167 lines
4.1 KiB
C++
167 lines
4.1 KiB
C++
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#include "StdAfx.h"
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#include "DnHighlanderBlow.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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// dnactor.cpp
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#ifdef _GAMESERVER
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extern int GetGaussianRandom( int nMin, int nMax, CMultiRoom *pRoom );
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#endif
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CDnHighlanderBlow::CDnHighlanderBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_143;
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// <20>ð<EFBFBD><C3B0><EFBFBD> 2<><32><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD>ڷ<EFBFBD> hp 1<><31> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20>´<DEB4>.
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SetValue( szValue );
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m_fValue = (float)atof( szValue );
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m_iState = NORMAL;
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AddCallBackType( SB_ONCALCDAMAGE );
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}
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CDnHighlanderBlow::~CDnHighlanderBlow(void)
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{
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}
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void CDnHighlanderBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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m_iState = NORMAL;
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OutputDebug( "CDnHighlanderBlow::OnBegin Value:%2.2f\n", m_fValue );
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}
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void CDnHighlanderBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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}
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void CDnHighlanderBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnHighlanderBlow::OnEnd Value:%2.2f\n", m_fValue );
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}
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#ifdef _GAMESERVER
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float CDnHighlanderBlow::CalcDamage( float fOriginalDamage )
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{
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float fResult = 0.0f;
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switch( m_iState )
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{
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case NORMAL:
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{
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int iNowHP = (int)m_hActor->GetHP();
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// <20><> Ÿ<><C5B8><EFBFBD><EFBFBD> <20>Ƽ<DEBE> hp <20><> 0 <20><><EFBFBD>ϰ<EFBFBD> <20>Ǿ<EFBFBD> <20>װ<EFBFBD> <20>ȴٸ<C8B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<><31> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
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// <20><EFBFBD><D7B8><EFBFBD> <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20>ٲ<EFBFBD><D9B2><EFBFBD>.
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if( (iNowHP - (int)fOriginalDamage) <= 0 )
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{
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//fOriginalDamage = float(iNowHP - 1);
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fResult = float(iNowHP - 1)-fOriginalDamage;
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// <20><><EFBFBD>¸<EFBFBD> <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD> <20>ٲ<EFBFBD><D9B2>ְ<EFBFBD>, <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20>ð<EFBFBD><C3B0><EFBFBD>
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// <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
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m_iState = HIGHLANDER;
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m_StateBlow.fDurationTime = m_fValue;
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// Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD>Ե<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD>ӽð<D3BD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٲ<EFBFBD><D9B2>ش<EFBFBD>.
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m_hActor->CmdModifyStateEffect( GetBlowID(), m_StateBlow );
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}
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}
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break;
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case HIGHLANDER:
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{
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// <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD> <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><> <20>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
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// <20><><EFBFBD>̳<EFBFBD> <20><><EFBFBD>ర<EFBFBD><E0B0B0> <20>ɷ<EFBFBD> HP <20><> 1 <20>̻<EFBFBD><CCBB><EFBFBD> <20>Ǿ<EFBFBD><C7BE>ٸ<EFBFBD> <20>ٽ<EFBFBD> 1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
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int iNowHP = (int)m_hActor->GetHP();
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if( 1 < iNowHP )
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{
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if( (iNowHP - (int)fOriginalDamage) <= 0 )
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{
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//fOriginalDamage = float(iNowHP - 1);
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fResult = float(iNowHP - 1)-fOriginalDamage;
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}
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}
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else
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{
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fResult = -fOriginalDamage;
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}
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}
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break;
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}
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return fResult;
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}
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float CDnHighlanderBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
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{
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// #25781 CanHit <20><><EFBFBD><EFBFBD> <20><>Ʈ <20>ñ׳<C3B1><D7B3><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>õȴ<C3B5>.
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if( HitParam.bIgnoreCanHit )
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return 0.0f;
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return CalcDamage( fOriginalDamage );
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}
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#endif
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnHighlanderBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
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float fResultValue = fValue[0] + fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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void CDnHighlanderBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD>
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float fResultValue = fValue[0] - fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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