DragonNest/GameCommon/DnVarianceDamageBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnVarianceDamageBlow.h"
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnVarianceDamgeBlow::CDnVarianceDamgeBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_236;
SetValue( szValue );
m_fValue = 0.0f;
m_MaxDamage = 0;
m_nLimitMaxCount = 0;
m_nApplyType = 0;
m_nHitActorCount = 0;
std::string str = szValue;
std::vector<std::string> tokens;
std::string delimiters = ";";
TokenizeA(str, tokens, delimiters);
if (tokens.size() == 3)
{
m_MaxDamage = atoi(tokens[0].c_str());
m_nLimitMaxCount = atoi(tokens[1].c_str());
m_nApplyType = atoi(tokens[2].c_str());
}
else
{
OutputDebug("%s Invalid Value[%s]\n", __FUNCTION__, szValue);
}
}
CDnVarianceDamgeBlow::~CDnVarianceDamgeBlow(void)
{
}
#if defined(_GAMESERVER)
void CDnVarianceDamgeBlow::OnSetParentSkillInfo()
{
#if defined(PRE_ADD_50903)
DnSkillHandle hSkill;
if (m_ParentSkillInfo.hSkillUser)
hSkill = m_ParentSkillInfo.hSkillUser->FindSkill(m_ParentSkillInfo.iSkillID);
if (hSkill)
m_nHitActorCount = hSkill->GetHitCountForVarianceDamage();
#endif // PRE_ADD_50903
}
#endif // _GAMESERVER
void CDnVarianceDamgeBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "%s\n", __FUNCTION__);
#if defined(_GAMESERVER)
//<2F>߻<EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OnSetParentSkillInfoȣ<6F><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ʈ ī<><C4AB>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
//<2F><>Ʈ ī<><C4AB>Ʈ<EFBFBD><C6AE> 0<><30> <20><><EFBFBD><EFBFBD> <20>ٽ<EFBFBD> <20>Լ<EFBFBD> ȣ<><C8A3> <20>ؼ<EFBFBD> <20><>Ʈ ī<><C4AB>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϵ<EFBFBD><CFB5><EFBFBD> <20>Ѵ<EFBFBD>.
if (m_nHitActorCount == 0)
OnSetParentSkillInfo();
ApplyDamage(m_nHitActorCount);
#endif // _GAMESERVER
}
#if defined(_GAMESERVER)
void CDnVarianceDamgeBlow::ApplyDamage(int nHitCount)
{
int nApplyDamage = m_MaxDamage;
switch(m_nApplyType)
{
case DIVIDE_DAMAGE:
{
if (nHitCount == 0)
nApplyDamage = (int)m_MaxDamage;
else
nApplyDamage = (int)((float)((float)m_MaxDamage / (float)nHitCount));
}
break;
case ZERO_DAMAGE:
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD>
if (nHitCount >= m_nLimitMaxCount)
nApplyDamage = 0;
else
nApplyDamage = m_MaxDamage * nHitCount;
}
break;
case INC_DAMAGE:
{
if (nHitCount > m_nLimitMaxCount)
nApplyDamage = (nHitCount * m_MaxDamage);
else
nApplyDamage = 0;
}
break;
}
#if defined(PRE_FIX_61382)
DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor);
if (hActor &&
hActor->IsDie() == false)
{
m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), nApplyDamage);
if (hActor->IsDie())
hActor->Die(m_ParentSkillInfo.hSkillUser);
}
#else
if (m_hActor->IsDie() == false)
{
m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), nApplyDamage);
if( m_hActor->IsDie())
m_hActor->Die( m_ParentSkillInfo.hSkillUser );
}
#endif // PRE_FIX_61382
}
#endif // _GAMESERVER
void CDnVarianceDamgeBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "%s\n", __FUNCTION__);
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnVarianceDamgeBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
void CDnVarianceDamgeBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW