DragonNest/GameCommon/DnChangeMAttackDamageBlow.cpp

110 lines
2.9 KiB
C++
Raw Normal View History

2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnChangeMAttackDamageBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnChangeMAttackDamageBlow::CDnChangeMAttackDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_135;
SetValue( szValue );
m_fValue = (float)atof( szValue );
}
CDnChangeMAttackDamageBlow::~CDnChangeMAttackDamageBlow(void)
{
}
void CDnChangeMAttackDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnChangeMAttackDamageBlow::OnBegin\n" );
}
void CDnChangeMAttackDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnChangeMAttackDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnChangeMAttackDamageBlow::OnEnd\n" );
}
#ifdef _GAMESERVER
void CDnChangeMAttackDamageBlow::OnDuplicate( const STATE_BLOW& StateBlowInfo )
{
// <20>ð<EFBFBD><C3B0><EFBFBD> <20>Ѿ<EFBFBD><D1BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ü<EFBFBD><C3BC>
m_StateBlow.fDurationTime = StateBlowInfo.fDurationTime;
const char* szTempValue = StateBlowInfo.szValue.c_str();
SetValue( szTempValue );
float fDuplicateValue = (float)atof( szTempValue );
if( 1.0f < fDuplicateValue )
fDuplicateValue -= 1.0f;
m_fValue += fDuplicateValue;
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnChangeMAttackDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//<2F><>ġ<EFBFBD><C4A1> 0.75 --> 25%<25><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>. <20>ι<EFBFBD>° <20><>ġ<EFBFBD><C4A1> - 1.0<EFBFBD><EFBFBD> <20>ؼ<EFBFBD> <20><><EFBFBD>ؾ<EFBFBD> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD>
//0.75, 0.8<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ҷ<EFBFBD>
//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0.75 + (0.8 - 1.0) = 0.55
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue ) - 1.0f;
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnChangeMAttackDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD>
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW