DragonNest/GameCommon/DnAddDamageOnCriticalBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnAddDamageOnCriticalBlow.h"
#include "DnSkill.h"
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnAddDamageOnCriticalBlow::CDnAddDamageOnCriticalBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
#if !defined(_GAMESERVER)
,m_IntervalChecker( hActor, GetMySmartPtr() )
#endif // _GAMESERVER
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_169;
SetValue( szValue );
std::string str = szValue;//"Ȯ<><C8AE>;<3B>߰<EFBFBD><DFB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
std::vector<std::string> tokens;
std::string delimiters = ";";
//1. <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
TokenizeA(str, tokens, delimiters);
if (2 == tokens.size())
{
m_fRate = m_fValue = (float)atof( tokens[0].c_str() );
m_fAddDamageRate = (float)atof(tokens[1].c_str());
}
else
{
m_fRate = m_fValue = 0.0f;
m_fAddDamageRate = 0.0f;
OutputDebug("%s Invalid Value!!!!\n", __FUNCTION__);
}
#ifdef _GAMESERVER
m_bCalcProb = false;
m_bOnDamaged = false;
AddCallBackType( SB_ONTARGETHIT );
#else
//<2F><EFBFBD><E2BABB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ ǥ<><C7A5> <20><><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD>..
UseTableDefinedGraphicEffect( false );
m_bGraphicEffectShow = false;
m_bTrigger = false;
#endif
}
CDnAddDamageOnCriticalBlow::~CDnAddDamageOnCriticalBlow(void)
{
}
void CDnAddDamageOnCriticalBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
}
void CDnAddDamageOnCriticalBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process(LocalTime, fDelta);
#if defined(_GAMESERVER)
m_bCalcProb = m_bOnDamaged = false;
#else
if (m_bTrigger)
{
if (m_bGraphicEffectShow)
{
_AttachGraphicEffect();
if( m_hEtcObjectEffect )
{
CEtActionBase::ActionElementStruct* pStruct = m_hEtcObjectEffect->GetElement( "Idle" );
if( pStruct )
m_IntervalChecker.OnBegin( LocalTime, pStruct->dwLength + 1000);
}
}
else
{
if (m_hEtcObjectEffect)
{
_DetachGraphicEffect();
m_IntervalChecker.OnEnd(LocalTime, fDelta);
}
}
m_bTrigger = false;
}
m_IntervalChecker.Process( LocalTime, fDelta );
#endif // _GAMESERVER
}
void CDnAddDamageOnCriticalBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
#if !defined(_GAMESERVER)
_DetachGraphicEffect();
#endif // _GAMESERVER
}
#if defined(_GAMESERVER)
bool CDnAddDamageOnCriticalBlow::CalcProb()
{
bool bExecuteable = false;
//<2F><>ų <20><>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD><D8BE><EFBFBD>..
//<2F>нú<D0BD> <20><>ų<EFBFBD>϶<EFBFBD><CFB6><EFBFBD>??
DnSkillHandle hSkill;
const CDnSkill::SkillInfo* pSkillInfo = GetParentSkillInfo();
if (pSkillInfo)
{
hSkill = m_hActor->FindSkill(pSkillInfo->iSkillID);
if (!hSkill)
return bExecuteable;
if (CDnSkill::UsingResult::Success != hSkill->CanExecute())
{
OutputDebug("%s CanExecute <20><><EFBFBD><EFBFBD>\n", __FUNCTION__);
return bExecuteable;
}
}
else
return bExecuteable;
//Ȯ<><C8AE> <20><><EFBFBD><EFBFBD>..
bExecuteable = rand() % 10000 <= (m_fRate * 10000.0f);
if (!bExecuteable)
{
OutputDebug("%s Ȯ<><C8AE> <20>ɷ<EFBFBD><C9B7><EFBFBD>\n", __FUNCTION__);
return bExecuteable;
}
//Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE> <20>н<EFBFBD><D0BD><EFBFBD> <20><>ų <20><>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD>..
bool isPassiveSkill = CDnSkill::Passive == hSkill->GetSkillType();
if (isPassiveSkill)
{
BYTE pBuffer[128];
CPacketCompressStream Stream( pBuffer, 128 );
DWORD dwUniqueID = m_hActor ? m_hActor->GetUniqueID() : -1;
int nSkillID = hSkill->GetClassID();
Stream.Write( &dwUniqueID, sizeof(dwUniqueID) );
Stream.Write( &nSkillID, sizeof(nSkillID));
m_hActor->Send(eActor::SC_PASSIVESKILL_COOLTIME, &Stream);
}
if (hSkill)
hSkill->OnBeginCoolTime();
return bExecuteable;
}
void CDnAddDamageOnCriticalBlow::OnTargetHit( DnActorHandle hTargetActor )
{
//#30953 1Ÿ 2ų <20><>Ȳ <20><><EFBFBD><EFBFBD>. - <20><><EFBFBD>Ͱ<EFBFBD> <20>׾<EFBFBD><D7BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3> <20>ȵǵ<C8B5><C7B5><EFBFBD>..
if (!hTargetActor || hTargetActor->IsDie())
return;
CDnDamageBase::SHitParam* pHitParam = hTargetActor->GetHitParam();
if (NULL == pHitParam || (pHitParam->HitType != CDnWeapon::HitTypeEnum::Critical))
return;
//Ȯ<><C8AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴٸ<CAB4> Ȯ<><C8AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD>θ<EFBFBD> Ȯ<><C8AE><EFBFBD>Ѵ<EFBFBD>.
if (false == m_bCalcProb)
{
m_bOnDamaged = CalcProb();
m_bCalcProb = true;
if (m_bOnDamaged)
{
//<2F><><EFBFBD><EFBFBD>Ʈ ǥ<>ÿ<EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD>..
BYTE pBuffer[128];
CPacketCompressStream Stream( pBuffer, 128 );
DWORD dwUniqueID = m_hActor ? m_hActor->GetUniqueID() : -1;
bool bShowEffect = true;
Stream.Write( &dwUniqueID, sizeof(dwUniqueID) );
Stream.Write( &m_StateBlow.emBlowIndex, sizeof(m_StateBlow.emBlowIndex));
Stream.Write( &bShowEffect, sizeof(bShowEffect));
m_hActor->Send(eActor::SC_SHOW_STATE_EFFECT, &Stream);
}
}
if (m_bOnDamaged)
{
int nAddDamage = (int)(pHitParam->nCalcDamage * m_fAddDamageRate);
char buffer[65];
_itoa_s(nAddDamage, buffer, 65, 10 );
hTargetActor->CmdAddStateEffect(&m_ParentSkillInfo, STATE_BLOW::BLOW_177, 0, buffer, false, false);
}
}
#else
bool CDnAddDamageOnCriticalBlow::OnCustomIntervalProcess( void )
{
if (m_hEtcObjectEffect)
{
_DetachGraphicEffect();
m_IntervalChecker.OnEnd(0, 0.0f);
}
return true;
}
void CDnAddDamageOnCriticalBlow::ShowGraphicEffect(bool bShow)
{
m_bGraphicEffectShow = bShow;
m_bTrigger = true;
}
#endif // _GAMESERVER
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnAddDamageOnCriticalBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>Ľ̿<C4BD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
std::vector<string> vlTokens[2];
string strArgument[2];
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fRate[2] = { 0.0f, };
float fAddDamageRate[2] = { 0.0f, };
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
if( vlTokens[0].size() == 2 )
{
fRate[0] = (float)atof( vlTokens[0][0].c_str() );
fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
if( vlTokens[1].size() == 2 )
{
fRate[1] = (float)atof( vlTokens[1][0].c_str() );
fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fRate[0] + fRate[1];
float fResultAddDamageRate = fAddDamageRate[0] + fAddDamageRate[1];
sprintf_s(szBuff, "%f;%f", fResultValue, fResultAddDamageRate);
szNewValue = szBuff;
}
void CDnAddDamageOnCriticalBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>Ľ̿<C4BD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
std::vector<string> vlTokens[2];
string strArgument[2];
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fRate[2] = { 0.0f, };
float fAddDamageRate[2] = { 0.0f, };
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
if( vlTokens[0].size() == 2 )
{
fRate[0] = (float)atof( vlTokens[0][0].c_str() );
fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
if( vlTokens[1].size() == 2 )
{
fRate[1] = (float)atof( vlTokens[1][0].c_str() );
fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fRate[0] - fRate[1];
float fResultAddDamageRate = fAddDamageRate[0] - fAddDamageRate[1];
sprintf_s(szBuff, "%f;%f", fResultValue, fResultAddDamageRate);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW