DragonNest/GameCommon/DnIgnoreHitSignalBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnIgnoreHitSignalBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnIgnoreHitSignalBlow::CDnIgnoreHitSignalBlow(DnActorHandle hActor, const char *szValue)
: CDnBlow(hActor)
#if defined(_CLIENT)
,m_IntervalChecker( hActor, GetMySmartPtr() )
#endif // _CLIENT
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_228;
SetValue(szValue);
m_fValue = (float)atof(szValue);
#if defined(_CLIENT)
//<2F><EFBFBD><E2BABB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ ǥ<><C7A5> <20><><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD>..
UseTableDefinedGraphicEffect( false );
m_bGraphicEffectShow = false;
m_bTrigger = false;
#endif // _CLIENT
}
CDnIgnoreHitSignalBlow::~CDnIgnoreHitSignalBlow(void)
{
}
void CDnIgnoreHitSignalBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process( LocalTime, fDelta );
#if defined(_CLIENT)
if (m_bTrigger)
{
if (m_bGraphicEffectShow)
{
_AttachGraphicEffect();
if( m_hEtcObjectEffect )
{
CEtActionBase::ActionElementStruct* pStruct = m_hEtcObjectEffect->GetElement( "Idle" );
if( pStruct )
m_IntervalChecker.OnBegin( LocalTime, pStruct->dwLength + 1000);
}
}
else
{
if (m_hEtcObjectEffect)
{
_DetachGraphicEffect();
m_IntervalChecker.OnEnd(LocalTime, fDelta);
}
}
m_bTrigger = false;
}
m_IntervalChecker.Process( LocalTime, fDelta );
#endif // _CLIENT
}
void CDnIgnoreHitSignalBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
if( m_hActor->IsDie() )
{
SetState( STATE_BLOW::STATE_END );
return;
}
}
void CDnIgnoreHitSignalBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
OutputDebug( "%s\n", __FUNCTION__ );
#if defined(_CLIENT)
_DetachGraphicEffect();
#endif // _CLIENT
}
bool CDnIgnoreHitSignalBlow::CanBegin( void )
{
bool bCanBegin = rand() % 10000 <= (m_fValue * 10000.0f);
return bCanBegin;
}
#if defined(_CLIENT)
bool CDnIgnoreHitSignalBlow::OnCustomIntervalProcess( void )
{
if (m_hEtcObjectEffect)
{
_DetachGraphicEffect();
m_IntervalChecker.OnEnd(0, 0.0f);
}
return true;
}
void CDnIgnoreHitSignalBlow::ShowGraphicEffect(bool bShow)
{
m_bGraphicEffectShow = bShow;
m_bTrigger = true;
}
#endif // _CLIENT
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnIgnoreHitSignalBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnIgnoreHitSignalBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD>
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW