169 lines
4.8 KiB
C++
169 lines
4.8 KiB
C++
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#include "StdAfx.h"
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#include "DnRangeMReflectDamageBlow.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#ifdef _GAMESERVER
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extern int GetGaussianRandom( int nMin, int nMax, CMultiRoom *pRoom );
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#endif
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CDnRangeMReflectDamageBlow::CDnRangeMReflectDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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#ifdef _GAMESERVER
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, m_fReflectRatio( 0.0f )
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, m_fReflectRatioMax( 0.0f )
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#endif // #ifdef _GAMESERVER
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_114;
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AddCallBackType( SB_ONDEFENSEATTACK );
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SetValue( szValue );
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#ifdef _GAMESERVER
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m_fReflectRatio = (float)atof( szValue );
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m_fReflectRatioMax = 1.0f;
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#endif // #ifdef _GAMESERVER
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}
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CDnRangeMReflectDamageBlow::~CDnRangeMReflectDamageBlow(void)
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{
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}
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void CDnRangeMReflectDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnRangeMReflectDamageBlow::OnBegin\n" );
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}
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void CDnRangeMReflectDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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}
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void CDnRangeMReflectDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnRangeMReflectDamageBlow::OnEnd\n" );
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}
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#ifdef _GAMESERVER
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bool CDnRangeMReflectDamageBlow::OnDefenseAttack( DnActorHandle hActor, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess )
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{
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if( hActor && pAttackerState &&
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CDnActor::PropActor != hActor->GetActorType() &&
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CDnDamageBase::DistanceTypeEnum::Range == HitParam.DistanceType &&
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1 == HitParam.cAttackType && !hActor->IsDie() )
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{
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// <20><><EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD> <20><EFBFBD>ü<EFBFBD><C3BC> <20><>ų <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɷ<EFBFBD><C9B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> AttackerState <20><> <20>̾Ƽ<CCBE> <20><> <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD>ڷ<EFBFBD> <20>־<EFBFBD><D6BE><EFBFBD>.
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//int iMAttackMin = hActor->GetAttackMMin();
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//int iMAttackMax = hActor->GetAttackMMax();
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int iMAttackMin = pAttackerState->GetAttackMMin();
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int iMAttackMax = pAttackerState->GetAttackMMax();
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int iReflectDamage = int(GetGaussianRandom( iMAttackMin, iMAttackMax, hActor->GetRoom() ) * m_fReflectRatio * HitParam.fDamage);
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// #29810 <20>̽<EFBFBD> <20><><EFBFBD><EFBFBD>.. <20><>Ȯ<EFBFBD><C8AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD> <20>̻<EFBFBD><CCBB><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>н<EFBFBD><D0BD>ϵ<EFBFBD><CFB5><EFBFBD> ó<><C3B3>.
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if( iReflectDamage < 0 )
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return false;
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//////////////////////////////////////////////////////////////////////////
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// <20><><EFBFBD>Ӽ<EFBFBD> <20><><EFBFBD>ݷ¸<DDB7>ŭ <20><><EFBFBD><EFBFBD>.
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#ifdef PRE_ADD_49660
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if( DVINE_PUNISHMENT_SKILL_ID == m_ParentSkillInfo.iSkillID )
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{
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float fLightElementAttack = m_hActor->GetElementAttack( CDnState::Light );
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iReflectDamage += int((float)iReflectDamage * fLightElementAttack);
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}
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#endif // #ifdef PRE_ADD_49660
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#ifdef PRE_FIX_REFLECT_SE_LIMIT
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// <20>⺻ <20><><EFBFBD>ݷ<EFBFBD><DDB7><EFBFBD> <20>ִ<EFBFBD>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD>.
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CDnState* pState = m_hActor->GetStateStep( 0 );
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int iLimit = int((float)pState->GetAttackMMax() * m_fReflectRatioMax);
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if( iLimit < iReflectDamage )
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iReflectDamage = iLimit;
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#endif // #ifdef PRE_FIX_REFLECT_SE_LIMIT
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#if defined(PRE_FIX_61382)
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DnActorHandle hOwnerActor = CDnActor::GetOwnerActorHandle(hActor);
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if (hOwnerActor &&
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hOwnerActor->IsDie() == false)
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{
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hActor->RequestDamageFromStateBlow(GetMySmartPtr(), iReflectDamage);
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if (hOwnerActor->IsDie())
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hOwnerActor->Die(m_hActor);
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}
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#else
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hActor->RequestDamageFromStateBlow( GetMySmartPtr(), iReflectDamage );
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// <20><EFBFBD><D7BE><EFBFBD> üũ
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if( hActor->GetHP() <= 0.f )
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hActor->Die( m_hActor );
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#endif // PRE_FIX_61382
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}
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return false;
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}
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#endif
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnRangeMReflectDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
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float fResultValue = fValue[0] + fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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void CDnRangeMReflectDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//ù<><C3B9>° <20><>
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//<2F>ι<EFBFBD>°
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//<2F><> <20><><EFBFBD><EFBFBD>
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float fResultValue = fValue[0] - fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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