DragonNest/Extern/Nexon/NMClass/NMFunctionObject.cpp

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2024-12-19 09:48:26 +08:00
#include "PCH.h"
#include "NMGeneral.h"
#include "NMFunctionObject.h"
#define INIT_STRING( dstName, srcName, len ) \
if ( srcName != NULL ) { ::_tcsncpy( dstName, srcName, len ); dstName[ len - 1 ] = 0; } \
else { dstName[ 0 ] = 0; }
#define INIT_STRING2( name, len ) INIT_STRING( this->name, name, len )
#define INIT_STRING3( name ) INIT_STRING( this->name, name, sizeof( this->name ) / sizeof( TCHAR ) )
#define INIT_STRINGW( dstName, srcName, len ) \
if ( srcName != NULL ) { ::wcsncpy( dstName, srcName, len ); dstName[ len - 1 ] = 0; } \
else { dstName[ 0 ] = 0; }
#define INIT_STRINGW2( name, len ) INIT_STRINGW( this->name, name, len )
#define BEGIN_NMFUNC_SERIALIZE( className ) \
BEGIN_SERIALIZE( className ) \
PRIOR_SERIALIZE( CNMFunc )
#define BEGIN_NMFUNC_DESERIALIZE( className ) \
BEGIN_DESERIALIZE( className ) \
PRIOR_DESERIALIZE( CNMFunc )
#define END_NMFUNC_SERIALIZE END_SERIALIZE
#define END_NMFUNC_DESERIALIZE END_DESERIALIZE
//=========================================
// class CNMFunc
//=========================================
CNMFunc::CNMFunc( _UInt32_ uCode, _UInt8_ uObjectVersion, _UInt32_ uSerialKey, BOOL bUseEncrypt )
: CNMSerializable( 'fo', 1, uObjectVersion )
// : CNMSerializable( 'fo', 1, 2 )
, m_uCode( uCode )
, m_bCalling( FALSE )
, m_bHandled( FALSE )
, m_bPassThrough( FALSE )
, m_bUseEncrypt( bUseEncrypt )
, uSerialKey( uSerialKey )
, bSuccess( FALSE )
{
}
BEGIN_SERIALIZE( CNMFunc )
//{
UNREFERENCED_PARAMETER(ssStream);
if ( this->IsCalling() )
{
encoder.Encode4( this->uSerialKey );
}
else
{
encoder.Encode4( this->bSuccess );
}
//}
END_SERIALIZE()
BEGIN_DESERIALIZE( CNMFunc )
//{
UNREFERENCED_PARAMETER(ssStream);
if ( this->IsCalling() )
{
this->uSerialKey = decoder.Decode4();
}
else
{
this->bSuccess = decoder.Decode4();
}
//}
END_DESERIALIZE()
//=========================================
// class CNMInitFunc
//=========================================
CNMInitFunc::CNMInitFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->szDomain[ 0 ] = 0;
this->uSupportFlag = static_cast<UINT32>( kSupportFlag_FromGameCode );
}
CNMInitFunc::CNMInitFunc( _UInt32_ uGameCode, LPCTSTR szDomain, _UInt32_ uSupportFlag )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
INIT_STRING2( szDomain, DOMAIN_SIZE );
this->uSupportFlag = uSupportFlag;
}
BEGIN_NMFUNC_SERIALIZE( CNMInitFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
encoder.EncodeString( this->szDomain );
encoder.Encode4( this->uSupportFlag );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMInitFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
decoder.DecodeString( this->szDomain, DOMAIN_SIZE );
this->uSupportFlag = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRegisterCallbackFunc
//=========================================
CNMRegisterCallbackFunc::CNMRegisterCallbackFunc( void )
: CNMFunc( kCode, 1 )
{
this->hWnd = NULL;
this->uMessage = 0;
}
CNMRegisterCallbackFunc::CNMRegisterCallbackFunc( HWND hWnd, _UInt32_ uMessage )
: CNMFunc( kCode, 1 )
{
this->hWnd = hWnd;
this->uMessage = uMessage;
}
BEGIN_NMFUNC_SERIALIZE( CNMRegisterCallbackFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( static_cast<_UInt32_>( (UINT_PTR)this->hWnd ) );
encoder.Encode4( this->uMessage );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRegisterCallbackFunc )
//{
if ( this->IsCalling() )
{
this->hWnd = reinterpret_cast<HWND>( (UINT_PTR)decoder.Decode4() );
this->uMessage = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMResetCallbackFunc
//=========================================
CNMResetCallbackFunc::CNMResetCallbackFunc( void )
: CNMFunc( kCode, 1 )
{
this->hWnd = NULL;
}
CNMResetCallbackFunc::CNMResetCallbackFunc( HWND hWnd )
: CNMFunc( kCode, 1 )
{
this->hWnd = hWnd;
}
BEGIN_NMFUNC_SERIALIZE( CNMResetCallbackFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( static_cast<_UInt32_>( (UINT_PTR)this->hWnd ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMResetCallbackFunc )
//{
if ( this->IsCalling() )
{
this->hWnd = reinterpret_cast<HWND>( (UINT_PTR)decoder.Decode4() );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMAttachToNMCOServerFunc
//=========================================
CNMAttachToNMCOServerFunc::CNMAttachToNMCOServerFunc( void )
: CNMFunc( kCode, 1 )
{
this->uProcessId = 0;
this->uGameCode = 0;
this->uSupportFlag = 0;
this->uLocaleID = kLocaleID_KR;
this->nRegionCode = 0;
}
CNMAttachToNMCOServerFunc::CNMAttachToNMCOServerFunc( _UInt32_ uProcessId, _UInt32_ uGameCode, _UInt32_ uSupportFlag, NMLOCALEID uLocaleID, INT32 nRegionCode )
: CNMFunc( kCode, 1 )
{
this->uProcessId = uProcessId;
this->uGameCode = uGameCode;
this->uSupportFlag = uSupportFlag;
this->uLocaleID = uLocaleID;
this->nRegionCode = nRegionCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMAttachToNMCOServerFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uProcessId );
encoder.Encode4( this->uGameCode );
encoder.Encode4( this->uSupportFlag );
encoder.Encode4( this->uLocaleID );
encoder.Encode4( this->nRegionCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMAttachToNMCOServerFunc )
//{
if ( this->IsCalling() )
{
this->uProcessId = decoder.Decode4();
this->uGameCode = decoder.Decode4();
this->uSupportFlag = decoder.Decode4();
this->uLocaleID = static_cast<NMLOCALEID>( decoder.Decode4() );
this->nRegionCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMDetachFromNMCOServerFunc
//=========================================
CNMDetachFromNMCOServerFunc::CNMDetachFromNMCOServerFunc( void )
: CNMFunc( kCode, 1 )
{
this->uProcessId = 0;
}
CNMDetachFromNMCOServerFunc::CNMDetachFromNMCOServerFunc( _UInt32_ uProcessId )
: CNMFunc( kCode, 1 )
{
this->uProcessId = uProcessId;
}
BEGIN_NMFUNC_SERIALIZE( CNMDetachFromNMCOServerFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uProcessId );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMDetachFromNMCOServerFunc )
//{
if ( this->IsCalling() )
{
this->uProcessId = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMBringForwardStandAloneMsgFunc
//=========================================
CNMBringForwardStandAloneMsgFunc::CNMBringForwardStandAloneMsgFunc( void )
: CNMFunc( kCode, 1 )
{
this->szDomain[ 0 ] = NULL;
}
CNMBringForwardStandAloneMsgFunc::CNMBringForwardStandAloneMsgFunc( LPCTSTR szDomain )
: CNMFunc( kCode, 1 )
{
UNREFERENCED_PARAMETER( szDomain );
}
BEGIN_NMFUNC_SERIALIZE( CNMBringForwardStandAloneMsgFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMBringForwardStandAloneMsgFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMStartStandAloneMsgFunc
//=========================================
CNMStartStandAloneMsgFunc::CNMStartStandAloneMsgFunc( void )
: CNMFunc( kCode, 1 )
{
this->szDomain[ 0 ] = NULL;
}
CNMStartStandAloneMsgFunc::CNMStartStandAloneMsgFunc( LPCTSTR szDomain )
: CNMFunc( kCode, 1 )
{
_tcsncpy( this->szDomain, szDomain, DOMAIN_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMStartStandAloneMsgFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szDomain );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMStartStandAloneMsgFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szDomain, DOMAIN_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// class CNMInitClientObject
//////////////////////////////////////////////////////////////////////////
CNMInitClientObjectFunc::CNMInitClientObjectFunc() : CNMFunc(kCode, 1)
{
this->uGameCode = kGameCode_NULL;
this->szPassport[0] = 0;
this->uSupportFlag = static_cast<UINT32>( kSupportFlag_FromGameCode );
this->bAutoMessengerLogin = TRUE;
}
CNMInitClientObjectFunc::CNMInitClientObjectFunc(NMGameCode uGameCode, LPCTSTR pszPassport, UINT32 uSupportFlag, BOOL bAutoMessengerLogin) : CNMFunc(kCode, 1)
{
this->uGameCode = uGameCode;
StringArrayCopy( this->szPassport, pszPassport);
this->uSupportFlag = uSupportFlag;
this->bAutoMessengerLogin = bAutoMessengerLogin;
}
BEGIN_NMFUNC_SERIALIZE( CNMInitClientObjectFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
encoder.EncodeString( this->szPassport );
encoder.Encode4( this->uSupportFlag );
encoder.Encode1( static_cast<UINT8>( this->bAutoMessengerLogin ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMInitClientObjectFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
decoder.DecodeString( this->szPassport, PASSPORT_SIZE );
this->uSupportFlag = decoder.Decode4();
this->bAutoMessengerLogin = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMLoginFunc
//=========================================
CNMLoginFunc::CNMLoginFunc( void )
: CNMFunc( kCode, 1, 0, TRUE )
{
this->szLoginId[ 0 ] = 0;
this->szPassword[ 0 ] = 0;
this->uGameCode = kGameCode_NULL;
this->uVersion = 0;
this->uLoginGameCode = kGameCode_nexoncom;
}
CNMLoginFunc::CNMLoginFunc( LPCTSTR szLoginId, LPCTSTR szPassword, _UInt64_ uVersion, NMGameCode uLoginGameCode/* = kGameCode_nexoncom */ )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szLoginId, LOGINID_SIZE );
INIT_STRING2( szPassword, LOGINID_SIZE );
this->uGameCode = kGameCode_NULL;
this->uVersion = uVersion;
this->uLoginGameCode = uLoginGameCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMLoginFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szLoginId );
encoder.EncodeString( this->szPassword );
encoder.Encode4( this->uGameCode );
encoder.Encode8( this->uVersion );
encoder.Encode4( this->uLoginGameCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLoginFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szLoginId, LOGINID_SIZE );
decoder.DecodeString( this->szPassword, LOGINID_SIZE );
this->uGameCode = decoder.Decode4();
this->uVersion = decoder.Decode8();
this->uLoginGameCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMLogoutFunc
//=========================================
CNMLogoutFunc::CNMLogoutFunc( void )
: CNMFunc( kCode, 1 )
{
this->bApplyToAllSession = FALSE;
}
CNMLogoutFunc::CNMLogoutFunc( BOOL bApplyToAllSession )
: CNMFunc( kCode, 1 )
{
this->bApplyToAllSession = bApplyToAllSession;
}
BEGIN_NMFUNC_SERIALIZE( CNMLogoutFunc )
//{
encoder.Encode1( static_cast<UINT8>( this->bApplyToAllSession ) );
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLogoutFunc )
//{
this->bApplyToAllSession = decoder.Decode1();
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMLoginVirtualFunc
//=========================================
CNMLoginVirtualFunc::CNMLoginVirtualFunc( void )
: CNMFunc( kCode, 1 )
{
this->szUserId[ 0 ] = 0;
INITIALIZE_VIRTUALKEY( this->keyUser );
this->szPosition[ 0 ] = 0;
}
CNMLoginVirtualFunc::CNMLoginVirtualFunc( LPCTSTR szUserId, _UInt32_ uVirtualIdCode, LPCTSTR szPosition )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szUserId, NICKNAME_SIZE );
this->keyUser.uGameCode = kGameCode_NULL;
this->keyUser.uVirtualIDCode = uVirtualIdCode;
INIT_STRING2( szPosition, POSITION_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMLoginVirtualFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szUserId );
ENCODE_VIRTUALKEY( this->keyUser );
encoder.EncodeString( this->szPosition );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLoginVirtualFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szUserId, NICKNAME_SIZE );
DECODE_VIRTUALKEY( this->keyUser );
decoder.DecodeString( this->szPosition, POSITION_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMLogoutVirtualFunc
//=========================================
CNMLogoutVirtualFunc::CNMLogoutVirtualFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyUser );
}
CNMLogoutVirtualFunc::CNMLogoutVirtualFunc( NMVirtualKey keyUser )
: CNMFunc( kCode, 1 )
{
this->keyUser = keyUser;
}
BEGIN_NMFUNC_SERIALIZE( CNMLogoutVirtualFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyUser );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLogoutVirtualFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyUser );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetMyVirtualUserListFunc
//=========================================
CNMGetMyVirtualUserListFunc::CNMGetMyVirtualUserListFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
}
CNMGetMyVirtualUserListFunc::CNMGetMyVirtualUserListFunc( _UInt32_ uGameCode )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetMyVirtualUserListFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
}
else
{
LIST_ENCODE( NMVirtualUserList, this->aVirtualUser );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetMyVirtualUserListFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
}
else
{
LIST_DECODE( NMVirtualUserList, this->aVirtualUser );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeMyPositionFunc
//=========================================
CNMChangeMyPositionFunc::CNMChangeMyPositionFunc( void )
: CNMFunc( kCode, 1 )
{
this->szPosition[ 0 ] = 0;
INITIALIZE_VIRTUALKEY( this->keyUser );
}
CNMChangeMyPositionFunc::CNMChangeMyPositionFunc( LPCTSTR szPosition )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyUser );
INIT_STRING2( szPosition, POSITION_SIZE );
}
CNMChangeMyPositionFunc::CNMChangeMyPositionFunc( NMVirtualKey keyUser, LPCTSTR szPosition )
: CNMFunc( kCode, 1 )
{
this->keyUser = keyUser;
INIT_STRING2( szPosition, POSITION_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeMyPositionFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyUser );
encoder.EncodeString( this->szPosition );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeMyPositionFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyUser );
decoder.DecodeString( this->szPosition, POSITION_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMSendRefreshMessageFunc
//=========================================
CNMSendRefreshMessageFunc::CNMSendRefreshMessageFunc( void )
: CNMFunc( kCode, 1 )
{
this->uRefreshType = kRefresh_NULL;
}
CNMSendRefreshMessageFunc::CNMSendRefreshMessageFunc( NMREFRESHTYPE uRefreshType )
: CNMFunc( kCode, 1 )
{
this->uRefreshType = uRefreshType;
}
BEGIN_NMFUNC_SERIALIZE( CNMSendRefreshMessageFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uRefreshType );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSendRefreshMessageFunc )
//{
if ( this->IsCalling() )
{
this->uRefreshType = (NMREFRESHTYPE) decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetMyInfoFunc
//=========================================
CNMGetMyInfoFunc::CNMGetMyInfoFunc( void )
: CNMFunc( kCode, 1 )
{
this->uSessionKeyHigh = 0;
this->uSessionKeyLow = 0;
this->uUnreadNoteCount = 0;
this->uUnreadMailCount = 0;
this->szPassport[ 0 ] = NULL;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetMyInfoFunc )
//{
if ( this->IsReturn() )
{
OBJECT_ENCODE( this->ruiUserInfo );
encoder.Encode8( this->uSessionKeyHigh );
encoder.Encode8( this->uSessionKeyLow );
encoder.Encode4( this->uUnreadNoteCount );
encoder.Encode4( this->uUnreadMailCount );
encoder.EncodeString( this->szPassport );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetMyInfoFunc )
//{
if ( this->IsReturn() )
{
OBJECT_DECODE( this->ruiUserInfo );
this->uSessionKeyHigh = decoder.Decode8();
this->uSessionKeyLow = decoder.Decode8();
this->uUnreadNoteCount = decoder.Decode4();
this->uUnreadMailCount = decoder.Decode4();
decoder.DecodeString( this->szPassport, PASSPORT_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetUserDataListFunc
//=========================================
CNMGetUserDataListFunc::CNMGetUserDataListFunc( void )
: CNMFunc( kCode, 1 )
{
this->uStartPtr = 0;
this->uTotalSize = 0;
this->uCurrentSize = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetUserDataListFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uStartPtr );
}
else
{
encoder.Encode4( this->uTotalSize );
encoder.EncodeBinary( this->aBuffer, this->uCurrentSize );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetUserDataListFunc )
//{
if ( this->IsCalling() )
{
this->uStartPtr = decoder.Decode4();
}
else
{
this->uTotalSize = decoder.Decode4();
this->uCurrentSize = decoder.DecodeBinary( this->aBuffer );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// class CNMChangeMyInfoFunc
//-----------------------------------------------------------------------------
CNMChangeMyInfoFunc::CNMChangeMyInfoFunc()
: CNMFunc( kCode, 1 )
, uFlag( 0 )
, uStatus( kStatus_Unknown )
, uMaskInfo( 0xFFFFFFFF )
{
this->szWord[ 0 ] = NULL;
this->szNickName[ 0 ] = NULL;
}
CNMChangeMyInfoFunc::CNMChangeMyInfoFunc( NMUSERSTATUS uStatus, LPCTSTR szWord, LPCTSTR szNickName, UINT32 uMaskInfo, NMGameCode uGameCode )
: CNMFunc( kCode, 1 )
, uFlag( 0 )
, uGameCode( uGameCode )
{
if ( uStatus != kStatus_Unknown )
{
this->uStatus = uStatus;
this->uFlag |= kFlag_Status;
}
if ( szWord != NULL )
{
NMSAFE_STRCOPY( this->szWord, szWord, TODAYWORD_SIZE );
this->uFlag |= kFlag_Word;
}
if ( szNickName != NULL )
{
NMSAFE_STRCOPY( this->szNickName, szNickName, NICKNAME_SIZE );
this->uFlag |= kFlag_NickName;
}
if ( uMaskInfo != 0xFFFFFFFF )
{
this->uMaskInfo = uMaskInfo;
this->uFlag |= kFlag_MaskInfo;
}
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeMyInfoFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uFlag );
if ( this->uFlag & kFlag_Status ) encoder.Encode4( this->uStatus );
if ( this->uFlag & kFlag_Word ) encoder.EncodeString( this->szWord );
if ( this->uFlag & kFlag_NickName ) encoder.EncodeString( this->szNickName );
if ( this->uFlag & kFlag_MaskInfo ) encoder.Encode4( this->uMaskInfo );
encoder.Encode4( this->uGameCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeMyInfoFunc )
//{
if ( this->IsCalling() )
{
this->uFlag = decoder.Decode4();
if ( this->uFlag & kFlag_Status ) this->uStatus = ( NMUSERSTATUS )decoder.Decode4();
if ( this->uFlag & kFlag_Word ) decoder.DecodeString( this->szWord, TODAYWORD_SIZE );
if ( this->uFlag & kFlag_NickName ) decoder.DecodeString( this->szNickName, NICKNAME_SIZE );
if ( this->uFlag & kFlag_MaskInfo ) this->uMaskInfo = decoder.Decode4();
this->uGameCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetConfigFunc
//=========================================
CNMGetConfigFunc::CNMGetConfigFunc( void )
: CNMFunc( kCode, 1 )
{
this->uFlag = 0;
this->uAllowChatType = kConfigAllowValue_Unknown;
this->uAllowNoteType = kConfigAllowValue_Unknown;
this->uAllowGameInviteType = kConfigAllowValue_Unknown;
this->uAllowRequestFriendType = kConfigAllowValue_Unknown;
}
CNMGetConfigFunc::CNMGetConfigFunc( _UInt32_ uFlag )
: CNMFunc( kCode, 1 )
{
this->uFlag = uFlag;
this->uAllowChatType = kConfigAllowValue_Unknown;
this->uAllowNoteType = kConfigAllowValue_Unknown;
this->uAllowGameInviteType = kConfigAllowValue_Unknown;
this->uAllowRequestFriendType = kConfigAllowValue_Unknown;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetConfigFunc )
//{
encoder.Encode4( this->uFlag );
if ( this->IsReturn() )
{
if ( this->uFlag & kFlag_AllowChatType ) encoder.Encode1( static_cast<UINT8>( this->uAllowChatType ) );
if ( this->uFlag & kFlag_AllowNoteType ) encoder.Encode1( static_cast<UINT8>( this->uAllowNoteType ) );
if ( this->uFlag & kFlag_AllowGameInviteType ) encoder.Encode1( static_cast<UINT8>( this->uAllowGameInviteType ) );
if ( this->uFlag & kFlag_AllowRequestFriendType ) encoder.Encode1( static_cast<UINT8>( this->uAllowRequestFriendType ) );
if ( this->uFlag & kFlag_MyGame ) OBJECT_ENCODE( this->mgiGameInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetConfigFunc )
//{
this->uFlag = decoder.Decode4();
if ( this->IsReturn() )
{
if ( this->uFlag & kFlag_AllowChatType ) this->uAllowChatType = ( NMALLOWTYPE )decoder.Decode1();
if ( this->uFlag & kFlag_AllowNoteType ) this->uAllowNoteType = ( NMALLOWTYPE )decoder.Decode1();
if ( this->uFlag & kFlag_AllowGameInviteType ) this->uAllowGameInviteType = ( NMALLOWTYPE )decoder.Decode1();
if ( this->uFlag & kFlag_AllowRequestFriendType ) this->uAllowRequestFriendType = ( NMALLOWTYPE )decoder.Decode1();
if ( this->uFlag & kFlag_MyGame ) OBJECT_DECODE( this->mgiGameInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeConfigFunc
//=========================================
CNMChangeConfigFunc::CNMChangeConfigFunc( void )
: CNMFunc( kCode, 1 )
{
this->uFlag = 0;
this->uAllowChatType = kConfigAllowValue_Unknown;
this->uAllowNoteType = kConfigAllowValue_Unknown;
this->uAllowGameInviteType = kConfigAllowValue_Unknown;
this->uAllowRequestFriendType = kConfigAllowValue_Unknown;
}
CNMChangeConfigFunc::CNMChangeConfigFunc( NMALLOWTYPE uAllowChatType, NMALLOWTYPE uAllowNoteType, NMALLOWTYPE uAllowGameInviteType, NMALLOWTYPE uAllowRequestFriendType, CNMMyGameInfo* pmgiGameInfo )
: CNMFunc( kCode, 1 )
{
this->uFlag = 0;
if ( uAllowChatType != kConfigAllowValue_Unknown )
{
this->uFlag |= kFlag_AllowChatType;
this->uAllowChatType = uAllowChatType;
}
if ( uAllowNoteType != kConfigAllowValue_Unknown )
{
this->uFlag |= kFlag_AllowNoteType;
this->uAllowNoteType = uAllowNoteType;
}
if ( uAllowGameInviteType != kConfigAllowValue_Unknown )
{
this->uFlag |= kFlag_AllowGameInviteType;
this->uAllowGameInviteType = uAllowGameInviteType;
}
if ( uAllowRequestFriendType != kConfigAllowValue_Unknown )
{
this->uFlag |= kFlag_AllowRequestFriendType;
this->uAllowRequestFriendType = uAllowRequestFriendType;
}
if ( pmgiGameInfo != NULL )
{
this->uFlag |= kFlag_MyGame;
this->mgiGameInfo = ( *pmgiGameInfo );
}
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeConfigFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uFlag );
if ( this->uFlag & kFlag_AllowChatType ) encoder.Encode1( static_cast<UINT8>( this->uAllowChatType ) );
if ( this->uFlag & kFlag_AllowNoteType ) encoder.Encode1( static_cast<UINT8>( this->uAllowNoteType ) );
if ( this->uFlag & kFlag_AllowGameInviteType ) encoder.Encode1( static_cast<UINT8>( this->uAllowGameInviteType ) );
if ( this->uFlag & kFlag_AllowRequestFriendType ) encoder.Encode1( static_cast<UINT8>( this->uAllowRequestFriendType ) );
if ( this->uFlag & kFlag_MyGame ) OBJECT_ENCODE( this->mgiGameInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeConfigFunc )
//{
if ( this->IsCalling() )
{
this->uFlag = decoder.Decode4();
if ( this->uFlag & kFlag_AllowChatType ) this->uAllowChatType = ( NMALLOWTYPE )decoder.Decode1();
if ( this->uFlag & kFlag_AllowNoteType ) this->uAllowNoteType = ( NMALLOWTYPE )decoder.Decode1();
if ( this->uFlag & kFlag_AllowGameInviteType ) this->uAllowGameInviteType = ( NMALLOWTYPE )decoder.Decode1();
if ( this->uFlag & kFlag_AllowRequestFriendType ) this->uAllowRequestFriendType = ( NMALLOWTYPE )decoder.Decode1();
if ( this->uFlag & kFlag_MyGame ) OBJECT_DECODE( this->mgiGameInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetLocalConfigFunc
//=========================================
CNMGetLocalConfigFunc::CNMGetLocalConfigFunc( void )
: CNMFunc( kCode, 1 )
{
this->uConfigType = kLocalConfig_NULL;
this->szValueOut[ 0 ] = NULL;
}
CNMGetLocalConfigFunc::CNMGetLocalConfigFunc( NMLOCALCONFIGTYPE uConfigType )
: CNMFunc( kCode, 1 )
{
this->uConfigType = uConfigType;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetLocalConfigFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( ( _UInt32_ )this->uConfigType );
}
else
{
encoder.EncodeString( this->szValueOut );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetLocalConfigFunc )
//{
if ( this->IsCalling() )
{
this->uConfigType = ( NMLOCALCONFIGTYPE )decoder.Decode4();
}
else
{
decoder.DecodeString( this->szValueOut, 1024 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeLocalConfigFunc
//=========================================
CNMChangeLocalConfigFunc::CNMChangeLocalConfigFunc( void )
: CNMFunc( kCode, 1 )
{
this->uConfigType = kLocalConfig_NULL;
this->szValue[ 0 ] = NULL;
}
CNMChangeLocalConfigFunc::CNMChangeLocalConfigFunc( NMLOCALCONFIGTYPE uConfigType, LPCTSTR szValue )
: CNMFunc( kCode, 1 )
{
this->uConfigType = uConfigType;
INIT_STRING2( szValue, 1024 );
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeLocalConfigFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( ( _UInt32_ )this->uConfigType );
encoder.EncodeString( this->szValue );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeLocalConfigFunc )
//{
if ( this->IsCalling() )
{
this->uConfigType = ( NMLOCALCONFIGTYPE )decoder.Decode4();
decoder.DecodeString( this->szValue, 1024 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetCountFunc
//=========================================
CNMGetCountFunc::CNMGetCountFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = kType_NULL;
this->uCount = 0;
}
CNMGetCountFunc::CNMGetCountFunc( _UInt32_ uType )
: CNMFunc( kCode, 1 )
{
this->uType = uType;
this->uCount = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetCountFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uType );
}
else
{
encoder.Encode4( this->uCount );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetCountFunc )
//{
if ( this->IsCalling() )
{
this->uType = decoder.Decode4();
}
else
{
this->uCount = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMSetCountFunc
//=========================================
CNMSetCountFunc::CNMSetCountFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = kType_NULL;
this->uCount = 0;
}
CNMSetCountFunc::CNMSetCountFunc( _UInt32_ uType, _UInt32_ uCount )
: CNMFunc( kCode, 1 )
{
this->uType = uType;
this->uCount = uCount;
}
BEGIN_NMFUNC_SERIALIZE( CNMSetCountFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uType );
encoder.Encode4( this->uCount );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSetCountFunc )
//{
if ( this->IsCalling() )
{
this->uType = decoder.Decode4();
this->uCount = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeNicknameFunc
//=========================================
CNMChangeNicknameFunc::CNMChangeNicknameFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyCharacter );
this->szNickname[ 0 ] = 0;
}
CNMChangeNicknameFunc::CNMChangeNicknameFunc( NMVirtualKey keyCharacter, LPCTSTR szNickname )
: CNMFunc( kCode, 1 )
{
this->keyCharacter = keyCharacter;
INIT_STRING2( szNickname, NICKNAME_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeNicknameFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyCharacter );
encoder.EncodeString( this->szNickname );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeNicknameFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyCharacter );
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeMetaDataFunc
//=========================================
CNMChangeMetaDataFunc::CNMChangeMetaDataFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyCharacter );
this->szMetaData[ 0 ] = 0;
}
CNMChangeMetaDataFunc::CNMChangeMetaDataFunc( NMVirtualKey keyCharacter, LPCTSTR szMetaData )
: CNMFunc( kCode, 1 )
{
this->keyCharacter = keyCharacter;
INIT_STRING3( szMetaData );
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeMetaDataFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyCharacter );
encoder.EncodeString( this->szMetaData );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeMetaDataFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyCharacter );
decoder.DecodeString( this->szMetaData, METADATA_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestNewsFunc
//=========================================
CNMRequestNewsFunc::CNMRequestNewsFunc( void )
: CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestNewsFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestNewsFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCheckNewsFunc
//=========================================
CNMCheckNewsFunc::CNMCheckNewsFunc( void )
: CNMFunc( kCode, 1 )
{
this->uEventGameCode = kGameCode_NULL;
INITIALIZE_VIRTUALKEY( this->keyVirtual );
}
CNMCheckNewsFunc::CNMCheckNewsFunc( NMGameCode uEventGameCode, NMVirtualKey keyVirtual/* = keyVirtualAll */ )
: CNMFunc( kCode, 1 )
{
this->uEventGameCode = uEventGameCode;
this->keyVirtual = keyVirtual;
}
BEGIN_NMFUNC_SERIALIZE( CNMCheckNewsFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uEventGameCode );
ENCODE_VIRTUALKEY( this->keyVirtual );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCheckNewsFunc )
//{
if ( this->IsCalling() )
{
this->uEventGameCode = decoder.Decode4();
DECODE_VIRTUALKEY( this->keyVirtual );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetDomainFunc
//=========================================
CNMGetDomainFunc::CNMGetDomainFunc( void )
: CNMFunc( kCode, 1 )
{
this->szDomain[ 0 ] = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetDomainFunc )
//{
if ( this->IsReturn() )
{
encoder.EncodeString( this->szDomain );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetDomainFunc )
//{
if ( this->IsReturn() )
{
decoder.DecodeString( this->szDomain, DOMAIN_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetVersionFunc
//=========================================
CNMGetVersionFunc::CNMGetVersionFunc( void )
: CNMFunc( kCode, 1 )
{
this->uModuleIndex = 0;
}
CNMGetVersionFunc::CNMGetVersionFunc( _UInt32_ uModuleIndex )
: CNMFunc( kCode, 1 )
{
this->uModuleIndex = uModuleIndex;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetVersionFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uModuleIndex );
}
else
{
encoder.Encode8( this->uVersion );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetVersionFunc )
//{
if ( this->IsCalling() )
{
this->uModuleIndex = decoder.Decode4();
}
else
{
this->uVersion = decoder.Decode8();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMSetStatInfoFunc
//=========================================
CNMSetStatInfoFunc::CNMSetStatInfoFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = kStatType_NULL;
this->uClientDllGameCode = 0;
this->uGameCode = 0;
this->uData1 = 0;
this->uData2 = 0;
}
CNMSetStatInfoFunc::CNMSetStatInfoFunc( CNMSetStatInfoFunc::NMSTATTYPE uType, UINT32 uClientDllGameCode, UINT32 uGameCode, UINT32 uData1, UINT32 uData2 )
: CNMFunc( kCode, 1 )
{
this->uType = uType;
this->uClientDllGameCode = uClientDllGameCode;
this->uGameCode = uGameCode;
this->uData1 = uData1;
this->uData2 = uData2;
}
BEGIN_NMFUNC_SERIALIZE( CNMSetStatInfoFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uType );
encoder.Encode4( this->uClientDllGameCode );
encoder.Encode4( this->uGameCode );
encoder.Encode4( this->uData1 );
encoder.Encode4( this->uData2 );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSetStatInfoFunc )
//{
if ( this->IsCalling() )
{
this->uType = static_cast<CNMSetStatInfoFunc::NMSTATTYPE>( decoder.Decode4() );
this->uClientDllGameCode = decoder.Decode4();
this->uGameCode = decoder.Decode4();
this->uData1 = decoder.Decode4();
this->uData2 = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
CNMSetLocaleFunc::CNMSetLocaleFunc( void )
: CNMFunc( kCode, 1 )
{
this->uLocaleID = kLocaleID_KR;
this->uRegionCode = 0;
}
CNMSetLocaleFunc::CNMSetLocaleFunc( NMLOCALEID uLocaleID, UINT32 uRegionCode )
: CNMFunc( kCode, 1 )
{
this->uLocaleID = uLocaleID;
this->uRegionCode = uRegionCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMSetLocaleFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uLocaleID );
encoder.Encode4( this->uRegionCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSetLocaleFunc )
//{
if ( this->IsCalling() )
{
this->uLocaleID = static_cast<NMLOCALEID>( decoder.Decode4() );
this->uRegionCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetNexonPassportFunc
//=========================================
CNMGetNexonPassportFunc::CNMGetNexonPassportFunc( void )
: CNMFunc( kCode, 1 )
{
this->bSecondary = FALSE;
this->szNexonPassport[ 0 ] = 0;
}
CNMGetNexonPassportFunc::CNMGetNexonPassportFunc( BOOL bSecondary )
: CNMFunc( kCode, 1 )
{
this->bSecondary = bSecondary;
this->szNexonPassport[ 0 ] = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetNexonPassportFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->bSecondary );
}
else
{
encoder.EncodeString( this->szNexonPassport );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetNexonPassportFunc )
//{
if ( this->IsCalling() )
{
this->bSecondary = decoder.Decode4();
}
else
{
decoder.DecodeString( this->szNexonPassport, PASSPORT_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetMatrixInfoFunc
//=========================================
CNMGetMatrixInfoFunc::CNMGetMatrixInfoFunc( void )
: CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGetMatrixInfoFunc )
//{
if( this->IsReturn() )
{
encoder.EncodeString( this->szMatrixInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetMatrixInfoFunc )
//{
if( this->IsReturn() )
{
decoder.DecodeString( this->szMatrixInfo.GetBuffer(), this->szMatrixInfo.GetCapacity() );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetNxHWIDFunc
//=========================================
CNMGetNxHWIDFunc::CNMGetNxHWIDFunc( void )
: CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGetNxHWIDFunc )
//{
if( this->IsReturn() )
{
encoder.EncodeString( this->szNxHWID );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetNxHWIDFunc )
//{
if( this->IsReturn() )
{
decoder.DecodeString( this->szNxHWID.GetBuffer(), this->szNxHWID.GetCapacity() );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetServerInfoFunc
//=========================================
CNMGetServerInfoFunc::CNMGetServerInfoFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMGetServerInfoFunc::CNMGetServerInfoFunc( ServerInfo::ServerType uServerType, LayerType uLayerType )
: CNMFunc( kCode, 1 )
, uServerType( uServerType )
, uLayerType( uLayerType )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGetServerInfoFunc )
//{
if( this->IsCalling() )
{
encoder.Encode4( this->uServerType );
encoder.Encode4( this->uLayerType );
}
else
{
encoder.Encode4( static_cast< UINT32 >( this->aServerInfo.size() ) );
ITERATE( ServerInfoList, this->aServerInfo, i )
{
encoder.Encode4( i->GetID() );
encoder.Encode4( i->GetType() );
encoder.EncodeString( i->GetAddress().GetIPAddress() );
encoder.Encode2( i->GetAddress().GetPort() );
}
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetServerInfoFunc )
//{
if( this->IsCalling() )
{
this->uServerType = static_cast< ServerInfo::ServerType >( decoder.Decode4() );
this->uLayerType = static_cast< LayerType >( decoder.Decode4() );
}
else
{
ServerInfoList::size_type nTotalCount = decoder.Decode4();
for ( ServerInfoList::size_type i = 0; i < nTotalCount; ++i )
{
ServerInfo server;
{
server.SetID( decoder.Decode4() );
server.SetType( static_cast< ServerInfo::ServerType >( decoder.Decode4() ) );
ServerInfo::IPAddressType ipAddress;
decoder.DecodeString( ipAddress.GetBuffer(), ipAddress.GetCapacity() );
server.SetIPAddress( ipAddress );
server.SetPort( decoder.Decode2() );
}
this->aServerInfo.push_back( server );
}
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// class CNMP2PLoginFunc
//-----------------------------------------------------------------------------
CNMP2PLoginFunc::CNMP2PLoginFunc()
: CNMFunc( kCode, 1 )
, nErrorCode( kP2PError_Failed )
{
}
CNMP2PLoginFunc::CNMP2PLoginFunc( LPCTSTR pszNexonPassport )
: CNMFunc( kCode, 1 )
, szNexonPassport( pszNexonPassport )
, nErrorCode( kP2PError_Failed )
{
}
CNMP2PLoginFunc::CNMP2PLoginFunc( NMP2PErrorCode nErrorCode )
: CNMFunc( kCode, 1 )
, nErrorCode( nErrorCode )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMP2PLoginFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szNexonPassport );
}
else
{
encoder.Encode4( this->nErrorCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMP2PLoginFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szNexonPassport.GetBuffer(), this->szNexonPassport.GetCapacity() );
}
else
{
this->nErrorCode = static_cast< NMP2PErrorCode >( decoder.Decode4() );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// class CNMP2PSendDataFunc
//-----------------------------------------------------------------------------
CNMP2PSendDataFunc::CNMP2PSendDataFunc()
: CNMFunc( kCode, 1 )
, bCustomSerialKey( FALSE )
, ttl( 0 )
, nErrorCode ( kP2PError_Failed )
{
}
CNMP2PSendDataFunc::CNMP2PSendDataFunc( UINT32 uSerialKey, CNMP2PMessage const & message, UINT32 ttl )
: CNMFunc( kCode, 1, uSerialKey )
, bCustomSerialKey( TRUE )
, message( message )
, ttl( ttl )
, nErrorCode( kP2PError_Failed )
{
}
CNMP2PSendDataFunc::CNMP2PSendDataFunc( CNMP2PMessage const & message, UINT32 ttl )
: CNMFunc( kCode, 1 )
, bCustomSerialKey( FALSE )
, message( message )
, ttl( ttl )
, nErrorCode( kP2PError_Failed )
{
}
CNMP2PSendDataFunc::CNMP2PSendDataFunc( NMP2PErrorCode nErrorCode )
: CNMFunc( kCode, 1 )
, bCustomSerialKey( FALSE )
, ttl( 0 )
, nErrorCode( nErrorCode )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMP2PSendDataFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->message );
encoder.Encode4( this->bCustomSerialKey );
encoder.Encode4( this->ttl );
}
else
{
encoder.Encode4( this->nErrorCode );
encoder.Encode4( this->uP2PSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMP2PSendDataFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->message );
this->bCustomSerialKey = static_cast< BOOL >( decoder.Decode4() );
this->ttl = decoder.Decode4();
}
else
{
this->nErrorCode = static_cast< NMP2PErrorCode >( decoder.Decode4() );
this->uP2PSerialKey = static_cast< UINT32 >( decoder.Decode4() );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// class CNMP2PLogoutFunc
//-----------------------------------------------------------------------------
CNMP2PLogoutFunc::CNMP2PLogoutFunc()
: CNMFunc( kCode, 1 )
, nErrorCode( kP2PError_Failed )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMP2PLogoutFunc )
//{
if ( this->IsReturn() )
{
encoder.Encode4( this->nErrorCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMP2PLogoutFunc )
//{
if ( this->IsReturn() )
{
this->nErrorCode = static_cast< NMP2PErrorCode >( decoder.Decode4() );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// class CNMP2PMultiSendDataFunc
//-----------------------------------------------------------------------------
CNMP2PMultiSendDataFunc::CNMP2PMultiSendDataFunc()
: CNMFunc( kCode, 1 )
, nErrorCode( kP2PError_Failed )
, uP2PSerialKey( 0 )
, receiversSize( 0 )
, dataSize( 0 )
, ttl( 0 )
{
}
CNMP2PMultiSendDataFunc::CNMP2PMultiSendDataFunc( NMP2PKey const & sender, NMP2PKey const * receivers, UINT32 receiversSize, BYTE const * data, UINT32 dataSize, UINT32 ttl )
: CNMFunc( kCode, 1 )
, nErrorCode( kP2PError_Failed )
, uP2PSerialKey( 0 )
, sender( sender )
, receiversSize( __min( receiversSize, P2PRECEIVERS_SIZE ) )
, dataSize( dataSize )
, ttl( ttl )
{
::CopyMemory( this->receivers, receivers, this->receiversSize * sizeof( NMP2PKey ) );
::CopyMemory( this->data, data, __min( this->dataSize, P2PDATA_SIZE ) );
}
BEGIN_NMFUNC_SERIALIZE( CNMP2PMultiSendDataFunc )
//{
if ( this->IsCalling() )
{
ENCODE_P2PKEY( this->sender );
encoder.Encode4( this->receiversSize );
for ( UINT32 i = 0; i < this->receiversSize; ++i )
{
ENCODE_P2PKEY( this->receivers[ i ] );
}
encoder.Encode4( this->dataSize );
encoder.EncodeBinary( this->data, this->dataSize );
encoder.Encode4( this->ttl );
}
else
{
encoder.Encode4( this->nErrorCode );
encoder.Encode4( this->uP2PSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMP2PMultiSendDataFunc )
//{
if ( this->IsCalling() )
{
DECODE_P2PKEY( this->sender );
this->receiversSize = decoder.Decode4();
for ( UINT32 i = 0; i < this->receiversSize; ++i )
{
DECODE_P2PKEY( this->receivers[ i ] );
}
this->dataSize = decoder.Decode4();
decoder.DecodeBinary( this->data, this->dataSize);
this->ttl = decoder.Decode4();
}
else
{
this->nErrorCode = static_cast< NMP2PErrorCode >( decoder.Decode4() );
this->uP2PSerialKey = static_cast< UINT32 >( decoder.Decode4() );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetFriendListFunc
//=========================================
CNMGetFriendListFunc::CNMGetFriendListFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMGetFriendListFunc::CNMGetFriendListFunc( NMVirtualKey keyVirtuality )
: CNMFunc( kCode, 1 )
{
this->keyVirtuality = keyVirtuality;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetFriendListFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyVirtuality );
}
else
{
LIST_ENCODE( NMCategoryUserList, this->aCateUserList );
LIST_ENCODE( NMFriendList, this->aUnrelated );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetFriendListFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyVirtuality );
}
else
{
LIST_DECODE( NMCategoryUserList, this->aCateUserList );
LIST_DECODE( NMFriendList, this->aUnrelated );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetFriendInfoFunc
//=========================================
CNMGetFriendInfoFunc::CNMGetFriendInfoFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMGetFriendInfoFunc::CNMGetFriendInfoFunc( NMFriendKey keyFriend )
: CNMFunc( kCode, 1 )
{
this->keyFriend = keyFriend;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetFriendInfoFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
}
else
{
OBJECT_ENCODE( this->fiFriendInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetFriendInfoFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
}
else
{
OBJECT_DECODE( this->fiFriendInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestNewFriendFunc
//=========================================
CNMRequestNewFriendFunc::CNMRequestNewFriendFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMRequestNewFriendFunc::CNMRequestNewFriendFunc( CNMRequestNewFriendData& rnfData )
: CNMFunc( kCode, 1 )
{
this->rnfData = rnfData;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestNewFriendFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->rnfData );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestNewFriendFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->rnfData );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMConfirmNewFriendFunc
//=========================================
CNMConfirmNewFriendFunc::CNMConfirmNewFriendFunc( void )
: CNMFunc( kCode, 1 )
{
this->uSerialNo = 0;
this->uConfirmCode = kConfirmLater;
this->uInsertCategoryCode = 0;
}
CNMConfirmNewFriendFunc::CNMConfirmNewFriendFunc( _UInt32_ uSerialNo, NMCONFIRMCODE uConfirmCode, _UInt32_ uInsertCategoryCode )
: CNMFunc( kCode, 1 )
{
this->uSerialNo = uSerialNo;
this->uConfirmCode = uConfirmCode;
this->uInsertCategoryCode = uInsertCategoryCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMConfirmNewFriendFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uSerialNo );
encoder.Encode1( static_cast<UINT8>( this->uConfirmCode ) );
encoder.Encode4( this->uInsertCategoryCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMConfirmNewFriendFunc )
//{
if ( this->IsCalling() )
{
this->uSerialNo = decoder.Decode4();
this->uConfirmCode = ( NMCONFIRMCODE )decoder.Decode1();
this->uInsertCategoryCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMBlockFriendFunc
//=========================================
CNMBlockFriendFunc::CNMBlockFriendFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDKEY( this->keyFriend );
this->bBlock = FALSE;
}
CNMBlockFriendFunc::CNMBlockFriendFunc( NMFriendKey keyFriend, BOOL bBlock )
: CNMFunc( kCode, 1 )
{
this->keyFriend = keyFriend;
this->bBlock = bBlock;
}
BEGIN_NMFUNC_SERIALIZE( CNMBlockFriendFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
encoder.Encode1( static_cast<UINT8>( this->bBlock ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMBlockFriendFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
this->bBlock = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeFriendMemoFunc
//=========================================
CNMChangeFriendMemoFunc::CNMChangeFriendMemoFunc( void )
: CNMFunc( kCode, 1 )
{
this->uIDCode = 0;
this->szMemo[ 0 ] = NULL;
}
CNMChangeFriendMemoFunc::CNMChangeFriendMemoFunc( _UInt64_ uIDCode, LPCTSTR szMemo )
: CNMFunc( kCode, 1 )
{
this->uIDCode = uIDCode;
INIT_STRING2( szMemo, MEMO_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeFriendMemoFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode8( this->uIDCode );
encoder.EncodeString( this->szMemo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeFriendMemoFunc )
//{
if ( this->IsCalling() )
{
this->uIDCode = decoder.Decode8();
decoder.DecodeString( this->szMemo, MEMO_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeFriendMemoExFunc
//=========================================
CNMChangeFriendMemoExFunc::CNMChangeFriendMemoExFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDKEY( this->keyFriend );
this->szMemo[ 0 ] = NULL;
}
CNMChangeFriendMemoExFunc::CNMChangeFriendMemoExFunc( NMFriendKey keyFriend, LPCTSTR szMemo )
: CNMFunc( kCode, 1 )
{
this->keyFriend = keyFriend;
INIT_STRING2( szMemo, MEMO_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeFriendMemoExFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
encoder.EncodeString( this->szMemo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeFriendMemoExFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
decoder.DecodeString( this->szMemo, MEMO_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMAddFriendToCategoryFunc
//=========================================
CNMAddFriendToCategoryFunc::CNMAddFriendToCategoryFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDKEY( this->keyFriend );
this->uCategoryCode = 0;
this->bSystemCall = FALSE;
}
CNMAddFriendToCategoryFunc::CNMAddFriendToCategoryFunc( NMFriendKey keyFriend, UINT32 uCategoryCode, BOOL bSystemCall )
: CNMFunc( kCode, 1 )
{
this->keyFriend = keyFriend;
this->uCategoryCode = uCategoryCode;
this->bSystemCall = bSystemCall;
}
BEGIN_NMFUNC_SERIALIZE( CNMAddFriendToCategoryFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
encoder.Encode4( this->uCategoryCode );
encoder.Encode1( static_cast<UINT8>( this->bSystemCall ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMAddFriendToCategoryFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
this->uCategoryCode = decoder.Decode4();
this->bSystemCall = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMDeleteFriendFromCategoryFunc
//=========================================
CNMDeleteFriendFromCategoryFunc::CNMDeleteFriendFromCategoryFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDKEY( this->keyFriend );
this->uCategoryCode = 0;
this->bSystemCall = FALSE;
}
CNMDeleteFriendFromCategoryFunc::CNMDeleteFriendFromCategoryFunc( NMFriendKey keyFriend, UINT32 uCategoryCode, BOOL bSystemCall )
: CNMFunc( kCode, 1 )
{
this->keyFriend = keyFriend;
this->uCategoryCode = uCategoryCode;
this->bSystemCall = bSystemCall;
}
BEGIN_NMFUNC_SERIALIZE( CNMDeleteFriendFromCategoryFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
encoder.Encode4( this->uCategoryCode );
encoder.Encode1( static_cast<UINT8>( this->bSystemCall ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMDeleteFriendFromCategoryFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
this->uCategoryCode = decoder.Decode4();
this->bSystemCall = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMMoveFriendCategoryFunc
//=========================================
CNMMoveFriendCategoryFunc::CNMMoveFriendCategoryFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDKEY( this->keyFriend );
this->uFromCateCode = 0;
this->uToCateCode = 0;
this->bSystemCall = FALSE;
}
CNMMoveFriendCategoryFunc::CNMMoveFriendCategoryFunc( NMFriendKey keyFriend, UINT32 uFromCateCode, UINT32 uToCateCode, BOOL bSystemCall )
: CNMFunc( kCode, 1 )
{
this->keyFriend = keyFriend;
this->uFromCateCode = uFromCateCode;
this->uToCateCode = uToCateCode;
this->bSystemCall = bSystemCall;
}
BEGIN_NMFUNC_SERIALIZE( CNMMoveFriendCategoryFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
encoder.Encode4( this->uFromCateCode );
encoder.Encode4( this->uToCateCode );
encoder.Encode1( static_cast<UINT8>( this->bSystemCall ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMMoveFriendCategoryFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
this->uFromCateCode = decoder.Decode4();
this->uToCateCode = decoder.Decode4();
this->bSystemCall = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMAddCategoryFunc
//=========================================
CNMAddCategoryFunc::CNMAddCategoryFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyOwner );
this->szCategoryName[ 0 ] = NULL;
this->uProperty = kCateProp_None;
this->uAllowType = kConfigAllowValue_FromAll;
}
CNMAddCategoryFunc::CNMAddCategoryFunc( NMVirtualKey keyOwner, LPCTSTR szCategoryName, NMCATEGORYPROPERTY uProperty, NMALLOWTYPE uAllowType )
: CNMFunc( kCode, 1 )
{
this->keyOwner = keyOwner;
INIT_STRING2( szCategoryName, CATEGORY_SIZE );
this->uProperty = uProperty;
this->uAllowType = uAllowType;
}
BEGIN_NMFUNC_SERIALIZE( CNMAddCategoryFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyOwner );
encoder.EncodeString( this->szCategoryName );
encoder.Encode4( this->uProperty );
encoder.Encode4( this->uAllowType );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMAddCategoryFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyOwner );
decoder.DecodeString( this->szCategoryName, CATEGORY_SIZE );
this->uProperty = static_cast<NMCATEGORYPROPERTY>( decoder.Decode4() );
this->uAllowType = static_cast<NMALLOWTYPE>( decoder.Decode4() );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMDeleteCategoryFunc
//=========================================
CNMDeleteCategoryFunc::CNMDeleteCategoryFunc( void )
: CNMFunc( kCode, 1 )
{
this->uCategoryCode = 0;
this->bSystemCall = FALSE;
}
CNMDeleteCategoryFunc::CNMDeleteCategoryFunc( UINT32 uCategoryCode, BOOL bSystemCall )
: CNMFunc( kCode, 1 )
{
this->uCategoryCode = uCategoryCode;
this->bSystemCall = bSystemCall;
}
BEGIN_NMFUNC_SERIALIZE( CNMDeleteCategoryFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uCategoryCode );
encoder.Encode1( static_cast<UINT8>( this->bSystemCall ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMDeleteCategoryFunc )
//{
if ( this->IsCalling() )
{
this->uCategoryCode = decoder.Decode4();
this->bSystemCall = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeCategoryNameFunc
//=========================================
CNMChangeCategoryNameFunc::CNMChangeCategoryNameFunc( void )
: CNMFunc( kCode, 1 )
{
this->uCategoryCode = 0;
this->szCategoryName[ 0 ] = NULL;
this->bSystemCall = FALSE;
}
CNMChangeCategoryNameFunc::CNMChangeCategoryNameFunc( UINT32 uCategoryCode, LPCTSTR szCategoryName, BOOL bSystemCall )
: CNMFunc( kCode, 1 )
{
this->uCategoryCode = uCategoryCode;
INIT_STRING2( szCategoryName, CATEGORY_SIZE );
this->bSystemCall = bSystemCall;
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeCategoryNameFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uCategoryCode );
encoder.EncodeString( this->szCategoryName );
encoder.Encode1( static_cast<UINT8>( this->bSystemCall ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeCategoryNameFunc )
//{
if ( this->IsCalling() )
{
this->uCategoryCode = decoder.Decode4();
decoder.DecodeString( this->szCategoryName, CATEGORY_SIZE );
this->bSystemCall = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeCategoryPropertyFunc
//=========================================
CNMChangeCategoryPropertyFunc::CNMChangeCategoryPropertyFunc( void )
: CNMFunc( kCode, 1 )
{
this->uCategoryCode = 0;
this->uProperty = kCateProp_None;
this->bSystemCall = FALSE;
}
CNMChangeCategoryPropertyFunc::CNMChangeCategoryPropertyFunc( UINT32 uCategoryCode, NMCATEGORYPROPERTY uProperty, BOOL bSystemCall )
: CNMFunc( kCode, 1 )
{
this->uCategoryCode = uCategoryCode;
this->uProperty = uProperty;
this->bSystemCall = bSystemCall;
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeCategoryPropertyFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uCategoryCode );
encoder.Encode4( this->uProperty );
encoder.Encode1( static_cast<UINT8>( this->bSystemCall ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeCategoryPropertyFunc )
//{
if ( this->IsCalling() )
{
this->uCategoryCode = decoder.Decode4();
this->uProperty = static_cast<NMCATEGORYPROPERTY>( decoder.Decode4() );
this->bSystemCall = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeCategoryAllowTypeFunc
//=========================================
CNMChangeCategoryAllowTypeFunc::CNMChangeCategoryAllowTypeFunc( void )
: CNMFunc( kCode, 1 )
{
this->uCategoryCode = 0;
this->uAllowType = kConfigAllowValue_FromAll;
this->bSystemCall = FALSE;
}
CNMChangeCategoryAllowTypeFunc::CNMChangeCategoryAllowTypeFunc( UINT32 uCategoryCode, NMALLOWTYPE uAllowType, BOOL bSystemCall )
: CNMFunc( kCode, 1 )
{
this->uCategoryCode = uCategoryCode;
this->uAllowType = uAllowType;
this->bSystemCall = bSystemCall;
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeCategoryAllowTypeFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uCategoryCode );
encoder.Encode4( this->uAllowType );
encoder.Encode1( static_cast<UINT8>( this->bSystemCall ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeCategoryAllowTypeFunc )
//{
if ( this->IsCalling() )
{
this->uCategoryCode = decoder.Decode4();
this->uAllowType = static_cast<NMALLOWTYPE>( decoder.Decode4() );
this->bSystemCall = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetNoteBoxFunc
//=========================================
CNMGetNoteBoxFunc::CNMGetNoteBoxFunc( void )
: CNMFunc( kCode, 1 )
{
this->uBoxType = kNoteBoxType_TempBox;
this->uNoteSerial = 0xFFFFFFFF;
this->uStartPtr = 0;
}
CNMGetNoteBoxFunc::CNMGetNoteBoxFunc( NMNOTEBOXTYPE uBoxType, _UInt32_ uNoteSerial )
: CNMFunc( kCode, 1 )
{
this->uBoxType = uBoxType;
this->uNoteSerial = uNoteSerial;
this->uStartPtr = 0;
}
CNMGetNoteBoxFunc::CNMGetNoteBoxFunc( NMNOTEBOXTYPE uBoxType, _UInt32_ uNoteSerial, _UInt32_ uStartPtr )
: CNMFunc( kCode, 1 )
{
this->uBoxType = uBoxType;
this->uNoteSerial = uNoteSerial;
this->uStartPtr = uStartPtr;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetNoteBoxFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode1( static_cast<UINT8>( this->uBoxType ) );
encoder.Encode4( this->uNoteSerial );
encoder.Encode4( this->uStartPtr );
}
else
{
LIST_ENCODE( NMNoteList, this->aNotes );
encoder.Encode1( static_cast<UINT8>( this->bMore ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetNoteBoxFunc )
//{
if ( this->IsCalling() )
{
this->uBoxType = ( NMNOTEBOXTYPE )decoder.Decode1();
this->uNoteSerial = decoder.Decode4();
this->uStartPtr = decoder.Decode4();
}
else
{
LIST_DECODE( NMNoteList, this->aNotes );
this->bMore = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMSendNoteMsgFunc
//=========================================
CNMSendNoteMsgFunc::CNMSendNoteMsgFunc( void )
: CNMFunc( kCode, 1 )
{
this->bSaveToPermBox = FALSE;
}
CNMSendNoteMsgFunc::CNMSendNoteMsgFunc( CNMNoteInfo::NMNOTETYPE uNoteType, CNMNoteInfo::NMNOTESUBTYPE uSubType, LPCTSTR szTargetId, LPCTSTR szMessage, LPCTSTR szArgument, LPCTSTR szCustomData, BOOL bSaveToPermBox )
: CNMFunc( kCode, 1 )
{
this->bSaveToPermBox = bSaveToPermBox;
this->noteInfo.uNoteType = uNoteType;
this->noteInfo.uSubType = uSubType;
INITIALIZE_VIRTUALKEY(this->noteInfo.keyVirtual);
INIT_STRING( this->noteInfo.szTargetID, szTargetId, TARGETID_SIZE );
INIT_STRING( this->noteInfo.szMessage, szMessage, NOTEMSG_SIZE );
INIT_STRING( this->noteInfo.szArgument, szArgument, NOTEARG_SIZE );
INIT_STRING( this->noteInfo.szCustomData, szCustomData, NOTECUSTOM_SIZE );
}
CNMSendNoteMsgFunc::CNMSendNoteMsgFunc( CNMNoteInfo::NMNOTETYPE uNoteType, CNMNoteInfo::NMNOTESUBTYPE uSubType, NMVirtualKey keyFromVirtual, LPCTSTR szTargetId, LPCTSTR szMessage, LPCTSTR szArgument, LPCTSTR szCustomData, BOOL bSaveToPermBox )
: CNMFunc( kCode, 1 )
{
this->bSaveToPermBox = bSaveToPermBox;
this->noteInfo.uNoteType = uNoteType;
this->noteInfo.uSubType = uSubType;
this->noteInfo.keyVirtual = keyFromVirtual;
INIT_STRING( this->noteInfo.szTargetID, szTargetId, TARGETID_SIZE );
INIT_STRING( this->noteInfo.szMessage, szMessage, NOTEMSG_SIZE );
INIT_STRING( this->noteInfo.szArgument, szArgument, NOTEARG_SIZE );
INIT_STRING( this->noteInfo.szCustomData, szCustomData, NOTECUSTOM_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMSendNoteMsgFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode1( static_cast<UINT8>( this->bSaveToPermBox ) );
OBJECT_ENCODE( this->noteInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSendNoteMsgFunc )
//{
if ( this->IsCalling() )
{
this->bSaveToPermBox = decoder.Decode1();
OBJECT_DECODE( this->noteInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMSendAccuseNoteMsgFunc
//=========================================
CNMSendAccuseNoteMsgFunc::CNMSendAccuseNoteMsgFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMSendAccuseNoteMsgFunc::CNMSendAccuseNoteMsgFunc( CNMReportInfo::NMREPORTSUBTYPE uSubType, LPCTSTR szReason, _UInt32_ uNoteSerial )
: CNMFunc( kCode, 1 )
{
this->riReportInfo.uSubType = uSubType;
INIT_STRING( this->riReportInfo.szReason, szReason, 4000 );
this->riReportInfo.uNoteSerial = uNoteSerial;
}
BEGIN_NMFUNC_SERIALIZE( CNMSendAccuseNoteMsgFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->riReportInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSendAccuseNoteMsgFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->riReportInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNProcessNoteFunc
//=========================================
CNMProcessNoteFunc::CNMProcessNoteFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = 0;
this->uNoteSerial = 0;
}
CNMProcessNoteFunc::CNMProcessNoteFunc( _UInt32_ uType, _UInt32_ uNoteSerial )
: CNMFunc( kCode, 1 )
{
this->uType = uType;
this->uNoteSerial = uNoteSerial;
}
BEGIN_NMFUNC_SERIALIZE( CNMProcessNoteFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode1( static_cast<UINT8>( this->uType ) );
encoder.Encode4( this->uNoteSerial );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMProcessNoteFunc )
//{
if ( this->IsCalling() )
{
this->uType = decoder.Decode1();
this->uNoteSerial = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// CNMSendNoteInfoFunc
//////////////////////////////////////////////////////////////////////////
CNMSendNoteInfoFunc::CNMSendNoteInfoFunc( void )
: CNMFunc( kCode, 1 )
{
this->bSaveToPermBox = FALSE;
this->noteInfo.bSendFlag = TRUE;
}
CNMSendNoteInfoFunc::CNMSendNoteInfoFunc( CNMNoteInfo & noteInfo, BOOL bSaveToPermBox )
: CNMFunc( kCode, 1 )
{
this->bSaveToPermBox = bSaveToPermBox;
this->noteInfo = noteInfo;
this->noteInfo.bSendFlag = TRUE;
}
BEGIN_NMFUNC_SERIALIZE( CNMSendNoteInfoFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode1( static_cast<UINT8>( this->bSaveToPermBox ) );
OBJECT_ENCODE( this->noteInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSendNoteInfoFunc )
//{
if ( this->IsCalling() )
{
this->bSaveToPermBox = decoder.Decode1();
OBJECT_DECODE( this->noteInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// CNMGetNoteBox2Func
//////////////////////////////////////////////////////////////////////////
CNMGetNoteBox2Func::CNMGetNoteBox2Func( void )
: CNMFunc( kCode, 1 )
{
this->uBoxType = kNoteBoxType_TempBox;
this->uNoteSerial = 0xFFFFFFFF;
this->uStartPtr = 0;
}
CNMGetNoteBox2Func::CNMGetNoteBox2Func( NMNOTEBOXTYPE uBoxType, UINT32 uNoteSerial, UINT32 uStartPtr /* = 0 */ )
: CNMFunc( kCode, 1 )
{
this->uBoxType = uBoxType;
this->uNoteSerial = uNoteSerial;
this->uStartPtr = uStartPtr;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetNoteBox2Func )
//{
if ( this->IsCalling() )
{
encoder.Encode1( static_cast<UINT8>( this->uBoxType ) );
encoder.Encode4( this->uNoteSerial );
encoder.Encode4( this->uStartPtr );
}
else
{
LIST_ENCODE( NMNoteInfoList, this->aNotes );
encoder.Encode1( static_cast<UINT8>( this->bMore ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetNoteBox2Func )
//{
if ( this->IsCalling() )
{
this->uBoxType = ( NMNOTEBOXTYPE )decoder.Decode1();
this->uNoteSerial = decoder.Decode4();
this->uStartPtr = decoder.Decode4();
}
else
{
LIST_DECODE( NMNoteInfoList, this->aNotes );
this->bMore = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// CNMGetRejectedUserListFunc
//////////////////////////////////////////////////////////////////////////
CNMGetRejectedUserListFunc::CNMGetRejectedUserListFunc()
: CNMFunc(kCode, 1)
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGetRejectedUserListFunc )
//{
if (this->IsReturn())
{
LIST_ENCODE(NMRejectedUserList, this->rejectedUserList);
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetRejectedUserListFunc )
//{
if (this->IsReturn())
{
LIST_DECODE(NMRejectedUserList, this->rejectedUserList);
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// CNMAppendRejectedUserFunc
//////////////////////////////////////////////////////////////////////////
CNMAppendRejectedUserFunc::CNMAppendRejectedUserFunc()
: CNMFunc(kCode, 1)
{
}
CNMAppendRejectedUserFunc::CNMAppendRejectedUserFunc(CNMRejectedUser & rejectedUser)
: CNMFunc(kCode, 1)
{
this->rejectedUser = rejectedUser;
}
BEGIN_NMFUNC_SERIALIZE( CNMAppendRejectedUserFunc )
//{
if (this->IsCalling())
{
OBJECT_ENCODE(this->rejectedUser);
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMAppendRejectedUserFunc )
//{
if (this->IsCalling())
{
OBJECT_DECODE(this->rejectedUser);
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// CNMRemoveRejectedUserFunc
//////////////////////////////////////////////////////////////////////////
CNMRemoveRejectedUserFunc::CNMRemoveRejectedUserFunc()
: CNMFunc(kCode, 1)
{
}
CNMRemoveRejectedUserFunc::CNMRemoveRejectedUserFunc(CNMRejectedUser const & rejectedUser)
: CNMFunc(kCode, 1)
{
this->rejectedUser = rejectedUser;
}
CNMRemoveRejectedUserFunc::CNMRemoveRejectedUserFunc(CNMCharacter const & rejectedCharacter, LPCTSTR pszMemo /* = NULL */)
: CNMFunc(kCode, 1)
{
this->rejectedUser = CNMRejectedUser(rejectedCharacter, pszMemo);
}
BEGIN_NMFUNC_SERIALIZE( CNMRemoveRejectedUserFunc )
//{
if (this->IsCalling())
{
OBJECT_ENCODE(this->rejectedUser);
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRemoveRejectedUserFunc )
//{
if (this->IsCalling())
{
OBJECT_DECODE(this->rejectedUser);
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetMyGuildListExFunc
//=========================================
CNMGetMyGuildListExFunc::CNMGetMyGuildListExFunc( void )
: CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGetMyGuildListExFunc )
//{
if ( this->IsReturn() )
{
OBJECT_ENCODE( this->gliGuildList );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetMyGuildListExFunc )
//{
if ( this->IsReturn() )
{
OBJECT_DECODE( this->gliGuildList );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMMonitorGuildOnlineInfoFunc
//=========================================
CNMMonitorGuildOnlineInfoFunc::CNMMonitorGuildOnlineInfoFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGuildSerialNo = 0;
this->bMonitorAttach = FALSE;
this->uServingProcessID = FALSE;
}
CNMMonitorGuildOnlineInfoFunc::CNMMonitorGuildOnlineInfoFunc( UINT32 uGuildSerialNo, BOOL bMonitorAttach )
: CNMFunc( kCode, 1 )
{
this->uGuildSerialNo = uGuildSerialNo;
this->bMonitorAttach = bMonitorAttach;
this->uServingProcessID = 0;
}
CNMMonitorGuildOnlineInfoFunc::CNMMonitorGuildOnlineInfoFunc( UINT32 uGuildSerialNo, BOOL bMonitorAttach, UINT32 uServingProcessID )
: CNMFunc( kCode, 1 )
{
this->uGuildSerialNo = uGuildSerialNo;
this->bMonitorAttach = bMonitorAttach;
this->uServingProcessID = uServingProcessID;
}
BEGIN_NMFUNC_SERIALIZE( CNMMonitorGuildOnlineInfoFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGuildSerialNo );
encoder.Encode1( static_cast<UINT8>( this->bMonitorAttach ) );
encoder.Encode4( this->uServingProcessID );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMMonitorGuildOnlineInfoFunc )
//{
if ( this->IsCalling() )
{
this->uGuildSerialNo = decoder.Decode4();
this->bMonitorAttach = decoder.Decode1();
this->uServingProcessID = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMMonitorGuildOnlineInfoExFunc
//=========================================
CNMMonitorGuildOnlineInfoExFunc::CNMMonitorGuildOnlineInfoExFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGuildKey = 0;
this->bMonitorAttach = FALSE;
this->uServingProcessID = FALSE;
this->uGameCode = kGameCode_NULL;
this->uVirtualIDCode = 0;
}
CNMMonitorGuildOnlineInfoExFunc::CNMMonitorGuildOnlineInfoExFunc( NMGuildKey uGuildKey, BOOL bMonitorAttach )
: CNMFunc( kCode, 1 )
{
this->uGuildKey = uGuildKey;
this->bMonitorAttach = bMonitorAttach;
this->uServingProcessID = 0;
this->uGameCode = kGameCode_NULL;
this->uVirtualIDCode = 0;
}
CNMMonitorGuildOnlineInfoExFunc::CNMMonitorGuildOnlineInfoExFunc( NMGuildKey uGuildKey, BOOL bMonitorAttach, UINT32 uServingProcessID )
: CNMFunc( kCode, 1 )
{
this->uGuildKey = uGuildKey;
this->bMonitorAttach = bMonitorAttach;
this->uServingProcessID = uServingProcessID;
this->uGameCode = kGameCode_NULL;
this->uVirtualIDCode = 0;
}
CNMMonitorGuildOnlineInfoExFunc::CNMMonitorGuildOnlineInfoExFunc( NMGuildKey uGuildKey, BOOL bMonitorAttach, UINT32 uServingProcessID, UINT32 uGameCode, UINT32 uVirtualIDCode )
: CNMFunc( kCode, 1 )
{
this->uGuildKey = uGuildKey;
this->bMonitorAttach = bMonitorAttach;
this->uServingProcessID = uServingProcessID;
this->uGameCode = uGameCode;
this->uVirtualIDCode = uVirtualIDCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMMonitorGuildOnlineInfoExFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode8( this->uGuildKey );
encoder.Encode1( static_cast<UINT8>( this->bMonitorAttach ) );
encoder.Encode4( this->uServingProcessID );
encoder.Encode4( this->uGameCode );
encoder.Encode4( this->uVirtualIDCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMMonitorGuildOnlineInfoExFunc )
//{
if ( this->IsCalling() )
{
this->uGuildKey = decoder.Decode8();
this->bMonitorAttach = decoder.Decode1();
this->uServingProcessID = decoder.Decode4();
this->uGameCode = decoder.Decode4();
this->uVirtualIDCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMSendGuildChatMessageFunc
//=========================================
CNMSendGuildChatMessageFunc::CNMSendGuildChatMessageFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGuildKey = 0;
::ZeroMemory( this->uToIDCode, sizeof( this->uToIDCode ) );
this->uMemberLevel = 0;
}
CNMSendGuildChatMessageFunc::CNMSendGuildChatMessageFunc( NMGuildKey uGuildKey, _UInt8_ uMemberLevel, NMIDCode uToIDCode[ 10 ], CNMChatMessage cmChatMsg )
: CNMFunc( kCode, 1 )
{
this->uGuildKey = uGuildKey;
::CopyMemory( this->uToIDCode, uToIDCode, sizeof( this->uToIDCode ) );
this->uMemberLevel = uMemberLevel;
this->cmChatMsg = cmChatMsg;
}
BEGIN_NMFUNC_SERIALIZE( CNMSendGuildChatMessageFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode8( this->uGuildKey );
for ( _UInt32_ i = 0; i < 10; ++i )
encoder.Encode8( this->uToIDCode[ i ] );
encoder.Encode1( this->uMemberLevel );
OBJECT_ENCODE( this->cmChatMsg );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSendGuildChatMessageFunc )
//{
if ( this->IsCalling() )
{
this->uGuildKey = decoder.Decode8();
for ( _UInt32_ i = 0; i < 10; ++i )
this->uToIDCode[ i ] = decoder.Decode8();
this->uMemberLevel = decoder.Decode1();
OBJECT_DECODE( this->cmChatMsg );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMExecutePatcherFunc
//=========================================
CNMExecutePatcherFunc::CNMExecutePatcherFunc( void )
: CNMFunc( kCode, 1 )
{
this->szUrl[ 0 ] = 0;
this->szPatchDir[ 0 ] = 0;
this->szExecCmdLine[ 0 ] = 0;
this->bWaitParentExit = TRUE;
this->bWaitPatchEnd = FALSE;
}
CNMExecutePatcherFunc::CNMExecutePatcherFunc( LPCTSTR szUrl, LPCTSTR szPatchDir, LPCTSTR szExecCmdLine, BOOL bWaitParentExit, BOOL bWaitPatchEnd )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szUrl, 256 );
INIT_STRING2( szPatchDir, 256 );
INIT_STRING2( szExecCmdLine, 2000 );
this->bWaitParentExit = bWaitParentExit;
this->bWaitPatchEnd = bWaitPatchEnd;
}
BEGIN_NMFUNC_SERIALIZE( CNMExecutePatcherFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szUrl );
encoder.EncodeString( this->szPatchDir );
encoder.EncodeString( this->szExecCmdLine );
encoder.Encode4( this->bWaitParentExit );
encoder.Encode4( this->bWaitPatchEnd );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMExecutePatcherFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szUrl, 256 );
decoder.DecodeString( this->szPatchDir, 256 );
decoder.DecodeString( this->szExecCmdLine, 2000 );
this->bWaitParentExit = decoder.Decode4();
this->bWaitPatchEnd = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMExecuteLauncherFunc
//=========================================
CNMExecuteLauncherFunc::CNMExecuteLauncherFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->uLaunchType = 0;
this->szArgument[ 0 ] = 0;
this->bWaitParentExit = TRUE;
}
CNMExecuteLauncherFunc::CNMExecuteLauncherFunc( _UInt32_ uGameCode, _UInt32_ uLaunchType, LPCTSTR szArgument, BOOL bWaitParentExit )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
this->uLaunchType = uLaunchType;
INIT_STRING2( szArgument, 2000 );
this->bWaitParentExit = bWaitParentExit;
}
BEGIN_NMFUNC_SERIALIZE( CNMExecuteLauncherFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
encoder.Encode4( this->uLaunchType );
encoder.EncodeString( this->szArgument );
encoder.Encode4( this->bWaitParentExit );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMExecuteLauncherFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
this->uLaunchType = decoder.Decode4();
decoder.DecodeString( this->szArgument, 2000 );
this->bWaitParentExit = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMExecuteNGMPatcherFunc
//=========================================
CNMExecuteNGMPatcherFunc::CNMExecuteNGMPatcherFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->szUrl[ 0 ] = 0;
this->szPatchDir[ 0 ] = 0;
this->szExecCmdLine[ 0 ] = 0;
this->bWaitParentExit = TRUE;
this->bSmallDialog = FALSE;
this->bUseLocalNGM = FALSE;
this->szSessionID[ 0 ] = 0;
this->uPatchType = kPatchType_Normal;
}
CNMExecuteNGMPatcherFunc::CNMExecuteNGMPatcherFunc( _UInt32_ uGameCode, LPCTSTR szUrl, LPCTSTR szPatchDir, LPCTSTR szExecCmdLine, BOOL bWaitParentExit, BOOL bSmallDialog, BOOL bUseLocalNGM, LPCTSTR szSessionID, _UInt32_ uPatchType )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
INIT_STRING2( szUrl, 256 );
INIT_STRING2( szPatchDir, 256 );
INIT_STRING2( szExecCmdLine, 1024 );
this->bWaitParentExit = bWaitParentExit;
this->bSmallDialog = bSmallDialog;
this->bUseLocalNGM = bUseLocalNGM;
INIT_STRING2( szSessionID, 32 );
this->uPatchType = uPatchType;
}
BEGIN_NMFUNC_SERIALIZE( CNMExecuteNGMPatcherFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
encoder.EncodeString( this->szUrl );
encoder.EncodeString( this->szPatchDir );
encoder.EncodeString( this->szExecCmdLine );
encoder.Encode4( this->bWaitParentExit );
encoder.Encode4( this->bSmallDialog );
encoder.Encode4( this->bUseLocalNGM );
encoder.EncodeString( this->szSessionID );
encoder.Encode4( this->uPatchType );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMExecuteNGMPatcherFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
decoder.DecodeString( this->szUrl, 256 );
decoder.DecodeString( this->szPatchDir, 256 );
decoder.DecodeString( this->szExecCmdLine, 1024 );
this->bWaitParentExit = decoder.Decode4();
this->bSmallDialog = decoder.Decode4();
this->bUseLocalNGM = decoder.Decode4();
decoder.DecodeString( this->szSessionID, 32 );
this->uPatchType = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMExecuteNGMLauncherFunc
//=========================================
CNMExecuteNGMLauncherFunc::CNMExecuteNGMLauncherFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->uLaunchType = 0;
this->szArgument[ 0 ] = 0;
this->bWaitParentExit = TRUE;
this->szPassport[ 0 ] = 0;
this->bUseLocalNGM = FALSE;
this->szStickPath[ 0 ] = 0;
}
CNMExecuteNGMLauncherFunc::CNMExecuteNGMLauncherFunc( _UInt32_ uGameCode, _UInt32_ uLaunchType, LPCTSTR szArgument, BOOL bWaitParentExit, LPCTSTR szPassport, BOOL bUseLocalNGM, LPCTSTR szStickPath )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
this->uLaunchType = uLaunchType;
INIT_STRING2( szArgument, 1024 );
this->bWaitParentExit = bWaitParentExit;
INIT_STRING2( szPassport, 1024 );
this->bUseLocalNGM = bUseLocalNGM;
INIT_STRING2( szStickPath, 8 );
}
BEGIN_NMFUNC_SERIALIZE( CNMExecuteNGMLauncherFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
encoder.Encode4( this->uLaunchType );
encoder.EncodeString( this->szArgument );
encoder.Encode4( this->bWaitParentExit );
encoder.EncodeString( this->szPassport );
encoder.Encode4( this->bUseLocalNGM );
encoder.EncodeString( this->szStickPath );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMExecuteNGMLauncherFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
this->uLaunchType = decoder.Decode4();
decoder.DecodeString( this->szArgument, 1024 );
this->bWaitParentExit = decoder.Decode4();
decoder.DecodeString( this->szPassport, 1024 );
this->bUseLocalNGM = decoder.Decode4();
decoder.DecodeString( this->szStickPath, 8 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMExecuteNGMInstallerFunc
//=========================================
CNMExecuteNGMInstallerFunc::CNMExecuteNGMInstallerFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->bWaitParentExit = TRUE;
this->bLaunchAfterInstall = FALSE;
this->szArgument[ 0 ] = 0;
this->szPassport[ 0 ] = 0;
this->szSessionID[ 0 ] = 0;
}
CNMExecuteNGMInstallerFunc::CNMExecuteNGMInstallerFunc( _UInt32_ uGameCode, BOOL bWaitParentExit, BOOL bLaunchAfterInstall, LPCTSTR szArgument, LPCTSTR szPassport, LPCTSTR szSessionID )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
this->bWaitParentExit = bWaitParentExit;
this->bLaunchAfterInstall = bLaunchAfterInstall;
INIT_STRING2( szArgument, 1024 );
INIT_STRING2( szPassport, 1024 );
INIT_STRING2( szSessionID, 32 );
}
BEGIN_NMFUNC_SERIALIZE( CNMExecuteNGMInstallerFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
encoder.Encode4( this->bWaitParentExit );
encoder.Encode4( this->bLaunchAfterInstall );
encoder.EncodeString( this->szArgument );
encoder.EncodeString( this->szPassport );
encoder.EncodeString( this->szSessionID );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMExecuteNGMInstallerFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
this->bWaitParentExit = decoder.Decode4();
this->bLaunchAfterInstall = decoder.Decode4();
decoder.DecodeString( this->szArgument, 1024 );
decoder.DecodeString( this->szPassport, 1024 );
decoder.DecodeString( this->szSessionID, 32 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMIsNGMInstalledFunc
//=========================================
CNMIsNGMInstalledFunc::CNMIsNGMInstalledFunc( void )
: CNMFunc( kCode, 1 )
{
this->bInstalled = FALSE;
}
BEGIN_NMFUNC_SERIALIZE( CNMIsNGMInstalledFunc )
//{
if ( this->IsCalling() )
{
}
else
{
encoder.Encode4( this->bInstalled );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMIsNGMInstalledFunc )
//{
if ( this->IsCalling() )
{
}
else
{
this->bInstalled = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// class CNMRestrictedWordsFunc
//-----------------------------------------------------------------------------
CNMRestrictedWordsFunc::CNMRestrictedWordsFunc()
: CNMFunc( kCode, 1 )
, uOpType( kOpType_HasRestrictedWords )
, uGameCode( kGameCode_NULL )
, bHasRestrictedWords( FALSE )
{
}
CNMRestrictedWordsFunc::CNMRestrictedWordsFunc( UINT32 uOpType, NMGameCode uGameCode, LPCTSTR pszText )
: CNMFunc( kCode, 1 )
, uOpType( uOpType )
, uGameCode( uGameCode )
, szText( pszText )
, bHasRestrictedWords( FALSE )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMRestrictedWordsFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uOpType );
encoder.Encode4( this->uGameCode );
encoder.EncodeString( this->szText );
}
else
{
encoder.Encode4( this->bHasRestrictedWords );
if ( this->uOpType == kOpType_ReplaceRestrictedWords )
{
encoder.EncodeString( this->szText );
}
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRestrictedWordsFunc )
//{
if ( this->IsCalling() )
{
this->uOpType = decoder.Decode4();
this->uGameCode = decoder.Decode4();
decoder.DecodeString( this->szText.GetBuffer(), this->szText.GetCapacity() );
}
else
{
this->bHasRestrictedWords = decoder.Decode4();
if ( this->uOpType == kOpType_ReplaceRestrictedWords )
{
decoder.DecodeString( this->szText.GetBuffer(), this->szText.GetCapacity() );
}
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMMinimizeAllFunc
//=========================================
CNMMinimizeAllFunc::CNMMinimizeAllFunc( void )
: CNMFunc( kCode, 1 )
{
this->bMinimize = NULL;
}
CNMMinimizeAllFunc::CNMMinimizeAllFunc( BOOL bMinimize )
: CNMFunc( kCode, 1 )
{
this->bMinimize = bMinimize;
}
BEGIN_NMFUNC_SERIALIZE( CNMMinimizeAllFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode1( static_cast<UINT8>( this->bMinimize ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMMinimizeAllFunc )
//{
if ( this->IsCalling() )
{
this->bMinimize = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMIsGuestIDPassportFunc
//=========================================
CNMIsGuestIDPassportFunc::CNMIsGuestIDPassportFunc( void )
: CNMFunc( kCode, 1 )
{
this->szPassport[ 0 ] = 0;
}
CNMIsGuestIDPassportFunc::CNMIsGuestIDPassportFunc( LPCTSTR szPassport )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szPassport, PASSPORT_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMIsGuestIDPassportFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szPassport );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMIsGuestIDPassportFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szPassport, PASSPORT_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMLogReportSyncFunc
//=========================================
CNMLogReportSyncFunc::CNMLogReportSyncFunc( void )
: CNMFunc( kCode, 1 )
{
this->uLogType = NULL;
}
CNMLogReportSyncFunc::CNMLogReportSyncFunc( UINT16 uLogType )
: CNMFunc( kCode, 1 )
{
this->uLogType = uLogType;
}
BEGIN_NMFUNC_SERIALIZE( CNMLogReportSyncFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode2( static_cast<UINT16>( this->uLogType ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLogReportSyncFunc )
//{
if ( this->IsCalling() )
{
this->uLogType = decoder.Decode2();
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// class CNMSetServerInfoFunc
//-----------------------------------------------------------------------------
CNMSetServerInfoFunc::CNMSetServerInfoFunc()
: CNMFunc( kCode, 1 )
{
}
// REVISE ME!
CNMSetServerInfoFunc::CNMSetServerInfoFunc( ServerInfoList const & aServerInfo )
: CNMFunc( kCode, 1 )
, aServerInfo( aServerInfo )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMSetServerInfoFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( static_cast< UINT32 >( this->aServerInfo.size() ) );
ITERATE( ServerInfoList, this->aServerInfo, i )
{
encoder.Encode4( i->GetID() );
encoder.Encode4( i->GetType() );
encoder.EncodeString( i->GetAddress().GetIPAddress() );
encoder.Encode2( i->GetAddress().GetPort() );
}
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSetServerInfoFunc )
//{
if ( this->IsCalling() )
{
ServerInfoList::size_type nTotalCount = decoder.Decode4();
for ( ServerInfoList::size_type i = 0; i < nTotalCount; ++i )
{
ServerInfo server;
{
server.SetID( decoder.Decode4() );
server.SetType( static_cast< ServerInfo::ServerType >( decoder.Decode4() ) );
ServerInfo::IPAddressType ipAddress;
decoder.DecodeString( ipAddress.GetBuffer(), ipAddress.GetCapacity() );
server.SetIPAddress( ipAddress );
server.SetPort( decoder.Decode2() );
}
this->aServerInfo.push_back( server );
}
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMWriteToWiselogFunc
//=========================================
CNMWriteToWiselogFunc::CNMWriteToWiselogFunc( void )
: CNMFunc( kCode, 1 )
{
this->szUrl[ 0 ] = 0;
}
CNMWriteToWiselogFunc::CNMWriteToWiselogFunc( LPCTSTR szUrl )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szUrl, 1024 );
}
BEGIN_NMFUNC_SERIALIZE( CNMWriteToWiselogFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szUrl );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMWriteToWiselogFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szUrl, 1024 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMExecuteCommonFunc
//=========================================
CNMExecuteCommonFunc::CNMExecuteCommonFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = 0;
this->szArgument[ 0 ] = 0;
}
CNMExecuteCommonFunc::CNMExecuteCommonFunc( _UInt32_ uType, LPCTSTR szArgument )
: CNMFunc( kCode, 1 )
{
this->uType = uType;
INIT_STRING2( szArgument, DOMAIN_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMExecuteCommonFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uType );
encoder.EncodeString( this->szArgument );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMExecuteCommonFunc )
//{
if ( this->IsCalling() )
{
this->uType = decoder.Decode4();
decoder.DecodeString( this->szArgument, DOMAIN_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetUrlFunc
//=========================================
CNMGetUrlFunc::CNMGetUrlFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = kURLType_Page;
this->uPage = kURL_NULL;
this->uGameCode = kGameCode_NULL;
this->uGuildSerial = 0;
this->szUrl[ 0 ] = NULL;
this->uParam = 0;
this->szParam[ 0 ] = NULL;
this->bLoginDirect = FALSE;
this->bIsPopup = FALSE;
this->bNoActiveX = FALSE;
this->szUrlOut[ 0 ] = NULL;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetUrlFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uType );
if ( this->uType == kURLType_Page ) encoder.Encode4( this->uPage );
if ( this->uType == kURLType_Game ) encoder.Encode4( this->uGameCode );
if ( this->uType == kURLType_Guild ) encoder.Encode4( this->uGuildSerial );
if ( this->uType == kURLType_DirectURL ) encoder.EncodeString( this->szUrl );
encoder.Encode4( this->uParam );
encoder.EncodeString( this->szParam );
encoder.Encode1( static_cast<UINT8>( this->bLoginDirect ) );
encoder.Encode1( static_cast<UINT8>( this->bIsPopup ) );
encoder.Encode1( static_cast<UINT8>( this->bNoActiveX ) );
}
else
{
encoder.EncodeString( this->szUrlOut );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetUrlFunc )
//{
if ( this->IsCalling() )
{
this->uType = ( NMURLTYPE )decoder.Decode4();
if ( this->uType == kURLType_Page ) this->uPage = ( NMURLPAGE )decoder.Decode4();
if ( this->uType == kURLType_Game ) this->uGameCode = decoder.Decode4();
if ( this->uType == kURLType_Guild ) this->uGuildSerial = decoder.Decode4();
if ( this->uType == kURLType_DirectURL ) decoder.DecodeString( this->szUrl, 256 );
this->uParam = decoder.Decode4();
decoder.DecodeString( this->szParam, 256 );
this->bLoginDirect = decoder.Decode1();
this->bIsPopup = decoder.Decode1();
this->bNoActiveX = decoder.Decode1();
}
else
{
decoder.DecodeString( this->szUrlOut, 1024 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetUrlExFunc
//=========================================
CNMGetUrlExFunc::CNMGetUrlExFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = kURLType_Page;
this->uPage = kURL_NULL;
this->uGameCode = kGameCode_NULL;
this->uGuildKey = 0;
this->szUrl[ 0 ] = NULL;
this->uParam = 0;
this->szParam[ 0 ] = NULL;
this->bLoginDirect = FALSE;
this->bIsPopup = FALSE;
this->bNoActiveX = FALSE;
this->uMaskGameCode = kGameCode_nexoncom;
this->szUrlOut[ 0 ] = NULL;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetUrlExFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uType );
if ( this->uType == kURLType_Page ) encoder.Encode4( this->uPage );
if ( this->uType == kURLType_Game ) encoder.Encode4( this->uGameCode );
if ( this->uType == kURLType_Guild ) encoder.Encode8( this->uGuildKey );
if ( this->uType == kURLType_DirectURL ) encoder.EncodeString( this->szUrl );
encoder.Encode4( this->uParam );
encoder.EncodeString( this->szParam );
encoder.Encode1( static_cast<UINT8>( this->bLoginDirect ) );
encoder.Encode1( static_cast<UINT8>( this->bIsPopup ) );
encoder.Encode1( static_cast<UINT8>( this->bNoActiveX ) );
encoder.Encode4( this->uMaskGameCode );
}
else
{
encoder.EncodeString( this->szUrlOut );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetUrlExFunc )
//{
if ( this->IsCalling() )
{
this->uType = ( NMURLTYPE )decoder.Decode4();
if ( this->uType == kURLType_Page ) this->uPage = ( NMURLPAGE )decoder.Decode4();
if ( this->uType == kURLType_Game ) this->uGameCode = decoder.Decode4();
if ( this->uType == kURLType_Guild ) this->uGuildKey = decoder.Decode8();
if ( this->uType == kURLType_DirectURL ) decoder.DecodeString( this->szUrl, 512 );
this->uParam = decoder.Decode4();
decoder.DecodeString( this->szParam, 256 );
this->bLoginDirect = decoder.Decode1();
this->bIsPopup = decoder.Decode1();
this->bNoActiveX = decoder.Decode1();
this->uMaskGameCode = decoder.Decode4();
}
else
{
decoder.DecodeString( this->szUrlOut, 1024 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMDownloadGuildMarkFileFunc
//=========================================
CNMDownloadGuildMarkFileFunc::CNMDownloadGuildMarkFileFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = 0;
this->uGuildKey = 0;
this->szDownloadDir[ 0 ] = 0;
}
CNMDownloadGuildMarkFileFunc::CNMDownloadGuildMarkFileFunc( NMGameCode uGameCode, NMGuildKey uGuildKey, LPCTSTR szDownloadDir )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
this->uGuildKey = uGuildKey;
INIT_STRING2( szDownloadDir, 256 );
}
BEGIN_NMFUNC_SERIALIZE( CNMDownloadGuildMarkFileFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
encoder.Encode8( this->uGuildKey );
encoder.EncodeString( this->szDownloadDir );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMDownloadGuildMarkFileFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
this->uGuildKey = decoder.Decode8();
decoder.DecodeString( this->szDownloadDir, 256 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMDownloadFileFunc
//=========================================
CNMDownloadFileFunc::CNMDownloadFileFunc( void )
: CNMFunc( kCode, 1 )
{
this->szUrl[ 0 ] = NULL;
this->szFileName[ 0 ] = NULL;
}
CNMDownloadFileFunc::CNMDownloadFileFunc( LPCTSTR szUrl, LPCTSTR szFileName )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szUrl, 256 );
INIT_STRING2( szFileName, 256 );
}
BEGIN_NMFUNC_SERIALIZE( CNMDownloadFileFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szUrl );
encoder.EncodeString( this->szFileName );
}
else
{
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMDownloadFileFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szUrl, 256 );
decoder.DecodeString( this->szFileName, 256 );
}
else
{
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMUploadFileFunc
//=========================================
CNMUploadFileFunc::CNMUploadFileFunc( void )
: CNMFunc( kCode, 1 )
{
this->szUrl[ 0 ] = NULL;
this->szFileName[ 0 ] = NULL;
this->szPostField[ 0 ] = NULL;
this->szResponse[ 0 ] = NULL;
this->bAppendPassport = FALSE;
}
CNMUploadFileFunc::CNMUploadFileFunc( LPCTSTR szUrl, LPCTSTR szFileName, LPCTSTR szPostField, BOOL bAppendPassport )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szUrl, 1024 );
INIT_STRING2( szFileName, 256 );
INIT_STRING2( szPostField, 256 );
this->szResponse[ 0 ] = NULL;
this->bAppendPassport = bAppendPassport;
}
BEGIN_NMFUNC_SERIALIZE( CNMUploadFileFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szUrl );
encoder.EncodeString( this->szFileName );
encoder.EncodeString( this->szPostField );
encoder.Encode1( static_cast<UINT8>( this->bAppendPassport ) );
}
else
{
encoder.EncodeString( this->szResponse );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMUploadFileFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szUrl, 1024 );
decoder.DecodeString( this->szFileName, 256 );
decoder.DecodeString( this->szPostField, 256 );
this->bAppendPassport = decoder.Decode1();
}
else
{
decoder.DecodeString( this->szResponse, 1024 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetSupportGameListFunc
//=========================================
CNMGetSupportGameListFunc::CNMGetSupportGameListFunc( void )
: CNMFunc( kCode, 1 )
{
this->bAll = TRUE;
}
CNMGetSupportGameListFunc::CNMGetSupportGameListFunc( BOOL bAll )
: CNMFunc( kCode, 1 )
{
this->bAll = bAll;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetSupportGameListFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode1( static_cast<UINT8>( this->bAll ) );
}
else
{
LIST_ENCODE( NMGameCodeList, this->aGameCodeList );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetSupportGameListFunc )
//{
if ( this->IsCalling() )
{
this->bAll = decoder.Decode1();
}
else
{
LIST_DECODE( NMGameCodeList, this->aGameCodeList );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetGameServerListFunc
//=========================================
CNMGetGameServerListFunc::CNMGetGameServerListFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
}
CNMGetGameServerListFunc::CNMGetGameServerListFunc( NMGameCode uGameCode )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetGameServerListFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
}
else
{
LIST_ENCODE( NMGameServerCodeList, this->aGameServerCodeList );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetGameServerListFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
}
else
{
LIST_DECODE( NMGameServerCodeList, this->aGameServerCodeList );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetGameFullNameFunc
//=========================================
CNMGetGameFullNameFunc::CNMGetGameFullNameFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->szGameFullName[ 0 ] = NULL;
}
CNMGetGameFullNameFunc::CNMGetGameFullNameFunc( NMGameCode uGameCode )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
this->szGameFullName[ 0 ] = NULL;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetGameFullNameFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
}
else
{
encoder.EncodeString( this->szGameFullName );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetGameFullNameFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
}
else
{
decoder.DecodeString( this->szGameFullName, 128 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetGameShortNameFunc
//=========================================
CNMGetGameShortNameFunc::CNMGetGameShortNameFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->szGameShortName[ 0 ] = NULL;
}
CNMGetGameShortNameFunc::CNMGetGameShortNameFunc( NMGameCode uGameCode )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
this->szGameShortName[ 0 ] = NULL;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetGameShortNameFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
}
else
{
encoder.EncodeString( this->szGameShortName );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetGameShortNameFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
}
else
{
decoder.DecodeString( this->szGameShortName, 128 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetGameFriendTitleFunc
//=========================================
CNMGetGameFriendTitleFunc::CNMGetGameFriendTitleFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->szGameFriendTitle[ 0 ] = NULL;
}
CNMGetGameFriendTitleFunc::CNMGetGameFriendTitleFunc( NMGameCode uGameCode )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
this->szGameFriendTitle[ 0 ] = NULL;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetGameFriendTitleFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
}
else
{
encoder.EncodeString( this->szGameFriendTitle );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetGameFriendTitleFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
}
else
{
decoder.DecodeString( this->szGameFriendTitle, 128 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetGameServerNameFunc
//=========================================
CNMGetGameServerNameFunc::CNMGetGameServerNameFunc( void )
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->uGameServerCode = 0;
this->szGameServerName[ 0 ] = NULL;
}
CNMGetGameServerNameFunc::CNMGetGameServerNameFunc( NMGameCode uGameCode, NMGameServerCode uGameServerCode )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
this->uGameServerCode = uGameServerCode;
this->szGameServerName[ 0 ] = NULL;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetGameServerNameFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
encoder.Encode4( this->uGameServerCode );
}
else
{
encoder.EncodeString( this->szGameServerName );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetGameServerNameFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
this->uGameServerCode = decoder.Decode4();
}
else
{
decoder.DecodeString( this->szGameServerName, 128 );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CNMGetConnConfigFunc
//-----------------------------------------------------------------------------
CNMGetConnConfigFunc::CNMGetConnConfigFunc( void )
: CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGetConnConfigFunc )
//{
if ( this->IsReturn() )
{
OBJECT_ENCODE( this->m_ConnConfig );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetConnConfigFunc )
//{
if ( this->IsReturn() )
{
OBJECT_DECODE( this->m_ConnConfig );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CNMSetConnConfigFunc
//-----------------------------------------------------------------------------
CNMSetConnConfigFunc::CNMSetConnConfigFunc()
: CNMFunc( kCode, 1 )
{
}
CNMSetConnConfigFunc::CNMSetConnConfigFunc( const CNMConnConfig & ConnConfig )
: CNMFunc( kCode, 1 )
, m_ConnConfig( ConnConfig )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMSetConnConfigFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->m_ConnConfig );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSetConnConfigFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->m_ConnConfig );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetPathFunc
//=========================================
CNMGetPathFunc::CNMGetPathFunc( void )
: CNMFunc( kCode, 1 )
{
this->uPathType = kCommon;
}
CNMGetPathFunc::CNMGetPathFunc( _UInt32_ uPathType )
: CNMFunc( kCode, 1 )
{
this->uPathType = uPathType;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetPathFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uPathType );
}
else
{
encoder.EncodeString( this->szPath );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetPathFunc )
//{
if ( this->IsCalling() )
{
this->uPathType = decoder.Decode4();
}
else
{
decoder.DecodeString( this->szPath, MAX_PATH );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMSetSessionValueFunc
//=========================================
CNMSetSessionValueFunc::CNMSetSessionValueFunc( void )
: CNMFunc( kCode, 1 )
{
this->szName[ 0 ] = 0;
this->szValue[ 0 ] = 0;
this->bAttachToProcess = TRUE;
this->uProcessId = 0;
}
CNMSetSessionValueFunc::CNMSetSessionValueFunc( LPCTSTR szName, LPCTSTR szValue, BOOL bAttachToProcess )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szName, 32 );
INIT_STRING2( szValue, 256 );
this->bAttachToProcess = bAttachToProcess;
this->uProcessId = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMSetSessionValueFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szName );
encoder.EncodeString( this->szValue );
encoder.Encode1( static_cast<UINT8>( this->bAttachToProcess ) );
encoder.Encode4( this->uProcessId );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSetSessionValueFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szName, 32 );
decoder.DecodeString( this->szValue, 256 );
this->bAttachToProcess = decoder.Decode1();
this->uProcessId = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetSessionValueFunc
//=========================================
CNMGetSessionValueFunc::CNMGetSessionValueFunc( void )
: CNMFunc( kCode, 1 )
{
this->szName[ 0 ] = 0;
this->szValue[ 0 ] = 0;
}
CNMGetSessionValueFunc::CNMGetSessionValueFunc( LPCTSTR szName )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szName, 32 );
this->szValue[ 0 ] = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetSessionValueFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szName );
}
else
{
encoder.EncodeString( this->szValue );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetSessionValueFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szName, 32 );
}
else
{
decoder.DecodeString( this->szValue, 256 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetGameListFunc
//=========================================
CNMGetGameListFunc::CNMGetGameListFunc( void )
: CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGetGameListFunc )
//{
if ( this->IsReturn() )
{
OBJECT_ENCODE( this->glGameList );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetGameListFunc )
//{
if ( this->IsReturn() )
{
OBJECT_DECODE( this->glGameList );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMOpenGameSummaryFunc
//=========================================
CNMOpenGameSummaryFunc::CNMOpenGameSummaryFunc( void )
: CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMOpenGameSummaryFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMOpenGameSummaryFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetUserInfoFunc
//=========================================
CNMGetUserInfoFunc::CNMGetUserInfoFunc( void )
: CNMFunc( kCode, 1 )
{
this->szTargetID[ 0 ] = NULL;
this->uGameCode = 0;
}
CNMGetUserInfoFunc::CNMGetUserInfoFunc( LPCTSTR szTargetID, _UInt32_ uGameCode )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szTargetID, LOGINID_SIZE );
this->uGameCode = uGameCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetUserInfoFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szTargetID );
encoder.Encode4( this->uGameCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetUserInfoFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szTargetID, LOGINID_SIZE );
this->uGameCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMFindUserFunc
//=========================================
CNMFindUserFunc::CNMFindUserFunc( void )
: CNMFunc( kCode, 1 )
{
this->uToken = 0;
}
CNMFindUserFunc::CNMFindUserFunc( CNMFindUserRequestInfo& furiRequestInfo )
: CNMFunc( kCode, 1 )
{
this->uToken = 0;
this->furiRequestInfo = furiRequestInfo;
}
BEGIN_NMFUNC_SERIALIZE( CNMFindUserFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->furiRequestInfo );
}
else
{
encoder.Encode4( this->uToken );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMFindUserFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->furiRequestInfo );
}
else
{
this->uToken = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetFindUserResultFunc
//=========================================
CNMGetFindUserResultFunc::CNMGetFindUserResultFunc( void )
: CNMFunc( kCode, 1 )
{
this->uToken = 0;
}
CNMGetFindUserResultFunc::CNMGetFindUserResultFunc( _UInt32_ uToken )
: CNMFunc( kCode, 1 )
{
this->uToken = uToken;
}
BEGIN_NMFUNC_SERIALIZE( CNMGetFindUserResultFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uToken );
}
else
{
LIST_ENCODE( NMFindUserInfoList, this->aFoundUser );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetFindUserResultFunc )
//{
if ( this->IsCalling() )
{
this->uToken = decoder.Decode4();
}
else
{
LIST_DECODE( NMFindUserInfoList, this->aFoundUser );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMSendNoteExMsgFunc
//=========================================
CNMSendNoteExMsgFunc::CNMSendNoteExMsgFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMSendNoteExMsgFunc::CNMSendNoteExMsgFunc( CNMNoteInfoEx::NMNOTEEXTYPE uNoteExType, LPCTSTR szMessage )
: CNMFunc( kCode, 1 )
{
this->nieNoteEx.uNoteExType = uNoteExType;
INIT_STRING( this->nieNoteEx.szMessage, szMessage, NOTEMSG_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMSendNoteExMsgFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->nieNoteEx );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSendNoteExMsgFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->nieNoteEx );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMSendReportMsgFunc
//=========================================
CNMSendReportMsgFunc::CNMSendReportMsgFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMSendReportMsgFunc::CNMSendReportMsgFunc( CNMReportInfo::NMREPORTTYPE uType, CNMReportInfo::NMREPORTSUBTYPE uSubType, LPCTSTR szTargetNickname, LPCTSTR szReason, LPCTSTR szEvidence, _UInt32_ uGameCode, _UInt32_ uAppliedGameCode, LPCTSTR szReporterNickname )
: CNMFunc( kCode, 1 )
{
this->riReportInfo.uType = uType;
this->riReportInfo.uSubType = uSubType;
this->riReportInfo.uGameCode = uGameCode;
this->riReportInfo.uAppliedGameCode = uAppliedGameCode;
INIT_STRING( this->riReportInfo.szTargetNickname, szTargetNickname, NICKNAME_SIZE );
INIT_STRING( this->riReportInfo.szReason, szReason, 4000 );
INIT_STRING( this->riReportInfo.szEvidence, szEvidence, 20000 );
INIT_STRING( this->riReportInfo.szReporterNickname, szReporterNickname, NICKNAME_SIZE );
}
BEGIN_NMFUNC_SERIALIZE( CNMSendReportMsgFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->riReportInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMSendReportMsgFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->riReportInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestChatSessionFunc
//=========================================
CNMRequestChatSessionFunc::CNMRequestChatSessionFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDCODE( this->fcFriendCode );
this->uServingProcessID = 0;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestChatSessionFunc::CNMRequestChatSessionFunc( NMFriendCode fcFriendCode, _UInt32_ uServingProcessID )
: CNMFunc( kCode, 1 )
{
this->fcFriendCode = fcFriendCode;
this->uServingProcessID = uServingProcessID;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestChatSessionFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDCODE( this->fcFriendCode );
encoder.Encode4( this->uServingProcessID );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestChatSessionFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDCODE( this->fcFriendCode );
this->uServingProcessID = decoder.Decode4();
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestMultiChatSessionFunc
//=========================================
CNMRequestMultiChatSessionFunc::CNMRequestMultiChatSessionFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyVirtuality );
this->uServingProcessID = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestMultiChatSessionFunc::CNMRequestMultiChatSessionFunc( NMVirtualKey keyVirtuality, NMFriendCodeList& aFriendCodes, _UInt32_ uServingProcessID )
: CNMFunc( kCode, 1 )
{
this->keyVirtuality = keyVirtuality;
this->aFriendCodes = aFriendCodes;
this->uServingProcessID = uServingProcessID;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestMultiChatSessionFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyVirtuality );
encoder.Encode4( this->uServingProcessID );
encoder.Encode4( static_cast<_UInt32_>( this->aFriendCodes.size() ) );
ITERATE_CONST( NMFriendCodeList, this->aFriendCodes, iter )
{
ENCODE_FRIENDCODE( (*iter) );
}
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestMultiChatSessionFunc )
//{
if ( this->IsCalling() )
{
_UInt32_ uTargetCount;
DECODE_VIRTUALKEY( this->keyVirtuality );
this->uServingProcessID = decoder.Decode4();
uTargetCount = decoder.Decode4();
this->aFriendCodes.clear();
for ( _UInt32_ i = 0; i < uTargetCount; ++i )
{
NMFriendCode fcFriendCode;
DECODE_FRIENDCODE( fcFriendCode );
this->aFriendCodes.push_back( fcFriendCode );
}
}
else if ( this->IsReturn() )
{
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestFileUploadSessionFunc
//=========================================
CNMRequestFileUploadSessionFunc::CNMRequestFileUploadSessionFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDCODE( this->fcFriendCode );
this->uServingProcessID = 0;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestFileUploadSessionFunc::CNMRequestFileUploadSessionFunc( NMFriendCode fcFriendCode, _UInt32_ uServingProcessID, NMFilePathList aFilePath )
: CNMFunc( kCode, 1 )
{
this->fcFriendCode = fcFriendCode;
this->uServingProcessID = uServingProcessID;
this->aFilePath = aFilePath;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestFileUploadSessionFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDCODE( this->fcFriendCode );
encoder.Encode4( this->uServingProcessID );
LIST_ENCODE( NMFilePathList, this->aFilePath );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestFileUploadSessionFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDCODE( this->fcFriendCode );
this->uServingProcessID = decoder.Decode4();
LIST_DECODE( NMFilePathList, this->aFilePath );
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestWBSessionFunc
//=========================================
CNMRequestWBSessionFunc::CNMRequestWBSessionFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDCODE( this->fcFriendCode );
this->uAssocSerialKey = 0;
this->uServingProcessID = 0;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestWBSessionFunc::CNMRequestWBSessionFunc( NMFriendCode fcFriendCode, _UInt32_ uAssocSerialKey, _UInt32_ uServingProcessID )
: CNMFunc( kCode, 1 )
{
this->fcFriendCode = fcFriendCode;
this->uAssocSerialKey = uAssocSerialKey;
this->uServingProcessID = uServingProcessID;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestWBSessionFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDCODE( this->fcFriendCode );
encoder.Encode4( this->uAssocSerialKey );
encoder.Encode4( this->uServingProcessID );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestWBSessionFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDCODE( this->fcFriendCode );
this->uAssocSerialKey = decoder.Decode4();
this->uServingProcessID = decoder.Decode4();
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestChatSessionExFunc
//=========================================
CNMRequestChatSessionExFunc::CNMRequestChatSessionExFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDKEY( this->keyFriend );
this->uServingProcessID = 0;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestChatSessionExFunc::CNMRequestChatSessionExFunc( NMFriendKey keyFriend, _UInt32_ uServingProcessID )
: CNMFunc( kCode, 1 )
{
this->keyFriend = keyFriend;
this->uServingProcessID = uServingProcessID;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestChatSessionExFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
encoder.Encode4( this->uServingProcessID );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestChatSessionExFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
this->uServingProcessID = decoder.Decode4();
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestMultiChatSessionExFunc
//=========================================
CNMRequestMultiChatSessionExFunc::CNMRequestMultiChatSessionExFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyVirtuality );
this->uServingProcessID = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestMultiChatSessionExFunc::CNMRequestMultiChatSessionExFunc( NMVirtualKey keyVirtuality, NMFriendKeyList& aFriendKey, _UInt32_ uServingProcessID )
: CNMFunc( kCode, 1 )
{
this->keyVirtuality = keyVirtuality;
this->aFriendKey = aFriendKey;
this->uServingProcessID = uServingProcessID;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestMultiChatSessionExFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyVirtuality );
encoder.Encode4( this->uServingProcessID );
encoder.Encode4( static_cast<_UInt32_>( this->aFriendKey.size() ) );
ITERATE_CONST( NMFriendKeyList, this->aFriendKey, iter )
{
ENCODE_FRIENDKEY( (*iter) );
}
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestMultiChatSessionExFunc )
//{
if ( this->IsCalling() )
{
_UInt32_ uTargetCount;
DECODE_VIRTUALKEY( this->keyVirtuality );
this->uServingProcessID = decoder.Decode4();
uTargetCount = decoder.Decode4();
this->aFriendKey.clear();
for ( _UInt32_ i = 0; i < uTargetCount; ++i )
{
NMFriendKey keyFriend;
DECODE_FRIENDKEY( keyFriend );
this->aFriendKey.push_back( keyFriend );
}
}
else if ( this->IsReturn() )
{
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestFileUploadSessionExFunc
//=========================================
CNMRequestFileUploadSessionExFunc::CNMRequestFileUploadSessionExFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDKEY( this->keyFriend );
this->uServingProcessID = 0;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestFileUploadSessionExFunc::CNMRequestFileUploadSessionExFunc( NMFriendKey keyFriend, _UInt32_ uServingProcessID, NMFilePathList aFilePath )
: CNMFunc( kCode, 1 )
{
this->keyFriend = keyFriend;
this->uServingProcessID = uServingProcessID;
this->aFilePath = aFilePath;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestFileUploadSessionExFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
encoder.Encode4( this->uServingProcessID );
LIST_ENCODE( NMFilePathList, this->aFilePath );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestFileUploadSessionExFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
this->uServingProcessID = decoder.Decode4();
LIST_DECODE( NMFilePathList, this->aFilePath );
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestWBSessionExFunc
//=========================================
CNMRequestWBSessionExFunc::CNMRequestWBSessionExFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDKEY( this->keyFriend );
this->uAssocSerialKey = 0;
this->uServingProcessID = 0;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestWBSessionExFunc::CNMRequestWBSessionExFunc( NMFriendKey keyFriend, _UInt32_ uAssocSerialKey, _UInt32_ uServingProcessID )
: CNMFunc( kCode, 1 )
{
this->keyFriend = keyFriend;
this->uAssocSerialKey = uAssocSerialKey;
this->uServingProcessID = uServingProcessID;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestWBSessionExFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
encoder.Encode4( this->uAssocSerialKey );
encoder.Encode4( this->uServingProcessID );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestWBSessionExFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
this->uAssocSerialKey = decoder.Decode4();
this->uServingProcessID = decoder.Decode4();
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMReplySessionRequestFunc
//=========================================
CNMReplySessionRequestFunc::CNMReplySessionRequestFunc( void )
: CNMFunc( kCode, 1 )
{
this->uSessionID = 0;
this->uServingProcessID = 0;
this->bAccept = FALSE;
}
CNMReplySessionRequestFunc::CNMReplySessionRequestFunc( _UInt64_ uSessionID, BOOL bAccept )
: CNMFunc( kCode, 1 )
{
this->uSessionID = uSessionID;
this->uServingProcessID = 0;
this->bAccept = bAccept;
}
BEGIN_NMFUNC_SERIALIZE( CNMReplySessionRequestFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode8( this->uSessionID );
encoder.Encode4( this->uServingProcessID );
encoder.Encode1( static_cast<UINT8>( this->bAccept ) );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMReplySessionRequestFunc )
//{
if ( this->IsCalling() )
{
this->uSessionID = decoder.Decode8();
this->uServingProcessID = decoder.Decode4();
this->bAccept = decoder.Decode1();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCreateChatRoomFunc
//=========================================
CNMCreateChatRoomFunc::CNMCreateChatRoomFunc( void )
: CNMFunc( kCode, 1 )
{
this->szServerAddr[ 0 ] = 0;
this->uServerPort = 0;
}
CNMCreateChatRoomFunc::CNMCreateChatRoomFunc( _UInt32_ uRoomType, _UInt32_ uClubSerialNo, LPCTSTR szClubTitle, LPCTSTR szRoomTitle, _UInt32_ uLimitLevel, _UInt32_ uMaxSize, _UInt32_ uFlag, LPCTSTR szPassword, LPCTSTR szServerAddr, _UInt16_ uServerPort )
: CNMFunc( kCode, 1 )
{
this->criRoomInfo.uRoomType = uRoomType;
this->criRoomInfo.uClubSerialNo = uClubSerialNo;
INIT_STRING( this->criRoomInfo.szClubTitle, szClubTitle, GUILDNAME_SIZE );
INIT_STRING( this->criRoomInfo.szRoomTitle, szRoomTitle, ROOMTITLE_SIZE );
this->criRoomInfo.uLimitLevel = uLimitLevel;
this->criRoomInfo.uMaxSize = uMaxSize;
this->criRoomInfo.uFlag = uFlag;
INIT_STRING( this->criRoomInfo.szPassword, szPassword, ROOMPWD_SIZE );
INIT_STRING2( szServerAddr,32 );
this->uServerPort = uServerPort;
}
BEGIN_NMFUNC_SERIALIZE( CNMCreateChatRoomFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->criRoomInfo );
OBJECT_ENCODE( this->crmiMyInfo );
encoder.EncodeString( this->szServerAddr );
encoder.Encode2( this->uServerPort );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCreateChatRoomFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->criRoomInfo );
OBJECT_DECODE( this->crmiMyInfo );
decoder.DecodeString( this->szServerAddr, 32 );
this->uServerPort = decoder.Decode2();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCreateChatRoomExFunc
//=========================================
CNMCreateChatRoomExFunc::CNMCreateChatRoomExFunc( void )
: CNMFunc( kCode, 1 )
{
this->szServerAddr[ 0 ] = 0;
this->uServerPort = 0;
this->uVirtualIdCode = 1;
}
CNMCreateChatRoomExFunc::CNMCreateChatRoomExFunc( _UInt32_ uRoomType, NMGuildKey uGuildKey, LPCTSTR szGuildTitle, LPCTSTR szRoomTitle, _UInt32_ uLimitLevel, _UInt32_ uMaxSize, _UInt32_ uFlag, LPCTSTR szPassword, LPCTSTR szServerAddr, _UInt16_ uServerPort, UINT32 uVirtualIdCode/* = 1 */ )
: CNMFunc( kCode, 1 )
{
this->criRoomInfo.uRoomType = uRoomType;
this->criRoomInfo.uGuildKey = uGuildKey;
INIT_STRING( this->criRoomInfo.szGuildTitle, szGuildTitle, GUILDNAME_SIZE );
INIT_STRING( this->criRoomInfo.szRoomTitle, szRoomTitle, ROOMTITLE_SIZE );
this->criRoomInfo.uLimitLevel = uLimitLevel;
this->criRoomInfo.uMaxSize = uMaxSize;
this->criRoomInfo.uFlag = uFlag;
INIT_STRING( this->criRoomInfo.szPassword, szPassword, ROOMPWD_SIZE );
INIT_STRING2( szServerAddr,32 );
this->uServerPort = uServerPort;
this->uVirtualIdCode = uVirtualIdCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCreateChatRoomExFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->criRoomInfo );
OBJECT_ENCODE( this->crmiMyInfo );
encoder.EncodeString( this->szServerAddr );
encoder.Encode2( this->uServerPort );
encoder.Encode4( this->uVirtualIdCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCreateChatRoomExFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->criRoomInfo );
OBJECT_DECODE( this->crmiMyInfo );
decoder.DecodeString( this->szServerAddr, 32 );
this->uServerPort = decoder.Decode2();
this->uVirtualIdCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMJoinToChatRoomFunc
//=========================================
CNMJoinToChatRoomFunc::CNMJoinToChatRoomFunc( void )
: CNMFunc( kCode, 1 )
{
this->szServerAddr[ 0 ] = 0;
this->uServerPort = 0;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMJoinToChatRoomFunc::CNMJoinToChatRoomFunc( _UInt32_ uClubSerialNo, _UInt32_ uRoomSerialNo, LPCTSTR szPassword, LPCTSTR szServerAddr, _UInt16_ uServerPort )
: CNMFunc( kCode, 1 )
{
this->criRoomInfo.uClubSerialNo = uClubSerialNo;
this->criRoomInfo.uRoomSerialNo = uRoomSerialNo;
INIT_STRING( this->criRoomInfo.szPassword, szPassword, ROOMPWD_SIZE );
INIT_STRING2( szServerAddr,32 );
this->uServerPort = uServerPort;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMJoinToChatRoomFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->criRoomInfo );
OBJECT_ENCODE( this->crmiMyInfo );
encoder.EncodeString( this->szServerAddr );
encoder.Encode2( this->uServerPort );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMJoinToChatRoomFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->criRoomInfo );
OBJECT_DECODE( this->crmiMyInfo );
decoder.DecodeString( this->szServerAddr, 32 );
this->uServerPort = decoder.Decode2();
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMJoinToChatRoomExFunc
//=========================================
CNMJoinToChatRoomExFunc::CNMJoinToChatRoomExFunc( void )
: CNMFunc( kCode, 1 )
{
this->szServerAddr[ 0 ] = 0;
this->uServerPort = 0;
this->uVirtualIdCode = 1;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMJoinToChatRoomExFunc::CNMJoinToChatRoomExFunc( NMGuildKey uGuildKey, _UInt32_ uRoomSerialNo, LPCTSTR szPassword, LPCTSTR szServerAddr, _UInt16_ uServerPort, _UInt32_ uFlag, UINT32 uVirtualIdCode )
: CNMFunc( kCode, 1 )
{
this->criRoomInfo.uGuildKey = uGuildKey;
this->criRoomInfo.uRoomSerialNo = uRoomSerialNo;
INIT_STRING( this->criRoomInfo.szPassword, szPassword, ROOMPWD_SIZE );
this->criRoomInfo.uFlag = uFlag;
INIT_STRING2( szServerAddr,32 );
this->uServerPort = uServerPort;
this->uVirtualIdCode = uVirtualIdCode;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMJoinToChatRoomExFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->criRoomInfo );
OBJECT_ENCODE( this->crmiMyInfo );
encoder.EncodeString( this->szServerAddr );
encoder.Encode2( this->uServerPort );
encoder.Encode4( this->uVirtualIdCode );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMJoinToChatRoomExFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->criRoomInfo );
OBJECT_DECODE( this->crmiMyInfo );
decoder.DecodeString( this->szServerAddr, 32 );
this->uServerPort = decoder.Decode2();
this->uVirtualIdCode = decoder.Decode4();
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRequestSessionToOtherFunc
//=========================================
CNMRequestSessionToOtherFunc::CNMRequestSessionToOtherFunc( void )
: CNMFunc( kCode, 1 )
{
this->uSessionType = kSessionType_General;
this->uInviteMode = CNMSessionInfo::kInviteMode_Stranger;
this->uServingProcessID = 0;
INITIALIZE_VIRTUALKEY( this->keyVirtuality );
this->szRequestID[ 0 ] = NULL;
this->uRequesteeGameCode = kGameCode_NULL;
this->uAssocSerialKey = 0;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestSessionToOtherFunc::CNMRequestSessionToOtherFunc( NMSESSIONTYPE uSessionType, _UInt32_ uInviteMode, NMVirtualKey keyVirtuality, LPCTSTR szRequestID, _UInt32_ uRequesteeGameCode, NMFilePathList& aFileList )
: CNMFunc( kCode, 1 )
{
this->uSessionType = uSessionType;
this->uInviteMode = uInviteMode;
this->uServingProcessID = 0;
this->keyVirtuality = keyVirtuality;
NMSAFE_STRCOPY( this->szRequestID, szRequestID, LOGINID_SIZE );
this->uRequesteeGameCode = uRequesteeGameCode;
this->aFilePath = aFileList;
this->uAssocSerialKey = 0;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
CNMRequestSessionToOtherFunc::CNMRequestSessionToOtherFunc( NMSESSIONTYPE uSessionType, _UInt32_ uInviteMode, NMVirtualKey keyVirtuality, LPCTSTR szRequestID, _UInt32_ uRequesteeGameCode, _UInt32_ uAssocSerialKey )
: CNMFunc( kCode, 1 )
{
this->uSessionType = uSessionType;
this->uInviteMode = uInviteMode;
this->uServingProcessID = 0;
this->keyVirtuality = keyVirtuality;
NMSAFE_STRCOPY( this->szRequestID, szRequestID, LOGINID_SIZE );
this->uRequesteeGameCode = uRequesteeGameCode;
this->uAssocSerialKey = uAssocSerialKey;
this->uExistingSerialKey = 0;
this->uCreatedSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMRequestSessionToOtherFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uSessionType );
encoder.Encode4( this->uInviteMode );
encoder.Encode4( this->uServingProcessID );
ENCODE_VIRTUALKEY( this->keyVirtuality );
encoder.EncodeString( this->szRequestID );
encoder.Encode4( this->uRequesteeGameCode );
LIST_ENCODE( NMFilePathList, this->aFilePath );
encoder.Encode4( this->uAssocSerialKey );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRequestSessionToOtherFunc )
//{
if ( this->IsCalling() )
{
this->uSessionType = (NMSESSIONTYPE) decoder.Decode4();
this->uInviteMode = decoder.Decode4();
this->uServingProcessID = decoder.Decode4();
DECODE_VIRTUALKEY( this->keyVirtuality );
decoder.DecodeString( this->szRequestID, LOGINID_SIZE );
this->uRequesteeGameCode= decoder.Decode4();
LIST_DECODE( NMFilePathList, this->aFilePath );
this->uAssocSerialKey = decoder.Decode4();
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CreateChannel
//-----------------------------------------------------------------------------
CNMCreateChannelFunc::CNMCreateChannelFunc()
: CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCreateChannelFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCreateChannelFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// JoinChannel
//-----------------------------------------------------------------------------
CNMJoinChannelFunc::CNMJoinChannelFunc()
: CNMFunc( kCode, 1 )
, uRequestKey1( 0 )
, uRequestKey2( 0 )
, uServerPort( 0 )
, uExistingSerialKey( 0 )
, uCreatedSerialKey( 0 )
, bMonitorGuildOnlineInfo( TRUE )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMJoinChannelFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uRequestKey1 );
encoder.Encode4( this->uRequestKey2 );
encoder.EncodeString( this->szPassport );
encoder.EncodeString( this->szServerAddr );
encoder.Encode2( this->uServerPort );
OBJECT_ENCODE( this->clientChannelInfo );
OBJECT_ENCODE( this->channelMemberInfo );
encoder.Encode1( static_cast< UINT8 >( this->bMonitorGuildOnlineInfo ) );
}
else if ( this->IsReturn() )
{
encoder.Encode4( this->uExistingSerialKey );
encoder.Encode4( this->uCreatedSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMJoinChannelFunc )
//{
if ( this->IsCalling() )
{
this->uRequestKey1 = decoder.Decode4();
this->uRequestKey2 = decoder.Decode4();
decoder.DecodeString( this->szPassport.GetBuffer(), this->szPassport.GetCapacity() );
decoder.DecodeString( this->szServerAddr.GetBuffer(), this->szServerAddr.GetCapacity() );
this->uServerPort = decoder.Decode2();
OBJECT_DECODE( this->clientChannelInfo );
OBJECT_DECODE( this->channelMemberInfo );
this->bMonitorGuildOnlineInfo = decoder.Decode1();
}
else if ( this->IsReturn() )
{
this->uExistingSerialKey = decoder.Decode4();
this->uCreatedSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRRegisterCallbackFunc
//=========================================
CNMCRRegisterCallbackFunc::CNMCRRegisterCallbackFunc( void )
: CNMFunc( kCode, 1 )
{
this->hWnd = 0;
this->uMsg = 0;
}
CNMCRRegisterCallbackFunc::CNMCRRegisterCallbackFunc( _UInt32_ uSerialKey, HWND hWnd, _UInt32_ uMsg )
: CNMFunc( kCode, 1, uSerialKey )
{
this->hWnd = hWnd;
this->uMsg = uMsg;
}
BEGIN_NMFUNC_SERIALIZE( CNMCRRegisterCallbackFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( static_cast<_UInt32_>( (UINT_PTR)this->hWnd ) );
encoder.Encode4( this->uMsg );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRRegisterCallbackFunc )
//{
if ( this->IsCalling() )
{
this->hWnd = reinterpret_cast<HWND>( (UINT_PTR)decoder.Decode4() );
this->uMsg = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRCloseFunc
//=========================================
CNMCRCloseFunc::CNMCRCloseFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMCRCloseFunc::CNMCRCloseFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCRCloseFunc )
//{
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRCloseFunc )
//{
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRGetRoomInfoFunc
//=========================================
CNMCRGetRoomInfoFunc::CNMCRGetRoomInfoFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMCRGetRoomInfoFunc::CNMCRGetRoomInfoFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCRGetRoomInfoFunc )
//{
if ( this->IsReturn() )
{
OBJECT_ENCODE( this->criInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRGetRoomInfoFunc )
//{
if ( this->IsReturn() )
{
OBJECT_DECODE( this->criInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRGetRoomInfoExFunc
//=========================================
CNMCRGetRoomInfoExFunc::CNMCRGetRoomInfoExFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMCRGetRoomInfoExFunc::CNMCRGetRoomInfoExFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCRGetRoomInfoExFunc )
//{
if ( this->IsReturn() )
{
OBJECT_ENCODE( this->criInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRGetRoomInfoExFunc )
//{
if ( this->IsReturn() )
{
OBJECT_DECODE( this->criInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRChangeRoomInfoFunc
//=========================================
CNMCRChangeRoomInfoFunc::CNMCRChangeRoomInfoFunc( void )
: CNMFunc( kCode, 1 )
{
this->uChangeFlag = 0;
this->szRoomTitle[ 0 ] = 0;
this->uLimitLevel = 0;
this->uMaxSize = 0;
this->uFlag = 0;
this->uOwnerIdCode = 0;
this->szPassword[ 0 ] = 0;
}
CNMCRChangeRoomInfoFunc::CNMCRChangeRoomInfoFunc( _UInt32_ uSerialKey, LPCTSTR szRoomTitle, _UInt32_* pLimitLevel, _UInt32_* pMaxSize, _UInt32_* pFlag, LPCTSTR szPassword, _UInt64_* pOwnerIdCode )
: CNMFunc( kCode, 1, uSerialKey )
{
this->uChangeFlag = 0;
if ( szRoomTitle != NULL )
{
INIT_STRING2( szRoomTitle, ROOMTITLE_SIZE );
this->uChangeFlag |= kFlag_RoomTitle;
}
if ( pLimitLevel != NULL )
{
this->uLimitLevel = *pLimitLevel;
this->uChangeFlag |= kFlag_LimitLevel;
}
if ( pMaxSize != NULL )
{
this->uMaxSize = *pMaxSize;
this->uChangeFlag |= kFlag_MaxSize;
}
if ( pFlag != NULL )
{
this->uFlag = *pFlag;
this->uChangeFlag |= kFlag_Flag;
}
if ( pOwnerIdCode != NULL )
{
this->uOwnerIdCode = *pOwnerIdCode;
this->uChangeFlag |= kFlag_OwnerIdCode;
}
if ( szPassword != NULL )
{
INIT_STRING2( szPassword, ROOMPWD_SIZE );
this->uChangeFlag |= kFlag_Password;
}
}
BEGIN_NMFUNC_SERIALIZE( CNMCRChangeRoomInfoFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uChangeFlag );
if ( this->uChangeFlag & kFlag_RoomTitle ) encoder.EncodeString( this->szRoomTitle );
if ( this->uChangeFlag & kFlag_LimitLevel ) encoder.Encode4( this->uLimitLevel );
if ( this->uChangeFlag & kFlag_MaxSize ) encoder.Encode4( this->uMaxSize );
if ( this->uChangeFlag & kFlag_Flag ) encoder.Encode4( this->uFlag );
if ( this->uChangeFlag & kFlag_OwnerIdCode ) encoder.Encode8( this->uOwnerIdCode );
if ( this->uChangeFlag & kFlag_Password ) encoder.EncodeString( this->szPassword );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRChangeRoomInfoFunc )
//{
if ( this->IsCalling() )
{
this->uChangeFlag = decoder.Decode4();
if ( this->uChangeFlag & kFlag_RoomTitle ) decoder.DecodeString( this->szRoomTitle, ROOMTITLE_SIZE );
if ( this->uChangeFlag & kFlag_LimitLevel ) this->uLimitLevel = decoder.Decode4();
if ( this->uChangeFlag & kFlag_MaxSize ) this->uMaxSize = decoder.Decode4();
if ( this->uChangeFlag & kFlag_Flag ) this->uFlag = decoder.Decode4();
if ( this->uChangeFlag & kFlag_OwnerIdCode ) this->uOwnerIdCode = decoder.Decode8();
if ( this->uChangeFlag & kFlag_Password ) decoder.DecodeString( this->szPassword, ROOMPWD_SIZE );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRChangeMyInfoFunc
//=========================================
CNMCRChangeMyInfoFunc::CNMCRChangeMyInfoFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMCRChangeMyInfoFunc::CNMCRChangeMyInfoFunc( _UInt32_ uSerialKey, CNMChatRoomMemberInfo& crmiInfo )
: CNMFunc( kCode, 1, uSerialKey )
{
this->crmiInfo = crmiInfo;
}
BEGIN_NMFUNC_SERIALIZE( CNMCRChangeMyInfoFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->crmiInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRChangeMyInfoFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->crmiInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRGetMemberListFunc
//=========================================
CNMCRGetMemberListFunc::CNMCRGetMemberListFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMCRGetMemberListFunc::CNMCRGetMemberListFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCRGetMemberListFunc )
//{
if ( this->IsReturn() )
{
LIST_ENCODE( NMChatRoomMemberList, this->aMembers );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRGetMemberListFunc )
//{
if ( this->IsReturn() )
{
LIST_DECODE( NMChatRoomMemberList, this->aMembers );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRInviteUserFunc
//=========================================
CNMCRInviteUserFunc::CNMCRInviteUserFunc( void )
: CNMFunc( kCode, 1 )
{
this->szToId[ 0 ] = 0;
this->szMessage[ 0 ] = 0;
}
CNMCRInviteUserFunc::CNMCRInviteUserFunc( _UInt32_ uSerialKey, LPCTSTR szToId, LPCTSTR szMessage )
: CNMFunc( kCode, 1, uSerialKey )
{
INIT_STRING2( szToId, 1024 );
INIT_STRING2( szMessage, 1024 );
}
BEGIN_NMFUNC_SERIALIZE( CNMCRInviteUserFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szToId );
encoder.EncodeString( this->szMessage );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRInviteUserFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szToId, 1024 );
decoder.DecodeString( this->szMessage, 1024 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRBanUserFunc
//=========================================
CNMCRBanUserFunc::CNMCRBanUserFunc( void )
: CNMFunc( kCode, 1 )
{
this->uIdCode = 0;
}
CNMCRBanUserFunc::CNMCRBanUserFunc( _UInt32_ uSerialKey, _UInt64_ uIdCode )
: CNMFunc( kCode, 1, uSerialKey )
{
this->uIdCode = uIdCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCRBanUserFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode8( this->uIdCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRBanUserFunc )
//{
if ( this->IsCalling() )
{
this->uIdCode = decoder.Decode8();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRSendChatMessageFunc
//=========================================
CNMCRSendChatMessageFunc::CNMCRSendChatMessageFunc( void )
: CNMFunc( kCode, 1 )
{
::ZeroMemory( this->aToIdCode, sizeof( this->aToIdCode ) );
}
CNMCRSendChatMessageFunc::CNMCRSendChatMessageFunc( _UInt32_ uSerialKey, _UInt64_ aToIdCode[], CNMChatMessage& chatMsg )
: CNMFunc( kCode, 1, uSerialKey )
{
if (aToIdCode)
{
::CopyMemory( this->aToIdCode, aToIdCode, sizeof( this->aToIdCode ) );
}
else
{
::ZeroMemory( this->aToIdCode, sizeof( this->aToIdCode ) );
}
this->chatMsg = chatMsg;
}
BEGIN_NMFUNC_SERIALIZE( CNMCRSendChatMessageFunc )
//{
if ( this->IsCalling() )
{
for ( _UInt32_ i = 0; i < 10; ++i )
encoder.Encode8( this->aToIdCode[ i ] );
OBJECT_ENCODE( this->chatMsg );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRSendChatMessageFunc )
//{
if ( this->IsCalling() )
{
for ( _UInt32_ i = 0; i < 10; ++i )
this->aToIdCode[ i ] = decoder.Decode8();
OBJECT_DECODE( this->chatMsg );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCRGetMemberInfoFunc
//=========================================
CNMCRGetMemberInfoFunc::CNMCRGetMemberInfoFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = kType_NULL;
}
CNMCRGetMemberInfoFunc::CNMCRGetMemberInfoFunc( _UInt32_ uSerialKey, _UInt32_ uType )
: CNMFunc( kCode, 1, uSerialKey )
{
this->uType = uType;
}
BEGIN_NMFUNC_SERIALIZE( CNMCRGetMemberInfoFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uType );
}
else
{
OBJECT_ENCODE( this->crmiInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCRGetMemberInfoFunc )
//{
if ( this->IsCalling() )
{
this->uType = decoder.Decode4();
}
else
{
OBJECT_DECODE( this->crmiInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGSRegisterCallbackFunc
//=========================================
CNMGSRegisterCallbackFunc::CNMGSRegisterCallbackFunc( void )
: CNMFunc( kCode, 1 )
{
this->hWnd = 0;
this->uMsg = 0;
}
CNMGSRegisterCallbackFunc::CNMGSRegisterCallbackFunc( _UInt32_ uSerialKey, HWND hWnd, _UInt32_ uMsg )
: CNMFunc( kCode, 1, uSerialKey )
{
this->hWnd = hWnd;
this->uMsg = uMsg;
}
BEGIN_NMFUNC_SERIALIZE( CNMGSRegisterCallbackFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( static_cast<_UInt32_>( (UINT_PTR)this->hWnd ) );
encoder.Encode4( this->uMsg );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGSRegisterCallbackFunc )
//{
if ( this->IsCalling() )
{
this->hWnd = reinterpret_cast<HWND>( (UINT_PTR)decoder.Decode4() );
this->uMsg = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGSWantCloseFunc
//=========================================
CNMGSWantCloseFunc::CNMGSWantCloseFunc( void )
: CNMFunc( kCode, 1 )
{
this->bForceClose = FALSE;
}
CNMGSWantCloseFunc::CNMGSWantCloseFunc( _UInt32_ uSerialKey, BOOL bForceClose )
: CNMFunc( kCode, 1, uSerialKey )
{
this->bForceClose = bForceClose;
}
BEGIN_NMFUNC_SERIALIZE( CNMGSWantCloseFunc )
//{
encoder.Encode1( static_cast<UINT8>( this->bForceClose ) );
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGSWantCloseFunc )
//{
this->bForceClose = decoder.Decode1();
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGSGetSessionInfoFunc
//=========================================
CNMGSGetSessionInfoFunc::CNMGSGetSessionInfoFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMGSGetSessionInfoFunc::CNMGSGetSessionInfoFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGSGetSessionInfoFunc )
//{
if ( this->IsReturn() )
{
OBJECT_ENCODE( this->siInfo );
LIST_ENCODE( NMSessionMemberList, this->aMembers );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGSGetSessionInfoFunc )
//{
if ( this->IsReturn() )
{
OBJECT_DECODE( this->siInfo );
LIST_DECODE( NMSessionMemberList, this->aMembers );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGSSetServingProcessIDFunc
//=========================================
CNMGSSetServingProcessIDFunc::CNMGSSetServingProcessIDFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMGSSetServingProcessIDFunc::CNMGSSetServingProcessIDFunc( _UInt32_ uSerialKey, _UInt32_ uServingProcessID )
: CNMFunc( kCode, 1, uSerialKey )
{
this->uServingProcessID = uServingProcessID;
}
BEGIN_NMFUNC_SERIALIZE( CNMGSSetServingProcessIDFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uServingProcessID );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGSSetServingProcessIDFunc )
//{
if ( this->IsCalling() )
{
this->uServingProcessID = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGSGetMemberListFunc
//=========================================
CNMGSGetMemberListFunc::CNMGSGetMemberListFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMGSGetMemberListFunc::CNMGSGetMemberListFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGSGetMemberListFunc )
//{
if ( this->IsReturn() )
{
LIST_ENCODE( NMSessionMemberList, this->aMembers );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGSGetMemberListFunc )
//{
if ( this->IsReturn() )
{
LIST_DECODE( NMSessionMemberList, this->aMembers );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGSGetInviteCandidateListFunc
//=========================================
CNMGSGetInviteCandidateListFunc::CNMGSGetInviteCandidateListFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMGSGetInviteCandidateListFunc::CNMGSGetInviteCandidateListFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGSGetInviteCandidateListFunc )
//{
if ( this->IsReturn() )
{
LIST_ENCODE( NMFriendList, this->aCandidates );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGSGetInviteCandidateListFunc )
//{
if ( this->IsReturn() )
{
LIST_DECODE( NMFriendList, this->aCandidates );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGSInviteUserFunc
//=========================================
CNMGSInviteUserFunc::CNMGSInviteUserFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDCODE( this->fcFriendCode );
}
CNMGSInviteUserFunc::CNMGSInviteUserFunc( _UInt32_ uSerialKey, NMFriendCode fcFriendCode )
: CNMFunc( kCode, 1, uSerialKey )
{
this->fcFriendCode = fcFriendCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMGSInviteUserFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDCODE( this->fcFriendCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGSInviteUserFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDCODE( this->fcFriendCode );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGSInviteUserExFunc
//=========================================
CNMGSInviteUserExFunc::CNMGSInviteUserExFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_FRIENDKEY( this->keyFriend );
}
CNMGSInviteUserExFunc::CNMGSInviteUserExFunc( _UInt32_ uSerialKey, NMFriendKey keyFriend )
: CNMFunc( kCode, 1, uSerialKey )
{
this->keyFriend = keyFriend;
}
BEGIN_NMFUNC_SERIALIZE( CNMGSInviteUserExFunc )
//{
if ( this->IsCalling() )
{
ENCODE_FRIENDKEY( this->keyFriend );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGSInviteUserExFunc )
//{
if ( this->IsCalling() )
{
DECODE_FRIENDKEY( this->keyFriend );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGSInviteUserFunc
//=========================================
CNMCSSendChatMessageFunc::CNMCSSendChatMessageFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMCSSendChatMessageFunc::CNMCSSendChatMessageFunc( _UInt32_ uSerialKey,CNMChatMessage& chatMsg )
: CNMFunc( kCode, 1, uSerialKey )
{
this->chatMsg = chatMsg;
}
BEGIN_NMFUNC_SERIALIZE( CNMCSSendChatMessageFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->chatMsg );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCSSendChatMessageFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->chatMsg );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMFUDSGetFileEventFunc
//=========================================
CNMFUDSGetFileEventFunc::CNMFUDSGetFileEventFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMFUDSGetFileEventFunc::CNMFUDSGetFileEventFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMFUDSGetFileEventFunc )
//{
if ( this->IsReturn() )
{
LIST_ENCODE( NMFileEventList, this->aEventList );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMFUDSGetFileEventFunc )
//{
if ( this->IsReturn() )
{
LIST_DECODE( NMFileEventList, this->aEventList );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMFUSSendFileFunc
//=========================================
CNMFUSSendFileFunc::CNMFUSSendFileFunc( void )
: CNMFunc( kCode, 1 )
{
this->szFilePath[ 0 ] = 0;
}
CNMFUSSendFileFunc::CNMFUSSendFileFunc( _UInt32_ uSerialKey, LPCTSTR szFilePath )
: CNMFunc( kCode, 1, uSerialKey )
{
INIT_STRING2( szFilePath, MAX_PATH );
}
BEGIN_NMFUNC_SERIALIZE( CNMFUSSendFileFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szFilePath );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMFUSSendFileFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szFilePath, MAX_PATH );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMFUSControlFunc
//=========================================
CNMFUSControlFunc::CNMFUSControlFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = 0;
this->uEventId = 0;
}
CNMFUSControlFunc::CNMFUSControlFunc( _UInt32_ uSerialKey, _UInt32_ uType, _UInt32_ uEventId )
: CNMFunc( kCode, 1, uSerialKey )
{
this->uType = uType;
this->uEventId = uEventId;
}
BEGIN_NMFUNC_SERIALIZE( CNMFUSControlFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uType );
encoder.Encode4( this->uEventId );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMFUSControlFunc )
//{
if ( this->IsCalling() )
{
this->uType = decoder.Decode4();
this->uEventId = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMFDSControlFunc
//=========================================
CNMFDSControlFunc::CNMFDSControlFunc( void )
: CNMFunc( kCode, 1 )
{
this->uType = 0;
this->uEventId = 0;
}
CNMFDSControlFunc::CNMFDSControlFunc( _UInt32_ uSerialKey, _UInt32_ uType, _UInt32_ uEventId )
: CNMFunc( kCode, 1, uSerialKey )
{
this->uType = uType;
this->uEventId = uEventId;
}
BEGIN_NMFUNC_SERIALIZE( CNMFDSControlFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uType );
encoder.Encode4( this->uEventId );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMFDSControlFunc )
//{
if ( this->IsCalling() )
{
this->uType = decoder.Decode4();
this->uEventId = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMFDSGetDownloadDirFunc
//=========================================
CNMFDSGetDownloadDirFunc::CNMFDSGetDownloadDirFunc( void )
: CNMFunc( kCode, 1 )
{
this->szDir[ 0 ] = 0;
}
CNMFDSGetDownloadDirFunc::CNMFDSGetDownloadDirFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
INIT_STRING2( szDir, MAX_PATH );
}
BEGIN_NMFUNC_SERIALIZE( CNMFDSGetDownloadDirFunc )
//{
if ( this->IsReturn() )
{
encoder.EncodeString( this->szDir );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMFDSGetDownloadDirFunc )
//{
if ( this->IsReturn() )
{
decoder.DecodeString( this->szDir, MAX_PATH );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMFDSSetDownloadDirFunc
//=========================================
CNMFDSSetDownloadDirFunc::CNMFDSSetDownloadDirFunc( void )
: CNMFunc( kCode, 1 )
{
this->szDir[ 0 ] = 0;
}
CNMFDSSetDownloadDirFunc::CNMFDSSetDownloadDirFunc( _UInt32_ uSerialKey, LPCTSTR szDir )
: CNMFunc( kCode, 1, uSerialKey )
{
INIT_STRING2( szDir, MAX_PATH );
}
BEGIN_NMFUNC_SERIALIZE( CNMFDSSetDownloadDirFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szDir );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMFDSSetDownloadDirFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szDir, MAX_PATH );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMWSSendWBMessageFunc
//=========================================
CNMWSSendWBMessageFunc::CNMWSSendWBMessageFunc( void )
: CNMFunc( kCode, 1 )
{
this->uContentId = 0;
this->uDataLen = 0;
::ZeroMemory( this->aData, sizeof( this->aData ) );
}
CNMWSSendWBMessageFunc::CNMWSSendWBMessageFunc( _UInt32_ uSerialKey, _UInt32_ uContentId, const BYTE* aData, _UInt32_ uDataLen )
: CNMFunc( kCode, 1, uSerialKey )
{
this->uContentId = uContentId;
this->uDataLen = uDataLen;
::CopyMemory( this->aData, aData, uDataLen );
}
BEGIN_NMFUNC_SERIALIZE( CNMWSSendWBMessageFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uContentId );
encoder.EncodeBinary( this->aData, this->uDataLen );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMWSSendWBMessageFunc )
//{
if ( this->IsCalling() )
{
this->uContentId = decoder.Decode4();
this->uDataLen = decoder.DecodeBinary( this->aData, kMaxDataLen );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMWSGetAssocSerialKeyFunc
//=========================================
CNMWSGetAssocSerialKeyFunc::CNMWSGetAssocSerialKeyFunc( void )
: CNMFunc( kCode, 1 )
{
this->uAssocSerialKey = 0;
}
CNMWSGetAssocSerialKeyFunc::CNMWSGetAssocSerialKeyFunc( _UInt32_ uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
this->uAssocSerialKey = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMWSGetAssocSerialKeyFunc )
//{
if ( this->IsReturn() )
{
encoder.Encode4( this->uAssocSerialKey );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMWSGetAssocSerialKeyFunc )
//{
if ( this->IsReturn() )
{
this->uAssocSerialKey = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCustomNotifyFunc
//=========================================
CNMCustomNotifyFunc::CNMCustomNotifyFunc( void )
: CNMFunc( kCode, 1 )
{
}
CNMCustomNotifyFunc::CNMCustomNotifyFunc( UINT32 uType, LPCTSTR szArgument, UINT32 uPolicyFlag/* = CNMCustomNotifyData::kCustomNotifyPolicy_Default*/ )
: CNMFunc( kCode, 1 )
{
this->cnData.uType = uType;
INIT_STRING( this->cnData.szArgument, szArgument, MSG_SIZE );
this->cnData.uPolicyFlag = uPolicyFlag;
}
CNMCustomNotifyFunc::CNMCustomNotifyFunc( CNMCustomNotifyData& cnData )
: CNMFunc( kCode, 1 )
{
this->cnData = cnData;
}
BEGIN_NMFUNC_SERIALIZE( CNMCustomNotifyFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->cnData );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCustomNotifyFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->cnData );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMChangeMyLevelFunc
//=========================================
CNMChangeMyLevelFunc::CNMChangeMyLevelFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyVirtual );
this->uLevel = 0;
this->uLevelType = 0;
}
CNMChangeMyLevelFunc::CNMChangeMyLevelFunc( _UInt32_ uLevel, UINT32 uLevelType )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyVirtual );
this->uLevel = uLevel;
this->uLevelType = uLevelType;
}
BEGIN_NMFUNC_SERIALIZE( CNMChangeMyLevelFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyVirtual );
encoder.Encode4( this->uLevel );
encoder.Encode4( this->uLevelType );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMChangeMyLevelFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyVirtual );
this->uLevel = decoder.Decode4();
this->uLevelType = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMRemoveMyVirtualUserFunc
//=========================================
CNMRemoveMyVirtualUserFunc::CNMRemoveMyVirtualUserFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyVirtual );
}
CNMRemoveMyVirtualUserFunc::CNMRemoveMyVirtualUserFunc( NMVirtualKey & keyVirtual )
: CNMFunc( kCode, 1 )
{
this->keyVirtual = keyVirtual;
}
BEGIN_NMFUNC_SERIALIZE( CNMRemoveMyVirtualUserFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyVirtual );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMRemoveMyVirtualUserFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyVirtual );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMLoginPassportFunc
//=========================================
CNMLoginPassportFunc::CNMLoginPassportFunc( void )
: CNMFunc( kCode, 1, 0, TRUE )
{
this->szLoginId[ 0 ] = 0;
this->szPassword[ 0 ] = 0;
this->uGameCode = kGameCode_NULL;
this->uVersion = 0;
this->pbyPassport[ 0 ] = 0;
this->cbyPassportLength = 0;
this->uLoginGameCode = kGameCode_nexoncom;
this->uSupportFlag = static_cast<UINT32>( kSupportFlag_FromGameCode );
this->nRegionCode = 0;
}
CNMLoginPassportFunc::CNMLoginPassportFunc( LPCTSTR szLoginId, LPCTSTR szPassword, _UInt64_ uVersion, PBYTE pbyPassport, INT32 cbyPassportLength, NMGameCode uLoginGameCode, INT32 nRegionCode )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szLoginId, LOGINID_SIZE );
INIT_STRING2( szPassword, LOGINID_SIZE );
this->uGameCode = kGameCode_NULL;
this->uVersion = uVersion;
this->cbyPassportLength = __min( cbyPassportLength, PASSPORT_SIZE );
::ZeroMemory( this->pbyPassport, PASSPORT_SIZE );
::CopyMemory( this->pbyPassport, pbyPassport, this->cbyPassportLength );
this->uLoginGameCode = uLoginGameCode;
this->uSupportFlag = static_cast<UINT32>( kSupportFlag_FromGameCode );
this->nRegionCode = nRegionCode;
}
CNMLoginPassportFunc::CNMLoginPassportFunc( LPCTSTR szLoginId, LPCTSTR szPassword, PBYTE pbyPassport, INT32 cbyPassportLength, UINT32 uSupportFlag, INT32 nRegionCode )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szLoginId, LOGINID_SIZE );
INIT_STRING2( szPassword, LOGINID_SIZE );
this->uGameCode = kGameCode_NULL;
this->uVersion = 0;
this->cbyPassportLength = __min( cbyPassportLength, PASSPORT_SIZE );
::ZeroMemory( this->pbyPassport, PASSPORT_SIZE );
::CopyMemory( this->pbyPassport, pbyPassport, this->cbyPassportLength );
this->uLoginGameCode = uLoginGameCode;
this->uSupportFlag = uSupportFlag;
this->nRegionCode = nRegionCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMLoginPassportFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szLoginId );
encoder.EncodeString( this->szPassword );
encoder.Encode4( this->uGameCode );
encoder.Encode8( this->uVersion );
encoder.EncodeBinary( this->pbyPassport, this->cbyPassportLength );
encoder.Encode4( this->uLoginGameCode );
encoder.Encode4( this->uSupportFlag );
encoder.Encode4( this->nRegionCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLoginPassportFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szLoginId, LOGINID_SIZE );
decoder.DecodeString( this->szPassword, LOGINID_SIZE );
this->uGameCode = decoder.Decode4();
this->uVersion = decoder.Decode8();
this->cbyPassportLength = decoder.DecodeBinary( this->pbyPassport, PASSPORT_SIZE );
this->uLoginGameCode = decoder.Decode4();
this->uSupportFlag = decoder.Decode4();
this->nRegionCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMLoginNexonPassportFunc
//=========================================
CNMLoginNexonPassportFunc::CNMLoginNexonPassportFunc( void )
: CNMFunc( kCode, 1 )
{
this->szPassport[ 0 ] = 0;
this->uGameCode = kGameCode_NULL;
this->uVersion = uVersion;
this->uLoginGameCode = uLoginGameCode;
}
CNMLoginNexonPassportFunc::CNMLoginNexonPassportFunc( LPCTSTR szPassport, _UInt64_ uVersion, NMGameCode uLoginGameCode )
: CNMFunc( kCode, 1)
{
INIT_STRING2( szPassport, PASSPORT_SIZE );
this->uGameCode = kGameCode_NULL;
this->uVersion = uVersion;
this->uLoginGameCode = uLoginGameCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMLoginNexonPassportFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szPassport );
encoder.Encode4( this->uGameCode );
encoder.Encode8( this->uVersion );
encoder.Encode4( this->uLoginGameCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLoginNexonPassportFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szPassport, PASSPORT_SIZE );
this->uGameCode = decoder.Decode4();
this->uVersion = decoder.Decode8();
this->uLoginGameCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// class CNMLoginMessengerFunc
//////////////////////////////////////////////////////////////////////////
CNMLoginMessengerFunc::CNMLoginMessengerFunc()
: CNMFunc( kCode, 1 )
{
this->uSupportFlag = static_cast<UINT32>( kSupportFlag_FromGameCode );
}
CNMLoginMessengerFunc::CNMLoginMessengerFunc( UINT32 uSupportFlag )
: CNMFunc( kCode, 1 )
{
this->uSupportFlag = uSupportFlag;
}
BEGIN_NMFUNC_SERIALIZE( CNMLoginMessengerFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uSupportFlag );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLoginMessengerFunc )
//{
if ( this->IsCalling() )
{
this->uSupportFlag = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// class CNMLogoutMessengerFunc
//////////////////////////////////////////////////////////////////////////
CNMLogoutMessengerFunc::CNMLogoutMessengerFunc() : CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMLogoutMessengerFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLogoutMessengerFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// class CNMLoginAuthFunc
//////////////////////////////////////////////////////////////////////////
CNMLoginAuthFunc::CNMLoginAuthFunc()
: CNMFunc( kCode, 1 )
{
this->uLoginType = kLoginType_None;
this->szPassport[0] = 0;
this->szNexonID[0] = 0;
this->szPassword[0] = 0;
this->bSecondary = FALSE;
this->nRegionCode = 0;
this->szMID[0] = 0;
this->nErrorCode = kLoginAuth_ServerFailed;
this->uFromSite = 0;
}
CNMLoginAuthFunc::CNMLoginAuthFunc( LPCTSTR pszPassport, INT32 nRegionCode )
: CNMFunc( kCode, 1 )
{
this->uLoginType = kLoginType_Passport;
StringArrayCopy( this->szPassport, pszPassport );
this->szNexonID[0] = 0;
this->szPassword[0] = 0;
this->bSecondary = FALSE;
this->nRegionCode = nRegionCode;
this->szMID[0] = 0;
this->nErrorCode = kLoginAuth_ServerFailed;
this->uFromSite = 0;
}
CNMLoginAuthFunc::CNMLoginAuthFunc( LPCTSTR pszNexonID, LPCTSTR pszPassword, INT32 nRegionCode )
: CNMFunc( kCode, 1 )
{
this->uLoginType = kLoginType_IDPassword;
this->szPassport[0] = 0;
StringArrayCopy( this->szNexonID, pszNexonID );
StringArrayCopy( this->szPassword, pszPassword );
this->bSecondary = FALSE;
this->nRegionCode = nRegionCode;
this->szMID[0] = 0;
this->nErrorCode = kLoginAuth_ServerFailed;
this->uFromSite = 0;
}
CNMLoginAuthFunc::CNMLoginAuthFunc( LPCTSTR pszNexonID, LPCTSTR pszPassword, INT32 nRegionCode, LPCTSTR pszMID, UINT32 uFromSite )
: CNMFunc( kCode, 1 )
{
this->uLoginType = kLoginType_IDPassword;
this->szPassport[0] = 0;
StringArrayCopy( this->szNexonID, pszNexonID );
StringArrayCopy( this->szPassword, pszPassword );
this->bSecondary = FALSE;
this->nRegionCode = nRegionCode;
StringArrayCopy( this->szMID, pszMID );
this->nErrorCode = kLoginAuth_ServerFailed;
this->uFromSite = uFromSite;
}
BEGIN_NMFUNC_SERIALIZE( CNMLoginAuthFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uLoginType );
encoder.EncodeString( this->szPassport );
encoder.EncodeString( this->szNexonID );
encoder.EncodeString( this->szPassword );
encoder.Encode4( this->bSecondary );
encoder.Encode4( this->nRegionCode );
encoder.EncodeString( this->szMID );
encoder.Encode4( this->uFromSite );
}
else
{
encoder.Encode4( this->nErrorCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLoginAuthFunc )
//{
if ( this->IsCalling() )
{
this->uLoginType = decoder.Decode4();
decoder.DecodeString( this->szPassport, PASSPORT_SIZE );
decoder.DecodeString( this->szNexonID, LARGE_LOGINID_SIZE );
decoder.DecodeString( this->szPassword, PASSWORD_SIZE );
this->bSecondary = decoder.Decode4();
this->nRegionCode = decoder.Decode4();
decoder.DecodeString( this->szMID, MID_SIZE );
this->uFromSite = decoder.Decode4();
}
else
{
this->nErrorCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// class CNMLoginAuthMatrixFunc
//////////////////////////////////////////////////////////////////////////
CNMLoginAuthMatrixFunc::CNMLoginAuthMatrixFunc()
: CNMFunc( kCode, 1 )
, nErrorCode ( kLoginAuth_ServerFailed )
{
}
CNMLoginAuthMatrixFunc::CNMLoginAuthMatrixFunc( LPCTSTR pszPassport, LPCTSTR pszMatrixData )
: CNMFunc( kCode, 1 )
, szPassport( pszPassport )
, szMatrixData( pszMatrixData )
, nErrorCode( kLoginAuth_ServerFailed )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMLoginAuthMatrixFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szPassport );
encoder.EncodeString( this->szMatrixData );
}
else
{
encoder.Encode4( this->nErrorCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLoginAuthMatrixFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szPassport.GetBuffer(), this->szPassport.GetCapacity() );
decoder.DecodeString( this->szMatrixData.GetBuffer(), this->szMatrixData.GetCapacity() );
}
else
{
this->nErrorCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGetGameTokenFunc
//=========================================
CNMGetGameTokenFunc::CNMGetGameTokenFunc( void )
: CNMFunc( kCode, 1 )
, nReplyCode( kGameToken_ServerFailed )
, nSecureCode( 0 )
{
}
CNMGetGameTokenFunc::CNMGetGameTokenFunc( LPCTSTR pszSecureData )
: CNMFunc( kCode, 1 )
, szSecureData( pszSecureData )
, nReplyCode( 0 )
, nSecureCode( 0 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGetGameTokenFunc )
//{
if( this->IsCalling() )
{
encoder.EncodeString( this->szSecureData );
}
else
{
encoder.Encode4( this->nReplyCode );
encoder.Encode4( this->nSecureCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGetGameTokenFunc )
//{
if( this->IsCalling() )
{
decoder.DecodeString( this->szSecureData.GetBuffer(), this->szSecureData.GetCapacity() );
}
else
{
this->nReplyCode = decoder.Decode4();
this->nSecureCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// class CNMLogoutAuthFunc
//////////////////////////////////////////////////////////////////////////
CNMLogoutAuthFunc::CNMLogoutAuthFunc()
: CNMFunc( kCode, 1 )
{
this->bApplyToAllSession = FALSE;
this->bSecondary = FALSE;
}
CNMLogoutAuthFunc::CNMLogoutAuthFunc( BOOL bApplyToAllSession, BOOL bSecondary )
: CNMFunc( kCode, 1 )
{
this->bApplyToAllSession = bApplyToAllSession;
this->bSecondary = bSecondary;
}
BEGIN_NMFUNC_SERIALIZE( CNMLogoutAuthFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode1( static_cast<UINT8>( this->bApplyToAllSession ) );
encoder.Encode4( this->bSecondary );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMLogoutAuthFunc )
//{
if ( this->IsCalling() )
{
this->bApplyToAllSession = decoder.Decode1();
this->bSecondary = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//////////////////////////////////////////////////////////////////////////
// class CNMInitializeFunc
//////////////////////////////////////////////////////////////////////////
CNMInitializeFunc::CNMInitializeFunc()
: CNMFunc( kCode, 1 )
{
this->uGameCode = kGameCode_NULL;
this->uSupportFlag = static_cast<UINT32>( kSupportFlag_FromGameCode );
}
CNMInitializeFunc::CNMInitializeFunc( NMGameCode uGameCode, UINT32 uSupportFlag )
: CNMFunc( kCode, 1 )
{
this->uGameCode = uGameCode;
this->uSupportFlag = uSupportFlag;
}
BEGIN_NMFUNC_SERIALIZE( CNMInitializeFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uGameCode );
encoder.Encode4( this->uSupportFlag );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMInitializeFunc )
//{
if ( this->IsCalling() )
{
this->uGameCode = decoder.Decode4();
this->uSupportFlag = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
///////////////////////////////////////////////////////////////////////////////
//
// Character functions
//
///////////////////////////////////////////////////////////////////////////////
//=========================================
// class CNMCharacterLoginFunc
//=========================================
CNMCharacterLoginFunc::CNMCharacterLoginFunc( void )
: CNMFunc( kCode, 1 )
{
this->szNickname[ 0 ] = 0;
INITIALIZE_VIRTUALKEY( this->keyUser );
this->nServerCode = 1;
}
CNMCharacterLoginFunc::CNMCharacterLoginFunc( LPCTSTR szNickname, _UInt32_ uVirtualIdCode, INT32 nServerCode )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->keyUser.uGameCode = kGameCode_NULL;
this->keyUser.uVirtualIDCode = uVirtualIdCode;
this->nServerCode = nServerCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterLoginFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szNickname );
ENCODE_VIRTUALKEY( this->keyUser );
encoder.Encode4( this->nServerCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterLoginFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
DECODE_VIRTUALKEY( this->keyUser );
this->nServerCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCharacterLogoutFunc
//=========================================
CNMCharacterLogoutFunc::CNMCharacterLogoutFunc( void )
: CNMFunc( kCode, 1 )
{
this->szNickname[ 0 ] = 0;
INITIALIZE_VIRTUALKEY( this->keyUser );
this->nServerCode = 1;
}
CNMCharacterLogoutFunc::CNMCharacterLogoutFunc( LPCTSTR szNickname, _UInt32_ uVirtualIdCode, INT32 nServerCode )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->keyUser.uGameCode = kGameCode_NULL;
this->keyUser.uVirtualIDCode = uVirtualIdCode;
this->nServerCode = nServerCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterLogoutFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szNickname );
ENCODE_VIRTUALKEY( this->keyUser );
encoder.Encode4( this->nServerCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterLogoutFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
DECODE_VIRTUALKEY( this->keyUser );
this->nServerCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCharacterRemoveFunc
//=========================================
CNMCharacterRemoveFunc::CNMCharacterRemoveFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyVirtual );
this->szNickname[ 0 ] = 0;
this->nServerCode = 1;
}
CNMCharacterRemoveFunc::CNMCharacterRemoveFunc( NMVirtualKey keyVirtual, LPCTSTR szNickname, INT32 nServerCode )
: CNMFunc( kCode, 1 )
{
this->keyVirtual = keyVirtual;
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->nServerCode = nServerCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterRemoveFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyVirtual );
encoder.EncodeString( this->szNickname );
encoder.Encode4( this->nServerCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterRemoveFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyVirtual );
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
this->nServerCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCharacterChangeNameFunc
//=========================================
CNMCharacterChangeNameFunc::CNMCharacterChangeNameFunc( void )
: CNMFunc( kCode, 1 )
{
INITIALIZE_VIRTUALKEY( this->keyVirtual );
this->szNickname[ 0 ] = 0;
this->nServerCode = 1;
}
CNMCharacterChangeNameFunc::CNMCharacterChangeNameFunc( NMVirtualKey keyVirtual, LPCTSTR szNickname, INT32 nServerCode )
: CNMFunc( kCode, 1 )
{
this->keyVirtual = keyVirtual;
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->nServerCode = nServerCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterChangeNameFunc )
//{
if ( this->IsCalling() )
{
ENCODE_VIRTUALKEY( this->keyVirtual );
encoder.EncodeString( this->szNickname );
encoder.Encode4( this->nServerCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterChangeNameFunc )
//{
if ( this->IsCalling() )
{
DECODE_VIRTUALKEY( this->keyVirtual );
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
this->nServerCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCharacterSyncFunc
//=========================================
CNMCharacterSyncFunc::CNMCharacterSyncFunc( void )
: CNMFunc( kCode, 1 )
{
this->szNickname[ 0 ] = 0;
INITIALIZE_VIRTUALKEY( this->keyUser );
this->nServerCode = 1;
this->nSyncType = 0;
}
CNMCharacterSyncFunc::CNMCharacterSyncFunc( LPCTSTR szNickname, _UInt32_ uVirtualIdCode, INT32 nServerCode, INT32 nSyncType )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->keyUser.uGameCode = kGameCode_NULL;
this->keyUser.uVirtualIDCode = uVirtualIdCode;
this->nServerCode = nServerCode;
this->nSyncType = nSyncType;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterSyncFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szNickname );
ENCODE_VIRTUALKEY( this->keyUser );
encoder.Encode4( this->nServerCode );
encoder.Encode4( this->nSyncType );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterSyncFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
DECODE_VIRTUALKEY( this->keyUser );
this->nServerCode = decoder.Decode4();
this->nSyncType = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCharacterLogin64Func
//=========================================
CNMCharacterLogin64Func::CNMCharacterLogin64Func( void )
: CNMFunc( kCode, 1 )
{
this->szNickname[ 0 ] = 0;
this->uVirtualIDCode = 0;
this->nServerCode = 1;
}
CNMCharacterLogin64Func::CNMCharacterLogin64Func( LPCTSTR szNickname, _UInt64_ uVirtualIdCode, INT32 nServerCode )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = uVirtualIdCode;
this->nServerCode = nServerCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterLogin64Func )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szNickname );
encoder.Encode8( this->uVirtualIDCode );
encoder.Encode4( this->nServerCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterLogin64Func )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = decoder.Decode8();
this->nServerCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCharacterLogout64Func
//=========================================
CNMCharacterLogout64Func::CNMCharacterLogout64Func( void )
: CNMFunc( kCode, 1 )
{
this->szNickname[ 0 ] = 0;
this->uVirtualIDCode = 0;
this->nServerCode = 1;
}
CNMCharacterLogout64Func::CNMCharacterLogout64Func( LPCTSTR szNickname, _UInt64_ uVirtualIdCode, INT32 nServerCode )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = uVirtualIdCode;
this->nServerCode = nServerCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterLogout64Func )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szNickname );
encoder.Encode8( this->uVirtualIDCode );
encoder.Encode4( this->nServerCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterLogout64Func )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = decoder.Decode8();
this->nServerCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCharacterRemove64Func
//=========================================
CNMCharacterRemove64Func::CNMCharacterRemove64Func( void )
: CNMFunc( kCode, 1 )
{
this->szNickname[ 0 ] = 0;
this->uVirtualIDCode = 0;
this->nServerCode = 1;
}
CNMCharacterRemove64Func::CNMCharacterRemove64Func( LPCTSTR szNickname, _UInt64_ uVirtualIdCode, INT32 nServerCode )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = uVirtualIdCode;
this->nServerCode = nServerCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterRemove64Func )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szNickname );
encoder.Encode8( this->uVirtualIDCode );
encoder.Encode4( this->nServerCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterRemove64Func )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = decoder.Decode8();
this->nServerCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCharacterChangeName64Func
//=========================================
CNMCharacterChangeName64Func::CNMCharacterChangeName64Func( void )
: CNMFunc( kCode, 1 )
{
this->szNickname[ 0 ] = 0;
this->uVirtualIDCode = 0;
this->nServerCode = 1;
}
CNMCharacterChangeName64Func::CNMCharacterChangeName64Func( LPCTSTR szNickname, _UInt64_ uVirtualIdCode, INT32 nServerCode )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = uVirtualIdCode;
this->nServerCode = nServerCode;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterChangeName64Func )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szNickname );
encoder.Encode8( this->uVirtualIDCode );
encoder.Encode4( this->nServerCode );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterChangeName64Func )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = decoder.Decode8();
this->nServerCode = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMCharacterSync64Func
//=========================================
CNMCharacterSync64Func::CNMCharacterSync64Func( void )
: CNMFunc( kCode, 1 )
{
this->szNickname[ 0 ] = 0;
this->uVirtualIDCode = 0;
this->nServerCode = 1;
this->nSyncType = 0;
}
CNMCharacterSync64Func::CNMCharacterSync64Func( LPCTSTR szNickname, _UInt64_ uVirtualIdCode, INT32 nServerCode, INT32 nSyncType )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = uVirtualIdCode;
this->nServerCode = nServerCode;
this->nSyncType = nSyncType;
}
BEGIN_NMFUNC_SERIALIZE( CNMCharacterSync64Func )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szNickname );
encoder.Encode8( this->uVirtualIDCode );
encoder.Encode4( this->nServerCode );
encoder.Encode4( this->nSyncType );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCharacterSync64Func )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szNickname, NICKNAME_SIZE );
this->uVirtualIDCode = decoder.Decode8();
this->nServerCode = decoder.Decode4();
this->nSyncType = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
///////////////////////////////////////////////////////////////////////////////
//
// Channel functions
//
///////////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
// CHClose
//-----------------------------------------------------------------------------
CNMCHCloseFunc::CNMCHCloseFunc()
: CNMFunc( kCode, 1 )
{
}
CNMCHCloseFunc::CNMCHCloseFunc( UINT32 uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCHCloseFunc )
//{
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCHCloseFunc )
//{
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CHGetChannelInfo
//-----------------------------------------------------------------------------
CNMCHGetChannelInfoFunc::CNMCHGetChannelInfoFunc()
: CNMFunc( kCode, 1 )
{
}
CNMCHGetChannelInfoFunc::CNMCHGetChannelInfoFunc( UINT32 uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCHGetChannelInfoFunc )
//{
if ( this->IsReturn() )
{
OBJECT_ENCODE( this->clientChannelInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCHGetChannelInfoFunc )
//{
if ( this->IsReturn() )
{
OBJECT_DECODE( this->clientChannelInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CHChangeChannelInfo
//-----------------------------------------------------------------------------
CNMCHChangeChannelInfoFunc::CNMCHChangeChannelInfoFunc()
: CNMFunc( kCode, 1 )
{
}
CNMCHChangeChannelInfoFunc::CNMCHChangeChannelInfoFunc( UINT32 uSerialKey, CNMClientChannelInfo const & clientChannelInfo )
: CNMFunc( kCode, 1, uSerialKey )
, clientChannelInfo( clientChannelInfo )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCHChangeChannelInfoFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->clientChannelInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCHChangeChannelInfoFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->clientChannelInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CHGetMemberInfoList
//-----------------------------------------------------------------------------
CNMCHGetMemberInfoListFunc::CNMCHGetMemberInfoListFunc()
: CNMFunc( kCode, 1 )
{
}
CNMCHGetMemberInfoListFunc::CNMCHGetMemberInfoListFunc( UINT32 uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCHGetMemberInfoListFunc )
//{
if ( this->IsReturn() )
{
LIST_ENCODE( NMChannelMemberInfoList, this->aMember );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCHGetMemberInfoListFunc )
//{
if ( this->IsReturn() )
{
LIST_DECODE( NMChannelMemberInfoList, this->aMember );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CHChangeMyInfo
//-----------------------------------------------------------------------------
CNMCHChangeMyInfoFunc::CNMCHChangeMyInfoFunc()
: CNMFunc( kCode, 1 )
{
}
CNMCHChangeMyInfoFunc::CNMCHChangeMyInfoFunc( UINT32 uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
CNMCHChangeMyInfoFunc::CNMCHChangeMyInfoFunc( UINT32 uSerialKey, CNMChannelMemberInfo const & channelMemberInfo )
: CNMFunc( kCode, 1, uSerialKey )
, channelMemberInfo( channelMemberInfo )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCHChangeMyInfoFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->channelMemberInfo );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCHChangeMyInfoFunc )
//{
if ( this->IsReturn() )
{
OBJECT_DECODE( this->channelMemberInfo );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CHInviteUser
//-----------------------------------------------------------------------------
CNMCHInviteUserFunc::CNMCHInviteUserFunc()
: CNMFunc( kCode, 1 )
{
}
CNMCHInviteUserFunc::CNMCHInviteUserFunc( UINT32 uSerialKey, LPCTSTR pszTargetIds, LPCTSTR pszMessage )
: CNMFunc( kCode, 1, uSerialKey )
, szTargetIds( pszTargetIds )
, szMessage( pszMessage )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCHInviteUserFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szTargetIds );
encoder.EncodeString( this->szMessage );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCHInviteUserFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szTargetIds.GetBuffer(), this->szTargetIds.GetCapacity() );
decoder.DecodeString( this->szMessage.GetBuffer(), this->szMessage.GetCapacity() );
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CHBanUser
//-----------------------------------------------------------------------------
CNMCHBanUserFunc::CNMCHBanUserFunc()
: CNMFunc( kCode, 1 )
{
}
CNMCHBanUserFunc::CNMCHBanUserFunc( UINT32 uSerialKey, INT32 nNexonSN )
: CNMFunc( kCode, 1, uSerialKey )
, nNexonSN( nNexonSN )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCHBanUserFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->nNexonSN );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCHBanUserFunc )
//{
if ( this->IsCalling() )
{
this->nNexonSN = decoder.Decode4();
}
//}
END_NMFUNC_DESERIALIZE()
//-----------------------------------------------------------------------------
// CHSendChannelMessage
//-----------------------------------------------------------------------------
CNMCHSendChannelMessageFunc::CNMCHSendChannelMessageFunc()
: CNMFunc( kCode, 1 )
{
}
CNMCHSendChannelMessageFunc::CNMCHSendChannelMessageFunc( UINT32 uSerialKey )
: CNMFunc( kCode, 1, uSerialKey )
{
}
CNMCHSendChannelMessageFunc::CNMCHSendChannelMessageFunc( UINT32 uSerialKey, CNMChannelMessage const & channelMessage )
: CNMFunc( kCode, 1, uSerialKey )
, channelMessage( channelMessage )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMCHSendChannelMessageFunc )
//{
if ( this->IsCalling() )
{
OBJECT_ENCODE( this->channelMessage );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMCHSendChannelMessageFunc )
//{
if ( this->IsCalling() )
{
OBJECT_DECODE( this->channelMessage );
}
//}
END_NMFUNC_DESERIALIZE()
///////////////////////////////////////////////////////////////////////////////
//
// GameLog functions
//
///////////////////////////////////////////////////////////////////////////////
//=========================================
// class CNMGameLogInitializeFunc
//=========================================
CNMGameLogInitializeFunc::CNMGameLogInitializeFunc( void )
: CNMFunc( kCode, 1 )
{
this->szGameName[ 0 ] = 0;
this->szBaseURL[ 0 ] = 0;
this->szSessionID[ 0 ] = 0;
}
CNMGameLogInitializeFunc::CNMGameLogInitializeFunc( LPCTSTR szGameName, LPCTSTR szBaseURL, LPCTSTR szSessionID )
: CNMFunc( kCode, 1 )
{
INIT_STRING2( szGameName, 32 );
INIT_STRING2( szBaseURL, 256 );
INIT_STRING2( szSessionID, 32 );
}
BEGIN_NMFUNC_SERIALIZE( CNMGameLogInitializeFunc )
//{
if ( this->IsCalling() )
{
encoder.EncodeString( this->szGameName );
encoder.EncodeString( this->szBaseURL );
encoder.EncodeString( this->szSessionID );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGameLogInitializeFunc )
//{
if ( this->IsCalling() )
{
decoder.DecodeString( this->szGameName, 32 );
decoder.DecodeString( this->szBaseURL, 256 );
decoder.DecodeString( this->szSessionID, 32 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGameLogFinalizeFunc
//=========================================
CNMGameLogFinalizeFunc::CNMGameLogFinalizeFunc( void )
: CNMFunc( kCode, 1 )
{
}
BEGIN_NMFUNC_SERIALIZE( CNMGameLogFinalizeFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGameLogFinalizeFunc )
//{
if ( this->IsCalling() )
{
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGameLogWriteStageLogFunc
//=========================================
CNMGameLogWriteStageLogFunc::CNMGameLogWriteStageLogFunc( void )
: CNMFunc( kCode, 1 )
, nStage( 0 )
{
this->szComment[ 0 ] = 0;
}
CNMGameLogWriteStageLogFunc::CNMGameLogWriteStageLogFunc( _SInt32_ nStage, LPCTSTR szComment )
: CNMFunc( kCode, 1 )
, nStage( nStage )
{
INIT_STRING2( szComment, 256 );
}
BEGIN_NMFUNC_SERIALIZE( CNMGameLogWriteStageLogFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->nStage );
encoder.EncodeString( this->szComment );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGameLogWriteStageLogFunc )
//{
if ( this->IsCalling() )
{
this->nStage = decoder.Decode4();
decoder.DecodeString( this->szComment, 256 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGameLogWriteErrorLogFunc
//=========================================
CNMGameLogWriteErrorLogFunc::CNMGameLogWriteErrorLogFunc( void )
: CNMFunc( kCode, 1 )
, nErrorType( 0 )
{
this->szComment[ 0 ] = 0;
}
CNMGameLogWriteErrorLogFunc::CNMGameLogWriteErrorLogFunc( _SInt32_ nErrorType, LPCTSTR szComment )
: CNMFunc( kCode, 1 )
, nErrorType( nErrorType )
{
INIT_STRING2( szComment, 256 );
}
BEGIN_NMFUNC_SERIALIZE( CNMGameLogWriteErrorLogFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->nErrorType );
encoder.EncodeString( this->szComment );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGameLogWriteErrorLogFunc )
//{
if ( this->IsCalling() )
{
this->nErrorType = decoder.Decode4();
decoder.DecodeString( this->szComment, 256 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMGameLogGetSessionIDFunc
//=========================================
CNMGameLogGetSessionIDFunc::CNMGameLogGetSessionIDFunc( void )
: CNMFunc( kCode, 1 )
{
this->szSessionID[ 0 ] = 0;
}
BEGIN_NMFUNC_SERIALIZE( CNMGameLogGetSessionIDFunc )
//{
if ( this->IsReturn() )
{
encoder.EncodeString( this->szSessionID );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMGameLogGetSessionIDFunc )
//{
if ( this->IsReturn() )
{
decoder.DecodeString( this->szSessionID, 32 );
}
//}
END_NMFUNC_DESERIALIZE()
///////////////////////////////////////////////////////////////////////////////
//
// PlayFeed functions
//
///////////////////////////////////////////////////////////////////////////////
//=========================================
// class CNMPlayFeedWritePlayLogFunc
//=========================================
CNMPlayFeedWritePlayLogFunc::CNMPlayFeedWritePlayLogFunc( void )
: CNMFunc( kCode, 1 )
, uFeedCategory( 0 )
, uFeedTypeNo( 0 )
{
this->szPlayLog[ 0 ] = 0;
}
CNMPlayFeedWritePlayLogFunc::CNMPlayFeedWritePlayLogFunc( UINT32 uFeedCategory, UINT32 uFeedTypeNo, LPCTSTR szPlayLog )
: CNMFunc( kCode, 1 )
, uFeedCategory( uFeedCategory )
, uFeedTypeNo( uFeedTypeNo )
{
INIT_STRING2( szPlayLog, 4096 );
}
BEGIN_NMFUNC_SERIALIZE( CNMPlayFeedWritePlayLogFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uFeedCategory );
encoder.Encode4( this->uFeedTypeNo );
encoder.EncodeString( this->szPlayLog );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMPlayFeedWritePlayLogFunc )
//{
if ( this->IsCalling() )
{
this->uFeedCategory = decoder.Decode4();
this->uFeedTypeNo = decoder.Decode4();
decoder.DecodeString( this->szPlayLog, 4096 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// class CNMPlayFeedPublishPlayFeedFunc
//=========================================
CNMPlayFeedPublishPlayFeedFunc::CNMPlayFeedPublishPlayFeedFunc( void )
: CNMFunc( kCode, 1 )
, uLogType( 0 )
, uFeedCategory( 0 )
, uFeedTypeNo( 0 )
{
this->szPlayLog[ 0 ] = 0;
}
CNMPlayFeedPublishPlayFeedFunc::CNMPlayFeedPublishPlayFeedFunc( UINT32 uLogType, UINT32 uFeedCategory, UINT32 uFeedTypeNo, LPCTSTR szPlayLog )
: CNMFunc( kCode, 1 )
, uLogType( uLogType )
, uFeedCategory( uFeedCategory )
, uFeedTypeNo( uFeedTypeNo )
{
INIT_STRING2( szPlayLog, 4096 );
}
BEGIN_NMFUNC_SERIALIZE( CNMPlayFeedPublishPlayFeedFunc )
//{
if ( this->IsCalling() )
{
encoder.Encode4( this->uLogType );
encoder.Encode4( this->uFeedCategory );
encoder.Encode4( this->uFeedTypeNo );
encoder.EncodeString( this->szPlayLog );
}
//}
END_NMFUNC_SERIALIZE()
BEGIN_NMFUNC_DESERIALIZE( CNMPlayFeedPublishPlayFeedFunc )
//{
if ( this->IsCalling() )
{
this->uLogType = decoder.Decode4();
this->uFeedCategory = decoder.Decode4();
this->uFeedTypeNo = decoder.Decode4();
decoder.DecodeString( this->szPlayLog, 4096 );
}
//}
END_NMFUNC_DESERIALIZE()
//=========================================
// Etc.
//=========================================
#define NMFUNC_MAP( funcClassName ) case funcClassName::kCode: return new funcClassName;
CNMFunc* CNMUtil::CreateFuncFromCode( _UInt32_ uCode )
{
switch ( uCode )
{
// control
NMFUNC_MAP( CNMInitFunc )
NMFUNC_MAP( CNMRegisterCallbackFunc )
NMFUNC_MAP( CNMResetCallbackFunc )
NMFUNC_MAP( CNMAttachToNMCOServerFunc )
NMFUNC_MAP( CNMDetachFromNMCOServerFunc )
NMFUNC_MAP( CNMBringForwardStandAloneMsgFunc )
NMFUNC_MAP( CNMStartStandAloneMsgFunc )
NMFUNC_MAP( CNMInitClientObjectFunc )
// session control
NMFUNC_MAP( CNMLoginFunc )
NMFUNC_MAP( CNMLogoutFunc )
NMFUNC_MAP( CNMLoginVirtualFunc )
NMFUNC_MAP( CNMLogoutVirtualFunc )
NMFUNC_MAP( CNMGetMyVirtualUserListFunc )
NMFUNC_MAP( CNMChangeMyPositionFunc )
NMFUNC_MAP( CNMSendRefreshMessageFunc )
NMFUNC_MAP( CNMChangeMyLevelFunc )
NMFUNC_MAP( CNMRemoveMyVirtualUserFunc )
NMFUNC_MAP( CNMLoginPassportFunc )
NMFUNC_MAP( CNMLoginNexonPassportFunc )
NMFUNC_MAP( CNMLoginMessengerFunc )
NMFUNC_MAP( CNMLogoutMessengerFunc )
NMFUNC_MAP( CNMLoginAuthFunc )
NMFUNC_MAP( CNMLoginAuthMatrixFunc )
NMFUNC_MAP( CNMLogoutAuthFunc )
NMFUNC_MAP( CNMInitializeFunc )
NMFUNC_MAP( CNMGetGameTokenFunc )
// user info
NMFUNC_MAP( CNMGetMyInfoFunc )
NMFUNC_MAP( CNMGetUserDataListFunc )
NMFUNC_MAP( CNMChangeMyInfoFunc )
NMFUNC_MAP( CNMGetConfigFunc )
NMFUNC_MAP( CNMChangeConfigFunc )
NMFUNC_MAP( CNMGetLocalConfigFunc )
NMFUNC_MAP( CNMChangeLocalConfigFunc )
NMFUNC_MAP( CNMGetCountFunc )
NMFUNC_MAP( CNMSetCountFunc )
NMFUNC_MAP( CNMChangeNicknameFunc )
NMFUNC_MAP( CNMRequestNewsFunc )
NMFUNC_MAP( CNMCheckNewsFunc )
NMFUNC_MAP( CNMChangeMetaDataFunc )
// cinent info
NMFUNC_MAP( CNMGetDomainFunc )
NMFUNC_MAP( CNMGetVersionFunc )
NMFUNC_MAP( CNMSetStatInfoFunc )
NMFUNC_MAP( CNMSetLocaleFunc )
NMFUNC_MAP( CNMGetNexonPassportFunc )
NMFUNC_MAP( CNMGetMatrixInfoFunc )
NMFUNC_MAP( CNMGetNxHWIDFunc )
// P2P
NMFUNC_MAP( CNMP2PLoginFunc )
NMFUNC_MAP( CNMP2PSendDataFunc )
NMFUNC_MAP( CNMP2PLogoutFunc )
NMFUNC_MAP( CNMP2PMultiSendDataFunc )
// friend
NMFUNC_MAP( CNMGetFriendListFunc )
NMFUNC_MAP( CNMGetFriendInfoFunc )
NMFUNC_MAP( CNMRequestNewFriendFunc )
NMFUNC_MAP( CNMConfirmNewFriendFunc )
NMFUNC_MAP( CNMBlockFriendFunc )
NMFUNC_MAP( CNMChangeFriendMemoFunc )
NMFUNC_MAP( CNMAddFriendToCategoryFunc )
NMFUNC_MAP( CNMDeleteFriendFromCategoryFunc )
NMFUNC_MAP( CNMMoveFriendCategoryFunc )
NMFUNC_MAP( CNMChangeFriendMemoExFunc )
// category
NMFUNC_MAP( CNMAddCategoryFunc )
NMFUNC_MAP( CNMDeleteCategoryFunc )
NMFUNC_MAP( CNMChangeCategoryNameFunc )
NMFUNC_MAP( CNMChangeCategoryPropertyFunc )
NMFUNC_MAP( CNMChangeCategoryAllowTypeFunc )
// note
NMFUNC_MAP( CNMGetNoteBoxFunc )
NMFUNC_MAP( CNMSendNoteMsgFunc )
NMFUNC_MAP( CNMSendAccuseNoteMsgFunc )
NMFUNC_MAP( CNMProcessNoteFunc )
NMFUNC_MAP( CNMSendNoteInfoFunc )
NMFUNC_MAP( CNMGetNoteBox2Func )
// note rejected user list
NMFUNC_MAP( CNMGetRejectedUserListFunc )
NMFUNC_MAP( CNMAppendRejectedUserFunc )
NMFUNC_MAP( CNMRemoveRejectedUserFunc )
// guild
NMFUNC_MAP( CNMGetMyGuildListExFunc )
NMFUNC_MAP( CNMMonitorGuildOnlineInfoFunc )
NMFUNC_MAP( CNMMonitorGuildOnlineInfoExFunc )
NMFUNC_MAP( CNMSendGuildChatMessageFunc )
// client util
NMFUNC_MAP( CNMExecutePatcherFunc )
NMFUNC_MAP( CNMExecuteLauncherFunc )
NMFUNC_MAP( CNMExecuteCommonFunc )
NMFUNC_MAP( CNMGetUrlFunc )
NMFUNC_MAP( CNMGetPathFunc )
NMFUNC_MAP( CNMSetSessionValueFunc )
NMFUNC_MAP( CNMGetSessionValueFunc )
NMFUNC_MAP( CNMGetGameListFunc )
NMFUNC_MAP( CNMGetUrlExFunc )
NMFUNC_MAP( CNMDownloadGuildMarkFileFunc )
NMFUNC_MAP( CNMDownloadFileFunc )
NMFUNC_MAP( CNMUploadFileFunc )
NMFUNC_MAP( CNMGetSupportGameListFunc )
NMFUNC_MAP( CNMGetGameServerListFunc )
NMFUNC_MAP( CNMGetGameFullNameFunc )
NMFUNC_MAP( CNMGetGameShortNameFunc )
NMFUNC_MAP( CNMGetGameFriendTitleFunc )
NMFUNC_MAP( CNMGetGameServerNameFunc )
NMFUNC_MAP( CNMGetConnConfigFunc )
NMFUNC_MAP( CNMSetConnConfigFunc )
NMFUNC_MAP( CNMExecuteNGMPatcherFunc )
NMFUNC_MAP( CNMExecuteNGMLauncherFunc )
NMFUNC_MAP( CNMExecuteNGMInstallerFunc )
NMFUNC_MAP( CNMIsNGMInstalledFunc )
NMFUNC_MAP( CNMRestrictedWordsFunc )
NMFUNC_MAP( CNMMinimizeAllFunc )
NMFUNC_MAP( CNMLogReportSyncFunc )
NMFUNC_MAP( CNMIsGuestIDPassportFunc )
NMFUNC_MAP( CNMSetServerInfoFunc )
NMFUNC_MAP( CNMGetServerInfoFunc )
NMFUNC_MAP( CNMWriteToWiselogFunc )
NMFUNC_MAP( CNMOpenGameSummaryFunc )
// server util
NMFUNC_MAP( CNMGetUserInfoFunc )
NMFUNC_MAP( CNMFindUserFunc )
NMFUNC_MAP( CNMGetFindUserResultFunc )
NMFUNC_MAP( CNMSendNoteExMsgFunc )
NMFUNC_MAP( CNMSendReportMsgFunc )
NMFUNC_MAP( CNMCustomNotifyFunc )
// create cession
NMFUNC_MAP( CNMRequestChatSessionFunc )
NMFUNC_MAP( CNMRequestChatSessionExFunc )
NMFUNC_MAP( CNMRequestMultiChatSessionFunc )
NMFUNC_MAP( CNMRequestFileUploadSessionFunc )
NMFUNC_MAP( CNMRequestFileUploadSessionExFunc )
NMFUNC_MAP( CNMRequestWBSessionFunc )
NMFUNC_MAP( CNMReplySessionRequestFunc )
NMFUNC_MAP( CNMCreateChatRoomFunc )
NMFUNC_MAP( CNMJoinToChatRoomFunc )
NMFUNC_MAP( CNMRequestSessionToOtherFunc )
NMFUNC_MAP( CNMCreateChatRoomExFunc )
NMFUNC_MAP( CNMJoinToChatRoomExFunc )
NMFUNC_MAP( CNMCreateChannelFunc )
NMFUNC_MAP( CNMJoinChannelFunc )
// chat room
NMFUNC_MAP( CNMCRRegisterCallbackFunc )
NMFUNC_MAP( CNMCRCloseFunc )
NMFUNC_MAP( CNMCRGetRoomInfoFunc )
NMFUNC_MAP( CNMCRChangeRoomInfoFunc )
NMFUNC_MAP( CNMCRChangeMyInfoFunc )
NMFUNC_MAP( CNMCRGetMemberListFunc )
NMFUNC_MAP( CNMCRInviteUserFunc )
NMFUNC_MAP( CNMCRBanUserFunc )
NMFUNC_MAP( CNMCRSendChatMessageFunc )
NMFUNC_MAP( CNMCRGetMemberInfoFunc )
NMFUNC_MAP( CNMCRGetRoomInfoExFunc )
// general session
NMFUNC_MAP( CNMGSRegisterCallbackFunc )
NMFUNC_MAP( CNMGSWantCloseFunc )
NMFUNC_MAP( CNMGSGetSessionInfoFunc )
NMFUNC_MAP( CNMGSSetServingProcessIDFunc )
NMFUNC_MAP( CNMGSGetMemberListFunc )
NMFUNC_MAP( CNMGSInviteUserFunc )
NMFUNC_MAP( CNMGSInviteUserExFunc )
NMFUNC_MAP( CNMGSGetInviteCandidateListFunc )
// chat session
NMFUNC_MAP( CNMCSSendChatMessageFunc )
// file up/down
NMFUNC_MAP( CNMFUDSGetFileEventFunc )
// file upload session
NMFUNC_MAP( CNMFUSSendFileFunc )
NMFUNC_MAP( CNMFUSControlFunc )
// file download session
NMFUNC_MAP( CNMFDSControlFunc )
NMFUNC_MAP( CNMFDSGetDownloadDirFunc )
NMFUNC_MAP( CNMFDSSetDownloadDirFunc )
// white-board session
NMFUNC_MAP( CNMWSSendWBMessageFunc )
NMFUNC_MAP( CNMWSGetAssocSerialKeyFunc )
// event
// character
NMFUNC_MAP( CNMCharacterLoginFunc )
NMFUNC_MAP( CNMCharacterLogoutFunc )
NMFUNC_MAP( CNMCharacterRemoveFunc )
NMFUNC_MAP( CNMCharacterChangeNameFunc )
NMFUNC_MAP( CNMCharacterSyncFunc )
NMFUNC_MAP( CNMCharacterLogin64Func )
NMFUNC_MAP( CNMCharacterLogout64Func )
NMFUNC_MAP( CNMCharacterRemove64Func )
NMFUNC_MAP( CNMCharacterChangeName64Func )
NMFUNC_MAP( CNMCharacterSync64Func )
// game log
NMFUNC_MAP( CNMGameLogInitializeFunc )
NMFUNC_MAP( CNMGameLogFinalizeFunc )
NMFUNC_MAP( CNMGameLogWriteStageLogFunc )
NMFUNC_MAP( CNMGameLogWriteErrorLogFunc )
NMFUNC_MAP( CNMGameLogGetSessionIDFunc )
// playfeed
NMFUNC_MAP( CNMPlayFeedWritePlayLogFunc )
NMFUNC_MAP( CNMPlayFeedPublishPlayFeedFunc )
// channel
NMFUNC_MAP( CNMCHCloseFunc )
NMFUNC_MAP( CNMCHGetChannelInfoFunc )
NMFUNC_MAP( CNMCHChangeChannelInfoFunc )
NMFUNC_MAP( CNMCHGetMemberInfoListFunc )
NMFUNC_MAP( CNMCHChangeMyInfoFunc )
NMFUNC_MAP( CNMCHInviteUserFunc )
NMFUNC_MAP( CNMCHBanUserFunc )
NMFUNC_MAP( CNMCHSendChannelMessageFunc )
}
// check( FALSE );
return NULL;
}