
|
pBestDisplayMode->Width = __min( pBestDisplayMode->Width, Width );
|
||
|
|
pBestDisplayMode->Height = __min( pBestDisplayMode->Height, Height );
|
||
|
|
|
||
|
|
} else {
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
int nBestRanking = 100000;
|
||
|
|
int nCurRanking;
|
||
|
|
CGrowableArray <DXGI_MODE_DESC>* pDisplayModeList = &pBestDeviceSettingsCombo->pOutputInfo->displayModeList;
|
||
|
|
for( int iDisplayMode = 0; iDisplayMode < pDisplayModeList->GetSize(); iDisplayMode++ )
|
||
|
|
{
|
||
|
|
DXGI_MODE_DESC displayMode = pDisplayModeList->GetAt( iDisplayMode );
|
||
|
|
|
||
|
|
// Find the delta between the current width/height and the optimal width/height
|
||
|
|
nCurRanking = abs( ( int )displayMode.Width - ( int )displayModeIn.Width ) +
|
||
|
|
abs( ( int )displayMode.Height - ( int )displayModeIn.Height );
|
||
|
|
|
||
|
|
if( nCurRanking < nBestRanking )
|
||
|
|
{
|
||
|
|
bestDisplayMode = displayMode;
|
||
|
|
nBestRanking = nCurRanking;
|
||
|
|
|
||
|
|
// Stop if perfect match found
|
||
|
|
if( nBestRanking == 0 )
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if( bestDisplayMode.Width == 0 )
|
||
|
|
{
|
||
|
|
*pBestDisplayMode = displayModeIn;
|
||
|
|
return E_FAIL; // No valid display modes found
|
||
|
|
}
|
||
|
|
|
||
|
|
*pBestDisplayMode = bestDisplayMode;
|
||
|
|
}
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
// Returns the DXGI_MODE_DESC struct for a given adapter and output
|
||
|
|
//--------------------------------------------------------------------------------------
|
||
|
|
HRESULT WINAPI DXUTGetD3D10AdapterDisplayMode( UINT AdapterOrdinal, UINT nOutput, DXGI_MODE_DESC* pModeDesc )
|
||
|
|
{
|
||
|
|
if( !pModeDesc )
|
||
|
|
return E_INVALIDARG;
|
||
|
|
|
||
|
|
CD3D10Enumeration* pD3DEnum = DXUTGetD3D10Enumeration();
|
||
|
|
assert( pD3DEnum != NULL );
|
||
|
|
CD3D10EnumOutputInfo* pOutputInfo = pD3DEnum->GetOutputInfo( AdapterOrdinal, nOutput );
|
||
|
|
if( pOutputInfo )
|
||
|
|
{
|
||
|
|
pModeDesc->Width = 640;
|
||
|
|
pModeDesc->Height = 480;
|
||
|
|
pModeDesc->RefreshRate.Numerator = 0;
|
||
|
|
pModeDesc->RefreshRate.Denominator = 0;
|
||
|
|
pModeDesc->Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||
|
|
pModeDesc->Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
||
|
|
pModeDesc->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
||
|
|
|
||
|
|
DXGI_OUTPUT_DESC Desc;
|
||
|
|
pOutputInfo->m_pOutput->GetDesc( &Desc );
|
||
|
|
pModeDesc->Width = Desc.DesktopCoordinates.right - Desc.DesktopCoordinates.left;
|
||
|
|
pModeDesc->Height = Desc.DesktopCoordinates.bottom - Desc.DesktopCoordinates.top;
|
||
|
|
}
|
||
|
|
|
||
|
|
if( pModeDesc->Format == DXGI_FORMAT_B8G8R8A8_UNORM )
|
||
|
|
pModeDesc->Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|