112 lines
2.7 KiB
C++
112 lines
2.7 KiB
C++
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#include "StdAfx.h"
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#include "DnApplyStateBlowOnTimeBlow.h"
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#include "DnStateBlow.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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CDnApplyStateBlowOnTimeBlow::CDnApplyStateBlowOnTimeBlow(DnActorHandle hActor, const char *szValue)
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: CDnBlow(hActor)
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#if defined(_GAMESERVER)
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,m_IntervalChecker( hActor, GetMySmartPtr() )
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#endif // _GAMESERVER
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_229;
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SetValue(szValue);
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m_fValue = 0.0f;
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m_nTime = 0;
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m_fRate = 0.0f;
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m_nSkillID = 0;
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m_nSkillLevel = 0;
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SetInfo(szValue);
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}
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CDnApplyStateBlowOnTimeBlow::~CDnApplyStateBlowOnTimeBlow(void)
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{
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}
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void CDnApplyStateBlowOnTimeBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::Process( LocalTime, fDelta );
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#if defined(_GAMESERVER)
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m_IntervalChecker.Process( LocalTime, fDelta );
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#endif // _GAMESERVER
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}
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void CDnApplyStateBlowOnTimeBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnBegin(LocalTime, fDelta);
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#if defined(_GAMESERVER)
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m_hSkill = CDnSkill::CreateSkill(m_hActor, m_nSkillID, 1);
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m_IntervalChecker.OnBegin( LocalTime, m_nTime);
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#endif // _GAMESERVER
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}
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void CDnApplyStateBlowOnTimeBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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#if defined(_GAMESERVER)
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if (m_hSkill)
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m_hSkill->OnEnd(LocalTime, fDelta);
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SAFE_RELEASE_SPTR( m_hSkill );
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#endif // _GAMESERVER
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OutputDebug( "%s\n", __FUNCTION__ );
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}
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void CDnApplyStateBlowOnTimeBlow::SetInfo(const char* szValue)
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{
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//1. <20>⺻ <20><><EFBFBD><EFBFBD>
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std::string defaultInfo = szValue;//"@<40><>;Ȯ<><C8AE>;<3B><>ųID;<3B><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD>";
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std::vector<std::string> infoTokens;
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std::string delimiters = ";";
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TokenizeA(defaultInfo, infoTokens, delimiters);
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if (4 == infoTokens.size())
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{
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m_nTime = atoi(infoTokens[0].c_str());
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m_fRate = (float)atof(infoTokens[1].c_str());
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m_nSkillID = atoi(infoTokens[2].c_str());
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m_nSkillLevel = atoi(infoTokens[3].c_str());
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}
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else
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{
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//<2F><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20>׳<EFBFBD> <20><><EFBFBD><EFBFBD>...
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SetState( STATE_BLOW::STATE_END );
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OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szValue);
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}
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}
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#if defined(_GAMESERVER)
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bool CDnApplyStateBlowOnTimeBlow::OnCustomIntervalProcess( void )
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{
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if (!m_hSkill)
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return true;
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bool bExecuteable = rand() % 10000 <= (m_fRate * 10000.0f);
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if (bExecuteable)
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m_hActor->AddSkillStateEffect(m_hSkill);
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return true;
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}
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#endif // _GAMESERVER
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnApplyStateBlowOnTimeBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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szNewValue = szOrigValue;
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}
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void CDnApplyStateBlowOnTimeBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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szNewValue = szOrigValue;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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