DragonNest/GameCommon/DnAccelBlow.cpp

197 lines
4.7 KiB
C++
Raw Normal View History

2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnAccelBlow.h"
#include "DnBasicBlow.h"
#ifndef USE_BOOST_MEMPOOL
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif
CDnAccelBlow::CDnAccelBlow(DnActorHandle hActor, const char *szValue) : CDnBlow(hActor)
,m_IntervalChecker( hActor, GetMySmartPtr() )
,m_pMoveSpeedBlow(NULL)
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_220;
SetValue(szValue);
m_fIncValue = 0.0f;
SetInfo(szValue);
}
CDnAccelBlow::~CDnAccelBlow(void)
{
SAFE_DELETE( m_pMoveSpeedBlow );
}
void CDnAccelBlow::SetInfo(const char* szValue)
{
std::string str = szValue;//"[<5B><>ġ1;<3B><>ġ2]";
std::vector<std::string> tokens;
std::string delimiters = ";";
//1. <20><><EFBFBD><EFBFBD>
TokenizeA(str, tokens, delimiters);
if (tokens.size() != 2)
{
SetState( STATE_BLOW::STATE_END );
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szValue);
}
else
{
m_fStartValue = m_fValue = (float)atof(tokens[0].c_str()) * 0.01f;
m_fEndValue = (float)atof(tokens[1].c_str()) * 0.01f;
//<2F><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>..
if (m_fStartValue <= m_fEndValue)
m_fIncValue = 0.1f;
else
m_fIncValue = -0.1f;
}
}
bool CDnAccelBlow::CanBegin( void )
{
//<2F><><EFBFBD>󿡰<EFBFBD> <20>̵<EFBFBD><CCB5>ӵ<EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>?<3F><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Accel<65><6C><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
bool bCanBegin = m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_076 ) ||
m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_025) ||
m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_144);
return !bCanBegin;
}
void CDnAccelBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
//1<>ʿ<EFBFBD> <20>ѹ<EFBFBD><D1B9><EFBFBD> Frame/<2F>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10%<25><> <20><><EFBFBD><EFBFBD> <20><>Ų<EFBFBD><C5B2>...
m_IntervalChecker.OnBegin( LocalTime, 1000);
m_hActor->UpdateFPS();
char buff[64];
sprintf_s(buff, "%f", m_fValue);
m_pMoveSpeedBlow = new CDnBasicBlow( m_hActor, buff );
m_pMoveSpeedBlow->SetBlow( STATE_BLOW::BLOW_076 ); // <20>̵<EFBFBD><CCB5>ӵ<EFBFBD> <20><>ȭ <20><><EFBFBD><EFBFBD>.
m_pMoveSpeedBlow->SetParentSkillInfo(&m_ParentSkillInfo);
m_pMoveSpeedBlow->SetDurationTime(m_StateBlow.fDurationTime);
m_pMoveSpeedBlow->OnBegin(LocalTime, fDelta);
OutputDebug( "%s, Value:%f \n", __FUNCTION__, m_fValue );
}
void CDnAccelBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process(LocalTime, fDelta);
if (m_pMoveSpeedBlow)
m_pMoveSpeedBlow->Process(LocalTime, fDelta);
m_IntervalChecker.Process( LocalTime, fDelta );
}
bool CDnAccelBlow::OnCustomIntervalProcess( void )
{
//<2F><><EFBFBD>ŵDZ<C5B5><C7B1><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ӽ÷<D3BD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>´<EFBFBD>..
float fOldValue = m_fValue;
//1<>ʿ<EFBFBD> <20>ѹ<EFBFBD><D1B9><EFBFBD> <20><><EFBFBD><EFBFBD>.
m_fValue += m_fIncValue;
//EndValue<75><65> <20>Ѿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD>
if (m_fIncValue >= 0.0f)
m_fValue = min(m_fEndValue, m_fValue);
else
m_fValue = max(m_fEndValue, m_fValue);
//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٽ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD><C7B5><EFBFBD><EFBFBD>Ѵ<EFBFBD>..
if (m_fValue != fOldValue)
{
if (m_hActor)
m_hActor->UpdateFPS();
if (m_pMoveSpeedBlow)
m_pMoveSpeedBlow->SetModifyFloatValue(m_fValue);
}
return true;
}
void CDnAccelBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
SetState( STATE_BLOW::STATE_END );
m_hActor->UpdateFPS();
if (m_pMoveSpeedBlow)
m_pMoveSpeedBlow->OnEnd(LocalTime, fDelta);
OutputDebug( "%s\n", __FUNCTION__ );
}
// <20>ϴ<EFBFBD> <20>ƹ<EFBFBD><C6B9>͵<EFBFBD> <20><><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ΰڽ<CEB0><DABD>ϴ<EFBFBD>.
void CDnAccelBlow::OnDuplicate( const STATE_BLOW& StateBlowInfo )
{
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnAccelBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fStartValue[2] = {0.0f, };
float fEndValue[2] = {0.0f, };
std::vector<string> vlTokens[2];
string strArgument[2];
std::string delimiters = ";";
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
strArgument[0] = szOrigValue;
//1. <20><><EFBFBD><EFBFBD>
TokenizeA(strArgument[0], vlTokens[0], delimiters);
if( vlTokens[0].size() == 2 )
{
fStartValue[0] = (float)atof(vlTokens[0][0].c_str());
fEndValue[0] = (float)atof(vlTokens[0][1].c_str());
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
strArgument[1] = szAddValue;
TokenizeA(strArgument[1], vlTokens[1], delimiters);
if( vlTokens[1].size() == 2 )
{
fStartValue[1] = (float)atof(vlTokens[1][0].c_str());
fEndValue[1] = (float)atof(vlTokens[1][1].c_str());
}
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultStartValue = fStartValue[0] + fStartValue[1];
float fResultEndValue = fEndValue[0] + fEndValue[1];
sprintf_s(szBuff, "%f;%f", fResultStartValue, fResultEndValue);
szNewValue = szBuff;
}
void CDnAccelBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW