DragonNest/GameCommon/DnInvincibleBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnInvincibleBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnInvincibleBlow::CDnInvincibleBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_099;
SetValue( szValue );
m_fValue = (float)atof( szValue );
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}
CDnInvincibleBlow::~CDnInvincibleBlow(void)
{
}
void CDnInvincibleBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnInvincibleBlow::OnBegin\n");
}
void CDnInvincibleBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnInvincibleBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnInvincibleBlow::OnEnd\n");
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnInvincibleBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
void CDnInvincibleBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW