DragonNest/GameCommon/DnTransmitDamageBlow.cpp

141 lines
3.7 KiB
C++
Raw Normal View History

2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnTransmitDamageBlow.h"
#if defined(_GAMESERVER)
#include "DnMonsterActor.h"
#endif // _GAMESERVER
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnTransmitDamageBlow::CDnTransmitDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_051;
SetValue( szValue );
m_fValue = 0.0f;
#if defined(PRE_FIX_61382)
#else
#if defined(_GAMESERVER)
AddCallBackType( SB_ONCALCDAMAGE );
#endif // _GAMESERVER
#endif // PRE_FIX_61382
}
CDnTransmitDamageBlow::~CDnTransmitDamageBlow(void)
{
}
void CDnTransmitDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
OutputDebug( "%s\n", __FUNCTION__ );
}
void CDnTransmitDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process( LocalTime, fDelta );
}
void CDnTransmitDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
OutputDebug( "%s\n", __FUNCTION__);
}
#if defined(_GAMESERVER)
#if defined(PRE_FIX_61382)
void CDnTransmitDamageBlow::TransmitDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
{
if (m_hActor->IsMonsterActor())
{
DnActorHandle hSummonerActor;
CDnMonsterActor* pMonsterActor = dynamic_cast<CDnMonsterActor*>(m_hActor.GetPointer());
if (pMonsterActor)
hSummonerActor = pMonsterActor->GetSummonerPlayerActor();
if (hSummonerActor && hSummonerActor->IsDie() == false)
{
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
hSummonerActor->SetApplyPartsDamage(true);
#endif // PRE_FIX_59347
//<2F>ϴ<EFBFBD> hSkillUser<65><72> HitParam<61><6D> Hitter<65><72> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> ȣ<><C8A3> <20>Ѵ<EFBFBD>.
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>нú<D0BD><C3BA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ùٸ<C3B9><D9B8><EFBFBD> <20>ʴ<EFBFBD>.
//<2F><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD>ڸ<EFBFBD> <20>̽<EFBFBD><CCBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ؾ<EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8> ó<><C3B3><EFBFBD><EFBFBD> <20>ɵ<EFBFBD>..
m_ParentSkillInfo.hSkillUser = HitParam.hHitter;
hSummonerActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fOriginalDamage, &HitParam);
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
hSummonerActor->SetApplyPartsDamage(false);
#endif // PRE_FIX_59347
if (hSummonerActor->IsDie())
hSummonerActor->Die(HitParam.hHitter);
}
}
}
#else
float CDnTransmitDamageBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
{
if (m_hActor->IsMonsterActor())
{
DnActorHandle hSummonerActor;
CDnMonsterActor* pMonsterActor = dynamic_cast<CDnMonsterActor*>(m_hActor.GetPointer());
if (pMonsterActor)
hSummonerActor = pMonsterActor->GetSummonerPlayerActor();
if (hSummonerActor && hSummonerActor->IsDie() == false)
{
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
hSummonerActor->SetApplyPartsDamage(true);
#endif // PRE_FIX_59347
//<2F>ϴ<EFBFBD> hSkillUser<65><72> HitParam<61><6D> Hitter<65><72> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> ȣ<><C8A3> <20>Ѵ<EFBFBD>.
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>нú<D0BD><C3BA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ùٸ<C3B9><D9B8><EFBFBD> <20>ʴ<EFBFBD>.
//<2F><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD>ڸ<EFBFBD> <20>̽<EFBFBD><CCBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ؾ<EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8> ó<><C3B3><EFBFBD><EFBFBD> <20>ɵ<EFBFBD>..
m_ParentSkillInfo.hSkillUser = HitParam.hHitter;
hSummonerActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fOriginalDamage, &HitParam);
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
hSummonerActor->SetApplyPartsDamage(false);
#endif // PRE_FIX_59347
if (hSummonerActor->IsDie())
hSummonerActor->Die(HitParam.hHitter);
}
}
return -fOriginalDamage;
}
#endif // PRE_FIX_61382
#endif // _GAMESERVER
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnTransmitDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
void CDnTransmitDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW