DragonNest/GameCommon/DnAttackerHPRatio.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnAttackerHPRatio.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnAttackerHPRatio::CDnAttackerHPRatio( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_092;
SetValue( szValue );
m_fValue = (float)atof( szValue );
#ifdef _GAMESERVER
AddCallBackType( SB_ONDEFENSEATTACK );
AddCallBackType( SB_ONCALCDAMAGE );
#endif
}
CDnAttackerHPRatio::~CDnAttackerHPRatio(void)
{
}
void CDnAttackerHPRatio::OnSetParentSkillInfo()
{
#if defined( _GAMESERVER )
CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue );
#endif
}
void CDnAttackerHPRatio::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnAttackerHPRatio::OnBegin \n");
}
void CDnAttackerHPRatio::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnAttackerHPRatio::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnAttackerHPRatio::OnEnd \n");
}
#ifdef _GAMESERVER
// hp <20><> Attacker <20><><EFBFBD><EFBFBD> ä<><C3A4><EFBFBD>ָ鼭 <20>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD>۾Ƹ<DBBE> ó<><C3B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ؾ<EFBFBD><D8BE>ϹǷ<CFB9> false <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3> <20><>ƾ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ְ<EFBFBD>, OnCalcDamage <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><CEB5>ؼ<EFBFBD> <20>޾Ҵ<DEBE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ش<EFBFBD>.
bool CDnAttackerHPRatio::OnDefenseAttack( DnActorHandle hHitter, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess )
{
// <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> hp <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
// HP ȸ<><C8B8> <20><>Ŷ <20><><EFBFBD><EFBFBD>. (<28><><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD> <20><><EFBFBD><EFBFBD>)
INT64 iMaxHP = hHitter->GetMaxHP();
INT64 iNowHP = hHitter->GetHP();
INT64 iDelta = INT64((float)iMaxHP*m_fValue);
INT64 iResultHP = iNowHP+iDelta;
if( iResultHP > iMaxHP )
{
iDelta = iMaxHP - iNowHP;
iResultHP = iMaxHP;
}
else
if( iResultHP < 0 )
{
iDelta = iDelta - iResultHP;
iResultHP = 0;
}
if( 0 != iDelta )
{
hHitter->SetHP( iResultHP );
hHitter->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, hHitter->GetUniqueID() );
}
// OnCalcDamage <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>۾Ƹ<DBBE>ó<EFBFBD><C3B3><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD> <20>ڿ<EFBFBD><DABF><EFBFBD><EFBFBD><EFBFBD> <20>ǰ<EFBFBD> <20>׼<EFBFBD><D7BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>
// <20><><EFBFBD><20>׳<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ȴ<EFBFBD>.
//HitParam.szActionName.clear();
HitParam.vResistance = EtVector3( 0.0f, 0.0f, 0.0f );
HitParam.vVelocity = EtVector3( 0.0f, 0.0f, 0.0f );
HitParam.vViewVec = *(m_hActor->GetLookDir());
return false;
}
float CDnAttackerHPRatio::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
{
return -fOriginalDamage;
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnAttackerHPRatio::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnAttackerHPRatio::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD>
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW