152 lines
3.8 KiB
C++
152 lines
3.8 KiB
C++
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#include "StdAfx.h"
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#include "DnAttackerHPRatio.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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CDnAttackerHPRatio::CDnAttackerHPRatio( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_092;
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SetValue( szValue );
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m_fValue = (float)atof( szValue );
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#ifdef _GAMESERVER
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AddCallBackType( SB_ONDEFENSEATTACK );
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AddCallBackType( SB_ONCALCDAMAGE );
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#endif
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}
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CDnAttackerHPRatio::~CDnAttackerHPRatio(void)
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{
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}
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void CDnAttackerHPRatio::OnSetParentSkillInfo()
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{
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#if defined( _GAMESERVER )
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CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue );
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#endif
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}
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void CDnAttackerHPRatio::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnAttackerHPRatio::OnBegin \n");
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}
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void CDnAttackerHPRatio::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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}
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void CDnAttackerHPRatio::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnAttackerHPRatio::OnEnd \n");
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}
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#ifdef _GAMESERVER
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// hp <20><> Attacker <20><><EFBFBD><EFBFBD> ä<><C3A4><EFBFBD>ָ鼭 <20>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD>۾Ƹ<DBBE> ó<><C3B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ؾ<EFBFBD><D8BE>ϹǷ<CFB9> false <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD>
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3> <20><>ƾ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ְ<EFBFBD>, OnCalcDamage <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><CEB5>ؼ<EFBFBD> <20>Ҵ<DEBE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ش<EFBFBD>.
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bool CDnAttackerHPRatio::OnDefenseAttack( DnActorHandle hHitter, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess )
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{
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// <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> hp <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
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// HP ȸ<><C8B8> <20><>Ŷ <20><><EFBFBD><EFBFBD>. (<28><><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD> <20><><EFBFBD><EFBFBD>)
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INT64 iMaxHP = hHitter->GetMaxHP();
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INT64 iNowHP = hHitter->GetHP();
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INT64 iDelta = INT64((float)iMaxHP*m_fValue);
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INT64 iResultHP = iNowHP+iDelta;
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if( iResultHP > iMaxHP )
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{
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iDelta = iMaxHP - iNowHP;
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iResultHP = iMaxHP;
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}
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else
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if( iResultHP < 0 )
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{
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iDelta = iDelta - iResultHP;
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iResultHP = 0;
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}
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if( 0 != iDelta )
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{
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hHitter->SetHP( iResultHP );
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hHitter->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, hHitter->GetUniqueID() );
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}
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// OnCalcDamage <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>۾Ƹ<DBBE>ó<EFBFBD><C3B3><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD> <20>ڿ<EFBFBD><DABF><EFBFBD><EFBFBD><EFBFBD> <20>ǰ<EFBFBD> <20><EFBFBD><D7BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>
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// <20><><EFBFBD>⼱ <20>׳<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ȴ<EFBFBD>.
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//HitParam.szActionName.clear();
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HitParam.vResistance = EtVector3( 0.0f, 0.0f, 0.0f );
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HitParam.vVelocity = EtVector3( 0.0f, 0.0f, 0.0f );
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HitParam.vViewVec = *(m_hActor->GetLookDir());
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return false;
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}
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float CDnAttackerHPRatio::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
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{
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return -fOriginalDamage;
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}
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#endif
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnAttackerHPRatio::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
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float fResultValue = fValue[0] + fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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void CDnAttackerHPRatio::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD>
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float fResultValue = fValue[0] - fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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