DragonNest/GameCommon/DnMouseSensitiveBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnMouseSensitiveBlow.h"
#ifndef _GAMESERVER
#include "DnPlayerCamera.h"
#endif
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnMouseSensitiveBlow::CDnMouseSensitiveBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_152;
SetValue( szValue );
m_fValue = (float)atof(szValue);
}
CDnMouseSensitiveBlow::~CDnMouseSensitiveBlow(void)
{
}
void CDnMouseSensitiveBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
#ifndef _GAMESERVER
DnCameraHandle hCamera = CDnCamera::GetActiveCamera();
if( hCamera && hCamera->GetCameraType() == CDnCamera::PlayerCamera ) {
CDnPlayerCamera *pCamera = static_cast<CDnPlayerCamera *>(hCamera.GetPointer());
if( pCamera && pCamera->GetAttachActor() == CDnActor::s_hLocalActor->GetMySmartPtr() ) {
// 0<><30><EFBFBD>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20>ý<EFBFBD><C3BD><EFBFBD>, 1<><31><EFBFBD>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20>׼<EFBFBD><D7BC>̴<EFBFBD>, <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
pCamera->SetFreeze( m_fValue, 2 );
}
}
#endif
OutputDebug( "CDnMouseSensitiveBlow::OnBegin\n" );
}
void CDnMouseSensitiveBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnMouseSensitiveBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
#ifndef _GAMESERVER
DnCameraHandle hCamera = CDnCamera::GetActiveCamera();
if( hCamera && hCamera->GetCameraType() == CDnCamera::PlayerCamera ) {
CDnPlayerCamera *pCamera = static_cast<CDnPlayerCamera *>(hCamera.GetPointer());
if( pCamera && pCamera->GetAttachActor() == CDnActor::s_hLocalActor->GetMySmartPtr() ) {
pCamera->SetFreeze( false, 2 );
}
}
#endif
OutputDebug( "CDnMouseSensitiveBlow::OnEnd\n" );
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnMouseSensitiveBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnMouseSensitiveBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><>
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>°
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD>
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW