141 lines
3.7 KiB
C++
141 lines
3.7 KiB
C++
|
|
#include "StdAfx.h"
|
|||
|
|
#include "DnTransmitDamageBlow.h"
|
|||
|
|
|
|||
|
|
#if defined(_GAMESERVER)
|
|||
|
|
#include "DnMonsterActor.h"
|
|||
|
|
#endif // _GAMESERVER
|
|||
|
|
|
|||
|
|
#ifdef _DEBUG
|
|||
|
|
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
|
|||
|
|
CDnTransmitDamageBlow::CDnTransmitDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
|
|||
|
|
{
|
|||
|
|
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_051;
|
|||
|
|
|
|||
|
|
SetValue( szValue );
|
|||
|
|
m_fValue = 0.0f;
|
|||
|
|
|
|||
|
|
#if defined(PRE_FIX_61382)
|
|||
|
|
#else
|
|||
|
|
#if defined(_GAMESERVER)
|
|||
|
|
AddCallBackType( SB_ONCALCDAMAGE );
|
|||
|
|
#endif // _GAMESERVER
|
|||
|
|
#endif // PRE_FIX_61382
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
CDnTransmitDamageBlow::~CDnTransmitDamageBlow(void)
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void CDnTransmitDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
|
|||
|
|
{
|
|||
|
|
__super::OnBegin(LocalTime, fDelta);
|
|||
|
|
|
|||
|
|
OutputDebug( "%s\n", __FUNCTION__ );
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
void CDnTransmitDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta )
|
|||
|
|
{
|
|||
|
|
__super::Process( LocalTime, fDelta );
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void CDnTransmitDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
|
|||
|
|
{
|
|||
|
|
__super::OnEnd(LocalTime, fDelta);
|
|||
|
|
|
|||
|
|
OutputDebug( "%s\n", __FUNCTION__);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
#if defined(_GAMESERVER)
|
|||
|
|
#if defined(PRE_FIX_61382)
|
|||
|
|
void CDnTransmitDamageBlow::TransmitDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
|
|||
|
|
{
|
|||
|
|
if (m_hActor->IsMonsterActor())
|
|||
|
|
{
|
|||
|
|
DnActorHandle hSummonerActor;
|
|||
|
|
|
|||
|
|
CDnMonsterActor* pMonsterActor = dynamic_cast<CDnMonsterActor*>(m_hActor.GetPointer());
|
|||
|
|
if (pMonsterActor)
|
|||
|
|
hSummonerActor = pMonsterActor->GetSummonerPlayerActor();
|
|||
|
|
|
|||
|
|
if (hSummonerActor && hSummonerActor->IsDie() == false)
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
|
|||
|
|
hSummonerActor->SetApplyPartsDamage(true);
|
|||
|
|
#endif // PRE_FIX_59347
|
|||
|
|
|
|||
|
|
//<2F>ϴ<EFBFBD> hSkillUser<65><72> HitParam<61><6D> Hitter<65><72> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> ȣ<><C8A3> <20>Ѵ<EFBFBD>.
|
|||
|
|
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>нú<D0BD><C3BA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ùٸ<C3B9><D9B8><EFBFBD> <20>ʴ<EFBFBD>.
|
|||
|
|
//<2F><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD>ڸ<EFBFBD> <20>̽<EFBFBD><CCBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ؾ<EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8> ó<><C3B3><EFBFBD><EFBFBD> <20>ɵ<EFBFBD>..
|
|||
|
|
m_ParentSkillInfo.hSkillUser = HitParam.hHitter;
|
|||
|
|
hSummonerActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fOriginalDamage, &HitParam);
|
|||
|
|
|
|||
|
|
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
|
|||
|
|
hSummonerActor->SetApplyPartsDamage(false);
|
|||
|
|
#endif // PRE_FIX_59347
|
|||
|
|
|
|||
|
|
if (hSummonerActor->IsDie())
|
|||
|
|
hSummonerActor->Die(HitParam.hHitter);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
#else
|
|||
|
|
float CDnTransmitDamageBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
|
|||
|
|
{
|
|||
|
|
if (m_hActor->IsMonsterActor())
|
|||
|
|
{
|
|||
|
|
DnActorHandle hSummonerActor;
|
|||
|
|
|
|||
|
|
CDnMonsterActor* pMonsterActor = dynamic_cast<CDnMonsterActor*>(m_hActor.GetPointer());
|
|||
|
|
if (pMonsterActor)
|
|||
|
|
hSummonerActor = pMonsterActor->GetSummonerPlayerActor();
|
|||
|
|
|
|||
|
|
if (hSummonerActor && hSummonerActor->IsDie() == false)
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
|
|||
|
|
hSummonerActor->SetApplyPartsDamage(true);
|
|||
|
|
#endif // PRE_FIX_59347
|
|||
|
|
|
|||
|
|
//<2F>ϴ<EFBFBD> hSkillUser<65><72> HitParam<61><6D> Hitter<65><72> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> ȣ<><C8A3> <20>Ѵ<EFBFBD>.
|
|||
|
|
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>нú<D0BD><C3BA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ùٸ<C3B9><D9B8><EFBFBD> <20>ʴ<EFBFBD>.
|
|||
|
|
//<2F><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD>ڸ<EFBFBD> <20>̽<EFBFBD><CCBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ؾ<EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8> ó<><C3B3><EFBFBD><EFBFBD> <20>ɵ<EFBFBD>..
|
|||
|
|
m_ParentSkillInfo.hSkillUser = HitParam.hHitter;
|
|||
|
|
hSummonerActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fOriginalDamage, &HitParam);
|
|||
|
|
|
|||
|
|
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
|
|||
|
|
hSummonerActor->SetApplyPartsDamage(false);
|
|||
|
|
#endif // PRE_FIX_59347
|
|||
|
|
|
|||
|
|
if (hSummonerActor->IsDie())
|
|||
|
|
hSummonerActor->Die(HitParam.hHitter);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
return -fOriginalDamage;
|
|||
|
|
}
|
|||
|
|
#endif // PRE_FIX_61382
|
|||
|
|
#endif // _GAMESERVER
|
|||
|
|
|
|||
|
|
|
|||
|
|
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
|
|||
|
|
void CDnTransmitDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
|||
|
|
{
|
|||
|
|
char szBuff[128] = {0, };
|
|||
|
|
|
|||
|
|
szNewValue = szOrigValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void CDnTransmitDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
|||
|
|
{
|
|||
|
|
char szBuff[128] = {0, };
|
|||
|
|
|
|||
|
|
szNewValue = szOrigValue;
|
|||
|
|
}
|
|||
|
|
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
|