DragonNest/GameCommon/DnHPIncBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnHPIncBlow.h"
#include "DnStateBlow.h"
#if defined(PRE_FIX_66687)
#include "DnPartsMonsterActor.h"
#endif // PRE_FIX_66687
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnHPIncBlow::CDnHPIncBlow(DnActorHandle hActor, const char *szValue) : CDnBlow(hActor)
{
m_fElapsedTime = 0.f;
m_bFromRebirth = false;
m_bKillingBlow = false;
#if defined(PRE_FIX_66687)
m_bPartsHP = false;
#endif // PRE_FIX_66687
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_016;
SetValue(szValue);
std::string str = szValue;
std::vector<std::string> tokens;
TokenizeA(str, tokens, ";" );
if( tokens.size() > 0 )
m_fValue = (float)atof( tokens[0].c_str() );
if( tokens.size() == 2 )
m_bKillingBlow = (int)atoi( tokens[1].c_str() ) == 1 ? true : false;
#if defined(PRE_FIX_66687)
if (tokens.size() == 3)
m_bPartsHP = (int)atoi( tokens[2].c_str() ) == 1 ? true : false;
#endif // PRE_FIX_66687
if( m_fValue == -1.0f )
m_bKillingBlow = true;
}
CDnHPIncBlow::~CDnHPIncBlow(void)
{
}
void CDnHPIncBlow::OnSetParentSkillInfo()
{
#if defined( _GAMESERVER )
CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue );
#endif
}
void CDnHPIncBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnHPIncBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
// <20><>Ȱ <20>ÿ<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><> <20>ƴϰ<C6B4>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><C2B6><EFBFBD> <20>н<EFBFBD>!
if( false == m_bFromRebirth && m_hActor->IsDie() )
{
SetState( STATE_BLOW::STATE_END );
return;
}
// <20><>ȣ<EFBFBD><C8A3> <20><>û<EFBFBD><C3BB><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> hp <20><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3>.
#ifdef _GAMESERVER
bool isPartsMonsterHP = false;
#if defined(PRE_FIX_66687)
isPartsMonsterHP = (m_hActor->IsPartsMonsterActor() && m_bPartsHP);
#endif // PRE_FIX_66687
if( GetParentSkillInfo() && GetParentSkillInfo()->bIsItemSkill == true && m_hActor && m_hActor->GetStateBlow() )
{
if( m_fValue > 0 )
{
float fResultValue = 1.f;
DNVector(DnBlowHandle) vBlows;
m_hActor->GetStateBlow()->GetStateBlowFromBlowIndex( STATE_BLOW::BLOW_272, vBlows );
for( int i = 0; i < (int)vBlows.size(); ++i )
{
fResultValue += vBlows[i]->GetFloatValue();
}
m_fValue *= fResultValue;
}
}
if (isPartsMonsterHP == false)
{
INT64 iHP = m_hActor->GetHP();
INT64 iMaxHP = m_hActor->GetMaxHP();
INT64 iDelta = INT64((float)iMaxHP * m_fValue);
if( iDelta < 0 ) iDelta += -1; // <20>ݿø<DDBF><C3B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>پ<EFBFBD><D9BE><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD> <20><><EFBFBD><EFBFBD>.
INT64 iResult = iHP + iDelta;
if( iMaxHP < iResult )
{
iResult = iMaxHP;
iDelta = iMaxHP - iHP;
}
else if( iResult <= 0 )
{
if( m_bKillingBlow )
{
m_hActor->RequestKillAfterProcessStateBlow(m_ParentSkillInfo.hSkillUser);
}
else
{
iResult = 1;
iDelta = 1 - iHP;
}
}
m_hActor->SetHP( iResult );
m_hActor->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, m_hActor->GetUniqueID() );
}
#if defined(PRE_FIX_66687)
else
{
CDnPartsMonsterActor* pPartsMonsterActor = static_cast<CDnPartsMonsterActor*>(m_hActor.GetPointer());
if (pPartsMonsterActor)
{
pPartsMonsterActor->ApplyPartsHP(m_fValue);
}
}
#endif // PRE_FIX_66687
SetState( STATE_BLOW::STATE_END ); // ó<><C3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><><EFBFBD>ٷ<EFBFBD> end <20><>Ŵ.
#endif
}
void CDnHPIncBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnHPIncBlow::OnEnd\n" );
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnHPIncBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnHPIncBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD>
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW