DragonNest/GameCommon/DnHighLanderBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnHighlanderBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
// dnactor.cpp
#ifdef _GAMESERVER
extern int GetGaussianRandom( int nMin, int nMax, CMultiRoom *pRoom );
#endif
CDnHighlanderBlow::CDnHighlanderBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_143;
// <20>ð<EFBFBD><C3B0><EFBFBD> 2<><32><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD>ڷ<EFBFBD> hp 1<><31> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20>޴´<DEB4>.
SetValue( szValue );
m_fValue = (float)atof( szValue );
m_iState = NORMAL;
AddCallBackType( SB_ONCALCDAMAGE );
}
CDnHighlanderBlow::~CDnHighlanderBlow(void)
{
}
void CDnHighlanderBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
m_iState = NORMAL;
OutputDebug( "CDnHighlanderBlow::OnBegin Value:%2.2f\n", m_fValue );
}
void CDnHighlanderBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnHighlanderBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnHighlanderBlow::OnEnd Value:%2.2f\n", m_fValue );
}
#ifdef _GAMESERVER
float CDnHighlanderBlow::CalcDamage( float fOriginalDamage )
{
float fResult = 0.0f;
switch( m_iState )
{
case NORMAL:
{
int iNowHP = (int)m_hActor->GetHP();
// <20><> Ÿ<><C5B8><EFBFBD><EFBFBD> <20>޾Ƽ<DEBE> hp <20><> 0 <20><><EFBFBD>ϰ<EFBFBD> <20>Ǿ<EFBFBD> <20>װ<EFBFBD> <20>ȴٸ<C8B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<><31> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
// <20>׸<EFBFBD><D7B8><EFBFBD> <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20>ٲ<EFBFBD><D9B2><EFBFBD>.
if( (iNowHP - (int)fOriginalDamage) <= 0 )
{
//fOriginalDamage = float(iNowHP - 1);
fResult = float(iNowHP - 1)-fOriginalDamage;
// <20><><EFBFBD>¸<EFBFBD> <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD> <20>ٲ<EFBFBD><D9B2>ְ<EFBFBD>, <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20>ð<EFBFBD><C3B0><EFBFBD>
// <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
m_iState = HIGHLANDER;
m_StateBlow.fDurationTime = m_fValue;
// Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD>Ե<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD>ӽð<D3BD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٲ<EFBFBD><D9B2>ش<EFBFBD>.
m_hActor->CmdModifyStateEffect( GetBlowID(), m_StateBlow );
}
}
break;
case HIGHLANDER:
{
// <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD> <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><> <20>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
// <20><><EFBFBD>̳<EFBFBD> <20><><EFBFBD><EFBFBD><E0B0B0> <20>ɷ<EFBFBD> HP <20><> 1 <20>̻<EFBFBD><CCBB><EFBFBD> <20>Ǿ<EFBFBD><C7BE>ٸ<EFBFBD> <20>ٽ<EFBFBD> 1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
int iNowHP = (int)m_hActor->GetHP();
if( 1 < iNowHP )
{
if( (iNowHP - (int)fOriginalDamage) <= 0 )
{
//fOriginalDamage = float(iNowHP - 1);
fResult = float(iNowHP - 1)-fOriginalDamage;
}
}
else
{
fResult = -fOriginalDamage;
}
}
break;
}
return fResult;
}
float CDnHighlanderBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
{
// #25781 CanHit <20><><EFBFBD><EFBFBD> <20><>Ʈ <20>ñ׳<C3B1><D7B3><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>õȴ<C3B5>.
if( HitParam.bIgnoreCanHit )
return 0.0f;
return CalcDamage( fOriginalDamage );
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnHighlanderBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnHighlanderBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD>
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW