DragonNest/GameCommon/DnFreezingShieldBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnFreezingShieldBlow.h"
#if defined( _GAMESERVER )
#include "DnActor.h"
#endif // #if defined( _GAMESERVER )
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnFreezingShieldBlow::CDnFreezingShieldBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_173;
SetValue( szValue );
m_nDuration = 0;
SetInfo(szValue);
#if defined(_GAMESERVER)
AddCallBackType( SB_ONDEFENSEATTACK );
#endif // _GAMESERVER
}
CDnFreezingShieldBlow::~CDnFreezingShieldBlow(void)
{
}
void CDnFreezingShieldBlow::SetInfo(const char* szValue)
{
std::string str = szValue;//"[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݷº<DDB7><C2BA><EFBFBD>;<3B><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD>;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽð<D3BD>][<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]";
std::vector<std::string> tokens;
std::string delimiters = "[]";
//1. <20><><EFBFBD><EFBFBD>
TokenizeA(str, tokens, delimiters);
if (tokens.size() != 2)
{
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szValue);
}
else
{
//2. <20><20><><EFBFBD><EFBFBD>
std::string defaultInfo = tokens[0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (3 == infoTokens.size())
{
m_fRate = (float)atof( infoTokens[0].c_str() );
m_fLimitRadius = (float)atof( infoTokens[1].c_str() );
m_nFreezingTime = atoi(infoTokens[2].c_str());
}
else
{
m_fRate = 0.0f;
m_fLimitRadius = 0.0f;
m_nFreezingTime = 0;
OutputDebug("%s Invalid Value!!!!\n", __FUNCTION__);
}
//3. <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_strStateAttribute = tokens[1];
}
}
void CDnFreezingShieldBlow::OnBegin(LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
if (m_hActor)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݷ<EFBFBD> * <20><><EFBFBD><EFBFBD> => <20><><EFBFBD><EFBFBD><EEB8B7> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>..
m_nDuration = int((float)m_hActor->GetAttackMMax() * m_fRate);
}
OutputDebug( "CDnFreezingShieldBlow::OnBegin, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݷ<EFBFBD> : %d , <20><><EFBFBD><EFBFBD> : %f, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : %d\n", m_hActor->GetAttackMMax(), m_fRate, m_nDuration );
}
void CDnFreezingShieldBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
#ifdef _GAMESERVER
//<2F><><EFBFBD><EFBFBD><EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ӽð<D3BD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD><EEB8B7> 0<>DZ<EFBFBD><C7B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if( STATE_BLOW::STATE_END == m_StateBlow.emBlowState || m_nDuration <= 0 )
{
// Ŭ<>󿡰<EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> blow <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ų<EFBFBD><C5B2>.
m_hActor->CmdRemoveStateEffect( m_StateBlow.emBlowIndex, false );
SetState( STATE_BLOW::STATE_END );
}
#else
//Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ǰ<EFBFBD>, <20><><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD><C5B6><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>...
SetState(STATE_BLOW::STATE_DURATION);
#endif
}
void CDnFreezingShieldBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
#if defined(_GAMESERVER)
if (m_hActor && !m_hActor->IsDie())
{
DNVector(DnActorHandle) hVecList;
m_hActor->ScanActor( m_hActor->GetRoom(), *m_hActor->GetPosition(), m_fLimitRadius, hVecList );
// 41<34><31> <20><><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ 3<><33> <20><><EFBFBD><EFBFBD> [2011/03/07 semozz]
char szBuff[128] = {0, };
_snprintf_s(szBuff, _countof(szBuff), _TRUNCATE, "%d", 3 );
m_ParentSkillInfo.szEffectOutputIDs = szBuff;
m_ParentSkillInfo.szEffectOutputIDToClient = szBuff;
for( DWORD i=0; i<hVecList.size(); i++ ) {
if( !hVecList[i]->IsHittable( m_hActor, LocalTime, NULL ) )
continue;
if (hVecList[i]->GetTeam() == m_hActor->GetTeam())
continue;
hVecList[i]->CmdAddStateEffect(&m_ParentSkillInfo, STATE_BLOW::BLOW_041, m_nFreezingTime, m_strStateAttribute.c_str(), true);
}
}
#endif // _GAMESERVER
OutputDebug( "CDnFreezingShieldBlow::OnEnd\n");
}
#ifdef _GAMESERVER
bool CDnFreezingShieldBlow::OnDefenseAttack( DnActorHandle hHitter, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess )
{
// #25797 <20><>Ʈ <20>ñ׳ο<D7B3> bIgnoreParring <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ߵ<EFBFBD><DFB5><EFBFBD><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
if( HitParam.bIgnoreParring )
return false;
#if defined(PRE_FIX_BLOCK_CONDITION)
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ߵ<EFBFBD><DFB5><EFBFBD> fDamage<67><65> 0<>̶<EFBFBD><CCB6><EFBFBD> <20><><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϵ<EFBFBD><CFB5><EFBFBD>..
//<2F>Ʊ<EFBFBD><C6B1><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3> fDamage <20><>0<EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD> <20><>.
if (IsCanBlock(hHitter, m_hActor, HitParam) == false)
return false;
#else
// hit percent <20><> 0% <20><> <20><><EFBFBD><EFBFBD> <20>ߵ<EFBFBD><DFB5><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>. (#21175)
if( 0.0f == HitParam.fDamage )
return false;
#endif // PRE_FIX_BLOCK_CONDITION
#if defined(PRE_ADD_49166)
// <20>ǰ<EFBFBD><C7B0>ڰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (Freezing / FrameStop) <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD>..
if (IsInVaildBlockCondition(m_hActor) == true)
return false;
#endif // PRE_ADD_49166
bool bResult = false;
float fDamage = m_hActor->PreCalcDamage(hHitter, HitParam);
if( m_nDuration >= fDamage )
{
m_nDuration -= (int)fDamage;
//<2F>´<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
HitParam.szActionName.assign( "" );
bResult = true;
}
else
{
//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> ũ<><C5A9> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD> <20>ϰ<EFBFBD>
//<2F>ǰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϵ<EFBFBD><CFB5><EFBFBD>.
m_nDuration = 0;
}
return bResult;
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnFreezingShieldBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
std::string strValue[2];
std::vector<std::string> tokens[2];
std::string delimiters = "[]";
float fRate[2] = {0.0f, };
float fLimitRadius[2] = {0.0f, };
int nFreezingTime[2] = {0, };
std::string szArgment[2];
strValue[0] = szOrigValue;
//1. <20><><EFBFBD><EFBFBD>
TokenizeA(strValue[0], tokens[0], delimiters);
if (tokens[0].size() != 2)
{
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szOrigValue);
}
else
{
//2. <20><20><><EFBFBD><EFBFBD>
std::string defaultInfo = tokens[0][0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (5 == infoTokens.size())
{
fRate[0] = (float)atof(infoTokens[0].c_str());
fLimitRadius[0] = (float)atof(infoTokens[1].c_str());
nFreezingTime[0] = atoi(infoTokens[2].c_str());
}
else
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szOrigValue);
//3. <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
szArgment[0] = tokens[0][1];
}
//////////////////////////////////////////////////////////////////////////
strValue[1] = szAddValue;
//1. <20><><EFBFBD><EFBFBD>
TokenizeA(strValue[1], tokens[1], delimiters);
if (tokens[1].size() != 2)
{
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szAddValue);
}
else
{
//2. <20><20><><EFBFBD><EFBFBD>
std::string defaultInfo = tokens[1][0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (5 == infoTokens.size())
{
fRate[1] = (float)atof(infoTokens[0].c_str());
fLimitRadius[1] = (float)atof(infoTokens[1].c_str());
nFreezingTime[1] = atoi(infoTokens[2].c_str());
}
else
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szAddValue);
//3. <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
szArgment[1] = tokens[1][1];
}
float fResultRate = fRate[0] + fRate[1];
float fResultLimitRadius = max(fLimitRadius[0], fLimitRadius[1]);
int nResultFreezingTime = max(nFreezingTime[0], nFreezingTime[1]);
sprintf_s(szBuff, "[%f;%f;%d;][%s]", fResultRate, fResultLimitRadius, nResultFreezingTime, szArgment[0].c_str());
szNewValue = szBuff;
}
void CDnFreezingShieldBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
std::string strValue[2];
std::vector<std::string> tokens[2];
std::string delimiters = "[]";
float fRate[2] = {0.0f, };
float fLimitRadius[2] = {0.0f, };
int nFreezingTime[2] = {0, };
std::string szArgment[2];
strValue[0] = szOrigValue;
//1. <20><><EFBFBD><EFBFBD>
TokenizeA(strValue[0], tokens[0], delimiters);
if (tokens[0].size() != 2)
{
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szOrigValue);
}
else
{
//2. <20><20><><EFBFBD><EFBFBD>
std::string defaultInfo = tokens[0][0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (5 == infoTokens.size())
{
fRate[0] = (float)atof(infoTokens[0].c_str());
fLimitRadius[0] = (float)atof(infoTokens[1].c_str());
nFreezingTime[0] = atoi(infoTokens[2].c_str());
}
else
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szOrigValue);
//3. <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
szArgment[0] = tokens[0][1];
}
//////////////////////////////////////////////////////////////////////////
strValue[1] = szAddValue;
//1. <20><><EFBFBD><EFBFBD>
TokenizeA(strValue[1], tokens[1], delimiters);
if (tokens[1].size() != 2)
{
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szAddValue);
}
else
{
//2. <20><20><><EFBFBD><EFBFBD>
std::string defaultInfo = tokens[1][0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (5 == infoTokens.size())
{
fRate[1] = (float)atof(infoTokens[0].c_str());
fLimitRadius[1] = (float)atof(infoTokens[1].c_str());
nFreezingTime[1] = atoi(infoTokens[2].c_str());
}
else
OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szAddValue);
//3. <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
szArgment[1] = tokens[1][1];
}
float fResultRate = fRate[0] - fRate[1];
float fResultLimitRadius = min(fLimitRadius[0], fLimitRadius[1]);
int nResultFreezingTime = min(nFreezingTime[0], nFreezingTime[1]);
sprintf_s(szBuff, "[%f;%f;%d;][%s]", fResultRate, fResultLimitRadius, nResultFreezingTime, szArgment[0].c_str());
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW