319 lines
7.8 KiB
C++
319 lines
7.8 KiB
C++
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#include "StdAfx.h"
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#include "DnAddDamageOnCriticalBlow.h"
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#include "DnSkill.h"
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnAddDamageOnCriticalBlow::CDnAddDamageOnCriticalBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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#if !defined(_GAMESERVER)
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,m_IntervalChecker( hActor, GetMySmartPtr() )
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#endif // _GAMESERVER
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_169;
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SetValue( szValue );
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std::string str = szValue;//"Ȯ<><C8AE>;<3B>߰<EFBFBD><DFB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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std::vector<std::string> tokens;
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std::string delimiters = ";";
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//1. <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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TokenizeA(str, tokens, delimiters);
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if (2 == tokens.size())
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{
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m_fRate = m_fValue = (float)atof( tokens[0].c_str() );
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m_fAddDamageRate = (float)atof(tokens[1].c_str());
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}
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else
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{
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m_fRate = m_fValue = 0.0f;
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m_fAddDamageRate = 0.0f;
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OutputDebug("%s Invalid Value!!!!\n", __FUNCTION__);
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}
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#ifdef _GAMESERVER
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m_bCalcProb = false;
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m_bOnDamaged = false;
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AddCallBackType( SB_ONTARGETHIT );
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#else
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//<2F>⺻<EFBFBD><E2BABB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ ǥ<><C7A5> <20><><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD>..
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UseTableDefinedGraphicEffect( false );
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m_bGraphicEffectShow = false;
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m_bTrigger = false;
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#endif
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}
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CDnAddDamageOnCriticalBlow::~CDnAddDamageOnCriticalBlow(void)
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{
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}
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void CDnAddDamageOnCriticalBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnBegin(LocalTime, fDelta);
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}
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void CDnAddDamageOnCriticalBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::Process(LocalTime, fDelta);
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#if defined(_GAMESERVER)
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m_bCalcProb = m_bOnDamaged = false;
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#else
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if (m_bTrigger)
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{
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if (m_bGraphicEffectShow)
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{
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_AttachGraphicEffect();
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if( m_hEtcObjectEffect )
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{
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CEtActionBase::ActionElementStruct* pStruct = m_hEtcObjectEffect->GetElement( "Idle" );
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if( pStruct )
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m_IntervalChecker.OnBegin( LocalTime, pStruct->dwLength + 1000);
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}
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}
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else
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{
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if (m_hEtcObjectEffect)
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{
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_DetachGraphicEffect();
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m_IntervalChecker.OnEnd(LocalTime, fDelta);
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}
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}
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m_bTrigger = false;
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}
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m_IntervalChecker.Process( LocalTime, fDelta );
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#endif // _GAMESERVER
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}
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void CDnAddDamageOnCriticalBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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#if !defined(_GAMESERVER)
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_DetachGraphicEffect();
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#endif // _GAMESERVER
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}
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#if defined(_GAMESERVER)
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bool CDnAddDamageOnCriticalBlow::CalcProb()
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{
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bool bExecuteable = false;
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//<2F><>ų <20><>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD><D8BE><EFBFBD>..
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//<2F>нú<D0BD> <20><>ų<EFBFBD>϶<EFBFBD><CFB6><EFBFBD>??
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DnSkillHandle hSkill;
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const CDnSkill::SkillInfo* pSkillInfo = GetParentSkillInfo();
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if (pSkillInfo)
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{
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hSkill = m_hActor->FindSkill(pSkillInfo->iSkillID);
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if (!hSkill)
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return bExecuteable;
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if (CDnSkill::UsingResult::Success != hSkill->CanExecute())
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{
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OutputDebug("%s CanExecute <20><><EFBFBD><EFBFBD>\n", __FUNCTION__);
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return bExecuteable;
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}
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}
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else
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return bExecuteable;
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//Ȯ<><C8AE> <20><><EFBFBD><EFBFBD>..
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bExecuteable = rand() % 10000 <= (m_fRate * 10000.0f);
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if (!bExecuteable)
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{
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OutputDebug("%s Ȯ<><C8AE> <20>ɷ<EFBFBD><C9B7><EFBFBD>\n", __FUNCTION__);
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return bExecuteable;
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}
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//Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE> <20>н<EFBFBD><D0BD><EFBFBD> <20><>ų <20><>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD>..
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bool isPassiveSkill = CDnSkill::Passive == hSkill->GetSkillType();
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if (isPassiveSkill)
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{
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BYTE pBuffer[128];
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CPacketCompressStream Stream( pBuffer, 128 );
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DWORD dwUniqueID = m_hActor ? m_hActor->GetUniqueID() : -1;
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int nSkillID = hSkill->GetClassID();
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Stream.Write( &dwUniqueID, sizeof(dwUniqueID) );
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Stream.Write( &nSkillID, sizeof(nSkillID));
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m_hActor->Send(eActor::SC_PASSIVESKILL_COOLTIME, &Stream);
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}
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if (hSkill)
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hSkill->OnBeginCoolTime();
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return bExecuteable;
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}
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void CDnAddDamageOnCriticalBlow::OnTargetHit( DnActorHandle hTargetActor )
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{
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//#30953 1Ÿ 2ų <20><>Ȳ <20><><EFBFBD><EFBFBD>. - <20><><EFBFBD>Ͱ<EFBFBD> <20><EFBFBD><D7BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3> <20>ȵǵ<C8B5><C7B5><EFBFBD>..
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if (!hTargetActor || hTargetActor->IsDie())
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return;
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CDnDamageBase::SHitParam* pHitParam = hTargetActor->GetHitParam();
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if (NULL == pHitParam || (pHitParam->HitType != CDnWeapon::HitTypeEnum::Critical))
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return;
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//Ȯ<><C8AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴٸ<CAB4> Ȯ<><C8AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD>θ<EFBFBD> Ȯ<><C8AE><EFBFBD>Ѵ<EFBFBD>.
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if (false == m_bCalcProb)
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{
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m_bOnDamaged = CalcProb();
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m_bCalcProb = true;
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if (m_bOnDamaged)
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{
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//<2F><><EFBFBD><EFBFBD>Ʈ ǥ<>ÿ<EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD>..
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BYTE pBuffer[128];
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CPacketCompressStream Stream( pBuffer, 128 );
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DWORD dwUniqueID = m_hActor ? m_hActor->GetUniqueID() : -1;
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bool bShowEffect = true;
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Stream.Write( &dwUniqueID, sizeof(dwUniqueID) );
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Stream.Write( &m_StateBlow.emBlowIndex, sizeof(m_StateBlow.emBlowIndex));
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Stream.Write( &bShowEffect, sizeof(bShowEffect));
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m_hActor->Send(eActor::SC_SHOW_STATE_EFFECT, &Stream);
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}
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}
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if (m_bOnDamaged)
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{
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int nAddDamage = (int)(pHitParam->nCalcDamage * m_fAddDamageRate);
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char buffer[65];
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_itoa_s(nAddDamage, buffer, 65, 10 );
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hTargetActor->CmdAddStateEffect(&m_ParentSkillInfo, STATE_BLOW::BLOW_177, 0, buffer, false, false);
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}
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}
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#else
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bool CDnAddDamageOnCriticalBlow::OnCustomIntervalProcess( void )
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{
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if (m_hEtcObjectEffect)
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{
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_DetachGraphicEffect();
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m_IntervalChecker.OnEnd(0, 0.0f);
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}
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return true;
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}
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void CDnAddDamageOnCriticalBlow::ShowGraphicEffect(bool bShow)
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{
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m_bGraphicEffectShow = bShow;
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m_bTrigger = true;
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}
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#endif // _GAMESERVER
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnAddDamageOnCriticalBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>Ľ̿<C4BD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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std::vector<string> vlTokens[2];
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string strArgument[2];
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fRate[2] = { 0.0f, };
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float fAddDamageRate[2] = { 0.0f, };
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>.
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strArgument[0] = szOrigValue;
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TokenizeA( strArgument[0], vlTokens[0], ";" );
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if( vlTokens[0].size() == 2 )
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{
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fRate[0] = (float)atof( vlTokens[0][0].c_str() );
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fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>
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strArgument[1] = szAddValue;
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TokenizeA( strArgument[1], vlTokens[1], ";" );
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if( vlTokens[1].size() == 2 )
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{
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fRate[1] = (float)atof( vlTokens[1][0].c_str() );
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fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
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float fResultValue = fRate[0] + fRate[1];
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float fResultAddDamageRate = fAddDamageRate[0] + fAddDamageRate[1];
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sprintf_s(szBuff, "%f;%f", fResultValue, fResultAddDamageRate);
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szNewValue = szBuff;
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}
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void CDnAddDamageOnCriticalBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>Ľ̿<C4BD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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std::vector<string> vlTokens[2];
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string strArgument[2];
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fRate[2] = { 0.0f, };
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float fAddDamageRate[2] = { 0.0f, };
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>.
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strArgument[0] = szOrigValue;
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TokenizeA( strArgument[0], vlTokens[0], ";" );
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if( vlTokens[0].size() == 2 )
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{
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fRate[0] = (float)atof( vlTokens[0][0].c_str() );
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fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>
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strArgument[1] = szAddValue;
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TokenizeA( strArgument[1], vlTokens[1], ";" );
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if( vlTokens[1].size() == 2 )
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{
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fRate[1] = (float)atof( vlTokens[1][0].c_str() );
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fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
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float fResultValue = fRate[0] - fRate[1];
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float fResultAddDamageRate = fAddDamageRate[0] - fAddDamageRate[1];
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|
|||
|
|
sprintf_s(szBuff, "%f;%f", fResultValue, fResultAddDamageRate);
|
|||
|
|
|
|||
|
|
szNewValue = szBuff;
|
|||
|
|
}
|
|||
|
|
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
|