254 lines
7.5 KiB
C++
254 lines
7.5 KiB
C++
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#include "StdAfx.h"
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#include "DnPoisonExplosionBlow.h"
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#include "DnMonsterActor.h"
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#include "EtActionSignal.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#define POISON_EXPLOSION_ACTION_NAME "Hit_Poison"
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CDnPoisonExplosionBlow::CDnPoisonExplosionBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ),
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m_pActionElement( NULL ),
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m_fFrame( 0.0f )
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#ifdef _GAMESERVER
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,m_iOriAttackMMin( 0 ),
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m_iOriAttackMMax( 0 )
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#endif
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_115;
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SetValue( szValue );
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m_fValue = (float)atof(szValue);
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m_pActionElement = m_hActor->GetElement( POISON_EXPLOSION_ACTION_NAME );
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_ASSERT( m_pActionElement && "<EFBFBD>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<><C3A3> <20><> <20><><EFBFBD><EFBFBD>." );
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m_ActionDurationTime = 0;
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if (m_pActionElement)
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{
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m_ActionDurationTime = m_pActionElement->dwLength;
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m_vlpSignalList = m_pActionElement->pVecSignalList;
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}
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}
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CDnPoisonExplosionBlow::~CDnPoisonExplosionBlow(void)
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{
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}
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bool CDnPoisonExplosionBlow::CanBegin( void )
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{
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// <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20>ɷ<EFBFBD><C9B7>ִ<EFBFBD> <20><><EFBFBD>°<EFBFBD> <20>ƴ϶<C6B4><CFB6><EFBFBD> <20><><EFBFBD>۵<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>.
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bool bCanBegin = m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_044 ) ||
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m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_136 ); // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. (#27838);
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if( false == bCanBegin )
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OutputDebug( "CDnPoisonExplosionBlow::CanBegin - <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20>ɷ<EFBFBD><C9B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD>.\n" );
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// <20><><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ߵ<EFBFBD><DFB5><EFBFBD>Ű<EFBFBD><C5B0> <20>ʴ´<CAB4>.
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if( NULL == m_pActionElement )
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{
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bCanBegin = false;
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OutputDebug( "CDnPoisonExplosionBlow::CanBegin - <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><D7BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD>.\n" );
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}
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return bCanBegin;
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}
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void CDnPoisonExplosionBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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// <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD>
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#ifdef _GAMESERVER
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if( m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_044 ) )
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m_hActor->CmdRemoveStateEffect( STATE_BLOW::BLOW_044 );
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if( m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_136 ) )
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m_hActor->CmdRemoveStateEffect( STATE_BLOW::BLOW_136 );
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#endif
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// <20><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD><DDB7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݷ<EFBFBD><DDB7><EFBFBD> <20><><EFBFBD>ӽð<D3BD> <20><><EFBFBD><EFBFBD> <20><>ü<EFBFBD><C3BC>Ŵ.
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#ifdef _GAMESERVER
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_ASSERT( m_ParentSkillInfo.hSkillUser );
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if( !m_ParentSkillInfo.hSkillUser )
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{
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g_Log.Log( LogType::_ERROR, L"CDnPoisonExplosionBlow::OnBegin - <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD>Ͱ<EFBFBD> <20><>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20>ʾƼ<CABE> <20>ߵ<EFBFBD> <20><><EFBFBD><EFBFBD>..\n" );
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SetState( STATE_BLOW::STATE_END );
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return;
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}
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m_iOriAttackMMin = m_hActor->GetAttackMMin();
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m_iOriAttackMMax = m_hActor->GetAttackMMax();
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m_hActor->SetAttackMMin( m_ParentSkillInfo.hSkillUser->GetAttackMMin() );
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m_hActor->SetAttackMMax( m_ParentSkillInfo.hSkillUser->GetAttackMMax() );
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ͷ<EFBFBD><CDB6><EFBFBD> Ŭ<><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ǥ<>ø<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
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if( m_hActor && CDnActorState::Reserved6 < m_hActor->GetActorType() )
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static_cast<CDnMonsterActor*>(m_hActor.GetPointer())->SlaveOf( m_ParentSkillInfo.hSkillUser->GetUniqueID() );
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#endif
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// <20><><EFBFBD>ӽð<D3BD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><D7BC><EFBFBD> <20><><EFBFBD>ӽð<D3BD><C3B0><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD>Ѵ<EFBFBD>.
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float fFPS = 60.0f;
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//m_StateBlow.fDurationTime = (float)m_pActionElement->dwLength / fFPS;
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m_StateBlow.fDurationTime = m_ActionDurationTime != 0 ? (float)m_ActionDurationTime / fFPS : 0.0f;
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// <20>ٷ<EFBFBD> <20><><EFBFBD>ᰡ <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><CFB6><EFBFBD> <20>߰<EFBFBD>
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if (STATE_BLOW::STATE_BEGIN == GetBlowState())
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m_hActor->AddStateBlowSignal(this->GetMySmartPtr());
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OutputDebug( "CDnPoisonExplosionBlow::OnBegin\n" );
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}
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void CDnPoisonExplosionBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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}
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void CDnPoisonExplosionBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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#ifdef _GAMESERVER
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m_hActor->SetAttackMMin( m_iOriAttackMMin );
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m_hActor->SetAttackMMax( m_iOriAttackMMax );
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ͷ<EFBFBD><CDB6><EFBFBD> Ŭ<><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ǥ<>ø<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
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//if( CDnActorState::Reserved6 < m_hActor->GetActorType() )
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if( m_hActor && m_hActor->IsMonsterActor() )
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{
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DWORD dwInvalidMasterActorID = UINT_MAX;
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static_cast<CDnMonsterActor*>(m_hActor.GetPointer())->SlaveOf( dwInvalidMasterActorID );
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}
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#endif
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m_hActor->RemoveStateBlowSignal(this->GetMySmartPtr());
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OutputDebug( "CDnPoisonExplosionBlow::OnEnd\n" );
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}
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//#ifdef _GAMESERVER
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//
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//#endif
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void CDnPoisonExplosionBlow::SignalProcess( LOCAL_TIME LocalTime, float fDelta )
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{
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// <20><><EFBFBD><EFBFBD> <20><EFBFBD><D7BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʰ<EFBFBD> <20>ñ׳ε鸸 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD><C5B0><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
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float fFPS = 60.0f;
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float fPrevFrame = m_fFrame;
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m_fFrame += (fDelta * fFPS);
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//if(m_pActionElement->dwLength < (DWORD)m_fFrame )
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if (m_ActionDurationTime < (DWORD)m_fFrame)
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{
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m_fFrame = 1.0f;
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fPrevFrame = -0.1f;
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// <20><EFBFBD><D7BC><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ߴٸ<DFB4> <20><> <20>̻<EFBFBD> <20>ñ׳<C3B1> ó<><C3B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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// <20><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ŭ <20><><EFBFBD>ӽð<D3BD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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return;
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}
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if( 0.0f == fPrevFrame )
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fPrevFrame = -(m_fFrame * 0.1f);
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CEtActionSignal *pSignal = NULL;
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#if defined(PRE_FIX_55378)
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m_hActor->SetChargerAction(POISON_EXPLOSION_ACTION_NAME);
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#endif // PRE_FIX_55378
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#if defined(PRE_FIX_62309)
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#if defined(_GAMESERVER)
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//#62309
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//<2F>ñ׳<C3B1> <20><><EFBFBD>μ<EFBFBD><CEBC><EFBFBD> <20><><EFBFBD>鼭 OnSignal<61><6C> Hit<69><74> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD>.
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//<2F>ñ׳<C3B1> <20><><EFBFBD>μ<EFBFBD><CEBC><EFBFBD> ȣ<><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>, Hit<69>ñ׳<C3B1> ó<><C3B3><EFBFBD>ÿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϵ<EFBFBD><CFB5><EFBFBD> <20>Ѵ<EFBFBD>..
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m_hActor->PushForceHitElement(m_ParentSkillInfo.eSkillElement);
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#endif // _GAMESERVER
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#endif // PRE_FIX_62309
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//for( DWORD i=0; i < m_pActionElement->pVecSignalList.size(); i++ )
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for( DWORD i=0; i < m_vlpSignalList.size(); i++ )
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{
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//pSignal = m_pActionElement->pVecSignalList[i];
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pSignal = m_vlpSignalList[i];
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if( pSignal->CheckSignal( fPrevFrame, m_fFrame ) == true )
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{
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LOCAL_TIME StartTime = LocalTime - (LOCAL_TIME)( 1000.f / fFPS * ( m_fFrame - pSignal->GetStartFrame() ) );
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LOCAL_TIME EndTime = LocalTime + (LOCAL_TIME)( 1000.f / fFPS * ( pSignal->GetEndFrame() - m_fFrame ) );
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m_hActor->OnSignal( (SignalTypeEnum)pSignal->GetSignalIndex(), pSignal->GetData(), LocalTime,
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StartTime, EndTime, pSignal->GetSignalListArrayIndex() );
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}
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}
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#if defined(PRE_FIX_62309)
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#if defined(_GAMESERVER)
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m_hActor->PopForceHitElement();
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#endif // _GAMESERVER
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#endif // PRE_FIX_62309
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#if defined(PRE_FIX_55378)
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m_hActor->SetChargerAction(NULL);
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#endif // PRE_FIX_55378
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}
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnPoisonExplosionBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
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float fResultValue = fValue[0] + fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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void CDnPoisonExplosionBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD>
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float fResultValue = fValue[0] - fValue[1];
|
|||
|
|
|
|||
|
|
sprintf_s(szBuff, "%f", fResultValue);
|
|||
|
|
|
|||
|
|
szNewValue = szBuff;
|
|||
|
|
}
|
|||
|
|
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
|