DragonNest/GameCommon/DnFrameBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnFrameBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnFrameBlow::CDnFrameBlow(DnActorHandle hActor, const char *szValue)
: CDnBlow(hActor)
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_025;
SetValue(szValue);
m_fValue = (float)atof(szValue);
}
CDnFrameBlow::~CDnFrameBlow(void)
{
}
void CDnFrameBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
m_hActor->UpdateFPS();
OutputDebug( "CDnFrameBlow::OnBegin, Value:%f \n", m_fValue );
}
void CDnFrameBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
// <20><><EFBFBD>ѽð<D1BD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> STATE_DURATION <20><><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE>ִ<EFBFBD> <20><><EFBFBD><20>־ UpdateFPS() <20><><EFBFBD><EFBFBD> <20><>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD>
// <20>з<EFBFBD><D0B7>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD>.
SetState( STATE_BLOW::STATE_END );
m_hActor->UpdateFPS();
OutputDebug( "CDnFrameBlow::OnEnd\n" );
}
void CDnFrameBlow::OnDuplicate( const STATE_BLOW& StateBlowInfo )
{
m_hActor->UpdateFPS();
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnFrameBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnFrameBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD>
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW