103 lines
2.5 KiB
C++
103 lines
2.5 KiB
C++
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#include "StdAfx.h"
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#include "DnFlashBlow.h"
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#ifndef _GAMESERVER
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#include "DnInterface.h"
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#include "DnLocalPlayerActor.h"
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#endif
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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CDnFlashBlow::CDnFlashBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_241;
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SetValue( szValue );
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m_fValue = (float)atof(szValue);
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}
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CDnFlashBlow::~CDnFlashBlow(void)
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{
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}
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void CDnFlashBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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#ifndef _GAMESERVER
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CDnLocalPlayerActor *pActor = dynamic_cast<CDnLocalPlayerActor*>((CDnActor*)m_hActor);
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if( pActor && pActor->IsLocalActor() )
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GetInterface().FadeForBlow( m_StateBlow.fDurationTime, 0xFFFFFFFF );
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#endif
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OutputDebug( "CDnFlashBlow::OnBegin\n" );
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}
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void CDnFlashBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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}
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void CDnFlashBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnFlashBlow:OnEnd\n" );
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}
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnFlashBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
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float fResultValue = fValue[0] + fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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void CDnFlashBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD>
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float fResultValue = fValue[0] - fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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