DragonNest/GameCommon/DnPropStateScanActor.h

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2024-12-19 09:48:26 +08:00
#pragma once
#include "DnPropState.h"
// <20><><EFBFBD><EFBFBD> <20>ֺ<EFBFBD><D6BA><EFBFBD><EFBFBD><EFBFBD> ScanActor <20><> <20>ϰ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
class CDnPropStateScanActor : public CDnPropState,
public TBoostMemoryPool<CDnPropStateScanActor>
{
private:
float m_fScanRange;
public:
CDnPropStateScanActor( DnPropHandle hEntity );
virtual ~CDnPropStateScanActor(void);
void SetRange( float fRange ) { m_fScanRange = fRange; };
virtual bool OnEntry( LOCAL_TIME LocalTime, float fDelta );
virtual bool OnProcess( LOCAL_TIME LocalTime, float fDelta );
virtual bool OnLeave( LOCAL_TIME LocalTime, float fDelta );
};