DragonNest/GameCommon/DnUIDefine.h

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C
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2024-12-19 09:48:26 +08:00
#pragma once
#include "DnBaseRoomDlg.h" // todo by kalliste : SMatchListInfo <20><> CDnBaseRoomDlg::SlotState <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>.
enum eCharmItemSystemMsgType
{
eTYPE_NORMAL,
eTYPE_TREASURE,
};
namespace PvPTournamentUIDef
{
enum eMatchModeByCount
{
eMODE_4,
eMODE_8,
eMODE_16,
eMODE_32,
eMODE_ONLYBYGM = eMODE_32,
eMODE_MAX,
};
enum eConstance
{
INVALID_MEMBERCOUNT = -1,
MAX_MATCH_MEMBERCOUNT = 32,
MAX_MATCH_SIDE_COUNT = (MAX_MATCH_MEMBERCOUNT / 2),
MAX_WINNERS_FOR_FINAL_RESULT_DLG = 4,
LOSERS_FIRST_RANK = 4,
};
enum ePVPTournamentError
{
ePTERR_NONE = 0,
ePTERR_CANT_KICK_SELF = 20000,
ePTERR_CANT_KICK_NO_SELECT,
ePTERR_CANT_CHANGEMASTER_SELF,
ePTERR_CANT_CHANGEMASTER_NO_SELECT,
};
enum eUserState
{
Normal_S = 0,
MINE_S = 1,
KILLED_S = 2,
};
enum eMedalIconSize
{
PVP_MEDAL_ICON_XSIZE = 23,
PVP_MEDAL_ICON_YSIZE = 23,
};
struct SBasicRoomInfo
{
UINT uiMapIndex;
UINT uiGameModeID;
UINT uiRoomState;
UINT uiWinCondition;
UINT uiRoomIndex;
int nEventRoomID;
BYTE cMaxLevel;
BYTE cMinLevel;
BYTE cMaxPlayerNum;
bool bBreakIntoFlag;
bool bDropItem;
bool bRandomTeam;
bool bShowHp;
bool bRevision;
std::wstring roomName;
#ifdef PRE_WORLDCOMBINE_PVP
int nWorldPvPRoomType;
#endif // PRE_WORLDCOMBINE_PVP
#ifdef PRE_PVP_GAMBLEROOM
BYTE cGambleType;
int nGamblePrice;
#endif // PRE_PVP_GAMBLEROOM
void Reset();
void Set(const PvPCommon::RoomInfo& info);
};
struct SMatchUserInfo
{
int commonIndex;
int matchListUIIndex;
CDnBaseRoomDlg::SlotState slotState;
int nJobID;
BYTE cLevel;
BYTE cPVPLevel;
UINT uiUserState;
UINT uiSessionID;
bool bIsNeedUpdate;
bool bShow;
std::wstring playerName;
#if defined( PRE_ADD_REVENGE )
UINT uiRevengeUserID;
#endif // #if defined( PRE_ADD_REVENGE )
SMatchUserInfo();
bool IsEmpty() const { return (matchListUIIndex == -1); }
};
struct SGameMatchUserInfo
{
bool bCurrentMatchUser;
int step;
bool bWin;
std::wstring charName;
int jobId;
UINT sessionId;
SGameMatchUserInfo();
};
struct SFinalReportUserInfo
{
int nSessionID;
int nLevel;
int nState;
byte cJobClassID;
byte cPVPlevel;
std::wstring wszUserName;
TGuildSelfView GuildSelfView;
#ifdef PRE_ADD_IMPROVE_MASTER_OBSERVER
DnActorHandle hActor;
#endif
UINT uiKOCount; // ų
UINT uiKObyCount; // <20><><EFBFBD><EFBFBD>
UINT uiKOP; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD>.
UINT uiAssistP; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
UINT uiTotalScore; // <20><>ü <20>ջ<EFBFBD>
UINT uiXP; // <20><><EFBFBD><EFBFBD>ġ
UINT uiTotalXP;
UINT uiMedal; // <20>޴<EFBFBD> <20><><EFBFBD><EFBFBD>
UINT uiBossKOCount; // <20><><EFBFBD><EFBFBD>
#if defined( PRE_ADD_REVENGE )
UINT eRevengeUser;
#endif // #if defined( PRE_ADD_REVENGE )
int tournamentStep;
int winnersRank;
SFinalReportUserInfo();
};
}
namespace StorageUIDef
{
enum eStorageTabType
{
eTAB_PLAYER = 1,
eTAB_GUILD,
eTAB_WORLDSERVER_NORMAL,
eTAB_WORLDSERVER_CASH,
eTAB_MAX,
};
enum eCommon
{
eChargeCoinItemID = 1073764750,
};
enum eError
{
eERR_NONE = 0,
eERR_NOETERNITY = 4082,
eERR_BELONG = 3836,
eERR_NODRAG = 1632,
eERR_SERVERWARE = 1616,
};
}
namespace PvPRankInfoUIDef
{
enum eCommon
{
eMAX_REWARD_ITEM_COUNT = 2,
eMIN_PVPRANK_SHOPID = 5501, // temp by kalliste : <20>̷<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٶ<EFBFBD><D9B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ݷμ<DDB7><CEBC><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20>ָ<EFBFBD><D6B8>ؼ<EFBFBD> <20>ϴ<EFBFBD><CFB4><EFBFBD> <20>̷<EFBFBD><CCB7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>.
eMAX_PVPRANK_SHOPID = 5506
};
struct SRankRewardItemUnit
{
ITEMCLSID id;
int count;
SRankRewardItemUnit() { id = ITEMCLSID_NONE; count = 0; }
};
struct SRankUnit
{
int level;
DWORD lineColor;
std::wstring name;
int needExp;
std::vector<SRankRewardItemUnit> rewards;
SRankUnit() { level = 0; needExp = -1; lineColor = 0; }
void Clear() { level = 0; name.clear(); rewards.clear(); needExp = -1; lineColor = 0; }
};
}