DragonNest/GameCommon/DnHPBelowUseSkillBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnHPBelowUseSkillBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#ifdef PRE_ADD_HPBELOWDOSKILLBLOW
CDnHPBelowUseSkillBlow::CDnHPBelowUseSkillBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
, m_nHP( 0 )
, m_nSkillIndex( 0 )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_281;
SetValue( szValue );
string strValue( szValue );
int iSemiColonIndex = (int)strValue.find_first_of( ';', 0 );
bool bValidArgument = (string::npos != iSemiColonIndex);
_ASSERT( bValidArgument && "281 <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> ȿ<><C8BF> <20><>ġ<EFBFBD><C4A1> <20>߸<EFBFBD> <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD>ϴ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD>ݷ<EFBFBD><DDB7><EFBFBD> ã<><C3A3> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" );
if( bValidArgument )
{
string strHP = strValue.substr( 0, iSemiColonIndex );
string strSkill = strValue.substr( iSemiColonIndex+1, strValue.length() );
m_nHP = (int)atoi( strHP.c_str() );
m_nSkillIndex = (int)atoi( strSkill.c_str() );
}
AddCallBackType( SB_ONCALCDAMAGE );
}
CDnHPBelowUseSkillBlow::~CDnHPBelowUseSkillBlow(void)
{
}
void CDnHPBelowUseSkillBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnHPBelowUseSkillBlow::OnBegin Value:%2.2f\n", m_fValue );
}
void CDnHPBelowUseSkillBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnHPBelowUseSkillBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnHPBelowUseSkillBlow::OnEnd Value:%2.2f\n", m_fValue );
}
#ifdef _GAMESERVER
float CDnHPBelowUseSkillBlow::CalcDamage( float fOriginalDamage )
{
float fResult = 0.0f;
int iNowHP = (int)m_hActor->GetHP();
if( iNowHP - (int)fOriginalDamage <= m_nHP )
{
if( m_nSkillIndex > 0 )
{
if( m_hActor )
m_hActor->UseSkill( m_nSkillIndex, false );
}
}
return fResult;
}
float CDnHPBelowUseSkillBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
{
return CalcDamage( fOriginalDamage );
}
#endif // _GAMESERVER
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnHPBelowUseSkillBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnHPBelowUseSkillBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD>
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
#endif // PRE_ADD_HPBELOWDOSKILLBLOW