198 lines
4.7 KiB
C++
198 lines
4.7 KiB
C++
|
|
#include "StdAfx.h"
|
|||
|
|
#include "DnHPIncBlow.h"
|
|||
|
|
#include "DnStateBlow.h"
|
|||
|
|
|
|||
|
|
#if defined(PRE_FIX_66687)
|
|||
|
|
#include "DnPartsMonsterActor.h"
|
|||
|
|
#endif // PRE_FIX_66687
|
|||
|
|
|
|||
|
|
#ifdef _DEBUG
|
|||
|
|
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
CDnHPIncBlow::CDnHPIncBlow(DnActorHandle hActor, const char *szValue) : CDnBlow(hActor)
|
|||
|
|
{
|
|||
|
|
m_fElapsedTime = 0.f;
|
|||
|
|
m_bFromRebirth = false;
|
|||
|
|
m_bKillingBlow = false;
|
|||
|
|
|
|||
|
|
#if defined(PRE_FIX_66687)
|
|||
|
|
m_bPartsHP = false;
|
|||
|
|
#endif // PRE_FIX_66687
|
|||
|
|
|
|||
|
|
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_016;
|
|||
|
|
SetValue(szValue);
|
|||
|
|
|
|||
|
|
std::string str = szValue;
|
|||
|
|
std::vector<std::string> tokens;
|
|||
|
|
TokenizeA(str, tokens, ";" );
|
|||
|
|
|
|||
|
|
if( tokens.size() > 0 )
|
|||
|
|
m_fValue = (float)atof( tokens[0].c_str() );
|
|||
|
|
|
|||
|
|
if( tokens.size() == 2 )
|
|||
|
|
m_bKillingBlow = (int)atoi( tokens[1].c_str() ) == 1 ? true : false;
|
|||
|
|
|
|||
|
|
#if defined(PRE_FIX_66687)
|
|||
|
|
if (tokens.size() == 3)
|
|||
|
|
m_bPartsHP = (int)atoi( tokens[2].c_str() ) == 1 ? true : false;
|
|||
|
|
#endif // PRE_FIX_66687
|
|||
|
|
|
|||
|
|
if( m_fValue == -1.0f )
|
|||
|
|
m_bKillingBlow = true;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
CDnHPIncBlow::~CDnHPIncBlow(void)
|
|||
|
|
{
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void CDnHPIncBlow::OnSetParentSkillInfo()
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
#if defined( _GAMESERVER )
|
|||
|
|
CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue );
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void CDnHPIncBlow::Process( LOCAL_TIME LocalTime, float fDelta )
|
|||
|
|
{
|
|||
|
|
CDnBlow::Process( LocalTime, fDelta );
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void CDnHPIncBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
|
|||
|
|
{
|
|||
|
|
// <20><>Ȱ <20>ÿ<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><> <20>ƴϰ<C6B4>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD> <20>н<EFBFBD>!
|
|||
|
|
if( false == m_bFromRebirth && m_hActor->IsDie() )
|
|||
|
|
{
|
|||
|
|
SetState( STATE_BLOW::STATE_END );
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// <20><>ȣ<EFBFBD><C8A3> <20><>û<EFBFBD><C3BB><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> hp <20><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3>.
|
|||
|
|
#ifdef _GAMESERVER
|
|||
|
|
bool isPartsMonsterHP = false;
|
|||
|
|
|
|||
|
|
#if defined(PRE_FIX_66687)
|
|||
|
|
isPartsMonsterHP = (m_hActor->IsPartsMonsterActor() && m_bPartsHP);
|
|||
|
|
#endif // PRE_FIX_66687
|
|||
|
|
|
|||
|
|
if( GetParentSkillInfo() && GetParentSkillInfo()->bIsItemSkill == true && m_hActor && m_hActor->GetStateBlow() )
|
|||
|
|
{
|
|||
|
|
if( m_fValue > 0 )
|
|||
|
|
{
|
|||
|
|
float fResultValue = 1.f;
|
|||
|
|
DNVector(DnBlowHandle) vBlows;
|
|||
|
|
m_hActor->GetStateBlow()->GetStateBlowFromBlowIndex( STATE_BLOW::BLOW_272, vBlows );
|
|||
|
|
for( int i = 0; i < (int)vBlows.size(); ++i )
|
|||
|
|
{
|
|||
|
|
fResultValue += vBlows[i]->GetFloatValue();
|
|||
|
|
}
|
|||
|
|
m_fValue *= fResultValue;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (isPartsMonsterHP == false)
|
|||
|
|
{
|
|||
|
|
INT64 iHP = m_hActor->GetHP();
|
|||
|
|
INT64 iMaxHP = m_hActor->GetMaxHP();
|
|||
|
|
|
|||
|
|
INT64 iDelta = INT64((float)iMaxHP * m_fValue);
|
|||
|
|
if( iDelta < 0 ) iDelta += -1; // <20>ݿø<DDBF><C3B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>پ<EFBFBD><D9BE><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD> <20><><EFBFBD><EFBFBD>.
|
|||
|
|
INT64 iResult = iHP + iDelta;
|
|||
|
|
|
|||
|
|
if( iMaxHP < iResult )
|
|||
|
|
{
|
|||
|
|
iResult = iMaxHP;
|
|||
|
|
iDelta = iMaxHP - iHP;
|
|||
|
|
}
|
|||
|
|
else if( iResult <= 0 )
|
|||
|
|
{
|
|||
|
|
if( m_bKillingBlow )
|
|||
|
|
{
|
|||
|
|
m_hActor->RequestKillAfterProcessStateBlow(m_ParentSkillInfo.hSkillUser);
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
iResult = 1;
|
|||
|
|
iDelta = 1 - iHP;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
m_hActor->SetHP( iResult );
|
|||
|
|
m_hActor->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, m_hActor->GetUniqueID() );
|
|||
|
|
}
|
|||
|
|
#if defined(PRE_FIX_66687)
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
CDnPartsMonsterActor* pPartsMonsterActor = static_cast<CDnPartsMonsterActor*>(m_hActor.GetPointer());
|
|||
|
|
if (pPartsMonsterActor)
|
|||
|
|
{
|
|||
|
|
pPartsMonsterActor->ApplyPartsHP(m_fValue);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
#endif // PRE_FIX_66687
|
|||
|
|
|
|||
|
|
SetState( STATE_BLOW::STATE_END ); // ó<><C3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><><EFBFBD>ٷ<EFBFBD> end <20><>Ŵ.
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void CDnHPIncBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
|
|||
|
|
{
|
|||
|
|
OutputDebug( "CDnHPIncBlow::OnEnd\n" );
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
|
|||
|
|
void CDnHPIncBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
|||
|
|
{
|
|||
|
|
char szBuff[128] = {0, };
|
|||
|
|
|
|||
|
|
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
|||
|
|
float fValue[2];
|
|||
|
|
|
|||
|
|
//////////////////////////////////////////////////////////////////////////
|
|||
|
|
//ù<><C3B9>° <20><>
|
|||
|
|
fValue[0] = (float)atof( szOrigValue );
|
|||
|
|
//////////////////////////////////////////////////////////////////////////
|
|||
|
|
|
|||
|
|
|
|||
|
|
//////////////////////////////////////////////////////////////////////////
|
|||
|
|
//<2F>ι<EFBFBD>°
|
|||
|
|
fValue[1] = (float)atof( szAddValue );
|
|||
|
|
//////////////////////////////////////////////////////////////////////////
|
|||
|
|
|
|||
|
|
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
|
|||
|
|
float fResultValue = fValue[0] + fValue[1];
|
|||
|
|
|
|||
|
|
sprintf_s(szBuff, "%f", fResultValue);
|
|||
|
|
|
|||
|
|
szNewValue = szBuff;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void CDnHPIncBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
|||
|
|
{
|
|||
|
|
char szBuff[128] = {0, };
|
|||
|
|
|
|||
|
|
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
|||
|
|
float fValue[2];
|
|||
|
|
|
|||
|
|
//////////////////////////////////////////////////////////////////////////
|
|||
|
|
//ù<><C3B9>° <20><>
|
|||
|
|
fValue[0] = (float)atof( szOrigValue );
|
|||
|
|
//////////////////////////////////////////////////////////////////////////
|
|||
|
|
|
|||
|
|
|
|||
|
|
//////////////////////////////////////////////////////////////////////////
|
|||
|
|
//<2F>ι<EFBFBD>°
|
|||
|
|
fValue[1] = (float)atof( szAddValue );
|
|||
|
|
//////////////////////////////////////////////////////////////////////////
|
|||
|
|
|
|||
|
|
//<2F><> <20><><EFBFBD><EFBFBD>
|
|||
|
|
float fResultValue = fValue[0] - fValue[1];
|
|||
|
|
|
|||
|
|
sprintf_s(szBuff, "%f", fResultValue);
|
|||
|
|
|
|||
|
|
szNewValue = szBuff;
|
|||
|
|
}
|
|||
|
|
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
|